Nerdhobbies – Anime

In the second part of the column “Nerdhobbies” I want to confront you with my very personal favorite: Japanese animated series or simply: Anime!

Similarly, as a few years ago on the topic of gaming, anime fans are still confronted with many prejudices today. This starts with rather harmless things like “Anime is just for kids, after all they are animated series” and escalates to absurd, hurtful, and very thoughtless statements that anime is universally “virtual child pornography.”

Author Cortyn Cortyn: Welcome to my column!

None of these people have engaged with such a series for more than two minutes or even deigned to watch an entire episode to perhaps understand what the interest of so many people is all about.

But as the saying goes in the countryside: “What the farmer doesn’t know, he won’t eat.”

Of course, there are also fundamental differences in anime regarding target audience, seriousness, and quality, just like in any other TV series. As a child, I was already fascinated by series like “Pokémon” or “Sailor Moon” (despite the fact that RTL2 even trimmed the plot and entire story arcs are missing in the German version).

Today, these two series would not captivate me anymore, yet I still hold on to anime and spend many hours each week on it. I would like to briefly introduce you to a handful of series that are worth watching.

Just choose one of them and give it 2-3 episodes to get excited about it, and you will realize that an exciting, complex plot can also be wonderfully realized in animation and in some cases even completely overshadows its “real-life” counterparts.

Please keep in mind that the short summary only outlines the beginning of the plot and the starting scenario – each of the mentioned series is at the top of my favorites list.

Sword Art Online

Genre: Action, Comedy, Drama

Sword Art OnlineIn the future, it is possible to immerse oneself completely in computer games using a high-tech helmet, creating an even more intense gaming experience. The teenager “Kirito” is among the first to log into the MMO “Sword Art Online” in this way and enjoys his first day in this world – until the “Log-out” function disappears.

From then on, Kirito is trapped in the virtual environment with many other players, and the only way to freedom is, according to the game developer, to defeat the final raid boss. But there is a catch: if a player dies in the game world, he also loses his life in reality.

Death Note

Genre: Mystery-Thriller

Death NoteYagami Light is an elite student who is about to start his studies, hates violence and crime but has resigned himself to the fact that he can’t change the corrupt world… until one day a book comes into his hands. According to the instructions, every person whose name is written on its pages dies. What first sounds like a bad joke quickly turns out to be the truth, and Yagami begins to systematically write all criminals into this “Death Note.”

It doesn’t take long for the police to notice this mass murder and start investigating against it. Thus begins a thrilling game full of intrigue, on one side Yagami Light, who wants to rise as the “god of his new world” by becoming “justice” himself, on the other side the police and some top detectives who want to uncover the type of murder and catch the perpetrator.

Attack on titan (“Shingeki no Kyojin”)

Genre: Action, Fantasy

Attack on TitanFor a long time, humans have lived in a last great fortress, which shields them from the rest of the world with high walls. Behind the wall, giant humanoids known as “Titans” wander around, from whom humanity hides. For almost 100 years, none of the residents have seen such a titan, until the false peace (who would have expected it!) is suddenly broken by an especially large titan looking over the wall.

Eren and his sister Mikasa must helplessly watch as a large part of their hometown is destroyed by the titans. After the shock has subsided, Eren decides to join the “Scouting Legion,” the only military unit that dares to venture out of the walls of the city to take the fight to the titans.

G.T.O. – Great Teacher Onizuka

Genre: Comedy

Great Teacher OnizukaThe 22-year-old Onizuka has set himself the goal of becoming a teacher. What motivates him to do this? The pretty girls of high school! After all, what could be better for a man than to surround himself with beautiful women all day? Of course, his plan doesn’t work out entirely, and he gets assigned the worst class there is: the students know exactly what rights they have and how they can get their teachers into trouble without suffering any consequences.

Thus begins Onizuka’s struggle for recognition and the attention of the ladies, during which some biker gangs are beaten and some laws of physics are broken.

The Devil is a part-timer! (“Hataraku Maou-sama!”)

Genre: Comedy

Devil is a part timerAs in an epic saga, the heroes storm the demon lord’s palace and defeat him, leaving the fallen lord of darkness with no choice but to flee to another world – unfortunately, this happens to be present-day Japan. Even worse is the fact that the dark lord has lost all his magical powers during the journey and now has to make ends meet as an ordinary human.

This starts with the rent he has to pay, which forces the former ruler to work as a burger flipper at “McRonalds.” The situation doesn’t get any easier when one of the heroes also travels to this world to finally snuff out the demon lord’s life…

[/vc_column_text][vc_tabs][vc_tab title=”One last word…” tab_id=”1396294214-1-91″][vc_column_text]

There are many streaming sites on the internet, and with non-licensed anime, no one minds watching them with German or English subtitles.

I personally always watch anime with the original Japanese audio and English subtitles because I often don’t like German dubbing (and you also learn two languages a little in the process), but it’s only worth it if you understand enough English. You can find both German and English subtitles on this page: proxer.me

In general, I would ask you to purchase any anime you enjoyed after it is released in Germany (like Sword Art Online on Amazon), because otherwise anime lovers are cutting off their own flesh and the market for it completely collapses here.

Otherwise: Have fun with “Sword Art Online” and all my other favorites, until next time, and feel free to leave me your opinion (by the way, this is not a request, but a duty)!

[/vc_column_text][/vc_tab][vc_tab title=”My other columns” tab_id=”1396294214-2-16″][vc_column_text]

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This is an AI-powered translation. Some inaccuracies might exist.

The Elder Scrolls Online: Vive la France – We have an Empress

Yesterday at 12 PM the servers for the head start of the fantasy MMORPG The Elder Scrolls Online went live. During the night, the first milestones were already reached. In a PvP campaign, a new Empress was crowned. And the first hero has already reached level 50.

Both players are apparently French and belong to guilds that have strongly supported them in their plan.

French player reaches level 50 after 17 hours of continuous play

While you were probably blissfully lying in your beds or struggling to quest from level 13 to level 14, there was a commotion in France

The character Jake Shelton, a wizard with an impressively bushy moustache, reportedly reached level 50 around half-past five according to his guild War Legend. Now the tasks of the other two factions are still waiting for him. The player logged a /played time of just over 17 hours and 34 minutes. So he has – surprise, surprise? – played through. Whether he was really the first level 50 or if someone else beat him to it will surely be revealed in the coming days.

Details about the exact methods remain undisclosed. The guild’s message suggests that he had a rush partner by his side and was supported by the entire guild to be the first to break through the level 50 barrier.

TESO PvP Cyrodiil

On the Reddit forum, rumors are circulating about dark dealings known from numerous other MMORPGs, which have something to do with grinding, AoE attacks, tagging, and similar devilry. Malicious tongues also claim that large quantities of coffee and croissants were involved!

Experienced PvP alliance storms the fortresses

About the same time, as Jake approached level 35, the guild alliance Vae Soli likely placed the first emperor on the EU megaserver. The guild apparently coordinated beforehand to reach level 10 as quickly as possible in order to tackle the mission “New Queens Needed” together. As reported by the French website of a participating guild, the Vae Soli alliance began their assault on the fortresses of their opponents in the early evening hours while they were probably still trying to summon their mounts. (Fun Fact: After a /stuck, that works again).

They quickly achieved initial successes and soon the Imperial City was in the hands of the Aldmeri Dominion. The character with the highest score was crowned Empress. The honor went to “Tiu.” This took place in the “Vifespoir” campaign – so it is not binding for anyone outside of this campaign. Therefore, there is still plenty of opportunity to strive for the imperial title in parallel worlds.

By the way, the guild alliance Vae Soli consists of a total of 10 guilds that have already gained PvP experience in other games.

The Elder Scrolls Online

These French players love it when a plan works

[intense_testimonies]
[intense_testimony]
[intense_testimony_text]Mein-mmo.de says: Wow, that was quick. Well, the PvP crowning was to be expected, after all, players are ranked at level 50 when they enter the PvP area. The actions of the French guild were likely well-planned. Other alliances of players in parallel pockets of the TESO universe have surely achieved similar feats. In the coming weeks and months, the imperial title will have to be fought for and defended against real players.

Who ultimately was the first level 50 or the first queen will only become clear when the reports come in later.

The methods of the wizard who first reached level 50 will certainly be the topic of conversation. Such hardcore power leveling is neither desirable nor attainable for most of us, but for the participants, it was surely an adrenaline rush. Let’s see when the first veteran levels fall.
[/intense_testimony_text]
[intense_testimony_author image=”https://images.mein-mmo.de/magazin/medien/2014/01/Logo-022.png”][/intense_testimony_author]
[/intense_testimony]
[/intense_testimonies]

What do you think? Impressive achievement or somehow stupid? How long have you ever played in one go and what success have you been proud of in-game so far?

Recommended editorial content

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Link to the YouTube content
This is an AI-powered translation. Some inaccuracies might exist.

WildStar – my first impression (MMO Magazine #03)

WildStar is a new massively multiplayer online game from developer Carbine Studios, set to release on June 3, 2014. The 2 factions, Dominion and Exile, are fighting for the planet Nexus, which was abandoned by the powerful Eldan race and now holds many technologies and resources.

In this video, Darion shows the beginning on the planet Nexus and discusses the basic mechanics of the game. Of course, things like the combat system, quests, and interface are included, but the overall presentation of the MMO is also examined.

Race: Draken
Class: Spellslinger
Path: Explorer
Faction: Dominion

WildStar

Is Darion as convinced by WildStar as the mein-mmo.de editorial team? Schuhmann, Cortyn, and Dawid, who have been enjoying the beta for months, have expressed very positive feedback about the MMORPG.

http://youtu.be/oOhuc-TS9kQ
This is an AI-powered translation. Some inaccuracies might exist.

World of Tanks: Event for all savers and chronically burnt-out

Attention tank drivers! Until tomorrow, April 1st at 7:00 AM, you can fill your empty accounts in World of Tanks and save a lot when buying premium vehicles. If you’ve always wanted to be the proud owner of an SU-122-44, AT 15A, or TOG II, your chance has come now. You will get a full 30% discount on these tanks! Generally, it’s worth taking a look in the premium shop at the moment, as there are some special packages at low prices. You can even get 50% off consumables and crew retraining!

