This summer, the expansion “Curse of Naxxramas” for Hearthstone will be released. Of course, exclusive cards have also been designed for the new single-player adventure. We would like to introduce the first four here:
For the Warrior, the weapon card “Death’s Bite” has been introduced: Deals 1 damage to all minions. It costs 4 mana, can attack twice, and deals 4 damage per attack.
Paladins receive the card “Avenger”. If this card is active for 1 mana and one of your minions dies, a friendly minion gets +3/+2.
Druids can look forward to the card “Poison Seeds”. When played for 4 mana, all minions are destroyed, and for each of them, a 2/2 Treant is summoned as a replacement.
Now the next card for Rogues has been introduced: Do you remember those funny little critters in front of Anub’Rekhan? They will assist you for four mana and can deal 5 damage. The big advantage: When played tactically, you can have one of your strong minions skip a turn and then send it back into battle!
What do you think of the cards and their values?
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It is not just the dwarf who cheers! As community manager Crithto announced in the official English forum of World of Warcraft, there will be a change to the equipment with the next patch. Soon, you will be able to upgrade your gear twice more – for a total of four times! All gear pieces from the Siege of Orgrimmar and the Lost Isles are affected – even the legendary cloak. At least that allows you to climb a spot in the damage and healing comparison!
In order for you to have enough Valor Points available for upgrading, you will soon be able to exchange 3000 Timeless Coins for 100 Valor Points. Unfortunately, it will not be possible to send the exchange tokens to twinks – you will have to farm diligently with the respective character. However, the item level of the Heirloom weapons from Garrosh will automatically be increased by 8 points, as these cannot be upgraded.
The second big news yesterday was the announcement on Twitter for a new mount that will be implemented into the MMO with the expansion Warlords of Draenor. It somewhat resembles the Silithid mounts from Ahn’Qiraj – only in a war-ready variant.
Whether it will show up in the shop or be available in the game is unfortunately still unclear. What do you think?
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[intense_testimony_text]Even though the thing about the upgrades sounds great – it will still be quite an effort to gather enough gear pieces for all upgrades – especially when new ones are always coming in! [/intense_testimony_text][intense_testimony_author image=”https://images.mein-mmo.de/magazin/medien/2014/01/Logo-022.png”][/intense_testimony_author]
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This is an AI-powered translation. Some inaccuracies might exist.
Since yesterday evening at 8 PM, pre-order customers can secure their names in WildStar. The site is therefore quite well visited and has already been unavailable a few times – so if it doesn’t work the first time, don’t despair!
Here are some key details about the reservation:
All pre-order customers can reserve one player and/or guild name each.
This does not have to be done simultaneously, so you can also decide later.
Once you have reserved a name, you can still change it for 60 minutes – after that, the name is locked and changes are no longer possible.
The name reservation is open until Friday, May 23, 8:59 PM CEST.
It is valid for 14 days across all servers and in all regions from the time of release.
Remember: The whole thing is based on the motto “First come, first served!” – It’s best to go directly…
You haven’t pre-ordered WildStar yet, but want to ensure that your name is waiting for you on release day? It’s not too late yet!
You can pre-order WildStar on the official site or on Amazon. In addition to the name reservation, you will receive the exclusive “Rocket House” accommodation, a storage bag, and early access to the MMORPG hope, 3 days before the release.
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The third module for Neverwinter finally went live yesterday, offering numerous new features. If you haven’t read our previous news about it, we want to provide you with a brief summary of the new content: The expansion Curse of Icewind Dale is all about the (not always peaceful) winter landscape and the new resource Black Ice. Do you also want to spend evenings by the campfire in Caer-Konig and tell tales of your freshly experienced adventures?
Then head to Sergeant Knox in the Protector’s Enclave and get the quest “A Chilling Wind.” If you don’t receive it, you’re likely not meeting one of the following requirements:
You have reached level 60.
You have obtained the third campaign boon either from “Sharandar” or “The Chasm of Terror.”
You have a gear score of at least 10,000.
If you do not belong to this player group, now you know what you should do! Otherwise, head to Caer-Konig, a small town in the heart of the Icewind Pass. There, you will meet not only the two new factions Arcane Brotherhood and Ten-Towners, but also numerous craftsmen skilled enough to work with the coveted Black Ice . If you actively support the population of Caer-Konig, they will send you to the Dwarven Valley, the second major region of the new expansion.
If you take a look at the main map, a dark red area will catch your eye – this is the new open PVP area. Warning: Once you enter it, you are automatically PVP-flagged and remain so until you visit a campfire or meet your end! There, you can expect numerous daily quests and many Black Ice deposits just waiting to be mined. Whether you survive long enough, however, is another question! 😉
You can access the progress of your dominion contests, campaign progress, as well as your stats and ranks using the “L” key. There you will find the new PVP leaderboards. Don’t be surprised, the statistics start at 0 with Curse of Icewind Dale.
If you are less fond of PVP, the new Heroic Encounters are certainly more for you. There are three different modes for which you will receive Black Ice and rare rewards upon completion:
Small encounters are suitable for 2 to 3 players.
Medium encounters are designed for 3 to 6 players.
Large encounters are suitable for 6 to 10 players.
There you can directly try out your new Paragon path “The Scout“, whose strengths are new survival and support skills. Less positively received was the change that only players with two characters, who have reached level 60 and have spoken with Jarlaxle in Caer-Konig, can access the new class artifacts . Accordingly, both must meet the minimum requirements for Icewind Dale!
If you prefer to roam the snowy expanses with your main character, you will receive power points as soon as you reach level 60. This allows you to elevate your powers to rank 3. In addition, you will receive experience tomes and companion experience tomes for each time you fill your experience bar, which you can use on your alts and companions. On top of that, there are also raw astral diamonds – plenty of incentives to still be out and about with your main character.
In short: There is a tremendous amount to discover in module 3 Curse of Icewind Dale! Have you already found time for a trip to Caer-Konig? What do you think of it?
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The SciFi-Fantasy MMORPG WildStar is currently in open beta and is not exactly known for its graphics. Many beta testers are currently surprised that the MMO does not run as smoothly as one would expect from comic-style graphics. The reason is nasty performance issues – and maybe the beta testers aren’t surprised but rather suffering from FPS-induced eye strain.
A state-of-the-art graphics is not what WildStar offers; instead, it has opted for a stylized comic look that sometimes reminds one of Futurama or quirky science fiction cartoons.
As far as the game is concerned, it’s already clear that it will come down to split-second timing and complete mastery of one’s character. This will make the difference between triumphing over a nasty boss with one’s gene-manipulated hamster or being grilled by it for not getting out of the telegraphed death beam in time.
WildStar as a Graphics Card Gobbler
It is even worse that WildStar has turned out to be a graphics card gobbler and CPU nightmare for many players during the open beta. WildStar’s Executive Producer Jeremy Gaffney recently addressed this in a Q&A session on Reddit – apparently, this is how every developer who is remotely considered cool communicates with fans these days.
According to Gaffney, they are aware of the problems and are already working on a fix for graphics cards that use SLI and Crossfire. Some of the issues are due to the new UI, UI 2.0, which is apparently not yet optimized for performance. Work is still being done on it. Until then, he advises reducing some settings to squeeze out a few extra frames.
On the German fan site readycheck, they have also taken up the topic and provide some tips on what to do about performance drops (besides buying a new high-end graphics card). The site also lists Gaffney’s advice as well as tips from Carbine’s tech chief Sean Craig.
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[intense_testimony_text]Mein-MMO states: This is a setback for the affected players. Only 20 FPS quickly leads to headaches, and even with 30, it does not play smoothly. For a game like WildStar, which relies so much on dynamics and action, these are serious issues that need to be addressed urgently. With low graphic settings, the game loses a lot of its appeal.
