World of Warcraft: Smaller Numbers, Greater Fun?

The increase from level 90 to level 100 is expected to be massive again this time. Where Blizzard wants to go with this strategy is not entirely clear.

[pull_quote_center]It seems a bit like they’re trying to ensure that the psychological pressure to buy the add-on is increased, because a level 100 character is significantly more powerful than a level 90.

While with a constant increase in player power, the gap would only be small, as with earlier add-ons, when a player without the latest add-on could indeed defeat one with it.

Further relics from the past being trimmed

Blizzard has already eliminated some quirks and relics from earlier role-play days from the code. The rough edges of the game have become smoother. Along with other things, resistances, weapon skills, and hit cap have disappeared. Apparently, they want to continue this trend. Excessively strong racial abilities will be nerfed, new ones introduced to level the playing field for each race – something similar happened a few years ago with crafting skills. Additionally, the skills of different classes are to be further thinned out – and the crowd control abilities reduced.

World of Warcraft

How we see it

As Blizzard adds new abilities and skills with each add-on, but developers are likely constrained by a magical number of only 10 skills or so, this decision is understandable. If new skills come, old ones must make way.

Other games like WildStar or Guild Wars 2 limit the skills through a tight action bar, on which only a few of the numerous available skills fit. These players follow the philosophy of keeping the buffet huge but reducing the plate size. Blizzard keeps the plate size but cuts back the buffet.

We believe: Blizzard consistently continues on its chosen path. In part, old ties that no longer fit the concept will be cut. However, for some players, a part of class and racial identity will also be lost.

The compromise regarding the growth curve of player power, however, is difficult to justify purely from a gameplay standpoint. It would have been consistent to adjust the curve from level 1 to level 100, not just from level 1 to level 85. This apparently only serves to create an additional purchasing incentive for players.

With such purchasing incentives, Blizzard has lost quite a bit of trust in the past. Keyword: Annual Pass. With it, they ensured in the end of the unpopular expansion Cataclysm, that players would be tied to WoW for over a year. However, during that year, hardly any new content was released.

[pull_quote_center]Given the high quality of World of Warcraft, such a tactic is not necessary in our view, though understandable.

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At Blizzard’s flagship World of Warcraft, the expansion Warlords of Draenor is slowly taking shape. While there have been mostly images to marvel at from Blizzard in recent months regarding the new housing or the facelift of the old races, the dev blog this time is dedicated to hard facts. Because it goes deep into the game mechanics of the long-standing genre primus.

Player characters with over a million health points

Now, while images of new raids, even bushier dwarf beards, or one’s own garrison are more suited to attract fans’ attention, the real substance usually comes into play when numbers and gameplay are involved.

Already before the last expansion Mists of Pandaria, Blizzard considered out loud, to reduce the numbers. Because the damage points of opponents had reached the millions, players’ health points reached six-figure values (and at the upper spectrum), and even for DPS and similar values, players slowly needed a PhD in mathematics.

Before Mists of Pandaria, an idea was circulating that reminded of the old pre-Euro times: They wanted to possibly just drop three digits off high numbers, just as one used to convert the Italian Lira into Deutsche Marks.

The mega-number as a solution?

Furthermore, there was even the idea of a “MEGA-number”; instead of 1,143,478 health points, a character would then have 1.1 MEGA-health points, or something similar. But the plan was not implemented before Mists of Pandaria. Blizzard feared the wrath of players who would suddenly see themselves reduced to a hundredth.

Progression in WoW

During the item progression in Mists of Pandaria, damage numbers and values increased once again. Blizzard accordingly makes another attempt and declares war on the big numbers.

Compromise for the add-on found

This time, however, it seems that the developers fear disappointment among fans. Therefore, they only want to significantly flatten the growth curve of numbers and strengths up to level 85.
Blizzard reassures: There will be no change in the actual strength of players. If a player’s damage is only one-tenth of the previous number, they will also reduce the health points of opponents by that factor.

The increase from level 90 to level 100 is expected to be massive again this time. Where Blizzard wants to go with this strategy is not entirely clear.

[pull_quote_center]It seems a bit like they’re trying to ensure that the psychological pressure to buy the add-on is increased, because a level 100 character is significantly more powerful than a level 90.

While with a constant increase in player power, the gap would only be small, as with earlier add-ons, when a player without the latest add-on could indeed defeat one with it.

Further relics from the past being trimmed

Blizzard has already eliminated some quirks and relics from earlier role-play days from the code. The rough edges of the game have become smoother. Along with other things, resistances, weapon skills, and hit cap have disappeared. Apparently, they want to continue this trend. Excessively strong racial abilities will be nerfed, new ones introduced to level the playing field for each race – something similar happened a few years ago with crafting skills. Additionally, the skills of different classes are to be further thinned out – and the crowd control abilities reduced.

World of Warcraft

How we see it

As Blizzard adds new abilities and skills with each add-on, but developers are likely constrained by a magical number of only 10 skills or so, this decision is understandable. If new skills come, old ones must make way.

Other games like WildStar or Guild Wars 2 limit the skills through a tight action bar, on which only a few of the numerous available skills fit. These players follow the philosophy of keeping the buffet huge but reducing the plate size. Blizzard keeps the plate size but cuts back the buffet.

We believe: Blizzard consistently continues on its chosen path. In part, old ties that no longer fit the concept will be cut. However, for some players, a part of class and racial identity will also be lost.

The compromise regarding the growth curve of player power, however, is difficult to justify purely from a gameplay standpoint. It would have been consistent to adjust the curve from level 1 to level 100, not just from level 1 to level 85. This apparently only serves to create an additional purchasing incentive for players.

With such purchasing incentives, Blizzard has lost quite a bit of trust in the past. Keyword: Annual Pass. With it, they ensured in the end of the unpopular expansion Cataclysm, that players would be tied to WoW for over a year. However, during that year, hardly any new content was released.

[pull_quote_center]Given the high quality of World of Warcraft, such a tactic is not necessary in our view, though understandable.

This is an AI-powered translation. Some inaccuracies might exist.

TESO: Server for the Beta +++Breaking News/Update+++

European beta players must also play on the North American server!

By now, the European (beta) client is available in The Elder Scrolls Online. When you open the launcher, you may also be directly assigned to the corresponding server and a longer download will start. BUT the problem is that this weekend ONLY the North American mega server will be available. This means you also need to use the corresponding client. If you have mistakenly downloaded the European version of the beta client, then PANIC!!!! No, just kidding, you can still participate in the beta. 😛

What do you need to do to still participate in the beta?

Launcher TESO

You just need to take a deep breath and follow a few steps. We boldly take these steps directly from TESO support since they must know:

For Windows:

  1. Click on “Settings” (under the gear icon) in the upper right corner of the launcher
  2. Change the region to “United States” and click “Apply”
  3. Close the launcher and access the installation folder of the client (normally: C:Program Files (x86)Zenimax Online)
  4. Rename the folder “The Elder Scrolls Online (EU)” to “The Elder Scrolls Online”
  5. Start the launcher and ensure that “United States” is still selected as the region and that you have access to the North American server

For Mac:

  1. Click on “Settings” (under the gear icon) in the upper right corner of the launcher
  2. Change the region to “United States” and click “Apply”
  3. Close the launcher and access the installation folder of the client (“Finder”, then click on “Application” and finally “Zenimax Online”)
  4. Rename the folder “The Elder Scrolls Online (EU)” to “The Elder Scrolls Online”
  5. Start the launcher and ensure that “United States” is still selected as the region and that you have access to the North American server

If you still have issues, we recommend contacting TESO customer service directly.

Those who have already played in the beta don’t need to patch anything basically. You continue playing on the North American server and with the same version. More about this in the update further down! The language selection English, German, French is, of course, available to everyone. Maybe even finally in the starting area. 😉

FAIRPLAY! DISTRIBUTE!

TESO-Affe

So because we gamers have to stick together, we ask you to quickly spread this breaking news through social networks. So that other TESO fans who might not know about this can enjoy another beta test during the weekend AND can get the exclusive monkey! Which monkey – wait, first distribute the post! – okay, click here now! 🙂

Thank you and enjoy your time in Tamriel!

+++UPDATE+++

It seems that unfortunately, this weekend there will be no collision detection. We found the following:

Beta TESO 0.171

Currently, only beta testers with full access will be able to enjoy the current version 1.8 including collision detection.

In plain text:

[intense_testimonies]
[intense_testimony]
[intense_testimony_text]

The Elder Scrolls Online v0.171 focuses on stability at high peak user load as we prep for launch day.

Please be aware that this is not the build currently on our PTS that has been in the news recently. That version is still in testing and is being refined on our PTS server before it is ready for a mass test. This test focuses on the overall stability of the game’s underlying infrastructure. Our goal for this test is to have very short – or no – login queues and to have an overall smooth user experience for our worldwide audience.

Here’s a brief overview of what awaits you in this test: Continue your characters from v0.17. Play through level 1-17 content for all three alliances. Create up to eight characters, increased from four. Fight for your alliance by participating in the Alliance War in Cyrodiil.

During this test, you will have access to the following areas: Khenarthi’s Roost Auridon Stros M’Kai Betnikh Glenumbra Bleakrock Isle Bal Foyen Stonefalls Cyrodiil

TEST GOALS

For this test, we have a few goals we’d like you to try to reach while playing the game.

  • Attain level 10 on at least one character.
  • Reach Rank 10 in any crafting skill.
  • Find and complete at least one group dungeon.
  • Travel to Cyrodiil and participate in the Alliance War.

[/intense_testimony_text]
[intense_testimony_author image=”https://images.mein-mmo.de/magazin/medien/2014/02/logo-the-elder-scrolls-online.png”][/intense_testimony_author]
[/intense_testimony]
[/intense_testimonies]

This is an AI-powered translation. Some inaccuracies might exist.

WildStar – New interface unveiled!

Yesterday, a new detail about WildStar was revealed that many have been waiting for: The interface is finally being revamped!

Until now, the user interface of the MMO hope of 2014 was rather confusing, and especially the lower middle screen used far too much space. Since in WildStar, the player’s character is represented smaller than in other games, this often led to problems, as the feet of one’s avatar frequently disappeared behind the interface, making it difficult to always be sure if one was standing in a dangerous area of effect attack.

Although the new UI is still in beta status and will likely undergo many changes before the game’s release, the important elements are now much clearer and more space-efficient, despite the increased amount of information. The player’s HP and that of the enemy are now closer together, and it is also possible to see the progress of the path experience points without having to laboriously navigate through the menus – which are now also arranged in the lower screen area.

WildStar UI
The new beta UI is introduced.

Additionally, the developers have announced that it will be possible to move all elements freely – customization is one of the major buzzwords of WildStar. Particularly interesting is the ability to display certain parts of the user interface only during combat, allowing players to see as much of the world as possible while exploring.

Even more information about these changes can be found here (official WildStar blog).

This is an AI-powered translation. Some inaccuracies might exist.

The 5 most popular gaming headsets

Now it’s time to listen up. After we have already introduced keyboards and gaming mice, today we will take a look at the most popular gaming headsets according to Amazon sales rankings (as of February 26, 2014).

A headset is much more important than an outsider thinks. After all, you only know the voice of most players in an MMORPG. And when the two-meter ogre who wanders around like a pile of meat speaks with a crackly beepy voice because the 2 Euro headset just sounds that way, it makes… not a good impression.

In an MMORPG, the voice is equivalent to a handshake, a clean t-shirt, and polished shoes combined.

Every gamer knows it when suddenly a buddy sounds completely different on Teamspeak or Skype. More grown-up, melodic, somehow not so strange anymore. When you then ask what it is, the answer is not “voice change” or “I finally found and turned off the helium supply in my room”, but usually “How different? Oh right. New headset!”

You should pay attention not only to understand others well but also to be easily understood yourself. Ideally, a headset should also ensure a pleasant sound quality.

Also important: It must sit well, keep the ears nice and warm, and not leave any pressure sensation. Some even wear a gaming headset even though they are not gaming: Keeps the ears nice and warm.

1. Logitech G930 PC Gaming Headset Wireless

The G930 headset ranks first among the most popular gaming headsets on Amazon. It is at the upper end of the price spectrum but leaves nothing to be desired. While a look into the manual and a thorough test run is worthwhile until all functions are perfectly adjusted, once that is done, the device sits perfectly – even on particularly small heads – and allows for noise-free communication. Also important: It is wireless.

  • The outstanding sound quality, numerous gimmicks, and functions such as noise cancellation, voice morphing, and great wearing comfort speak for the headset. Against the headset speaks the price and that you have to deal with it before you can use it.
Logitech G930 Gaming Headset

Conclusion: The Logitech G930 is a good choice for anyone who values a perfect voice. Especially for Let’s Players, it can be a worthwhile investment. The followers will appreciate it.
For the average raider or Teamspeak gamer with a standard head, a smaller model will surely suffice.
The highlight of the G930 is the “wireless” feature. If that’s important to you, you should grab it.

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2. Logitech G430 Gaming Headset

Now we are at the smaller model. For half the price of a G930, you can get the G430. This one comes with a wire and lacks some features of the G930, but is significantly cheaper.

  • For the headset, the sound quality and the numerous features of Logitech are in its favor; there is really nothing against the headset. The sound quality and the features are not the same as those of a product that is twice as expensive. Quelle surprise.
Logitech G430 Gaming Headset

Conclusion: The Logitech G430 is a wonderfully stable mid-range choice. Ideal for frequent gamers who can live with a wire.

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3. Creative Fatal1ty Pro Series HS-800 Gaming Headset Black

The Creative Fatal1ty is somewhat of a secret tip among gamers and often ranks first among headsets. This is due to its unbeatable price-performance ratio. The Fatal1ty is priced under 30 Euros. For that, the player gets a decent headphone, a decent microphone, a mute button, and that’s about it. The device does what it’s supposed to do without much frills.

  • For the headset, the design, the pleasantly warm headphones, reasonable sound quality, good wearing comfort, and especially a great price-performance ratio speak in its favor. The only downside is that it does not come with enough gimmicks for the highest demands. Jay-Z wouldn’t go into the studio with it.
Creative Fatal1ty Pro Series HS-800 Gaming Headset

Conclusion: Definitely the best choice for anyone on a tight budget. What were the products from Sharkoon in our other tests, the Fatal1ty is here in the test.

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4. Plantronics GameCom 380 Gaming Headset Stereo Sound

The Plantronics is in the same price segment as the Fatal1ty. It only differs in design and personal wearing comfort from the competitor from Creative. It looks a bit bulkier and shinier.

  • The processing and wearing comfort, as well as the price-performance ratio, speak in favor of the headset; the only downside is that it does not have the numerous bonus functions and gimmicks like the much more expensive competitors.
Plantronics GameCom 380 Gaming Headset

Conclusion: The Plantronics is a completely acceptable and comparable alternative to the Fatal1ty.

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5. Plantronics GameCom 780 Gaming Headset 7.1 Surround Sound

The big brother of our number 4 is the Plantronics 780. It looks a bit as if the 380 had spent two months in the gym and always had the plate full of steroids nice and empty.

It features some functions aimed at ensuring better sound, both in terms of listening and speaking. Additionally, it is possible to switch the headset into a different mode with a few adjustments while it is in use.

  • The sound quality, bonus features, and wearing comfort are all in favor of the headset. There is really nothing against it.
Plantronics GameCom 780

Conclusion: The Plantronics GameCom 780 is a decent alternative to the Logitech G430 in the mid-price segment. It is a bit shinier, a bit more showy, and a bit bulkier.

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All these headsets we can recommend with good conscience. It is important for each headset to first take some time to study the manual and set up the microphone so that your voice sounds reasonable.

The second important criterion is wearing comfort. Ideally, you shouldn’t even notice a headset while gaming. The same goes for the headset as for the mouse and keyboard: it must appeal to you individually.

If you buy a headset, put it on, and after two days you realize: “Somehow this feels weird.” Then don’t hesitate to send it back. Try another one. No guide can make that decision for you.

But we will still continue to write more!

More on the topic: Headphones and microphone: The better alternative to headsets?

This is an AI-powered translation. Some inaccuracies might exist.

TESO: The collision query in the beta video!

Surprise! NPCs are (almost) no longer ghosts in The Elder Scrolls Online!

On the weekend, the lucky ones with a beta key for The Elder Scrolls Online will be back in action. Then many MMO fans will critically assess a new feature – the collision detection. We had already informed you about the good news a few days ago.

Now a video from “The Quest Gaming Network” appears, a YouTube channel that, like us, provides content by gamers for gamers. The video not only offers some first impressions of initial quest areas but also initial impressions of the collision detection. Overall, the whole thing sounds really cool. Especially battles against multiple opponents now seem not only more realistic but also significantly more challenging. So check it out and feel free to tell us next week how your impression of the feature looks.

Small Conspiracy Theory on:

Don’t you think that the developers wanted to implement collision detection from the beginning? And that they just wanted to trick us into saying: HEY! They are reacting super well to the community and are even changing such huge gameplay influences as the collision with NPCs! HUH? HUH? What do you think It?

Small Theory About the Conspiracy Out. 😉

Small tip: Here are also a few videos from the TESO community!

http://youtu.be/4-3ntl9MS20
This is an AI-powered translation. Some inaccuracies might exist.

The Class Struggle: Diversity vs. Balance in Class Design

“WTF Blizzard? Why am I paying 12 euros a month when my class is the only one that keeps getting nerfed!” This is a legendary quote from Uncle Barlow, which has been circulating on the internet for years.

In our article, we address the sensitive topic of class balance using the genre leader World of Warcraft and the classic Dark Age of Camelot. We also take a look at what awaits us in this challenging area.

Seething Chaos in Dark Age of Camelot

My first MMORPG was Dark Age of Camelot many years ago. Today it feels a bit like the ghost of Christmas past.

In retrospect, it was a time for game design like the 1960s for society. Suddenly, different rules applied; everything seemed to be in chaos and change, every idea was initially implemented, and game developers were searching for a new path.

Dark Age of Camelot, for example, started with 30 different classes.

If you’re used to the manageable number of classes in WoW today, you might raise an eyebrow at that, but for us newcomers back then – having no other reference – it was completely normal.

The trick with DAOC: Each of the three warring realms had different classes to choose from, but the basics were covered. Each of the three realms had, for example, an archer available. However, the details differed among the classes.

Dark Age of Camelot
Who doesn’t know them: the Legolas fetishists

In the realm of Albion, inspired by Arthurian legend, there was a scout, a military archer, who could also wield a shield. The northern realm of Midgard had a hunter who functioned very much like the later hunter in WoW: with a pet, a bow, and a spear for close combat. The realm of Hibernia, rooted in Celtic mythology, had a ranger whose strength was self-buffs.

Fun Fact: Since Hibernia also had elves and “The Lord of the Rings” was incredibly popular, variations of the name Legolas were found everywhere in Hibernia at release.

Was everything worse back then?

From today’s perspective, it sounds like a utopia: Three hunter classes in one game? How would they be balanced? Wasn’t it logical that the hunter with the pet was stronger than the one without? So why didn’t everyone play the one with the pet?

And that was not all. There were the craziest classes back then in Dark Age of Camelot. The Shadowblade was highly sought after. He was an assassin but could wield huge two-handed swords and with the first strike from stealth, he could send numerous opponents to Odin. From our current balance perspective, a true nightmare!

Did you know that the upcoming PvP MMORPG Camelot Unchained is essentially the successor to Dark Age of Camelot and that the former producer, Matt Frior, now has significant influence on the development of The Elder Scrolls Online as Game Director? The parallels in game design are definitely unmistakable.

Another example of class design in DAOC: There was a skill back then that doesn’t exist in contemporary game design and it was simply called “Bubble”. It was a buff that could completely absorb the first physical damage and renewed every 6 seconds. This ability was distributed across all three realms – but in a creative way. In Hibernia, it was given to a chain-wearing supporter, in Albion to a caster who could summon elementals, and in Midgard to a typical pet-caster class, the Spirit Summoner.

So was everything better back then?

WoW DAoC Balance

The good thing about the system: Each realm required a different strategy and developed completely differently over time. The classes were highly specialized, and the different distribution and orientation of the skills created a completely different gameplay experience, depending on which realm you played.

The disadvantage of the system: It was unbearably unfair. Each realm envied the opponents for certain traits and advantages. Constantly, grand conspiracy theories were devised, claiming that the operator favored one realm, and especially that a particular class was much better than its equivalent.

DAOC reached its peak or its low point when new classes were introduced with expansions that appeared much too strong to players. Then the operator was accused of only introducing such strong classes to boost sales of the new add-on. The term “FotM” started to circulate, standing for “Flavor of the Month”, referring to the class that was currently in vogue.

Peace and Order in WoW

Now, leaving this chaos, which had a lot to it but could not establish itself, let’s look at the classes in WoW (the spirit of the present Christmas, so to speak). Here, there were only two realms from the beginning that had access to the same classes. Only two classes were initially reserved for one faction, but that was quickly changed. With The Burning Crusade, there were also paladins for the Horde and shamans for the Alliance.

What stands out sharply in WoW: Blizzard is extremely cautious when it comes to introducing new classes into the game. In the many years that WoW has existed, only two new classes have entered the stage, the Death Knight and the Monk. When the Death Knight was introduced, it came with the promise of only being the first of many new prestige classes available to players reaching a certain level. However, as it turned out, the Death Knight was also the last prestige class.

The Death Knight as a Sinful Fall

WoW Death Knight
Shown here: A wicked, wicked Death Knight.

His appearance was met by the community with the same reaction as the emergence of strong new classes in DAOC many years earlier. He was perceived as much too strong, overpowered and imbalanced. A year and a half ago, when Mists of Pandaria was released, the Monk was viewed exactly the opposite. He was considered much too weak and people wondered what purpose he even served.

The gameplay principle that Blizzard maintains above all others is comparability and fairness among classes. Every player should have the same chances for first kills and achievements, no matter which realm they play in. The differences between the Alliance and Horde in WoW are negligible compared to the differences among the three realms in DAOC at its peak. However, that doesn’t stop players from constantly discussing the unfairness of classes and races. In WoW, it is even the case that the Alliance has what are perceived to be the stronger PvP races and the Horde has the better PvE races.

Envy can also occur within one’s own ranks

Furthermore, in WoW, it is not the realms competing against each other anymore, but different classes eye each other with suspicion and mistrust. Even in WoW, there is always a class that seems superior in every patch cycle. Either the mages are at the top of the damage meters or rogues benefit particularly from a strong scaling.

It is clear: Even if the mathematical advantages are only a few percent or even mere fractions, the game has become so professionalized that the differences are perceived as unfair and lead to loud protests.

Blizzard has also reacted to this: With the new expansion, the same race was simply unlocked for both factions. Interestingly, a similar reaction was also seen back in DAOC in response to the inequality among the factions. In the last expansion, all three realms were given the same race and the same class.

Where diversity exists, there is also envy and anger

The interesting and overarching insight that can certainly be drawn from the two case studies of WoW and DAOC is the understanding that there is immediate dissatisfaction and discord when more than one class or race is in the game and intended for the same task, regardless of how large the actual difference is in reality.

As soon as there is a difference, it is perceived as unjust.

This should reassure everyone who is concerned about the class distribution in the next generation MMORPGs. These will not only have 10 or 30 classes, but rather 40 or even an unlimited number of options. That is the spirit of the future Christmas!

New Impulses on the Horizon

Because modern role-playing systems and game designs are moving away from the equalization of a system like World of Warcraft and encouraging players to take new paths in character creation. Many systems are intended to have classes that are not as highly specialized and narrowly defined as they were in DAOC. Instead, developers want to give players opportunities to express themselves creatively and to develop their character independently of predetermined categories.

We at mmo.de believe:

That has also been necessary for a long time. We look forward to new impulses in the class system! And we will keep you updated!

This is an AI-powered translation. Some inaccuracies might exist.

Defiance: Gunslinger Trials – the next DLC announced!

More story, more background information, more cutscenes, etc.

The German community members of Defiance have apparently not yet managed to translate one of the latest news of the MMOTPS. The information about the next DLC is currently only available on the English version of the game’s website. But who cares! The current DLC “The 7th Legion” has barely been released, and the creators are already rushing in with the next blockbuster. The next DLC will be named: Gunslinger Trials. What is loosely translated might mean “Gunslinger Trials”.

DLC4GunslingerLogo_V1-560x617

The DLC number 4 of the first season, which will consist of 5 parts, is primarily expected to bring a substantial boost to the story. For those familiar with the Defiance universe: You will likely learn more about the Biodyne Project and the Republic of Earth. Numerous backgrounds are expected to be clarified, and eleven new cutscenes will come. The starting point of the story in Gunslinger Trial will be the disappearance of Karl von Bach, who is well-known from the main story of Defiance. The three new mission lines will be presented to us arch hunters by three different members of Von Bach Industries. These include:

  • Azumi Yoshida – The former COO of Von Bach Industries and current CEO.
  • Uvan Johaar – Senior Technician at Von Bach Industries.
  • Raizar Zandijur – VBI consultant for the Republic of Earth (and perhaps Von Bach Industries?).
DLCs 3 von 5 - Defiance
Three DLCs of the first season have been released, and soon number 4 “Gunslinger Trials” will follow.

What else will there be and what do I get as an arch hunter?

Furthermore, there will be a conspiracy regarding the EGO implants, the rise of a new power within the Republic of Earth, and the revival of the Biodyne project.

Those who assist the somewhat strange acting company of the disappeared Karl (von Bach) will be rewarded with new specialized equipment. Additionally, brave arch hunters, if not gunmen, will have the chance to earn fame and honor in 9 new arenas. Here it will be known: Four arch hunters for a Hallelujah, oh nonsense, I mean of course, and a high score! 😉

And what is really nice about the arena changes is that the old Thorn Liro arenas will also be opened for groups with DLC number 4. So again: Four arch hunters for a… well, you already know it.

quad2-full

More information about the next Defiance DLC Gunslinger Trials is expected in the coming weeks. Allegedly, there is still plenty to tell about it. Accordingly, we will keep you updated.

Comprehensive Introduction - Defiance

Are you already playing Defiance with your friends or do you want to inspire them for the exciting combination of online game and TV series? Then just share this or one of our other posts about the successful MMOTPS. We are happy to help you, and are happy to provide our contributions for sharing.

Little tip: We have put together a super long introduction for Defiance, check it out right away or send it to your friends. 🙂

In this sense or as a famous computer expert from the last century once said:

PLAY THE PLANET!” – with Mein MMO

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Link to the external content
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. defiance.com

Neverwinter: Upcoming PvP changes

In the free-to-play fantasy MMORPG Neverwinter, the PvP area is about to be significantly revamped and equipped with new features. Until now, the focus has primarily been on PvE content, which was communicated to the community from the outset.

However, this will change in the coming weeks, as fans of player-versus-player battles can look forward to the new PvP stat Toughness, new equipment items, an improved matchmaking system, as well as severe penalties for leavers. As soon as there is a date for the update, we will of course inform you on mein-mmo.de.

By the way, here is a little preview of the new armor:

Neverwinter PvP
This is an AI-powered translation. Some inaccuracies might exist.

The Elder Scrolls Online: Am Wochenende die nächste Beta! ++Update!++

TESO fans are eagerly waiting for the announcement of the next beta weekend. They eagerly anticipate every tidbit of information and interpret every movement from Zeniimax employees as if they were reading Joyce.

This has a long tradition: Even in ancient Rome, priests wanted to determine the plans of the gods by observing the flight of birds or the entrails of sacrificial animals. Today, we just stare at tweets and status reports to find out what “soon” really means.

This weekend or wait a week?

Many speculate that if the beta takes place this weekend, Zenimax would announce something today. Pessimists, on the other hand, speculate that the beta might still be a while away. An especially mystical date is the first Tuesday of the month. That would still take a whole week.

We at mein-mmo.de are real gamers and can empathize with every waiting fan, which is why we promise: As soon as we hear anything new about a beta invitation, we will update this news here.

+++Update 19:20+++

A news has just appeared on the official page with the information that the next beta event will take place this weekend – from Friday at 6 PM to Monday at 6 AM!

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This weekend we want to invite millions to test The Elder Scrolls Online!

Today we are sending out more beta invitations to test ESO on an even larger scale. If you receive an invitation, it will also include an additional key, which will allow a friend to assist you in Tamriel!

During this beta, you will no longer have to adhere to the Non-disclosure Agreement (NDA). We invite you to share your best screenshots or videos with your friends or to stream your adventures for everyone to see. (…) All participants of this testing weekend will also earn an exclusive companion in the form of a little monkey for PC and Mac, which will be waiting for you upon the release of the game.

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Community Videos

And on the other hand, we have searched for two videos from the multitude of TESO clips on the internet to shorten your waiting time until the next news.

In this video, you can see the changes in the beta patch that we reported on in the last days in full action. The gameplay not only shows the new collision detection, but the tester also discusses the possibility of skipping the starter island.

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In this video, however, a young beta tester plays The Elder Scrolls Online on an exceptionally luxurious set-up and apparently has trouble following her character. It’s also just mean that she keeps getting stuck. Or as her father explains: “Sweetheart, you’re not stuck anywhere, you just forgot to move.”
Reminds me of a raid in WoW with a drunken tank!

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Guild Wars 2: Moment, stay, you are so beautiful!

In Guild Wars 2 something has happened again. Just like it does all the time. Because the fantasy MMORPG tells a living story, a vibrant narrative. Events occur at a rapid pace, telling a cohesive story and pushing it forward. With a change, ArenaNet wants to make these fleeting moments a bit more permanent.

Living World is alive, but also fleeting

The catch with events so far: They stop. If someone hasn’t played Guild Wars 2 for two months, they can miss out on up to four events and thus also on content that they will never see, never experience, and never endure. Unlike seasonal events in World of Warcraft like the “Brewfest” or “Love is in the Air,” which return every year, the saying that applies to Guild Wars 2 is the one that we all heard at some point during puberty:

What is gone is gone.

With a little luck, it only stayed at that phrase and not at a throwing knife collection or a cease-and-desist letter …
But enough about my past! Guild Wars 2 is breaking new ground in storytelling with the living World.

Atlas of the Living World introduced

Today, an update to their homepage went live. Players can now gaze upon and click on a huge interactive world map. The events of the Living Story are marked on it. Players can search for traces of times gone by.

The map is aptly named “Atlas of the Living World” and may be able to hold onto a few fleeting memories. Rumor has it that there are also some secrets, buried audio files, wallpapers, and similar gimmicks that ArenaNet has reportedly hidden on the map.

http://atlas.guildwars2.com/de/

Of course, the living story is not entirely over, as the final part is yet to come. After we had to flee unwillingly from Lion’s Arch, starting March 4, with renewed strength, we must take back the significant city. But see for yourself; there’s an interesting video about it:

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How do you like Guild Wars 2 and its living world? Have you experienced adventures in the living story that you want to tell us about?

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My MMO: We Say Thank You and Provide a Platform for Gamers!

Steadily Increasing Visitor Numbers – a Smile for Us, More Content for You!

My MMO first says, as it should, Thank You! Thank you for your attention and the steadily increasing number of daily visitors to our (still) relatively small platform for online games AND – not to forget – online gamers!

Visitor Statistics in February (My MMO)

Considering that Dawid started with My MMO alone in the fall of last year and that we are already ranking several times before other good gaming magazines for important keywords (so-called money keywords), we can certainly be a little proud of our project. Above all, we want to thank you for your support so far. One thing is clear, without your interest and support, we would hardly have so much energy and joy in My MMO – the somewhat different, blog-like magazine for gamers of virtual online worlds.

Take Your Chance and Get Involved!

However, we do not want to indulge too much in “self-patting” given the great results for our small team and want to use this opportunity for something else. A few months ago, we announced two projects that would allow you to find a real platform for you and your guilds here on My MMO. We would like to reintroduce them to you and expand them with another attractive option. The reason is that we now simply have – honestly and openly – significantly more daily visitors than at the beginning. Naturally, it seems reasonable to offer appealing opportunities to a broader audience.

So take your chances and get involved with your guilds directly on My MMO!

To make a long story short, what is it all about?

The Multi-Gaming Clans – Come and Introduce Yourselves!

Searching for a MultiGamingClan

Our first offer is aimed at entire clans, guilds, teams – whatever you call it. In the increasingly diverse world of online games, many gamers quickly lose track of each other, which is truly a shame. The solution that more and more MMO Groups have discovered is: Multi-Gaming Clan! There are also other names, but that’s not the point here. What matters is that you understand what it’s about. It’s about guilds, teams, etc. that are not focused on one game but purposefully consider multiple games and thus better hold their community together. Does it work? Good question, please share your experience with us. The fact is, the trend is clearly noticeable, and the solution seems sensible.

MultiGamingClans 2

What do we want from you now? Nothing at all, but we offer you and your Multi-Gaming Clan the chance to have your own page here on My MMO where you can introduce yourselves. Very gladly with pictures or even videos, Let’s Plays, or whatever. This gives you the opportunity to find new members, increase your glory, and of course, refer to your clan page. If that sounds good to you, then just read our more detailed article, which you can find HERE. 🙂

Role Players Tell Us ALL Your Stories!!!

My Story on My MMO

The next offer clearly targets online role players. We have seen it so often in online games like World of Warcraft, Lord of the Rings Online, Rift, Star Wars: The Old Republic or now Final Fantasy and will surely experience it again in The Elder Scrolls Online or WildStar and many others – real, genuine, good role-playing in the game. Gamers tell exciting and truly creative stories, incorporate them directly into their favorite online game, and even let others participate. We think this is really great! Online role-playing games depend on such players (among others)!

So, bring us your stories! Don’t let them disappear somewhere in player nirvana; present them to a steadily growing number of MMO fans! We support you and publish them here on My MMO for you and possibly your guild! Do you still have some on your guild homepage? Well, then, bring them on! They are gathering dust on your computer? Well, then, bring them on! The NSA has read them, but no one else? Well, then, bring them on! Now, seriously, shoulders back, head up, and out into the world with them! We look forward to it. You can find more about this project HERE! 😀

eso-beta-presse-700x430

And Behind Door Number 3 Lies: *Drumroll* the Visitor Contribution!

Visitor Contribution

Well, and what is that? Quite simply, would you like to write something about your favorite online game? An exclusive fan portrayal perhaps, or a overview of the relevant forums, or even a test of a game that we haven’t had time to cover yet, but you believe deserves a proper introduction – well, then bring it on!

My MMO Visitor Contribution

Ok, that was definitely enough of “Well, then bring it on”. Nevertheless, we are quite serious about it. If you feel like writing a contribution about one or several online games, then don’t hesitate and try your luck. We are happy to help you present the contribution attractively, and we don’t publish anything without your final approval. And who knows what can happen once your contribution is published. 😀

In our idea, the end result will look like this: you have a platform on which you can publish your contributions, visitors here have even more content, benefiting from firsthand experiences, and My MMO will become even more colorful and more like the medium we envision for gamers, a true interactive alternative for all online gaming fans.

Time for Quill and Sword!

Of course, these projects also need to be polished – where there is woodworking, chips will fly – but together, a lot should be possible. Should you consider yourself uncreative or not very communicative, then… nonsense! It’s time for quill and sword! Don’t just let online media entertain you, participate actively! We are the web 2.0! And if after careful consideration you conclude: “No, the world doesn’t need my texts” – well, that’s too bad, but then share this article and help others find their way here – perhaps the leaders and officers of your guilds, teams, clans, and whatever else is going on! We look forward to you (every day anew)! 🙂

In this sense:

BLOCK THE PLANET!” – on My MMO

UrP.S. – before it’s forgotten: You can send all inquiries or contributions directly to [email protected]. Or you can use the email addresses we have already provided in the respective contributions. Have fun crafting!

This is an AI-powered translation. Some inaccuracies might exist.

The Elder Scrolls Online: Patch notes leaked! +++Update+++

Yesterday we reported on changes regarding the The Elder Scrolls Online beta and told you that players stumbled upon a new collision detection in PvE. While everything was still quite vague yesterday, the fog has gradually lifted today. More and more beta players confirm that the collision detection is not a hoax. We can actually expect it to be in the release. This means: No more aerial battles, we will finally feel what we hit next time!

The patch notes from the beta test server are as follows:

  • Collision detection with NPCs just got put in.
  • You can also now skip the starter islands and go straight to the first city in your area. You can port back to starter islands if you want.
  • Mob difficulty increase slightly starting at level 5.
  • Buffs and nerfs to class abilities
  • Starting leveling is slightly quicker, while higher-level is a bit slower.
  • Fixed an issue where many abilities were not properly obeying line of sight rules.
  • More orchestral music across all zones.
  • Many gameplay improvements, including balancing and polish to class and weapon abilities.
  • Many updates and improvements to the UI.

It is also immediately noticeable that the starter zone is now only optional. It no longer has to be played. The reactions regarding the prologue were likely negative, especially when beta testers had to play through it with multiple characters. Did you also find it unenjoyable? Personally, I would have expected a better intro. Especially since we are talking about a next-gen MMO with The Elder Scrolls Online.

EDIT: Apparently the full patch notes for the next beta event have now leaked (very, very long!): http://www.reddit.com/r/elderscrollsonline/comments/1yso0g/upcoming_v018_patchnotes/

This is an AI-powered translation. Some inaccuracies might exist.

TESO: A Die-Hard Fan Opens Up and Presents Fan Kit

Since we follow the concept “by gamers for gamers” on mein-mmo.de, we are of course happy if more players get involved and want to report about their favorite games, created guides, fan kits, and so on. The first visitor contribution comes from Johannes, who operates a TESO forum and has now also set up a neat fan kit project. How to obtain this and much more, you will learn in his experience report, where he also shares what he connects with ESO.

Why The Elder Scrolls Online Excites Me

The Elder Scrolls Online feels like an authentic Bethesda title. I have been able to gain experience in many MMORPGs, as I have participated in numerous online portals and had the opportunity to test games in advance and write reviews.

I would now like to address the essential contents of The Elder Scrolls Online and report on my experiences from the beta events.

The Elder Scrolls Online must meet high expectations, after all, the single-player titles have been a staple in the gaming industry for years. Players appreciate the depth of the story and the little tales that can be discovered in various places.

An online game with a story that you can immerse yourself in? And with so many races to choose from? I could hardly imagine that. But I had spent so many hours with Oblivion and Skyrim that I certainly wanted to play the corresponding MMO as well. After all, it must be a great feeling to explore and discover the areas you have already traveled through alone, now together with friends.

Accordingly, I registered for the beta as soon as the development was announced. It didn’t take long until the first invitation landed in my inbox. For me, it was clear that I wanted to play a race from Morrowind, the dark eastern core of the Empire of Tamriel. I had already played dark elves in Skyrim. For the class selection, I chose a wizard, which I then played up to level 10.

During my first adventures in the lower level area, I focused on questing, as this was initially the only way to obtain new items. Of course, you can also crack treasure chests, but usually, there were other players faster than I was. In addition to the mature quest system, I also found the crafting system very positively, which prompted me to take a closer look at this aspect of the game. After gathering a few resources, I was able to craft a robe. Sure, it didn’t look pretty, but the stats and attributes were better than the robe that the merchant a few houses down offered at an outrageous price. I must say, for a beta phase everything already looked very nice and apart from a few login issues, I did not encounter any problems, so I will be traveling in Tamriel starting in April.

The First Steps in Building a Community

TESO Fan Kit
A little preview.

The game has captivated me and my friends so much that we have built a German community for The Elder Scrolls Online, with an associated forum. Besides the forum, which we focus on, we also offer daily news and guides, as well as the opportunity to present and search for guilds.

Just a few days ago, our fan site package started circulating on the internet, which so far includes a unique collection of exclusive graphics and is only available on our site in this compilation. The graphics were created by members of our community and us. All graphics are based on the work of the official site and are also subject to their copyright.

Update: Unfortunately, his service has been discontinued.

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This is an AI-powered translation. Some inaccuracies might exist.

TESO: Good news from the beta!

A few hours ago, a rumor circulated in fan forums: Something monumental has occurred in Tamriel! A hero noticed that he could no longer walk through monsters as he did the day before. Because The Elder Scrolls Online has apparently decided to introduce a collision detection system. You can find all this and much more in our news about The Elder Scrolls Online.

The good news up front: As mentioned on the Twitter account of The Elder Scrolls Online, another beta phase is apparently just around the corner. Many are already expecting it next weekend! The reason the beta servers remained closed for most of us this weekend could be that significant changes in the game design of The Elder Scrolls Online are currently underway. And these naturally need some time to take effect. You don’t need a host of players staring over your shoulder, possibly asking, “Are you done yet?”

The collision detection is here

Collision detection has long been a topic among the developers of the highly anticipated fantasy MMORPG TESO, which is set to release on April 4. However, as the developers mentioned just a few weeks ago, they have always decided against it because it would create too much strain on the servers, especially in PvP. Performance and thus the gaming experience would have suffered greatly. Since the game design of TESO mass battles involves far more than a hundred players, the price for a collision detection in PvP would have been too high.

Now it seems, a compromise has been found. The collision detection will only apply to mobs outside the PvP zone Cyrodiil. Players cannot block each other’s paths, which eliminates some possibilities for grief-play.

Early voices are excited about the change. It feels organic and enhances the game significantly. Overall, these changes represent a huge step forward.

To be like the Spartans in 300!

The design decision on whether collision detection belongs in an MMO or not has been a hot topic of discussion in recent years. Collision detection generally tends to favor tanks and particularly large races. They can shield vulnerable group members with their stout bodies and heavy armor and form a protective wall. Additionally, tactical chokepoints can be held by a few warriors against overwhelming odds – parallels to the epic “300” arise here, as a small band of Spartans held the pass of Thermopylae against a multitude of Persians… coming soon in 3D with 30% more oiled bodybuilding physiques.

Such tactical considerations are of course crucial for PvP. TESO designer Brian Wheeler, who is responsible for PvP, is against collision detection in PvP chiefly because it is very buggy and prone to failure. Especially when many players converge, few enjoy collision detection. It contributes only to general frustration and lag.
Of course, no one wants to be a lagging Spartan!

Other changes in the beta include fixes in animation and an increase in monster difficulty starting from level 5.

Well, you have probably read the word “collision detection” much more often today than you ever thought possible at breakfast this morning!

This is an AI-powered translation. Some inaccuracies might exist.

TESO vs. WildStar: Das Duell um die Krone

The king is dead, long live the king – this is traditionally sung during the crown’s transition in monarchies. Admittedly, WoW is far from over. However, more players have now stopped playing WoW than are still actively playing. For many gamers, it’s simply time for something new. These people are out there looking for a new virtual home. Perhaps you are among them.

The battle for the player base has long begun. 2014 sees two challengers step into the ring!

The Challengers

On one side is The Elder Scrolls Online, short TESO or also ESO. The game from Zenimax boasts a glorious lineage of single-player MMOs. The release is scheduled for April 4. Fans are so eager that one can feel it all across Tamriel. ESO is expected to attract many fans who have never played an MMORPG, but come from strong single-player titles. The game impresses among others with its strong graphics and a sophisticated PvP system.

The Elder Scrolls Online

We have already introduced the challenger extensively and covered it with numerous articles.

WildStar on the other hand lacks a grand lineage, but the game has gained many fans and impresses with polished game design, timeless comic graphics, and a fresh setting in a wild science fiction world. WildStar is clearly aimed at MMORPG players and incorporates many ideas from the reigning champion World of Warcraft.

WildStar MMORPG

We have also introduced and accompanied WildStar with articles.

The challengers couldn’t be more different.

There’s the big name, and here’s the refined concept. In one corner, a photorealistic graphic that will push even modern PCs to their limits, here’s a colorful comic-strip design. With ESO, it gets serious; stories remind one of classic sword and sorcery fantasy with an epic touch, while WildStar leans more toward a narrative style reminiscent of Borderlands or Futurama. In a library, both of these works might not even be in the same section.

The question now is: Can there be only one?

And if so, who loses their head and remains severely beaten? And who can rise the steps to the throne and be crowned by the fans as the new king of MMORPGs?

The Duel

Since the NDA on The Elder Scrolls Online has lifted, more reviews of the game are appearing all over the internet. Even the English gaming site mmorpg.com has taken the lifting of the NDA as an opportunity to let two enthusiastic fans of the MMORPG contenders go at each other vocally.

The ESO fan is Chris Coke, who firmly believes in the success of the Zenimax hit. Opposing him is Gareth Harmer, a true supporter of Wildstar.

Uppercut against the combat system of ESO

Gareth immediately launches the duel with a frontal attack on one of the supposed weaknesses of The Elder Scrolls Online: The combat system feels clunky and uninspired. This is not only the case at the beginning, when few abilities are available, but even later on. The characters look unnatural and have ridiculous combat poses. They seem unreal and make it impossible to identify with the characters.

WildStar, however, Gareth argues, clearly excels with its fluid and purposeful combats. The attacks of the opponents are clearly recognizable by red markings on the ground, practically “telegraphed.” This provides for a great combat experience in his eyes. Especially the double jumps and dodges guarantee a fantastic feel of the game.

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Overall, WildStar is just a lot of fun. He has left every instance and adventure with a big grin on his face. One cannot exactly say that about ESO.

WildStar blocks criticism and gets ready for a swing

Chris, of course, cannot let Gareth’s criticism of ESO slide. While it may be nice at the beginning in WildStar to jump and dodge a little, how long can it take before it begins to annoy and feel like a chore?

The combat system in WildStar appears like a somewhat more colorful, even more dodge-focused version of Guild Wars 2 – and everyone knows how that worked out…
The dodge mechanic has been on the market for some time and has not exactly taken the world by storm.

The combat system in ESO, on the other hand, without a global cooldown and in a first-person perspective allows for a much more immersive experience with the game character. Moreover, this has been proven in many games, established, and loved. “When you’re in the thick of it, you’re really in it,” says Chris Coke.

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Strong left-right combination against Eso endgame

Gareth immediately attacks the endgame of ESO in the next round. Once at the level cap, ESO simply offers too little to do. Only mass PvP in Cyrodiil, veteran dungeons, quests in enemy territory, and mysterious PvE adventure zones are options here. But no raids, no battlegrounds, and no arenas.

In WildStar, however, there’s plenty to do: With massive 40-man raids taking place in flexible instances, providing endless new opportunities to earn loot.
An Elo system ensures that the ambition keeps bubbling, as one constantly competes against other players on leaderboards. Also, it’s already a lot of fun because the combat system doesn’t feel like typing on a typewriter!

ESO blocks combination: Endgame doesn’t need raids

This can only make Chris shrug his shoulders. In his opinion, ESO fans don’t want large raids in the endgame. After all, the fan base of The Elder Scrolls Online also consists of single-player players. It’s clever of Zenimax to wait and see if players really desire raids.

teso-screenshot-eso

There are plenty of arguments for ESO: The existing dungeons have been brilliantly done and are a decoration of the tank, healer, and damage dealer system. Furthermore, the game’s strength is clearly in PvP. After all, ESO delivers a better three-faction bloodbath than Guild Wars 2, which says quite a lot.

In WildStar, on the other hand, there is hardly anything but raids. And compared to the deep and complex endgame PvP, these would get boring quite quickly.

Low blow against voice actor in ESO

Gareth now resorts to a particularly insidious tactic and lets himself fall into the ropes. He admits that ESO truly has great quests, especially ones that are fully voiced. But that was just a nasty trick, now he prepares for a low blow. With a sly smile, he explains that this complete voice acting will surely cause bottlenecks in content creation. After all, the voice actors can’t always be available.

WildStar

A graphic style like that of ESO also ages quickly. The cartoon style of WildStar, on the other hand, remains a timeless classic. After all, even World of Warcraft still looks great today.

Jab against tweet-quest texts in WildStar

Chris coldly counters Gareth’s attack. He thinks it’s okay to wait a bit longer for great quests. The quest texts in WildStar, which often reminded him of Twitter messages, can surely be written in two weeks; quality just takes a bit longer.

Moreover, many players want beautiful graphics at the upper limit of technology to fully immerse themselves in the world. WildStar, however, only caters to an already saturated audience with more of the same.

The final round

In the last round, both challengers are looking a bit battered. Each has delivered the other some bruises, and the ring girls are not looking as tidy and fresh as they did in the earlier rounds.

The final gesture seems to be somewhat conciliatory as both will, of course, also play each other’s games.

TESO vs WildStar

Chris makes one last attempt: Many developers from other MMORPGs seem to have come together for WildStar to explore paths they couldn’t take before. It is a clear evolution of the genre, but perhaps this also results in a lack of a single grand vision, while the components are already perfect. The development studio has not set out to create ONE game or to implement a vision, but has assembled countless great features into a game that is far more than the sum of its parts. For ESO, however, he still finds that quite questionable.

Now it’s Gareth’s turn, to say something nice about WildStar. Wait – Gareth seems to look up briefly: What did he just say about ESO? Not more than the sum of its parts?

And the fight has ignited anew!

Mein-mmo.de asks:

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What do you think? WildStar or ESO? Can there only be one or will you look at both? Which game are you putting your hopes in? Which game are you most looking forward to? Will it come down to a duel, or can perhaps WoW maintain its position? Will another game come back? Or will an underdog ascend the throne?

Surprise us. Disagree with us. Share your thoughts with us. Or just share this post if you liked it!

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We will definitely stay on the ball.

This is an AI-powered translation. Some inaccuracies might exist.

ArcheAge: Start of beta in March?

We reported a few weeks ago that the release of ArcheAge in the West, after a long wait, is gradually approaching. The English version is already almost fully localized and a beta for selected individuals is currently in progress. Obviously, this is no joke, as Trion Worlds, the publisher that will handle the game’s operations in America and Europe*, has revealed further information in a blog post!

Trion Worlds reports in this from a visit to the developer XL Games. For a week in Korea, many promising conversations were held, in which it became clear how important the sandbox elements of ArcheAge are for the Western version, and that one should continue to focus on these. Only by doing so can one give the whole thing a unique touch. Recently, there have been some not-so-positive reports from Asia regarding this, indicating that the game is increasingly drifting towards a theme park MMO due to the latest updates.

Logically, they didn’t just want to talk about game content. High priority was also given to discussions about the upcoming release and how to best approach the launch:

As we are now accelerating the endeavor, the meeting with the press in March, during the Game Developer’s Conference in San Francisco, will mark the start of enlightening information, with which we will officially promote – regarding the beta and more.

So, they are now officially promoting, which can only mean that concrete dates for the beta and perhaps even for the release will be announced in March. We will keep you updated! What do you think about ArcheAge? Have they kept us waiting too long for the beta, or can it still become a success?

*Russia is of course also part of Europe, but that is a different story. For those interested: The game officially launched there yesterday, under the Russian publisher Mail.Ru.

This is an AI-powered translation. Some inaccuracies might exist.

World of Warcraft: Female Dwarves and Orcs on the Operating Table!

World of Warcraft: Both the strong female Orcs and the noble Dwarven women have a problem: The muscle-bound Orc men and the hairy Dwarven men have preferred to indulge in other crowns of creation rather than their own!

In the evening pub talks among men, you keep hearing the same excuses for their infidelities: they are “too expressionless and poorly made up” or they lack a “feminine touch“.

But what is the reason for this? Has the supposedly strong sex, who knows why, become weak? Rumor has it that black holes to parallel worlds are increasingly opening in the world of Azeroth. Until now, only men were allowed to investigate this mystery. Those who dared to venture through and took a closer look at the other world are unrecognizable.

A returning man suddenly began to speak of the Apocalypse: “Hear, hear! They will soon shut us down, save yourselves if you can! I saw terrifying figures making their way to destroy us! They are referred to as the so-called WoW killers in the other worlds!“.

Such people usually only cause laughter and are considered unrealistic.

Much worse are, for example, the human boys who supposedly return from a fantasy world named Arborea and speak of incredibly “hot” looking Castanic women; these guys filled the entire village with their devilishly attractive beings! Even though the female “Eves” are not immediate competition, since they are supposedly 7 million years apart, the reports left marks that scratched the ego.

The lack of attention due to the stories drove them simply mad. They could not understand that for years they had built something up and now, out of nowhere, they were chasing after younger flirts… One person’s misery is another person’s joy, because for this reason, designer doctors have once again been in high demand for a long time.

ALL human women will soon undergo surgery after the first test models make a promising impression. The men are now even talking about a soon return, but also unprecedented adventures have recently been increasingly sighted: “I always wanted to join your society, but your bodies were simply too dull for me so far!” This has, of course, not gone unnoticed by the female Orcs and Dwarves.

The first Orc and Dwarf test subjects will be examined more closely because they now also contribute to open jaws. Let’s start with the ‘redesign’ of the female Dwarves:

World of Warcraft: Female Dwarf
I’m quite a hotty now, aren’t I?

As we know, doctors express themselves slightly differently about such things, more technically. Nevertheless, it is interesting to know what they say about the redesign:

[intense_testimonies]
[intense_testimony]
[intense_testimony_text]It was a challenge for our character designers to find a balance between the classic model of the female Dwarf and the expressiveness of the new fluid animations.[/intense_testimony_text]
[intense_testimony_author company=”World of Warcraft Character Designer”][/intense_testimony_author]
[/intense_testimony]
[/intense_testimonies]

Last but not least, let’s also take a look at the hot female Orcs!

World of Warcraft: Female Orcs
Woe betide anyone who says I’m expressionless now!

In this endeavor, even two of the leading doctors wanted to inform us about the impressions they gained from the first test surgeries:

[intense_testimonies]
[intense_testimony]
[intense_testimony_text]The original facial expression of the female Orc is basically just a vacant stare that unfortunately conveys hardly any life or personality. We wanted to give her a bit more sharpness so that she radiates a confident “Don’t mess with me!” attitude (…)[/intense_testimony_text]
[intense_testimony_author company=”Lead Animator Steve Aguilar”][/intense_testimony_author]
[/intense_testimony]
[/intense_testimonies]

[intense_testimonies]
[intense_testimony]
[intense_testimony_text](…)The goal was a new model with significantly higher accuracy but classic appearance. We want a strong female counterpart to the male Orc – equally battle-ready in presence, yet still feminine.[/intense_testimony_text]
[intense_testimony_author company=”Character Artist Dusty Nolting”][/intense_testimony_author]
[/intense_testimony]
[/intense_testimonies]

I hope it has become clear here that the little introductory story was a little joke on my part 😉 The new character textures that will be introduced with the Warlords of Draenor addon are no joke, to make that clear once again.

Now your opinion is required: Are the new character textures almost reason enough for you to return to World of Warcraft or even start anew?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Warlords of Draenor

The Secret World: The best single-player MMO that you have never played

The Secret World has kept our tester Schuhmann busy for the last few nights. In this test, he tells you whether a detour into the world of zombies, vampires, and dark conspiracies is worth it.

The first thing that immediately stands out in TSW is that it is simply different. There is no race selection and no class selection during character creation. You play as a human, as strange as that thought may be. The guy I choose as my avatar is running around as a pretty unkempt hipster.