Tanks in World of Tanks

Are you one of the frugal ones or are you chronically broke? Then don’t spend any money, but improve your WoT account with missions and bonuses. In addition to double crew experience, you can also earn 50% more credits when using heavy tanks and tank destroyers of tiers II to V. For matches with tanks of tiers VI to VII, you’ll still get 20%.

Of course, there are also special missions where you can score big! You should take out and polish your steel giants of tier IV or higher today, as their work is in demand!

How about 50,000 credits for missions that you can repeat as often as you want? Either you

  • Deal 35,000 damage with a tank destroyer in random battles, or
  • Deal 30,000 damage to your opponents with a heavy tank!

That should be easy, right? 😉

Only three times per account can you grab 5 large repair kits by destroying either 15 tank destroyers or 15 heavy tanks in a random or team battle with a tank of tier IV or higher! Nothing easier than that, right?

This is an AI-powered translation. Some inaccuracies might exist.

Guild Wars 2 – Big Special for the April Update

Do you want to see how all this looks live? But don’t forget to keep reading! 😉

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Unfortunately, this service does not come completely free of charge. It will cost a transmutation charge each time you change the appearance of your equipment and weapons. These charges will replace the old transmutation crystals and will automatically convert when the update is applied.

If you want to get an overview of which skins are missing, you should head to the bank and click around in the wardrobe storage – it’s insane how many skins there are!

Account-bound World Experience Points, Equipment, and Weapons

gw_wep

The trend from character-bound to account-bound systems continues with world experience points. To access the full sum of your WEP, you must have logged in with each character at least once so that they can be credited to your account. But you should do this anyway, so that the colors and skins of the equipment and weapons are updated. Now you can use the collected skill points for any character you want.

The same system applies to  ascended equipment and legendary weapons. They will automatically convert to account-bound equipment with the update and will now be available to all characters. This way, you can always show off to your current favorite character what you have achieved in Guild Wars 2!

It’s always about gold!

Or is it? Have you ever been annoyed by the high repair costs? This update will help with that, as you will still need to repair in the future, but the effort will be free!

In return, you will receive less gold when looting champions or during events. This continues the idea of removing gold from the economic cycle.

As if all these changes were not enough, the mystical forge has been revamped – for the better. The chance to receive a rare or exotic item has increased, but the rate for precursors is not affected. However, we do have a little tip:

For those who want to grab legendary items or precursors even faster, there is no better opportunity than participating in the “Legends of the Mists” tournament!

PVE + PVP = <3 ?

gw_pvp

Don’t be scared: With the upcoming update, there will be no more PvP equipment. The gear will be equalized with PvP equipment. So that you can still create your own individual PvP build, a new window will be implemented where you can choose separate runews, sigils, amulets, and attributes. This way, you won’t have to worry about what you are currently wearing or not – just set the appropriate presets for PvE and PvP – and you’re done!

The unification also affects the daily and monthly achievements! But don’t worry, there will be enough challenges in PvE, WvW, or PvP so that you hopefully won’t miss this distinction significantly. It might get a bit confusing in April itself since the feature pack will be deployed in the middle of the month, but generally, it is planned that after the update, you can continue to work on the four monthly achievements as usual.

gw_erfolge

Finally, the long-awaited PvP reward tracks will be introduced into the game. As you can probably imagine, you will collect rewards when you play PvP – but the effort varies from track to track and reward to reward. The more valuable the reward is, the greater the effort you will need to put in.

But beware, you cannot pursue all paths simultaneously; instead, you must always choose one that then becomes active. However, there will be various paths:

  • in the regions of Tyria.
  • in a bi-weekly rotation in dungeons. This can become permanent if you complete the story mode of the dungeon. If you fail to do that, just wait until the corresponding dungeon is up again.
  • upon the release of new content in Guild Wars’ living world.
  • on holidays or during special events.

Done!

Wow, if you have really read everything this far, you get a virtual cookie from us! We are super excited for the update – theoretically, many things sound really good. But how will it feel live?

Which feature do you like best? What would you rather do without?

Oops, unfortunately this affiliate widget is no longer available.

or the Guardian:

The current attributes in the Guardian’s Honor line have diverse support attributes, primarily benefiting allies but offering little individual benefit for the Guardian himself. With this update, Guardians will gain the ability to unlock willpower. This is an attribute that grants three hundred additional vitality when selected (which results in three thousand health points at level 80 due to this attribute alone). The result is a Guardian who is much more resilient when confronted with conditions or physical attacks.

Sounds very exciting at first, right?

More Balancing Is What It Will Be!

gw_ingenieur

With so much new power, it is important to keep an eye on class balancing – otherwise, all the fun will quickly turn to frustration. An important aspect was therefore the redesign of the rune sets. Many of you have been combining runes from various sets so far to maximize the benefit for your character. But in the future, it should also be worthwhile to use the runes from an entire set, for which the bonuses of the previous sets have been completely overhauled.

The functionality of individual runes has also been changed. Some have been strengthened to be better suited for certain roles in combat. The proc chance is also significantly increased! The probability of a six-rune bonus triggering was previously 5%.

After the update, the proc chance will be 50%! 

Therefore, there will no longer be a distinction between PvP and PvE runes; however, please note that your rune in PvP will soon affect your entire armor set! In the future, you will only have one slot for one PvP rune, and it will have the functionality of a six-piece superior rune set!

gw_mesmer

It gets even better: Sigils now only share a cooldown if they belong to the same type. AND: Two-handed weapons now have room for multiple sigils, but the stacking effect disappears when the associated weapon is unequipped. They now generate five stacks for winning against a player in all game modes, but only one stack for defeating an NPC.

There was a major problem with the old functionality of sigils: Classes and builds that were not designed for critical hits had fewer chances for the coveted effects. Therefore, the sigils of Ice, Purity, Fragility, and Water have now also been designed to grant their expected bonus not only with a critical hit but also upon hitting the opponent!

But what are the developers aiming for with all the changes?

  • Elementalists are to receive more survival and support abilities.
  • Engineers will become more versatile and can support their group.
  • Warriors will be less able to heal themselves but will be stronger overall in PvP.
  • The Guardians among you should not expect significant changes. Their advantages will rather be expanded.
  • Necromancers will be more durable in battles.
  • The animals of the Rangers will obey faster.
  • Thieves will have to live with a slight nerf to the duration of choking gas but will receive self-healing through rejuvenating precision.
  • The Mesmers will likely profit the most from the changes to sigils and will gain additional survival opportunities.

Let’s Go Wild!

gw_wildheit

With the release of the feature pack in April, a new attribute will be introduced: Wildness! What do you do when you really get wild? Exactly, more critical damage! Through equipment, attributes, or enhancements, you can gather the new value. If your equipment previously granted critical damage, you will now find wildness there.

But the developers want to prevent everyone who previously focused on critical damage from simply switching to wildness. Therefore, the damage dealt by so-called berserker builds has been reduced by 10%, and it applies at level 80:

15 Wildness = 1% Critical Damage!

Now you are probably wondering what will happen to the Celestial Equipment, which significantly benefited from critical damage: It will receive a bonus of 6% on all stats! The development team hopes for a balanced distribution of attributes for PvP and PvE equipment.

And what will you wear tomorrow?!

Now let’s talk about something less complicated: The new account-wide wardrobe system. The hearts of the female players among you will surely beat faster… And we can already say: Yes, it will be great!

gw_garderobe

Finally, it will be easier to manage the collected equipment and weapons – especially for all characters on your account! In the new wardrobe, you will find an overview of all items you have collected. You can now wear whatever you like. If you sell or destroy an item, it will of course be gone. However, the skin or appearance will remain saved in your wardrobe and can be used again.

The same applies to the color system! In the future, it won’t matter with which character you collect colors – you will be able to access them from any character. If you are lucky enough to have already collected a color with multiple characters, you will even receive an unidentified one for free! New is also that when you hover over an item, it will already show how the color would look on the current item – very practical!

Do you want to see how all this looks live? But don’t forget to keep reading! 😉

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

Unfortunately, this service does not come completely free of charge. It will cost a transmutation charge each time you change the appearance of your equipment and weapons. These charges will replace the old transmutation crystals and will automatically convert when the update is applied.

If you want to get an overview of which skins are missing, you should head to the bank and click around in the wardrobe storage – it’s insane how many skins there are!

Account-bound World Experience Points, Equipment, and Weapons

gw_wep

The trend from character-bound to account-bound systems continues with world experience points. To access the full sum of your WEP, you must have logged in with each character at least once so that they can be credited to your account. But you should do this anyway, so that the colors and skins of the equipment and weapons are updated. Now you can use the collected skill points for any character you want.

The same system applies to  ascended equipment and legendary weapons. They will automatically convert to account-bound equipment with the update and will now be available to all characters. This way, you can always show off to your current favorite character what you have achieved in Guild Wars 2!

It’s always about gold!

Or is it? Have you ever been annoyed by the high repair costs? This update will help with that, as you will still need to repair in the future, but the effort will be free!

In return, you will receive less gold when looting champions or during events. This continues the idea of removing gold from the economic cycle.

As if all these changes were not enough, the mystical forge has been revamped – for the better. The chance to receive a rare or exotic item has increased, but the rate for precursors is not affected. However, we do have a little tip:

For those who want to grab legendary items or precursors even faster, there is no better opportunity than participating in the “Legends of the Mists” tournament!

PVE + PVP = <3 ?

gw_pvp

Don’t be scared: With the upcoming update, there will be no more PvP equipment. The gear will be equalized with PvP equipment. So that you can still create your own individual PvP build, a new window will be implemented where you can choose separate runews, sigils, amulets, and attributes. This way, you won’t have to worry about what you are currently wearing or not – just set the appropriate presets for PvE and PvP – and you’re done!

The unification also affects the daily and monthly achievements! But don’t worry, there will be enough challenges in PvE, WvW, or PvP so that you hopefully won’t miss this distinction significantly. It might get a bit confusing in April itself since the feature pack will be deployed in the middle of the month, but generally, it is planned that after the update, you can continue to work on the four monthly achievements as usual.

gw_erfolge

Finally, the long-awaited PvP reward tracks will be introduced into the game. As you can probably imagine, you will collect rewards when you play PvP – but the effort varies from track to track and reward to reward. The more valuable the reward is, the greater the effort you will need to put in.

But beware, you cannot pursue all paths simultaneously; instead, you must always choose one that then becomes active. However, there will be various paths:

  • in the regions of Tyria.
  • in a bi-weekly rotation in dungeons. This can become permanent if you complete the story mode of the dungeon. If you fail to do that, just wait until the corresponding dungeon is up again.
  • upon the release of new content in Guild Wars’ living world.
  • on holidays or during special events.

Done!

Wow, if you have really read everything this far, you get a virtual cookie from us! We are super excited for the update – theoretically, many things sound really good. But how will it feel live?

Which feature do you like best? What would you rather do without?

Oops, unfortunately this affiliate widget is no longer available.

All Guild Wars 2 fans should mark April 15, 2014 in red on their calendars, because the upcoming update truly brings a flood of new features! So many that we have compiled all the news from the past few days for you! The focus of the changes was the game system itself, so there will be new features like attributes and changes to numerous existing functionalities.

The Revised Attributes System

gw_eigenschaften

I can already hear your outcries – some will demonize the developers and claim that this marks the downfall of Guild Wars 2 (just like World of Warcraft), while others will simply rejoice: You no longer have to visit the class trainer and buy training manuals to achieve the ranks of Expert, Master, and Grandmaster! For new characters, the unlocking of different attribute ranks has been accelerated, so you can individualize your character faster – after level 30, the whole process has slowed down to give more time to understand the system. In summary, the automatic unlocking of ranks will now behave as follows:

  • Level 30: Expert
  • Level 60: Master
  • Level 80: Grandmaster

Attribute points have also come under the developers’ scrutiny! Until now, you could allocate 70 attribute points, with five invested in an attribute line each time. This has been compressed, so you now only have 14 attribute points available, but you no longer need to invest five points to increase an attribute. Only six points are now needed for a complete attribute line. From level 30 onwards, you can earn an attribute point every six levels, and from level 67, you will receive 2 at once. In return, you will also receive 50 of the respective value when spending a point in an attribute line.

[intense_testimonies] [intense_testimony] [intense_testimony_text]It will be exciting to see how the new system feels. There are parallels that can be drawn to World of Warcraft, where the system was similarly compressed. Many players still miss the feeling of being able to allocate a point with every level-up – it was somehow a small interim success on the long journey to the maximum level.[/intense_testimony_text] [intense_testimony_author image=”https://images.mein-mmo.de/magazin/medien/2014/01/Logo-022.png”][/intense_testimony_author] [/intense_testimony] [/intense_testimonies]

The resetting of chosen attributes will also be simplified. In the future, you will be able to change your attributes whenever necessary – except in combat, of course.
Even better: You can unlearn individual attribute points without having to redo your entire selection!
And even much better: It will be completely free!

But beware: All newly created characters will have to unlock the main attributes after the release of the feature pack. For this, you will need the new attribute guides, which you can obtain by completing  dungeons, mini-dungeons, WvW, parts of your personal character story, specific bosses, and discovering certain areas on the world map. Is that too much work for you? Go to the class teacher and buy them, as long as you have the necessary money! 😉 The attributes of your old characters will of course remain intact.

Omg! 40 New Grandmaster Attributes!

Not for every class – but overall! In each attribute line, you will find special Grandmaster abilities that will open up completely new possibilities for you. An example for the Ranger:

Ranger: His arrows are fast and deadly, but in some scenarios, they are not as fast as they need to be, and opponents can simply dodge them. With this attribute for marksmanship, the longbow arrows fly at double speed, thus allowing for particularly high accuracy at long distances.

or the Guardian:

The current attributes in the Guardian’s Honor line have diverse support attributes, primarily benefiting allies but offering little individual benefit for the Guardian himself. With this update, Guardians will gain the ability to unlock willpower. This is an attribute that grants three hundred additional vitality when selected (which results in three thousand health points at level 80 due to this attribute alone). The result is a Guardian who is much more resilient when confronted with conditions or physical attacks.

Sounds very exciting at first, right?

More Balancing Is What It Will Be!

gw_ingenieur

With so much new power, it is important to keep an eye on class balancing – otherwise, all the fun will quickly turn to frustration. An important aspect was therefore the redesign of the rune sets. Many of you have been combining runes from various sets so far to maximize the benefit for your character. But in the future, it should also be worthwhile to use the runes from an entire set, for which the bonuses of the previous sets have been completely overhauled.

The functionality of individual runes has also been changed. Some have been strengthened to be better suited for certain roles in combat. The proc chance is also significantly increased! The probability of a six-rune bonus triggering was previously 5%.

After the update, the proc chance will be 50%! 

Therefore, there will no longer be a distinction between PvP and PvE runes; however, please note that your rune in PvP will soon affect your entire armor set! In the future, you will only have one slot for one PvP rune, and it will have the functionality of a six-piece superior rune set!

gw_mesmer

It gets even better: Sigils now only share a cooldown if they belong to the same type. AND: Two-handed weapons now have room for multiple sigils, but the stacking effect disappears when the associated weapon is unequipped. They now generate five stacks for winning against a player in all game modes, but only one stack for defeating an NPC.

There was a major problem with the old functionality of sigils: Classes and builds that were not designed for critical hits had fewer chances for the coveted effects. Therefore, the sigils of Ice, Purity, Fragility, and Water have now also been designed to grant their expected bonus not only with a critical hit but also upon hitting the opponent!

But what are the developers aiming for with all the changes?

  • Elementalists are to receive more survival and support abilities.
  • Engineers will become more versatile and can support their group.
  • Warriors will be less able to heal themselves but will be stronger overall in PvP.
  • The Guardians among you should not expect significant changes. Their advantages will rather be expanded.
  • Necromancers will be more durable in battles.
  • The animals of the Rangers will obey faster.
  • Thieves will have to live with a slight nerf to the duration of choking gas but will receive self-healing through rejuvenating precision.
  • The Mesmers will likely profit the most from the changes to sigils and will gain additional survival opportunities.

Let’s Go Wild!

gw_wildheit

With the release of the feature pack in April, a new attribute will be introduced: Wildness! What do you do when you really get wild? Exactly, more critical damage! Through equipment, attributes, or enhancements, you can gather the new value. If your equipment previously granted critical damage, you will now find wildness there.

But the developers want to prevent everyone who previously focused on critical damage from simply switching to wildness. Therefore, the damage dealt by so-called berserker builds has been reduced by 10%, and it applies at level 80:

15 Wildness = 1% Critical Damage!

Now you are probably wondering what will happen to the Celestial Equipment, which significantly benefited from critical damage: It will receive a bonus of 6% on all stats! The development team hopes for a balanced distribution of attributes for PvP and PvE equipment.

And what will you wear tomorrow?!

Now let’s talk about something less complicated: The new account-wide wardrobe system. The hearts of the female players among you will surely beat faster… And we can already say: Yes, it will be great!

gw_garderobe

Finally, it will be easier to manage the collected equipment and weapons – especially for all characters on your account! In the new wardrobe, you will find an overview of all items you have collected. You can now wear whatever you like. If you sell or destroy an item, it will of course be gone. However, the skin or appearance will remain saved in your wardrobe and can be used again.

The same applies to the color system! In the future, it won’t matter with which character you collect colors – you will be able to access them from any character. If you are lucky enough to have already collected a color with multiple characters, you will even receive an unidentified one for free! New is also that when you hover over an item, it will already show how the color would look on the current item – very practical!

Do you want to see how all this looks live? But don’t forget to keep reading! 😉

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Unfortunately, this service does not come completely free of charge. It will cost a transmutation charge each time you change the appearance of your equipment and weapons. These charges will replace the old transmutation crystals and will automatically convert when the update is applied.

If you want to get an overview of which skins are missing, you should head to the bank and click around in the wardrobe storage – it’s insane how many skins there are!

Account-bound World Experience Points, Equipment, and Weapons

gw_wep

The trend from character-bound to account-bound systems continues with world experience points. To access the full sum of your WEP, you must have logged in with each character at least once so that they can be credited to your account. But you should do this anyway, so that the colors and skins of the equipment and weapons are updated. Now you can use the collected skill points for any character you want.

The same system applies to  ascended equipment and legendary weapons. They will automatically convert to account-bound equipment with the update and will now be available to all characters. This way, you can always show off to your current favorite character what you have achieved in Guild Wars 2!

It’s always about gold!

Or is it? Have you ever been annoyed by the high repair costs? This update will help with that, as you will still need to repair in the future, but the effort will be free!

In return, you will receive less gold when looting champions or during events. This continues the idea of removing gold from the economic cycle.

As if all these changes were not enough, the mystical forge has been revamped – for the better. The chance to receive a rare or exotic item has increased, but the rate for precursors is not affected. However, we do have a little tip:

For those who want to grab legendary items or precursors even faster, there is no better opportunity than participating in the “Legends of the Mists” tournament!

PVE + PVP = <3 ?

gw_pvp

Don’t be scared: With the upcoming update, there will be no more PvP equipment. The gear will be equalized with PvP equipment. So that you can still create your own individual PvP build, a new window will be implemented where you can choose separate runews, sigils, amulets, and attributes. This way, you won’t have to worry about what you are currently wearing or not – just set the appropriate presets for PvE and PvP – and you’re done!

The unification also affects the daily and monthly achievements! But don’t worry, there will be enough challenges in PvE, WvW, or PvP so that you hopefully won’t miss this distinction significantly. It might get a bit confusing in April itself since the feature pack will be deployed in the middle of the month, but generally, it is planned that after the update, you can continue to work on the four monthly achievements as usual.

gw_erfolge

Finally, the long-awaited PvP reward tracks will be introduced into the game. As you can probably imagine, you will collect rewards when you play PvP – but the effort varies from track to track and reward to reward. The more valuable the reward is, the greater the effort you will need to put in.

But beware, you cannot pursue all paths simultaneously; instead, you must always choose one that then becomes active. However, there will be various paths:

  • in the regions of Tyria.
  • in a bi-weekly rotation in dungeons. This can become permanent if you complete the story mode of the dungeon. If you fail to do that, just wait until the corresponding dungeon is up again.
  • upon the release of new content in Guild Wars’ living world.
  • on holidays or during special events.

