Dragon’s Prophet – Auf die Plätze, fertig, los!

Some of you will yawn at the thought: Twinking! No matter how captivating and fascinating an online role-playing game is – after the umpteenth character, it just gets annoying when you want to quickly reach the maximum level to support friends in a raid. Phrases like “Enjoy the atmosphere in the game” or “Just read the quest texts properly!” don’t help much. Okay, I admit – I personally wouldn’t spend 60 euros for the maximum level, like it’s possible in World of Warcraft with the next expansion…

But the twink sprint event in Dragon’s Prophet should happen more often. Until April 3, 2014, you can grab great rewards, including pets, for many level ups! Okay, maybe that sounds a bit greedy – but hey – motivation is the magic word! To participate in the leveling event, all you have to do is create a new character and get started. Whoever reaches level 94 first can even adorn themselves with the title “Trailblazer” from then on.

So, curious about what else there is? Aaaaalso:

  • For levels 5, 10, and 15, there are free Enclosure-, Nest- and Chamber Extensions.
  • At level 20, you can look forward to a Attribute Reset Powder – very useful!
  • If you reach level 25 within the time limit, there is a Secret Apartment Ticket. Since you can only buy the key to the home that quickly in the shop, it’s really a treat.
  • All pet lovers can get the new pet “Brony” at level 35.
  • For levels 45 and 60, there are first 1,000 and then 1,500 Dragon Insignias.
  • Whoever toughs it out to level 80 can henceforth call an Ancient Zephyr House their own.
  • And those of you who really reach level 94 in two weeks get an Egg of Soul’s Twin!

Wow, awesome, right? So, I have to go now – leveling…. See you in the game?

P.S.: Of course, you’ll get the rewards even if you start completely new – so don’t be shy! 🙂

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World of Tanks: Feuert bald eine Grafikbombe ab

With version 9.0, significant changes are coming to World of Tanks, so massive that the developers refer to it as an update that is among the largest in the history of the tactical online shooter. Especially visual improvements that are immediately noticeable should significantly enhance the battlefield experience. 

However, WoT is not only getting a facelift, but it is also receiving new game content. With the historical battles, players will soon have a game mode available that allows for the reproduction of real battles as closely as possible. For example, in the Battle of Kursk, which took place from July 5 to July 16, 1943, only those vehicles that were actually present in this tank battle will be available for selection. This map, along with two others, marks the beginning.

Speaking of visual improvements. With the new PBS (physically based shading) shader technology, surfaces such as metal, rocks, paint, or wood are represented much more beautifully. Additionally, the tank models are receiving a facelift that comes with a significant increase in detail, making the combat vehicles look much more realistic. Like newly polished, but not washed with Perwoll, rather enriched with polygons.

It will soon also be more fun to shred other tanks, as in the event of an ammunition storage explosion, the turret will be launched into the air with version 9.0. Fans of World of Tanks have been longing for an expanded damage model for quite some time. Now, this has finally been addressed.

That the chassis, i.e., the individual tracks, now adapt independently to the terrain may sound initially unremarkable. However, when you look at these supposed details closely in the video, you quickly realize that such detail changes in movement are immediately noticeable, making them appear much more realistic.

In addition, besides the graphical advancement and the new game mode, you can expect various sound improvements, balance changes on several maps (Cost, Pearl River, Malinovka, and Sewerogorsk), and much more.

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ArcheAge – Gameplay Livestream von Trion Worlds

You missed the last Twitch livestream from Trion Worlds for ArcheAge on Friday? No problem, you can watch the show again at your leisure on YouTube. You can expect interesting insights into the westernized version of ArcheAge, a free-to-play online role-playing game that is especially appreciated for its sandbox elements. The gameplay material consists of approximately 45 minutes.

Is AA still on your MMORPG radar or has the westernization taken too long for you? So far it is clear, that it will be released this year, many would have preferred an earlier date. On the other hand, there are few new releases in the free-to-play market this year, so in the end, 2014 could turn out to be a good choice.

If someone is wondering who or what Trion Worlds actually is: They are the publisher for the western market of ArcheAge (for Europe and America). The American company became known for the MMORPG Rift. Recently, they also attracted attention with the online shooter Defiance .  In the case of the in-house titles mentioned here, they act not only as a publisher but also as a developer.

http://youtu.be/2cvcTL8S4e4
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Skyforge – with the gods to the next big MMORPG?

Attention, we have discovered something new on the MMO radar: A few days ago, a notable free-to-play MMORPG called Skyforge was announced, set in a brand new sci-fi fantasy universe where gigantic gods and heroes roam.

This news reached us quite surprisingly, but the Allods Online creators have been working “in silence” on Skyforge together with Obsidian Entertainment (known for Neverwinter Nights 2 and KoToR 2). Well, not that silent after all, as I found Russian sources from 2012 during my research.

They also seem to be far along, as a beta is already being discussed, for which you can register right away on the official site.

What We Already Know

The story takes place in the mythologically infused fantasy world of Aelion, where various advanced technologies provide a futuristic touch. Mythology meets future – sounds like a rather interesting multiverse that could have come from a DC or Marvel comic.

Graphically, Skyforge seems to be a real feast for the eyes, according to the images and videos, being state-of-the-art. Fans of a more realistic graphic style are likely to be satisfied here. Thank the gods! This engine is, by the way, a proprietary development.

Skyforge Graphics

Notably, there is a mention of a world that is constantly plagued by invasions. In Aelion, you can expect the currently trendy dynamical events – will they be inspired by Rift or Guild Wars 2? The mention of keywords like “free exploration” suggests an open world that invites exploration. Genre-typical, there will also be content for both solo and group players in Skyforge. So far, the hints about PvP and PvE features are less spectacular and very vague.

The combat system takes the same direction as basically all other new MMORPGs: Skyforge relies on an action combat system, with active attack and defense techniques; similar to what is known from console games. The gameplay scenes come very close to Tera, and the certainty that combo attacks will be possible strengthens this assessment.

It gets more exciting with the class system. This is said to be very diverse and also allows for more exotic play styles. No comfort features are missing, as you can switch through all classes and roles with a single character, which can be switched with just one click. This strongly resembles Final Fantasy: A Realm Reborn. Character development goes from a young immortal to a powerful god. What might that mean? We will see.

Skyforge

Admittedly, the information is still rather sparse, which hopefully will change soon! At the latest, when the first beta testers are granted access to the game.

Skyforge – an AAA MMORPG?