The problems are not new and have been raised for months. Those who are still unsure whether their system can handle the game have until May 19 to test it in beta.[/intense_testimony_text][intense_testimony_author image=”https://images.mein-mmo.de/magazin/medien/2014/01/Logo-022.png”][/intense_testimony_author][/intense_testimony][/intense_testimonies]
This is an AI-powered translation. Some inaccuracies might exist.
WildStar is an upcoming sci-fi MMO from Carbine Studios. The two factions Dominion and Exile are fighting over the planet Nexus, which was long ago abandoned by the Eldar, leaving behind a variety of technological wonders.
But alongside a storyline, WildStar brings a lot of features to captivate players. This includes a wide range of PvE offerings with various dungeon variations, PvP in all possible forms, crafting, and a very extensive housing system.
This video attempts to give a rough overview of the key features of the game. However, as this is hardly possible in a single video, there will be additional videos in the future that will build on this.
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In Guild Wars 2 dark forces are lurking; the security expert from ArenaNet gives valuable tips on how to avoid account theft and all its unpleasant consequences.
On the official Facebook page of the game, an ArenaNet employee admits that more gold sellers than ever are invading the realm united in mega-servers. Hackers are working harder than ever to steal the hard-earned gold from the loyal citizens of Tyria. Players are surely noticing the increased gold spam as well. With the rise in gold sellers, there have also been more hacks reported. From Facebook, readers are directed to the head of account security at ArenaNet, Chris Cleary.
A universal password is no longer sufficient
He explains in a forum post, that most players have taken the security lessons of the past to heart. They have a good and secure password that they then use for every purpose. However, one single password is no longer enough, according to Cleary. At ArenaNet, they observe how accounts are specifically tested with a certain password from various IPs. Then the password is attempted with some obvious variations and then quickly switched to a new account name.
The hackers try out hacked passwords from other games because they assume that players use the same password for every purpose. Hence Cleary’s urgent call: Use a password for GW 2 that you do not use for anything else, especially not for the related email account.
ArenaNet is working on better account protection
Furthermore, it is important to verify the email address and to follow the usual precautions against phishing and account theft: Do not share the password with anyone and do not click on the content of emails from unfamiliar senders.
But not only the users are doing something for their account security, ArenaNet is also staying proactive. A blacklist has been active for a while, containing passwords that are known to have fallen into the hands of hackers. These passwords can no longer be used, regardless of the account name. As a result, ArenaNet has managed to reduce the number of hacked accounts from 1.5% to 0.1%, according to Cleary.
Moreover, it is important to destroy the hackers’ market for gold, which is why Cleary urges not to purchase gold from gold seller sites. In Guild Wars 2, they learned from the first Guild Wars title and allowed the legal exchange of real money for the virtual currency. They are doing everything possible to make the game and accounts even safer.
Ultimately, however, there is no complete protection. Guild Wars 2 is a popular game, and every popular game has to deal with hackers.
This is an AI-powered translation. Some inaccuracies might exist.
Month by month, Blizzard reveals more of the new character models from World of Warcraft that will find their way into the game with Warlords of Draenor. After the female Draenei and male Tauren, it’s now the turn of the female Night Elves – and they look great!
The designers have succeeded in draping the wild and matriarchal people of the Kaldorei in modern polygon splendor, without losing the “old feel” of the characters. Your Night Elves will still feel just as they have for years – but they now look quite a bit prettier. Especially the facial features and expressed facial expressions stand out and give the tree-huggers both wild and loving aspects, with the clearly defined muscles emphasizing their wild hunter nature. In short, it can be said: Well done – many a man’s heart will surely be lost to the new models.
But one small thing we, as longtime WoW players, still wonder: What has happened to the prominent tusks of the Night Elves? Have they fallen victim to the designers’ polishing obsession? You can read the entire blog article from the developers, “Artcraft – The Hunter of Teldrassil,” here. The graphics team of World of Warcraft describes their experiences and goals they have collected and pursued during the update of the model.
Update: Night Elves are getting their fangs back!
This is an AI-powered translation. Some inaccuracies might exist.
