Revelation Online looks like an Asia grinder, but far from it. A complex system of different quest types provides variety while leveling up and quick character progression without the annoying grind.
Anyone who has already played the first beta of Revelation Online surely noticed the many quests offered in different, color-coded categories. For example, one could follow the story for hours and earn experience points without having to engage in any significant combat!

No one has to grind here!
The complex story, which we barely understood in the beta due to the language barrier, thus brings a lot of XP, and those who watch the cutscenes to the end even receive special reputation points with the storyteller faction, one of 20 NPC groups in the game. In addition to the story quests, which are yellow-colored, there are other quest types. These are all color-coded for easy differentiation:
- Red: Non-story quests
- Green: Daily and weekly quests
- Blue: Faction tasks
- Purple: Training quests through which we learn the game
With this massive range of quests, which interestingly rarely require a larger number of dead monsters or obscure collectible items, we can level up and develop our heroes at will. So, there is no talk of annoying grinding at the current state of the game!
What do you think of the quest system in Revelation Online? During my beta period, I was really surprised at how many XP I got just from the story and how little grind there was in the game. Sometimes I even longed for a proper grind, because the combat system of Revelation is so great. Let us know your thoughts on the topic and write them in the comments.
By the way, anyone who wants to join the next beta of Revelation Online can get a founder pack through the provided link for guaranteed beta access. Also, don’t miss my conclusion on the first beta, where I didn’t understand anything, but went through many battles and drunken escapades in the baths.
