Mark Cerny is regarded as the technical genius behind PlayStation, but he has only been at the forefront since the PS4. Now he has gained a surprising insight that many players have known for a long time: FPS are good in gaming.
Mark Cerny is considered one of the most well-known figures in the PlayStation environment.
Cerny was responsible as the Lead System Architect for the technical design of the PlayStation 4 console. The PS4 was released in November 2013.
Cerny later took on the lead role again in the development of the PS5, which was released in November 2020.
In a recent interview, he explained that he is surprised that many games for the PS5 are being released with 60 FPS.
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All known features of the PS5 in the official trailer from Sony
At 30 FPS, the graphics have more time to render
What exactly did Cerny say? In an interview with the online magazine Games Industry, Cerny spoke about what has surprised him among both developers and players. In one part of the interview, he was asked what impresses him the most about developers, and the chief architect responded that most studios aim for 60 frames per second:
Based on previous console life cycles, I would have expected there to be many more games at 30 frames per second, simply because graphics can be much more detailed when you have more time to render. Instead, it’s almost the norm this time for games to run at 60 FPS.
This is great from a gameplay perspective. Most players prefer games with higher frame rates. I just didn’t expect such a deviation from previous [console] generations.
What else did Cerny say? He also explained that one consciously chooses certain features within a console generation. That is also the advantage of a console. Because the PS5 is not a “low-cost” PC:
One of the exciting aspects of designing console hardware is that we have the freedom to choose what we build into the console. In other words: We are not trying to build a low-cost PC, and we are not bound by specific standards.
More on the PS5: The PS5 is now over 3 years old. But is it still worth buying a PS5 in 2024? MeinMMO discusses the pros and cons of the Sony console and explains what you should consider if you are thinking about a purchase: Is it still worth buying a PS5 in 2024?
This is an AI-powered translation. Some inaccuracies might exist.
During the Xbox Showcase, Blizzard announced new information about the 1st expansion of Diablo 4, Vessel of Hatred. Along with the release date, there is a description of the new class Spiritborn and information about upcoming content.
Along with the trailer, a new video from the Game Director of Vessel of Hatred, Brent Gibson, went live, as well as a blog post with some information about the Spiritborn and upcoming content (via YouTube).
This is what we know now about the new class: There is still not much to say. In the Blizzard blog post, the new class is described as the “ultimate jungle predator” and as a “completely new class”.
The blog post also states:
These battle-hardened heroes wield mystical synergies that can only be awakened deep within the jungles of Nahantu. Become the Spiritborn and call upon the ethereal spirits for aid, closely connected to this ancient civilization.
Together with the first image of the Spiritborn, which shows the class with a jaguar tattoo, glaive, and wildcat armor, this at least hints at a few possible skills and themes:
Spiritborn likely combine spiritual magic with weapon or melee skills, similar to druids and monks.
The connection to spirits and an ancient civilization, as well as to the jungle, slightly resemble the witch doctor from Diablo 3.
The class will be fully revealed on July 18. Until then, there will likely be no new information. Here you can read what we already know about the Spiritborn. Along with information about the Spiritborn, the post includes explanations about:
mercenaries who will be available as companions in Vessel of Hatred
a new endgame activity for co-op that sounds like raids from Destiny and Co.
updates for all classes – there will be new glyphs, skills, and paragons
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Trailer for Diablo 4 Vessel of Hatred provides insight into the story of the expansion
“Oh, please let there be frogs!”
Speculation in the community about the Spiritborn is currently running high. The class is supposed to be completely new in Diablo. However, players are directly comparing what they have seen so far with the characteristics of already known classes.
For many, the Spiritborn looks like a mixture of monk and witch doctor. Others see a bit of the Amazon in it, since it is already referred to as a “hunter” in the announcement and fights with a spear or glaive – just like the Amazon.
These three classes are currently what most consider to represent the Spiritborn in combination. There are only speculations about the skills – some hope for the witch doctor’s frogs, while others think that the class will lean towards the druid.
Even though a good part of the community welcomes a completely new class, others still wish for a paladin. A class that wears heavy armor and shields and uses light as a weapon is still missing in Diablo 4. In the past, paladins and crusaders have filled this gap.
Some fans believe that the class will definitely come in one or two expansions. They hope to keep it “behind a glass” that can be smashed in emergencies to bring out the paladin. At least with Vessel of Hatred, the paladin will not come. In the overview, you will find all information about the 1st expansion of Diablo 4.
This is an AI-powered translation. Some inaccuracies might exist.
At the Xbox Showcase on June 9, 2024, a new trailer for Fallout 76 was shown. It focuses on the upcoming update “Skyline Valley”. However, at the end, the developers teased an incredibly exciting new feature that is set to arrive in Appalachia in early 2025.
What was that teaser about? At the end of the new trailer (which you can find below), a group of Appalachia heroes is seen, led by a ghoul. A moment later, certainty hits: Starting in early 2025, you can roam the game world of the online adventure as a mutated undead.
The timing of this announcement is likely not a coincidence. After all, Fallout 76 experienced a third renaissance with player records due to the launch of the Fallout series on Amazon Prime a few weeks ago.
Many viewers of the eight episodes will likely agree that Cooper Howard, also known as “The Ghoul” (played by the fantastic Walton Goggins), is by far the most interesting and coolest character in the series adaptation. So why not make ghouls playable in Fallout 76? Exactly, there’s no compelling reason against it.
The freshly released trailer for Fallout 76 – Skyline Valley:
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The new trailer for Fallout 76: Skyline Valley teases exciting innovations for 2025
The Forbidden Vault 63
And what about Skyline Valley? The newly announced update will be released on June 12, 2024, for PC, Xbox, and PlayStation. You can expect the first extensive expansion of the Appalachia game world, taking you to the eponymous area of Skyline Valley.
You will wander through the forests of the former Shenandoah National Park, encounter the forbidden Vault 63, where Overseer Hugo Stolz is in control, and uncover the secrets hidden there. Additionally, you will face the public event “Dangerous Pastime,” where you hunt storms and roast oversized robo-heads.
