If you’ve been involved with an MMORPG for a long time, you sometimes feel like you’re in a somewhat uneventful relationship. There are good times, there are bad times, and there are times when you’re waiting for the next big content patch.
Well, there’s perhaps no equivalent for that in a marriage, but both in MMORPGs and marriage, there is the option to look for something new.
In marriage, that could cost you your house and home, but in the world of online role-playing games, surprisingly, it costs nothing at all. The sexy fantasy game Tera Rising, for example, invites WOW married players to a hot flirt. We’ll take a look at this and provide visitors from Azeroth with some first hints on how to make the romance work.
So beautifully new
A test flight from Azeroth to Arborea. You’ll learn the first steps here!
Alright, we start our article with a lie. Tera isn’t that sparkling new, of course. It was released in Asia in 2011, in Europe in 2012, and last year it became free-to-play and uses the so-called freemium model (everything is initially available for free; if you’re willing to pay a monthly fee, you get some advantages).
But those few years that this hotshot has been out have done the game quite a bit of good. Most MMORPGs that start with a lot of hype to become the next WOW killer fail under these expectations: No endgame, no long-term motivation, the player base dwindles, and the game’s quickly back to being history.
Therefore, there’s no need to worry about Tera. Although the game isn’t brand new anymore, what’s much more important is: It plays new.
It still has that new car smell. That’s due to the combat system, the game’s greatest strength, but let’s take it step by step.
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When it comes to installation, WOW exiles have to get used to the harsh reality of everyday life again. The entire client has to be installed first before you can start playing. There are no newfangled gimmicks here, where you go hunting with a partially downloaded game and pick up the rest on the go – that’s not how this client works.
The first pleasant surprise may await some players during character creation (especially male players): In the race selection, there are several races where the female figures would have to suffer from significant back pain – if everything were realistic.
So… let’s say: The average elf in Tera could certainly make a living as a go-go dancer in Las Vegas. The male counterparts are often muscle packs that look like they could lift a small dragon—before breakfast, no less.
This devilish demoness will stand in front of the group as a lancer.
You can tell that Tera is an Asian game and maintains a corresponding aesthetic. There are several races that may seem quite strange to us Europeans. Half-demons, stone giants, and other stuff. While WOW players probably feel right at home with the Poporis, a “nature-loving” race is simply talking panda bears. With the Elin, a kind of schoolgirl fantasy come to life, some might wonder: Is this really within the bounds of good taste?
The holy trinity: Tank, Healer, DPS
When it comes to classes, Tera doesn’t reinvent the wheel. The main tank is the lancer, a guy with a huge shield and a – who would have guessed? – lance. The warrior can also tank, relying less on a shield and more on a series of dodges, and therefore must hear a lot if he doesn’t manage to do everything right in the dungeon: cloth tank will be the least of it – but what would MMORPGs be without the tank being flamed?
The priest is mainly responsible for healing, with the mystic stepping in as a secondary healer, which is also the only pet class in the game. Of course, there are mages and archers, and then there are melee classes such as the relatively agile Slayer (a guy with a massive two-handed sword) and the heavily armored Berserker, who strangely also prefers two-handed weapons, with which he can block, unlike the Slayer.
So: two ranged DPS, two melee DPS, tank, healer, off-healer, and off-tank – that’s how the class lineup of Tera looks in hard technical jargon. This becomes important when it comes to dungeons (which can also be organized through an in-game tool, by the way). The group consists of a tank, a healer, and three DPS. Thus, the holy trinity is intact in Tera.
Fans of the Holy Trinity will quickly be happy in Tera: The combination of tank, DPS, and healer is necessary to master the toughest challenges!
At first glance, few differences
The nice thing about Tera is that it offers a smooth transition for WOW players. Quest givers have an exclamation point over their heads, monsters drop loot, items are equipped, it goes from quest hub to quest hub, and the character gets stronger over time.
Some tips to ease your start:
The quest tracker is clickable and opens a small window. The actual mobs or NPCs you’re looking for are highlighted in color. If you click them again, they are shown on the mini-map.
Most of the stuff you find and that doesn’t seem useful at first is crafting material – just collect it and when you’re in town, deposit it in the bank, as inventory space is scarce in the game, like it used to be in Diablo.
It’s best to log out in cities, then you’ll earn bonus EXP, you can return to cities using a “Back to town” scroll, which you’ll loot regularly later; in these cities you can also skill up and repurchase consumable items.
Unlike WOW, Tera is significantly harder, so it’s advisable to regularly repurchase bandages, buff runes, and similar items in towns.
The special: The BAMS
Now it all may not sound very exciting at first, but Tera’s great strengths lie in its action-oriented combat system, which feels more like a shooter. While games like WOW are based on targeting an enemy via Tab and then pressing a few hotkeys while the avatar on the screen takes care of the rest, it looks quite different in Tera.
David versus Goliath? Standing still and hammering hotkeys is so yesterday. Dynamic boss fights are today!
Your character has to work hard, throwing itself left and right like Mario used to (or… more primitively, rather like Lara Croft) to dodge huge monster paws. In the two seconds that the beast spends pulling its claws from the ground, you’d better land a few hits on the monster and then dodge away from the lightning bolts that will fry the cute little bunny that was just standing behind you.
While in WOW most long-term players only get their heart rate up during hardcore raids because the raid leader is having a tantrum, in Tera, even the first elite mobs cause sweaty palms. By the way, in Tera, they are called BAMS: Big Ass Monsters, and they deserve that name entirely.
It does have a bit of Shadow of the Colossus feel to it when you bring down such a behemoth. That’s also because the first characters in Tera aren’t well-equipped elite twinks whose main character gives them heirlooms, but poor folks who struggle from quest reward to quest reward.
Today is a good day to die… or to start with Tera
The masterminds at Tera have also realized that the game may be a bit too hard for us spoiled WOW veterans, and have recently introduced a kind of elite weapon that players have to earn themselves (all available in-game and without needing to pay for it), From level 10, enemies drop strange relics that can be combined into an “epic” weapon (which is not purple, but yellow). This weapon can in turn be upgraded with various drops. As a result, the normal Tera character has more firepower than in previous months, and the game has become significantly more accessible. Ideal for a hot flirt.
Our tip: Especially during a quieter phase in WOW, there may be some guildies looking for something new. Hunting together is easier, and the Big Ass Monsters may not be as terrifying. Tera Rising is definitely suitable for a quick affair. And maybe it will turn into something more! Play TERA now for free.
At the beginning, it’s advisable to slap BAMS in groups!
This is an AI-powered translation. Some inaccuracies might exist.
Just before the end of the year, the guys and gals from the American publisher En Masse revealed a special treat. This year, a new class is set to be unleashed in the world of Tera Rising. We’ll reveal more details, get entangled in unfounded speculations, and take a look at what fans can expect from Tera in 2014.
Mid-Range DPS Class
While the European sources are still rather tight-lipped about the new class, in Asia, they are already a bit more forthcoming. Originally, the new class was designed as a tank, probably to counter the tank shortage that typically plagues every MMORPG, causing long waiting times before the instances. However, this plan has now been abandoned.
The focus now is primarily on offering newcomers an attractive class and planning a leather-wearing DPS who feels most comfortable at mid-range. He is more of a physical damage dealer than a magical one. Thus, he has a lot in common with the archer. However, the developers promise that the new class will be distinctly different from him.
We speculate: Kusarigama Fighter?
A new loading screen has appeared in the Korean version
Now, one didn’t need too much imagination to think of a kind of spear fighter, perhaps an Amazon wielding a throwing spear or a Bushido fighter twirling a staff? Xena, the Warrior Princess, with a throwing chakra? The information that only the nymph-like Elins are eligible as a race for the new class sparked heated debates among fans.
Latest teasers suggest that the new DPS class could be a fighter with a Kusarigama. This is an Eastern weapon that those who enjoy Eastern culture might recognize from the films that served as inspiration for Kill Bill. A Kusarigama consists of a sickle attached to an iron chain that can be swung wildly: a sort of morning star with a much longer chain and a much sharper end. Truly a spectacular weapon.
Currently, it is planned that the new Elin-only DPS class (affectionately dubbed Dark Elin by the community) will function as a sort of premium class, meaning it can only be created by players who already have a character at level 40 or higher. Corresponding chain sickles would then be newly introduced as drops in the game.
But that’s not all Tera has in store. A new battleground is planned where players will have the opportunity to become one of the Big Ass Monsters that make Tera appealing for many games. As such a house-sized monstrosity, the goal will be to protect the precious loot from the greedy claws of a party of seven players.
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An interesting and new concept. We are curious to see how it develops further.
More dungeons, more sets, more loot, more everything
In the Asian version of Tera, numerous other dungeons and instances have been announced. It seems there’s something in the development pipeline for three, five, and seven-person dungeons. Even solo dungeons are planned. Additionally, a rookie server with faster level progression is supposed to help newcomers get to the endgame faster.
An image of an upcoming dungeon
Players who have always had that nagging feeling while looking at their avatar that something was missing, reacting to it with a twitch in their left eye, can finally breathe a sigh of relief: the unsightly equipment slot in the middle of the character will finally be filled.
However, all of these things have only been announced for the Asian version of Tera. According to En Masse, the new BAMS battleground Kumasylum is already on the way for North America in January. Since the European publisher Gamesforge usually patches simultaneously with En Masse, this is likely to apply to us Europeans as well. Update: Gameforge has now also followed suit and announced the battleground for January (see video).
We are definitely keeping our fingers crossed for the Kusarigama Fighter and are looking forward to new content in 2014!
This is an AI-powered translation. Some inaccuracies might exist.
Star Trek Online is three games in one: A spaceship simulation, a crew management mini-game, and a classic MMORPG. We take a look at what aspects of the free-to-play online game are convincing and which wouldn’t even lure a Ferengi away from the Dabo table.
Star Trek Online picks up where the last Star Trek television series left off. It involves battling the Dominion in the south of the map with the various races known from Deep Space Nine.
The Borg with their assimilation frenzy also play a major role. They were primarily known from Star Trek Voyager and The Next Generation. Additionally, the Klingons are on a crusade against the Federation.
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The story from the latest Star Trek film featuring the Next Generation crew led by Captain Picard has also been adopted. In fact, it was that successful franchise that nearly got killed and necessitated the reboot. In any case, Romulus has been destroyed, and the remnants of the formerly proud empire are looking for a new home.
In addition to the Federation and the Romulans, the Klingon Empire is also playable. There are a whole range of races to choose from when customizing the main character, though it has little more than cosmetic effects on the gameplay.
How Much Star Trek Is in Star Trek Online?
Like many others, I did not grow up with Captain Kirk, but rather with Picard, Data, Worf, and the rest being a key part of my youth.
In contrast to the usually more calm and philosophical episodes and the important questions of the series (How does Data become a human? How important is Worf’s honor and can he submit? Will Picard and Dr. Beverly finally get together? And how much longer will it take until Wesley Crusher dies in a transporter accident?), Star Trek Online focuses heavily on action, space battles, and phaser duels. In two hours of Star Trek Online, the average player will experience more phaser fire than even a rough character like Worf in a good year of the series.
Although Star Trek Online continually strives for intricate quests and coherent dialogues, and especially in story quests, the game also succeeds in hiding clever references (one encounters Scotty and Bones during a typical time travel mission), it is probably not particularly suited to such a combat-heavy concept as that of an MMORPG.
Space, the final frontier…
Star Trek was relatively pacifist compared to Star Wars. However, in the later series and the storyline, the source material became significantly more militaristic, so the game cannot be faulted for that. A real Star Trek feeling comes primarily from the well-developed mini-game (the Duty Officers), while it is least pronounced in the outside missions.
This brings us to the individual game modes.
The Space Game
Star Trek Online has clear strengths in this game mode. After the first missions, every player takes command of their own ship, which can then be equipped, specialized, and controlled like the character in other role-playing games.
The ship designers put a lot of effort into their designs; almost every ship known from the series has received an in-game counterpart. The actual fights take place like in a classic MMORPG: Skills are unlocked and distributed through bridge officers, the weapons have a certain cooldown, and in space battles, everything is fired that can be fired.
There is even a classification of the ships into the classic trinity of Tank, Healer, and Damage Dealer. Destroyed enemy ships can be looted – these are familiar mechanics in a new and interesting variation.
Similar to a dungeon run in other games, players can search for a space scenario through a robust group search tool, and usually within a few minutes, one hears: “Full power to shields” or “Target the weapons!” Clearly the best part of the game.
The Outside Missions
The outside missions are just as you would imagine: A group of up to 4 crew members beams down somewhere, phasers drawn, the captain is controlled, and there is a lot of phaser blasting. Medical officers (the blue shirts) are the healers, technical officers (identified by their yellow shirts) take on tank functions, and the redshirts (who always die first in the series) are mainly responsible for taking down the enemies.
Unfortunately, the maps and tasks in the outside missions often seem somewhat lacking in detail, the controls are clunky, most of the action is based on relatively dull ranged combat, and only a few keys are needed for controls.
Especially because the outside missions visually resemble those of other well-known MMORPGs, there is little atmosphere here. Anyone used to the hectic pace of a typical round in Tera or Guild Wars 2 will not be jumping for joy at the sight of Star Trek Online’s outside missions.
More than that: Even offline games like the Bioware classic Star Wars: Knights of the Old Republic look significantly more agile than the outside missions in Star Trek Online.
The Duty Officer System
While in normal gameplay one only deals with their own bridge officers that they take along on outside missions and who stand in for various skills during ship battles, the Duty Officer System involves the entire ship’s crew. Although one shouldn’t expect too much here, it’s more of a text-based mini-game in the player’s imagination than a graphically detailed masterpiece.
Still, it surely appeals to the Star Trek fan and collector when they can send a personally selected security officer (a grumpy, defected Klingon deserter or even their own Borg drone freed from the Collective) on a mysterious mission involving participating in an illegal Bat’leth tournament.
This is an aspect of the game where Star Trek Online has an edge over many other games, yet it does not seem fully integrated into the main game.
How do you assemble your crew?
While the officers provide small advantages in combat and the rewards brought back from missions are important for large projects in-game guilds, I would have liked to see this innovative element of the game developed further.
It’s certainly atmospheric to unload one’s heavy captain’s heart to the bartender in the ship’s bar and be rewarded with a small skill bonus for the next hour – if the player’s imagination does 60% of the work.
The Overall Surroundings: Endgame and Free-to-play
Are you already scanning for Star Trek Online?
The good news upfront: Star Trek Online can be played quite well without spending a cent on it. Although you often miss out on the last 10% of firepower if you don’t want to grind for months, it is still playable. However, you need to be careful how you skill your character and ship. Re-specs cost the in-game premium currency for some reason in Star Trek Online.
In the endgame, Star Trek Online can become somewhat monotonous over the long term. There are factions that require reputation farming if you want to reach the top category of items. And the reputation farming involves the same handful of scenarios: it’s not particularly ideal or exciting. Those who join a guild (a fleet) get the opportunity to invest in large fleet projects, which unfortunately involves even more farming.
For Star Trek fans, a visit to STO is definitely worthwhile. For everyone else, a visit comes with reservations. Star Trek Online cannot fully keep up with the latest generation of MMORPGs, but some innovative approaches are certainly present and worth a trial run.
[/vc_tab][vc_tab title=”Pros and Cons” tab_id=”1388469760942-2-1″][vc_row_inner][vc_column_inner width=”1/2″][vc_column_text]
Pros
[intense_icon type=”thumbs-up” size=”1″ color=”#81d742″ /]A Star Trek feeling arises
[intense_icon type=”thumbs-up” size=”1″ color=”#81d742″ /]Extensive space features
[intense_icon type=”thumbs-up” size=”1″ color=”#81d742″ /]Detailed ships and characters
[intense_icon type=”thumbs-up” size=”1″ color=”#81d742″ /]Innovative and motivating mini-game
[intense_icon type=”thumbs-up” size=”1″ color=”#81d742″ /]Designing own missions with the Foundry
[intense_icon type=”cogs” size=”1″ color=”#000000″ /]This configuration is at least recommended:
Operating System: Windows XP SP2 / Windows Vista / Windows 7 (32 or 64-bit)
CPU: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 3800+
RAM: 1GB RAM
Hard Drive: 10GB of free hard drive space
Graphics card: NVIDIA GeForce 7950 / ATI Radeon X1800 / Intel HD Graphics
DirectX: Version 9.0c or higher
A year is once again coming to an end, and we want to take this opportunity to reflect back. The big MMO releases were probably absent this year, the calm before the storm, but still, a few titles emerged in 2013 that we will give credit to in this article.
2012 was a strong vintage, with several highlights such as Guild Wars 2, The Secret World, and Tera. These MMOs have likely caused headaches and declining player numbers in one online game or another. 2013 was supposed to be even bigger, especially since many were originally expecting long-awaited titles like WildStar, The Elder Scrolls Online, ArcheAge, or Blade&Soul this year. Surprise! These are most likely coming in 2014.
However, upon closer inspection, it must be said that two games seized the moment over the past nearly 365 days and managed to attract attention.
Final Fantasy XIV: A Realm Reborn – resurrected from the dead.
If we were to give out awards, then the prize for “The Biggest Surprise in 2013” would have been very fitting here. Who would have thought that the Final Fantasy MMO would return with such force, especially considering the big wound it left more than 2 years ago? Almost no one!
Some may still remember: Final Fantasy XIV is technically not a new game. Since it did not meet the expectations of the players and the developer, the creators decided to take the Final Fantasy MMORPG off the market to improve it from the ground up.
A very bold step – which game publisher has ever completely withdrawn a published game and shut down the servers for about a year? This radical decision to meticulously elevate the game under new management earned Square Enix a lot of respect.
The risk has definitely paid off, as FF XIV: ARR has been extremely successful since its rebirth. The influx caused the servers to glow for weeks, and there are still occasionally queues today. And this with over 60 servers. We reported shortly after the release, which took place at the end of August, about the success of the relaunch.
The special thing about this: Square Enix is relying on the Pay-to-Play model, which was actually considered obsolete before this success. Many players have realized that its advantages cannot be overlooked – even future AAA-MMOs will take this route. So it can be said that there has been a “resurrection” in two ways.
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But what actually makes Final Fantasy XIV: A Realm Reborn special, since the game is not exactly brimming with innovations? Quite simply: It relies on tried-and-true content, to which great attention is paid in every respect. Players do not necessarily always want innovations; it can often suffice to fill already appreciated content with a lot of attention to detail – instead of just “half” implementing it as has been the case with some games lately.
Anyone who has had enough of classic MMORPGs, which include a semi-turn-based combat system or the Holy Trinity, will probably not be happy here. For the others, they can look forward to an atmospheric world, an exceptionally good class and crafting system, spectacular dungeons, as well as an exciting story and housing. By the way, Update 2.1 was released two weeks ago, bringing many new features to Eorza.
Neverwinter – some like it, others don’t.
The Free-to-Play MMORPG Neverwinter opened its doors at the end of April and has been quite successful since then. The online role-playing game based on Dungeons&Dragons received good reviews in particular from the German press, despite some criticisms that were voiced here and there.
There were, among other things, the initially low variety in the endgame, the absence of the Ranger, various issues with exploits, monotonous PvP modes, and so on. However, all this is largely history now, as there is now more than enough to do, and the Ranger is finally available to players in choosing their class for a while now.
The guys and gals from Cryptic and Perfect World can look back on a successful year. Even though this game still divides the community, it must be acknowledged that many players enjoy it and that numerous allies await one in the world of Toril.
The action-packed combat system makes it immensely fun in the dark dungeons of Neverwinter and flows smoothly, and the Foundry, the quest editor, features player-created stories daily, while the modules, colloquially known as expansions, regularly bring community-requested content into the game.
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Neverwinter has definitely earned a place in the upper echelons and is worth a look, even if the long-term motivation sometimes still has a question mark and the areas, while very nicely designed, might be a bit too instanced for some. For a change or a little fun, it is at least sufficient, maybe even for more?
Conclusion on the best MMOs in 2013
Neverwinter and Final Fantasy are probably the big beneficiaries of a period where it couldn’t be quieter. Who knows how successful they would have become if the major competitors had made their market debut this year already. Nevertheless, it’s important to state that they are still highly recommended games that might have been overlooked in terms of competition.
Dragon’s Prophet unfortunately didn’t make it onto ‘Mein MMO’‘s list of the best online games in 2013. The free dragon MMO from Runewaker simply released too early, which is very unfortunate given that it has potential. Initially, it was similar for Neverwinter, but still on a completely different level.
Who knows, maybe it can still become a very good game, but currently, there are still too many areas that need improvement. One might be disappointed since Runes of Magic was once the surprise title par excellence and that, as is well known, comes from the same developer. Expectations were correspondingly high. So, for now, Dragon’s Prophet remains just a hidden gem for those who appreciate companion features and love dragons.
Another hidden gem: Defiance
Defiance faced a lot of criticism because the futuristic MMO-Shooter, which is tied to the namesake TV series, fell short of expectations.
We tried it about six months later and found, contrary to some other opinions, that Defiance is fun and that the connection to the series is quite successful.
There may be debates about long-term motivation, which might not really be present; however, a large section is now free to play and otherwise the unrestricted version is not very expensive at around 10€. For example, anyone looking for an alternative to Planetside 2 can have a good time here with a brief interlude!
This is an AI-powered translation. Some inaccuracies might exist.
So, as announced, here comes the Let’s Play for the new space combat PvP in Star Wars: The Old Republic. You might wonder that this time it was recorded without Groinkh, uh Björn. Dawid wanted to give it a try and ta-da – he presents his first Let’s Play, so please be considerate. The starting point was, by the way, the review of the successful addon ‘Galactic Starfighter’. In this space battle, I fight for the Republic and teach the apprentices from the Empire a lesson!
By the way, I am already a little surprised – it’s not that easy to speak into the void and still play reasonably well. I should have made more phone pranks as a kid with people who always have just the answering machine on 😀
In the 2nd episode, there will be fewer explanations, but more action!
Have fun.
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And once again, I warmly welcome you! I hope you have had a good Christmas and that some MMO titles were placed under the tree for you – or at least a voucher to get the desired title yourself.
For most, the direct post-Christmas period is the perfect time to stay up all night indulging in gaming passion, while some struggle to do anything else.
But what factors contribute to everything else becoming secondary and gaming taking the top spot on the priority list?
What reasons are there to roam through fantastic worlds until dawn and spend the next day in bed? That’s exactly what I want to talk about today!
To get the most important point out of the way: There isn’t just one main reason. Many factors come together and are expressed differently for each player, so here I present my personal views:
1. People
My biggest motivator is always my fellow players. In the worlds of World of Warcraft or SW:TOR, I have met so many nice people that my main aim is to continue doing things with these individuals and to actually do them.
If a guildmate wants to level with me until 5 AM – please, I’m in! But even when the last friend has gone to bed at that hour, my fellow players are still a reason, because if I want to have fun with them again tomorrow, it can’t be wrong to craft a potion or two or collect some armor, as I don’t want to be a hindrance!
2. The Story
I would never think of pausing a good movie and finishing it on another day; the same goes for me with books and video games.
I want to know how the story continues, I want to know why the princess has teamed up with the dark lord, and I want to know it, damn it, right now!
Stories can captivate in MMOs too!
If I had these questions in mind when going to bed, I could forget about sleeping anyway. Of course, this reason doesn’t apply to all MMOs, because especially at max level, exciting stories are rarely experienced anymore.
Far too often, you can only complete “daily missions” that unfortunately offer no exciting content. That’s exactly why it’s easier for me to shut down my PC prematurely when the “leveling phase” is already behind me.
3. The Character
Improving one’s character is motivating!
Only in third place is the continuous improvement of my character – which doesn’t mean that it’s unimportant to me! I am happy when my Cortyn finally breaks the 30,000 HP barrier or lands her first critical hit over 5,000 damage.
The slow accumulation of attribute points has surely cost me one exam or another where I could have performed better.
4. Success Experiences
I consider as success experiences everything that makes me happy somehow in the game. This category is actually a mix of the three previous ones, because what could be better than defeating a big end boss with my friends, who just happened to have the armor piece I need, and then being rewarded with a story sequence? Nothing.
Defeating bosses after thrilling battles for the first time is always nice…
It’s exactly these moments that make me love this hobby so much, when all previous criteria come together and I can’t find anything I dislike at that moment. And it’s precisely these moments that make me addicted to it.
It’s not just the cool item, it’s not just the level-up, and it’s not just my fellow players. The perfect mixture of all these forces me to keep playing and not let go of the keyboard. And I like that.
