The PS5 Pro costs 800 euros and makes games look worse than its predecessor – a new feature seems to be the culprit

The PS5 Pro costs 800 euros and makes games look worse than its predecessor – a new feature seems to be the culprit

The PS5 Pro has just hit the market and is supposed to deliver better performance than its predecessor for a hefty price of nearly 800 euros. However, social media is now flooded with posts indicating that this is not the case.

What should the PS5 do better? The PS5 Pro is expected to provide a significantly better performance than the PS5. Specifically, this means among other things, that the graphics card should have 67% more compute units, rendering should be 45% faster, improved ray tracing, AI upscaling for certain games, and a 28% faster memory.

Additionally, there will be a Game Boost that stabilizes and improves PS4 and PS5 games. Furthermore, there is a larger storage of 2 TB, and Wifi 7 is supported. The new feature PSSR, an upscaler, is supposed to upscale older games on the PS5 Pro to improved graphics.

This hardware should ensure 4K graphics and stable 60 FPS while gaming. However, some players are now noticing on social media that the games look worse on the new console in some cases, despite the better hardware.

Graphics Issues – Due to a New Great Feature

What are the players complaining about? On Reddit, for example, USDOT complains that the remake of Silent Hill looks significantly worse: The graphics of the game do not do justice to the expensive console.

In performance mode, it would achieve the 60 FPS, but then the reflections are broken. Textures would also look blurry. The game is tagged as approved for PS5 Pro but does not live up to that. Digital Foundry confirms the issues.

Similar descriptions come from @gamerdotone on X.com regarding Jedi: Survivor. Under a post from Digital Foundry, X.com user @Agolice7 provides an example: The action-RPG Final Fantasy VII Rebirth has similar problems – The PSSR does not handle the light well.

What are possible solutions? There is probably no single solution for the occurring problems. Specifically, for the Silent Hill remake, the studio is working on a specific patch to make the game suitable for PS5 Pro. According to Digital Foundry, there is currently no specific release date for it.

However, the fundamental problem seems to be the poor upscaling via the new PSSR technology for all the criticized PS5 Pro versions. Specifically, Digital Foundry observed that since Patch 1.05, using PSSR has led to graphical issues in the Silent Hill remake, such as jittery bushes, puddles, and broken reflections.

Since the problems with Jedi: Survivor and Final Fantasy VII Rebirth are also of a graphical nature, there is a high chance that these two games will also need a proper PSSR patch before they run well on the PS5 Pro.

What exactly PSSR is, you can read here:

More on the topic
What is PSSR? The new technology of the PS5 Pro explained
von Benedikt Schlotmann

The PS5 Pro just came out a few days ago, and speculation can only be made about why some games do not work well with the PSSR. Unfortunately, this is currently not the only issue with the new console: Experts say the PS5 Pro cannot keep an important promise – One component causes problems


Source(s): Gamespot
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