With the release of Skyline Valley, Season 17 will kick off. The official announcement states: “You will learn archery, roast marshmallows, dissect a frog, go for a swim or canoeing, and try not to get lost in the woods. So join the scout pioneers in this season to receive cool camping rewards!”
What do you think: Are you excited about playable ghouls and the journey to Skyline Valley? And will you play the upcoming Season 17? Or does the online Fallout leave you cold? Let us know in the comments! More exciting insights into the vaults can be found here: Fallout has a “Vault 69” and it is just as bad as you think
This is an AI-powered translation. Some inaccuracies might exist.
At the Xbox Showcase 2024, Blizzard presented the intro cinematic for Vessel of Hatred, the first expansion for Diablo 4. It is set to release in October, and you can already pre-order it. MyMMO shows you what’s included in the Deluxe Edition.
When does Vessel of Hatred release? The first expansion for Diablo 4 will be released on October 8, 2024, and is available for pre-order through Battle.net, Xbox, Steam, and PlayStation. There is currently no new information about a beta, but reportedly it is already finished – just not officially yet.
What’s included in the Deluxe Edition? The Deluxe Edition, priced at 59.99 euros, occupies the middle ground of the packages for Vessel of Hatred, and includes, in addition to the new expansion, a token for the premium battle pass, armor, and other cosmetics for Diablo 4:
Expansion Diablo 4: Vessel of Hatred
Armor for Spiritborn: “Nahantu Veilwalker”
Alkor, Snow Leopard Companion (pre-order bonus)
Legendary Gem: “Mother’s Lament” for Diablo Immortal (pre-order bonus)
Dog Companion: “Hratli”
Package: Nahantu Warcat mount and armor
A token for the premium battle pass
The cosmetics (except for the armor for Spiritborn) and the token for the premium battle pass will be available according to the description on Battle.net immediately after purchase. You can equip them right now and showcase them in Sanctuary.
The Deluxe Edition of Vessel of Hatred includes a few cosmetics. Source: Blizzard
What features does Vessel of Hatred include? The expansion brings not only cosmetic items and a new battle pass into the game but also new content for Diablo 4. There will be a new class, the Spiritborn. This was already speculated previously due to various leaks.
Additionally, a new region called “Nahantu” will be introduced in Diablo 4 – including new dungeons, outposts, and monsters. The campaign will continue, and we will search for Neyrelle in an ancient jungle.
The following features will also be added:
You can recruit mercenaries who will assist you in battle with unique skills.
There will be a new PvE co-op activity where you can team up in groups. It takes place in a diverse dungeon and rewards you.
There are said to be new skills, additional paragon boards, legendary glyphs, new types of dungeons, extra activities, and rewards from the Whispering Tree.
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Trailer for Diablo 4 Vessel of Hatred provides insight into the story of the expansion
Standard, Ultimate and a Newcomer Version
What other editions are there? In addition to the Deluxe Edition, there is a Standard Edition and an Ultimate Edition for Vessel of Hatred. The Standard Edition costs 39.99 euros and includes the expansion, the snow leopard companion “Alkor”, and the legendary gem for Diablo Immortal.
The Ultimate Edition is the most expensive option at 89.99 euros. It contains the contents of the Deluxe Edition and additionally 3,000 platinum, the tiger companion “Natalya”, the “Nahantu” armor package for five classes, cosmetic wings for your player character, and a Nahantu city portal. According to Battle.net, these items are unlocked directly in the game.
In addition to the companion skins, the Ultimate Edition includes a city portal and an armor package for five classes. Source: Blizzard
What if I don’t own Diablo 4 yet? Additionally, there is an expansion pack for Diablo 4 that includes the main game, the expansion, the snow leopard companion “Alkor”, and the legendary gem for Diablo Immortal. The package costs 69.99 euros on Battle.net and 79.99 euros on the Xbox store, suitable for those who want to dive deep into the game completely new.
We have summarized all the information about the expansion “Vessel of Hatred” in an overview. There you will find everything important about the new class, the Spiritborn, as well as the content and location of the campaign from the first expansion for Diablo 4 at a glance: Diablo 4: Everything about Vessel of Hatred – Release, new class, and content
This is an AI-powered translation. Some inaccuracies might exist.
Call of Duty: Black Ops 6 will continue the popular shooter series on October 25, 2024. The reveal on June 9 also revealed that exciting new features and the return of a beloved mode will be included.
What announcement have fans been waiting for years? At the reveal event, Activision officially confirmed that there will be a turn-based zombie mode again after years of absence – just like in the older CoD games.
Many CoD fans had already wished for such a zombie mode for MW3. However, when MWZ turned out to be more of a zombie variant of an extraction shooter, disappointment spread throughout the community.
With Black Ops 6, the zombie experience will be a horde mode once again.
As part of the event, there was a new trailer for BO6 that showcases the campaign in more detail:
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Trailer for CoD Black Ops 6 provides insight into the campaign
What new features have been announced? The highlight was certainly the so-called omnidirectional movement, which will be introduced with BO6 and will have several effects on your movement.
You can:
sprint in all directions
lie down and turn at full speed in all directions
jump in all directions and shoot in the air during the jump
slide in all directions
The Omni-Movement is expected to change the way you play the game, as has been stated in the stream, both in the campaign and in multiplayer or zombie mode.
This is what the “omnidirectional movement” could look like in CoD: Black Ops 6.
In addition, there will be what is called intelligent movement, which will allow you to press fewer keys for certain actions. There will be an assistant for actions like sprinting or crouching, which can be enabled in the settings.
It was also announced that the HUD of BO6 will be customizable. You can move details like the minimap to another position or even turn it off, creating a HUD that is more oriented towards hardcore shooters.
The campaign focuses on espionage during the Gulf War
What has been said about the campaign? The campaign of Black Ops 6 takes place after the events of Cold War and during the Gulf War in the early 1990s. The flashbacks seen in Black Ops 2 are said to be linked to the events in BO6.
In BO6, we embody the former CIA agents Frank Woods and Troy Marshall, who were banished from the CIA and the country after a failed mission. We already played as Woods in BO1 and BO2.
Here are a few facts about the campaign mentioned during the stream or on callofduty.com:
Espionage is a fundamental aspect of the campaign.
There will be “risky heists”.
The missions are said to be able to be completed in various ways – depending on the choice you make during execution.
The campaign will also include conversation opportunities, allowing you to manipulate your conversation partners and create new paths.
The return of the theater mode is confirmed.
The campaign hub is an abandoned villa that serves as a safe house for the team.
What do we know about the multiplayer of BO6? At launch, the multiplayer of BO6 will have a total of 16 different maps:
12 6v6 maps
4 engagement maps that can be played 2v2 or 6v6
The multiplayer takes place after the events of the campaign and leads you to locations seen there.
There will be 10 prestige levels, and when you reach level 10, you should unlock 1,000 additional levels with new rewards. The complete prestige system will be available at launch.
The latest expansion for World of Warcraft has a release date. The War Within kicks off in August.
For months, there has been much speculation about when the expansion The War Within for World of Warcraft will be released. After all, an initial look at the beta shows that development appears to be very advanced. Now Blizzard has announced the release date, which is much earlier than most had thought. Already in August.
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WoW: Trailer for the release date of The War Within
When is the release of World of Warcraft: The War Within? The release of WoW: The War Within will take place on August 26, 2024 – in less than 3 months. Due to the time difference, the release in Europe is on August 27.
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When does Early Access start? Those who pre-order the Epic Edition of The War Within will get – in addition to beta access – earlier access to the finished game, namely Early Access. This has so far been indicated as at least 3 days – but it seems it will be 4 days.
The Early Access for The War Within begins on August 22, 2024 – in Europe likely on August 23 (again due to the time difference).
What’s included in the new expansion? In World of Warcraft: The War Within, there are four new areas and new hero talents that allow you to further customize your character. Additionally, there are War Clans, a cross-account system for most unlocks in the game. Blizzard wants to move away from a character-centric game and transition to recognizing your account achievements, making it easier to switch between different characters.
During the Xbox Showcase 2024, Blizzard released the intro cinematic for the first expansion of Diablo 4, Vessel of Hatred. Along with this, the release date for the DLC has finally been revealed: It kicks off on October 8.
Are there any new updates? Unfortunately not much. Blizzard showcased the intro cinematic for the new expansion, but did not reveal anything further about Vessel of Hatred. A few details can be gleaned from the trailer, although most were already known:
Neyrelle is on her way to Kurast, the capital in the new area.
She carries Mephisto’s soulstone, which is slowly corrupting her.
Mephisto’s power is growing, and he will apparently be our next adversary.
The intro cinematic of the new expansion is remarkably brutal, even by Diablo standards. So here’s a little warning: If you are not comfortable with mutilation, blood, and very graphic violence, you might want to avoid watching.
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Trailer for Diablo 4 Vessel of Hatred provides insight into the story of the expansion
Vessel of Hatred – New Class, Story, and Content
Vessel of Hatred will expand the map of Diablo 4 with another area: Nahantu, the swamp and jungle region around the city of Kurast south of Kehjistan. The story revolves around Neyrelle and Mephisto, the Lord of Hatred.
Together with the story expansion and the new area, a new class, Spiritborn, will be introduced, and all existing classes will receive an update and likely new skills. No new information about the Spiritborn has been released – Here you can find everything we know about the new class.
Pokémon GO and the other representatives of the franchise are hardly thinkable nowadays. A detail in the documentation of the Game Boy sparked the idea that led to the birth of the franchise.
Satoshi Tajiri is the creator of the Pokémon franchise. From a young age, Tajiri had a great interest in insects and wanted to become an insect researcher. In his class, he was aptly nicknamed Dr. Bug.
Most people know that this interest was one of the key factors that inspired him in the later development of Pokémon. However, the actual spark of inspiration came to him only after he read the documentation of the Game Boy.
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The new Pokémon: Legends A-Z brings you back to the Kalos region
The Origins of Game Freak
From magazine to video game studio: After Tajiri and Ken Sugimori founded the magazine Game Freak, they later decided to take a different path. Thus, the magazine Game Freak became a studio for video game development.
The first development of the studio was the game Mendel Palace, which was released in 1989 for the NES. This game was the studio’s first notable success and generated €300,000 in profit.
Subsequently, the studio decided to acquire a developer kit from Nintendo for the Game Boy, which was also released in Japan in 1989, in order to develop games for it. And in doing so, Tajiri discovered a detail that would ultimately lead to the creation of Pokémon.
A Cable, Many Possibilities
What detail is it? In the documentation for the Game Boy, Tajiri read about the link cable. When this cable was connected to 2 Game Boys, it was possible to exchange data between the games of the Game Boys. This fact sparked a moment of inspiration for Tajiri.
In the past, he had played the game Dragon Quest on the NES with Ken Sugimori. The final boss in the game had a very low probability of dropping an item.
While Sugimori had already received the item twice after just a few attempts, Tajiri simply could not get it to drop after many tries. There was no way to trade the item between save files. And this is precisely the problem that the link cable could solve.
The idea of collecting monsters, similar to how he collected insects in his childhood, and then being able to trade them with friends using a link cable excited Tajiri. The thought solidified in Tajiri’s mind so much that he pitched the idea to Nintendo.
Nintendo believes in the idea: Nintendo saw the potential in the idea and gave Tajiri the green light to start development. The development would take a full 6 years until, on February 27, 1996, the first generation of Pokémon was released in Japan and, in the following years, in other parts of the world.
While Tajiri increasingly withdrew from the public eye and interviews with him became rarer over time, the success story of Pokémon took its course.
With over 70 video games, more than 20 movies, and an anime that has over 1,100 episodes, the Pokémon franchise is one of the most successful of all time today.
What do you think about this detail in the story of Pokémon? Did you already know about it, or was it new to you? Do you have a part or a generation in the long history of Pokémon that particularly stands out in your memory? Feel free to let us know in the comments. If you are also out in Pokémon GO, check out the events in June 2024 in Pokémon GO.
This is an AI-powered translation. Some inaccuracies might exist.
As part of the Summer Game Fest 2024, many new games were introduced that you can look forward to from now on. The trailer for the new PS5 game from a major franchise even convinced players who couldn’t connect with the predecessors.
Which game is this about? LEGO Horizon Adventures is the latest game in the LEGO series for the PlayStation 5. The new action-adventure from the franchise is set to be released at the end of 2024 on the console, as well as on PC and Nintendo Switch.
The game was developed jointly by Guerrilla and Studio Gobo and will tell a story inspired by the events in the Horizon world. All in the typical LEGO style with playful gameplay and a co-op mode that some previous games already offered.
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Trailer for LEGO Horizon Adventures – Release 2024 for PS5, Switch, Steam and Epic
LEGO games have a long history on PlayStation. For example, back on the PlayStation 1, you could control the little figures in LEGO Island 2 or LEGO City. However, eventually, the video games developed in collaboration with another franchise, such as LEGO Marvel, LEGO Star Wars, or LEGO Harry Potter, became particularly popular.
What does the community say about LEGO Horizon Adventures? One can safely say that as a player, you either celebrate and love the LEGO games or you simply can’t connect with them at all.
However, the announced game featuring little LEGO Aloy seems to intrigue even players who weren’t really enthusiastic before.
MyMMO editor Benedict Grothaus, for instance, can’t stand LEGO at all. But even he says: I really liked the announcement at the Summer Game Fest. I don’t know what to do with the hotdog man, but the Horizon world in LEGO looks great. I will definitely check it out.
But even in the comments (via YouTube), there are some players who are thrilled by the trailer and the concept, even though they hardly expected this crossover. “For a long time, I had wished for PlayStation to pull back on the hyper-realistic games and bring more games based on their silly IPs. That was not what I had in mind, but it didn’t stop me from smiling throughout the entire trailer,” says one comment.
One user writes that he can’t believe we are actually getting a LEGO game that looks fun. Another even believes that it is the best game of the Summer Game Fest 2024. “Seriously looks more fun than the main games,” says one comment.
Many users are already coming up with new ideas, wishing for a LEGO game for every PlayStation IP. Uncharted, The Last Of Us, or God Of War are just a few examples from the comments. One user even writes that he would love to see a LEGO Bloodborne. At the Summer Game Fest 2024, more trailers were shown that you should definitely check out: Solo developer created a viral hit on Steam with 20, now reveals his new game at the big Summer Game Fest
This is an AI-powered translation. Some inaccuracies might exist.
After the Summer Game Fest, some jewels are still hidden in the following shows – for example, at the Future Games Show on Saturday. The new action RPG First Dwarf will soon start early access on Steam and is already playable.
What kind of game is it?
First Dwarf calls itself an action RPG with adventure features, building, and crafting. Additionally, it includes some content that you might know from the survival genre. Moreover, it is of course an official dwarf game.
You control a dwarf who sits in a mechanical walker, fights enemies, and builds a village.
In the first gameplay, the game reminds a bit of Factorio, but with significantly prettier graphics and with flying islands and airships. You can play solo or in co-op with a friend – the friend will then play as a small dragon.
When and where can I play First Dwarf? First Dwarf will be released in early access on Steam on June 19. You can already download a demo now (via Steam). The full release will be available on Steam, Epic, and GOG at the latest.
We do not yet know how long the early access will last. There is no information about a possible release on PS5 or Xbox. However, this is probably not planned for now, as First Dwarf is backed only by an indie studio, Star Drifters from Poland.
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First Dwarf: The trailer for the early access of the new dwarf game on Steam
Building and defending bases on flying islands
The core feature of First Dwarf is exploring and crafting with the self-built mech of the “First Dwarf”, to create a town for other dwarves. The mech itself is powered by mana, which you can find in the world.
Using a building system reminiscent of strategy games, you place buildings, walls, and defenses with resources like wood and stone. Because at night, enemies attack, and you must protect the growing village from them.
Additional features include:
Fighting wild dangers like barbarians and natural disasters
A story that runs through the game: What has happened to the world, what will happen next, what happened to your father?
Co-op as dwarf Tru and dragon Ragna
Skills that you can apparently unlock through leveling
Alongside small gems like First Dwarf, many big titles and updates were already shown on Friday. The Summer Game Fest 2024 was packed with new trailers and promised content for the whole year and beyond: Summer Game Fest 2024: Once Human and Son Goku are the stars, but Paul Atreides steals the show
This is an AI-powered translation. Some inaccuracies might exist.
A former developer of Skyrim and Fallout is working on his first own game on Steam. Now, there is a new trailer for the heavy metal horror game.
What game is this about? The Axis Unseen is Nathan Purkeypile’s own game, a developer who previously worked for 17 years on the worlds and level designs of games like Skyrim and Fallout. Now, his first own game will be released on Steam: a heavy metal horror game.
A few days ago, a new trailer was released that not only showcases gameplay but also revealed the release window for The Axis Unseen:
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The Axis Unseen is released in October 2024
When will the game be released? We cannot give you an exact release date yet. However, the trailer has already provided a rather “small” window of time, which is not too far off. The Axis Unseen is set to launch on Steam in October 2024.
What can you expect? In The Axis Unseen, you take on the role of a skilled hunter who hunts nightmarish monsters in a mysterious world. In the trailer, you can catch a glimpse of the various creatures that you may encounter in the game.
Some of these creatures look quite creepy. From horned giants to humanoid shapes with unnaturally long limbs or skeletal deer, you can expect many foes in the game that might seem like they have sprung from a nightmare.
You will embark on your hunt with a bow and play from a first-person perspective. Since you, as a hunter, are also the hunted, you must continually evolve throughout the game with new equipment and abilities. For example, you can discover elemental arrows or gain enhanced sensory abilities by defeating the creatures.
Become a better hunter through enhanced sensory abilities
With these enhanced sensory abilities, you can detect scent particles and the residual heat from living beings. These will help you find your prey better in the open world or avoid areas that you are not equipped to handle.
What are the reactions? Many players are commenting (via YouTube) that they can’t wait to play The Axis Unseen. The anticipation seems to be high not only because a former developer of well-known games is behind it. It appears he has created a world and concept that appeals to many players.
“I love the different colors & giant creatures coming out of the fog. Very atmospheric,” writes one user in their comment. “And a soundtrack by Clifford Meyer? What?” expresses another user’s excitement about the music that you can also hear in the trailer.
Starting from June 21, the maximum level will increase every day (via Discord) and the main story will continue. Specifically, on the first day, you can only level up to level 20, which, according to MeinMMO author Cedric, took about 60–90 minutes during the last test. After that, you cannot level up any further for the day, and the story is also on pause.
The next day, it will continue. The maximum level will be raised to level 26, and the story will open a new chapter. For most players, this limitation may seem strange, but there is a brilliant plan behind it.
Here you can see the release trailer for Tarisland:
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Tarisland shows ‘Rage of the Dragon’ in the new trailer
3-hour bites instead of 12-hour grind
What is this plan? Instead of offering players a boring leveling phase before reaching the endgame (via Discord), Tarisland wants to make the leveling process fun. To do this, the developers divide their game into about 3-hour sessions that you can complete each day. “The level cap teaches impatient people to enjoy the game as they should,” writes Senior Moderator Austrem on Discord.
Once you have completed the story and reached the maximum level for the day, it’s far from over. Each day you can participate in dungeons in “Normal” and “Elite Mode” or even raids where you will obtain gear. You will need this gear the next day to tackle the new dungeons and raids.
Once you are done with dungeons and raids, it is best to complete the day’s reputation events. Reputation in Tarisland offers many advantages, such as faster movement speed in the respective open world. Additionally, there will be more events every day that provide you with tokens and currency to improve your character in the long run.
You should also engage in gathering, crafting, and exploring during the “waiting time”. With the items you collect, you will be well prepared for the next day. Tarisland also features recreational activities in the form of mini-games, as the developers demonstrated this week on x.com.
What if I finish everything on the first day? If you finish everything on the first day, the new MMORPG will have fresh content for everything the next day. With the daily story extension and maximum level increase, new collectible items, reputation, and open world events will also be unlocked.
Thus, the release extends over the entire first week before everyone reaches the maximum level together. For hardcore players who had already planned to push their character to the limit over the weekend, this release may be surprisingly different.
Recently, there were leaks about the new shooter Deadlock from Valve. Players are now discussing the official designation Hero-Shooter on Reddit and believe it’s actually something quite different.
What game are we talking about? Deadlock is a new game from Valve that is supposed to be released on Steam. It is an announced hero shooter, which, according to rumors, is supposed to already be in alpha.
Insider Gaming reported on YouTube about the new Hero-Shooter Deadlock from Valve. All the names of the heroes were also mentioned.
According to some speculation, the game is supposed to be released in 2025. A very stable foundation is said to already be in place.
Deadlock is supposed to be a third-person shooter, hero-based, and designed for the competitive scene. Two teams of 6 heroes are to compete against each other. It allegedly uses “Tower Defense” mechanisms as well.
A trailer and official gameplay for Deadlock does not exist yet. About 3 weeks ago there were leaks on Reddit that reportedly showed gameplay. The video is currently unavailable. Instead, you can check out some screenshots via instant-gaming.com.
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Counter-Strike 2: Valve once again impresses with the launch trailer
What does the community say? On Reddit, a user opened their post with an image of Deadlock and the statement that it is a hero shooter. However, this is discussed in the comments by other users.
Deadlock is officially a hero shooter, meaning it is compared to games like Overwatch. Many users, however, do not see this comparison and classification as a hero shooter. A first comment asks: “Is ‘Hero-Shooter’ really the right term for it? After all the stuff that has leaked […] isn’t it more of a MOBA shooter?”.
Many agree with this question and are already comparing Deadlock to other games, such as Battleborn, Smite, or DOTA 2. The difference with DOTA 2 is simply that it is a third-person shooter, as one user claims. The comparison to DOTA comes up actually more than once. One user even gives the game the new name “Shoota,” thus a mix of DOTA and shooter.
With which game they are now also comparing Deadlock, most agree that the shooter rather appears to be a MOBA shooter. “This game is a hero shooter in the same way that League or DOTA are arena fighters. This game is a MOBA,” it says in a comment.
Path of Exile is the biggest competitor to Diablo and has been for many years. Right now, the team is working on the sequel and is, of course, keeping an eye on Diablo 4. In the interview, however, the boss says: They haven’t really been able to draw any new insights from it; they already knew the most important points beforehand.
This is what the boss says: At the Summer Game Fest, game director Jonathan Rogers discussed the development of Path of Exile 2 in an interview with VG247. One topic was, among other things, what the team was able to learn from Diablo 4.
More than anything, we were able to confirm decisions we had already trusted. We were always skeptical about open worlds in video games. I know they can work in certain aspects, but in an action RPG in particular, I’m not a fan. I always believed that it couldn’t work, and I never loved that aspect in Diablo 4.
I think dungeons are much better than an open world, and the open world holds that back a bit. So, that solidified my opinion.
Everything one could have learned was already known and done beforehand, according to Rogers. For example, the dodge roll; Path of Exile had already planned that before Diablo 4 even released: ‘That’s simply a modern action game thing.’
In general, they don’t want to copy anything but rather look at what is good and consider that the new standard that players now expect.
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Path of Exile 2: Announcement trailer for consoles with couch co-op
“Hope players can play without a subscription”
In a second part of the interview on VG247, Rogers further discusses the development of Path of Exile 2 and the release on PlayStation and Xbox. The question arose whether one needs a PS Plus subscription since it is a service game.