Do you see it differently? What keeps you glued to the monitor?
Let me know in the comments, and otherwise: Until next time when I write about the topic “Addiction or just a time-consuming hobby?”!
This is an AI-powered translation. Some inaccuracies might exist.
The next milestone in the history of World of Tanks has been reached: Now there are already over 75 million accounts filling the database of wargaming.net, further underscoring the popularity of the tactical MMO shooter.
However, this only indicates a certain degree of activity, as registered user accounts do not say much about actual activity – nowadays, almost every Free to Play title boasts such data, even if they do not come close to 75 million.
But here, the developer has a response ready and shows a more than considerable number: According to wargaming, up to 1 million players are playing simultaneously worldwide on all servers! The number of active players is likely much higher than the figure mentioned here. So, behind the data are more than just dead accounts.
Update 8.10 brings graphical improvements and more
In addition to this news, which is particularly pleasing for the operators, players have also been able to experience a little Christmas surprise just before the holidays.
With the update that comes with the version number 8.10, the visual quality of the tank MMO has been elevated to a higher level. You can best appreciate the graphical improvements in the following video, particularly highlighting the polished lighting effects:
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Yes, these are changes that enrich the game atmospherically – the eye eats too, after all 😉 Besides the development on the surface, starting with this extensive update, Japan, the “Land of the Rising Sun,” also plays a role on the battlefields. 13 Japanese tanks and a suitable tech tree make the Asians a serious alternative in vehicle selection.
Speaking of battlefield: Not only various tanks and a tech tree now represent Japan, but also a newly introduced terrain of 1,000,000 sqm that features a village amidst Japanese landscapes and, according to the creators, offers various tactical possibilities.
The map “Hidden Village” is located in Japan and promises tactically thrilling battles due to the uneven terrain.
Additionally, there are a few other minor changes, but these changes are among the most significant.
After a relatively short time, the survival simulation DayZ has already achieved its first successes. Currently, over 250,000 players have access to the post-apocalyptic MMO. Great sales numbers can be assumed, but there is even more to say.
Maruk Spanel on Twitter (CEO of Bohemia Interactive).
UPDATE (01/06/2014): The number keeps growing. Now there are already over 800,000!
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This is actually just an early access via Steam, which opened its doors a few days ago. On the gaming platform Steam, this is a relatively new form of service called Early Access, which is most comparable to crowdfunding (the parallels to Star Citizen or Minecraft are unmistakable). What does this concretely mean in this case?
Quite simply: For about €25 you are granted access to the alpha version, which is a fairly early version of the software that is far from being considered finished. The official release is therefore likely still a long way off.
In the so-called Early Access, participating players are now able to contribute to the ongoing development of the game. The funding naturally also benefits the developers, allowing them to gain further resources, which is beneficial for quality. The feedback from players is no less valuable, and a meaningful incorporation of critiques can immensely help in earning the goodwill of the target audience and meeting their interests in the final product.
What can you expect in this city?
However, only projects that attract significant interest can actually make use of this privilege. Due to the history of DayZ, this success was almost to be expected.
Meanwhile, project leader Dean Hall also addressed the question in the official forum about whether it was worth purchasing the game at this point.
The somewhat surprising yet honest answer is also a clever statement to prevent expectations from soaring to unmanageable heights at this early stage. It is made clear that this game is still at the beginning and programming errors are likely to be found at every corner. It is aimed at hardcore fans who want to be involved from the start.
I have already watched a few streams of DayZ on twitch.tv and had to notice that despite the inconsistencies, both streamers and viewers are having a lot of fun – even those who cannot be classified as hardcore fans. Maybe a bit too modest?
As we are likely to report on DayZ more frequently in the near future, perhaps we should clarify what kind of online game we are talking about here.
What is DayZ actually?
DayZ is a survival horror MMO that initially gained popularity as a modification of the game ArmA 2: Combined Operations and at times accommodated over a million players. This mod was developed under the leadership of Dean Hall, who originally processed his war experiences with this project.
Of course, Bohemia Interactive did not miss out on this success, and thus the creators of ArmA 2 engaged Dean Hall as project leader to release DayZ as an independent game in the future (in English: DayZ Standalone). Given the success figures, this step can already be considered a stroke of luck.
Enough now, let’s get to the point!
This (undead) person has also been infected by the virus.
…an unknown virus has almost wiped out the entire humanity and there are only a few survivors left. Apocalypse pure, with stinking zombies and crazy humans. In the midst of this catastrophe, your adventure begins in the post-Soviet state of Chernarus. Sounds almost like The Walking Dead.
An exciting game concept that obviously works.
In simple terms, the goal is to survive. As we know, in extreme situations, humans will use almost any means necessary. Therefore, it seems only fitting to beat up other players in the hope of obtaining glorious canned food or a handy axe. Yum, yum. Who wants to starve, anyway? Those who die in DayZ lose everything and have to start from scratch! However, food can not only be obtained from people but also by hunting animals. Everyone to their liking 😉
Died? You get to start over.
It’s safer in teams.
In an open and persistent world, you search the areas for scarce goods, prove yourself against zombies, but also against humans who may not always want to join forces with you (these are real people, after all). This alone will create quite a few surprising moments.
What do you think about it? Do you find the whole ‘spectacle’ just as fascinating?
Two years old, the MMORPG “Star Wars: The Old Republic” has already undergone a lot of changes in its short lifespan. The new expansion, “Galactic Starfighter”, was released about 2 weeks ago, and this gives us the opportunity to reassess the game to provide guidance for those still undecided.
The Entrance and Conversations
At the heart of the game’s events is the beginning conflict between the Republic (Jedi) and the Empire (Sith)—but several thousand years before the known films.
The two mentioned factions are available, each with 4 classes that split into 2 additional classes after Level 10. Whether lightsaber-wielders, Force lightning users, or gunslingers with blaster pistols, the selection is vast, and the classes follow the principle of the holy trinity (Tank, Healer, Damage Dealer).
Flirting or focusing on the mission?
Immediately after the first login, the game shows its strengths: Each class has its own main story that is fully voiced (just like every side quest!). Each task begins with a conversation during which players can provide multiple responses that can occasionally change the course of the mission.
Do I want to kill the insurgents outright, or should I destroy their weapons cache to force them to surrender? These conversations are especially entertaining when conducted with a group, as all group members can select which response they wish to give. A random decision then determines which player speaks the corresponding line—making each player class a bit different.
I couldn’t help but grin several times when my Cortyn executed a quest giver with a lightsaber despite the rest of the group wanting to spare him.
These dialogues are always pleasant to listen to and watch; some planet quest lines culminate in a spectacular fireworks display where entire factory buildings explode. Planet quest lines? Correct. The adventures take place on over a dozen different worlds, from Nar Shaddaa to Alderaan—of course, before a certain Death Star was fired.
Mit einem gezähmten Tauntaun auf Alderaan
Auf Tatooine ist es heiß…
Auf Illum hingegen ziemlich kalt.
Nar Shadda: Viel Spaß mit den Hutten!
Quests and Companions
While the many conversations help players better identify with their character and provide a refreshing RPG experience, the overall quest design is the flip side of the coin.
The great briefings cannot hide the fact that most missions are stupid standard fare like “Collect 25 of these!” or “Kill 20 of those!” Real innovations are hard to find here. About every second quest features so-called “bonus objectives” that can be completed for additional experience points, which usually get accomplished by themselves anyway—but these too are rather uncreative.
Romantic relationship between master and companion? Find out…
But even when you have no friends at hand, you are never truly alone. A virtual companion can be summoned upon request. Each class has different companions that are slowly unlocked throughout the main missions, each with different abilities.
If I play as a damage dealer, I can summon my healing droid. If I am a healer, I send the tanking behemoth “Khem Val” into the front line. This system allows players to successfully reach the maximum level with any specific build. Want to play from Level 1 to 55 as a healer but don’t want to be slowed down? Here it is possible.
Crafting, PvP, and Space Missions
Your companions handle the crafting for you.
The crafting system in SW:TOR works a little differently than what one is used to from other MMOs. Here there are gathering and crafting professions, but the work is almost never done by the character themselves, but rather by their companions.
Companions can be sent on gathering missions or craft items that can then be broken down—only by doing so does one learn more powerful variants of this equipment. However, the professions are not really relevant, as players who primarily level through quests already have suitable gear.
