Star Wars: The Old Republic – As strong at 60 as it is now at 55

Star Wars: The Old Republic – As strong at 60 as it is now at 55

During the livestream, the developers of Star Wars: The Old Republic, abbreviated as SWTOR, shared some insights and spoke in detail about the changes regarding the combat system with the major Patch 3.0. We have summarized the most important changes for you at a glance.

Less damage for everyone

Star Wars The Old Republic - Combat with the group

The developers consider the damage dealt by players in some cases to be too high, which is why it will be significantly reduced here.

The goal is for players at level 60 with 3.0 to deal as much damage as they currently do at level 55. Since all characters will be weaker with the upcoming patch, the HP pools of the enemies on the level planets will also be adjusted, so the foes will die more quickly.

Every class receives a special buff

SWTOR - Shadow of Revan

They want to encourage players to bring as diverse a combination of classes into operations as possible, and not just those that currently have a slight advantage. To enable this, each class will receive a special group buff, some are temporary, others are permanent. For example, a higher healing rate for the entire operation group or armor debuffs for the enemies that can stack could be considered.

Damage over time – In PvP now significantly stronger, due to less cleansing

SWTOR PvP

Especially the DOT-intensive classes can look forward to the update, as their spells can no longer be removed by healers. However, they are still not unstoppable, as players with self-cleaning or immunity abilities (such as the Force Barrier from the Sorcerer/Sage) can still free themselves from all harmful effects.

At the same time, the cooldown of all cleansing abilities will be increased to 12 seconds. To ensure these abilities still have utility in PvP, most control effects can now be cleansed – this is intended to encourage more team play in PvP.

Speed – Faster, faster, and even faster!

SWTOR - Tython Flashpoint

The value “Speed” will be significantly improved, ultimately it should fulfill a whole lot of things at once: Reduce spell activation time, decrease global cooldown, accelerate regeneration of the class-specific resource, create more ticks of the DOTs, and reduce internal cooldowns. If everything goes as the developers wish, players with 20% speed should be able to activate all their keys 20% faster and more often than players without this value.

Following that, some questions were asked, but the answers did not bring to light any new information. Anyone who wants to take a look at all the discussed changes in detail can do so at Dulfy.

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