The Division 2: You definitely don’t use these 2 skills – but you should

The Division 2: You definitely don’t use these 2 skills – but you should

Some skills in The Division 2 are hardly used at all – but some of them are unjustly so. In particular, there are some hidden gems for the endgame that can often make the difference. We present 2 such skills here and explain what makes them worthwhile and competitive.

These two skills are: If you are currently in the endgame of The Division 2 or in the Warlords expansion with the associated Season 1, you will quickly notice that only a very limited repertoire of skills is being used.

Various versions of the drone, the reviver drone stock, the turret, the cluster seekers, and sometimes the new shock trap. But that’s almost where the variety of skills ends, even though there are a total of (with mods) 37 different skills.

There are still some other skills that can greatly help you, especially in the endgame and on higher difficulty levels, but are currently hardly used by anyone.

The Reddit user Guinness603 recently reminded many players of two such skills. They are

  • the destroyer firefly, which destroys enemy weak points, skill helpers, and environmental explosives
  • and the combat foam chem-launcher, which immobilizes targets with a load of sticky foam

For this, he received a lot of praise and thanks from numerous agents. What makes these skills worthwhile and competitive in detail, we will now present to you.

Underrated Strength – Especially in the Endgame

Why should I use them? In short: Even though these are not currently the two most popular skills – at high difficulty levels you will effectively be able to stop the enemies that most players are currently struggling with in the endgame – for example, the robot dogs of the Black Tusk, MG- or minigun shooters, and the flamethrowers of the Cleaners. And often better than with the common skills.

division-2-ny7-cleaners

Keep in mind: You should primarily focus on skills in your build and be at skill tier 6 for this. What the skill tier is all about and why a higher level is better, you can find out here: The Division 2: Important for Skill Builds – Skill Tiers and Overcharge Explained

What exactly makes these skills worthwhile?

As already mentioned: They make your life against the most annoying and powerful enemies, seen by many as too strong, significantly easier.

Against Flamethrowers: Flamethrower units of the Cleaners, especially the mini-bosses, can make your life a living hell on higher difficulty levels. They have enormous range, are very accurate, often hit you even behind cover, and can kill within seconds, if not faster.

The firefly

However, when you use the appropriate modification of the firefly against these enemies, you force them to switch to their melee weapon at the latest with the second attack (the skill charges very quickly) – and that at a distance where other skills can hardly compete. Long before you are in range of the flamethrower.

The foam is even more effective here. The effect remains the same; the flamethrowers are no longer in use, but the radius and duration are significantly increased with the foam. If you trigger the overcharge mechanic, you can completely cover a massive area for an enormous time and eliminate the trapped enemies at your leisure.

The combat foam

By the way, you can also play as a flamethrower yourself: The Division 2: What’s in the Firewall specialization with the flamethrower

Against Robo-Dogs: Another enemy unit that gives many agents headaches is the robot dogs. Depending on the type, these can sometimes kill you with just one shot.

The firefly can take out a purple dog on the Challenging difficulty level with one hit – and that at enormous range. You can send elite enemies to the virtual afterlife with an EMP grenade from the technician specialization and a firefly with 2 “shots”. With overcharge, you can even take out elite dogs with just one firefly, and without an EMP grenade.

You can also target and blow away annoying Black Tusk healers from a distance, before they can set up their healing box.

The-Division-2-Black-Tusk

Against Other Enemies: But the effectiveness of both skills is not limited to the previously described applications. Whether against MG shooters with their vulnerable weak points at the ammunition or against rushers – the foam and the firefly also make your life easier against many other enemies.

It’s definitely worth trying out. Perhaps you will also discover a new favorite skill that you never thought you would.

This Skill is Also Underrated by Many

Also, an alternative with skills: Another underrated skill that is recommended by some players is the decoy with its hologram projection.

Source: Holy_13 Gaming on YouTube

What makes this skill so special and why you should also give it a chance is explained here: The Division 2: Why you should definitely try out the new decoy skill

So, how about it? Will you give these two skills a chance in the endgame? Do you know any other strong skills or skill mods that many unjustly overlook? Let us know in the comments.

By the way, here you can find some builds for the endgame:

Source(s): Reddit
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