In the PvP area, a lot has changed since launch; the number of available PvP battlegrounds has increased from 3 to 7, and the gap between gear has been narrowed. When entering PvP as a fresh Level 55 character, stats are automatically adjusted so that you only lag slightly behind the best gear. We also reported a while ago about our experiences in the new war zone arenas; more on that here.
Battles between players are fun in SW:TOR!
But even at low levels, you can already participate in the battles, as attributes are increased and maxed out—not talent points or abilities. Each battle rewards credits, experience points, and victory tokens that can be exchanged for gear—solid, as one has come to expect from the MMO market.
Early in the game, players gain access to space missions. These are a sort of mini-game where you pilot your own spaceship through predetermined routes in “tunnel levels” and eliminate various enemies before time runs out. Unfortunately, this becomes monotonous rather quickly, but the first few rounds are indeed fun and provide experience points that ease advancement to the maximum level. However, it is nothing more than a mini-game.
Eldergame
So what do you do once you finish the class missions and reach Level 55? A point of criticism at launch was the lack of endgame content, but that is largely history now.
Numerous Flashpoints (group dungeons) and a handful of Operations (raids) with varying difficulty levels await hero groups of between 4 and 16 players to take on.
SW:TOR offers exciting operations with unique bosses. Here is the final boss from Horror from the Depths.
Additionally, there is PvP, several daily quest areas like the recently released planet Oricon, and an extensive achievement system.
During their adventures, players collect experience points for their “Legacy”. As their Legacy level increases, any secondary characters can receive interesting bonuses—such as more experience points in PvP and PvE, or a teleport to the home planet. And if that’s not enough, players can try their hand at role-playing. In any case, entertainment is guaranteed for many days.
Galactic Starfighter
Options! So many options!
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The new expansion is currently only available for subscribers, but in the coming weeks, all others will also get to enjoy this new PvP variant, though this label does not do justice to the mode.
BioWare has managed to create a game within a game, so complex are the possibilities. You can choose between three different ship classes: the fast scout, the bomb-laden fighter, or the sluggish sniper ship.
For each of these categories, there are several ships that differ in possible equipment and flying behavior. But while we’re on the subject of customization: For each individual ship, you can swap out and replace each component.
Even with the first version, the ships can be varied and improved!
Do you want a quad blaster instead of a laser salvo? No problem! A reflective shield instead of a quick charge shield? Feasible! As if that weren’t enough, each component also has a small talent tree, where you can customize the properties even further as you wish.
However, the same goes for the ship’s crew! You must also assemble the crew, and depending on who is on your ship, you benefit from additional passive bonuses in battle—or in the case of co-pilots, even a new ability.
Admittedly, the menu with all its settings is extensive and can seem overwhelming at first glance, but investing a few minutes reveals just how organized it is. Such many customization options could hardly be presented more tidily.
The Controls
The introduction to this game mode is the only major downside. While there is a tutorial, you are overwhelmed with so much information that it is difficult to process.
In the end, you sign up for your first space battle and are thrown into the deep end. More than once, I wanted to bite my keyboard or hurl expletives at my monitor.
In the first three matches, you continually fly into various asteroids, touch satellites, and wonder why you aren’t hitting anything or how enemies are executing all these amazing maneuvers.
But now onto the actual controls:
You accelerate and turn the ship using the standard WASD controls, with the precise flight direction being determined by the mouse. You also need to target enemies with the mouse—like in a shooter; the crosshairs must be moved directly over the opponent, but there’s more to it: Instead of directly targeting, our onboard computer calculates a point to aim for in order to hit the enemy if they maintain their current flight path.
Our blaster shots take time and are not magically on the enemy pilot’s hull. Similarly, missiles work this way: You hold down the right mouse button and keep the enemy in view until targeting is completed—but since the enemy receives an acoustic signal for targeting, they will do everything they can to evade your line of sight.
Target locked, ready to fire, and missed – the opponent evaded with a dodging maneuver!
The number keys 1-4 activate different abilities that we previously determined through our crew and components. We use the space bar to ignite our thrusters for quick movement from one skirmish to another—or to escape from a missile.
But beware!
Both blaster energy and thrust energy are limited and recharge slowly; blind firing and perpetual speeding will be punished; enemies are all too ready to pounce on immobile and unarmed victims.
Speaking of energy: Using keys F1 to F4 allows you to redistribute the ship’s energy to different areas, so you can supply blasters, shields, and thrusters with additional power, which weakens the other two systems. A skilled shooter switches the energy supply every few seconds to effectively utilize both defense and offense.
Currency and Rewards
For each space battle won, you receive ship requisitions, typically between 300 and 1500 per match. You also receive a tenth of that as fleet requisition.
With both currencies, you can purchase and unlock different items: Ship requisition is used to upgrade existing components (the small “talent trees”) or exchange for new components. This currency is specifically tied to a ship, meaning if I play with the “FT-8 Star Guard”, I can only upgrade that one.
The fleet requisition is significantly harder to obtain and is used for purchases that benefit your entire fleet. With it, you unlock new ships or new crew members; alternatively, you can also use it as ship requisition for any ship.
After a week, I had successfully upgraded my first ship completely—not counting alternative armaments. The costs for upgrades feel fair and never seem unreachable.
This is not only extremely motivating, but also quickly creates addictive potential. Just one more upgrade for this blaster, and then I’ll go to bed. That happened more than once.
Balancing and Learning Curve
The folks at BioWare have managed to design the various upgrades in such a way that each one is worthwhile, but you never have an unfair advantage. With skill, you can defeat even the best-equipped ship.
Galactic Starfighter: Practice Makes Perfect!
However, it takes some tough hours to reach that level, during which you often see your own ship explode. If you can get through this tough phase and learn from each mistake, you’ll quickly become a master pilot, faster than HK-51 can say, “You don’t need to show off, Mistress.”
Also pleasing: The ships that can only be purchased through the cartel market do not offer an advantage; they only differ visually. There can be no talk of “Pay2Win” here.
Scope
Although currently only one game mode and two maps are available, the expansion already offers fun for several weeks. The countless unlockable upgrades and the urge to try out new combinations of primary weapons, missiles, and engines keep one glued to the PC for nights.
It is to be hoped that the developers keep their promise and expand Galactic Starfighter with additional maps and game modes, as it certainly has the potential to be a driving force for the game. Until that time, we’ll just protect satellites from the evil republicans.
What role will you play in the Star Wars universe?
Star Wars: The Old Republic has improved in many areas over the past 2 years and now boasts a great space combat expansion as well. Whether you’ll like the overall package can be tested for free at any time. It’s worth it!
Cortyn: SWTOR makes a good impression even after two years thanks to the revisions, although the graphics now seem quite outdated and struggle to compete with newer representatives of the genre.
Especially players looking for an exciting story can enjoy the game for free—grab some friends and dive into the adventure! Those wanting to experience the endgame content, such as PvP areas, operations, and the new space battles, should consider a subscription.
The latest mode is worth giving the game a second chance; other developers would likely have turned it into a new full-price title.
Dawid: I can only agree with Cortyn here. To be honest, I didn’t expect “Star Wars: The Old Republic” to make such a remarkable comeback after the harsh setbacks in its early phase. Developer Bioware took the hard road and has instead of adding uninspired content on the back burner over the last 2 years, improved the game all around. Kudos!
For interested players, the new entry is definitely worthwhile, but I would even say that former players should check it out again. A lot has changed. What still bothers me is that the worlds are still too sterile for my taste and some dynamic events would not have gone amiss in this regard. Otherwise, it’s a great gaming experience in the far-off galaxy of Star Wars.
Rating Box
Graphics: Cool character designs, somewhat muddy textures. Coming of age. – 73 %
Story: Exciting stories for all classes, good staging, unexpected twists. – 95 %
Longevity: PvP ranks, operations, space battles, achievements. There’s always something to do! – 85 %
Social Component: Guilds and group missions invite to play together, but main missions can also be completed solo. – 85 %
Galactic Starfighter: Complex and fun, with a deduction only for the difficult introduction. – 90 %
[/vc_column_text][/vc_tab][vc_tab title=”Free-2-Play or Subscription?” tab_id=”1418427036-2-13″][vc_column_text]SW:TOR is free, but frugal players must deal with some restrictions: Free players earn less experience points and can only play a limited number of PvP areas and Flashpoints per week, have only 2 character slots, and each avatar can learn only one crafting profession instead of three, and your credit cap is strictly limited. If you just want to experience the rewarding character story, that is more than sufficient.
