These 10 things from WoW: Classic many players apparently forgot

These 10 things from WoW: Classic many players apparently forgot

With WoW Classic, many memories come back. Some oddities of the past have apparently been forgotten by many players.

Due to the current beta and the stress test of World of Warcraft Classic, the game is currently on everyone’s lips. There is also a lot of discussion about it on Reddit, refreshing memories. One post deals with the things players have forgotten that worked the way they did in Classic. We have picked out a few highlights for you.

Druids cannot resurrect

Although druids are one of the potential healing classes in World of Warcraft, they were unable to resurrect fallen players after a fight – with one exception. They had a battle rez (which also worked in combat) with a very high cooldown. So anyone wanting to play a druid in Classic should be aware that resurrection will not be one of their strengths…

Dismounting when you are in water

Nowadays, it is quite normal to jump into the water with your mount, swim a few meters, and then continue riding. However, this was not the case in Classic. As soon as a player touched water and sank deep enough to switch to “swimming” mode, they would be thrown off their mount and have to continue traveling by swimming. Only on the other shore could they mount up again.

Looting each enemy individually

Even though “AoE farming” in Classic was only reserved for well-equipped players, there was one feature that is standard in today’s MMOs that did not exist. Enemies had to be looted individually and could not be “looted” all at once. Just killed 20 little dragons at once? Then you have to click 20 times and loot each one individually.

Especially annoying is this with quest enemies that die on an edge or unreachable heights. If you can’t loot them and need a quest item, you might have to wait a long time for the respawn.

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Ghost walks after a wipe

In the current World of Warcraft, if you die in a dungeon, you can be resurrected at the entrance of the instance after the group’s death. It used to be different. If you died and released your spirit, you would be teleported to the next graveyard outside the dungeon and had to run back into the dungeon as a ghost.

WoW Spirit Mender
The spirit healer – after every wipe in the raid, you saw the good lady.

This led to about 40 players wandering as ghosts through the Molten Core after a wipe. It took a good 10 to 15 minutes for the entire raid to be ready for action again.

A nice side effect – the ghosts of competing raids were visible, so you always knew when the arrogant guild leader of the other raid group had also failed. That was nice.

Herbalism and mining could fail

Many players still remember that ore deposits had to be mined multiple times back then. They yielded a single ore each time and could be mined several times before despawning. However, what many players forgot was the fact that herbalism and mining could fail on difficult ores/herbs (which were still considered “orange”). Then the attempt would simply be aborted, and you had to mine the resource again. Again and again. Until it worked eventually.

WoW Draenei Anchor Weed title
Today, herbalism cannot fail anymore. Even with “too heavy” herbs, you still get small plant parts that you can use.

Druids cannot talk to NPCs in animal form

Even though Malfurion seems to do this every 5 minutes in Legion: In WoW Classic, druids could not interact with NPCs while in druid form. They first had to transform back to their true form to hand in a quest, ask a guard for directions, or talk to another NPC.

Malfurion can speak in animal form – in Classic, druids could not.

Clearly, druids have developed further in the retail version of WoW.

The breath bar was very short

Whoever goes diving in the current World of Warcraft can stay underwater for several minutes before running out of breath. This was not the case in Classic. There, breath was depleted extremely quickly, resulting in quite a few players meeting their demise if they got stuck in a shipwreck or were still held by an enemy.

Let’s not even start with priests who simply drowned their enemies with mind control in PvP …

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Cooldowns. Very, very long cooldowns

Cooldowns determine the rhythm at which an MMORPG is played. Especially powerful abilities can only be used rarely. In the current World of Warcraft, such cooldowns are usually limited to a few minutes. You rarely have to wait more than 5 or 10 minutes for an ability. In Classic, however, it was different. There, paladins had the ability “Lay on Hands” which had a cooldown of over an hour; however, it healed the target completely and drained all mana from the paladin.

Paladins had spells that had an hour cooldown.

Headbutt ended the stealth

A particularly funny detail concerns rogues in WoW Classic. Their “Headbutt” is now considered one of the best control abilities to take out enemies long-term before a fight. But did you know that Headbutt used to take the rogue out of stealth and thus initiate the fight? While the rogue could choose a talent that immediately reactivated stealth after using Headbutt, the chance was only 90%. Thus, Headbutt was a very unreliable control effect.

WoW Rogue Cutpurse Artwork
The headbutt of the rogue has lifted the stealth.

The cost of respec

If you want to change talents in World of Warcraft today, you only need a resting area or a tome and a few clicks. In Classic, it was completely different. You not only had to visit your class trainer but also pay an increasing amount of gold. The costs started at 1 gold and rose to 50 gold. This was a considerable sum, even for experienced players and auction house speculators, for which they had to play several days. Therefore, the choice of talents had to be well thought out.

Do you remember all these details? Would you have remembered all of this? Or could you have sworn some things were different?

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Source(s): reddit.com/r/wow/
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