An effective way of farming gear in Anthem are Strongholds. Micha is now regularly losing his mind while doing so.
Strongholds are a popular method of farming gear in Anthem. They offer a slightly tougher difficulty level, yet can still be completed quickly. Perfect for a little loot hunting in between.
The only thing that dampens my enjoyment is the NPCs’ dialogues. They keep repeating over and over again.

What is the problem? My favorite farming spot is currently the Stronghold “Mine of Tyranny”. This is already known from the betas and most players know it inside and out.
You can find all the information about the three current Strongholds here.
This doesn’t put a damper on my fun, as depending on the difficulty level, the Stronghold is still challenging enough to provide a challenge, but short enough to manage several runs in a row.
If you can manage them: My ears bleed after several runs because the NPC dialogues drive me crazy.

NPCs never shut up: Apparently, BioWare has only recorded one dialogue per Stronghold, because every time you enter the dungeons, the NPCs repeat the same lines.
In the Mine, I have to hear every time what bastards the Scars are, because they bring eggs filled with acid to the relics. My premonitions also have substance, and my freelancer patted himself on the back later.
After the final boss falls, I’m shouted at that he is even scary at his death and that the Corvus agent Sev must drink at least eight beers to forget the Mine boss – one for each leg of the Tyranny.
What was somewhat amusing the first ten times becomes torture in every subsequent Stronghold.
We’ve got the enemies you still have to face in Anthem here for you.

What can be done? Here, I have to bring up the competition in the form of Destiny because while those games also didn’t have the best dialogues, at least they varied. The introductions before each strike, while in transit, have now reached cult status among Destiny 1 fans.
In Destiny 2, you are also bombarded with dialogues from various characters in the dungeons. Due to the variety, they don’t stand out as negatively, in my opinion.
In the Anthem subreddit, some players advocate for being able to turn off the dialogues or at least reduce the frequency of the announcements. Some players, however, do not want to miss the directions.
For me, BioWare could completely disable the conversations in the Strongholds after the first run. Then I’ve heard the story of the Stronghold and can focus entirely on the gameplay.
Shooting the bad guys really speaks for itself.
What about you? Are you fans of the Stronghold dialogues, or do they also drive you crazy?
Players seem to also have problems with circles in Anthem: