The community of Arc Raiders continues to discuss the allies and opponents assigned through matchmaking.
Why does matchmaking cause discussions? Arc Raiders is an extraction shooter with PvE and PvP components. When you meet other players in a round, they can reveal themselves at any time as helpful allies or deadly threats.
Due to the enormous popularity of the game, not only hardcore players are roaming the servers, but also many genre newcomers who particularly enjoy the cooperative experience of Arc Raiders. When these two very different player types meet in a round, frustration is often the result.
However, the matchmaking of Arc Raiders is not supposed to randomly throw players into a common lobby. The allocation is rather meant to be based on a complex system that evaluates player behavior. In other words: Those who play peacefully end up more often in lobbies with like-minded individuals. If you shoot other players in the back, this can happen more frequently to you in the future.
PvP lobby despite peaceful gameplay?
What is the reason for the current discussion? The “Aggression-based Matchmaking” of Arc Raiders does not always operate transparently. On Reddit, player ACR_Legends is currently complaining:
I would like to spend my free time not constantly having to kill other Raiders or being taken down by toxic losers. God forbid, I have other games designed specifically for PvP!
His wish: He wants to end up back in lobbies with people “who have a job”. He sarcastically refers to the fact that the PvP enthusiasts of Arc Raiders supposedly spend all day in front of the PC and thus do not have a “real life” with a job and family. The 3,435 thumbs up and more than 870 comments indicate that ACR_Legends is striking a nerve in the community.
- Gloomy_Breadfruit92 knows the problem, but from the other side: “I’m a total PvP maniac and shoot at anything that moves. But lately the game has only put me in pure PvE cuddle lobbies. So you’re not alone.”
- Ok-Advance7158 believes something was changed in the system: “I was previously a thorough PvE player and now suddenly end up in PvP lobbies. I guess the game is changing. Sad, isn’t it?”
- Main_Agency6787 has an unusual solution proposal: “If you just take out all the other unfriendly players in your lobby, it will become a peaceful lobby of its own accord. Then you can loot and relax in peace when there are still two minutes left on the clock.”
- PepegaClapWRHolder agrees: “That guy gets it: First take everyone out, then you can be friendly – and poof, you have a peaceful lobby just for working people.”
- Familiar_Picture_565 sees the problem with the players affected: “My [lobby] is still very peaceful. You absolutely must not harm anyone if you want to go to the friendly lobbies. This includes not taking people down with the hammer while you’re extracting.”
What are your current experiences in Arc Raiders? Does the “Aggression-based Matchmaking” work? Share it in the comments! The developers of the game, by the way, place a strong focus on the cooperative PvE experience: ARC Raiders will not promote PvP in the future, therefore refraining from a well-known system: “It’s not about shooting other players”