Players of The First Descendant are frustrated because the shooter does not respect their time – demand improvements

Players of The First Descendant are frustrated because the shooter does not respect their time – demand improvements

Actually, the players of The First Descendant are happy, but one aspect of the shooter has been bothering them for weeks.

Why are the players frustrated? In short: Because of farming and crafting.

In The First Descendant, you spend a lot of time farming materials to unlock Descendants or their Ultimate versions, increase your module capacity, or create Ultimate weapons. All this takes a lot of time.

However, the players are not frustrated because they have to farm a lot. The problem is the time-consuming processes. Additionally, it is criticized that the content while farming is largely boring.

What exactly are the players criticizing? There are currently several posts on Reddit addressing the topic. From all of them, it can be inferred: The First Descendant does not respect their time.

For example, one player writes that the crafting of energy activators takes too long at 30 hours. He thinks 12-16 hours would be better (via Reddit). Other users even consider 24 hours acceptable. The problem with 30 hours is that the completion of an energy activator disrupts the players’ gaming rhythm.

  • With 24 hours, they could simply use the finished energy activator at the same time the next day.
  • However, after 30 hours, their gaming time for the next day has already passed, and they can only use it the day after or start the next crafting process.

Some players suspect in the comments that this is intentional by Nexon, so that players spend “Kaliber” to skip or shorten the waiting time.

Energy activators are needed to increase your capacity for descendant modules. The “Leading Metal Foil” used to craft an energy activator can be found in Encrypted Vaults.

Moreover, one player criticizes that the missions of the shooter are largely boring, which makes it doubly painful when one does not get the desired drop they farmed hard for (via Reddit).

What are the players demanding? There are various demands depending on what is currently criticized in the post. One demand is, for example, to reduce the research time of energy activators. Another player calls in their post on Reddit to be able to research more than one crystallization catalyst at a time and receives over 1,300 upvotes from the community for this idea.

To make the missions you play while farming less boring, players are demanding to be able to variable adjust the difficulty (via Reddit). The idea is: If the difficulty can be increased to raise the drop chance, players are more likely to be willing to repeat a mission multiple times rather than when it is too easy and boring with low drop chances.

Additionally, some players find that the requirement “successful infiltration” should be better explained in the game. Many do not know that this refers to a stealth approach in outpost missions. However, if you do not complete an outpost stealthily, you do not receive some materials: The First Descendant has a hidden mechanic that ensures you always have too little of certain materials

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