Rogers says: ‘That is not our hope.’ Currently, it is still announced that PS Plus is necessary, but they want to deviate from that as soon as possible.
In the interview, it is stated: ‘In general, there will be no issues between PoE 1 and PoE 2 on the same platform […] but with cross-platform monetization, it’s like a minefield. We are doing our best.’
Both Path of Exile and Diablo have major content coming in 2024. Path of Exile 2 is the ARPG that thousands of fans have been waiting for for years. Diablo 4 will receive its first expansion with Vessel of Hatred later this year. If you don’t know what to play from these, here’s a little help: Diablo 4, Path of Exile, Last Epoch – Which action RPG should I play?
This is an AI-powered translation. Some inaccuracies might exist.
MeinMMO demon Cortyn experiments with an AI that fulfills many dreams. Because the music AI Suno grabs hold of you and simply won’t let go.
In recent days, I have hardly spent any time playing video games. The reason is that an AI is currently consuming all my free time and providing me with creative possibilities that I simply didn’t have before.
We are talking about Suno.
If you don’t know Suno yet: The website Suno.com offers an AI that allows you to create music. Nearly all music genres are possible. From relaxing lo-fi beats for studying to heavy death metal or even cheesy German pop music, it covers everything. The songs can also include vocals upon request, with countless different styles available.
How much input you give the site is up to you. If you want to put in minimal effort, you can simply enter a rough description of the desired song, such as: “A cheerful song about summer evenings with friends by the campfire.”
Such minimal input is sufficient for a song, if you want.
That’s completely enough for the AI to produce something surprisingly good. Lyrics are simply generated in the background using ChatGPT, before the rest of the AI works its magic. So you don’t have to be exceptionally creative or have much time to get some exclusive songs.
Better Songs with Your Own Lyrics
The results become much better and significantly more personal when you write the lyrics yourself and also provide some additional information. By giving it a clear structure and telling the AI what the individual verses (“[Verse]”), the chorus (“[Chorus]”), and where you can experiment a bit with the text (“[Bridge]”) are, the songs become much better.
As an example, here’s one of my first creations, which I made for my WoW knife Xal’atath. Regardless of whether you like the music genre or not – what the AI made out of the text is simply impressive to me. Especially the chorus during the refrain has become an earworm for me: Harbinger of the Void on Suno.
Later, I also tried writing German lyrics and simply wrote lyrics about a situation that every gamer likely knows. The moment when you realize that you’ve forgotten the pizza in the oven. It’s given a musical style of “Industrial Rock” and you end up with a song that sounds great: Das Schwarze Rund on Suno.
You can write all the lyrics yourself – or generate lyrics if you need AI assistance.
Even in my circle of acquaintances, Suno is currently used a lot. It’s just amazing how creative people are. Here’s a song about our dear Lich King, which I find impressively well done: The Frozen Throne on Suno by Ticks.
Currently, I am still just getting started with Suno. In recent days, I’ve been working a lot on character songs or silly songs for old friends. It consumes so much of my free time that I hardly have time for anything else besides writing texts and having different styles generated, making small refinements, and in the end having a song to send out.
The best part is that you can test Suno for free. Every day, you can create 10 songs (technically 5 songs in two versions each) and simply play around with the program a bit.
In no time, you’ll have a whole bunch of great songs in Suno.
I am so fascinated by the simplicity and the possibilities that I immediately got a pro subscription for a year. Also, because the songs created this way “belong to me” – they do not in the free version, but the rights remain with Suno.
Even if you don’t want to create your own songs at all, it’s worth clicking around on Suno and simply checking out what other people have created.
Suno is Not Perfect – and Some Worries Remain
Of course, that doesn’t mean that I see AI only positively. I still view the whole development half excited and half concerned – precisely because AI, especially when it is fully matured, has such great potential that many cannot quite grasp yet (and I probably can’t either).
But creating songs from your own lyrics, even if you are otherwise musically ungifted – that is a fascination from which I will not be able to break free in the coming months.
Additionally, Suno does have some weaknesses that are gradually being ironed out with new versions. Often, the singing voices still sound a bit metallic, and occasionally, the AI simply “swallows” parts of the lyrics or mixes various lines together that don’t belong together. While this doesn’t happen all the time, it occurs often enough for you to think you’ve just sent a few credits into the void.
In conclusion, I can only say that Suno currently takes up most of my free time and that I have more fun with it than in any video game currently available. It’s a way to express one’s creative side, even if the musical talent only extends to singing along in the shower – and even then only in your head. A similar experience has also been had by our chief editor Leya with an image AI.
This is an AI-powered translation. Some inaccuracies might exist.
With the Summer Game Fest 2024, one of the most important shows in gaming has now taken place. MeinMMO editor Benedict Grothaus followed the stream live all night and is quite surprised by the trailers shown: A lot was quite brutal and definitely mature. The other part consisted of almost 100% anime trailers. Too much for his taste.
Yes, I also watch anime from time to time. However, usually either dark stuff or things that are less known in Germany. Cortyn’s horror anime almost all appeal to me.
But what drives me crazy are the completely exaggerated series, especially in the Isekai and Shounen genres. Dragon Ball, Inuyasha, Naruto… even with Pokémon and Digimon I couldn’t get into it after just a few seasons.
I also never finished watching the possibly “holy grail,” One Piece. The first seasons were still nice, but at some point it just became too much. I prefer it more grounded, like Black Sails.
For a short time, I wondered if this is really still a game show, or if I accidentally left the stream open for a comic or manga convention.
Metaphor started the whole misery:
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Metaphor: ReFantazio AWAKEN shows action-packed battles in the trailer
Dragon Ball, Mechs and the … Power Rangers?!
It actually started quite well. With Harry Potter and Lego Horizon Adventures, two games even piqued my interest that I would otherwise completely ignore – neither Harry Potter nor Lego really interest me.
Then it went on and the completely exaggerated trailers quickly set the tone for the show: Over-the-top animations, a lot of action, and overloaded with clutter. Black Myth: Wukong already set the first tone.