Subscribers, of course, have none of these restrictions and enjoy full access to all activities.
But beware: If you were previously a subscriber or purchased something in the cartel market (real money shop), you are permanently “preferred status players,” and many restrictions are eased.
More experience points and an increased number of characters are just two of the many advantages. A complete overview can be found here: http://www.swtor.com/de/free/features[/vc_column_text][/vc_tab][/vc_tabs][/vc_column][/vc_row]
This is an AI-powered translation. Some inaccuracies might exist.
After categorizing the ladies and putting them in boxes last time, today the men can expect the same fate. As with the last time, this should not be read with exaggerated seriousness, but rather with a wink.
The Blind One
He has been in the guild for quite a while, but he doesn’t really enrich it. However, one cannot complain about too little activity, as he is the one who writes in the guild channel. He constantly asks questions about the game, the answers to which could have been found in the manual or the tutorial.
“Where can I reskill?” “How do I learn a profession?” “Where are mounts?” “Can I change my class again?”
I’m sure each of you knows such a gentleman. Fortunately, most guild leaders put such individuals in their place fairly quickly – much to the relief of all involved.
The Dyslexic
eh how do I understand the question you can help me???
Everyone has probably had to read sentences like this in an online game and often one can only guess with a lot of imagination what the author’s true intention could have been. However, if you confront him with his poor writing style, you often receive a response that basically says: I am dyslexic, do not discriminate against me.
It’s difficult to prove if that’s really true, but with the sheer number of people who seemingly suffer from this condition, the suspicion arises that they have all coordinated and chosen my server.
The Leet-HaXX0r
These unfriendly gentlemen can always be recognized by the names they have chosen for their avatars. Usually, the intention is to make the character sound as “cool” and “dangerous” as possible, but in the end, they only make fools of themselves and erect their own “intelligence barrier” that other players cannot cross.
Parade examples would be names like
“xXShadowDeathXx”,
“HuNtErKiLLeR” or
“TheLordofEvil”.
They are convinced that they – and only they – know about their class, and if someone is better, then that person has obviously only been lucky or has “no life”.
The Uncreative
His player character is named “Hans” and his companion animal is either “Frederick” or simply “Bear”. When it comes to developing new tactics for boss fights, one certainly cannot count on this man, as all his creative skills have already been invested in creating his avatar, who, unlike his real appearance, has no beard. But that is the only difference.
The Hardcore Gamer
A little too ambitious?
He would be such a good fellow if he didn’t take the game a tad too seriously. He shows up on time for every raid, is perfectly equipped, has buffs ready for everyone, and of course, he has already read all the boss tactics, if he hasn’t even devised them himself.
Unfortunately, his “humor detector” is completely broken. This means that he only understands jokes in TeamSpeak when you explain them three times, and any ironic remark is taken literally. It’s best to remain silent around this man; then you will have a very successful evening – but not a funny one.
The Hedonist
The game is primarily meant to be fun, especially for him. As long as he gets his kicks, everyone else can be left behind. Have you heard about that annoying bug where players can’t complete a quest for hours if they position themselves in a certain spot? He uses it. Do you know those annoying guys who besiege the graveyard in battlefields and murder every newly resurrected player? That’s him.
The Shiny Materialist
Our friend Groinkh is excited about the new WoW shop: He’s into flashy mounts and extravagant clothes!
No sooner has a new mount been released in the item shop for 20 euros than he has already purchased it. One might assume that this item would then be used when the player wants to ride somewhere, but wrong thought! His only pleasure seems to be sitting all day in the middle of the capital on his latest investment, but of course, in a way that everyone can see.
He loves the attention when players stop briefly to look at him. Nasty tongues would now claim that this is the virtual equivalent of a big car, with which one also wants to compensate for a certain body part…
The Forum Kid
This young man pays the subscription fees of his MMORPG just to continue expressing his opinion in the various forums. Essentially, everyone already knows it, but he doesn’t grow tired of emphasizing that this online game gets worse with every patch and expansion, and threatens to cancel his subscription every time his favorite feature isn’t met.
Furthermore, of course, [any class he does not play] is significantly stronger and totally unbalanced, while [the class he plays] needs to be buffed urgently, and only his talent allows him to fulfill the role assigned to him by the game.
The Role-Playing Fanatic
A role-player at all times.
I love role play and role players. I really do. But this guy just doesn’t get it. Whether it’s an instance group, raid, or PvP area, the role play is lived out, completely regardless of whether anyone participates in it or it fits the situation. In the heat of battle, he will only cast a healing spell once he has recited the formula “May the light grant me the strength to heal you from these fatal wounds and to fill you again with the gift of hope, so that we can proceed against all evil and villainous adversaries!”
I hope you enjoyed this little list and perhaps recognized one or the other acquaintance in it. Did I forget a category or would you like to add something yourself? Let me know in the comments, as well as your general opinion about this post!
My MMO is a bit political today. Our not entirely serious SW:TOR video aims to educate about the NSA’s activities in online games. You can find the relevant article here on My MMO. We would appreciate likes, shares, and comments! Stay alert! Big Brother is watching us! 🙁
http://youtu.be/AwaH236g-bc
This is an AI-powered translation. Some inaccuracies might exist.
Worldwide, Tamriel will open its gates on the significant Friday, 4th April ’14, allowing us brave adventurers to finally explore the continent of The Elder Scrolls Online. However, this deadline only applies to PC and Mac online players; console friends on PS4 and Xbox One will have to wait two more months. Only the release month June has been disclosed.
The long-awaited news has been sweetened with some information from the Game Director Matt Firor himself. He thanks the community, which has significantly contributed to the development of the game. At every event where The Elder Scrolls Online and the team were presented, they were eagerly awaited by both old and new fans. In the months to come, beta invitations are expected to increase significantly, and Firor hopes to allow all who have expressed interest in the beta to enter the game early. Especially for the stress tests, many more gamers will get the chance to make their own impression of the game beforehand.
As the demand for The Elder Scrolls Online is exceptionally high, the Game Director anticipates a major challenge for online support as well. The top goal is:
“a smooth, stable start for every single [player].”
In conclusion, the TESO team presents us with the brand new trailer, which we at Mein MMO certainly didn’t want to withhold from you. More to see from the center of Tamriel, the PvP area Cyrodiil.
Have fun with it, and maybe we’ll see each other in the beta soon! 😀
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By snooping NSA orcs, elves, and dwarves – no one can be trusted!
No one should be surprised by the latest news in the NSA scandal, especially not us internet-savvy gamers, but for the sake of completeness, we didn’t want to withhold the article from you.
As it was recently revealed, real NSA agents are allowed to play online games such as World of Warcraft during working hours. Furthermore, the American intelligence agency allegedly even attempted to recruit rogue Alliance and Horde soldiers for their purposes. Two ultra-secret special units of SI:7 and the Kor’kron, who are covertly investigating for the “Noob Source of America”, are spying on terrorist-minded goblin engineers and their supposedly bomb-buying guild members.
Pointless surveillance without raid experience
This top-secret operation, which a minimally suppressed British daily newspaper recently rat out, has not been able to show any successes so far. For example, the level-0815 heroes failed to prevent the massacre at Theramore last year. Even today, World of Warcraft mourns the fallen citizens and must deal with the most wanted criminal Garrosh Hellscream and his terrorist network, because the Noob Source of America simply messes up every raid with their poor information.
That we brave heroes of the Alliance and Horde are victims of this spying is one annoying side of the “Never Story Anding”, but the fact that the guys and gals from the NSA can’t even play properly is just too much…or something like that!
A (lonely) undercover orc investigator of the Noop Source of America.
Small controlled conclusion
The fact is: If you noobs want to snoop, then you should at least recruit MMO (S) experts like Groinkh, who know the terrorist goblin underground scene and how to enjoy some bomb fun while gaming online. So for a horrendous monthly subscription, every conceivable beta key, and plenty of soda and chips, we’d be in with Mein MMO! 😀
And to support this coded subliminal NSA application with hard facts, you’ll find the link to the boring real-life article from heise.de. And if you’re from the NSA, please take a look at our application video that we made especially for you. Oh, and while you’re at it, we could still use a few more “likes, shares, comments, and whatever else works”! You could make that happen, right?!? 😉
DEFiance: The MMO Third-Person Shooter Learn more about the successful combination of TV series and online game. Dive into the (possible) world of tomorrow. A Earth, where it once again comes down to: Survival! And if you liked our little introduction, feel free to like, share, comment and do whatever else you can! 🙂
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A successful connection between the TV series and online game?