Done!

Wow, if you have really read everything this far, you get a virtual cookie from us! We are super excited for the update – theoretically, many things sound really good. But how will it feel live?

Which feature do you like best? What would you rather do without?

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Elder Scrolls Online: The live ticker for the head start – Servers are online!

Finally, the day has come: millions of players eagerly awaiting the launch will dive into the servers of The Elder Scrolls Online today. The question remains whether the so-called mega-server can truly withstand the influx with its overflow technique.

Of course, we hope that diving into the atmospheric world of Tamriel will not be ruined by immersion killers (aka server problems *cough*). But if things go otherwise, we would like to provide you with a first contact point here.

It would also be great if you participate and comment regularly. This way we can help each other! Just like reporting annoying speed traps on the highway to your trusted radio station!

The majority of MMORPG players among us have probably already gathered experiences with early starts and releases of larger titles. From smooth starts to six-digit queues to weeks-long disruptions, yes, exactly “weeks long,” it has all happened. You can read more about early access, 5 days before the actual release, here.

+++The mein-mmo.de Live-Ticker for TESO+++

11:30 AM: Welcome to today’s Live-Ticker show for Elder Scrolls Online. Did you find yourself mentally sitting in an inn in Tamriel during your elaborate breakfast this morning? Then you’re in the right place! There are only 1.5 hours left until the launch. The anticipation is huge, the red carpet is already being rolled out, but not in Los Angeles at an Oscar ceremony, but for the head start of TESO!

12:00 PM: The calm before the storm. Only one hour left until the long-awaited inauguration. Zenimax is still holding back – when will the first information appear? Some have reported that their access code has not arrived. It might be worth taking a look in the spam folder.

12:05 PM: Steal Vainly: There seem to be issues with verifying the IP address. This confirmation email is not being sent to some.

12:08 PM: The servers are online! It starts now, about 50 minutes ahead of schedule!

12:25 PM: My newly created Khajiit is just taking its first steps (a bit annoying that the zoom feature during character creation didn’t work). So far, everything is running smoothly. If someone still wants to join, they can still do so by purchasing the Imperial Edition.

12:31 PM: Haven’t found a name yet? We recommend this name generator: http://fantasynamegenerators.com/ (Navigation: Fantasy Names -> Elder Scrolls Races)

1:00 PM: Everything is running smoothly so far. It will get exciting when the Americans gradually start joining. We wish you continued fun!

1:05 PM: No, this is not a beta, but early access (early access!). Haven’t found a suitable race yet? Look here.

1:30 PM: Some players are now receiving error messages. This is mainly due to early access: Today, those who can play 5 days before the actual release are starting (Imperial Edition or digital standard version from the Zenimax shop). Other pre-order customers will only gain access in 2 days. Overall, it is still running quite well.

2:45 PM: Workaround for the issue with the missing zoom during character creation: Simply create a character like that – log out, and then create a second character properly, for which the zoom will then work.

4:15 PM: Be careful: Do not delete the character on which you received the bonus content. If it happens, report it to support (they generally respond very quickly).

6:45 PM: Hats off to Zenimax, it looks like a nearly smooth start, as there have been almost no complaints. The server levees could withstand the first flood of players without any problems. It is almost to be expected that the next phases will also go well.

8:15 PM: Our reader “Der Blobb” confirms this impression. He has been playing without problems since this afternoon, everything is fantastic, he says. He is also impressed by the very high number of players.

01.04.2014

1:10 AM: Only 12 hours left until the next pre-order wave! Early access of 3 days starts at 1 PM.

12:14 PM: Off to Tamriel, the servers are open for you (@3 days early access)!

7:10 PM: Maintenance: “At this time, we expect that it will be available again later in the evening and will inform you as soon as this is the case.”

04.04.2014

1:00 AM: The Elder Scrolls Online is now officially released. Due to the somewhat cut down early access phase and the problems with access codes, the German community wrote the following in the forum: “Anyone who has early access to the game now has until Sunday, April 6th, to activate their account to live by entering the code. The 30 free days will only begin once you activate your account and not already on April 4th. Anyone who purchased the game digitally will automatically receive this time, as you do not need to enter codes.”.

Watch the livestream of SmasherGER on de.twitch.tv

Recommended livestream!

This is an AI-powered translation. Some inaccuracies might exist.

The Elder Scrolls Online: Expected 1 to 2 million players

On Sunday afternoon, the fantasy MMORPG The Elder Scrolls Online opens its doors for the pre-order customers of the Imperial Edition. Developer Zenimax expects a rush and is well prepared for it.

High Expectations for the The Elder Scrolls Brand

5 million players have taken advantage of the opportunity to look inside the bag where the TESO cat resides during the various phases of the beta. Expectations were high: after all, The Elder Scrolls Online stands in a glorious single-player tradition. The brand has been a household name in the gaming world since Morrowind. Zenimax, the parent company of Skyrim developer Bethesda, had high expectations to meet.

Thus, the beta did not exactly bring waves of enthusiasm, but instead sparked heated controversies. Some saw their vision of another The Elder Scrolls installment jeopardized by too many MMO elements, while others were annoyed by the single-player elements in the MMORPG mix.

Hardly any other game has caused such debates in recent years as The Elder Scrolls Online.

Many Enemies, Much Honor

Chief developer Matt Frior is certainly optimistic about the future of his baby. And he can be. Experts estimate that of the 5 million players in the beta, at least 20%, or nearly a million, will be present at launch. More optimistic estimates suggest 40%, which would be two million. To ensure a smooth launch, the EU mega server is still in the USA. This allows technicians direct access in case something goes wrong. The rush at launch will also be cushioned with overflow servers.

TESO

With a trust bonus of one to two million players at launch, golden times are ahead.

After all, Zenimax employs a large team of developers who are already working on designing content to keep players engaged once the starting content is exhausted.

But that will take a while anyway. There are three different factions in The Elder Scrolls Online. Once a player has completed the quests of their own realm and reached the maximum level of 50, they can tackle the quests of the other two realms. These are adjusted to their level, providing a challenge even for experienced heroes.

Once to Be King

[quote_box_right]My First Steps in Cyrodiil[/quote_box_right]

Frior and Zenimax are taking an unusual approach in the player versus player combat. There will be a large massive zone where the three realms will fight over every farm, every hamlet, and every castle.

The odd number of three factions should prevent a single realm from becoming too dominant. If that happens, the other two alliances will band together and attack the prevailing realm.

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As a special incentive, the emperorship serves in TESO. The most successful player of the victorious alliance will be crowned emperor: his power seems to have few limits. Until the next upheaval…

Last Chance for Headstart and Explorer Bonuses

In recent months, we have reported extensively and frequently about The Elder Scrolls Online. We can hardly wait for it to finally start – after all, it seems that the Groinkh has completely disappeared! The official release is set for April 4th at 1 AM.

Anyone who orders the Imperial Edition now can set off on Sunday at 1 PM (daylight saving time already accounted for). Also, holders of the Standard Digital Edition directly from Zenimax can enjoy this luxury.

Additionally, Zenimax is offering some special features: The most important is that every player who gets the Imperial Edition gains access to the exclusive Race of the Imperials. This class is not only stylish but also ideal for tank tasks. You should not look a gift horse in the mouth – and the one included with the Imperial Edition is a mount that should widen the lead over other players.

Imperial Edition
TESO: Alliance Selection

A often overlooked advantage that hits hard upon closer examination: With the explorer package that pre-order customers receive, every race can be played for every realm. Without this pre-order bonus, the player is limited to only three races per faction. According to developer Zenimax, there are no plans to grant this privilege later. It will remain restricted to pre-orders.

TESO: Early Game Start

And of course, the delightful head start of five days also plays a role: Who wants to troll on Facebook for five days, read gaming sites, and wait for Friday when everyone else is already gaming… It’s a bit like Christmas coming only on December 29th at 1 AM.

We at mein-mmo.de would be very happy if you purchased the Imperial Edition or any other game or hardware through our site on Amazon.

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Because that way we get a small piece of the pie – and not from your piece, but from the industry’s. We are currently working without any partners, without commercial support, and without a safety net. Therefore, we welcome every kind word, every critical comment, and every nod in our direction. This way you ensure that you continue to receive independent, up-to-date, fresh, and somehow different information about The Elder Scrolls Online and other current MMOs.

This is an AI-powered translation. Some inaccuracies might exist.

Swordsman – the story of the upcoming Martial Arts MMORPG

Some have certainly already heard: Recently, Perfect World, the publisher of Neverwinter and Star Trek Online, announced a new title called “Swordsman”. What makes this Asian spin-off special is that it is a Martial Arts MMORPG based on the famous novels by Louis Cha – which have sold over 100 million copies worldwide. Not bad, right?

One can almost expect an exciting story, as long as the developer studio does not mess up the implementation. This is also the central theme of the video: We are given insight into the elaborate story of the upcoming free-to-play MMORPG Swordsman. You also get a good impression of the game’s graphics and atmosphere.

It definitely reminds me of Age of Wulin, especially since there is talk of unique fighting styles, schools, and battles for guild territories. I am still a bit unsure whether such a specialized title can be successful here. The times when Jackie Chan, Bruce Lee, and especially Chuck Norris filled the cinemas are quite a while ago.

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The Elder Scrolls Online – Class Special (TESO-Cast #16)

This podcast is about the question of which class to play in The Elder Scrolls Online. To this end, Dom and I (Darion) have looked at all the classes and discuss their playstyles, which weapons are well-suited, and what kind of armor to choose.

In addition, we have strayed a bit off-topic and also discussed the tutorial, healing/tanking, and a few other Elder Scrolls Online-related things. Lastly, we also answer your questions about the game.

Have you seen the previous episodes?
Is Skyrim UI sufficient for The Elder Scrolls Online? (TESO-Cast #14)
The Elder Scrolls Online – Werewolves (TESO-Cast #15)

This is an AI-powered translation. Some inaccuracies might exist.

Rift – Bastelt euer eigenes Schlachtfeld

Housing is slowly but surely becoming a minimum standard of an MMO. Even online role-playing games like Star Wars: The Old Republic is gradually catching up. But the developers of Rift are taking it a step further: Create your own PVP Arena!