The developers refer to Skyforge as a “AAA MMORPG”, which simply means that this is an elaborate and expensive project. A larger budget can indeed help immensely in creating a high-quality game. In this case, they even expect millions of players, which further underscores the ambitions. Oleg Shpilchevsky, chief developer of the Allods team, makes it clear:

Skyforge is our most ambitious project to date

No wonder, since mail.ru is pulling the strings in the background, the largest gaming publisher in the East. They last made headlines by distributing ArcheAge in Russia. Can the high expectations be met? If this really is a larger caliber, then we are even more excited.

Given that Allods Online features good gameplay and has achieved several above-average ratings, I had also tried it out and was surprised by the good quality. However, it never went beyond a hidden gem in Germany, as it initially resembled World of Warcraft too much, and there was simply no market for it, despite a free-to-play model (which was also heavily criticized, which was very disadvantageous).

If the developers have learned from their experiences in the past and continued to build on their strengths, we might expect a very large MMORPG (in 2015?)

Finally, here is the announcement trailer to enjoy:

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WildStar – Raid Bosses: Only real with 252 teeth

The fantasy MMORPG WildStar will go live on June 3. For a few days now, the barriers that Carbine has put up around the game have broken, and new information about gameplay is continuously leaking.

Today we will take a look at the raids on Nexus and introduce you to the first raid boss, a particularly slimy fellow who is just waiting to spit out your loot!

Two Raids at Release: Both with a One-Week Lockout

The raids in WildStar are robust, challenging, and innovative. This is already clear two months before release. Two full raid instances are planned for launch. The Gen Archives are designed for 20 players and will take between three and five hours to complete without wipes (which will surely be a hopeless endeavor in the first weeks). Players will encounter six bosses, ten mini-bosses, and five events.

Datascape, the second raid in the package, will ideally take between four and six hours and require 40 players. The raid will be populated by six bosses, sixteen mini-bosses, and two events.

[quote_box_right]The endgame of WildStar is not just about raiding, as players have plenty to do even without it. Cortyn, for example, has spent over 100 hours setting up her house.[/quote_box_right]

Both raids have a one-week lockout, just like in World of Warcraft. This means: each boss can only be defeated once per week. And, as you can see, there are plenty of bosses.

It is the return to large, demanding raid instances that ambitious PVE players can sink their teeth into for months.

As a special twist, the raids are designed so that no raid week is the same as another. With variable paths through the instances and altered boss arrangements, the raid experience will remain fresh.

Raid Mechanics: The Interrupt

In gameplay mechanics, there are two fundamental differences compared to World of Warcraft. While in WoW almost all raid bosses are immune to crowd control abilities, this will be different in WildStar. The bosses have a cushion against crowd control that decreases with each absorbed interrupt, but quickly replenishes. When it reaches zero, the boss can be prevented from using an ability.

WildStar Raid Boss

It will therefore be necessary to coordinate the various abilities and use them within a narrow time window to stun the boss.

[pull_quote_center]No longer is only the tank responsible for the precious interrupt, while the rest of the raid group stares at the damage or heal meter.[/pull_quote_center]

Players can also test this mechanic in 5-man instances or against larger zone bosses – of which there are plenty, of course. There, the bosses have a buffer of around “2”, meaning a 5-man group must stun them three times before they actually stop and refrain from using their apocalypse ability.

Raid Mechanics: The Telegraphed

Another prominent feature of WildStar is the pronounced telegraph system, which could quickly cause chaos. Fortunately, in the raid, you only see your own telegraphs and those of the boss. This keeps the fights manageable.

Have you read my beta preview? WildStar: World of Warcraft 2.0

As can be seen in the video below, this is indeed not a problem, but provides a structured component to the fight. It will not be possible, as in raids of other games, to suddenly drop dead because one was just hit by an invisible ability. The radius of the boss’s abilities is always clear.

The First Boss in Action: Experiment X-89

To give you a front-row view of what a boss fight ultimately looks like, we will attach a clip from the beta at the end of the post. Here, you will fight the first boss of the 20-man raid, Experiment X-89.

WildStar Raid

The boss fight takes place on a mesh of platforms. Colleague “Too-Many-Space-Gnarghs-for-Breakfast” regularly bestows two debuffs to selected players that must be responded to immediately.

With the “small bomb”, a player runs to an outer platform, drops it there, and continues to participate in the fight. The bomb detonates after a while, blowing up the platform and reducing the available area. If the player forgets to drop the bomb, or even overlooks the debuff, they will surely drag some comrades into the ground and create an ugly island formation on the platforms.

The second debuff, the “large bomb”, pulls down five platforms into the abyss when it detonates uncontrollably. The player must bravely jump off the platforms with this debuff! The bomb then ignites on the way down and catapults the bungee jumper back up. In the air, the player must use a movement ability or double jump to avoid a hard landing.

[pull_quote_center]Experiment X-89 is therefore a classic attention check for all participants.[/pull_quote_center]

What is also positively noteworthy: At the beginning of the YouTube video, it is stated that the raid is “legit” and massive – the raids of WildStar are not a mere token event, but a raid experience that stands up to the discerning eye. The trash packs present every group with an appropriate challenge and the bosses are variably designed.

And what is most important: The raids are really fun!

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Today at 3 PM, another round of beta has started. If you haven’t gotten a key for the closed beta yet, but have become curious through our reports: If you pre-order on Amazon or on the official site, you will gain access to the remaining four beta weekends.

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We would be pleased if you would make your order through the following Amazon link, as we will also receive a small share of it and can continue to provide you with individual reports about your favorite MMOs. You will not incur any disadvantages if you make a purchase through our website – Gnargh-honorary word – you won’t pay a cent more or anything, but it helps us with our work.

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DC Universe Online: Zickenkrieg und viel nackte Haut

The DC Universe Online fans among you will wave their hands and say “That’s already clear”, but for the sake of formality, we will make it official again: The 10th expansion for the superhero MMO has been announced! Just like the DLC War of the Light, Amazon Fury will also be released in three parts.

dc_universe_p10-2

The theme of Part 1 will bring a smile to many men’s faces: Apart from beautiful ladies like Wonder Woman and Amazons, it also confirms the cliché: Don’t give women power! For queen of the Amazons Hippolyta seems to have completely gone mad and has allied with the wicked sorceress Circe to destroy the world. But as is fitting for a superhero game, this will, of course, not go unchallenged! Hippolyta’s daughter Wonder Woman is currently assembling an Amazon army to protect the population of Gotham City with your help and to bring the insane queen to reason. Of course, you can also become an Amazons or Circe yourself to experience the story from their perspective.

However, the DLC not only pushes the narrative of the online RPG forward, but also offers you great other features, such as Weapon Mastery. The goal of this change is:

“Weapon Mastery will make battles more intense for players. It will allow them to handle multiple weapon types, just like the legendary characters from the DC Comics, such as Wonder Woman, known for her swordplay and being a powerful combatant. With Weapon Mastery, battles reach a completely new level.”

