Galactic Starfighter: The first secret project is still getting love

On Star Wars: The Old Republic, turbulent times are coming due to the flood of MMORPGs this year, but the developer does not want to concede defeat with its interpretation of the universe we all know and jumps from one “Super-Secret-Project” to the next. Hopefully, the Force is with the creators, that would be nice.

Yesterday, we reported on the brand-new secret project that Bioware now named “SSHP” – Super Secret Home Project or something like that. Every clever fox probably realizes immediately what this is referring to. The formerly secret space project “SSSP”, to clarify and in the context we are discussing here, was transformed from the Super Secret Space Project to Galactic Starfighter, the spectacular 12vs12 space combat PvP, and is now freely accessible to everyone.

It could be a good omen that even after the release of space battles, one does not lean back and neglect this mode, but on the contrary – it is meticulously expanded every few weeks. Furthermore, they initially set low expectations for the space project and were positively surprised afterward.

Galactic Starfighter – in the spotlight: Scout and Bomber

This is the name of the new trailer in which Bioware once again introduces the agile scout and the strong and agile bomber through some combat scenes. If you weren’t sure about jumping into SW:TOR until now, maybe you are now – the digital expansion has been free to play for some time now. But veterans also get a piece of the cake in this video: With Update 2.7, which will be released in April, space combat will experience further innovations, including two new ships – the scout “Spearpoint” and the bomber “FT-3C Imperium”. You can also marvel at these starfighter variants here.

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The Elder Scrolls Online: The Forum Show – with open ears in the taverns of Tamriel

The release of The Elder Scrolls Online, short TESO, is approaching. On April 4th, it will be here. Many players will take advantage of the Early Start option, which is offered, for example, by the Imperial Edition, and will dive into the world of Tamriel five days earlier.

After we at mein-mmo.de have already extensively presented the press opinions on the game, which were initially somewhat meager, but became more positive regarding PvP, we have now decided to let you, the players, have a say.

That’s why we have been where the true TESO fans hang out in their free time: In the gaming and guild forums. We have kept our ears open and can therefore let the real players have their say in a kind of pub survey.

After all, you will be wandering through Tamriel together with them in just a few weeks. And perhaps we even overheard you chatting.

The Elder Scrolls Online MMORPG

An MMORPG in the guild comes with obligations

In the forum of worldofplayers.de a large thread dominates the discussion, which has almost 300 posts. It addresses the question of how players actually find TESO. In the discussion, numerous forum participants share where they stand in their current MMORPG careers and discuss their enthusiasm for The Elder Scrolls Online. The thread has already been ongoing for almost 10 months. At the beginning, the discussion is still about “Online game: Yes or No?”

Too old for this?

Krysos1962, for example, is an Elder Scrolls fan but will not become a player of The Elder Scrolls Online after many years with WoW. He feels he has become too old to completely immerse himself in an online world. The numerous obligations that active raiding and guild life entail are too much for him. He doesn’t want a computer with a second life waiting for him; Krysos1962 wants to manage his time freely.

Dense atmosphere instead of mindless slaughter

The closer the launch of the game approaches, the more concrete the discussion about The Elder Scrolls Online becomes. Bluntschi has already participated in some beta sessions and shares his impressions. At first, the experience was quite disillusioning. He could not dive into the game as much as he had hoped. The difficulty level is surprisingly challenging, and time and again, he finds himself surrounded and defeated by skeletons.

The Elder Scrolls Online: Grafik
Elder Scrolls Online impresses with a realistic graphic splendor that conveys a great atmosphere.

But right from the start, he noticed the beautiful graphics and game world. Unlike World of Warcraft, Bluntschi especially appreciates the seriousness of the presentation. No large damage numbers pop up here, nothing blinks or distracts. In The Elder Scrolls Online, it’s not about mindless hacking, but about atmosphere and story.

TESO Panorama 1

Watch a suitable video that demonstrates the atmosphere in TESO:

TESO: A small atmospheric impression from the beta

Is the world too static?

In the forum of http://www.elder-scrolls-online.de/, experienced MMORPG players mainly reside, discussing game mechanics and beta impressions in individual threads. In one of the largest threads, players provide first-hand impressions from the beta weekend of February 28th.

User Gannicus has a long MMO career. He started with Dark Age of Camelot, then moved on to World of Warcraft and Guild Wars 2 to Star Wars: The Old Republic. He sees noticeable references to Skyrim in the graphics, perhaps even a bit too obvious. It gives the impression that not much has been post-processed.

Generally, the world feels a bit too static to him. In market squares and quest hubs, this impression is less pronounced, but especially in the open world, it seems somehow dead to him. Monsters wait to be defeated; NPCs await their rescue. Gannicus would have liked more wandering mobs and quest givers.

Overall, he sees potential in the game but is also skeptical.

A great and atmospheric quest system

User Apokh, on the other hand, has already become an enthusiastic fan of The Elder Scrolls Online during the beta. He cannot agree with others’ criticism of the graphics at all. TESO has the best graphics for an MMO overall. Comparing it to Age of Conan or Morrowind is absurd to him.

Especially the quest system has captured him. Unlike other MMOs, often it is not enough to just look at the log here, but you need to think a bit. Especially a treasure quest on the Daggerfall side has particularly impressed Apokh.

The Elder Scrolls Online
In The Elder Scrolls, you sometimes have to look within yourself to solve a task.

The only problems Apokh had during the beta weekend were, besides forgivable lags, the level of the community on the American test server. He hopes it will be different at release.

Cheering among role-players: Finally the shared padded cell

In the forum for TESO role-play, there has been great cheer in a thread. On February 14th, the moderator announced the happy news: Role-players in TESO will come into a phase with other role-players.

A phase refers to an instance of the game world that is shared by certain players. Two players in the same location who are in different phases cannot interact with each other… just like (spoiler alert) the ghosts in “The Others”.

Some had previously predicted that on the massive mega-server, space for role-players could become tight. They would have to deal constantly with non-role-players, ruining their immersion. This is called complete immersion in a game world.

The Elder Scrolls Online: Rollenspiel
The world invites you to engage in role-playing.

The post immediately garnered applause and relief. A planned role-play guild will be put on hold for the time being. The idea that in The Elder Scrolls Online, as a role-player, you only encounter other role-players even earned the comment “Hooray, a padded cell for all”.

English as a fantasy language

In general, however, the topic is dicey and doubts will arise in the coming weeks. Will there really be a pure role-play phase, or will “role-play” just be counted as one of many indicators by which players are placed into shared phases? And what will happen if an English-speaking role-player appears next to a German player? That would ruin the illusion for him.

User Angier has a clever solution: You could simply pretend that English is some fantasy language that you just don’t understand.

Overall, the role-players of the forum are very much looking forward to the release of The Elder Scrolls Online. They have come together in this forum to form guilds and to embark on the journey in Tamriel together.

Shadow Wolves discuss the trading system

In the Shadow Wolves guild forum they are extensively discussing our article about the missing auction house in The Elder Scrolls Online and the resulting consequences for the in-game economy.

The Elder Scrolls Online

Here you can read our article on this topic:

The Elder Scrolls Online: The Rich, the Poor, and the Beautiful in Tamriel – completely without an auction house

User Anti Snow has been excited about the idea of a trading system without an auction house from the beginning. Networking, interacting with other players, and talking in general – he finds that really great in an MMORPG. In the few days of the beta, he experienced more epic moments than in years of other games.

Now that he is informed about the trading guild system, it makes sense for him to be in multiple guilds. He plans to become a member of the main guild, the Shadow Wolves, and perhaps join four other trading guilds that would give him access to exquisite materials and items.

He can already imagine that when one of the Shadow Wolves gains access to an elite trading guild, that will lead to benefits for all other guild members.

His excitement has definitely increased again (“Excitement +1,” writes Anti Snow). He wants to settle down for the time being before diving into the topic further.

Great anticipation: Many can hardly wait any longer

If you, like mein-mmo.de, ask around in the forums about The Elder Scrolls Online, you get the impression: Many are ready and can hardly wait any longer.

The Elder Scrolls Online
YES, it’s starting soon! The anticipation is huge in the TESO forums.

But of course: In the TESO forums themselves, mainly fans of the title and past Elder Scrolls games will be around. That’s why we will also let the other side have its say in one of the next articles. But that’s a song that can be sung next time.

During our strolls through the taverns of Tamriel, we met interesting people and listened to their stories. Every player out there has their own past and looks forward to The Elder Scrolls Online and the adventures that await them for different reasons. Discussions in the forums are heated, and expectations are huge.

We will surely see each other in Tamriel

– and until then, we will keep you updated on the most important aspects regarding The Elder Scrolls Online.

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DC Universe Online: Casual Brawling or Super MMORPG?

The free-to-play superhero MMORPG DC Universe Online is known to anyone who watches more than five minutes of TV a day from the constant advertising spots on Pro Sieben.

We pulled our underwear over our pants, shaved our heads luthor-like, practiced the creepiest Joker laugh this side of Gotham, and played DC Universe Online for you.

Brilliant idea to establish the setting

One thing up front: The backstory of how the player becomes a superhuman is fantastic.

This was not at all to be expected. Because DCUO faced a serious problem: Most of us know the DC universe. We know about Superman and Batman, we know the Joker, the Penguin, and General Zod. So, who on earth are we supposed to play? The cool hipster guy who can play Kraftklub out of a ghetto blaster? The mighty hairdresser Scissoria? Captain Arroganto? Or even Aquaman?!

All the superheroes and supervillains that now serve as player characters would certainly have stood out, don’t you think?

Well, DCUO had a stroke of genius. Because they elegantly solve their continuity problem in a typical nerdy way: Parallel universe!

What remains of Earth

The intro begins with an apocalyptic final battle, the great hero deaths. Lex Luthor has done everything in his power to finally get back at his arch-nemesis Superman. For this, he has gathered supervillains, devised brilliant plans, and surely hasn’t slept for two weeks until he has driven the heroes into a corner with an army of cyborgs, supervillains, and a mad Joker, defeating and annihilating them one by one.

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At the moment of his greatest triumph, the old egghead looks up at the sky and realizes that the final battle for the fate of Earth has attracted unwanted onlookers: An alien invasion fleet commanded by Braniac! Without superheroes and supervillains who have worn each other down in endless battles, the Earth is defenseless against Braniac’s invasion.

New heroes are needed in the parallel world

Now, two or three plot points are skipped. Luthor switches to a parallel dimension, informs the heroes and villains there that an invasion is imminent, and releases a virus (or … cryogenetic multi-textual monochrome thingamajig) that turns the muggles of the parallel world into superhumans! Because they were endowed with the powers of the superheroes and supervillains of the annihilated Earth. And now Braniac is already making an appearance.

DC Universe Online

The player begins their career as one of these freshly baked superhumans. The character creation process is highly praised for the numerous possibilities to design the costume and customize the superhuman exactly to the player’s needs.

But here one of the game’s weaknesses is revealed: The selection overwhelms the player. Should they play a fireball-throwing mutant being or become a higher ice monster based on technology?

And should they reach for their wallet the first time or stick with the free-to-play options? And how does everything differ in gameplay?

While the game roughly provides templates of existing superheroes and supervillains, it is unclear how a Bane or a Catwoman would feel in the game. Additional explanations would have been beneficial here.

BAM and ZOINK: Action-packed gameplay

Once in the game, a lot of joy becomes evident during the tutorial mission for the new superhuman. The graphics look smooth, the combat sequences are action-packed and entertaining. Although the combat system is certainly not innovative, it reminds one of a beat’em-up in its best moments.

DC Universe Online

Highlights of DC Universe Online also include the way one explores the world. Because of course a superhero does not take the street or the bus, but jumps over rivers, flies, or climbs on skyscrapers and chooses the shortest path from A to B.

In these moments, DC Universe Online feels like a superhero game

It’s just as great when one is suddenly caught up in a quest and meets someone familiar from the DC universe. While the Joker’s voice on the phone wears a bit thin, meeting Killer Croc or Catwoman in a warehouse or taking on one of the superheroes from childhood—these moments make DC Universe Online a lot of fun.

The wheel hasn’t been reinvented

Unfortunately, DC Universe Online also has some cons and flaws, especially in gameplay and quest design. The game was only released in 2011, but it feels a little like it’s a generation behind. The feeling of being a true superhero or supervillain and turning the world upside down is hard to reconcile with the sometimes very monotonous quests. I’ve never seen in a comic that the Joker bribed 12 police officers until 3 said “Okay, I’ll do it!” The new car smell of the combat system also fades quickly.

The other problem is the DC license. In recent years, Marvel has outpaced the DC universe with Iron Man, Spiderman, Thor, and other heroes, especially in terms of movies and pop culture. However, Marvel still has no MMORPG.

A game like DC Universe Online thrives on the fact that one comes from a movie or from the visitor of their comic book collection in the home storage and now urgently wants to experience the adventures of Spiderman or Iron Man in an MMORPG. Unfortunately, the brand DC has gone a bit quiet since the excellent Batman films with Christian Bale. Man of Steel, for example, was quite a stinker.

DC Universe Online: Superman

But rather for casuals?

Many fans have unfortunately not been able to be thrilled by the game during its run, especially the long-term motivation is lacking in DC Universe Online. This is undeniable.

All of this sounds negative; however, it is not that bad. It’s just that DC Universe Online is hard to reconcile with the expectations many hardcore MMORPG players have for the genre: There is hardly any addictive factor. Only a few will spend months and years of their lives playing the game and conquering it in every corner.

DC Universe Online: Joker

Not every game has to be the next WoW. DC Universe Online is at least free-to-play, caters to a niche with its superhero setting, and has a lot to offer. Especially the short-term kick is ensured by the game’s action-packed combat system. And who wouldn’t want to feel like a superhero for once?

Who is the game for?

We at mein-mmo.de can recommend DC Universe Online to the following players:

  • Anyone who is simply a passionate supporter of the DC universe. Those who grew up with Smallville or, better yet, with a complete comic collection from Batman to Aquaman (okay, just kidding… no one has Aquaman comics) – for them, DCUO is worth a trip.
  • Anyone who needs a quick kick from a fresh game – DCUO impresses with a fresh setting, good graphics, many strong ideas, and high-quality voice acting. The game is worth downloading just for its intro and the first levels. Especially if you have a fast internet connection.
  • Anyone who has always wanted to hop on the rooftops of the city: The moment when one realizes “Hello, I’m a superhero—Why don’t I just jump onto the roof of the skyscraper?” – priceless.
  • Anyone who misses the “beat” in beat’em up. The game sometimes resembles a top-down beat’em up more than an MMORPG. One can lift cars and throw them through the air and polish the faces of a variety of opponents in the best Bud Spencer style.
  • Anyone who enjoys coming up with their own superheroes or supervillains. The superpowers of the heroes are diverse, and the characters can be tailored precisely to the player’s needs. Here, the imagination has little limits, and much is possible.
  • Casuals, meaning occasional players. For them, the game is definitely worth a visit. There are no fees, and the game is wonderfully suited to log in and get started. In half an hour, you can accomplish quite a bit, and there is no pressure to hurry so you don’t lose playtime.

Conclusion: DC Universe Online is worth a download and a visit for casual players and fans of the genre. Expectations should, however, remain in realistic dimensions. It does not play in the same league as World of Warcraft or Guild Wars 2 – but it also doesn’t cost anything and is significantly better than many careless standard free-to-play games lurking on the net.

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World of Warcraft: Epic Healer Nerf is Coming!

Over the weekend, a bomb exploded in the American forum of World of Warcraft, which will excite healers.

In the Dev Watercooler section, the game developers share insider stories. For the next expansion Warlords of Draenor, comprehensive changes for healers have now been announced.

The Problem

Healers became too strong with the best items

For many players, it’s clear: the stronger the character becomes, the more fun it is to play. At least, if you play as a tank or damage dealer. As a tank, you take less damage, while damage dealers deal more damage.

But what is a healer supposed to do when they can heal more and more, but the fights are over faster due to better damage dealers, and the tank with more resilience needs less healing anyway?

Boredom in the endgame?

Thus far, it has been the case that healing classes became more boring as the raid got better geared and more coordinated. Raids quickly began to forgo one healer and instead bring another damage dealer. The raid nights became dull for healers when facing bosses that the group had already defeated several times.

Healers with better gear and unlimited mana also posed problems for designers: Boss fights increasingly required an instant kill to remain exciting, meaning a mechanic that players had to avoid to not die.

World of Warcraft

Blizzard’s Solution

Changes affect all healing classes

For the expansion, Blizzard is now announcing significant changes for healers. Across all classes, scaling with items will be reduced: Healers will not benefit from better gear as much as they do now.

Healers will be forced to prioritize healing the most critically injured in an emergency. Also, so-called smart heals will be weakened. With these, the healing spell automatically selects the target in most need of healing.

Many instants will disappear

But that’s not all: Blizzard is also targeting the instant healing spells of the classes. According to Blizzard, they have increased so much in recent years that they are harming the overall gameplay experience. In PvP, it has become nearly impossible to interrupt or silence a healer, as so many abilities no longer require casting time.

World of Warcraft

How Blizzard sees it

  • Blizzard emphasizes that all these changes are not to be understood as a nerf, as they affect all classes. The intention is simply to bring back some elements to the game that have disappeared over the years. The gameplay experience as a healer should remain dynamic and characterized by difficult decisions about which target to heal with which priority in each situation.
  • Blizzard is confident that they have learned the right lessons from past expansions. They believe that these changes are the right step towards making the gameplay experience for all healers more dynamic and attractive.

How you see it

How do you see it: Can you get used to healing without instant heals again? Are you looking forward to deciding who in your group will live and who will die? Or do you see the changes as a nasty attack from Blizzard on your favorite character? Is the balance even at risk? Share your opinion with us!

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Allods Online: The transfer to Mail.ru is progressing

A few days ago, the gPotato team announced that Allods Online will move to the servers of the developer Mail.ru later this month. As early as the end of February, the transfer process was initiated, which you likely did not notice, except that you had to enter your current email address in the game client. In the background, a new user account was then created at Mail.ru with this email, in which your gaming achievements will later be saved.

On March 18, 2014, the virtual moving boxes will be packed, and the servers in the gPotato data center will be shut down. How long the downtime will last is still unknown, but the Mail.ru team is doing everything possible to make the move as smooth and quick as possible.

Are you wondering why gPotato is giving up the online role-playing game Allods Online?

Without the continuous support from Mail.ru, the excellent development team of Allods Online, we would never have been able to make Allods Online a success. It was a fantastic 4-year collaboration in which both teams worked together to shape the game according to the needs of European and North American players, introduce more exciting features, and take Allods Online to a whole new level!

For both companies, full commitment to the Allods community has always been the highest priority. In 2013, it became clear that this dedication to Allods could suffer, given Webzen’s further planning for 2014. This year includes the release of several major new titles and a revamp of the portal and user interface.

After lengthy discussions and deliberations between both companies, it became evident that we would have to make a tough decision, and we came to the agreement that ultimately it is best for the players and the game if both the European and North American operations are directly taken over by Mail.ru and its partners.

We can imagine that you have some questions about the transfer and your user data and hope to alleviate some concerns with the following overview:

  • Your account name and password will remain the same after the move.
  • You will not need to download the Russian client to play.
  • Your characters, achievements, and the contents of your inventory will of course be preserved.
  • Even if you miss logging in by March 18, 2014, to authorize the transfer of your data, you can easily catch up on it.
  • If you already have an account on a Russian server, you can continue to use it.
  • However, it is not possible to merge two accounts, for example.
  • The release of the next expansion will not be affected by this move.
  • The balance on your gPotato account will be preserved.
  • You should consume Boutique coins by March 18, 2014, as you cannot take them with you! However, if you buy something, the new item will be transferred.
  • The quest “Blessing of the Martyr” and “Loyal Customer” will remain available.
  • You can still enter into same-sex marriages.
  • Open tickets will, of course, be processed until March 18.
  • There will still be German, English, and French support from Mail.ru. You can also continue to play in these languages!
  • It is planned to align patch times in Russia and the EU.
  • Update 5.0.00 will be available on March 18, 2014.

Basically, little will change for players, and you should approach the move with calmness. As soon as new information about the transfer becomes available, we will of course keep you updated!

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Star Wars: The Old Republic – Housing announced!

Oh, dreams do come true! During a livestream about Star Wars: The Old Republic, the developer Bioware personally surprised fans with a teaser video called “Welcome Home”.

There are no further details about Housing yet, but this is definitely the best answer to the upcoming wave of high-profile MMORPGs in 2014! The apartment shown in the video is clearly located on the planet Coruscant. Are there more places to follow? I also suspect that it is an instanced housing system (it would be awesome if there were open housing zones on the planet where players could settle), but this is purely speculation in this case.

We can also expect an announcement on the official site soon, which will likely provide more in-depth information!

What do you actually think about Housing being introduced in SW:TOR? Does it maybe bring back memories of Star Wars Galaxies? For a long time, fans of the Star Wars MMORPG have constantly expressed the wish to integrate this popular feature into the game. Let’s hope that the implementation will not be too superficial.

Mein-mmo.de definitely gives a +1 for player accommodations for now! Who’s joining?

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The Elder Scrolls Online – Darion and the ghostly story

Elder Scrolls games are known for placing great importance on storytelling. The Elder Scrolls Online is no exception. In the MMO, various small stories are hidden that you can encounter in the world if you just keep your eyes open.

In this video from the beta, Darion presents one such story to you. The special thing about this story is that it completely does without battles. A good story doesn’t always need fights to be interesting – though they don’t hurt either.

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The Secret World: Make Legos, not Zombies

The developer company of The Secret World, Funcom, has been sailing through stormy weather in recent years. In their financial report, they are now providing updates.

The two oldies Age of Conan and Anarchy Online remain stable at a low level, while The Secret World is falling short of expectations. Funcom’s war chests are empty. With an injection of 5.5 million dollars, the promotional drum for the savior Lego Online is to be beaten. And as if that weren’t enough, they also have a peculiarity of the Norwegian state at home.

The oldies Anarchy Online and Age of Conan are chugging along

If game developers were football clubs, Blizzard could certainly be compared to Bayern Munich – and Funcom to HSV. Somehow, the Norwegians have not had luck for years. In every generation of MMORPGs, something gets in the way.

Anarchy Online launched in 2001, even before the big hype around MMORPGs. It is one of the longest-lasting MMOs and has been Free-to-Play since 2004. Despite an announced graphic overhaul and relatively stable player numbers, Anarchy Online is likely no longer a mainstay for Funcom.

Age of Conan was once considered the next WoW killer, but it never fulfilled its high ambitions or did justice to the renowned license. For years, it has been threatening to disappear from the players’ radar.

Both Anarchy Online and Age of Conan still have a loyal player base, still make money, as Funcom now reports. The numbers for the two games developed “relatively stable, given the difficult competitive situation,” according to Funcom.

Perspectives sound different.

The Secret World is taking on water

Things seem more serious for the situation of The Secret World. The title was supposed to fill Funcom’s coffers but sank against Guild Wars 2 and Diablo 3.

The problem with MMORPGs: In the development phase, a title only costs money. Only when the servers go live and players buy and pay for the title does a game generate money. The Secret World is not managing to recoup the invested money in sufficient quantities.

But The Secret World fans don’t need to panic just yet. Shutting down the servers would be even more expensive for Funcom. Also, further patches and content are planned. However, some compromises and delays are to be expected.

This has economic consequences:
While Funcom was still able to earn 7.8 million US dollars in the last quarter of 2012, it was only 4.3 million in the last quarter of 2013. Profit shrank from 2 million to about 200,000 dollars.

Employees have already been laid off. Furthermore, Funcom is dealing with particularly aggressive NPCs in-house. The Norwegian unit Økokrim is responsible for economic crimes. Funcom announces full cooperation in the report but also expects fines for the coming year.

The Legos as a lifeboat

As a beacon of hope, Funcom sees the release of Lego Minifigures Online. The game is entering beta this summer. To ensure marketing for the title, Funcom has borrowed 5.5 million US dollars from its main shareholder KGL Investments.

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Funcom further confirmed in the financial report the new strategy active since 2012. According to this, smaller titles will be developed simultaneously, instead of focusing on a few large titles.

Mein-mmo.de thinks: How one can read from the numbers that “everything is okay, everything is running” is a mystery to us. The market for MMORPGs is becoming harsher. There is no longer room for all titles. While previously full-price titles had the path to free-to-play open, so many MMORPGs have now had that path that it is also getting tight here.

The talented designers of Funcom games and the long-time fans can only hope that the Legos from Lego Online can pull it off.

With the existing titles, Funcom apparently still managed to stay afloat in 2013.

With the upcoming release of WildStar, The Elder Scrolls Online, Warlords of Draenor, Everquest Next and numerous other titles, it seems clear: The flood is coming.

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MMO Magazine #01: What is an MMO?

In the first issue of the MMO Magazine, the fundamental question is what exactly an MMO is and what you can expect from this series. Nowadays, there are many different subgenres of Massive Multiplayer Online Games, all characterized by very specific traits. It is very easy to lose track there. This video presents the most important categories and dispels the common misconception that an MMO does not always have to be an MMORPG.

In the “MMO Magazine”, Darion explains various things from the world of gaming, especially regarding Massive Multiplayer Online Games (MMOs). You can reach his YouTube Channel via this link).

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Dragon’s Prophet: Election of the Council of Osira

Do you also know the feeling when your favorite online role-playing game seems to be heading in the completely wrong direction? It becomes too difficult, too easy, too expensive, new features take forever to arrive – or whatever. Yet your feedback seems to go unheard? We have a great tip on how you can contribute to the improvement of Dragon’s Prophet.

The team from Infernum, which has also made a name for itself as the publisher of Runes of Magic, is known for its unconventional ideas – For example, the new Council of Osira. Since early February, fans of the MMO could apply not only to adorn themselves with a new title but also to work side by side with the community team in the future. The goal of this action is to involve the European gaming community more in the decision-making process, and thus in the further development of Dragon’s Prophet.

The Council of Osira is to become the first player-elected council in Dragon’s Prophet that represents the community. Players can now vote for their favorites.

Now that the first phase is finished and all applicants are known, it is up to you to choose the community representatives by March 7, 2014. They will participate in council meetings where they will be advised on which improvement proposals should be implemented. In addition, the three will write a newsletter to the player base every two months, in which they will report from their perspective on how things are progressing and what else awaits you in Dragon’s Prophet. Of course, the elected council members should also have an open ear for your concerns. How exactly you can contact them will be announced after the election.

