In Anthem, a lot has changed regarding the loot since the last update. A player has now proven this by testing the loot behavior before and after the patch with 200 items each.
What was tested? Players believed that the loot behavior in Anthem has changed again. This was said to be different before the last update 1.03 than after the patch.
Furthermore, it was assumed that a bug was at work before the update, significantly increasing the loot drops. This was said to have been reversed with the update, much to the players’ dismay.
On Reddit, the user Kickassinc has now compared the loot before the patch with the loot after the update. He collected 200 items before and 200 items after the patch, all at the GM1 difficulty level with a character that has +95 luck.

What did the player discover? Kickassinc conducted this test under similar conditions in the dungeons during Freeplay with the same equipment. In his opinion, he was able to notice two details during his test:
- The drop of masterwork items was drastically reduced
- The drop rate of loot in general was significantly lower than before the patch
We have a list of all masterwork and legendary items for you here.
The player stated that he needed about five hours to collect the 200 items before patch 1.03, and about seven hours after the update. However, with the last patch, common and uncommon items above level 30 were removed from the loot pool, which may have also prolonged the collection of the items.

How does the patch affect the game? Kickassinc listed the rarities of the items he was able to obtain before and after the update.
Before the patch, he
- Received 17 common (white) items, which makes up 8.5%
- Received 24 uncommon (green) items, which makes up 12%
- Received 34 rare (blue) items, which makes up 17%
- Received 102 epic (purple) items, which makes up 51%
- Received 21 masterwork (orange) items, which makes up 10.5%
- Received 2 legendary (yellow) items, which makes up 1%
After the patch, he was able to
- Receive 28 rare (blue) items, which makes up 14%
- Receive 163 epic (purple) items, which makes up 81.5%
- Receive 7 masterwork (orange) items, which makes up 3.5%
- Receive 2 legendary (yellow) items, which makes up 1%

The number of epic items has drastically increased, but the drop chance for masterwork items has reportedly fallen by a whole 66%. However, it should be noted that randomness still plays a role in the results.
What did the player do with his items? At the end of his post, Kickassinc discusses what he did with his 400 items.
He destroyed 394 items straight away, while he kept two epic items because of their harvest bonus. He also kept two masterwork items, as well as two legendary items.
So, out of his 400 items, he kept a total of six items. However, none of them were an upgrade for his Storm build that he is currently playing.
BioWare has already explained why loot is so difficult to manage: