The Elder Scrolls Online: Is Veteran Rank 14 Coming Soon?

In the fantasy MMORPG The Elder Scrolls Online, a recent increase in the maximum level to veteran rank 12 has occurred. Now, a glyph has appeared that is designed for veteran rank level 14.

The “Glyph of the Stance” was posted on Tuesday afternoon in the English-language reddit forum: A rather mundane item enhancement that gives an item an HP buffer. Nothing special in itself, were it not from VR 10 to VR 14. Only with the Kargstein patch was the maximum level raised from 10 to 12. The glyph is now prompting speculation about whether Zenimax plans to increase the level cap with each content patch. A clear break from previous MMORPG conventions in the West.

TESO Glyph

Problems for Players of the “Scourge” Campaign

In another thread on reddit, players of the closed “Scourge” campaign complain that while they were allowed to keep their alliance points and their PvP rank, they have to start at the bottom of the leader-board in the new campaigns. Their achievements are not fully transferred. Also, the rewards that would have been due to them in their old campaign, had the 90 days elapsed, are now denied to them.

The end of the PvP campaign occurred without warning and is clearly considered as if the players voluntarily switched campaigns. The affected players are not pleased about this.

Higher Veteran Rank as a Solution for the Rigid Item Budget

Mein MMO believes: That an MMO raises the maximum level after just a few weeks is unprecedented. In most games, it takes years to reach the first expansion, which then comes with new levels. On the other hand, an MMO like World of Warcraft brings items with a higher item level with each new content patch, thereby creating stronger characters.

Even there, players must work hard to be strong enough to tackle the new challenges. In The Elder Scrolls Online, levels are also not as important as in other games. No new skills are introduced to players, only the stats on the items increase slightly.

Since The Elder Scrolls Online does not possess item levels in that sense, an increase in the veteran rank is a logical step if one wants to give players an incentive to tackle the new content. “Better” items, in that sense, are currently not allowed without increasing the veteran rank.

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Tera – Competition causes dissatisfaction in the community

After yesterday, the Blade Dancer found her way into TERA and a suitable contest has now been launched: If you manage to be one of the first ten Blade Dancers on your server, you will win a permanent weapon skin. All you have to do is:

  • Create a Blade Dancer
  • Reach level 60
  • Take a screenshot of it and name it “The First 10 Blade Dancers of SERVERNAME”. Replace SERVERNAME with your realm name. Tip: You can hide your interface with the keyboard shortcut Ctrl + Z.
  • Send the screenshot to [email protected] by June 1st at 23:59 MEST. In the email, you should also include the name of your character.
TERA: The new class - a Blade Dancer

So far so good. However, the actually good idea has caused great discontent in the community. On one hand, there are issues with the launcher during patching once again, causing some players to be unable to play or only delayed. On the other hand, the free item for obtaining additional character slots was not sent to all accounts at the same time. Players whose slots were already full are now forced to either delete a character or wait. It is of course possible to buy the respective item in the shop for real money – but the discontent regarding this is significant.

With almost every release of new content and/or addons, the rush for server firsts begins – the purpose of which is often divisive in the community. If you dismiss this as nonsense or think of the people who set such goals for themselves, we would like to point you to our interview with Pryda who was among the first max-level players in The Elder Scrolls Online.

If you play Tera, will you participate in the contest?

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World of Warships – First Developer Diary Published

Do you love games like World of Tanks or War Thunder? Then you are surely looking forward to the beta of World of Warships with excitement. In the third part of the Wargaming series, you can play with the warships of the 20th century and dominate the seas of the world.

If the developers’ roadmap is to be believed, the tactical shooter could be released in the fall of this year, but so far it has been relatively quiet around World of Warships. However, the (virtual) first page of the developer diary has at least been written, and we would like to browse through it with you.

World of Warships

Unlike World of Tanks, the first minutes in the battles of the massive giants will proceed a bit more sedately. Imagine you are the commander on board your warship – you hear the roar of the engines, give orders for the course, and look out for enemies. Suddenly, your crew or one of the devices alerts: Enemy in sight and you are fired upon by combat aircraft. Then… you are right in the middle of World of Warships!

To sink your opponents, you can rely not only on four types of  battleships

  • Aircraft Carriers
  • Battleships
  • Cruisers
  • Destroyers

but also on aircraft that will give your opponents a fiery welcome. Of course, action and excitement are an important aspect of the war MMO, but you should never forget your tactical approach in combat amidst all the chaos. Each type of ship has different areas of operation. While aircraft carriers are suitable for greeting enemies from the air with bombs and torpedoes, you can heat things up for your foes on the water with destroyers. Submarines, however, will not be present in World of Warships, as they cannot be meaningfully integrated into the gameplay.

