World-First WildStar: 1. Raid instance after 3 weeks clear

World-First WildStar: 1. Raid instance after 3 weeks clear

In the SF-MMO WildStar, the first raid lasted for three weeks before it had to bow to the guild Enigma from the US-PVE server Avatus.

The guild had started similarly strong with the progression and had already defeated the first two bosses, Kuralak and the Experiment X-89, on June 9. The Phagetech Prototypes were due on June 10, followed by Phagemaw the next day. The Phagemaw Convergences then lasted two days longer, until June 13.

[pull_quote_right]The best raid content in an MMO at launch by far[/pull_quote_right]

The final boss Dreadphage Ohmna proved to be a challenge for the players of Enigma. Only at half-past midnight in local USA time did he finally stretch out his limbs – most likely for the first time worldwide, unless some other guild killed him earlier but decided to keep the world-first kill secret (quite, quite unlikely).

The guild explicitly praises Carbine for delivering “by far the best raid content that an MMO has launched with.” A hotfix was deployed on Friday, which included numerous changes to Dreadphage Ohmna. It is quite possible that the kill was expedited as a result.

Ex-WoW guild raids five days a week and whenever enough people are online

The guild Enigma plays – unusually for hardcore raiding guilds – on a PvE server. According to their recruiting thread, they were active in World of Warcraft for four years, quite successfully, until they disbanded two years ago after the T13 tier (with the end of Cataclysm). They are now fully committed to WildStar and plan to remain loyal to this game.

Carbine itself speculated before release that the first raid groups would need four weeks to clear the 20-man content; Enigma has stayed roughly on schedule, perhaps three days early.

What will be difficult for Enigma and all other guilds to push through the 20-man raid is either finding a partner guild that wants to raid at a high level or getting a second raid group through the gene archives. After all, the next raid, Datascape, is designed for 40 players.

WildStar Raid Datascape

Progression is not for mama’s boys

Therefore, Enigma is already starting interviews for players of the second raid group. Anyone who wants to take this on should be prepared to invest a lot of time. Official raid times are between 8 PM and 12 AM, five days a week, but the rule is: “If enough people are online, we will raid.”

Players should be flexible and prioritize raiding highly. If someone has a job, school, or university and cannot take a week off, they have a problem. Furthermore, it is hardly compatible with raiding if mom pulls the plug out of fear that her son is suffering from internet addiction.

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Source(s): forums.wildstar-online.com: DOMINION | HARDCORE | RAIDING, enigma-wildstar.com: World First Dreadphage Ohmna, 20 Man Clear!
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