Throne and Liberty: 5 bosses that are so much fun

Throne and Liberty: 5 bosses that are so much fun

In Throne and Liberty there are many different bosses. All bosses have different abilities and mechanics to consider. However, five bosses are just really fun.

What kind of list is this? In Throne and Liberty there are many different bosses, and they all bring their own techniques and abilities that players need to pay attention to when fighting the big adversaries. After we have already looked at 5 bosses that are really annoying, here comes a list of five bosses whose fights are truly enjoyable.

Not every boss fight in Throne and Liberty is fun. However, the five on our list stand out with creative mechanics, interesting attacks, and a great fight.

This list is based on the author’s opinion and only includes field and guild bosses. Overlords from the dungeons have not been included in the consideration. The bosses on the list are not arranged in any specific order.

Aridus

Aridus is probably one of the most challenging field bosses in Throne and Liberty. He waits for you on the 5th lower level of the Abyss of Syleus. The lich would love to make you sleep forever and brings an interesting mechanic with him.

For many, Aridus may be a book with seven seals, but his mechanics can be managed well as a group, and once understood, they are also really fun.

During the boss fight, wasps spawn that chase the players. If the boss puts all players to sleep, these wasps deal damage to wake the players up again. Anyone who has a wasp must wake their allies to prevent them from dying.

Especially players on the outer ring of the boss arena are in danger; they should be woken up by the team first, as the damage from the mechanic is higher on the outside than in the inner circle.

However, during the fight, Aridus also releases a green gas that deals a lot of damage to the players. Players should distance themselves from it as quickly as possible and need to be healed.

In practice, fighting field boss Aridus is very interesting, especially once the group masters the mechanic around sleeping. Visually, the green abilities in the dark area provide a nice change, but otherwise, the fight does not stand out graphically.

Next up on the next page.

Source(s): maxroll.gg
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