In less than three weeks, the eagerly awaited MMO Wildstar will be released! Just before the launch, the developers finally reveal more about Raids on their site – in their usual humorous way! They promise that the upcoming Raids will feel hardcore – and you can share this epic feeling with up to 19 or 39 others! Will you find the courage to dive headfirst into a nightmare scenario that only the best will survive?
If you are already experienced in surviving despite because of the cursed telegraphs, you will soon be able to prove your reaction skills against the numerous bosses, mini-bosses, and challenging events! According to their statements, guides will hardly help, as the battles are a true fireworks display of unpredictable chaos! But all the sweat and frustration is worth it, as tons of loot await those who endure. Everyone! So no drama about loot.
[intense_testimonies]
[intense_testimony]
[intense_testimony_text]As an aspiring Wildstar addict, I am very, very excited to see how boss fights feel with this combat system. Fans’ expectations are, of course, high, especially since the MMO has a lot to offer! If it should really provide exciting PVP battles AND challenging Raids…. Then… Wildstar will capture the hearts of gamers in no time!
PS: Dear devs, if you are reading this: I would love to have my own space cow!
Do you also want to take a look at the Raids? Then go ahead, you’re just a click away!
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On Friday, a hardcore preview of the Raids will also be released here, so keep an eye out. In the meantime, you can also read our first special on the raids: WildStar – Raid-Bosse: Nur echt mit 252 Zähnen. And as always: mein-mmo.de is listening.
This is an AI-powered translation. Some inaccuracies might exist.
Regularly, the developers of The Elder Scrolls Online are available for questions and answers in their Q&A session. This time, it was about the maintenance schedule – yes, why do those darn maintenance works take place on Tuesdays and Fridays starting at 6 AM? That would be the best time to play or farm in peace while others are already sweating at work? According to their statements, it is the best time to disturb as few players as possible in terms of gameplay. The choice was made after analyzing the origin, time zone, and peak times of all active ESO fans.
Understandable, but it probably won’t change the regular verbal jabs on ESO’s official social media channels. However, the question of whether there will be changes to the loot distribution from chests in instances should hopefully make you happier. The answer has been known to us for a while, but the developers wanted to emphasize again: with the release of Kargstein, each group member will receive their own loot from it. This should end the theater around the loot.
This system is also supposed to be implemented in the trials, so that every player has a chance at a great reward, which of course depends on the loot list of the respective boss. In addition, chests await after successfully completing the raid.
Leaders guarantee several items from a large list of potential loot for each player. In the trials, there is also a weekly reward from the Undaunted for completing, which works similarly to the sent crafting materials – each player will receive a chest containing a random reward.
There was also a statement regarding the bot problem, but no final solution was presented. At the moment, they are only looking out for suspicious farming figures. It would also be a small miracle if the developers of ESO would simply solve the problem while other game developers have been struggling with it for years.
We are always looking for new ways to prevent “botting” and make it less attractive. The whole matter is tricky since we certainly don’t want to affect normal players with draconian measures or changes to the game. Therefore, the methods we choose must be carefully considered and many minds are involved.
This is an AI-powered translation. Some inaccuracies might exist.
The makers of the fantasy MMORPG The Elder Scrolls Online have postponed the launch of the console port by six months. We wonder what that could mean.
The six-month delay came as a surprise to most. While signs were increasing that Zenimax would not be able to meet the date for PS4 and Xbox One; such a drastic delay was still unexpected. Especially considering how important the console release is for the game. After all, 6 out of 7 Skyrims sold worldwide fit either into an Xbox 360 or a PS3. Had everything gone according to plan, the console versions would have been released in an atmosphere of hype surrounding the PC version.
The console titles could have settled in a ready-made nest of top reviews, word-of-mouth, and hype instead of in a world where Angry Joe throws dollar bills around as Cobra Commander.
It cannot be denied that The Elder Scrolls Online is not exactly a bed of roses after a month. The MMORPG launched with too many bugs, and too many failures in communication and support burden the title. Even the biggest fan must admit that TESO could have benefited from a few more months in development.
A console release six months after the launch of the PC version means that Zenimax not only has much more time at the drawing board to bring the game into top shape but also a fresh start in the minds of customers. However, for this purpose, the marketing machinery must also be restarted, which is associated with enormous costs.
On the other hand, one hopes that the title will present itself in a better form by Christmas than it is today. With the announced features and numerous bug fixes, Zenimax shows initiative and a vision. However, the delay was only announced late and has consumed a lot of goodwill among console players. But such wounds heal quickly – especially when some mad things have been going on until Christmas. With the offer to players to start on PC now and switch to console later, they also send a message of goodwill.
The worst-case scenario: Star Wars: The Old Republic
[quote_right]Free2Play?[/quote_right]
At the moment, wicked tongues claim that The Elder Scrolls Online is already on the verge of collapse, that the game will soon become “Free2Play” and that Zenimax wants to cash in on console players before it is too late.
This is an extremely negative assessment of the situation, which we do not share. While the game undoubtedly has problems, the “good” core of the game, the good substance, is visible. Also, “Star Wars: The Old Republic“, often cited as a title that started strong and crashed quickly, serves as a poor example. After all, SWTOR developed splendidly after a while, although by then a large mass of players had moved on to the next hype title.
The best-case scenario: Final Fantasy XIV: A Realm Reborn
In the best case, Zenimax takes the same difficult path as Square Enix. Their Final Fantasy title (a name that is at least as big as The Elder Scrolls in Asia) struggled at launch with enormous problems and disastrous test results. The atmosphere was terrible, so they took a hard (also unpopular) step, took the game offline, improved it and later resurrected it as “A Realm Reborn” – and that with resounding success.
Of course, no one at Zenimax is talking about taking the PC version offline. But continuing to develop the game for 6 more months, smoothing the rough edges, getting the balance right, and only then opening the gates of Tamriel for PS4 and Xbox One players could prove to be a clever move.
Of course, the whole thing would have a taste of “The PC players were the guinea pigs”, but in MMORPGs we are a little bit always that, aren’t we? Console players would probably have dealt with the growing pains of an MMORPG even less than MMO veterans on PC.
This is an AI-powered translation. Some inaccuracies might exist.
Are you also looking forward to the release of ArcheAge? If so, we have a great video tip for you: the (now 6th) weekly live stream “Exploring ArcheAge”, which focused on the traveling options of the MMO!
These are, of course, available in traditional forms, such as Recall and the opening of world portals. But if you prefer to explore the atmospheric and varied world of ArcheAge on your own, you can rely on means of transport like carriages, vehicles, gliders, small boats, and even impressive sailing ships.
If you have a lot of patience, you can mount the lovingly raised mount – sometimes even two at a time. But before you can saddle your steed, a big task lies ahead of you: raise it with your own hands! You can play with the cute lion cubs, elk calves, and foals, feed them, take them along on your exciting adventures… In short, just love them!
Of course, the mounts have their own attributes and can be equipped by you – but take good care of them, as the creatures around you can attack your loyal companions!
But what am I telling you – see for yourself! You can expect exciting 39 minutes:
Kargstein is the new adventure zone of The Elder Scrolls Online. In addition to more veteran ranks, it offers a completely new leveling area with its own NPCs, landscapes, and stories. However, the endgame is finally being implemented with the zone: the trials.
They are designed for 12 players and are meant to present a really tough challenge for groups. Additionally, they are made more difficult by the soul reservoir, which limits the number of revivals, and for those seeking even more challenge, they can also compete in a leaderboard with other groups.
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Unfortunately, the meeting with the producer and director Naoki Yoshida of Final Fantasy XIV: A Realm Reborn won’t be quite as cozy – but if you watch the next livestream for Patch 2.3 while drinking a coffee, it’s almost the same! You should definitely keep Saturday, May 24, 2014 at 11 AMGMT free if you want to learn more about the upcoming update and its contents firsthand.
