Adventure Codex
- Adventure Codex Part 3: The Frozen Wasteland added, with 6 Acts and Appendix Quests
- Requirement: Interlude Chapter 2 – Oath Ritual completed
- Star Journey > Adventure Codex: 6 new Star Memory entries added
- Related achievements added
Collection Codex
- 66 new Collection Codex entries added
- Related achievements added
Side Stories Codex
- Side story “Remains of Nix” added
- During the side story: Battlefield > Rift > Enter Remains of Nix
- Requirement: Part 3, Act 6 completed + Appendix “A Stain Beyond the Snowstorm” completed
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New Weapon & Character Development
- New melee weapon Gloves added – powerful combos and stance changes
- Maximum character level increased to 60
- Weapon mastery levels expanded; new General Masteries skills added
- New passive skills added; various balance adjustments to weapon skills
- Armor runes added; Chaos runes pouch expanded
New Weapon: Gloves
- Gloves for the raid “Call of the Stars: Sword of Judgment” added as usable weapons
- 20+ unique gloves added, including Heroic and Archboss variants
Max Level Expansion
- Maximum character level expanded from 55 to 60
- Additional stat points granted for each level
- 5x specialization skill points granted at levels 56 and 60
Stats: Strength, Agility, Wisdom, Perception, Tenacity
- Maximum stat cap increased from 99 to 130
- Agility: “Attack speed -0.002s per point” changed to “Attack speed +0.3% per point”
- New stat milestone bonuses available at levels 100 and 120:
Strength
- Level 100: Max. health +600, damage reduction +18
- Level 120: Max. health +600, Strong attack damage +5%
Agility
- Level 100: Critical hit chance +60, attack speed +4%
- Level 120: Critical hit chance +60, critical damage +4%
Wisdom
- Level 100: Max. mana +600, mana cost efficiency +3%
- Level 120: Max. mana +600, Max. damage +10
Perception
- Level 100: Hit chance +60, range +5%
- Level 120: Hit chance +60, CC chance +100
Tenacity
- Level 100: Stamina +60, critical damage resistance +4%
- Level 120: Stamina +60, strong attack damage resistance +5%
Range
- Range stat added to the character info menu
- Maximum increase: 100%
Movement Speed
- Maximum movement speed increased to 1000
Stat Name Changes
- “Shield block chance” / “Shield block penetration chance” renamed to “Block chance” / “Block penetration chance”
Weapon Mastery
- General Masteries level cap increased: 1800 → 2200
- Max mastery level per weapon increased: 200 → 220
- New General Masteries skills added:
Berserk (General Mastery Lv. 1560)
- Consumes 4% mana per second. Every 5 seconds increases Strong hit against bosses and Crit. hits against bosses by 50. Max. 3 stacks.
Piercing Spear (General Mastery Lv. 1560)
- After 10 ability hits, a Piercing Spear is fired, dealing 600% base damage to a target. Once per ability stackable. 12s cooldown. Ignores target’s block chance. Cannot be used together with the mastery skill Destruction Spear. Inapplicable abilities: Protest of Mother Nature, Shadow Spirit, Thunder Spirit, Beam of Corruption.
Skill Level
- Maximum skill level expanded; new [Heroic] tier added
- Heroic skills now exceed “Brilliant Skill Growth Book” and “Brilliant Skill Growth Book: Omniscient”
- Previous maximum: Epic 5 → New maximum: Heroic 5
New Passive Skills (1 per Weapon)
Greatsword: Suppression Strike
- When stun, shock, bind, or collision hits with the greatsword, Strong attack damage increases for 5s.
Sword and Shield: Gerard’s Shield
- When blocking rage/frenzy attacks with defensive ability, grants positive effects to group members within 15m for 3s. 6s cooldown per effect. Melee: All Strong attack hits increased / Ranged: Collision hits increased / Magic: All defense increased.
