Teamfight Tactics: Update 9.16 with 4 new Champs and numerous changes live – Patch Notes

Teamfight Tactics: Update 9.16 with 4 new Champs and numerous changes live – Patch Notes

The new patch 9.16 for Teamfight Tactics is here. For the auto battler, it brought several new features in matchmaking, new champions, and many balance changes.

What are the highlights of the update? With patch 9.16, four new champions have been introduced. They come from the Hextech origin and we have already introduced them to you in detail.

Additionally, there are adjustments to matchmaking. The new U.R.F. extension mode ensures that after 30 seconds of battle duration, a speed mode is activated that for 15 seconds:

  • Increases the attack speed by 300%.
  • Increases ability damage by 200%.
  • Reduces CC duration by 66%.
  • Reduces healing by 66%.
  • Increases affection towards marine mammals by 30%.

This is meant to reduce the frequency of ties.

League of Legends-jinx-vs-vi

What general changes are there? The patch brought minor adjustments to the rankings, so players with 0 LP will always drop when they lose.

Grandmaster and Challenger players will drop directly to Diamond 1, just like in League of Legends.

Furthermore, the damage players receive at the end of a match has been slightly increased. However, it still remains below what we had before patch 9.15.

Beasts and Nobles are now stronger

Which classes and origins benefit from the patch? Riot Games aims to keep as many combinations playable as possible and has therefore improved some weak attributes with this patch:

  • The attack damage of a single Ninja has been increased from 40 to 50, and ability damage from 60 to 70.
  • The armor and magic resistance of Noble champions have been increased from 60 to 70.
  • The attack speed of Beasts (Wild) has been increased from 10% per stack to 12%.

Additionally, Demons have received a rework. Their attacks now burn 20 mana with a 40% chance and transfer 15/30/45 mana to their own account.

LoL Background Shen

Which classes and origins have been weakened? The nerfs to the attributes are limited in this patch. Although there is a weakening of the Brawlers, the popular combo of Rek’Sai and Cho’Gath is not significantly affected:

  • The additional hit points of Brawlers have been reduced from 300/700/1,200 to 300/600/1,000.
  • The 3-item bonus of Sorcerers has been reduced from 45% to 40%.

More buffs for Ninjas, nerfs for Void

Which champions benefit from the patch? Patch 9.16 is particularly favorable for Ninjas. They have not only received an origin buff, but have also been slightly strengthened individually:

  • Zed’s hit points have been increased from 500 to 550. His attack speed has also increased from 0.65 to 0.7, and his ability damage from 200/300/400 to 200/350/500.
  • The attack damage of Akali has been increased from 70 to 80.
  • Kennen will no longer execute his ability if no enemy is within range at the start of its execution.
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The buffs to other champions are rather small:

  • Elise can look forward to additional health.
  • Lissandra now requires 25 less mana for her skill.
  • Katarina’s attack damage has been increased from 50 to 65.
  • Brand’s damage has been increased from 200/375/550 to 250/450/650.
  • Miss Fortune now has 50 more hit points and requires 25 less mana for her skill.
LoL-Brand

Which champions have been weakened? The nerfs mainly hit the Void origin, which will be less strong due to the update:

  • Kha’Zix’s damage to non-isolated targets has been reduced from 150/300/450 to 150/250/350.
  • Cho’Gath’s ability damage has been reduced from 250/500/750 to 175/350/525.
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In addition to these adjustments, the Ice beings and Sorcerers have also been slightly adjusted. However, the Ice beings should remain strong:

  • Braum’s health has been reduced from 750 to 650.
  • The life granted by Lulu’s ability has been reduced from 300/475/650 to 300/400/500.
  • Karthus now requires a total of more mana (125 instead of 85) but starts the fight with 40, so the difference is only noticeable on the second use.
  • Kayle’s attack speed has been reduced from 1.1 to 1.0.

Rework of Silence and Statikk’s Shot

Which items have been buffed? In this patch, many items have received a buff. Particularly the items with a burn effect are happy about this:

  • The critical hit damage of Infinity Edge has been increased from 150% to 200%.
  • The shield duration of Locket of the Iron Solari has been increased from 4 to 6 seconds.
  • The duration of burn damage from Morellonomicon has been increased from 5 to 10 seconds.
  • The duration of burn damage from Red Buff has been increased from 5 to 10 seconds.
  • The healing from Redemption has been increased from 1,000 to 1,500 hit points.

In addition to the buffs, the Silence weapon has been completely reworked. It now no longer silences enemies but has a 33% chance to prevent the enemy from gaining mana for four seconds.

Which items have been nerfed? Only two items have received a nerf with patch 9.16:

  • The damage of Ionic Spark has been reduced from 150 to 125.
  • Statikk’s Shot now only jumps 3 times instead of 4. The damage has been increased from 90 to 100 per jump.

Many items stack on a champion, but some do not. We have created a guide on this:

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Source(s): Patchnotes
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