WoW: After just one week the developers change 7 out of 8 dungeons

WoW: After just one week the developers change 7 out of 8 dungeons

In World of Warcraft, buffs and nerfs are raining down for almost all current dungeons. We reveal what will change soon.

The third season of World of Warcraft Dragonflight has started, and all endgame fans are back in the “Mythic+” dungeons. But the balance there is a bit “complicated,” to put it mildly.

While some dungeons prove to be particularly easy, others are quite a tough challenge even at low keystone levels. Especially the notorious “Bat Gang” in the Rabenwehr costs many deaths that are sometimes unavoidable.

All dungeon changes in WoW for November 22, 2023

Blizzard is now making adjustments and taking a closer look at the individual dungeons. A total of 7 out of 8 current dungeons will undergo some revisions.

Atal’Dazar

  • The number of required enemies for completing the dungeon will be increased.
  • Yazma
    • Wearing Pain can no longer be interrupted and does not count as a curse effect during the “mythic keystone” difficulty.
  • Priestess Alun’za
    • Corrupted Blood now deals damage every 2.5 seconds (previously every 3 seconds).
    • Spirit of Gold now has 33% more health.
  • The Toxic Saurid’s leap no longer triggers the poison effect.
  • Relentless Charge from Moloch of the Dazar’ai deals 25% less damage.
  • Blazing Fire from Augur of the Dazar’al now ticks every second (previously every 2 seconds).
  • Leaf Shot from Dinomancer Kish’o now deals 25% less damage.
  • Furious Charge from T’lonja is now avoidable, but deals more damage.
  • Wild Strike from Monzumi now has a range of 100 meters.

Murozond’s Ascendancy

  • Tyr, the Eternal Guardian
    • Radiant Barrier now absorbs 15% less damage.
    • The renewal damage of the Radiant Barrier is reduced by 25%.
  • Chronolord Deios
    • The health points have been reduced by 10%.
    • Eternal Corruption deals 20% less damage.
  • Clearing the Time Stream Anomaly now deals 20% less damage.
  • Time Warp reduces the health points of the affected target by an additional 10%.
  • The damage caused by Time Warp upon death has been reduced by 50%.
  • The cooldown of Double Strike and Triple Strike has been increased.

Throne of the Tides

  • The number of spawning Unstable Corruptions has been reduced and Unstable Corruption now spawns more reliably in the abyssal halls.
  • Bladejaw from Malicious Lion’s Maw now deals damage every 1.5 seconds (previously every second).
  • The health points of Malicious Lion’s Maw have been reduced by 20%.
  • Water Mage of the Gilgoblins now has 20% less health points.
  • The casting time of Aquatic Missile from the Water Mage of the Gilgoblins has been increased to 4 seconds (previously 3.75 seconds).
  • Surge of the Corrupted Watchman now deals 15% less damage.
  • Overwhelming Depths from the Naz’jar Sentinel now absorbs 15% less healing.
  • Ozumat
    • Ink Salve now deals 15% less damage.
    • Dark Ink now deals 25% less damage.
    • Purifying Flux from Neptulon now has a duration of 12 seconds (previously 10 seconds).
    • Rotten Lightning now has an initial cast lock of 8 seconds.
    • Blob now appears closer to the ink of Ozumat.

Galakrond’s Fall

  • Necrotic Emission from Awakened Dragon now deals damage every 3 seconds (previously every 2 seconds).
  • Corrupted Sands of Crumpled Moment no longer deals instant damage and the duration has been reduced to 7 seconds (previously 9 seconds).

Twisted Heartbark

  • The throw damage of Crushing Grip from Oakheart has been reduced by 15%.
  • Unbearable Roar now increases damage dealt by 20% per stack (previously 25%).

Rabenwehr

  • Get ready, bats! from Demon Impaler now commands only 4 bats (previously infinitely many).

Crown Steign Estate

  • Smoldering Terror from Matron Alma now tries to target non-tanks.

When do the changes go live? The buffs and nerfs will go live Wednesday after maintenance, coinciding with the start of the second week of the season. Then begins the first “Tyrannical” week of the season, and you can benefit from the nerfs or see how drastically the buffs affect the bosses.

What do you think of these buffs and nerfs? Necessary and important? Or way too early and too drastic?

Source(s): us.forums.blizzard.com
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