So what are you waiting for? Head to the official forum, read applications, and vote for the best candidates! If the Council of Osira is truly integrated as promised, it is important to select engaged players for it. Take your time reading applications, as there are really many!

What do you think of such actions? Is that a great idea or should community managers focus on other things?

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SW:TOR: Patch 2.7 on the test servers!

First of all, the developers are fulfilling their promises and continuing to take care of “Galactic Starfighter”, this mode will be provided with a new map and two new starfighters that are primarily meant to function as support. They can repair hull damage to their allies or enhance maneuverability, which will provide new incentives for coordinated squad flights.

But there are also innovations in the “good old” PvP: From now on, players can battle on a new Huttball map set on the toxic planet Quesh – new, deadly traps included of course. Additionally, the first PvP season ends and the second begins, meaning a new equipment set will be made available to all battlefield veterans, which can be purchased as usual with the tokens from ranked warzones.

Star Wars: The Old Republic

But there are also new contents for PvE lovers: A new tactical flashpoint has been added on Korriban and Tython, the home worlds of Sith and Jedi respectively. As with the “Kuat Drive Yards”, these instances can be visited at any level and with any group without necessarily relying on tanks and healers.

Finally, there are still a whole lot of class changes, for example “Force Sweep” or “Shatter” is weakened in PvP and only deals increased damage to the primary target; Exfiltrate can now only be used twice in a row before a cooldown occurs – however, the activation costs have been completely removed.

However, all balancing changes may still change over time, as a whole month will pass until the release of these adjustments – if any further major announcements are made, we will of course keep you updated!

A complete list of the current changes can be viewed here; unfortunately so far only in English.

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WildStar: No Beta Keys? Open Beta?! You must remain calm.

Gaming sites fuel speculation about whether a tweet announcement from the WildStar team, stating that no beta key waves are expected in the near future, indicates an upcoming open beta. We took a closer look at this. Is this just a clickbait or is there a little more to it?

It takes quite a bit to see the starting signal for the open beta of WildStar in the sentence “We will not distribute any more beta keys at this stage,”. While we also believe that a bigger announcement is expected soon, deriving that from this sentence seems quite abstract.

Actually, this sentence from the WildStar community management only says that no major beta actions are to be expected concerning this phase of the beta. That implies to me that further phases will follow. That is my interpretation.

Moreover, there was also a statement on Twitter, indicating again on Twitter, that they “would not send keys for now, but certainly had plans to offer interested players a chance to experience the planet Nexus over the weekend.”

In any case, they reacted to the discussions about a possible open beta and tweeted a message that should, at least for now, stifle the speculations:

Hold on! That’s not all. Then came, out of nowhere, a mysterious message that allows for more interpretations:

What could that mean? More information about an upcoming open beta or even a release date? Or that the Chua will be able to reproduce in the game?

Update March 18, 2014: As we now know, this was most likely referring to the release announcement of WildStar. It all starts on June 3!

By the way, after the winter beta, the so-called beta weekends will continue:

Between the start of the pre-order phase and the release, the beta will take place over four partner weekends. And while everyone else has to obtain a code to participate, you have immediate access to every event. Here are the current dates for the weekends:

  • Friday, March 21, 3:00 PM CET, to Monday, March 24, 7:59 AM CET
  • Friday, April 4, 4:00 PM CEST, to Monday, April 7, 8:59 AM CEST
  • Friday, April 18, 4:00 PM CEST, to Monday, April 21, 8:59 AM CEST
  • Friday, May 2, 4:00 PM CEST, to Monday, May 5, 8:59 AM CEST

You will receive the code for this, among other things, through a pre-order, which also brings you further advantages (an exclusive accommodation called “Rocket House”, 3 days early access, storage bag in-game, etc.). You can pre-order WildStar from, among others, Amazon:

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As soon as we know when the open beta starts, we will of course update this here. In the meantime, read our WildStar preview or an article about housing.

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Neverwinter: New Information on Module 3: Curse of Icewind Dale

When the sun rises over Icewind Dale in Neverwinter these days, nothing is as it once was. The inhabitants of the once peaceful Icewind Dale are corrupted by a dark magic, the black ice. Rumor has it that the vile wizard Akar Kessell is behind it, who was once killed by Drizzt Do’Urden in the fantasy novel by Robert Anthony Salvatore. But true to the saying “those presumed dead live longer”, Akar is back – and he wants to take control of Icewind Dale.

After already giving you a brief preview of Module 3: Curse of Icewind Dale over the weekend, new information about the upcoming expansion of the online role-playing game from the Dungeon & Dragons universe has finally been revealed. The most important locations will include Caer-Konig, the charming fishing village in Icewind Dale, Icewind Pass, and the Dwarven Valley. While you can engage in normal activities and crafting at the former, PVP and PVE enthusiasts among you will find much to enjoy in the other two zones. Numerous new campaigns with repeatable quests await you there.

Neverwinter Icewind Dale

The particularly brave among you should pay a visit to Kessell’s Refuge, the hideout of the undead Akar Kessell, to put an end to him. In doing so, you should use the dark magic of the black ice to craft helpful new armor with strong bonuses thanks to the new crafting profession.

If you want to learn more about the changes in PVP, we refer you to this news from February. It was previously unknown that there will be faction-based battlegrounds where the Arcane Brotherhood fights against the fighters of the Ten Towns. Which side will you choose?

But equipment for PVE is also being refined to make gear improvement more interesting. For dungeons, you will need certain dungeon keys before you can explore them.

Unfortunately, it is still unknown whether there will be a new class in the expansion Curse of Icewind Dale, but the watchful rangers among you can at least look forward to a new paragon path, the scout.

We really hope that the release of the third module won’t be delayed much longer – are you also this excited?

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TESO: Racial Bonuses and Racial Skills

The Elder Scrolls Online: The Complete Overview of All Races and Their Skills

Some time ago – even before the NDA was lifted – we compiled and presented you with the preliminary racial advantages in TESO. Now, as we are allowed to report directly from the beta, we update everything and also make it a bit more visually appealing. It is indeed more fun to browse such lists when the post looks a bit stylish. 😉

Now, long story short, here is the complete overview of the current racial skills from the beta weekend. Note: We had to obtain the bonuses of the Imperials from another source, as the guys and girls were unfortunately not yet playable. But all future Imperial tanks can look forward to it. See for yourself! 😀

The Bretons

Race in Elder Scrolls Online: Bretons

Affinity for Light Armor: Increases experience gain with light armor by 15%.

Gift of Magnus: Increases max Magicka by 4%. [1/3]

Spell Resistance: Increases spell resistance by 14. [1/3]

Magicka Mastery: Reduces the Magicka cost of spells by 1%. [1/3]

The Orcs (Orsimer)

Race in Elder Scrolls Online: Orcs

Skill with Heavy Armor: Increases experience gain with heavy armor by 15%.

