MeinMMO editor Dariusz has once again tested a new shooter on Steam: VOID/BREAKER. And this shooter is a real insider tip.
VOID/BREAKER is a roguelite shooter where we are trapped in a mysterious endless sequence and fight against AI machines for our freedom in this digital space.
The gameplay is heavily inspired by games like Hades, but as a shooter:
- You choose a weapon and start a run.
- In each run, you have to pass through different areas where enemies are waiting for you.
- Upon completing an area, you get a selection of rewards to improve your build.
- After a series of successfully completed areas, there is a fight against a powerful boss enemy.
- If you die, the run is over and you have to start from the beginning. The collected add-ons from the failed run are lost.
- Outside of the run, there are permanent upgrades that you work towards with each run to eventually complete a run fully.
The shooter deliberately plays with your power fantasy. With every run and within each run, with each area, you become stronger and stronger. The loot you receive after completing each area consists of various “add-ons” for your weapons. You can then deal elemental damage, amplify it, or gain special effects and abilities. Piece by piece, you build a strong build.
A major feature of the game is the destructibility within areas. You can throw explosive barrels and bring buildings down. All of this causes a stun effect on your enemies, which you can also incorporate and plan into your build.
However, even as you get stronger, the rooms do not get easier. On the contrary, the challenge steadily increases, enemies become more numerous, and they have increasingly dangerous attacks.
Skills that are often secondary in shooters
VOID/BREAKER initially seems very simple. The enemies do not pose a great challenge and quickly fall over. However, the shooter is definitely not a walk in the park and requires more skill than I initially thought.
It became tricky during the first playthrough when the number of enemies in a room noticeably increased. I had to keep moving, dodge enemy attacks, and was forced to throw objects at enemies to temporarily stun them.
While the enemies continued to deal little damage, since healing options in roguelites are very limited, I couldn’t afford to get hit.



The difficulty of the game lies especially in the boss fights. Suddenly a skill became important that I know from Hades, Windblown, and similar games, but rarely need to apply in PvP shooters:
dodging.
In the boss fight, dangerous, area-wide attacks come at me, which I must absolutely dodge. While I try not to die, I slowly chip away at the health bar of my colossal opponent.
While in Battlefield, a slide and a bit of bunny hopping are enough for most enemies to hardly hit me, in VOID/BREAKER, I have to dodge giant laser beams. And unlike in Borderlands, I have no respawn, no direct second chance. After failing, I have to fight my way back to the boss fight.
How is the game received otherwise? VOID/BREAKER has been on Steam since August 2025 and has nearly 2,300 reviews with 91% positive ratings. The game thus has a relatively small but dedicated player base and is a real hidden gem.
Players on Steam are particularly convinced by the overall concept of the shooter: fast and agile movement, build crafting with absurd potential, successful gunplay, a destructible environment, and roguelite progression, as well as challenging fights – it just works well.
If you have already tested other shooter roguelites, you might like VOID/BREAKER. I only attempted Returnal a few months ago and also had a great time there. You can read more about it on MeinMMO: I am currently playing a shooter so good that I want to buy a PS5 for the new game from the studio