Defiance is twofold; on one hand, it is a successful American science fiction series, and on the other, it is an online game of the same name that presents itself as a Massive Multiplayer Third-Person Shooter (MMOTPS). The twist is that both are interconnected. This means that anyone who wants to experience the full extent of the science fiction story must engage with both. It’s not new that video games and films or TV series can be found together; usually, one is a spinoff or at least inspired by the other. However, in this case, both media interact with each other and, if the desired effect works, this indeed presents a certain added value. Moreover, the TV series is supposed to influence the game, and the players, in turn, influence the storyline of the series. Whether the concept works is something we want to test for you while also presenting the online game itself.
What can be stated in any case is that both the TV series and the related game can be consumed independently of each other. This works smoothly for the series, which, although not the ultimate in presentation, has a definitely interesting story to tell and offers entertaining episodes. The game also works largely without the series being known. However, for those who want to dive fully into the world of Defiance and wish for more identification with their Archenjäger, the series is highly recommended.
The scenario
The whole thing takes place in a near future Earth. Through an interstellar war between various alien races and humanity, our planet has been massively altered (keyword: terraforming). Both the environment itself, partly due to military conflicts, as well as the flora and fauna have changed significantly. Human civilization, as we know it, no longer exists, and the scenario presented to the consumer (game/TV series) resembles an interesting mix of apocalyptic scenario, science fiction, and western, spiced with a bit of mystery, politics, and an almost overwhelming enemy in the background.
The TV series is told from the perspective of the inhabitants of Defiance, a city that continually fights for its survival, independent of other factions. As is usual in series, there are numerous main characters, foremost among them the former Archenjäger and now the city’s law enforcer Joshua Nolan and his adoptive daughter Irisa Nyiara. In the accompanying pilot film, both stumble into the multifaceted community of Defiance and promptly save it from certain doom. However, they give up their own “golden” future and remain in the city.
In the game, the character encounters the two protagonists right at the beginning. However, due to the crash of the spaceship the player is on, the paths immediately diverge again. The player takes on the role of an Archenjäger, which will be explained in more detail later. This character works as a freelancer for a man named Karl von Bach, the CEO of Von Bach Industries, who is looking for rare Archentech, i.e., alien technology. As a result of the crash, the trail to von Bach is initially lost, and the first major challenge for our young Archenjäger is to find his footing in the (new) world and locate his employer. This is an interesting starting situation that remains thrilling in the course of the game and is sweetened by numerous side missions.
What is an Archenjäger?
In short, an Archenjäger is a specialist in the recovery and salvage of valuable alien technology or alien minerals in hostile environments.
Due to the destruction of the so-called planet arches, which originally belonged to the Votaner people, countless debris from the massive ships orbit the Earth. These harbor coveted minerals and technologies that become sought-after goods upon crashing on our planet. Such crashes, which occur regularly in the game and promise lucrative loot, are called Archenfälle. The actual goal of most Archenjäger is to earn as much money as possible to move to the ominous Antarctica. It is said to be paradise-like there, and a calm, pleasant evening of life is supposedly guaranteed.
A bag full of weapons, shields, grenades, and nanotechnology!
But before you can dream of that, you will have to fight through the Badlands, the borderland, and complete one deadly mission after another. You will be aided by an arsenal of weapons and the extremely useful EGO implant, which we probably owe to Mr. von Bach. This is an alien nanotechnology that has merged with the Archenjäger, granting him extraordinary abilities. In terms of gameplay, this allows you to customize your character. You gain experience by defeating enemies and completing tasks, and you level up your EGO level. Once you have accumulated enough experience, you can acquire a new upgrade. By the way, against a certain amount of Scrips (the currency in Defiance), you can change your skills at any time. Moreover, not only can the EGO implant be upgraded, but also the different types of weapons can be improved over time. Besides modifications you can attach to weapons, simply using a weapon steadily enhances your proficiency with it.
Topic: Classes in Defiance?
Classes don’t really exist. At the beginning of the game, you can start your Archenjäger as a Veteran, Survivor, Outlaw, or Machinist. Effects: Differences in the clothing you receive at the start, as well as in the second weapon. Otherwise, this supposed class choice doesn’t play a significant role. In the game, you can grab any weapon, choose any kind of skill set, and specialize however you like.
And how do I earn my Scrips?
To generally progress and also earn a ton of cash, you can pursue various paths. Following the main story would be one option; there are numerous side quests, repeatable challenges, of course the Archenfälle, which can yield particularly nice rewards, and much more.
Multigaming is emphasized!
However, it is not a must. Even alone, you can manage quite well. Nevertheless, Defiance, as one might expect from an MMO, thrives on making common cause with other games. You can roam in teams or simply help other Archenjäger with their work; normally, something will always come off for you.
Example: If you reach a point where you need to exterminate heaps of Hellbugs, and two other players have already finished with 2 out of 4 nests, then that status counts for you as well, and you can directly assist them in completing the task.
Group gaming without much fuss. If that isn’t enough for you, proper teams can certainly be formed to tackle larger challenges more effectively.
Small conclusion:
So, up until here, this brief overview should suffice. We will continue to follow up and report directly from the Defiance front. From my perspective, the game, particularly in the atmosphere-enhancing combination with the TV series, is truly successful. There are areas that could still be refined, but overall, Defiance is genuinely enjoyable and a must for all those who appreciate Planetside 2 but find it lacking in content.
http://youtu.be/4kPeaqmklwQ
Bonus: Below you will find our comprehensive introduction to the game, where we briefly introduce you to getting started in Defiance. If you want to hear and possibly see more about Defiance or have any direct questions about the game, just write directly in the comments! Did you enjoy the post? Then feel free to like, share, comment, and do all that good stuff! 😀
This is an AI-powered translation. Some inaccuracies might exist.
Today’s topic: Prejudices against online role players.
I’m sure each of you has faced a similar situation in your youth: You are firmly scheduled for a raid group, have gathered necessary elixirs and buffs, and then you get a call from your real-life clique asking if you want to go to this or that party. It’s difficult to explain to these people briefly and clearly why you don’t have time, because you quickly receive the following response:
So you want to sit alone in front of the computer and play instead of doing something with us.
When this happens two or three times, rumors quickly spread in your circle of friends – especially during school years this happens often. Before you know it, you already have labels on your forehead like “computer nerd”, “lonely”, or even “antisocial”.
While the first term has evolved from an insult to a kind of recognition, the last two are quite hurtful. Most people who have not had any contact with online role-playing games know nothing about the subject at all.
It is true that we sit physically alone in front of the computer, but we are only rarely lonely while doing so. Almost always we are on our way in a group or with our guild and for longer sessions, we also communicate via TeamSpeak or Skype. “Lonely” is not something that can be attributed to a person, because whether I am lonely or not is decided by exactly one person – and that is myself.
I get inwardly angry when someone calls me “antisocial” because of my passion for online role-playing games, because these people obviously have not thought about the term they used for two reasons.
First: I play with people. Just because I am not physically with other people does not mean the act is any less social. I would never think to label one of my good friends as “antisocial” because she spends hours on the phone instead of meeting someone.
Second: The following may not be immediately obvious, but think about it. A rejection is social. A discussion is social and even ignoring another person is a social act because it takes place between people. Of course, this is one of my very personal definitions, but I firmly believe that a person can never be “antisocial” as long as they are part of a society – and that is not possible differently on Earth.
What do you think? What prejudices and accusations have you faced in your life because of your passion for computers? Let me know in the comments and give me suggestions for a new topic!
This is an AI-powered translation. Some inaccuracies might exist.
Just a few days ago, we reported on the upcoming update, which will be released on December 17 and will be presented in more detail in an upcoming livestream. Now, an impressive trailer has also been released, summarizing the main features of Patch 2.1 in 10 minutes.
The MMORPG Final Fantasy XIV is still a hot topic, worth mentioning especially because it is based on the Pay to Play model and surprisingly has been very successful with it.