To make WoW as realistic as possible, members of the development team were sent to the USA to see warships on site. They were able to draw inspiration for the implementation in the game from what they observed there. Do you want to see what they have created from this newfound knowledge? Then be sure to take a look at this video – not only are the images for the trailer truly amazing, but it is also exciting to see how a new MMO is created:

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WildStar in 217 Sekunden: Die Features auf einen Blick

Only 4 days left until the first players can dive into the head start of WildStar to shake up the planet Nexus – and the developers keep releasing new videos!

A new trailer was released just a few hours ago, in which “DevSpeak” Stephan Frost goes over all the core features of the upcoming MMO, likely catering to pretty much every taste: action-packed combat, endless customization options, 40vs40 PvP battles, very challenging raids, and an exciting story. And this, as the trailer promises, is just the beginning.

It is already known that, after an initial adjustment period, there will be monthly updates for the game, bringing both new instances and new solo content – and the roadmap for the next 14 months is already set.

Anyone interested should also take a look at the Twitch channel of WildStar, as there are regular livestreams where you can grill the developers with questions while they, for example, complete an instance or philosophize in detail about the design ideas of individual aspects of the game – every now and then, they also tend to stylishly and amusingly insult each other. It’s definitely worth watching.

More interesting reading material about WildStar can be found here:

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Phantasy Star Online 2 – Now playable in English

Some of the Asian MMOs never make it to Europe, but there is always hope that Phantasy Star Online 2 is not one of them and that we will soon be able to explore the atmospheric world of the free online role-playing game.

phantasy_star_online2

There, your task will be to discover new planets and species as a member of the ARKS in order to establish a new civilization – it will often get intense. The developers praise the revolutionary combat system, which is supposed to be very action-packed and involves the environment. In battle, objects in the surroundings can be destroyed. You will play with the three races Humans (solid fighters and survivors), Newman (appear somewhat fragile) or Cast (are skilled with ranged weapons) and choose one of the three classes:

  • The Hunter is the typical melee fighter with swords and spears.
  • Ranger prefers to take down enemies from a distance using rocket launchers, rifles, and pistols.
  • Heal and kill with their ice, fire, and wind spells.

You can combine any class with any race. So now that the news has been published that the game will at least be released in English on May 27, 2014, many gamer hearts naturally skipped a beat. But the bad news: Only in selected Asian countries. The rest faces an IP block. But now that it has been localized in English, the way to an official release in Europe or America should not be far away!

Of course, it is possible to try out the game through roundabout ways.  For those who find that too complicated, we have selected two videos: Unfortunately, the trailer does not provide many insights, but if you like, you can check out a Let’s Play on it!

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[intense_testimonies]
[intense_testimony]
[intense_testimony_text]What do you think of Phantasy Star Online 2 or do you say “Not another MMO?” Visually, the online role-playing game at least looks typically Asian and the interface is very modern. Unfortunately, what the game offers lore-wise cannot yet be evaluated. 🙁  [/intense_testimony_text]

[intense_testimony_author image=”https://images.mein-mmo.de/magazin/medien/2014/01/Logo-022.png”][/intense_testimony_author]
[/intense_testimony]
[/intense_testimonies]

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The Zombie MMO H1Z1 will not be released in May

Dawid had already provided you with two exciting videos on H1Z1 weeks ago. However, at that time, the answer to the big question was still pending: When will the game finally be playable for backers of the project? Initially, everything pointed to the merry month of May. Unfortunately, that date passed without the “launch” of the zombie apocalypse MMO.

Now an interview has been published with Senior Designer Jimmy Whisenhunt, who quite casually responded to a question about:

We’re going to Early Access here in the next three or five weeks, something like that.

In short: In the next three to five weeks! So in June! Since the interview was conducted on May 16th, the answer could also be: Soon! Realistically, however, it is likely to be mid-June. Since there was already a suspected release date for Early Access, this could also just be a (not very nice) advertising gimmick to further hype the players. What do you think? Have you spent the 20 US dollars to be one of the first to go zombie hunting?

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And now comes the question of all questions: What gaming event are you looking forward to in the coming weeks? After The Elder Scrolls Online has been out for a while, Wildstar is eagerly awaited. But also Patch 2.8 for Star Wars: The old Republic promises plenty of fun in PvP and housing. There is a lot to discover in the coming weeks, and we hope that there is something right for you!