Since yesterday, you can buy suitable items in the in-game shop and get started right away. It is important beforehand to think about whether you want to build for 2 or 3 teams and then purchase the appropriate items. Of course, you can also buy all items for your own battlefield, but with 7160 credits on offer, the package is not that cheap. Each bundle includes a dimension version of the Black Garden battlefield, where you can immediately start implementing your ideas for a perfect arena.

In addition to the faction banners, where your visitors can ally with the factions Dawn, Oath, or Dominion, you need to place starting points to select the appropriate entry point for your arena. Now you’re probably wondering what you can use to annoy the players in your instance, right? You have the following items available for designing the arena:

  • In the starter packs, victory and damage zones are included, providing the chosen ones with even more action. As if enemy attacks weren’t enough, you can place sneaky traps and objects that deal additional damage – and even bring death!
  • For the fallen heroes, you can also determine the respawn points and select suitable graveyards.
  • With invisible tiles and spheres, you can complete the arsenal of annoying traps!

In the leaderboards, you can then record who likes to let themselves be taken down or counts among the winners.

Once you’ve crafted a private battlefield, be sure to send us a screenshot!

This is an AI-powered translation. Some inaccuracies might exist.

WildStar Bonus Beta Weekend!

Breaking News: A party is happening on the Nexus this weekend! I just read on the official forum of WildStar that from Friday to Sunday, the servers will be open for all Exiles and Dominions! By all, I mean those who possess a valid beta key. Subject to change! 

Small update: Only pre-orderers and beta testers who reached at least level 32 during the winter phase will be granted access to the server on these days.

But why the hell can we hack and slash again this weekend, even though the next beta test was actually scheduled for April 4? The explanation from the WildStar team is clearer than ever: Don’t you think it’s incredibly dumb to have to wait until the next weekend to play WildStar? 

Additionally, they want to thank the loyal testers for their support because they really appreciate them. Of course, it benefits both sides, as the developer team Carbine can gather even more feedback, and on the other hand, the players get more time to enjoy WildStar until the release! Double awesome!

Furthermore, the level cap will be raised by 3 levels, from 17 to 20. This, of course, does not apply to the Ultras, who have already reached 32 and can play until 37, 38, 42, 47, or even 50. Don’t get confused.

And what times can I exactly play WildStar?

  • From Friday at 3 PM until early Monday morning at 9 AM.

Please forgive me for any errors in the time conversion.

Important: If you want to be rewarded with plenty of mystery boxes at launch, you should log in at least once a day during the beta days!

[intense_testimonies]
[intense_testimony]
[intense_testimony_text]For every day you log in between today and the launch (this applies to the pre-order weekends as well as the open beta), you will receive 3 mystery boxes at game launch. These boxes contain random bonus items, such as experience bonuses, unique runes, weapons, housing items, unique costume pieces, mounts, and more![/intense_testimony_text]
[intense_testimony_author image=”https://images.mein-mmo.de/magazin/medien/2014/01/Wildstar_Logo.png”][/intense_testimony_author]
[/intense_testimony]
[/intense_testimonies]

WildStar Mystery Box
It’s worth participating in the beta: Rare items, such as this vehicle, can also be obtained from the mystery boxes.

Why not read our articles about the upcoming MMORPG highlight WildStar until then?
Housing, or: Oh my God, I’m in Heaven!
To the Victor the Spoils – Arenas on Nexus
Raid Bosses: Only Real with 252 Teeth
WildStar: World of Warcraft 2.0

P.S.: As we know, the humor of WildStar is really quirky. How cool would an early April Fool’s be? Not. 😉

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More information on how to get a beta key or pre-order WildStar is available here.

This is an AI-powered translation. Some inaccuracies might exist.

World of Warcraft: My mount, my garrison, my OGRE?!

One of the interesting new aspects for the announced WoW expansion Warlords of Draenor is the followers, NPCs in the service of the player, who take up residence in their base, the Garrison. We summarize what is already known about them – and draw parallels to other MMORPGs.

The idea is reminiscent at first glance of Star Wars: The Old Republic: Recruitable NPCs who unlock missions, go on crafting missions, and generally belong to the player’s entourage. Upon closer inspection, the companions seem more like the crew from Star Trek Online. Haven’t played either MMORPG? No problem, that’s what we’re here for.

Slaves Companions for all!

In November last year, Blizzard first announced the system.

Upon arriving in Draenor, the player is appointed the commander of their own fortress, which gradually grows and thrives. It serves as the base for the campaign to retake Draenor. In this Garrison, the player would be quite lonely and lost on their own. So, Blizzard provides the hero or heroine with companions.

It has already been confirmed that these companions will come in four quality levels (in ascending order): white, green, blue, and purple. A player can become the “master” of a follower in various ways: some can be obtained through quests, others can simply be bought using a mercenary contract for cold hard cash.

Warlords of Draenor: Follower

The followers level up from level 90 to 100 and can be further enhanced with specific items, with one weapon slot and one armor slot available. Equipment will particularly play a role when they reach the maximum level.

The followers level up through their own Garrison missions. These resemble a browser game (or the crew missions from Star Trek Online): There’s some problem at hand, in this case, ogres have taken up residence in an oasis, and the player can now select the right man, elf, or panda from their pool of companions. They assemble a team to tackle this task.

The followers set out, take on the individual sub-tasks of the mission, and either return home victorious or not. The result has to wait in real-time for a few hours, during which the computer can be off.

Oprah Windfury and Umad Brew

As can be seen from the screen above, Blizzard has come up with some interesting names. The good Oprah Windfury seems to be based on US talk show legend Oprah Winfrey. Leeroy Jenkins is likely an even more familiar name to WoW fans. “Umad Brew,” on the other hand, is a play on the internet slang expression:

“You Mad, Bro?”

Especially interesting are the individual skills and classes of the followers; they apparently possess traits that make them predestined for specific tasks.

Warlords of Draenor: Follower


This gentleman, for example, is only a “green” warrior, but seems to be particularly specialized in fighting dragons and could prove to be a valuable companion when it comes to dealing with the scaly brood.

[pull_quote_center]This will further enhance the collecting passion.[/pull_quote_center]

(Caution: Contains a high level of speculation) Because in Star Trek Online there are “critical” successes in such missions. They occur when particularly suitable officers are selected for an assignment. Such “critical” successes grant rewards that cannot be obtained otherwise. The most lucrative missions are also not constantly available, but appear rarely and take particularly long.

My own Ogre!

In recent weeks, it has been revealed through Twitter remarks from the designer Jeremy Feasel, who is responsible for the Garrison, that followers belong not only to player races, but that an Arokka or an Ogre might also be included. Furthermore, the followers are “highly interactive”; it is possible that they will unlock their own quest lines for the player!

Ogre Mage WoW
Maybe this highly intelligent ogre mage will soon follow your command!

After all, they help the player by chopping wood, so they can freely fulfill the dream of the companion and slay a humble dragon or two! Such things did not exist in Star Trek Online. There, you only got your own Borg drone, which horrifically remained silent to remarks like: “Haven’t we raided together before?”…

When the followers are not on a mission, they roam around somewhere in the Garrison and live their normal lives. A blacksmith will mistreat the anvil, while a miner might dig up some ore deposits.

In any case, Blizzard seems to have come up with an interesting approach with the followers, which goes in a similar direction as the pet battling in Mists of Pandaria.

[pull_quote_center]The more we dealt with it, the more we saw parallels to the Duty Officers in Star Trek Online, the ship crew.

They can also be sent on journeys in mini-games and crafting missions. They also come with various specialties, rank levels, and as members of different races – and they also do not play a role outside the mini-game.

Now, Star Trek Online is not exactly a smash hit, but we found the Duty Officer system to be innovative in our review and wished for more of it.

Collect them all!

With Blizzard’s existing system, it will be a joy for fans to assemble the best team of specialists to tackle even the toughest missions.

Perhaps bosses in raid missions will then drop a particularly coveted follower, or they could even be a reward for a hearty achievement!

There will certainly be no way around the companion system in WoW for fans of the Garrison, as upgrading the Garrison will require a special resource. And guess where that comes from.

It will be interesting to find out whether the followers are numerically limited in any way or if, like pets, you can just collect them all.

Also still exciting:

  • Will followers be able to trade among themselves or not?
  • How many missions can one take on at the same time?
  • What additional rewards will the followers bring in, and will they also play a role outside of the fortress?
  • And will there be special achievements for this again? (Just kidding … OF COURSE there will be special achievements for this, after all, it’s Blizzard!)

[intense_testimonies]
[intense_testimony]
[intense_testimony_text]As soon as we have answers to the other questions, you will find out at mein-mmo.de.[/intense_testimony_text][intense_testimony_author image=”https://images.mein-mmo.de/magazin/medien/2014/01/Logo-022.png”][/intense_testimony_author][/intense_testimony]

This is an AI-powered translation. Some inaccuracies might exist.

The Elder Scrolls Online: Here’s what to expect in the endgame!

The endgame in an MMO is always a very sensitive topic. Most are criticized for having too little content for players who have already reached the maximum level with their characters.

The Elder Scrolls Online seems to not want to be accused of this and offers players a whole range of various options.

After reaching level 50, you can unlock veteran ranks. There are a total of 10 of them, and they improve the hero’s attributes with each level-up. To level up, you continue questing normally – this time, however, in the areas of the other two alliances.

In addition, there are a few other PvE attractions: veteran dungeons, adventure zones, and trials. But PvP players also have plenty to do, as they can engage in epic battles for castles or the titular Scrolls of the Ancients in small or large groups in Cyrodiil.

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WildStar: To the victor goes the spoils – Arenas on Nexus

[quote_box_right]Have you read my preview?

WildStar: World of Warcraft 2.0[/quote_box_right]

To the victor go the spoils!

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[intense_icon type=”info-sign” size=”2″ color=”#1a8be2″ /]

P.S.:Because here at mein-mmo.de we delve particularly deep into things and appreciate the quirky humor of the WildStar creators, I have researched what is shown on the so-called “Vanity” cards in the DEV-Speak PvP video.