Dagger: Weakness Detection
- After 10 Flurry hits, offhand weapon attack chance is boosted and offhand max damage increased for 3s. Duration is not renewed while active.
Longbow: Start of the Hunt
- When attacking enemies with Deadly Marker, Arrow Storm, or Lightning Arrow, group members within 16m receive a base damage increase for 3s. Also applicable solo.
Crossbow: Storm Current
- 30% chance on base attack hit with crossbow/longbow to apply a gust effect for 6s. Each hit on a gust target deals additional damage. Increased explosive damage at 25 gust stacks.
Staff: Elemental Awakening
- When the elemental count reaches the threshold through staff attribute abilities, species damage is boosted for 4s and cooldowns of other staff attribute abilities are reduced. Fire 5: Ice cooldown reduced / Ice 2: Lightning cooldown reduced / Lightning 7: Fire cooldown reduced.
Wand: Curse Resonance
- When group members hit enemies with your curse DoT in attack range, there is a 2.35% chance to trigger a Dark Explosion after 1s (does not remove the curse). Damage is amplified per stack of your Touch of Despair.
Spear: Pulse of the Battlefields
- When spear control skills trigger collision, binding, stun, or fear, Strong melee attack and Strong attack damage increase for the group within 8m for 6s. If no group within 2m, additional own Strong attack damage increase. 15s cooldown.
Orb: Star Cradle
- When sphere effects are triggered by active abilities, ability healing increases for 5s. Max. 5 stacks.
Transcendence Skill
- Transcendence Authority: Rainstorm – Icon changed
- In the Nix region, it triggers a snowstorm visual effect that reduces all players’ shield HP and healing by 50% for 10 minutes
Shield HP Ignore
- Some skills gain the “Shield HP Ignore” effect (only PvP – does not apply against monsters):
- Greatsword: Giant Cordy’s Ascended Blade weapon skill [Furious Giant-Cordy Spore Poison]
- Damage proportional to max HP of the target (only PvP)
- Dagger: Deviant Daggers of the Abyss weapon skill [Hemotoxic Dagger]
- Damage proportional to max HP per dagger stack
- General: Debuff: Poison
- Dagger Active Skill [Poison Injection]
- Dagger Defense Skill [Poison Dagger]
- General Masteries Skill [Deadly Viper]
- Crossbow: Queen Bellandirs Poison Spike Thrower weapon skill [Queen Bellandirs Corruptive Poison]
- Crossbow: Queen Bellandirs Ash Spike Thrower weapon skill [Furious Queen Bellandirs Corruptive Poison]
–>
Bleeding Effect Added
Dagger
- Deadly Stigma: Bleeding added to damage amplification per stack
Wand
- Curse Explosion: Bleeding added to DoT-proportional damage amplification
- Devotion and Void: Night effect “Ability DoT damage amplification” now also includes Bleeding
- Vow of the Holy Mastery [Oath of Shadows]: DoT damage amplification targets now also include Bleeding
- Specialization Attack Rare [Extended Damage-over-Time Amplification]: Targets now also include Bleeding
- Specialization Attack Epic [Abyss Outbreak]: Curse Explosion damage amplification targets now also include Bleeding
Armor set
- Holy Rest 2-piece effect: Ability DoT damage amplification targets now also include Bleeding
- Chosen Conqueror 2-piece effect: Ability DoT damage amplification targets now also include Bleeding
Defense Skills Bug Fix
- A bug that caused the use of defense skills to incorrectly trigger [Healing Reduction] and [Shield HP Reduction] debuffs has been fixed.