He wakes up from a nasty dream, suddenly has superpowers, and a guy explains to him: “Congratulations, you are now one of the Illuminati. If you survive the first week, it will surely be cool.”

Until then, I admit, I wasn’t particularly impressed. A week earlier, I had checked out DC Universe Online and there, the intro shows half the Earth being destroyed in breathtaking quality by superheroes and supervillains.

However, I look up for the first time when I meet a quest NPC. He runs a laundry in New York. He claims his girlfriend is okay; at least he knows she was replaced by the Illuminati with a robot. When I ask him what this is all about, he explains to me:

“Psst! They are everywhere!”

The interlude is so excellently synchronized and written that I lean a little closer to the monitor and start to take the game seriously.

I admit, I haven’t heard much about The Secret World. And yet, the game has been on the market for a year and a half. Is it really possible that a game was released into the world that is truly great but simply did not generate any buzz, that was not hyped enough?

It’s not quite like that, but let’s proceed step by step.

Welcome to Zombieland

The Secret World: Kingsmouth

After a visit to the Illuminati (wonderfully insane, designed and very amusing), I complete a tutorial in a subway station in Tokyo. Apparently, a zombie plague has broken out. I silently wonder what the hell zombies have to do with the Illuminati, and find myself, after a brief detour into a kind of fantasy-steampunk hollow world, in a little village. It looks like it came straight out of a Stephen King novel.

Kingsmouth is the name of the place. The “ahead” under the name sign has been replaced with a “dead”. I take a deep breath, take two steps, and suddenly I’m in an episode of The Walking Dead. Zombies are congregating in clusters on the street, cars are abandoned, and I get the feeling of playing State of Decay again.

A few hours later in the game, I am deeply engaged in a wild survival war against the zombies. I hadn’t paid much attention to the skill system until then, and my character only carries two pistols because I apparently have always wanted to be like Neo in The Matrix deep down.

Kingsmouth, it turns out, is plagued by a veritable zombie horde. The villagers are a trigger-happy and grumpy bunch, pragmatically talking with a redneck accent about flattening everything again. The missions at the beginning are rustic. Primarily, it’s about killing zombies, reinforcing barricades, then killing even more zombies, searching for survivors, and while we’re at it, killing even more zombies.

I wonder: Why the hell wasn’t the game a hit?

I recently played State of Decay, a real hit game, and that wasn’t much better. And I have friends who sit in front of the LED TV during The Walking Dead and keep track of how many zombies they shot and how many they decapitated with a samurai sword! Yes, they discuss for hours where and with which weapons and friends they would barricade themselves when the inevitable zombies knock on the door!

Unique Quest System

Quickly I realize that I have done the quest system an injustice. Questing is not nearly as simple as in many other MMORPGs I know so far. Because the quests are modular. No one forces you to complete a specific quest. I can pick and choose – well, except for the story mission, which is mandatory.

The Secret World

A story quest serves as the red thread, leading from zone to zone. In addition, there are numerous individual quest givers who assign main quests. Usually, these quests have several steps and take surprisingly long. Only one of these quests can be advanced at a time. So, mass-accepting and mass-turning in tasks during a brisk trip from quest hub A to quest hub B until the zone is done is not possible.

One advantage of TSW: When the quest is completed, you don’t have to return to the NPC, but can conveniently handle it by phone. After all, TSW takes place in our time. Additionally, you can also complete three side quests simultaneously, but that’s not too wild.

What is interesting are the different types of missions. The normal combat quests are the familiar “go there and take out something” stories. However, there are also sabotage quests that give the game a completely different flavor. Now, it’s about sneaking through solo instances, sneaking past laser barriers, outsmarting motion detectors and control schemes, and doing everything to avoid getting blown up. The missions may not be everyone’s cup of tea, but they are known from solo games and certainly provide a change of pace in gameplay.

Like in a Dan Brown Novel

However, the missions marked with a green computer are really different (different!). They are serious.

The Secret World Rätsel

Now, puzzles or little riddles aren’t anything special in MMORPGs. They are usually designed so that everyone can solve them. So, even completely clueless lemmings on Red Bull who haven’t slept for three days and whose attention span lies somewhere between a hummingbird and a desert gerbil. In The Secret World, it’s a bit different.

The puzzles have a quality like the stuff that Tom Hanks solves in the Dan Brown adaptations. So something like: “Hmm, this must be a reference to a Bible passage! But the Bible only has 5 books at that point, not 4! So it must be a reference to the Middle English verse epic Paradise Lost by Milton. Let me think if I can recite the passage from memory!” – Now some may think that I am exaggerating… No, I’m actually understating.

The only puzzles I could solve in-game without the use of a guide were the relatively simple mysteries of the main quests. I would have bitten my teeth on the puzzles of the specialist quests without Googling. I could have even gotten third and fourth teeth, and they would have also broken on the incredibly hard puzzles. Even when I read the solutions in the guide, I thought: How the hell did anyone ever come up with that? What alien intelligence thought this up? Were any Russian prodigies welded together into a think tank like in Minority Report, and did they come up with these crazy ideas?

I admit: I’m not used to having to really solve puzzles myself. Many years with MMORPGs fine-tuned for much younger games have softened me – at least that’s what I tell myself.

This feeling of being like Robert Langdon in a Dan Brown novel and waiting in vain for the director to tell me the genius solution text for the tricky problem was quite fascinating. However, it did scratch a bit at my ego.

The Skill System

The skill system in TSW is completely free. There are nine different weapon types into which points can be invested (3 melee weapons, 3 ranged weapons, and 3 spells), and there are also 3 different “armor” skills that run under talismans, which also occasionally need points so that you can wear armor pieces appropriate for your level.

The Secret World

The game really takes innovative paths here and sometimes leaves the player quite bewildered because they have no idea what to skill to become stronger. TSW does, however, provide some templates. They serve as suggestions for how to shape your character. If you cover all skills of a template, the game will also provide you with the appropriate outfit for it.

Oh, and while we’re on tips: Most modern MMORPGs use the “loot all” button as “V”; TSW uses “F” for that.

So why wasn’t the game a hit?

Yes, I’ve asked myself the same thing. I believe the game is definitely worth the one-time price, just to enjoy the missions and the atmosphere. However, the content does significantly decline at the endgame. Over time, everything becomes a bit slower and grindier. The fascination of the starting area wears off. Additionally, there’s not the motivation to always collect more items or compete as in other games.

Since the game is extremely story-based and takes new paths, it surprisingly doesn’t have the addictive potential of typical MMORPGs that primarily target the players’ hunting and collecting behavior. It often feels more like a really good novel that you don’t reread from the beginning in the end.

The game deserves significantly more success than it has received. Because Funcom, the operator, messed up the release pretty badly. The game launched with little fanfare against Diablo 3 and Guild Wars 2 – you don’t need to be a marketing genius to realize that this was not a brilliant idea.

The Secret World

Who should definitely check out this game?

  • Friends of Vampire – The Masquerade, for example. They will be greatly attracted by the unusual ambiance with the mix of the craziest conspiracy theories, our world, and the supernatural. If you enjoyed a movie like Fletcher’s Visions or count Lovecraft and Stephen King among your favorite authors, you are in the right place. A pinch of Constantine is also included.
  • Friends of really tricky puzzles and brain games. If someone has always wanted to show that they have what it takes to be Robert Langdon or Sherlock Holmes, this game is the right one. The puzzles are incredibly tricky, promoting extraordinary out-of-the-box thinking and a humanistic education, especially regarding crazy conspiracy theories. Fortunately, the puzzles are optional. Just engaging with them can make your IQ shoot up by at least 10 points.
  • Friends of survival and zombie series. The long first chapter in the game could also serve as a backdrop for Day of the Dead, The Walking Dead, or one of the many other dead scenarios that fans of the genre enjoy (scenarios, if you know what I mean). However, with a hefty dose of tentacle Lovecraft. Atmospherically and especially in terms of voice acting, the game is far ahead.
  • Friends of good single-player RPGs. For just under 25 euros, the game offers a great, long story with numerous quests and surprises. That’s perhaps 120, 150, or 200 hours of gameplay fun for 25 euros, which won’t run away from you. Well, you have to accept the typical grinding elements of MMORPG quests, which single-player games like to avoid.
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The Secret World is the ideal game for gamers who think all MMORPGs are the same. Unfortunately, it’s not exactly the ideal game for MMORPG players.

My recommendation: There are still a few weeks until TESO comes out, and a few months until it starts with Wildstar or other games. There’s an incredible amount of game for little money waiting for any gamer who wants to pass the time until then.

This is an AI-powered translation. Some inaccuracies might exist.

The Elder Scrolls Online: Our daily dose of news give us today

We from mein-mmo.de have of course noticed how much the fans of the game are craving news about the Fantasy MMORPG The Elder Scrolls Online, which will go live on April 4.

The publisher has now clarified a few details regarding the Imperial Edition. The features of this Collector’s Edition Box will only be unlocked on the release day. However, the Imperial Edition does allow early access to the game. The key point for many players was that they wanted to play an Imperial (a premium race available as a bonus in the Imperial Edition). They naturally wanted to play it a few days early thanks to the Imperial Edition head start bonus. But how would that work if the bonuses are only unlocked with the normal release?

The developer now gives the all-clear: It will be possible to create an Imperial during the head start with the Imperial Edition. The game developer Zenimax addresses further questions about the Imperial Edition in its FAQ.