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Guild Wars 2 im Abwärts-Trend: Braucht GW2 eine Erweiterung oder einen Kurswechsel?

The fantasy MMORPG Guild Wars 2 relies on smaller events every two weeks, but can that keep fans engaged for longer? Rumors of a change in strategy are intensifying.

The Allure of the New Fades

The NCSoft financial report from a week ago made it clear: Guild Wars 2 earned a third less in the first three months of 2014 compared to the same period a year ago.

[quote_right]Expansions bring fresh air[/quote_right]

And that’s only natural. Every game and every MMO loses part of its player base after a while. Very few MMOs have managed to stop this downward trend with expansions and new content, the so-called content, including World of Warcraft, at least for a while, and a niche title like EVE Online.

Just World of Warcraft benefits enormously from the announcement, beta, and release of a new expansion – and with each major content patch that follows. During these times, fan interest, subscriber numbers, and media coverage increase.

Living Story: Constant Content Flow or Just Fast Food?

Guild Wars 2, on the other hand, has to do without these surges in popularity. Instead, it relies on smaller content morsels that are supposed to tell a larger story: the Living Story, the Living World.

The problem is: Much of this content consists of small events that quickly disappear from the game. This divides the player base.

While part of the fan base, often casual players, attentively listens to the background story and looks forward to what ArenaNet has thought up every two weeks, others are quite skeptical. In two years, too little has happened. There are still the same trains moving through the landscapes to complete certain event sequences. And aside from the fractals and a few goodies, not much has happened otherwise. The Living Story only provides content for a few hours and then becomes dull and uninteresting.

Guild Wars 2: Living World

Are Players Simply Expecting the Wrong Thing?

This also raises the question of what expectations players can have of an MMO. Should it be the only game they play? Or a title they return to regularly, but can also leave untouched for a month? But then wouldn’t they have missed two smaller events in Guild Wars 2?

But perhaps Guild Wars 2 is primarily targeting casual players: With the daily and monthly tasks that can be completed in GW2, the game is heavily aimed at people who consume just a homeopathic dose of the game every day. Quickly completing 5 of the changing tasks in 15 minutes, pocketing a laurel as a daily reward (which must be collected for particularly strong items), and then logging out. The same routine the next day.

A behavior that resembles a browser game – or a game in a content drought.

The China Expansion Takes Priority

How ArenaNet views this is still a mystery. Some time ago, they made it clear that they do not rule out an expansion. Then it was said that this must wait until the expansion in China is completed. After that, they might comment on it, or maybe not.

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On May 13, Guild Wars 2 was officially released in China; do we have to wait for the expansion because of this?

Recently, a dubious recording of a conversation between a player and an alleged developer surfaced on reddit. The person expressed skepticism about an expansion. All the content that ArenaNet has released as patches, other publishers would have sold as paid expansions.

In the conversation, the alleged dev hinted that for the second season of the Living World, which is approaching, some significant plans have been made. The events are supposed to be even bigger and also leave lasting changes.

Are Different Laws Applicable for a Buy-to-Play Game?

When looking at the numbers and the reactions from fans, one has to conclude that the Living World model, with only small changes that quickly fade, has at least partially failed. It hasn’t been enough to keep all players engaged with the game long-term. Especially for gamers who want to be married to just one MMO, the seemingly constant content flow has proven too thin. These players would likely be the customers who would also invest in the in-game shop.

If ArenaNet succeeds in bringing new content with the second season that offers something to these players, Guild Wars 2 could stop the current downward trend. It is certainly important not just to introduce “more of the same” or cosmetic changes, but also to slightly alter the gaming experience.

Guild Wars 2 Fractals

The status of a “buy-to-play” game, where players pay once and can return to the world repeatedly, has recently shown its downsides. Some players are voicing complaints about unfriendly support treatment in the case of bans. In players’ minds, it immediately comes up: “They already have my money, they don’t need to be nice to me anymore.”

It is questionable whether a “pay-to-play” game could afford to imply relatively clearly that Europe and the further development of the game are being put on the back burner in favor of an expansion to China. On the other hand, World of Warcraft is by far the largest “pay-to-play” game and regularly allows content breaks of up to a year. In contrast, Guild Wars 2’s small China drought seems rather minor.

An announcement about where the second season of the Living Story will head is expected in the next few days. We will keep you updated on this.

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Elder Scrolls Online: Trading in Tamriel (TESO-Cast #24)

Long before the release of The Elder Scrolls Online, there was news that the game would not have a “real” auction house. This was a very surprising move for many players, as a solid trading system has become part of every good MMO these days.