Greatsword Changes
- Bold Bludgeon: 3rd hit damage increased by +50%
- Precision Strike: New Specialization [Charge Damage Increase] added
- 7 specialization points
- +30% damage on killing blow / guillotine blade for 5s on monster hit
- Breaker of Will: Range changed from 4m to 100% of attack range
- New specializations added
Dagger Changes
- Weapon mastery passive [Vampiric Instinct]: Changed from “Critical Damage -5%” to “Melee/Ranged/Magic hit chance -150”
- Poison Injection + Lightning Infusion: New effect at 20 stacks
- 10 stacks consumed to grant +20% Strong Attack Damage or +15% Critical Damage for 6s
- Skilled Strength: Mastery Skill: Agility threshold reduced from 90 → 80; strength 80+ condition added
- Ankle Strike + Offhand Weapon Activation: Buff duration now extends the duration of the effect
Longbow Changes
- Multiple skills: Monster damage amplification increased
- Zephyr’s Nock: 40% → 90%
- Strafing: 40% → 90%
- Critical Sharpshoot: 140% → 180%
Crossbow Changes
- Selfless Scatter Spec. 2: Threat reduction increased from -30% → -50%
- Rapid Fire: Monster damage amplification increased from 100% → 150%
Staff Changes
- Multiple skills: Monster damage amplification increased
- Inner Peace Spec. 1: Cannot be used in towns
Wand Changes
- Curse base damage: Reduced by 30%
- However, the specialization Dark Mastery now amplifies by 70% (net result: +19% overall)
- Devotion and Void: Day/Night effect values corrected from 100% → 50%
Spear Changes
- Slashing Spear: Changed to targeted skill; charge removed; instant cast; +100% monster damage
- Slashing Spear Spec. 3: Changed from “Cooldown Reset” to “Species Damage Amplification”
- +100 total species damage for 5s on Debuff: Fire hit
- Cyclonic Fury / Phoenix Barrage: New effect – when target has Debuff: Fire, cooldown reduced by 6s
- Rising Slash / Slaughtering Slash: New effect – when target has Debuff: Fire, cooldown reduced by 5s
Item Changes
- Cordy’s Warblade of the Creeping Corruption: Spore poison no longer triggered by defense skills
- Giant Cordys Ascended Two-Handed Sword: PvP defense-ignoring DoT reduced from 2.5% → 2% max HP
- Onslaught Orb of the Abyss: Monster 60% amplification removed
- Ranseur of Murderlust: New weapon skill “Burnt Earth” added
Armor Runes
- Armor runes have been added, equipped through the rune book
- Maximum rune level: 60
- Uses separate rune items from weapon/accessory runes
- Three types available: Attack, Defense, Support
- Attack: Boss bonus damage, critical damage, skill damage amplification, species damage
- Defense: Max health, damage reduction, CC resistance, debuff resistance
- Support: Healing power, cooldown reduction, mana cost efficiency, buff duration
- Chaos runes: Only Rare level
- Rune synergy bonuses available for each armor piece (Helm, Chest, Pants, Gloves, Boots, Cloak)
Chaos Runes Pouch
- Base capacity increased from 100 to 150
- Expandable to a total of 300 slots
- Slot upgrades to 200 use Sollant, after which Luzent is used
- Armor Skill Cores
- Various skill cores can now be equipped to armor
- Double skill cores provide no additional benefit
New Domain: Nix
- Aurora Path and Aether Suit transport added
- Remains of Nix (4-player anonymized group content) added
- 2 new Epic cooperative dungeons
- New Nix field bosses + existing boss Ascended/level adjustments
- Elite monsters restructured into War / Abyss / Peace types
Aurora Path
- New transport system in Nix
- Very fast movement without stamina consumption
- Free lateral exit during the ride
Aether Suit
- Ultra-fast flight morph exclusive to Nix and Remains of Nix
- Access via Aetherion quick descent device
- No stamina consumption; switches back to normal transformation upon landing
Field Events
- 25 regular + 5 irregular field events in Nix
- Can be completed solo or in a group (open world or instanced)
- 30 minutes reward cooldown after completion
Tumgir Cave
- Solo content: Overcome maximum levels within a time limit
- Earn main weapon skills, off weapon skills, and buffs per level
- Requires This is an AI-powered translation. Some inaccuracies might exist.Source(s):Pages: 1 2
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