Great! You can immediately showcase your newly acquired knowledge in adventures in the palace district, the warehouses, and the port of Themyscira. The entire expansion takes place in an alternate phase of Gotham City.

Will you be there to fend off The Siege of Gotham and save the population from this madness?

We definitely will – because who would miss such a family feud that brings (half)naked realities? Whether Wonder Woman and Hippolyta will end up rolling in the mud is, unfortunately, still unknown. :/

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The Elder Scrolls Online: Server Startzeiten für Headstart und Release

During the Ask-me-anything, a general Q&A session on the English-speaking internet forum Reddit, the official times have just been announced for when players can log into the servers with their versions at the release of The Elder Scrolls Online.

  • Players who have a 5-day head start can access the servers on March 30th starting at 1 PM.
  • Players with a 3-day head start are allowed onto the servers starting on April 1st at 1 PM.
  • And players who may only enter Tamriel on the official release date can do so at 1 AM on April 4th.

The release is by no means an April Fools’ joke.

You will receive the head start by pre-ordering The Elder Scrolls Online.

+++Update+++

Other highlights from the Ask-me-Anything:

  • You will not need a fresh installation to play The Elder Scrolls Online. The current beta installation is completely sufficient. It will then be updated to the latest version via the patcher, just like in previous beta weekends. This will save you a lot of time.
  • If you have a beta account, that will also be your account for the live version. However, there will be a character wipe for the head start (your beta character will be deleted).
  • The many bugs from the last beta weekend should mostly be a thing of the past. In other words: They were able to fix them.
  • Anyone who subscribes for a longer period than one month will receive a discount, as is common in other games. The exact figures will be announced by Zenimax soon.
  • In the hotly debated in-game shop, there will be a name change and some rare pets available.
  • The bonus in the Explorer’s Pack, allowing you to play any race with any alliance, is exclusive to the Explorer’s Pack. At the moment, it is not planned for players to receive this bonus in any other way.
  • In PvP, Zenimax will mainly focus on player feedback. For now, there is great anticipation to see how the initial reactions to Cyrodil under real conditions will turn out.
  • Work on the PvE content is already in full swing. Especially adventure zones are expected to take the lead here. More information will be available shortly.
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Final Fantasy XIV: A Realm Reborn: Finally something for crafters and gatherers!

Recently, we reported on the upcoming changes with Patch 2.2 for Final Fantasy XIV: A Realm Reborn. It has now been revealed that the crafters and gatherers among you can also look forward to amazing new content! Since this part is usually severely neglected in online role-playing games, we are even more excited about the new features for all those who do not just chase after the next imba-pro item.

The new synthesis recipes will be the new challenge for all crafters in the next patch. For those who want an even tougher challenge, you can try to complete the secret master recipe collections. You will find the new level 50 recipes in master books – provided your crafting skill is high enough! You can catch a glimpse of some highlights of the recipes here:

ffarr_rezepte 2
ffarr_rezepte1

Stylish, isn’t it? As a woman, of course, I was captivated by the beautiful dress! But of course, you can’t just get the new gear like that! First, you need to perfect your crafting skills and then gather the ingredients, which are probably scattered all over the world. In the final step, you can then craft the items thanks to the new workshop equipment. They may not necessarily fit into every home visually, but what won’t you do for stylish items?

The new main tools can be purchased from the merchant Talan once you have completed the quest “The Best of the Best.” Unfortunately, you first have to prove to him that you are worthy enough to even own the parts!

A little calmer – but no less thrilling – will be the anglers. Your patience will be rewarded with huge capital fish, which will surely make your fisher friends turn green with envy. Please think of us when you have such a gigantic catch in your arms and take a screenshot of it!

What else the new patch “Through the Maelstrom” has in store, you can read about it best or see in this trailer:

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The Elder Scrolls Online: A Snowflake Between World of Warcraft and Skyrim

The release of The Elder Scrolls Online is already happening in a few days, rarely has a game polarized like the MMORPG from Zenimax. On one side are passionate advocates praising its photorealistic graphics and epic adventures, while on the other side, haters vehemently shake their fists.

It’s time we take a closer look at the issue: What is it about The Elder Scrolls Online that frustrates gaming fans so much or leads to such lofty praises? Our tester Schuhmann believes he has found the answer to this question.

Not an MMORPG like World of Warcraft

World of Warcraft, I don’t tell anyone anything new, is the fantasy MMORPG of our time. More than 9 million accounts are currently active. The number of people who have played it at least once is significantly larger. World of Warcraft shapes the genre and has instilled in many people the idea of how an MMORPG should look: Everything revolves around endgame.

A large group of players sees an MMORPG as a race. Who is the first to reach the goal? Who is the first to reach the maximum level? Who defeats a boss first? Who gets the long-awaited golden bowstring from Tel’zarak or the three-eyed feathered mount of Gnargh first?

It’s no wonder they see it this way. Blizzard taught them. Just recently, the leveling process was officially declared tedious: For a payment of 45 euros, it can be skipped.

No effective shortcut possible

These players use a beta phase to gain an advantage over others. They consider how to reach the goal fastest, which build is the most effective, and which weapon type is currently overpowered.

Those players struggle with The Elder Scrolls Online. A shortcut to the maximum level bypasses the side quests and Skyshards, which make the character significantly stronger compared to other games. Anyone rushing to level 50 will ultimately be weaker than someone who took the time to explore the world and collect every Skyshard. For once a player finds three of these Skyshards, a skill point awaits them, which can otherwise only be obtained through leveling up.

The Elder Scrolls Online breaks many conventions

The Elder Scrolls Online breaks with further conventions of the WoW generation: There is no rigid class system, but a variety of options for character customization. Instead of a mini-map, only vague directional indicators reveal the way. The UI is kept spartan and the world is not linearly structured. While in other games it is nearly impossible to skip a quest area, I experienced that it was quite easy to do so in the beta.

TESO Panorama 1

Anyone who plays The Elder Scrolls Online without the willingness to let go of the ideas of what an MMORPG like World of Warcraft should be will log out in frustration after just a few levels and won’t understand why others make such a fuss about it. Surely something is wrong with them!

Also not Skyrim

Another segment of the player base approaches The Elder Scrolls Online expecting it to be a kind of next part of the beloved franchise that last gave us Skyrim and where many players spent countless hours.

These players should also prepare for a surprise. Because it is something entirely different to play a single-player game where you are the unrestricted hero, and instead to make the compromises that an MMORPG demands: It occasionally happens that you are sent on a dangerous mission, descend into the depths of a dungeon to slay a huge demon, only to encounter eighteen others who are impatiently waiting for the respawn as the corpses of the demon lords slowly pile up.

