Who wants to change classes in Last Epoch must invest a lot of time – developers want to improve

Who wants to change classes in Last Epoch must invest a lot of time – developers want to improve

In Last Epoch there are five different classes, each with three subclasses. It is therefore not unusual for players to want to try out new builds or classes. However, the process seems to frustrate many of them, and the developers are responding to this criticism.

You can choose from five different classes in Last Epoch and decide on one of three mastery classes when leveling up. With the full release, two masteries were added: Falconer and Warlock.

If you decide to play a new character, you will have to go through the campaign once more if you want to unlock all passive points and the idol slots. If you want to unlock the “empowered timelines,” which start at level 100, you must also complete (almost) all timelines once again.

On Reddit, the user “TurtleProbiotic” criticized this system on March 3rd. He can’t imagine playing every cycle in Last Epoch if he has to go through everything again every time, as playing different builds is the most fun. The developers responded to this.

The developers have future plans for new characters

How are the developers responding? In a comment under the post on Reddit, “moxjet200”, a member of the developer team “Eleventh Hour Games”, replied with understanding. Specifically, he writes: “We have plans to make access to empowered monoliths for alternative characters significantly faster. We hear you and we agree with you.”

In another post, the user “TheseCrackedOldBones” also noted on February 29th that unlocking the empowered timelines isn’t fun anymore the second time around. There, “moxjet200” also responded, writing: “We agree that this should be improved and have future plans for second runs/alternative characters.”

The second run of the timelines feels like filler

What is the problem with the timelines? The “Monolith of Fate” is the starting point for part of the endgame in Last Epoch with its timelines. Following the “normal” timelines is the empowered version with a higher difficulty, better rewards, and a scalable challenge (Source: maxroll.gg).

There you also obtain the larger versions of the blessings, which provide permanent bonuses for your character.

Empowered timelines provide a challenge for players regardless of their build or level. The “normal” timelines, on the other hand, have a fixed (starting) level from level 58 and are therefore not always automatically at the player level.

For “TheseCrackedOldBones”, it feels bad to “go through the non-empowered monoliths on subsequent characters, because you know how big the difference is.” It is time-consuming and feels like filler.

If you’ve built your character well, non-empowered timelines feel like a joke […]. I see that a tutorial-like monolith experience would benefit new players […].

Ultimately, however, I believe that timelines should be unlocked account-wide within the cycle. Empowered monoliths should also be available account-wide within the cycle once they are unlocked.

Once a player has “earned” the unlock, I consider it fair for them to decide how they want to utilize it on subsequent characters.

„TheseCrackedOldBones“, Reddit

The developers of Last Epoch are in regular contact with the community and are grateful for feedback. When they will adjust something regarding this issue and what the plans for alternative characters look like remains to be seen.

Recently, the team revealed what they have planned for the next update of the action RPG: Last Epoch aims to become the best game in the genre – Explains how it will proceed with a major update

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