The WoW boss explains why raids will continue to be heavily nerfed

The WoW boss explains why raids will continue to be heavily nerfed

Raids in World of Warcraft are repeatedly nerfed – much to the dismay of some fans. However, the director explains why this is necessary.

Nerfs are part of everyday life in MMORPGs – whether it’s player classes or nasty raid bosses. Especially with new raids, you can almost set your watch to when strong nerfs will occur. However, this is not necessarily because the developers have made the raid too hard – but rather because the nerfs are planned in advance.

The latest trailer for The War Within:

Where does the information come from? The colleagues from wowhead conducted an interview with the game director of World of Warcraft, Ion Hazzikostas. It discussed raid mechanics, boss design, and the nerfs that occur repeatedly, making a raid significantly easier after release.

What was said? Amirdrassil was considered one of the hardest raids in the history of World of Warcraft – particularly the jump from the 7th boss to the 8th boss (Tindral) was a hurdle for many raids, across all difficulties. However, other bosses were also nerfed repeatedly. Ion Hazzikostas stated:

The reality is, it’s no secret that there is a broad range within the mythical player base. From World-First raiders to guilds that “only” want to make it into the Hall of Fame, to those who want to secure the “top spot” in the middle of the season, and those who just want to barely achieve this at the end of the season.

There is an incredible range of coordination and skill, and we want to provide all these groups with a fulfilling progression. A series of nerfs are necessary to achieve this, and that’s what our team has been doing since WoW started. […]

Or to put it more briefly: For all player groups to have fun and be able to complete the raid eventually, nerfs are simply necessary. The difficulty that the “World First Raiders” choose is simply not what a majority of the “more normal” mythic guilds can achieve. Therefore, nerfs are an integral part of the planning.

What do you think about the permanent nerfs to raids? A good thing, so that everyone can have fun? Or does it bother you when tough bosses, which you barely managed to beat, later become “given” to everyone? If you’re not happy with that – there are also other factors that could cause frustration in The War Within.

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