Just one hero among many?

The immersion, the immersion into a game world, requires much more effort in an MMORPG than in a single-player game. Because there is no human factor there, who is currently having a discussion about the latest Sharknado movie on Tele 5, while you are unsuccessfully trying to immerse yourself in the role of a two-meter cat woman.

Anyone who approaches the game with the firm intention of finding the next Skyrim and losing themselves in the fantasy world for hours will also be disappointed quickly and wonder what one can find in the game.

A completely unique creation

TESO Handwerk

Indeed, Zenimax, under developer Matt Frior, uses the incredibly strong license of The Elder Scrolls Online to forge a completely unique path and combine many different game elements. While Frior takes elements from existing MMORPGs, he does not draw from World of Warcraft but rather from his former love Dark Age of Camelot, from Star Wars: The Old Republic and other titles.

It is up to each person to decide whether the idiosyncratic mix is enjoyable or not. However, regardless of age, players do themselves no favors by approaching The Elder Scrolls Online with too narrow expectations of what the game should ultimately be.

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[intense_testimony_text]It is neither a Skyrim in MMORPG guise nor a World of Warcraft with better graphics, but a unique creation that can appeal to some – or not.

– Your Schuhmann

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SWTOR – New Expansion: Galactic Strongholds

A few weeks ago, a video appeared online with the promising message “Welcome Home” revealing that there will soon be housing in SWTOR – it has now been officially announced along with some facts!

As part of a new digital expansion called “Galactic Strongholds”, players will soon be able to access their own residences in Star Wars: The Old Republic: Currently confirmed are apartments on the planets Coruscant (Republic), Dromund Kaas (Empire), and Nar Shaddaa (Neutral).

As with the last expansion, access to the new content will be staggered, so subscribers can enjoy early access starting June 24, preferred players will join on July 29, and Free-To-Play players will be included with the official launch on an undisclosed date in August.

But what exactly can we expect? Because technically, all players already have a small “home” through their spaceship, which is, however, hardly customizable and does not feel very homely, so let’s take a quick look at the core features:

A personal apartment – More than just bragging rights?

SWTOR Fortress

Once an apartment is chosen, players can furnish it and, for example, display their trophies from won battles, but there’s also talk of “crafting modern furniture”.

It has not yet been revealed whether this will be implemented through quests, a separate interface, or even a completely new profession, but the expansion is set to launch with “hundreds of unique decoration options,” many of which will be available through achievements, PvP, and faction reputation, and some can even be purchased from vendors for credits.

For each object added to the dwelling, players will earn a certain amount of prestige, which can be compared with other players, and a listing of the most prestigious players will be publicly accessible – whether this is merely a matter of prestige or brings additional benefits remains a mystery for now.

Better late than never: Guild ships and legacy storage

SWTOR: Guild ships and legacy storage

For months, players have been wishing for their own guild ships to create a sense of unity that can actually make a difference within the Star Wars universe. Role-players have long awaited this as well, since only a handful of players can enter their own ship at the same time – the big “us” feeling is lost in the process.

With the launch of the expansion in August, guilds can finally secure their own flagship; what gameplay benefits this will entail is still up in the air. Update: You can now read more information about the flagships and even a new mode here.

At the same time, players will receive a legacy storage, essentially a bank that all characters of the same account can access, which means the tedious back-and-forth of sending messages to bank characters will finally be a thing of the past! The size, scope, and especially the unlock fees are still under wraps.

Subscriber bonus

SWTOR: Fortress Nar Shadda

For subscribers, BioWare has of course prepared some special perks to bridge the waiting period: All players with an active subscription on April 3 will receive 500 Cartel Coins for free, and the same goes for May 5, where there will be a whopping 1000 coins for free.

Last but not least, all players who are still subscribers on May 11 will receive early access to the “Nar Shaddaa Sky Palace Fortress”, a particularly luxurious dwelling with three additional rooms that would otherwise need to be purchased for 1,500,000 credits.

First impressions

This whole situation leaves me with a bittersweet taste. Of course, I’m happy that my Twi’lek Cortyn will finally get a home of her own and can appropriately represent her role-playing wealth. Unfortunately, it seems to be the current trend in MMOs to focus on housing. After WildStar announced WoW Garrisons and now SWTOR is following suit with apartments and guild ships – how long this has been in the works can only be speculated.

However, what bothers me a lot is the announcement that some furniture will only be available through the Cartel Market – and those will typically be the most useful and beautiful items, so the “free” Cartel Coins are actually not an added bonus but will only be enough to buy a few of the better pieces of furniture.

But I don’t want to condemn this before it even goes live: The ideas and approaches are nice; let’s hope that they are well implemented and can stand up to comparable games – because the timing of such an announcement speaks volumes.

– Your Cortyn

Meanwhile, new posts about the “Galactic Strongholds” expansion have emerged:

This is an AI-powered translation. Some inaccuracies might exist.

World of Tanks Blitz: Panzer fahren wo immer ihr wollt

Mysterious! This morning there was briefly an article on the official site of World of Tanks regarding the Mobile App World of Tanks Blitz! After only a few minutes, it was taken offline again – but of course, nothing escapes our curious eyes! 😉

wot_blitz

We cannot say why the news was removed again and whether it will return, but of course, we will tell you what it said! From now on, you can register on the page of Wargaming for the Closed Beta of the Mobile App World of Tanks Blitz! Woohoo! Can you imagine the consequences? Finally, no more boring train rides with even more boring newspapers from the station kiosk. You no longer have to force conversations with people on WhatsApp to kill time… No! Soon you can engage in heated battles on the go based on the principles of World of Tanks!

More than 80 different vehicles are waiting for their deployment on seven maps! One of them, the “Mines,” you probably already know from the original game. Whether you want to use your smartphone or tablet is up to you – the app should run everywhere. I can already picture how the old-school LAN parties will shift to dark döner shops, where international tank drivers declare war on each other and fight across the tables. Meanwhile, the shallow “music” of the arcade machines plays in the background, and now and then a quiet “Game over” sounds – Wonderful, right? But at least shopping-weary men have a new pastime in front of the changing rooms while their lovely wives try on one thing after another.

Do you want to see what World of Tanks Blitz looks like live? Then quickly click on the new trailer:

https://www.youtube.com/watch?feature=player_embedded&v=BX59_nlsbWU

In short: World of Tanks Blitz will be epic, right?

This is an AI-powered translation. Some inaccuracies might exist.

Diablo III: Reaper of Souls Gameplay Trailer

The addon to the famous hack and slash title, Diablo III: Reaper of Souls, will be released on March 25, 2014. Now that it is just before the release, Blizzard has treated us with a gameplay trailer. Just 7 more sleeps until we hear again: No one can stop death. Or can they?

“In just one week, Malthael, the Angel of Death, spreads fear and terror in the world of mortals. One week until the siege of Act V starts, the Crusader enters the fray, you learn powerful new skills, and you can explore the world of Sanctuary like never before. One week!”

Overview of Reaper of Souls Features

  • Jump into battle with the new class, the Crusader,!
  • Act V continues the storyline.
    • Starting in the city of Westmark, you will face a variety of deadly new enemies and quests to solve on your way to the Fortress of Madness.
  • Increase the maximum level from 60 to 70! Each class will receive accordingly new skills and runes.
  • With the new Adventure Mode, you can explore Sanctuary and travel to every waypoint.
    • Additionally, two new gameplay features Nephalem Rifts and Bounties provide new challenges and long-term motivation.
  • Revised loot system! New and improved legendary items, as well as an intelligent loot drop, suitable for the class.
  • Change the appearance and affixes of your gear with the powers of the mystic.

Anyone who pre-orders Diablo III: Reaper of Souls, which can only be done for a few more days, will also receive the following pre-order bonuses: Wings of Valor and Valla the Demon Hunter. 

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Diablo III is of course not a MMOG, but an online game with multiplayer features. However, on mein-mmo.de we occasionally report on online games that might also interest the typical MMO player. This also includes the cult game Diablo.

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WildStar – Housing, or: Oh my God, I’m in heaven!

Finally, this terrible NDA is gone! You have no idea how awful it can be to not be able to talk about something that excites you so much, like the housing in WildStar. But that’s over now! Now you get the full load of Cortyn, with everything you ever wanted to know or not know about your home in WildStar!

But where do I start?

  • With the countless furnishings?
  • With the hours, if not weeks, that you can spend perfecting your house to have everything just the way you want it?
  • At the almost endless design possibilities that the developers have built in? Or even with the various details and cool challenges that each expansion of the property brings?

But hold on, Cortyn… keep yourself and your Aurin in check, approach the whole thing a bit more orderly and start with our house in the sky. The ground would be too boring, wouldn’t it?

Just like Minecraft – only better

After you reach level 14 in WildStar (which, by the way, takes quite a while!) and enter your faction’s capital, you gain access to your own property through a simple quest line – initially a green plot with a few rocks and trees and nothing else.

By this time, you usually have the necessary gold coin to afford one of the standard houses. Depending on the race, they look different and offer more or less space – your first house will consist of only one room or two half-rooms, like with the Aurin.

And that is when the fun begins: You can decorate your house to your heart’s content and change and move every item to the pixel. The wooden table should fly diagonally in the air with a flower vase balancing on its edge? Sure, if you believe it, why not!

The possibilities for customization are almost endless; the only limits are your imagination, the size of your house, and the limitation to 800 objects within the house – mine is already almost full with around 300.

Wildstar Room

So many items!

In the shop alone, you can purchase hundreds of furnishings for gold or “Recognition” (a currency earned from group play, such as dungeons or quests together). Approximately the same amount can be crafted by skilled architects, and the rest can be found in the world, which roughly totals to over 1000 different furnishing items that can all be adjusted in size. A statue of the Eldan can either fit on the nightstand or fill your entire property.

Wildstar Housing

But you can do so much more than just placing flower vases and statues in the corners: Clever players quickly discovered that with the regular wooden beam you can buy from the merchant, you can add entirely new floors, rooms, and hidden spaces to your house!

Particularly small details stand out positively here: Many lamps can be turned on and off, some even project beautiful patterns on the wall. Statues, known as “Mannequins,” can be decorated with your equipment of choice and then pose heroically to decorate the hallway – a perfect display space for old raid sets that otherwise just clog your inventory because you can’t bear to part with them.

The only downside is the chairs – they can also be wonderfully customized, but unfortunately you cannot “use” them to sit on. Too bad, because everywhere else in WildStar, you can.

My house, my spaceship, my Lopp party

But your house isn’t everything – it only takes up about a third of your land. Yes, you heard that right. On the rest, you can have various “extensions” and further personalize your home, and even here, the selection is huge, albeit not as large as with the furniture. Want a few examples?

WildStar Housing Outside
  • Currently, my Cortyn has a weather station where you can start a mini-game in which you have to avoid lightning strikes for 60 seconds. Right next to it is a small spaceship that takes me to a short instance for 1-5 players, only accessible through this housing item.
  • Another ten meters further, the space rabbits, the Lopp, have set up camp and are throwing a big party from morning till night; if you join in and take a hearty puff from their pipe, a funny mini-game starts where you have to collect some items in a short time – but all the keys have been remapped, so it takes a while for Cortyn to stumble to where I want her to be.
  • Another 15 meters further stands a gigantic tree with a portal that takes me to the new home area of the Aurin, Celestion.

Everything so useless! I want loot!

Evil tongues might say that the housing itself is just “play” and doesn’t bring any added value to the rest of the game.

Because what good is a nice home and mini-games if I’m not a role-playing fanatic?

A whole lot! Depending on which items you use to furnish your house, you get an increased rest bonus if you log out in your four walls. The empty spaces around the house can also be filled with useful things, like a mine where miners can get new ores free of charge every few hours, or a garden where you can grow plants for cooking or crafting.

The aforementioned mini-games (or “challenges”) also always come with a reward; you almost always have the chance of a small amount of recognition, a special housing item, or even a rare color with which you can customize your clothing so you don’t jump around Nexus looking like a clown.

WildStar Housing Interior

Everything so social here!

An important aspect of housing that is often forgotten is, of course, the social one. If I spend hour after hour on my home, I want it to be seen by someone in the end! And of course, WildStar has an answer here too: You can designate neighbors and roommates.

WildStar Housing Garden
Gardening is fun in WildStar!

Neighbors can visit your house at any time and view it, try out the various challenges on your property, or harvest your garden, for which they receive a share of the loot (the exact percentage can be determined by the homeowner).

Roommates can also contribute to the design of the house; they can buy new items, place them, and of course rearrange existing objects – but be careful, they might just throw everything in the chest and you’ll have to start over – so choose your roommates wisely (also a good tip for real life, by the way!).

The playful possibilities that arise from this simple but very effective system are, of course, fantastic.

[pull_quote_center]You could declare a player’s house the “guild house” where all guild members can work or use it as a base to plan raids or role-playing.

Alternatively, you can also set your house to “public” if you want to play a tavern or if you have built a jumping puzzle – so anyone interested can simply drop by!

Conclusion: Oh, you already know my opinion by now…

Wildstar Plush Toys
I also have a date with the plush toys in June!

