The Elder Scrolls Online achieves a successful sales launch in the UK

The Elder Scrolls Online achieves a successful sales launch in the UK

The Elder Scrolls Online: Tamriel Unlimited enters the English sales charts as the second best-selling game of the year.

It seems Zenimax Online has done something right with the MMORPG, even though it didn’t perform as well as a subscription game. As soon as The Elder Scrolls Online: Tamriel Unlimited hit the stores in England, over 100,000 copies were sold in the first week since release. So far this year, only the shooter Battlefield Hardline and the RPG The Witcher 3: Wild Hunt have achieved this.

Chasing Success for TESO

The Witcher 3 has a “slight” lead, having sold around 4 million copies so far – a huge success for the Polish developer CD Projekt Red! However, Battlefield Hardline has already left Zenimax’s MMORPG behind. It will be interesting to see how quickly TESO can catch up to The Witcher 3. However, another game is already on the horizon, which many believe will shake up the charts upon release: Fallout 4 is set to release on November 10.

TESO First-Person Perspective The Elder Scrolls Online

The transition of The Elder Scrolls Online: Tamriel Unlimited to a Buy2Play model has visibly benefited the MMO. That it is now also playable on consoles was another smart move by the developers since console players haven’t had much of a selection in MMORPGs until now, even though it is slowly increasing.

If they had continued with a subscription model, the success of the console versions would certainly not have been as great, as the live fees on Xbox One also have to be considered, and many gamers would surely not have been willing to pay these plus subscription fees. The name The Elder Scrolls does its part to attract players, as The Elder Scrolls V: Skyrim was a great success on both Xbox 360 and PlayStation 3. Fans will be looking to get the MMO to explore the fantasy world of Tamriel on console again. Just a few days ago, there was talk of millions of players logging in. New campaigns had to be created to handle the influx. This was not the case at the PC launch.

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Source(s): gamesindustry.biz
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