In The Division 2, there is new information on important topics such as Exotics and crafting. In short: Both will become significantly more important and stronger with Title Update 5.
Yesterday, the new State of the Game took place, the weekly information round from Massive. There was some information about the Title Update 5, which is currently being tested on the PTS.
What about Exotics? With Title Update 5, bosses in heroic missions can drop an Exotic, but there are some restrictions:
- The “Eagle Bearer” does not exist – it is only available in the raid and only in the “real raid”, not in the matchmaking version
- The Exotic items “Liberty”, “Mighty Duck”; “Nemesis” and the holster need to be crafted beforehand, before heroic bosses can drop them
- This also applies to the new Exotic weapon “Diamondback Rifle”
Here, players complained that they invested a lot of time in the Exotic while others are now “simply getting it” – that is not the case.

This is the most important change: The values of the Exotics no longer have a random factor. The items will be buffed to the currently possible maximum values.
It will no longer be the case that the values of the weapon change when the gear score changes.
Crafting goes up to 500
What about crafting in The Division 2? With Title Update 5, players will be able to craft items with a gear score of 500, which is the maximum value. For this, the crafting bench will need to be upgraded again:
- Those who are already playing at World Tier 5 will receive this upgrade for free.
- Those who are not yet playing at the maximum tier must find an item with a gear score of 490 and use it when upgrading the crafting bench.
Additionally, crafted items can now be used for recalibration.
When dismantling a brand item, you are guaranteed to receive brand materials.

This is what it’s about: Crafting in The Division 2 aims to be a real alternative to looting. There has been a lot of criticism of the system in recent months, as it was all very random.
Apparently, Massive struggled with “strong crafting” – after all, they developed a loot shooter, not a craft shooter. They will surely continue to observe how “crafting vs. looting” develops.

The Exotics had some strange quirks in the last updates, and gear score upgrades could lead to a weapon like the Nemesis suddenly dealing less damage.
Here, they apparently want to make a clean break and prevent such issues because it was only frustrating.
The question remains: When players are effectively made more powerful, shouldn’t the content become harder?