With Metaphor: ReFantazio, the first real anime game came along, which even looked pretty cool with the Warframe approach. MeinMMO editor-in-chief Leya Jankowski, who sat live in the hall, said: “It speaks to the Digimon/Dragonball/Neon Genesis Evangelion child in me. […] A feast for anime fans.” And she is right, but it is a nightmare for everyone else:
Dragon Ball: Sparking Zero
Battle Crush
Mecha Break
Kunitsu Gami: Path of the Goddess
The First Descendant also has quite a bit of anime vibes
With Battle Aces, an anime strategy game even came!
Honkai Star Rail
Hyper Light Breaker
Why is everything SO COLORFUL?!
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The co-op adventure Hyper Light Breaker in the trailer – coming in 2024 to Steam
Even games that are not really anime games came either in that style or with the same flair. Street Fighter and Fatal Fury: City of the Wolves, Power Rangers, even the tactical shooter Valorant boasted its anime trailers at the very end.
And even the existing games that only showed updates jumped on the Japan train. The Finals takes place in Kyoto and gets samurai and some cosplays as skins, Palworld will soon feature cherry blossoms and Japanese castles.
ARGH.
Promising games disappoint with their announcements
What was not an anime game either showed little new or only said: “Yes, see you at gamescom with gameplay.” Star Wars: Outlaws wants to show itself first at Ubisoft Forward, the best trailers had the mobile game Squad Busters and the skate game Skate.
Big names like Valorant only come with a “Yes, we are coming to console” and otherwise remind mainly with a lot of advertising how great they are. I mean… yes, thanks for reminding me that you still exist.
But the worst was by far the new Batman game. Just the first images made me so happy, Arkham Shadow looked so great. And then the big disappointment: The new game is only coming for VR. I just want something I can look forward to…
Watching the trailer hurts my soul: So much wasted potential:
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Story trailer for Batman Arkham Shadow
Despite too much anime stuff: The presentations were pretty good
It may now sound like the whole Summer Game Fest was a huge failure. I wouldn’t say that. It was just pretty hard to sift through the huge pile of stuff to find the few gems that are really interesting.
All in all, the Summer Game Fest 2024 was not bad. The obvious theme: “Just everything and a lot of it” was pretty well executed, every trailer was absolutely wild. Just next time it could be less anime. Even if colleague Jasmin Beverungen certainly sees it completely differently: The Summer Game Fest was a “feast for anime fans” and that’s exactly why… great
This is an AI-powered translation. Some inaccuracies might exist.
The Summer Game Fest had many new announcements and highly anticipated titles in trailer format. There was suspiciously often new content for anime fans among the games – and that’s exactly why the event was a great success for MeinMMO author Jasmin Beverungen.
After the last Summer Game Fest had a few small highlights, I was looking forward to this year’s event. Still, I tried to lower my expectations a bit, so that I wouldn’t end up disappointed. But the show from Friday night had so many great trailers that I could hardly look away from the screen.
Especially as an anime fan, I was excited about new insights into cool games. It is no secret that I am a huge otaku. I am particularly fond of the shounen genre: Whether it’s Dragon Ball or Naruto, as long as there are intense battles with flashy effects! I was all the more surprised that there were numerous titles this year that I liked.
The big highlight for me was the trailer for Metaphor: ReFantazio. Every video snippet is a true feast for the eyes. What was especially pleasing was that there are 40 archetypes for the party members! That gives me enough choice to design the group the way I want.
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Metaphor: ReFantazio AWAKEN shows action-packed battles in the trailer
Of all the animes that have been turned into video game formats, Dragon Ball has done it best so far. Both Budokai Tenkaichi and Xenoverse were the anime universes in which I most enjoyed fighting. So it’s no surprise that I was thrilled about a trailer for Dragon Ball Sparking! Zero. And anyone who doesn’t find the action-packed trailer overwhelming probably didn’t pay attention!
As an anime fan, the obsession for the Japanese landscape is closely linked. I was all the more pleased about the Sakurajima update for Palworld. It’s just easier to catch in bamboo forests and among cherry blossoms.
Just because of these titles, it was worth it for me to watch the first presentation of the Summer Game Fest live. But there were also other exciting highlights that might appeal to lovers of Japanese comic series.
There were more games that might appeal to anime fans, but didn’t personally excite me much. This is partly because I can’t find anything appealing about mechas and tend to avoid series in which they appear – with the exception of Code Geass, the coolest anime with mechas.
Other games that you should keep an eye on as an anime or Japan fan are the following:
Phantom Blade Zero
Mecha Break
Battle Aces
Honkai: Star Rail
Kunitsu Gami: Path of the Goddess
Battle Crush
Street Fighter
Hyper Light Breaker
… and Monster Hunter Wilds, simply because it’s cool.
Even The Finals, which I had never touched before, is getting a Japanese twist in the new season. I may be easily influenced, but it’s precisely such settings that lure me into a new game. Here I just feel comfortable.
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New trailer for Phantom Blade Zero provides insight into the gameplay
It felt like 50% of the trailers shown were somehow related to animes or Japan. With so much new game fodder, the presentation was a complete success for me – though I can understand that shooter fans were disappointed. My colleague Dariusz Müller did find a highlight, but it wasn’t a shooter at all.
Even apart from the anime trailers, there were definitely highlights that excited me. The new Lego game in the Horizon universe looks fantastic, and a TV series about Among Us sounds just like the distraction I need between a few episodes of One Piece and Frieren.
The Summer Game Fest was truly a feast for me. There were many titles that I have already added to my wishlist and whose release I am looking forward to. My colleague Benedict Grothaus, on the other hand, couldn’t stop shaking his head: The Summer Game Fest was a “feast for anime fans” and that’s why… boring
This is an AI-powered translation. Some inaccuracies might exist.
In a new video, Marco Risch from Nerdkultur talks about the greatest trick employed in Dune 2 to depict the development of the main character Paul Atreides and his relationship with the world of Arrakis.