Since the NDA on the game has been lifted, several more news about The Elder Scrolls Online have emerged. The magazine VG 247 speculated that it would take up to 150 hours to reach max level. This apparently assumes a leisurely pace of play.

Other sources state that it can be done in up to 80 hours if you skip the quest text and approach the game from a powergaming perspective. Some speculate that the value could even be driven down further.

The Elder Scrolls Online

We ask you: How do you want to approach the first days in The Elder Scrolls Online?

Will you take advantage of your head start with the Imperial Edition and aim for max level as quickly as possible? Or do you want to take your time, soak in the world, and take a more relaxed approach? Do you want to enjoy TESO like a single-player game as fully as possible, or do you want to quickly get into the endgame like an MMORPG to secure your place in the server hierarchy?

In the comments section or on our Facebook page, there is plenty of room for you to tell us how you envision your first steps in Tamriel.

We look forward to every comment.

This is an AI-powered translation. Some inaccuracies might exist.

Final Fantasy XIV – the most successful rebirth in history.

The servers bloomed endlessly…

A few months ago we speculated whether Final Fantasy XIV: A Realm Reborn would continue to be so successful, after the hype around the game had calmed down a bit. The positive reports just kept coming in at first – reports were constantly flooding in that yet again a milestone in terms of player numbers had been reached and the capacities would need to be increased to cope with the mass influx.

On the one hand, this was certainly due to the fact that the release date in summer 2013 could not have been more favorable. Apart from Neverwinter and maybe Dragon’s Prophet, there were hardly any noteworthy releases in the previous year in the online RPGs. On the other hand, Square Enix also did everything right with the renewed release.

Without regard to financial losses, they completely withdrew the first version (Final Fantasy XIV) from the market, shut down the servers, and improved it for almost 2 years in every respect. They did not want to experience such a fiasco again and put everything on one card – now or never – it was necessary to meet the expectations of the critical community with such a upheaval.

Survived the difficult time after the hype?

More than half a year after the second release, it is now time to draw a preliminary conclusion. Was it despite the initial euphoria just a long drawn-out “one-hit wonder” or did the reincarnation actually lead to the Final Fantasy MMO now being able to take a place in the upper segment of the fiercely competitive market for a longer period of time.

The skepticism is not unfounded. After all, the first version of the game was withdrawn due to many shortcomings, and it should not have gone unnoticed that many other highly praised MMORPGs, after a spectacular start, suffered heavy losses – especially those that have chosen pay-to-play as a business model.

Final Fantasy XIV

But we don’t want to beat around the bush:

Final Fantasy: A Realm Reborn has reached Olympus.

Maybe not as Zeus, because that is WoW, but Apollo, the god of healing, comes very close – Final Fantasy has completely recovered from its first setback, and the severe wounds were able to heal. With this success, it even surpasses Jesus Christ, because the holy son of God disappeared just 3 days after his resurrection. And unfortunately never returned.

In our article about the best MMORPGs in 2013, we didn’t name FF XIV:ARR for nothing the “surprise of the year”. Surely, the brave step of essentially starting from scratch played a significant role that we wanted to pay respect to. Admittedly, it doesn’t always hit the modern MMO spirit of today in gameplay, and in the West, the unusual Asian style sometimes causes headaches, which is nothing new, but one fact should not be overlooked here: It is just totally coherent in terms of overall concept and apparently gives a lot of players fun. That’s the most important thing, right?

Of course, some blockbusters are coming our way this year, and one simply cannot assess what impact these titles will have, which is why one should mention it as a footnote “under reservation”. However, we think that a loyal fanbase has been formed here and that players especially appreciate the proven features. Furthermore, we are talking about one of the most well-known gaming brands in the world.

1.8 Million Players and PS4 Version

Mogry FF XIV

The statement from the sympathetic producer Yoshida, that Final Fantasy XIV: ARR currently has 1.8 million active players, confirms the ongoing upward trend – it is still going up! That is already a very remarkable number that probably few analysts would have predicted. Of course – this MMO is available on multiple platforms, so the numbers need to be looked at a bit differently, yet a higher popularity cannot be denied.

For some time now, Square Enix has also been working on a polished console version – and this does not mean an improved PS3 version, no no, but the debut on the PS4 – with a specially adapted next-gen edition. Apart from DC Universe Online, there is no real MMORPG alternative on the Playstation 4. Another boost is therefore already programmed. It will take several months before the next-gen console versions of The Elder Scrolls Online are released.

The following video briefly summarizes the special features of the PlayStation 4 version:

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Compared to the PS3 version, especially the numerous technical improvements stand out:

  • Experience the graphics even more beautifully, in a sharp full HD (1080p) look.
  • Improved performance: No frame rate drops are to be expected.
  • Remote play possible via PlayStation®Vita – collecting or crafting on the go? No problem!
  • Share features – share screenshots with friends or stream your game online.
  • Mouse & keyboard are compatible – ideal for gamers who prefer to play an MMORPG with these input devices.

Players with a PS3 version can presumably switch to the PS4 version for free on April 11, 2014, but there is no going back with the transferred account. Since yesterday, on February 19, the Open Beta has already started, where everyone can participate to get a personal impression. The official launch of the PS4 version is scheduled for April 14.

Buy game on Amazon

The PS4 standard version of Final Fantasy XIV is already available for a cheap 35€. For the collector’s edition, you’ll have to pay around 70€ to enjoy the additional content (both versions are available to buy at ).

We will take a closer look at the contents of the collector’s edition. The infographic shown here illustrates well what to expect when purchasing this special version:

Collectors Edition Final Fantasy XIV PS4

New game content is secured

With an aggressive update policy, they want to ensure that players remain in the world of Eorzea and thus in Final Fantasy 14: A Realm Reborn. Patch 2.1 – “Eorzea’s Awakening” – has already shown quite well what course the developer is willing to take. The game improvements were almost like an expansion. However, good things take time, and it always takes about 3-4 months before a change comes.

2.2 “Through the Maelstrom”– continues where 2.1 left off and will likely be released at the end of March. With plenty of new content. You can expect new dungeons, crafting recipes, quests for the state corporations, fishing challenges, and aesthetic hairstyles as well as a brand new storyline and much more.

Is Final Fantasy XIV worth it for me?

If you can answer most points of this checklist with a “yes,” then there’s really nothing standing in the way of a visit:

I am a crafting enthusiast: FF XIV offers true paradise in this regard. Each profession is essentially its own class that you can level up and continually improve with new equipment items and skills. The crafted products are of higher value and not so unimportant for the gameplay.

I like variety in classes: The flexible class and job system is one of the hallmarks of Final Fantasy and allows for many individual play styles. You can even learn and level all base and associated job classes (a further specialization that arises from combining two base classes) on one character without having to create a twink.

I prefer tactical battles and a semi-turn-based combat system: In combat, tactical depth takes center stage. If you prefer an action-packed real-time fight, like in Tera, then you won’t be happy here – because this combat system is considered old-fashioned in comparison.

I am a fan of the Final Fantasy series or at least don’t mind: If you’ve played games in this universe before, you’ll feel at home immediately and meet familiar characters. Those who know FF know that the story can be a bit peculiar and quirky. You should be able to handle that.

Asian influences in the setting are fine by me: You should be aware that this is a Japanese game. While there won’t be overly exaggerated weapons, you will often encounter cute mythical creatures, face exaggerated visual effects, and occasionally wear outfits linked to Asian preferences.

Final Fantasy Mount

I can play calmly on an international server: Final Fantasy 14 is completely playable in German, but there is no German server. However, the European server “Shiva” is recommended, where most German players have settled. In the group finder, you can also filter by languages when looking for players.

I place high value on good graphics and appropriate atmosphere: The game offers beautiful scenery and is graphically at a very high level. The environments, characters, and even the boss designs definitely show well. Additionally, the MMORPG offers many possibilities for role-playing.

I feel at home in group-oriented online RPGs: To continue the storyline at certain points, completing group tasks is necessary. Are you not a team player in online games or don’t you like interacting with other players? Then Final Fantasy is only partially for you.

I like challenging dungeons and raids as well as fixed roles: The structure of class roles is defined in instances and directed towards the Holy Trinity of tanks, damage dealers, and healers, which are important pillars in combat. The boss fights are spectacularly staged and, depending on the mode, relatively demanding.

PvP is not that important to me: In comparison to some other MMORPGs, the PvP share, with just one arena, is quite low. In the future, according to Yoshida, players can expect something very “big”, but until then, PvP players don’t have much to do.

I don’t need great innovations in quests: Overall, most tasks are rather simple and conventional. While there are dynamic events and several different group contents, essentially it boils down to delivery quests and “kill this and collect that” quests. However, the main story is very exciting to follow.

Cross-platform? Yay! Whether console players or PC gamers: In Final Fantasy XIV: A Realm Reborn, everyone plays together. This has its advantages and disadvantages, which everyone can imagine.

Final Fantasy XIV

Perhaps this list has helped you in your decision for or against the game. Otherwise, it is also a commendable change to pass the time until the release of TESO or WildStar! A little note for the start: I found it a bit boring. BUT it is worth sticking with it because it gets significantly better from level 15! At least that was my experience.

P.S.: Those who do not yet own a PC version can find out about a purchase here on Amazon:

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This is an AI-powered translation. Some inaccuracies might exist.