The live broadcast will be divided into two parts. On one hand, there will be information on the following topics:
The 3rd part of the Zodiac Weapon quest line, which is set to be implemented with Patch 2.28 in FFXIV ARR
Primae Ramuh
The three new dungeons Shipbreaker Island, Tam-Tara’s Rest and Stoneskin Watch.
The ability to recycle items by breaking them down and receiving new items in return.
The mob hunt.
In the second part, you will be asked. If you have questions about designs of equipment items, monsters, hairstyles, and emotes, post them in the official forum of Final Fantasy XIV ARR and with a bit of luck, you might soon get a response from the lead designer Takeo Suzuki, who will take care of answering the submissions this time.
Even though the broadcast will be in Japanese, we hope for exclusive insights into the new content – it’s definitely worth a click! You can follow the whole thing on Youtube, Niconico, and Twitch. Meanwhile, you can actively participate in the discussion on Twitter under the hashtag #XIVLive. If you don’t have time on May 24, there will be a video recording available, where you can watch everything again at your leisure.
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The start of the Open Beta has given the SF MMORPG WildStar a significant boost in attention. The publisher NCSoft has high expectations for the title, which has seemed relatively quiet until now.
Google’s interest in WildStar has nearly tripled with the start of the Open Beta. Google Trends shows how much a term interests Google users. In the last 90 days, WildStar barely succeeded in generating attention, the so-called buzz.
April was entirely focused on The Elder Scrolls Online. However, from May 7 to 8, that changed rapidly. In Germany, the search term “WildStar” has surpassed the relatively constant competing titles “Guild Wars 2” and “Star Wars: The Old Republic“ In the three months prior, it was roughly at the level of Final Fantasy XIV, which may succeed in Japan, but is treated rather poorly in Germany.
Buzz War among the MMORPGs in Germany
The interest in WildStar comes with a diminishing buzz for The Elder Scrolls Online. In the last few days, WildStar has even managed to surpass the competitor that started with much buzz. Of course, these are not long-term trends. Especially at release or during key events of a title, interest spikes sharply, only to quickly fade again. For the long-term success of a title, it is important to establish itself at a high level.
Key Release for NCSoft
For the publisher of WildStar, NCSoft, the game is of strategically high importance. Besides Guild Wars 2, they primarily have Asian titles in their portfolio, which struggle in the Western market. Sales Manager Simon Cowley stated to the British online site mcvuk.com that the pre-sale figures and the beta feedback from WildStar provide grounds for optimism so far. For NCSoft, WildStar is the “key release,” the most important launch, in the summer. The MMORPG has the potential to become one of the few titles to truly take off on PC in 2014.
This is an AI-powered translation. Some inaccuracies might exist.
Several months ago, Blizzard made an offer to all pre-order customers of the next expansion Warlords of Draenor that many couldn’t refuse: Those who pre-order the expansion can boost one of their heroes to level 90. Many gladly accepted the offer.
Warlords of Draenor has already sold over 1 million copies. This makes WoD one of the most successful expansions in the Warcraft franchise so far, even as interest in the title has noticeably declined after 9 years. During the current content drought, 200,000 subscribers were lost.
Activision’s CEO Bobby Kotick described Warlords of Draenor in a presentation on the financial report of the software giant as “: (…) already one of the fastest selling expansions in the franchise’s history based on pre-sales”, thus one of the expansions in the entire Warcraft series that sold the fastest in pre-sales.
Blizzard’s Mike Morhaime added: “(…) that the incentive of being able to immediately boost one character to level 90 for those who do pre-purchase likely had a lot to do with driving sales.” From Blizzard’s perspective, the strategy with the free level 90 thus worked perfectly.
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[intense_testimony_text]Mein-mmo.de says:
Well, it is a bit disheartening when in-game things are so successfully used to influence the market in the “real world”. The idea of the free level 90 with the pre-order seems to have paid off for Blizzard more than well.
Evil thought: Those who try to exchange virtual money for real money as a player will be banned by Blizzard for it.