No matter if the house is just a “quick stop” for some bonus XP or if you want to create a dream apartment that makes every role player green with envy, housing is cleverly designed and counts for me as one of the greatest long-term motivations ever.

During the beta, I must have invested well over 100 hours into my house, knowing that it would be deleted – I can only imagine how much time my house will take in the live version.

This is an AI-powered translation. Some inaccuracies might exist.

Allods Online: It’s time – The migration has started and the addon is coming!

If you are trying to log in to Allods Online at this moment, please do not be alarmed – because neither your computer is broken nor is your internet acting up: The move from gPotato to Mail.ru is simply in full swing! But as if that weren’t enough excitement, the new expansion “Heart of the World” is also being launched. When the servers are back online in (hopefully) two days, there will be plenty to discover:

  • The new class Engineers, who provide evil damage with powerful weapons!
  • Position yourselves in the new Raid instance “Eclipse” onboard a gigantic astral ship of the evil witch Catherina.
  • Experience exciting adventures in the new region Umoira and equip yourself with the great new gear.
  • Those among you who can’t part with anything will love the new Wardrobe!
  • The Value System in Allods Online is intended to be simplified with the expansion to ease the start for newcomers.
  • The Classes and their abilities have been reviewed to guarantee more fun for everyone.
  • The new Astral is now divided into four levels, which in turn are divided into seven sectors – have fun exploring!

You can learn more about Heart of the World in this trailer – please turn on the English subtitles first:

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Unfortunately, it is still not clear when the servers will be back online – the target is certainly Thursday. We are very curious whether the team from Mail.ru will stick to this plan. Have you had a look at the new community site www.allods.com ? It seems a bit empty at the moment, but the content will surely come in the next weeks. Do not be surprised about the patch notes – the Russian servers are already ahead of ours. However, it is planned that the versions will be aligned in a timely manner.

Have I already mentioned that we are curious? *nervous* How are you doing, are you also fans of Allods Online, or does it leave you rather cold?

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TESO: My First Steps in Cyrodiil (PvP)

Cyrodiil, this is the PvP area in The Elder Scrolls Online, where player-led alliances (Daggerfall Covenant, Aldmeri Dominion, and Ebonheart Pact) fight for dominance over Tamriel. It’s about power, valuable rewards, and the coveted Imperial Crown.

In this gameplay video, I will show you my first experiences on this map, which is truly gigantic! You can expect atmospheric impressions, heated skirmishes, and impressive mass battles – sometimes more successful, sometimes less so.

Between Low Tide and High Tide

The pace here is quite different from arenas or battlegrounds, for example. Battles need to be prepared or opponents sought out, but when it comes to the fight, which by the way can take quite a while, the excitement begins.

Will we manage to capture this incredibly well-defended castle? Can we survive as a small group, say of 5 people, against the 7 hostile players and take the warehouse? You will have to ask yourselves such questions, but there are also downtime phases in between, which not everyone will handle well.

First Interim Conclusion: At first, I felt a bit abandoned, like Tom Hanks in Cast Away, but after a while, I found joy in the system. Because when I joined larger groups of players, I too got hooked on the PvP in TESO. One should not always expect that when joining a campaign, it will immediately lead to intense player-versus-player encounters.

P.S. At some points, unfortunately, the recording stutters a bit (won’t happen next time!) and it is of course not a livestream, as I claim in the first scene (the lady distracted me :P).

This is an AI-powered translation. Some inaccuracies might exist.

MMO Magazine #02: Storytelling

Stories can be told in many different ways: with images, with words, with sounds, or through interaction. Video games have the advantage that they can cover all areas. However, this does not mean that they should always do so. It is important to think in advance about what kind of story one wants to tell and which tools are the most sensible for that.

In the “MMO Magazine,” Darion explains various things from the gaming world, particularly concerning Massive Multiplayer Online games (MMOs). You can find his YouTube channel here.

http://youtu.be/hTh9hlXvqrk
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Rift: The new souls for the Mage and Rogue in patch 2.7 have been revealed

Last week we reported on healing warriors and supportive Oracles. Now, over the weekend, the last two souls for Rift were introduced, which will find their way into the game with Patch 2.7.

Finally, rogues can specialize in healing. Until now, they could only act as supporters, but now you can heal your groups armed with a bow. It does seem a bit strange to shoot allies in the back to heal their wounds – but why not? Let the arrowheads of alchemical hope soar through the air and save your friends from certain death.

If we interpreted the introductory story correctly, it will be possible to deal proper damage to enemies through a rain of arrows. In that case, the arrowheads will likely be equipped with poisonous herbs.

rift_schlichter

If you prefer to stand in the front row to protect your comrades, the new Stalker will be just right for you. Surely the eyes of some mages among you are already twinkling with delight, as the mage can now tank thanks to wind, lightning, and ice!

Of course, it won’t be necessary to equip the mage with heavy armor, as powerful invulnerability spells will protect him from devastating attacks by enemies. While the powerful ice shield protects your life, you can now mock your enemies with the powers of water and air and prevent them from attacking your friends.

Katja: Unfortunately, we may have to wait a bit longer to test the new souls on the live server – possibly even until early summer. 🙁 But until then, exciting events like “Mech Week 2.0” await you. Dive into the global event until March 20 to snag the fancy mechanical mount and epic loot.

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WildStar: World of Warcraft 2.0

WildStar, the squeaky science fiction MMORPG from Carbine, impresses with hardcore gameplay and intricate game mechanics. The release is on June 3. We played the closed beta for you and can now report on it.

What appears at first glance to be a colorful surprise is for our tester Schuhmann a masterstroke aimed at one goal: to captivate former World of Warcraft players.

Sweet on the Outside, Biting on the Inside

WildStar is somehow different and not at all as it appears at first glance.

In the trailers, the game is marketed as a quirky science fiction story, somewhere between Futurama and Borderlands, with a timeless comic aesthetic reminiscent of the wild gunplay of Team Fortress 2 .
But after a few hours it became clear to me: This is not Angry Birds or any bubbly three-euro Japanese title, but WildStar is made with sense and skill by professionals. The quirky presentation and the comedy style serve, like every other part of the game, a purpose:

You want to take exactly the path in WildStar that World of Warcraft has left.

WildStar Hoverboard

It’s a kind of bizarre experiment: What if Blizzard had taken the blue pill instead of the red one? What would have happened if they had delved deeper into the matrix, if there were still 40-man raids today? If they had opted for action gameplay and demanded more from the players?

And what if today you took all the strong aspects of well-known MMORPGs and eliminated the weaknesses – as much as possible: What kind of game would come out?

No idea. But I think: It would look damn like WildStar.