These cards only appear for a fraction of a second and are small Easter eggs. Chuck Lorre has used such vanity cards for his sitcoms “Two and a Half Men” and “The Big Bang Theory” and made them popular.

In the WildStar videos, they appear in the form of extremely … bizarre disclaimers that are full of pop culture references and jokes.

DISCLAIMER

The video you are about to see does not show the final version of WildStar. In these videos, you will see content that is still being worked on – some of it more, some less.

All player abilities will likely undergo changes before launch. This video is our attempt to provide a detailed explanation of WildStar’s core gameplay. We will leave discovering the content after the game’s release to you. Enjoy.

The disclaimers that you should really be reading now were removed by my superiors just minutes after the original text was posted online. And now I have to quickly conjure up a hasty apology for what you may or may not have read…

I deeply regret any offense caused by suggesting that [FACTION] is better in every aspect than [OTHER FACTION]. This was merely a personal opinion, but it could easily be misinterpreted as favoritism from the developers’ side towards [FACTION], which in turn implies that hostility could be incited towards [OTHER FACTION]. I therefore deeply regret my actions and hope that the [STUPID BANNED PLAYERS] understand.

I also regret my implication that the game has been finished for two years and that we’ve spent the time since then playing board games, trolling beta players by adding long-since fixed bugs, and founding a guild that, thanks to its head start, could successfully complete every encounter first … though I would like to point out that I have indeed mentioned how bad we are, and that our chances of success are near zero.

The meaning of the paragraph that has previously appeared at this point in the video was unfortunately completely reversed due to a critical spelling error. The third line mentions “lawbreaking,” when it should actually say the, at least very similar word “dog.” You surely understand how embarrassing this – I can only call it – sloppiness is for me.

Furthermore, my new role as a “gossip columnist” has brought me rave reviews, but I must correct myself: Stephan Frost is not a secret agent, our studio is not located directly above a hellhole, and despite repeated assurances on my part, the motto “The lead wolf gets the first share of the loot” is not part of our company policy regarding lunch delivery.

And finally, it’s worth mentioning that the anecdote I wrote about the incident of how Gaffney won the release date of Half-Life 3 from Gabe Newell during a game of Blind Man’s Bluff is entirely true.

No, it’s not.
(and yes, it is).
OKAY! OKAY, FINE! NOT THEN
(…they played Blind Man’s Bluff.)

Arena matches are limited to 30 minutes, there will be a voice-over (i.e., an announcer). Additionally, Carbine is working on a leaderboard and a spectator mode.

[quote_box_right]Have you read my preview? WildStar: World of Warcraft 2.0[/quote_box_right]

To the victor go the spoils!

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content
[intense_icon type=”info-sign” size=”2″ color=”#1a8be2″ /]

P.S.:Because here at mein-mmo.de we delve particularly deep into things and appreciate the quirky humor of the WildStar creators, I have researched what is shown on the so-called “Vanity” cards in the DEV-Speak PvP video.

These cards only appear for a fraction of a second and are small Easter eggs. Chuck Lorre has used such vanity cards for his sitcoms “Two and a Half Men” and “The Big Bang Theory” and made them popular.

In the WildStar videos, they appear in the form of extremely … bizarre disclaimers that are full of pop culture references and jokes.

DISCLAIMER

The video you are about to see does not show the final version of WildStar. In these videos, you will see content that is still being worked on – some of it more, some less.

All player abilities will likely undergo changes before launch. This video is our attempt to provide a detailed explanation of WildStar’s core gameplay. We will leave discovering the content after the game’s release to you. Enjoy.

The disclaimers that you should really be reading now were removed by my superiors just minutes after the original text was posted online. And now I have to quickly conjure up a hasty apology for what you may or may not have read…

I deeply regret any offense caused by suggesting that [FACTION] is better in every aspect than [OTHER FACTION]. This was merely a personal opinion, but it could easily be misinterpreted as favoritism from the developers’ side towards [FACTION], which in turn implies that hostility could be incited towards [OTHER FACTION]. I therefore deeply regret my actions and hope that the [STUPID BANNED PLAYERS] understand.

I also regret my implication that the game has been finished for two years and that we’ve spent the time since then playing board games, trolling beta players by adding long-since fixed bugs, and founding a guild that, thanks to its head start, could successfully complete every encounter first … though I would like to point out that I have indeed mentioned how bad we are, and that our chances of success are near zero.

The meaning of the paragraph that has previously appeared at this point in the video was unfortunately completely reversed due to a critical spelling error. The third line mentions “lawbreaking,” when it should actually say the, at least very similar word “dog.” You surely understand how embarrassing this – I can only call it – sloppiness is for me.

Furthermore, my new role as a “gossip columnist” has brought me rave reviews, but I must correct myself: Stephan Frost is not a secret agent, our studio is not located directly above a hellhole, and despite repeated assurances on my part, the motto “The lead wolf gets the first share of the loot” is not part of our company policy regarding lunch delivery.

And finally, it’s worth mentioning that the anecdote I wrote about the incident of how Gaffney won the release date of Half-Life 3 from Gabe Newell during a game of Blind Man’s Bluff is entirely true.

No, it’s not.
(and yes, it is).
OKAY! OKAY, FINE! NOT THEN
(…they played Blind Man’s Bluff.)

The science fiction MMORPG WildStar has just kicked off the PvP weeks and gives dedicated slashers, butchers, three-pronged scoundrels, and anyone who wants to become one a glimpse into the possibilities of really tearing each other apart.

Today it was the arenas. The official website mentioned the basic facts. Since we felt that was a bit too thin, we did a bit more research to keep you as updated as possible.

Arenas like in WoW … with a twist

First of all: The arena system in WoW was not only an inspiration for WildStar, but also a godmother, cousin, distant relative, and mother-in-law. But with the telegraph combat system and the significantly increased adrenaline rush thanks to constant activity, this should be balanced out.

Additionally, WildStar relies on its typical anarcho strengths: The presented arena is inspired by the Thunderdome from Mad Max.

WildStar Arena

The main difference from the arena system as players know it from World of Warcraft lies in the bonus life system. Each arena team (by the way, like in WoW, there are 2-, 3-, and 5-member teams) starts a match with a shared pool of lives – rumor has it up to six bonus lives depending on team size. If a team member dies, a heart disappears until no one can stand up anymore.

This opens up some strategies, as squishy targets will likely remain focus targets. The action-heavy gameplay of WildStar would surely result in ultra-short fights without this form of bonus life, where one side quickly finds itself outnumbered and is soon wiped out.

According to reports from the beta, an arena fight lasts on average between 5 and 6 minutes. The devs are very satisfied with this.

Items and Builds

Interesting for all PvP fans: There will also be special PvP builds and items in WildStar. As for the items, again they are oriented towards WoW: A special PvP vendor stands in the capitals and waits to be paid in “Prestige” before parting with the items designed for PvP. PvP items use half of their “point budget” for PvP-only values, making them quite unsuitable for PvE. Conversely, PvE items lack both the necessary punch in PvP and the cushion.

The items have specific rating requirements, meaning players must qualify to wear them. This seems to be taken from World of Warcraft. This way, the game plays it safe and guarantees that players actually “earn” the strong gear instead of just “farming” it.

It will not be enough to play the same battlegrounds unsuccessfully, but abundantly.

WildStar Arena

Active Skills

The possibilities for specializing your character through the investment of skill points are divided into three parts in WildStar. On one hand, a player can pull up to 8 abilities to the quickbar. These skills can then also be increased separately (similar to how it was intended with glyphs in WoW). With each invested point, one of the abilities on a hotkey becomes stronger. However, to increase one of the abilities to level 5, not just one point is necessary, but rather 5 points. For this investment, the ability not only becomes a bit stronger but gains a bonus effect. The highest skill tier requires yet another such investment at the end.

This will force a player to decide whether to have a few strong abilities with special tricks in the repertoire or have every button contribute roughly the same punch.

Fun Fact: As a reward for special heroic deeds, Carbine reserves the right to grant players additional skill points at max level. So level 50+.

Passive Skills

WildStar AMP

In a parallel system, a player can invest points in so-called “AMPs”, which are passive abilities, although there are exceptions here as well.

The AMPs are arranged in a skill wheel, where the player can then specifically invest points in typical PvP skills – such as more PvP defense, more PvP attack power, or depending on the class, unlock certain utility or escape skills.

Apart from PvP, the player can also decide whether to play the character as a tank, healer, or DPS – if that is intended for the class.

Additionally, there are special abilities in this skill wheel that must be unlocked separately through a drop before they can be activated.

It is definitely to be expected that WildStar will have a clear separation between PvE and PvP gear and builds.

The Matchmaking

The various players will carry an Elo ranking that reflects their strength. It is intended to ensure that cute bunnies do not meet mutated giant werewolves, but only unmutated ones.
The ranking system will also allow teams of the same faction to face each other.

WildStar creatively solves some typical problems of an arena system: For instance, it will not be possible for a rogue to drag out a lost match indefinitely and bore everyone by hiding for hours. Because the bloodthirsty audience will quickly become restless and pelt such a coward with beer cans after two minutes. This reveals the coward and prevents them from going stealth again for 15 seconds.

Arena matches are limited to 30 minutes, there will be a voice-over (i.e., an announcer). Additionally, Carbine is working on a leaderboard and a spectator mode.

[quote_box_right]Have you read my preview? WildStar: World of Warcraft 2.0[/quote_box_right]

To the victor go the spoils!

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content
[intense_icon type=”info-sign” size=”2″ color=”#1a8be2″ /]

P.S.:Because here at mein-mmo.de we delve particularly deep into things and appreciate the quirky humor of the WildStar creators, I have researched what is shown on the so-called “Vanity” cards in the DEV-Speak PvP video.

These cards only appear for a fraction of a second and are small Easter eggs. Chuck Lorre has used such vanity cards for his sitcoms “Two and a Half Men” and “The Big Bang Theory” and made them popular.

In the WildStar videos, they appear in the form of extremely … bizarre disclaimers that are full of pop culture references and jokes.

DISCLAIMER

The video you are about to see does not show the final version of WildStar. In these videos, you will see content that is still being worked on – some of it more, some less.