That there are hard marketing calculations behind decisions that have a direct impact on the virtual world and gaming experience has to be accepted. Nonetheless, we view “conveniences” or “special bonuses” in full-price titles with ongoing subscription costs with some skepticism. [/intense_testimony_text]
[intense_testimony_author image=”https://images.mein-mmo.de/magazin/medien/2014/01/Logo-022.png”][/intense_testimony_author]
[/intense_testimony]
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In an interview with an English website, the Chief Content Designer of the fantasy MMORPG The Elder Scrolls Online revealed more details about Craglorn. The new adventure zone is coming soon and is considered the first raid.
12 players will take on everything Zenimax throws at them in Craglorn. But they will also compete for best times against other players. Richard Lambert, the Lead Content Designer of TESO, is responsible for the development of all zones. In an interview with tamrielfoundry, he reveals details about the planned adventure zone:
Lambert has been looking forward to the development of Craglorn all along. For him, it is a return to “Old School” raiding like in Everquest or World of Warcraft, when raiding was still hard.
Craglorn was designed with the idea of bringing players together and making them fight for their survival.
With Veteran Rank 1, players can head straight to Craglorn. There is no need to complete any prerequisite quests or qualify in any other way.
The loot from the bosses and quests will be bind on pickup. It is not tradable. The rewards for the fastest players on the leaderboard are also Bind on Pickup (BoP).
Items can be further upgraded as usual in The Elder Scrolls Online through crafting skills.
Mini-bosses, known as Bannermen, will appear in trash packs and make it difficult for the group to mindlessly tear through the trash. They will require a strategy adjustment depending on the special abilities they possess.
Players involved in a PvP campaign, which grants them numerous bonuses because their alliance dominates there, will also benefit from these bonuses in the raid.
Currently, 3 souls are planned per player for the Soul Reservoir. When a player dies, one of these 36 souls is consumed. If all are exhausted, the instance is considered failed, but it can be restarted.
There will also be achievements for Craglorn. More will be added later.
The trash in the raid will give players a glimpse of what the bosses can do later.
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The fantasy MMORPG Guild Wars 2 is leveling up acoustically. In a live stream, the composer hinted that he has composed thirty minutes of new music for the next “Living Story”. Now he intends to record it with a live orchestra.
The live stream introducing the new musical instrument, the drum, wrapped up after 49 minutes, when in-house composer Maclaine Demer started chatting. For the next big chapter of the Living Story, he composed thirty minutes of epic music and is now flying “to far away lands” to record the music with a live orchestra.
The music in many MMORPGs often takes a back seat, but for some audiophiles and mood players, it is particularly important. In a discussion thread in the English forum reddit, some fans complained about the initially generic background music of the title but also noted that it has improved in recent months. Especially the music for the event about the attack of the giant killer puppet (mein-mmo.de reported on this) received much praise.
With the upcoming release in the growth market China on May 15 and the issues with the European mega-server, ArenaNet currently has its hands full. Overall, an announcement regarding the Living Story 2 is expected by the end of the month. Speculations suggest that the continuation of the “Living Story” may revolve around Mordremoth, one of the Elder Dragons.
This is an AI-powered translation. Some inaccuracies might exist.
WildStar presents itself in top form at the start of the open beta. The SciFi-fantasy MMORPG plays smoother than it did a few months ago and the German localization surprises, aside from a few minor issues, with a successful implementation.
Since Thursday everyone can take a look at the much-discussed online role-playing game, which will be released on June 3rd, so in just over a month. Listening to the first voices, whether in public chat zones on the planet Nexus or in the respective gaming communities, one gets the impression that Carbine is offering players a truly mature, yet fun package. The general tenor so far is positive.
Those who were somewhat dissatisfied a few months ago may find a completely different gameplay experience. Much has improved for the better in that time: whether it’s a more modern UI, user-friendly menus, improved quest flow, or the new options in character creation – it already feels like a sufficiently finished game at this point.
Just a word about localization: Many concerns have been raised, especially since the English version boasts a specific humor that is not easy to transfer into other languages. However, after several hours in the German version, it can be said: Well done, better than expected for a start.