Target Audience is EX-MMORPG Players

The target audience for the title is not newcomers or fans of single-player titles who want to give this MMORPG thing a try, which all the kids on the street are talking about. WildStar wants MMORPG veterans. Preferably ex-WoW players, of which there are also the most.

But WildStar also gladly welcomes Everquest players or former players of Warhammer Online. Those who are disappointed by The Elder Scrolls Online can also come by. Star Wars players are welcome anyway.

Hype, Hyper, Hyper-Hyper – WildStar!

WildStar is a bit like Skynet, that computer monster from Terminator. At some point, it also stopped sending killer machines that looked like Schwarzenegger because it figured out that a really hot twenty-year-old who is a killer machine underneath the tanned skin works much better.

What presents itself as a poppy game is an MMORPG titan. A calculated monster and a stroke of genius.

I’ve read somewhere: One shouldn’t stir up the hype, WildStar also cooks only with water and there are also quests here that are a bit boring and so. To this I would like to say at this point: HA! You clueless!

WildStar is Calculated: The Combat System

The combat system differs significantly in WildStar from World of Warcraft. That’s because WildStar does not use a classic combat system like World of Warcraft, but a action combat system with so-called telegraphs: Opponent mobs announce their attacks with a red circle or arrow or some other geometric pattern that appears on the ground. This geometric shape slowly fills up and either deals damage during that time or only when the shape is fully filled.

http://youtu.be/RbuZBSXVCho
WildStar Combat System

Also relevant to the topic:

The ability mechanics in WildStar

The combat system is known from The Secret World, Guild Wars 2 or Tera. But WildStar has thought it through to the end and constantly finds new ways to apply it.

Another feature is the various crowd-control abilities. If you get dirt in your eyes in another game, the hit probability decreases by a third. In WildStar, the screen turns black. And at that moment, the mobs begin with particularly nasty combinations. As a player, you have to guess which part of the ground is about to turn to lava.

Never before has the advice “Don’t stand in the fire!” been so appropriate as in the combat system of WildStar.

Crunchy Difficulty Level

While in World of Warcraft and other titles such combat sequences are reserved only for the toughest raid bosses, it’s an adventure in WildStar after a certain level just to step outside. Quest mobs have complex combinations of abilities. In instances and Adventures, the mobs really ramp up.

The game is finely tuned; the final boss of the first 5-man instance has roughly the difficulty level of a medium raid boss in World of Warcraft!

Speaking of raids.

WildStar Starts with End Content!

You can tell WildStar is clearly targeting a specific audience: former dedicated WoW players who are disappointed by Blizzard’s decisions to make the game increasingly accessible for casual players.

Therefore, there will again be 40-man raids in WildStar. And 20-man raids for warm-ups.

Carbine has a simple philosophy: Anyone who raids in an MMORPG is more or less a “hardcore” player. For casual players, there are other areas in the game, such as crafting, house setup, or simply various achievements in the world. But raiding should not be watered down, as it has happened in World of Warcraft in recent years.

WildStar Raid

The 20-man raids will take place in the Gen Archives. The difficulty is supposed to be crunchy and the items sparkling. From the 20-man raid, you then go directly into a 40-man raid.

In the 40-man raid, an Eldan computer will run amok and summon increasingly difficult digital monsters until the supercomputer is finally freed from its virus (*cough* Skynet, I tell you! *cough*). In the 40-man raid Datascape, 6 bosses, 16 mini-bosses, and 2 space events will await the players.

Here, too, one can see Blizzard’s design idea: Even the supposed trash mobs should anticipate abilities that the bosses will use later. Carbine wants to make every single pull a challenge that requires a special tactic.

One can also see the cleverness of Carbine here: While in World of Warcraft it has never been possible, and never will be, to form a functioning 25-man raid from two or three 10-man raids because there are too many tanks left over and damage dealers are missing, this is precisely possible in WildStar. Two 20-man raids can handle the 40-man. This is already in the game.

Variable Content … just like in Cube

Raids in games have so far suffered mainly from becoming boring over time. WildStar aims to tackle this by making the raids variable. Each week there will be a different combination of bosses, different patterns, and different possibilities. The combination of the individual rooms should change a bit with each rotation, similar to Skynet …, excuse me, just like the death cube in the Cube films.

WildStar Raid

This shows the nature of WildStar: By opting for 20-man and 40-man raids, a target audience is clearly addressed that played World of Warcraft years ago and longs for those times. But it would not be useful to simply design an encounter like Ragnaros from 10 years ago or resurrect the Four Horsemen from Naxxramas, even though Blizzard prefers this strategy of reheated content.

MMORPGs are much further along than they were back then. So WildStar provides a new player experience with the variable raids. The active combat style with the telegraph system ensures a different gaming feeling.

Classes and Races and Such

Many players are put off by a science fiction scenario for fear of too much ranged combat and not enough action that takes place toe to toe. For those, here is immediate reassurance:

While WildStar is set in a science fiction universe, it feels like fantasy.

Even with the classes, no crazy risks are taken. There is a warrior that works like a warrior. Then we have a rogue with Wolverine claws. Instead of an archer with a wolf as a companion, there is a technician with a drone … but the game feels very classic in the classes and the combinations of abilities.

The individual races only offer cosmetic advantages and cover a spectrum from cute, stocky, and cunning to heroic, sweet, and steadfast.

However, in the skills and in the orientations of the classes, there are fine distinctions compared to rigid roles like in the early days of MMORPGs.

WildStar: Races and Classes

Here WildStar remains true to the established successful recipe. If something isn’t broken, why fix it?

WildStar Picks the Best from Current Titles

WildStar is far ahead in terms of features that players desperately request in other games. And they bring what other games do well fully into their own game.

WildStar Warplot
Warplots are designed for coordinated PvP groups wishing to battle together – in their own flying fortress.

For PvP, there will be battlegrounds and arenas with a special twist. Not just boring capture the flag, but a capture the flag with three different flags. Additionally, they borrow from WoW the concept of rated BGs, taking it to the next level and allowing 40 players to compete against 40 others in their own warplots, their flying fortresses.

A relatively free skill system, where the class can take on different roles depending on the build, looks like an evolution of WoW. Inspired by Guild Wars 2, it appears that you can only pull a few skills and abilities onto the quick bar from numerous options. Character skill progression in WildStar leads to difficult decisions for the player.

Then WildStar also boasts a fantastic housing system similar to The Lord of the Rings Online and a clever crafting system! From EVE Online, they adopted the possibility to pay for game time with in-game money. Half-legal online trading, goodbye!

Of course, one heavily draws from the genre leader World of Warcraft when it comes to item hunting. The player always has a task in sight, there is always something to do and improve in the world.

