Whining Wednesday: Evolve, better late than never

Whining Wednesday: Evolve, better late than never
Die Monsterhatz entwickelt sich weiter

Hello. Once again. What is Cortyn actually doing, if not writing a news or a book and no one is present to enslave? Right, complaining. Hello, Evolve. It’s been a while. A bit too long, don’t you think?

A patch to enslave them, to find them all…

Faithful fans have had to wait almost 6 weeks for the first patch of Evolve. 6 weeks in which the Spirit ran rampant, game modes like “Nest” and “Rescue” completely lost their fun, and the theoretical long-term motivation disappeared faster than the hit points of a Stage 1 Kraken.

No question, I welcome the patch. Any kind of progress is fundamentally something positive, and the developers must have given it thorough thought. At least that’s what I hoped. So forgive me if I approach the great patch notes a little bit irritated.

… to drive into the dome and bind forever.

I still clearly remember the outcry in the forum. Just Buckets’ small cannons, which can deal with a monster egg all by themselves, were too strong. So what is the right consequence? We buff his rocket launcher!

Evolve Maggie Guide

Another example is the Trapper Maggie. She is mainly chosen because her companion “Daisy” can track the monster anywhere and everywhere, no matter where it is. This makes her one of the most popular characters. So what is the logical consequence to change this behavior? They weaken her harpoon traps by increasing their activation time. You know it from other games: If a certain ability is too strong, you simply worsen another one. Oh, is that not done?

Word choice that reminds one of politicians

If the people at TurtleRock can do one thing, it is definitely to find beautiful words for their changes. My personal favorite is the sentence “Making Supernova less lethal while still allowing it to be just as powerful.” Roughly translated, that means: “We make the Supernova less deadly, but ensure that it is still just as powerful.”

Evolve Abe
We make the Supernova less deadly, but ensure that it is still just as powerful.

To quote Atze: Yes, that’s clear. We worsen an ability without making it worse! It takes a while to come up with this solution. Nobody can really complain about it. Even funnier is the fact that they mercilessly reduce the duration of the Supernova by 50%. That’s at least still “just as powerful” as before, isn’t it?

Of course, the patch also has some positive aspects. Most changes to the Wraith/Spirit were absolutely necessary, even if they were phrased as if they didn’t want to take anything away from anyone. Furthermore, I read nothing more about the once planned changes that monsters can no longer hear the “dome noises.” That would have been a nerf in the wrong direction. At least I can now confidently start Evolve again – whether it is now also more balanced in all modes, I still doubt.

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