All player abilities will likely undergo changes before launch. This video is our attempt to provide a detailed explanation of WildStar’s core gameplay. We will leave discovering the content after the game’s release to you. Enjoy.

The disclaimers that you should really be reading now were removed by my superiors just minutes after the original text was posted online. And now I have to quickly conjure up a hasty apology for what you may or may not have read…

I deeply regret any offense caused by suggesting that [FACTION] is better in every aspect than [OTHER FACTION]. This was merely a personal opinion, but it could easily be misinterpreted as favoritism from the developers’ side towards [FACTION], which in turn implies that hostility could be incited towards [OTHER FACTION]. I therefore deeply regret my actions and hope that the [STUPID BANNED PLAYERS] understand.

I also regret my implication that the game has been finished for two years and that we’ve spent the time since then playing board games, trolling beta players by adding long-since fixed bugs, and founding a guild that, thanks to its head start, could successfully complete every encounter first … though I would like to point out that I have indeed mentioned how bad we are, and that our chances of success are near zero.

The meaning of the paragraph that has previously appeared at this point in the video was unfortunately completely reversed due to a critical spelling error. The third line mentions “lawbreaking,” when it should actually say the, at least very similar word “dog.” You surely understand how embarrassing this – I can only call it – sloppiness is for me.

Furthermore, my new role as a “gossip columnist” has brought me rave reviews, but I must correct myself: Stephan Frost is not a secret agent, our studio is not located directly above a hellhole, and despite repeated assurances on my part, the motto “The lead wolf gets the first share of the loot” is not part of our company policy regarding lunch delivery.

And finally, it’s worth mentioning that the anecdote I wrote about the incident of how Gaffney won the release date of Half-Life 3 from Gabe Newell during a game of Blind Man’s Bluff is entirely true.

No, it’s not.
(and yes, it is).
OKAY! OKAY, FINE! NOT THEN
(…they played Blind Man’s Bluff.)

This is an AI-powered translation. Some inaccuracies might exist.

DC Universe Online – A Time of War and Death Has Come

Last week, the next expansion for DC Universe Online was unexpectedly announced. The new DLC is titled “Amazon Fury” – and you can believe us, there are Amazons in it! There will be a fierce catfight between Wonder Woman, her mother Hippolyta, and Circe… and a large-scale attack on Gotham City.

Now the developers of the addon are revealing the backstory of “Amazon Fury”: The conflict has its roots in the mistaken belief of Queen Hippolyta, who is convinced that Gotham City and its inhabitants are responsible for the chaos in her realm. She plans a large-scale attack on the peaceful little town, signaling the start of a time of war and death. As if that weren’t already bad enough, the people of the Amazons are divided over this dispute and are fighting each other. Surely countless questions are swirling in your minds, such as:

  • Will the attack succeed in the new phasing zone “The Siege of Gotham”?
  • Will Wonder Woman be able to stop her mother?
  • How can we help the good and save Gotham City?
  • And last but not least: Why on earth would you combine a blue thong with white dots to a red top??

If you prefer something more tearful after all that action, you should be looking forward to Parts 2 and 3, the Creative Director promises:

I can tell you one thing: It will be incredibly exciting and unbelievably shocking at the same time.

I can’t wait to show you in the upcoming livestreams what a fantastic job the team has done – so keep your eyes peeled. What you will see will blow your mind.

Now that sounds promising, doesn’t it? We are certainly very curious to see if you soon faint in droves in front of the screens. 😉

This is an AI-powered translation. Some inaccuracies might exist.

TERA – New Elin Class “Reaper” not until Early Summer?

For all fans of the cuddly mysterious Elin, the realization finally comes: According to Gameforge, the “Reaper,” a new class in TERA, will enchant players with its dark magic only in early summer. Note that this is only on the European servers.

Alongside the new Elin class, we can also expect new skills, a new starting area, as well as equipment and costumes with the update.

The “Reaper” Elin in June then?

According to a response from the community manager anemsalok in the official TERA Forum, this update is expected in mid or late June.

Shortly before, the American publisher EnMasse announced that the new class will already be playable in May. This sparked heated discussions in the German forums again. While it is known that EnMasse is the subsidiary of the developer Bluehole and that more translations are needed for Europe, things have been different in the past.

We have already speculated a few times about the Elin class Reaper. My forecast that one might be able to wreak havoc in Arborea with a Kusarigama-like chain scythe as early as March turned out to be wrong. Unfortunately, the discrepancy between Korea and the West seems to be widening, contrary to the promises made last year. Originally, the client was supposed to be unified worldwide as much as possible to prevent such temporal differences.

For those who see nothing but question marks at the word “Reaper,” here is a brief summary:

  • Reaper is an Elin-only class, a physical damage dealer that operates at close and medium range.
  • The Reaper wears leather armor and the aforementioned chain scythe, which is newly integrated into the game.
  • The class can only be created by players who already have a character at level 40 or above.
  • The community is still given the chance to find a German name for the class until March 27.
  • UPDATE: The German name has now been announced: The Blade Dancer.

The class is really stylish; however, I find it regrettable that only the Elin race gets to enjoy the Reaper. My race sadly does not.

The first gameplay videos from Korea make it clear that the developers have done a great job with the animations – they look extremely smooth and spectacular. Will the other classes not overshadow the Reaper too much? In addition, the abilities had to be slightly toned down in Korea since the class was too overpowering at first (as often happens when new classes are introduced). Therefore, it can be assumed that we will be playing the adjusted version.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

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Link to the YouTube content

Since the Reaper will be unleashed on the American servers of EnMasse on May 13, many pieces of information about the new Tera class are currently being released there, including this spectacular trailer:

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

What else is happening?

My opinion remains that TERA offers the best action combat system in the genre to date available. The graphics are still a feast for the eyes, albeit a bit too static for my taste. As for the dungeons, I would like to say that the bosses and their mechanics are extremely well adapted to the active combat system.

The feeling of having defeated the tough Queen in hard mode for the first time was simply overwhelming. Never before has a boss in an MMORPG given me so much fun and headache at the same time. Unfortunately, they gradually declined with the dungeons afterward, at least in terms of challenge.

Tera Screenshot

The classes play quite well, but after a while, I missed variety within the class. Actually, only the warrior is capable of taking on a different role or play style.

I didn’t really like that the updates come much later compared to Korea, but that seems to be something you have to live with in Asian MMORPGs.

Otherwise, I can recommend everyone to take a look. For newcomers, it’s certainly exciting if you can deal with many kill quests.

Don’t you want to know what experiences Schuhmann had with Tera? WoW players on the wrong path: Tera Rising

This is an AI-powered translation. Some inaccuracies might exist.

The Elder Scrolls Online: Rabatt und Randale

There are two pieces of news today about the fantasy MMORPG The Elder Scrolls Online that is nearing release. On one hand, Zenimax has revealed the final subscription prices for the pay-to-play MMORPG, and on the other hand, a small but vocal part of the community is rebelling against changes that came with the last patch.

Discount for multi-month subscriptions

For just 11 euros per month, subscribers will be able to enjoy The Elder Scrolls Online if they sign up for half a year. Those who only want to commit for three months will pay around 12 euros. For month-to-month players in Tamriel, it costs 13 euros. The prices apply for 30 days each.

Amazingly: The British pay only 7 pounds per month for a half-year subscription, which is just 8.37 euros. Otherwise, Zenimax follows Blizzard’s MMORPG World of Warcraft in terms of pricing.

According to the official website, they accept the following payment methods:

  • American Express
  • Giropay
  • iDeal
  • MasterCard
  • PayPal
  • paysafecard
  • game time cards
  • Visa
  • WebMoney

For more important information about the launch of TESO, you can find it in this article on the official site:  FAQ – Release and Early Access.

Have you read our preview? The Elder Scrolls Online – The Different Preview

Ruckus over UI cropping!

For most of us, it was just a small clause in one of the last patch notes, but for ambitious modders, it was the death knell of their planned TESO career: Due to changes in the code, it is no longer possible for add-ons to provide information about damage numbers, spell types, buffs, and similar things that are particularly important for raids and min-maxers since the last patch.

It will thus be impossible to change the user interface in TESO to continuously provide “hard” information like in World of Warcraft or other games.

Foundry Tactical Combat
How will the add-on “Foundry Tactical Combat” by Atropos look at launch?

The decision caused an uproar, as modders and some MMORPG players perceived it as a step in the wrong direction, away from the informed gamer who wants to shape their game as they see fit.

Zenimax aims with this decision to ensure that immersion in the world remains intact and is not clouded by too much information. A constant bombardment of numbers creates competitive pressure that they apparently wanted to avoid. Additionally, Zenimax fears that such add-ons could give players a decisive advantage and information edge in PvP. Consequently, all players might feel compelled to use such add-ons as well, lest they become liabilities for their factions.

No matter how you look at it: Part of the player base is imposing their personal play style on another.

Don’t you also want to see Darion’s opinion?: Is Skyrim UI sufficient for The Elder Scrolls Online?

Some very active players in the beta have turned away from the game after these developments. How large this group is cannot be determined. Since they are mainly players who were active and well-connected in the forums and communities, it certainly makes quite a stir.

This is an AI-powered translation. Some inaccuracies might exist.

World of Tanks Blitz: The App Under Review

After our report last week about the missing news about World of Tanks Blitz, there is new information today about the Closed Beta of the Mobile App. Vitalij Borodowski, the technical director of the mobile devices division at Wargaming, reports in a new developer vlog about the next stroke of genius from Wargaming. But beware, contrary to some confusion among fans: World of Tanks Blitz is a standalone game – with its own vehicle classes and data, game economy, in-game purchases, etc.!

wotb

As in the PC version, there will be ten vehicle tiers, but at the release of the app, only three nations will be available: USA, Germany, and USSR. This means you will have over 100 vehicles in total! The progression of your tanks will resemble the PC version, but it will be somewhat faster. Of course, the game physics will not be reinvented – both games are based on the same engines. World of Tanks is doing well, so why reinvent the wheel?

And what will be different?

