In LoL Auto Chess Teamfight Tactics released on April 28 the new Set 5 named “Reckoning”. We have compiled an overview for you of the new champs and current cheat sheets.
What changed with Season 5? The release of the new set has completely transformed TFT. There is a complete overhaul of the champions, origins, and attributes. Additionally, the items have been revised and a new seasonal mechanic has been introduced.
Shadow components and shadow items have been introduced. These are particularly strong but also have a negative effect. It is important that you use the items wisely.
What else is new? Along with the adjustments, there is again a completely new season pass, as well as the new game mode Blitz Convergence. This essentially is a faster version of TFT, expected to be completed in 20 minutes.
Cheat Sheets for Set 5
What are Cheat Sheets? Cheat Sheets are intended to help you get an overview of the current situation in the game. They show you which champions have a particular origin or class, what synergies these attributes bring, or how items can be combined.
Cheat Sheet for the Champions: A good overview of the champions, origins, and classes is provided by the cheat sheet from Riot Games itself. In it, you can find the essentials at a glance.
Cheat Sheet in German:
Cheat Sheet in English:
Items from Set 5
Cheat Sheet for the Items: The items that are created from the spatula have particularly changed. Moreover, new shadow items have been introduced. Accordingly, we have included several images of the items:
Here are the shadow items at a glance:
| Infinity Blade of Sacrifice | Gives a 75% chance for critical hits (components included). Every point of critical hit chance over 100% grants +1% critical hit damage. The bearer also receives 30% critical hit damage. With each critical hit, the bearer takes absolute damage equal to 3% of their maximum health. |
| Veil of Darkness | The bearer fires a beam forward and backward at the start of combat, delaying the first ability of the affected enemies and allies and increasing their maximum mana until the ability is cast by 65%. |
| Thief’s Gloves | At the beginning of each planning phase, the bearer equips themselves with 2 temporary items. These are always complete shadow items. |
| Vengeful Claw of the Trap | Blocks the first enemy ability that hits the bearer, teleporting them to that enemy, and both units target each other. They deal 25% more damage to each other. |
| Petrifying Mercury | The bearer is immune to crowd control for the entire fight and receives -20% maximum health. |
| Ultimate Last Breath | When the bearer scores a critical hit, the target’s armor and magic resistance are reduced by 50% for 5 seconds. The bearer’s armor and magic resistance are also permanently reduced by 25%. |
| Glove of Sacrifice | The magical and absolute damage of the bearer’s ability can critically hit. The bearer receives +40% critical hit damage and a 20% chance for critical hits. After using their ability, the bearer loses 15% of their maximum health. |
| Hand of Retribution | At the start of combat, the bearer receives the following bonuses: – +40 attack damage and +40 ability power – Normal attacks and abilities heal for 40% of the damage dealt. These bonuses expire after each kill and are renewed for the next one. |
| Spectral Spear of Shojin | The bearer’s attacks restore 14 mana on hit. The bearer deals 20% less damage. |
| Frozen Shadowheart | Reduces the attack speed of all enemies within 2 spaces by 50%. The attack speed of allies (except the bearer) within 1 space is also reduced by 50%. |
| Sacrificial Liberation Strike | The bearer shields all allies on the board (excluding themselves) with an aura that heals them for 20% of their missing health every 5 seconds. Whenever this happens, the bearer takes absolute damage of 10% of their current health. |
| Chalice of Malice | At the beginning of combat, all allies of the bearer within 1 space in the same row receive 45 ability power for the rest of the fight. The bearer loses 20 ability power instead of gaining it. |
| Static’s Stiletto | Every second attack of the bearer unleashes a chain lightning that hits 4 enemies, deals 70 magic damage, and reduces their magic resistance by 70% for 5 seconds. The bearer receives -33% attack damage. |
| Immortal Staff of the Archdemon | Whenever the bearer uses their ability, they gain health equal to 300% of their maximum mana. The bearer then heals for the amount of health gained from this ability. |
| Very Dark Blue Buff | After using their ability, the bearer gains 15 mana. If the bearer is below 60% health, this is increased to 50. |