Who is Marco Risch? Since 2015, Marco Risch has been uploading videos with news, reviews, analyses, and interviews about current movies, series, and video games on his YouTube channel Nerdkultur.
In his Podcast Nerd & Kultur he chats every Sunday with his colleague Yves Arievich about topics such as Star Wars, Marvel, and DC. With both, he is part of the Webedia network, of which MeinMMO is also a part.
In a new video, he now explains to you why a simple trick gives Dune 2 a deeper narrative level and how your perception of the story is influenced:
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Do you see this trick in DUNE 2?
What trick is it actually about? In his video, Marco talks about a trick that runs throughout the entire narrative of Dune 2. The change in camera perspective allows you as the audience to intensely experience and empathize with Paul Atreides’ development.
This way, you experience Arrakis at the beginning of the film from the distant perspective of Paul, who at that point knows the planet only from stories and visions. Wide and distant camera shots emphasize this distance that he himself still feels at the beginning.
Camera perspective pulls you directly into the action of Dune 2
In the video, Marco explains when the camera work in Dune 2 changes drastically. As soon as Paul engages in the active resistance battle, the camera often stays at eye level, pulling you almost directly into the action. This way, a strong identification with Paul and the Fremen is enabled for you as the audience.
Even in action scenes, the camera follows the characters at eye level. This camera perspective ensures that the chaos and violence appear more intense and immediate to you as the audience. How skillfully the film plays with this trick and accompanies the story of Paul Atreides, you can hear in Marco’s video himself. In another video, he talks about a trick that shaped an entire film franchise: How a simple technique helped the Marvel films to success
This is an AI-powered translation. Some inaccuracies might exist.
Did you miss our big theme week for the genre of MMORPGs? No problem! Here you will find all six parts of the report, the GameStar Talk, the columns, and of course the community’s chosen top list of the best online role-playing games of all time.
If you landed in this article, then you probably missed it, the big MeinMMO theme week for MMORPGs. For a week, our expert Karsten Scholz provided daily articles on the best genre in the world.
An informative six-part report, for example, that sheds light on the development of the genre from the 1970s to the present. But also highly subjective columns that invite discussion. Summaries of interviews about Elder Scrolls Online and Lost Ark. And updated top lists where you might find the MMORPG that is perfect for you.
In the middle of the theme week, the GameStar Talk with host Géraldine Hohmann, lead community manager Marylin Marx, and Karsten Scholz was a very special highlight. This was topped off with your choice of the best MMORPG of all time.
The top 20 chosen by you has been accompanied by personal anecdotes and assessments from editors, authors, and guests. Moreover, we were able to forward the acknowledgments from the respective first and third place winners.
On the last page, you can also find out what the list would have looked like if those editors, authors, and guests had to throw in their respective top 5 (with five points for first place, four points for second place, and so on).
In line with the theme week, host Géraldine Hohmann invited two guests on May 30, 2024, who have felt right at home in online worlds for many years: Marylin “Mary” Marx (lead community manager for GameStar, GamePro, and MeinMMO) and Karsten Scholz (senior editor at MeinMMO).
The trio discusses the peak phase of MMORPGs triggered by World of Warcraft, the subsequent drought decade, and the last online role-playing games that managed to generate hype. They also look at future projects and discuss the question, whether there can still be really good MMORPGs in 2024.
If you missed the talk, you can catch the approximately 95-minute chat here:
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The genre of MMORPGs has fascinated and excited millions of players for decades. In a multi-part report, MeinMMO editor Karsten Scholz explores the roots, the development, and the future of online role-playing games.
As preparation for the theme week, four interview dates took place, of which we were only allowed to publish two during the week due to embargo reasons. The conversation with Blizzard about the current remix event of World of Warcraft was so hot that it had to go online beforehand. However, we were only allowed to talk about the early access launch of Pax Dei since June 4, 2024.
As a way to break the ice and potentially spark exciting discussions, several columns around the genre of MMORPGs have also been published during the theme week, where observations, fears, hopes, and wishes collide.
How did you like the MeinMMO theme week on the genre of MMORPGs? Should we repeat something like this for other genres or topics? What can we improve? What should we definitely repeat in a similar form? Let us know in the comments!
If you’re looking for current news about the genre of online role-playing games, we recommend our weekly series “MMORPG News in 2 Minutes,” which usually appears on Saturdays, sometimes on Sundays. Here’s the edition from June 2, 2024: HdRO gets bird watching hobby, big MMORPG launches in June, T&L has a new boss
This is an AI-powered translation. Some inaccuracies might exist.
Here you will find all locations of the material Scarletthorn (some players also write it as Scarlet Thorn) in Wuthering Waves, including a map that should make farming easier for you. We also provide information on what you need the Scarletthorn for.
Where can you find Scarletthorn? You can find the material distributed all around the world of Wuthering Waves. We have highlighted several locations here where you can farm the mineral easily and in large quantities.
One option is the ruins of the Academy of Scholars. Teleport here and then walk towards the east. Along the rocks, you will find several specimens of the mineral.
Another route that is good for farming is located near the Tiderise Cliff. Here, too, move right from the teleportation point and find Scarletthorn around the rocks.
You will also often find some specimens of the minerals at the edges, as well as around the Tacet fields. So if you are already farming materials there, you can also take the minerals directly with you.
Map with locations of Scarletthorn
We have included screenshots of a map here, marking all the locations of Scarletthorn:
How do you mine Scarletthorn? Attack the mineral with your Resonator. Based on the display, you can see when the material has been mined and is in your inventory.
Are there any other ways to get Scarletthorn? Currently, you can only collect Scarletthorn yourself and cannot buy it from any NPC.
What is Scarletthorn used for? The mineral serves as a crafting material, with which you can create three different weapons at the crafting table in Jonzhou (symbol: anvil and hammer): Pistol No. 26, Sword No. 18, Broad Sword No. 41.
For each weapon, you need 150x Scarletthorn, as well as 2x Standard Weapon Form.