Muscular: Increases max health and stamina by 2% [1/3]

Robustness: Increases health regeneration in combat by 5%. [1/3]

Swift: Reduces sprinting costs by 4% and increases your sprint speed by 3%. [1/3]

The Redguards

Race in Elder Scrolls Online: Redguards

Shield Affinity: Increases experience gain with a shield and one-handed weapon by 15%.

Momentum: Increases stamina regeneration in combat by 3%. [1/3]

Fortification: Increases max stamina by 4%. [1/3]

Adrenaline Rush: Melee attacks restore 1 stamina. This can only occur once every 3 seconds. [1/3]

The High Elves (Altmer)

Race in Elder Scrolls Online: High Elves

Destruction Skill: Increases experience gain with destruction staffs by 15%.

Spell Charge: Increases Magicka regeneration in combat by 3%. [1/3]

Gift of Magnus: Increases max Magicka by 4%. [1/3]

Elemental Skill: Increases the damage of cold, fire, and shock effects by 2%. [1/3]

The Wood Elves (Bosmer)

Race in Elder Scrolls Online: Wood Elves

Archery Skill: Increases experience gain with bows by 15%.

Momentum: Increases stamina regeneration in combat by 3%. [1/3]

Innate Resistance: Increases your poison and disease resistance by 7 and your max stamina by 1%. [1/3]

Furtiveness: Reduces detection radius while sneaking by 1 meter and increases damage dealt from sneaking by 3%. [1/3]

The Khajiit

Race in Elder Scrolls Online: Khajiit

Feline Skill: Increases experience gain with medium armor by 15%.

Robustness: Increases health regeneration in combat by 5%.  [1/3]

Furtiveness: Reduces detection radius while sneaking by 1 meter and increases damage dealt from sneaking by 3%. [1/3]

Bloodbath: Increases the chance of critical melee hits by 1% and increases damage from critical hits by 5%. [1/3]

The Argonians

Race in Elder Scrolls Online: Argonians

Restoration Skill: Increases experience gain with restoration staffs by 15%.

Amphibious Lifestyle: Increases your swimming speed by 50% and the effectiveness of potions by 5%. [1/3]

Argonian Resistance: Increases your max health by 1% and your poison and disease resistance by 7. [1/3]

Fast Healing: Increases the healing received by 2%. [1/3]

The Dark Elves (Dunmer)

Race in Elder Scrolls Online: Dark Elves

Ambidexterity: Increases experience gain with dual-wielding by 15%.

Dynamic: Increases max Magicka and stamina by 2%. [1/3]

Flame Resistance: Increases your fire resistance by 10 and your max Magicka by 1%. [1/3]

Flame Talent: Increases the spell strength of flame effects by 1. [1/3]

The Nords

Race in Elder Scrolls Online: Nords

Skill with Two-Handed Weapons: Increases experience gain with two-handed weapons by 15%.

Robustness: Increases health regeneration in combat by 5%.  [1/3]

Frost Resistance: Increases your frost resistance by 10 and your max health by 1%. [1/3]

Toughened: Increases your armor by 2. [1/3]

The Imperials

Race in Elder Scrolls Online: Imperials

Shield Affinity: Increases experience gain with a shield and one-handed weapon by 15%.

"Tough": Increases max health by 4%. [1/3]

Fortification: Increases max stamina by 4%. [1/3]

Red Diamond: Melee attacks have a 10% chance to restore 2 health. [1/3]

Everything Remains Different!

So, since nothing is as constant as change, a lot can happen until the TESO release. But for now, these numbers and facts should be helpful to you. Of course you are welcome to share the post and post it vigorously in your forums! Meanwhile, we will also stay active and see what else we can conjure up for you from the beta chest. If you haven’t seen it yet, here is our (almost) first TESO Let’s Play. 🙂

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World of Warcraft: Digital Deluxe Edition is disappearing – Warlords of Draenor coming?

Oh my, the latest announcement on the homepage of World of Warcraft once again makes fans’ hearts race: The Digital Deluxe Edition of Mists of Pandaria is unexpectedly available only until March 10. If you want to make a last-minute decision to upgrade your standard version or start as a newcomer in World of Warcraft, you should hurry!

If you don’t care for frills, the regular package is perfectly fine. You get access to levels 86 to 90 in both versions and can explore the beautiful Mists of Pandaria. Those who choose the Digital Deluxe Edition will also receive the following:

  • The proud Imperial Riding Mount which you can majestically ride or fly through the dense forests and green meadows of MOP.
  • Loyal by your side will be the Lucky Qilin Cub running alongside you.
  • If you also play Diablo, you can show off your adventures in Pandaria with an exclusive banner sigil and an ornament with the iconic badges.
  • All StarCraft II players will receive two new stylish portraits in Horde and Alliance style.
Warlords of Draenor

But what does all of this have to do with the upcoming expansion Warlords of Draenor? So far, the Digital Deluxe Editions of expansions have always disappeared shortly before the pre-sale of the new expansion started from the online shop of the online role-playing game. This means that if the DDE of Mists of Pandaria is disappearing now, it’s a good hint that you will soon be able to pre-order the Digital Deluxe Edition of Warlords of Draenor!

Those who decide early to continue playing WoW will receive some bonuses in addition to the immense anticipation: You can boost a hero of your choice to level 90 for free, fly on a representation of Anzu, the Raven God, and receive the mini-version as a pet for free. As soon as the pre-sale starts, we will of course keep you updated! What the Warlords of Draenor expansion has to offer, we have summarized here.

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TESO: A small atmospheric impression from the Beta

The Elder Scrolls Online: The (Almost) First Let’s Play from Mein MMO

We don’t want to fully consider it a Let’s Play yet, but in our latest video, we would like to take advantage of the moment – the lifting of the NDA – to briefly demonstrate the wonderful atmosphere of TESO. Deliberately, we distance ourselves from louder LPs that often focus more on the action in the game, and just play casually for a bit. After all, that’s a large part of the game and it strongly reminds us of Skyrim. 😀

TESO Panorama 1

And what exactly are we playing?

Wood Elf (Bosmer)

Yes, yes, The Elder Scrolls Online, that’s clear. No, so a Wood Elf (Bosmer) that is accordingly (at least in the beta) located in the starting area of the Aldmeri Dominion. We are exploring a serpent cave, helping the crew of a stranded ship, and towards the end we prevent the summoning of an admittedly impressive storm caused by sea elves in the literal sense. We don’t tell much about the story here or in the video. Just watch and enjoy it quietly. 🙂

If you liked the little impression and you need to “convince” your friends to follow you to Tamriel, then simply use the video and feel free to share it on Facebook and Co.

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Logitech G600 Gaming Mouse – The MMO Mouse Test

Once, a mouse was dull. Just the little brother of the keyboard. My first mouse belonged to a Commodore Amiga. If I’m not mistaken, that thing had two buttons and was quite bulky. 

