With Baldur’s Gate 3, the Larian Studios team has won numerous awards and achieved what is arguably the biggest success of the development studio. However, for the head of the developer, Swen Vincke, a completely different title is the highlight of his career.
What is his highlight of the career? In an interview with BAFTA, Swen Vincke, the founder of Larian Studios, shared some details of his career so far. He also revealed a small secret about their current hit, Baldur’s Gate 3.
With all the awards that Baldur’s Gate 3 has won, one might think that this title is also the highlight of his career. But for Vincke, a completely different title is the milestone in his life. He reveals that the release of Divinity Original Sin is the highlight of his career.
You can see the successor to Divinity Original Sin in the following trailer:
Divinity Original Sin made the studio’s dreams come true
Why was the release of Divinity Original Sin his highlight? Vincke explains that the title was the first major breakthrough for the development studio. With Divinity Original Sin, they won both the BAFTA Award and the Game Award.
Thanks to the success of the game, Larian Studios was finally able to do what they had wanted to do all along. The release changed everything for the developers, and they felt a sense of relief. You can see his full answer at 5:32 minutes in the following video:
What is Divinity Original Sin? Divinity Original Sin is the fourth game in the Divinity series developed by Larian Studios. It is the prequel to all previous Divinity games and was released in 2014 for PC. The sequel is one of the best RPGs on Steam.
It shares many similarities with Baldur’s Gate 3. We travel through an open world with other players or NPCs with pre-made backstories. There are several decision-making options in NPC conversations that lead to different outcomes. Additionally, there are turn-based battles that require a lot of tactics.
However, there are also some differences: In Divinity Original Sin, there are no DnD dice that you know from Baldur’s Gate 3. Instead, hit chances and successes are indicated by percentages.
Swen Vincke knows from his experiences with Larian Studios how a successful development studio works. He has already explained which part of the team should never be fired: Head of Baldur’s Gate 3 explains who should not be fired: “Whoever fires them is an idiot”