Place 1: True Resurrection
- Price: 25,000 Gold
- Can be learned by clerics and druids
- Spell level 9
The most expensive spell in Dungeons & Dragons is True Resurrection, which requires a bit of holy water and diamonds worth at least 25,000 gold for its casting.
True Resurrection is the official final boss of death and can bring back to life targets whose souls are free and willing to become alive again. It works on a target that has died of something other than old age a maximum of 200 years ago. Even if no body is available, in this case, the name of the target must be spoken, and that target will receive a new body.
True Resurrection closes all wounds, neutralizes all poisons, heals all diseases, and removes all curses that were affecting the creature at the time of death. If the creature was undead, it is returned to its previous non-undead form.
A truly powerful spell that only works with the right payment. And to gather such wealth, entire campaigns can be designed. But you would do anything (and pay) to save a beloved friend, right?
These were the 10 most expensive spells from Dungeons & Dragons. Have you ever cast one of them, and was it really worth the gold? To give the particularly costly moments from your campaign more weight, strong role-playing can make these situations even more epic. If you want to learn how to become better role-players in D&D, an adventuring party has found a simple but effective method that can help you as well: With a trick from experts, you will become better role-players right from the start of every D&D session
Once a homebrew magic by Matt Mercer, Dunamancy is an arcane power of the Krynn dynasty that focuses particularly on controlling and influencing time and gravity.
Time Ravage requires for casting an hourglass filled with diamond dust worth at least 5,000 gold, which is consumed by the spell. The creature targeted by the spell must make a Constitution saving throw to halve the severe damage of 10D12 but also to escape another effect: On a failed saving throw, it begins to age rapidly, to the point that it has only 30 days left before it dies of old age.
In this state, it has disadvantages on all rolls and its movement speed is halved. To dispel the spell and save the target’s life, only Wish or Greater Restoration at level 9 can help.
Since Time Ravage is only possible through Dunamancy, which comes from the setting “Explorer’s Guide to Wildemount” and the universe of Critical Role, it receives an honorable mention but due to its price directly the silver medal. There is only one other spell from Dungeons & Dragons that is even more expensive.
Once a homebrew magic by Matt Mercer, Dunamancy is an arcane power of the Krynn dynasty that focuses particularly on controlling and influencing time and gravity.
Time Ravage requires for casting an hourglass filled with diamond dust worth at least 5,000 gold, which is consumed by the spell. The creature targeted by the spell must make a Constitution saving throw to halve the severe damage of 10D12 but also to escape another effect: On a failed saving throw, it begins to age rapidly, to the point that it has only 30 days left before it dies of old age.
In this state, it has disadvantages on all rolls and its movement speed is halved. To dispel the spell and save the target’s life, only Wish or Greater Restoration at level 9 can help.
Since Time Ravage is only possible through Dunamancy, which comes from the setting “Explorer’s Guide to Wildemount” and the universe of Critical Role, it receives an honorable mention but due to its price directly the silver medal. There is only one other spell from Dungeons & Dragons that is even more expensive.