Nowadays, mice have evolved: From a mere tool to a piece of art. But not only in design have mice evolved: These little critters can do much more now.

G600 Overview

Especially in MMO games, the functions of modern mice are essential for the gaming experience. I have tested and tortured several of these “Human Interface” devices, and ultimately, I settled on a Logitech G600.

With its 20 buttons, I can configure the Logitech G600 exactly as I need it for a specific MMO. League of Legends has very different requirements than a round of WoW. And even within WoW, there are differences. A casual round of solo questing with my rogue feels quite different from raid night with my hunter or the battleground with my dwarf priestess.

The buttons are divided into three main buttons, twelve thumb buttons, and a clickable scroll wheel. The wheel can also be tilted to the side. Additionally, switching profiles and DPI settings is easy. No driver is required under Windows! I have no idea how it works with Linux or Apple.

The Gaming Mouse in the MMO Test

So many buttons and functions are perfect for gaming. For some games, the mouse is even perfectly set up right out of the box.

  • Pleasant: Despite heavy use, there are no significant signs of wear, which unfortunately does not apply to every MMO mouse that has fallen into my paws.

With 8200 DPI, the mouse is somewhat oversized – I don’t push it to the limit – but it doesn’t hurt either. For someone using 8200 DPI for the first time, the mouse may seem hypersensitive, but thanks to the settings in the profiles, you’ll soon appreciate this accuracy! This makes it possible not only for MMORPGs but also a few rounds in Defiance, daredevil maneuvers in League of Legends, or headshot sessions in Planetside 2.

Logitech G600 Test

Most of the G-buttons are easily reachable with the thumb. A sign that the designers put a lot of effort into it and deserve their bread in the right job. I have functionally mapped the G-buttons using the Logitech Gaming Software, and I now use the mouse together with a Logitech Gaming Keyboard (G510S) – a satisfying combination for me. Even when working with Office, the buttons can be utilized if configured properly.

  • Especially useful for online role-playing games like World of Warcraft, Aion, or Star Wars: The Old Republic, these additional buttons are extremely helpful for quickly and conveniently accessing numerous skills. An immense advantage! Not only can skills be activated quickly, but also emotes, buffs, or food.

Instead of just jumping on the defeated enemies in the BGs like a beginner, you can perform an elaborate victory dance consisting of a series of emotes with the Logitech G600!

The Thing About Hand Size

In my opinion, the only weak point of the Logitech G600 is its size. Players, especially female players with small hands, will have difficulties handling the somewhat wide G600 (the mouse has probably eaten too much cheese…). I occasionally notice that I have to stretch my thumbs a bit – you need pianist fingers (or larger hands than mine) for the front row.

  • Maybe three rows on the left side would have been enough, especially since there is still the special G-Shift button on the right side that allows for additional assignments (as the saying goes: less is sometimes more). On the other hand, I simply mapped the buttons so that I mainly use those that are easiest for me to reach.

The “Swiss Army Knife” among MMO mice offers such a high range of functions that the device cannot be a micro mouse. That’s clear. In handling, I see small advantages with the Razer Naga or the R.A.T. mice.

Conclusion Logitech G600

The Logitech G600 is an excellent mouse for MMO games. Even after long and intensive use, it operates precisely. The buttons have good resistance. Those who enjoy this will appreciate the various lighting modes – others can also disable this option.

A little tip on the side: You will need a bit of adjustment time at first, probably more than with conventional mice. This can be a bit frustrating, but after some time, you’ll learn to appreciate the many functions if you use them.

And which mouse do you use for gaming? Or do you have other recommendations? Feedback is welcome!

This post was written by Frank, an avid WoW player and hardware fan who just wanted to contribute a visitor post (the text has been polished a bit by us).

https://youtu.be/3DRw7qsxTJ8
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Allods Online: Celebrate the Birthday of Yasker

March not only brings the beginning of spring, but also the birthday of the legendary Yasker, the ruler of Sarnaut. If that’s not a reason for all fans of the free online role-playing game Allods Online to celebrate!  For this special day, the members of the committee in the capital have prepared a big party where you can snag the following items until March 10, 2014:

  • A gramophone that will play classical music for one minute.
  • The pickle jar with five delicious pickles – as they say, sour makes funny.
  • Each pickled cucumber restores health points and increases your stamina for 45 minutes.
  • In line with the motto “A little drink in honor, no one can refuse,” tasty wheat schnapps must not be missed!
  • For each glass of schnapps, you will regain useful mana in the online role-playing game Allods Online and increase your willpower for 45 minutes. But beware – watch out that you don’t become helpless due to too much alcohol.

Since celebrating together is much nicer, you can of course share these items for the birthday in the online role-playing game with your imperial colleagues to spread even more party spirit! Oh, and Kanians, Elves, or Gibberlings are of course not welcome – but the next reason to celebrate will surely not take long to come!

So if you’re already in a party mood, you shouldn’t miss the birthday in Allods Online. After all, it’s celebrated only once a year. So it’s worth paying the game a visit again.

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Dragon’s Prophet: Evolution.Phase.One has landed in Auratia!

You have to give it to the developers of the free-to-play MMORPG Dragon’s Prophet: They are very eager to come up with new features, especially when it comes to strengthening the bond between the player and their beloved companion. As the saying goes?

The dragon is man’s best friend, or in this case, the Osira.

This is also made clear by the conclusion of Evolution.Phase.One, an update that was recently released. On one hand, the name sounds a bit cool, which is rather secondary, but on the other hand, and this is far more important, this completed phase symbolizes that the possibilities surrounding the accompanying dragons have reached a new milestone.

Here’s what’s new in this rather different (dragon) MMO!

  • The Mounted PvE Combat has been fundamentally revamped with this update, which should significantly enhance the fun for all types of players, whether tank, healer, or DPS. Overall, fighting goes much more smoothly thanks to the removed energy costs, and since the dragons now take most of the damage, you can finally stay seated longer on your faithful companion!
  • Join like-minded individuals on your journey to defeat the evil world bosses during the public World Event Phases II & III. It’s not for nothing. Promise.
  • The greatest heroes of Auratia should now set out to gather materials for the powerful Laedis Hero Set. You can obtain this through treasure hunting, the wandering merchant, and the open-world boss events. Once you have the materials together, John Warder (near the Path of the Elders) will certainly help you so that the so-called “Golden Gear” will adorn your head from now on.
  • Dragon Arena has been introduced, where Osira can now compete with their peers and rise to become the undisputed champion of the arena. For this, you assemble a team of 3 dragons and choose a master from a list of participants whose dragons you would like to challenge. A little sneak peek: Soon there will even be dragon championships, that is, large-scale tournaments!