But it would also be unfair to WildStar if one did not attribute any creativity to it. With the paths, for example, the game follows its own path. Every player can choose one of four paths as a secondary profession and thus increasingly play the type of quest they are interested in.

The supposedly Twitter message-like short quest texts also follow a certain plan. This makes it possible to quickly deliver high-quality content. One is not forced to wait for hard-to-find voice actors.

Further recommended articles on WildStar:

Mein-mmo.de and WildStar

We will surely go into more detail about specific areas of WildStar in the future; in a few days, Cortyn will comprehensively tell you about housing (already done and here available).

I am absolutely thrilled with WildStar at the moment. For me, the game is much better than I expected. And what particularly pleases me: Behind every design decision, a truly clever mind shines through. Everything in WildStar is coherent. It is contemporary, clever, and absolutely addictive.

There will now still be four opportunities to participate in a closed beta during the weekends. And it will probably lead to an open beta shortly before launch. Or you simply secure the game in the pre-order right now.

I will definitely do it. Carbine has already converted me in the closed beta. Not because I find the ears of the Aurins cute or have fallen in love with the wink of the game’s humor, but because the design decisions behind the game and the gameplay have truly convinced me.

WildStar is a game for MMORPG veterans, it is a game for me.

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If you pre-order WildStar, you will receive various additional contents at launch, such as an exclusive accommodation, and the opportunity to participate in the 4 upcoming beta weekends.

This is an AI-powered translation. Some inaccuracies might exist.

Final Fantasy XIV: A Realm Reborn – “Through the Maelstrom”

We talked a few weeks ago about the successful journey of Final Fantasy: XIV A Realm Reborn. One section also covered the extensive updates that justify the subscription in our opinion so far. Can the Japanese developer SquareEnix maintain this pace?

On March 27, 2014, the next major content expansion titled “Through the Maelstrom” will be released for the Final Fantasy MMORPG. The video serves as a small preview of what to expect with version 2.2. About 4 months after the last game improvement of similar magnitude, another substantial package will be delivered here that should send the active players into a frenzy.

With 2.2 there is a lot to do in Eorzea again!

  • In the main scenario, the revived Eorzea needs assistance in the fight against the looming shadows, as the goals of the diabolical Ascians, the so-called originators of chaos and darkness, are once again of a darker nature. Furthermore, among other things, it needs to be clarified what secrets surround the power of transmutation!
  • In the new side quest “Hildibrand Returns”, the crime and detective fans among us will be fully satisfied. Can you assist Hildibrand enough in his investigations and catch a thief?
Leviathan Final Fantasy XIV
Servants of the deep blue sea, the Sahagin, have managed to summon this terrifying monster!
  • In the deep blue sea, a newly summoned Primal awaits you: Is the beast Leviathan just wet cannon fodder, or a serious challenge? The loot is definitely worth the trip!
  • What do “The Historic Amdapor”, “Halatali (hard)”, and “Roar of the Wall (hard)” have in common? They are all dungeons that you can now enter and hopefully master with a group of 4 players.
  • For characters of level 50, the exploration of “The Twisted Shadows of Bahamut” continues. This expedition team has difficult tasks in store for 8 players.
  • The beast tribes are once again struggling with problems, which should not necessarily bother you; on the contrary: With the new wave of daily quests, lucrative rewards await.
  • With the projection prism, you can finally change the appearance of your equipment without having to give up the hard-earned attributes of the previous items!
  • Additionally, be on the lookout for the masterpieces of the legendary blacksmith Gerolt. This and much more will soon be making its way into the game with this update.

That’s a lot of new features, isn’t it?

It certainly looks like the pace can still be maintained. Will it be enough to keep the players entertained? We shall see! Detailed information about the new content can be found by the way here on the official page of Final Fantasy XIV: A Realm Reborn.

How do you like the video or FF: XIV ARR in general? Awesome or rather bland? Or are you disappointed that something specific is not included in the patch?

This is an AI-powered translation. Some inaccuracies might exist.

The Elder Scrolls Online: Overflow servers and Kargstein announced

Overflow servers, the new zone Kargstein, a collision detection in the combat system, and a modified start to hero life: The final touches on the highly anticipated fantasy MMORPG The Elder Scrolls Online are progressing shortly before release.

As chief developer Matt Frior stated, valuable lessons have been learned from the beta, and they want to provide players with a smooth start to the game.

Frior promises overflow servers to handle the rush at release. He also announces more endgame content that will keep players entertained once they reach the maximum level. The Elder Scrolls Online has also been adjusted to ensure that the starting levels are exciting and fresh.

5 million sign-ups for the beta

Chief developer Matt Frior began his letter to fans by thanking the over 5 million interested in The Elder Scrolls Online beta. This level of interest motivates the team to perform at their best. The large turnout allowed for stress testing the servers thoroughly. This aims to ensure that The Elder Scrolls Online can withstand any rush.

At the same time, they are using feedback from testers in the closed beta to make changes to the endgame by adjusting key elements. This is to ensure that The Elder Scrolls Online remains attractive and enjoyable not only up to level 50 but also beyond.

Frior and the team are particularly pleased that so many users are leveraging the nuances of character creation. 98% of player-created characters are unique. The crowning of the first emperor during the beta also delighted the team.

The first hours of every player should be exciting

TESO Panorama 1

Frior demonstrates that he and the other employees of Zenimax have listened to tester feedback in the next sentences.

A common criticism of The Elder Scrolls Online was that the first hours of gameplay felt a bit slow and did not feel enough like an “open world.” Zenimax immediately addressed this and reworked the first steps of every player in Tamriel.

New heroes will immediately find themselves in their alliance’s capital after a short introduction and be right in the midst of adventure, with several paths to choose from.

Overflow instead of waiting line

Furthermore, The Elder Scrolls Online is likely expecting a massive rush during the opening time. To prevent server problems that have plagued the launches of many other online games, The Elder Scrolls Online will have overflow servers. Guild Wars 2 has already had good experiences with this approach.

Instead of putting players in a queue, they can play normally in another area of the game and will be redirected back to the main server at a later time.

Changes in the combat system and work on the endgame

Another criticism from beta testers was the combat system, which felt not organic enough and too often felt like aerial combat. A collision detection is set to address these complaints.

Moreover, Matt Frior is aware of the risk that players with the maximum level might hit an invisible wall and find nothing to do in the game. There is already a recipe for that as well: The team is currently working on additional endgame content. Repeatable adventures will be available in the endgame zone Kargstein, which is set to be presented to players shortly after release.

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[intense_testimony_text]Mein-mmo.de says: It shows that the developers have apparently learned from the problems of previous releases. The measures that Frior presents are all well thought out, and they should give those disappointed by an early beta a reason to check out The Elder Scrolls Online.
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