Yippie, WildStar is ready for launch!
Over 8 years of development time and a generous budget, with many experienced developers and a very intensive beta phase, have seemingly paid off. Almost everyone agrees: A AAA MMORPG is being released here, with a version that can be confidently labeled as ready for release. Thanks to the hardworking Chuas and adorable Aurins. The remaining 4 weeks are enough for the final polish, as no significant flaws are left to find. Meanwhile, performance is still a concern, but according to the developers, many optimizations are already in the pipeline for the launch.
How often in recent years have we heard that a game would have benefited from a few more months, that it was released too early? Such doubts have hardly emerged here so far. It is a different story with the recently released The Elder Scrolls Online, where the community often plays the “The game has potential” card. It is a good game – unfortunately not yet as polished as hoped.
Negative opinions about WildStar are almost exclusively based on personal preferences: “The graphics are too colorful for me, I don’t like the comic style,” to take the classic example. The quest presentation is also not for everyone, especially not for players who insist on fully voiced quests. MMO players who were socialized with classic titles will not be bothered by this. After all, there were neither cutscenes nor full synchronization there. More on that later. At the moment, I just want to say that WildStar offers a thoroughly polished gaming experience. And that’s anything but a given today.
The calm before the storm?
Will the concept of WildStar succeed beyond the release and captivate players even after one, two, or three months? We will report extensively on mein-mmo.de about this. It will be especially interesting to see to what extent this game appeals to the masses – are we perhaps witnessing a renaissance of the blockbusting MMORPG, with a revamped World of Warcraft 2.0? It would be a wish for the developers. However, it is still relatively quiet around WildStar, as we have already reported. Is there a lack of interest, or is it just the calm before the storm? The trend on Google in recent days gives hope.
We cannot guarantee it for every single player, but according to our beta experiences, several hundred hours of gameplay fun are definitely in store. One feels at home as an MMO veteran. Because WildStar primarily relies on tried-and-true features but expands them, revealing interesting innovations. Another question will be whether players would prefer a game that breaks more conventions, like Guild Wars 2 once did. WildStar, on the other hand, operates within the genre lines.
Whether there will be problems at the beginning, despite the positive signals, can never be completely ruled out. However, we are on the right track.
Most importantly: How do you like the open beta so far? Is WildStar captivating you, or can you not get into its outlandish style?
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Do you know that feeling? The raid in World of Warcraft is scheduled for 7:30 PM. At 7:25 PM, you rush home, quickly start the computer, take care of your personal basic needs while it boot up, and then try to log in at 7:29 PM (still standing). You call into Teamspeak that you’re there, but of all days, a hotfix has to be downloaded today! Then the moment arrives, the atmospheric music of the login screen plays, and it could start right away. But where is the authenticator?
For this problem, there are only two good tips: Attach the physical authenticator directly to the monitor stand or install it on your smartphone – provided you haven’t left it in the bathroom and now have to run back. But even this seemingly elegant solution has its pitfalls: The upcoming update for the Battle.net Mobile Authenticator on iOS (on iPhone, iPad, and iPod) can reset the beloved app or authenticator.
Workaround to avoid the problem
To avoid being caught by Murphy’s Law, you should take the following precautions:
Link your mobile number with mobile notifications. In case of a problem with the authenticator you can remove it via SMS!
Note the serial number and recovery code provided in the app.
Now you need to remove the authenticator from your Battle.net account. To do this, log in to your account and enter two consecutive authentication codes there.
Then update the app as usual. To save on connection costs, it’s best to use a wireless network – according to Blizzard’s statement, this is also the recommended way to prevent unwanted resets.
Now add the authenticator back to your account.
Unfortunately, it is not known when the update for the mobile app will be available, but we hope that this message reaches you in time before it becomes unnecessarily complicated because you can’t access your account.
Learn more about the mobile authenticator and your account security in this video.
https://www.youtube.com/watch?v=yYZLTxevPMY
This is an AI-powered translation. Some inaccuracies might exist.