To master the arena, one must also be a master of the compendium and evolution. The compendium serves as a kind of encyclopedia that collects information about all previously tamed dragons, including their stats and skills. Develop your dragons through evolution skills and challenges that expose you and your dragons to the toughest battles yet.

Dragon's Prophet: Evolution.Phase.One.

Mein-mmo.de says:

Dragons from Auratia come when called. Companions from other worlds acknowledge your message and may come back to it later.

And now let someone say that dragons are not suitable as pets. But jokes aside. Runewaker and Infernum have realized that they need to focus on their strengths, and those are the extensive companion features that are unique in this genre.

Let’s hope the niche is large enough to continue to stay in it. It’s certainly interesting to see that dragons are becoming more and more integrated into the gameplay. Back then, in our review of Dragon’s Prophet we criticized that the connection to the dragon was still too superficial and would benefit the PvP arenas. That is largely history now. We would even go so far as to say:

Those who fight too long against dragons will themselves become dragons.

– August Strindberg

Moreover, it is great that with the “sticker album”, also known as the compendium, increased focus is placed on the collecting passion. After all, this essential primal instinct of humans is appreciated in MMORPGs. The game still has weaknesses, especially in quest design, but it’s on the right track.

Last, but not least, we at mein-mmo.de wish you much fun with the trailer for Evolution.Phase.One:

http://youtu.be/phrBQvpuJU0
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The Elder Scrolls Online: The Rich, the Poor, and the Beautiful in Tamriel – all without an auction house

While you are probably all playing the beta, we at mein-mmo.de take a closer look at the deeper features of The Elder Scrolls Online, or TESO for short.

The first steps in Tamriel, the new world, new adventures, and new quests are attractive. And the focus of many of you is currently on the combat system, the PvP, the crafting skills, and the class skills, but long-term motivation in games now also includes a robust trading system.

Here, Zenimax is taking amazing new paths in The Elder Scrolls Online.

The pros and cons of the old system

World of Warcraft, Guild Wars 2, also WildStar, and many other games prefer an auction house to facilitate player trading. The irony is: An auction house takes away from players the opportunity to interact directly with one another. And that in an MMORPG.

Instead, an auction house serves as an intermediary, turning the busy spam in the trading channel, the back and forth between negotiating parties, into a list of numbers and items. The player picks out what they need.

Interaction with other players is reduced to a minimum.

Auction House in World of Warcraft
The typical MMORPG auction house (here WoW).

A seller placing items in an auction house is to the buyer as much as an NPC.

Players often buy directly through instant purchase and do not compete with other players by bidding on auctions. Even eBay – one might chuckle – still demands too much interaction from MMORPG players; it must be the anonymity of Amazon instead.

Most auction houses take a certain percentage of each transaction as a commission fee. This acts as a gold sink, so at least some wealth flows out of the game. Without such gold sinks, every game would face permanent hyperinflation.

Fairly, the advantages of an auction house should also be mentioned. They are the same as with Amazon. It is incredibly convenient to find everything in one place, neatly organized with the cheapest offer at the top. Plus, everything is just a click away, there is no risk, no need to travel anywhere or talk to anyone to get your stuff.

And someone is changing that now?

For a bit, the auction house system felt like one of those axioms that are just set in stone. Just as there are no more open dungeons, only instances, and just as you need a tank, a healer, and a specific number of DPS.

And just as there are achievements and online shops and the price of RAM keeps rising and Sundays often turn out disappointing and the wireless mouse always runs out of juice when there are no batteries at home and the stores are closed, and you fumble around with the battery compartment for the TV remote and – well, it doesn’t matter! In any case, the auction house seemed to be set in stone.

But now Zenimax comes and does everything differently. Just like that: Bam. There is no auction house.

Oops! That was surprising.

And what comes instead of the auction house?

The terrible JRPG solution where players simply go AFK in the capital overnight and leave their toon logged in with some kind of belly stand, allowing anyone passing by to help themselves?

Yes?

Rest assured. That is not it.

For starters, you can trade directly with other players old-fashioned style, just like your fathers and their fathers did. You know, with “Want to Sell” and “Want to buy,” some haggling over the price, and a “Where shall we meet?” at the end. You need to talk and trade with other players, thus interacting. I know: Innovative concept for an MMORPG.

Elder Scrolls Online
Intense negotiations between players will soon be part of daily business!

But the system is of course even smarter.

Players can join guilds that can accommodate 500 members. Each player can be in up to 5 guilds. These guilds have their own guild shop, accessible to guild members.

Thinking it through, it can be incredibly valuable to join one of the top trading guilds on the server. This sounds like secret societies, cartels, and huge bribery fees. Because what types will make up the best and richest trading guilds? Well, from people who have become very wealthy. And they certainly didn’t do it by always playing by the rules and never eating fish on Fridays, but because greed oozes from them.

I predict that the finest guilds will have entrance fees that everyone must pay if they want to participate in the trade of the elites. Perhaps some guilds may even limit themselves to 100 players or only 50 to be particularly exclusive.

Link to PvP

But Zenimax does not stop there. Because player guilds can claim a fortress in PvP and offer their goods in a shop that is also available to non-guild members.

Through this integration into both the trading and PvP systems, guilds take on a central role in The Elder Scrolls Online.

[pull_quote_center]It will no longer be only important for raiders and hardcore PvP players to hang out in the popular guilds. It will also play a decisive role for traders and collectors.[/pull_quote_center]

TESO
This collector dreams of being accepted into the largest trading guild.

While in other games they often pact in circles, wasting their time with price fixing, tier sacrifices, trolling in forums, and ruining individual lives, they are now forced into the light.

New ways – new dangers, new potential

You see: With a little imagination, exciting scenarios can already be thought up and considered solely through the changes in the trading system in The Elder Scrolls Online.

  • What if a guild forbids its members to trade outside of their ranks?
  • Could it be worthwhile for a guild not only to poach valuable raiders from other guilds but also to draw attention to a particularly skilled craftsman?
  • And how will the guilds position and organize themselves?
  • Will it be completely relaxed and everyone can blossom freely?
  • Or do certain guilds want exclusive rights to goods and try to dominate the realm in this regard?

We at mein-mmo.de believe:

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The decision not to have an auction house is a bold and interesting step. It will help to differentiate TESO from competing games. The renunciation emphasizes the image of a game for more mature players who value roleplay.

However, new paths often come with dangers that cannot be assessed. Where there are winners and trading masters, there will also be poor losers. The risk of permanent spam in the trading channel exists when traders feel excluded from the small circle. It would be exciting if the individual realms on the various servers developed differently.

TESO
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And what do you think?

Will you miss the auction house or are you looking forward to finally interacting more closely with other players? Do the new paths Zenimax takes excite your interest in the game, or is the concept, the hint of a sandbox, too far-fetched for you?

This is an AI-powered translation. Some inaccuracies might exist.