Pro guild from WoW defeats ridiculously hard raid boss after 114 attempts, now comes the tough part

Pro guild from WoW defeats ridiculously hard raid boss after 114 attempts, now comes the tough part

The US guild Liquid has secured the top position in the World-First race of the new raid instance from World of Warcraft. With Stix Kojenschrotter, they set the first real challenging progress blocker on the mat.

What is the current status? Since our last update on the current World-First race in World of Warcraft, a lot has happened (as of March 10, 2025, 8:25 AM).

  • Team Liquid was the first guild ever to conquer the mythic fight against raid boss Stix Kojenschrotter. They needed 114 attempts for this.
  • For the kill, Liquid had a protection warrior and a blood death knight for the tank positions. They also had three healers (2x monk, 1x discipline priest), 5 melee dps, and ten ranged dps (mostly balance druids, shadow priests, and fire mages).
  • The biggest competitors – Instant Dollars, Echo, and Method – are happily wiping on Kojenschrotter and have 82, 63, and 75 pulls respectively, with Echo already managing to bring the boss below 3 percent. In total, 9 guilds are at boss number 3.

The trailer for WoW Patch 11.1:

Hard path to halftime

What is remarkable about the current World-First race? Aside from the fact that a guild managed to defeat the final boss Chromking Gallywix in a very short time via exploits and hacks and was immediately banned by Blizzard?

Well, there’s also the fact that the professionals needed over 100 pulls for the first kill of the fourth of the eight bosses from the new raid Liberation of Lorenhall. On X, Liquid refers to Stix Kojenschrotter as the hardest 4th boss in years.

For comparison: For the fourth bosses from the previous 5 raid instances, only 36 pulls were needed in total (!). If the difficulty is set to increase gradually with the upcoming bosses, the professionals can expect a tough progress race. By the way, the difficulty level currently looks quite different in another area of WoW: Mega nerfs for Mythic+ – All WoW dungeons were way too hard

Source(s): raider.io
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