Considering the last few years, in which this business model has proven to be outdated and unprofitable for game developers, it is quite surprising. Whether Tera or Star Wars: The Old Republic—many high-quality titles had to quickly switch to the Free to Play model.
Players have probably realized that the P2P model also has its advantages or FF XIV is doing something really right. The rather unpopular queues are still prevalent approximately 3 months after release, which is remarkable given 60 servers. One thing is clear: hardly anyone expected that the online role-playing game would be so successful!
However, it is not yet the end of the day; who knows what it will look like in a year. We will keep track of it. Recently, there has been some criticism (too little endgame, among other things), nothing groundbreaking for an MMORPG, but still worth mentioning. Perhaps the first sign that the population is decreasing?
The Wolf Cave is the first player versus player content ever in the history of Final Fantasy!
Update 2.1 “Eorzea’s Awakening” Overview
To counter this, the patch is being released, which, upon closer inspection, turns out to be very extensive. It has to be, in order to keep players engaged. Here, we summarize for you the most important contents of this patch:
The story or the main scenario will continue under the title “Eorzea’s Awakening”.
The “Wolf Cave”, a PvP arena, introduces the first player versus player content.
The Crystal Tower: A new raid designed for 24 players that changes from time to time.
Revised dungeons (Extreme primal fights, hard modes with new mechanics, etc.).
5 completely new challenging dungeons for the endgame.
With the accommodations, players can soon have their own home.
Change the appearance of your character? No problem with the cosmetician.
Solo content
This is an AI-powered translation. Some inaccuracies might exist.
Acute warning in Star Wars: The Old Republic: Reports indicate that epic battles are occurring in space right now. Both at a shipyard occupied by the Empire and still unidentified, situated in the middle of an asteroid field, and at the mesa, it’s getting hotter than ever!
In other words: Onward subscribers, the hatches for the early access to the new PvP spaceship addon “Galactic Starfighter” are finally open! For several hours now, it has been possible to sit in the cockpit and participate in the 12vs12 player-versus-player battles in space.
We had to wait since the announcement for 2 months, but as time flies, it moves forward with giant steps. Sometimes we get annoyed about it. Not today :). I don’t know what you’re up to tonight, but I’m about to hop into my rusty spaceship, fly a round in the distant galaxy, and let myself, as one might expect, be shot down thoroughly.
As a result, some new information came in that I don’t want to withhold from you. In a recently published post, a developer from Bioware went into detail about the functions of the crew members that will hunt alongside you and assist in various areas of space combat.
Sounds all interesting, but I’m a bit sad that I can’t fly with R2-D2 🙁 Well, the Old Republic is said to be 3000 years back and at that time, the exceedingly likable robot hadn’t yet been created. It’s a pity, otherwise Luke Skywalker would have been minus one droid. No digressions dear author. Okay.
What do the crew members bring?
Basically, it can be said that the members exercise 2 important functions. On one hand, they enrich you with four selectable combat styles (Offensive, Defensive, Tactics, and Technology).
Depending on the respective companion, it is possible for you to choose one of them. These preparations are made before the actual event – here you need to think about who you want to take along. Besides the companions you already know, you can later unlock additional ones that do not belong to the original crew.
What does choosing the crew actually bring me? To be precise, 2 passive bonuses that increase values, according to the style, in attributes like weapon precision or evasion.
Last but not least, there’s also the point “Co-pilot”, which brings you not just 2 passive, but also an active ability. Depending on the chosen crew member, this can mean that in certain situations your ship, for example, gets repaired or your targeting causes a debuff on the opponent.
But what would a co-pilot be if he couldn’t talk to you or cheer on your heroic deeds. Exactly, a boring co-pilot lacking any competence. Fortunately, they also comment on the course of battle now and then.
The Mein MMO conclusion on the addon Galactic Starfighter, including Let’s Play!
We will be looking at the new expansion for a few days now and naturally, we will report on our experiences. Is it really as promising as the trailers and articles suggest? There will be answers to this, not only in black and white but also with the help of an annotated video! To avoid completely embarrassing myself, I’m already practicing a bit. See you soon!
To make it clear once again: Only active subscribers currently have access to space battles! Other players will have to wait a little longer.
What do you think of this expansion? Does it meet your expectations, or are you planning to start the game now because of it? By the way, you don’t even have to wait until the end level because there are no level restrictions in Galactic Starfighter!
This is an AI-powered translation. Some inaccuracies might exist.
The Specialist, a Jack of All Trades or the Ultimate Allrounder?
The release date of The Elder Scrolls Online (short TESO) is not yet known, but it is inevitably getting closer, that much is certain. In recent months, there have been various insights into character development in the NextGen-MMORPG. Now the creators present a video summarizing the most important aspects. Aside from the fact that you shouldn’t miss the nearly five minutes, we’ll quickly summarize the main points at a glance.
The Typically Open Character Development
All previously released “Elder Scrolls” games have been characterized by open character development. This means that the typical class binding, as we know it from other games like World of Warcraft or Star Wars: The Old Republic, never existed in The Elder Scrolls and will not be rigidly present in the online game either. Instead, you will be able to develop (largely) individually, according to the game series. You can specialize in one thing or become a “jack of all trades”, a multitasker where anything must be expected. AND, and that is also typical for the legendary game series, in principle you should even master everything in the end. Just like perfectionists could for example in Skyrim.
Points for Skills – Here’s How You Get Them!
Killing enemies provides experience, so far so clear. When you level up, you get skill points, okay, that’s also clear. But you also earn these points not only for leveling up to a higher level, but also when using the so-called Sky Shards. These can be found throughout Tamriel, but will probably not always be easy to locate. Additionally, you can obtain points for your skills by completing certain quests associated with your main storyline.
The Level Up – Attributes and Skills
Once you have reached a new level, you receive one point for your attributes and one point for your skills.
As in Skyrim, there are three attributes – Health, Magicka, and Stamina. Health increases your vitality as usual. Magicka is consumed through the use of magic. Stamina allows you to sprint longer, for example, and is needed for certain weapon skills. You decide how your character develops further. More vitality to withstand more damage? A super genius wizard overflowing with Magicka? Or a specialist in physical damage? What will it be? Maybe a bit of everything? We will see.
With skill points, you can learn new skills or spells. These, in turn, belong to certain skill lines that are thematically grouped. If you frequently use a specific spell, you gain access to stronger abilities in the respective line.
The Development of Skills
If you have gained enough experience with a skill, you get the opportunity to change it and further individualize your use of it.
Example: A Templar could change the skill “Hasty Ceremony”, which heals a nearby allied player, so that he heals three allied players or that he restores part of his own Magicka upon use.
The Ultimate Skill
Each skill line ends with an ultimate skill, which is considered one of the most powerful forces in the game. These skills consume neither Magicka nor Stamina. Instead, you must earn the right to use the ultimate power. How exactly will still have to be shown. Once triggered, they are said to have devastating impacts on a battlefield. We are excited. 🙂
Passive Skills
In addition to the previously presented skills, which are referred to as Active, there are also Passive skills that work permanently in the background. Examples include: dealing more fire damage permanently or being able to turn enemies into a pile of ashes.
Two Decisions That Will Influence Everything Else
Overall, character development seems to follow the typical open principle of The Elder Scrolls. However, during character creation, you will have to make two decisions that will significantly influence your progress: your race and your class.
The choice of race brings both visual aspects and additional skills.
Each class will give you three unique skill lines, which, of course, are thematically adjusted to the respective class but leave you open as to what role you want to take in the game.
Both decisions are supposed to have an impact, but ultimately only make up a fraction of what will be possible for you in the game. For example, numerous skills are available to all players, classes, and races. Best example: armor and weapons. If you enjoy a battle mage in full armor wielding a hefty battle axe, then go for it! 😀
Completely Discover New Skill Lines in the Game Itself!
Another way to individualize your character is to discover skill lines in the game itself. For example, by joining the Mage Guild or the Warrior Guild. Or by becoming a vampire or werewolf.
Short Conclusion:
Well, what can you say about that? Just release the game, I want to start Tamriel feeling adventurous!
What do you think? Will the game rock? Do you like the open character development? Does TESO have the chance to truly become the NextGen MMORPG? Share your thoughts, we look forward to your input! 😉
This is an AI-powered translation. Some inaccuracies might exist.