In the Fantasy MMORPG The Elder Scrolls Online, the choice of race plays a major role, with the aim to address balancing. Additionally, there are updates on difficulty levels and voice chat on consoles.
In World of Warcraft, racial abilities and bonuses have gradually been toned down. Other MMORPGs like WildStar have completely moved away from linking any advantages or disadvantages to races; for these MMORPGs, choosing a race is an aesthetic decision.
However, in The Elder Scrolls Online, the choice of race during character creation is one of the most important decisions one can make. Races play a significant role and even have their own skill trees.
In a recent ESO Live, it was revealed that there are plans to strengthen the passive bonuses of four races that are perceived as “too weak.” These four races are the Khajiit, the Argonian, the Nord, and the Orc. This is expected to happen in the next major update.
Easier difficulty levels so more people can see the content?
There’s also the idea of offering game content at various difficulty levels to ensure that even non “hardcore players” can experience all game content.
However, for individual systems, difficulty cannot be adjusted overall: You cannot say, “On consoles, it is easier because the controls are more difficult.” It has been noted that console players also manage to complete the content – the input device seems to play a lesser role.
Understanding has also been given for console players affected by the voice chat disruptive experience. There are ongoing efforts to create an option to permanently deactivate it.