| Hextech Gunblade of Immortality | The magic and absolute damage of the bearer’s abilities heal the nearest ally with missing health for 60% of the damage dealt. This healing has no effect on the bearer. |
| Amulet of the Silver Solari | At the beginning of combat, the bearer and all allies within 2 spaces in the same row gain 60 additional armor and magic resistance, but they gain 5 less mana per attack. |
| Morellonomicon | When the bearer deals magic damage with their ability, they burn the target and deal absolute damage equal to 100% of the target’s maximum health over 25 seconds. Any healing is reduced by 50% during the burn. The bearer’s ability deals 50% less damage. |
| Ionic Darkspark | Enemies and allies within 2 spaces are shocked when they cast an ability, dealing magic damage based on their maximum mana. Enemies take 200% of their maximum mana, allies take 100% of their maximum mana as magic damage. Whenever an ally or enemy is shocked, the bearer gains 5 ability power for the rest of the fight. |
| Guinsoo’s Blade of Sacrifice | Attacks grant +9% bonus attack speed for the rest of the fight. The additional attack speed can be increased indefinitely. The bearer takes absolute damage equal to 2.5% of their maximum health with each attack. |
| Rabadon’s Toxic Death Cap | Grants 100 additional ability power (components included) and -20% maximum health. |
| Toxic Blade of Death | If the bearer is involved in a kill, they gain +15 attack damage for the rest of the fight. This effect can be increased indefinitely (starting with 3). The bearer receives -20% maximum health. |
| Fallen Guardian Angel | Prevents the bearer from dying for the first time and instead puts them in stasis. After 2 seconds, the bearer returns with 80% health and is freed from all negative effects. After the activation of this effect, the bearer’s attack speed is reduced by 50% for the rest of the fight. |
| Zeke’s Dark Herald | At the beginning of combat, the bearer reduces the attack speed of all allies within 1 space in the same row by -25%. The bearer then gains +40% attack speed for each affected ally. |
| Risk-Seeker | Normal damage heals the bearer for 40% of the damage dealt. Each time the bearer heals to 90% health, they receive 30% attack speed for 3 seconds (non-stacking). The bearer takes absolute damage equal to 33% of their maximum health at the start of the fight. |
| Evil Giant Slaughter | The bearer’s abilities and attacks deal 50% additional damage. If the target has less than 1,100 maximum health, the bearer’s abilities and attacks instead deal 15% less damage. |
| Vengeance of the Titan | Every 3 seconds, the next normal attack of the bearer deals absolute damage equal to 25% of the total damage they have taken since their last empowered attack. |
| Instable Zz’Rot Portal | When the bearer dies, a construct rises and continues the fight. If it dies, it deals 600 absolute damage to enemies within 1 space. |
| Runaans Unleashed Tempest | The bearer’s attacks fire projectiles at 2 nearby enemies, dealing damage equal to 50% of the bearer’s attack damage. These projectiles can critically hit but do not trigger hit effects. |
| Eclipse Cloak | Every 1.5 seconds, a random enemy within 3 spaces is burned for 10 seconds for 25% of their maximum health. Any incoming healing is reduced by 50%. The bearer is burned for 4% of their maximum health every second, and any incoming healing is reduced by 50%. |
| Warmog’s Sacrificial Armor | Grants 1,800 additional health (components included). The bearer takes 100 absolute damage every second. |
| Turbulent Zephyr | At the start of combat, the bearer summons a whirlwind on the opposite side of the arena that stuns the nearest enemy for 8 seconds. Once the enemy returns to combat, they gain 30 attack damage and 30 ability power for the rest of the fight. Ignores immunity to crowd control. |
| Immortal Stone Armor of the Water Spout | The bearer heals for 45 health every 2 seconds per unit that targets them. |
| Fractured Thorn Vest | Grants 200 additional armor (components included). |
| Fractured Dragon Claw | Reduces incoming magic damage by 15%. Ignores additional damage from critical hits. |
| Rapid Fire Death Shield | Increases the bearer’s attack range by 1 space. Additionally, the bearer gains +40% bonus attack speed when no enemies are within 2 spaces. The bearer’s attacks can no longer miss. |
Cheat Sheet as an In-Game Overlay: In early 2020, we already presented you with various tools where you can view the cheat sheets in-game.
While the tools might take a while to update, we again recommend using TFTactics or Blitz.gg.
For those who want to start with TFT, we recommend our beginner tips for LoL Auto Chess.