With so many similarities, there must be a difference?! For Vitalij, it is the crew mechanics, as crew management and skill development have been completely overhauled and simplified. (I can already hear the boos ^^). Also, there will be no self-propelled guns or high-tier tanks in World of Tanks Blitz, as the maps you will be playing on are simply too small for that, resulting in fewer hiding spots. However, you will have access to tank destroyers, medium, and heavy tanks.

wotb_karte

Due to the significantly smaller maps, the average battle duration is 4-5 minutes – perfect for a quick game in between. You can engage in battle for a maximum of 7 minutes, after which it’s over. The control of the app is eagerly anticipated – the developers at least promise that it will be significantly better than in the current shooter MMOs.

What do you think, can this work??

The app is being developed in parallel for iOS and Android, which is not so easy – despite hundreds of different phones, the tank MMO needs to run smoothly on all of them. For this reason, the Closed Beta and release for Android are delayed a bit, so that the app runs reliably when it is released. The speed of your mobile connection will not be that decisive compared to the stable reception.

Learn more about World of Tanks Blitz in this video:

https://www.youtube.com/watch?v=93QTiGyX-So
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. ASAP – Blitz

The Elder Scrolls Online: The Different Preview

In line with the launch of the exceptional MMORPG The Elder Scrolls Online, mein-mmo.de presents you with an in-depth look at the graphics, quests, and PvP of TESO.

As this would be a bit much for a single tester, two newly recruited gamers will also take a look.

The Graphics of The Elder Scrolls Online

From the first images of the concept art, it was clear that Zenimax would be orienting itself towards the graphics of The Elder Scrolls series. Compared to the comic style prevalent in many MMORPGs, this is a significant change. Typically, MMORPGs prefer straightforward graphics that can run on older PCs and guarantee players clarity and high frame rates. After all, MMORPG players are not necessarily known for having high-end computers. Those are more common among gamers who prefer shooter or adventure games.

Designed for PlayStation 4 and Xbox One

TESO, on the other hand, will be the first major MMORPG developed for the next-gen consoles PlayStation 4 and Xbox One. Console owners want to see their hardware put to good use. Fans of the single-player series also expect The Elder Scrolls Online to deliver the typical Skyrim aesthetic.

The Elder Scrolls Online: Graphics

The graphics of The Elder Scrolls Online look fantastic. Although there are still inconsistencies in the details, overall the world feels atmospheric, dense, and invites the eye to linger. A monumental leap compared to WildStar or World of Warcraft.

Resource-Hungry or Eye Candy?

D4rkh4xx0r93: On my rig, I have to set all details to low and even then it still stutters. As soon as I go to medium, the frame rates drop. How am I supposed to raid or do PvP like this? 800 Euros for a new PC? That’s just not an option! And I can’t stand the UI either. No mini-map, no HP display, nothing. Hopefully, there will be addons soon!

Related to the topic: Is Skyrim UI sufficient for TESO?

Gilreon Birkblatt: *smiles* I haven’t been able to notice any frame drops on my PC, and it’s already a year old. Admittedly, it wasn’t cheap back then. I enjoy getting close to my counterpart in taverns or out in nature to see their face. Sometimes I just look up to admire the sky over Tamriel.

Graphics Will Endure

Minimum System Requirements:

Operating System: Windows XP 32-bit.
Processor: Dual-core processor 2.0 GHz or comparable.
Memory: 2 GB RAM.
Disk Space: 60 GB of free space.
Graphics Card: at least 512 MB RAM and support for DirectX 9.0 (NVIDIA GeForce 8800, ATI Radeon 2600 or better).

Schuhmann: Players with a high-end PC will get the full experience, but even on a mid-range computer, The Elder Scrolls Online is a real treat for the eyes.

Some pessimists argue that a comic style remains timeless, while a realistic style quickly becomes outdated … but that seems rather far-fetched for the graphics of TESO.

Such objections might have been justified with pixel graphics ten years ago, but considering how much better The Elder Scrolls Online looks now, it is unlikely to improve much in the future. (When we are all clad in VR gear wandering through an augmented reality jungle in ten years, I will regret saying that!)

The Quests and Tasks: Not Skyrim, but MMORPG Reality

TESO Screenshot

In terms of quests, TESO differs significantly from Skyrim and other current single-player RPGs. The impact of player decisions does not have overwhelming significance in the world of Tamriel.

Quest trajectories are isolated, and the moral ambiguity currently found in single-player titles is conspicuously absent. Many quests represent a compromise to the well-known “go here and kill twenty X” or “bring me a Y” tasks from MMORPGs.

An audience coming from single-player titles may be disappointed by the depth of the quests. Here, the MMORPG is in charge.

Currently, there are problems primarily with group quests and phasing. When one player has already completed a quest, they see the world differently than their group members. This makes it difficult to quest together.

This article goes into more detail: Elder Scrolls Online – A snowflake between World of Warcraft and Skyrim

Fully Voiced and Well-Written

The Elder Scrolls Online - Also here there are RP groups.

Gilreon Birkblatt says: I can easily dispel the concerns that some have about the quests in the game. What has yet to be mentioned is that all tasks are fully voiced and excellently written. This way, I can lean back at regular intervals and experience how a great story unfolds before my eyes, allowing me to forget my stressful workday *smiles*.

D4rkh4xx0r93: I’ve seen better elsewhere. Ten people are standing around a spawn point waiting for a mob to spawn? In 2014 still? Really? TESO is just one or two generations behind. And when I’m 50, am I just supposed to do the quests of the other factions? Sounds totally like 2008, man!

Quests are the Baggage of Many MMORPGs

Schuhmann: Quests are simply part of an MMORPG, even if they seem increasingly like a relic from the past that needs to be shaken off each year. Especially the somewhat sluggish start of the game could prove to be a mood killer. After level 15, the tasks gradually pick up pace, and the world opens up more and more.

I’m afraid that later there will be content problems. I can’t see how Zenimax will regularly provide content once the initial tasks have been exhausted. Since players will have to do the quests of the other factions in the endgame, the replay value with a twink from the other faction will drastically diminish.

The PvP: Steak or Salmon?

In PvP, The Elder Scrolls Online differs significantly from the competition. Instead of battlegrounds or arenas, there will be a vast zone where the three factions will battle each other. Thanks to the mega-server, there is guaranteed to always be something happening.

Which is a good thing: The zone is enormous, and the action could easily get lost like 200 visitors in a gigantic football stadium.

The Elder Scrolls Online PvP

About Battles and Emperors

In PvP in The Elder Scrolls Online, it’s not about the success of the individual, but about the greater goodWhich faction can claim dominion over the capital city of Cyrodiil?

Since the discontinuation of Warhammer Online, a significant gap has emerged concerning PvP of this magnitude.

King Ding-a-ling

Gilreon Birkblatt: I’ve kept away from player-versus-player zones in other games. In Tamriel, I will try my luck this time. However, I don’t expect too much from it. Although it would be nice to be an emperor once *smirks*.

D4rkh4xx0r93 (murmurs to himself): King D4rkh4xx0r93, terror of all noobs! I like the sound of that!

Schuhmann: It’s a strange concept to outfit TESO with a realm-versus-realm zone reminiscent of Dark Age of Camelot. Will players coming from single-player games embrace such a concept?

Such a zone and such a form of PvP target team-oriented, MMORPG-experienced, and mature players. However, power gamers also prefer a constant stream of challenges.
How exactly this PvP fits with the PvE is also a mystery to me. The Elder Scrolls Online remains an exciting mix.

Conclusion

The Elder Scrolls Online MMORPG

First, let’s wait and see

D4rkh4xx0r93: (still murmuring contemplatively) King D4rkh4xx0r93… I just don’t know. The monthly costs put me off, and the preliminary reports weren’t that great either. None of my friends play it; they’re all playing the new Diablo expansion. Maybe I’ll wait half a year to see if it’s already free-to-play. I’ll wait for the reviews. But then again… a nightblade with a bow…

The Future Lies in PvP

Schuhmann: Hand on heart, I have no idea whether the game will be successful or not. The name “The Elder Scrolls Online” will ensure full servers at the beginning. I think opening up to console players has been a coup for the game.

A lot will depend on whether the PvP is as exciting and balanced as it has been in the endgame of other games. Experience shows that balancing PvP is extremely difficult and ridding it of frustrating bugs. If the PvP is fun, ignites the players’ ambition, and triggers a craving effect, then TESO will be a resounding success.

I see a bleak long-term future for the PvE in The Elder Scrolls Online. That’s not a popular opinion. But simply the idea of making players go through the content of the other factions after reaching max level feels strangely improvised to me. When the next single-player title from The Elder Scrolls is released, it will be interesting to see how the game evolves.

Although even a skeptic must say: 60 Euros for 2 months of fun – until you reach max level and have seen most of it… I don’t think I’ll regret the investment.

What does the community think? The Forum Overview – with open ears in the taverns of Tamriel.

Can’t wait any longer!

Gilreon Birkblatt: Only seven days left *hum* and I will make my way to Tamriel. During the past beta weekends, I’ve increasingly fallen in love with the game and my imperial dragon knight. I have already found like-minded individuals in a guild, and we will tackle the game together.

I think my anticipation will not be disappointed *smiles*.

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Co-Authors:

D4rkh4xx0r93 is 22 years old and a passionate gamer.

 

Currently, he is attending vocational school, but only until his Let’s Play channel finally gets the attention it deserves.

Please no jokes about his name. There’s a story behind that, and if you knew it, you would understand!

Gilreon Birkblatt is 43 human years old and has collector’s editions of every game he’s ever played in his earthly three-room apartment.

 

Professionally, he is a police sergeant and has virtually married four times, adopted twelve children, and been divorced three times. Rumor has it that things are not going well between him and his fourth virtual partner! She wants to play Aldmeri, while he feels committed to the Daggerfall Covenant.

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The Elder Scrolls Online – Werewolves (TESO-Cast #15)

The Elder Scrolls series is known for allowing players to transform their heroes into werewolves, and thus it must also be present in The Elder Scrolls Online.

When a player becomes a werewolf, they gain a unique skill line with two active and four passive abilities, an Ultimate, and even the ability to turn other players into werewolves once a week.

However, it is not easy to become a lycanthrope. First, you must find a rare wolf pack in the world and get infected by them. Only then will you receive all the features that truly make a werewolf.

Have you seen TESO-Cast #14? Is Skyrim-UI sufficient for The Elder Scrolls Online?

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