But an auction house is very anonymous. You do not interact directly with other players, but only with lists of goods and their prices. You never get to see the people or at least the avatars of the people who have listed the items. Apparently, ZeniMax did not want that. They were more interested in having players interact directly with one another. They offer their goods in chat and then haggle over prices in open auctions or private chats. This gives trading a personal touch.

However, trading in Tamriel will change. Learn more about it in the video.

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World of Warcraft – Vote for Azeroth Choppers starting May 30th

Have you also followed the action from Blizzard and legendary motorcycle manufacturer Paul Jr. in the past few weeks? If not, here’s a brief summary: Two teams were formed, each designing a bike for the Horde and Alliance. After 6 episodes of Azeroth Choppers, the final episode is still pending, and then players will vote on which machine should be realized in World of Warcraft.

So far, both machines don’t look quite finished, but the last episode is eagerly awaited. There’s no question that they will be completed on time, despite the five-week deadline – but which one will be more impressive? Depending on which motorcycle wins the vote, it will then be available as a free mount in WoW.

In the 6th episode, you can slowly start to see what the final outcome should be. While the Alliance bike is characterized by flat surfaces made of aluminum and brass, the Horde trike will stand out with tusks and spikes. The voting for Azeroth Choppers begins on May 30th! So you still have a few nights to think about the question:

Sleek or angular?

Alliance or Horde?

Do you want to rewatch the last episodes?

1. The trailer:

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2. The two teams: Horde and Alliance:

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3. There are problems at work:

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4. Team Horde and Alliance play WoW for the first time:

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5. The Blizzard team examines the bikes:

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6. You can slowly see what it should become:

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Which machine are you for?

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Dragon’s Prophet – VIP system will be introduced

Shortly before the weekend, the Infernum management published an Open Letter to the community of Dragon’s Prophet. Among the usual thanks to the player base and announcements for the future, there was a quite exciting paragraph:

Regardless of further developments, one topic that is particularly close to our hearts and also to yours is the shop. We face the challenging task every day of providing you with a fair gaming experience. It must, of course, be ensured at all times that both further development and operation (servers, traffic, personnel, etc.) can be financed. A special thanks goes to all of our paying players, because without you both would not be possible. For this reason, we have decided to develop a special VIP system.

More detailed information will follow in the coming weeks, but the community’s reactions are already divided. Of course, the game has to somehow pay for itself, but the question of how far Dragon’s Prophet will become Pay to Win is also up in the air. Whether there will be a proper subscription system or whether paying players will only receive permanent bonuses has not been announced further.

However, the following changes and plans for the coming weeks and months are already confirmed:

  • The Nucleus of Time – the new raid dungeon – will be released soon.
  • There will be further adjustments to the Citadel Wars and PvP to make these aspects of the game more interesting.
  • The mastery system will be thoroughly revamped.
  • There will be more opportunities for treasure hunters.
  • You can become a dragon mom or dad.
  • The dragon arena will be expanded.
  • The starting area will be changed again to be more beginner-friendly.

What do you think of the upcoming changes – and especially the idea of a VIP system?

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WildStar: “We want the former World of Warcraft players”

For the science-fiction MMORPG WildStar, the hot phase begins, with the head start on May 31. In an interview, one of the leading staff clarified the ambitions of the game. They are targeting former players of the genre leader World of Warcraft.

In an interview with the American site mmorpg.com, Carbine’s president Jeremy Gaffney commented on the target audience of the MMO. He admitted that WildStar has few sandbox elements at first glance. These would only appear later in the game. At the beginning, the game is rather “theme-parky”. Some people may be a bit exhausted by that. However, it is much easier to guide newcomers into an MMO if they are taken by the hand a bit at the beginning.

The players who are currently playing World of Warcraft are not necessarily the focus of WildStar. Those who have been playing the game for 10 years cannot be lured away. “For every player who is currently playing WoW, there are ten others who have played it once. We want those ten,” Gaffney said in the interview.

500 Mods and Creative Housing Projects

As a weak point and a construction site, Gaffney currently sees the questing in small groups. Those who are out with two people today sometimes have to find twice as many quest items as when alone. They are currently working on that.

Gaffney considers housing a pleasant surprise. Players have embraced it fantastically and let their creativity run free. Some built mazes or jump puzzles on their houses. Gaffney is also pleased that the modding community is embracing WildStar so well. There are already over 500 add-ons available on Curse.

WildStar Housing

Two to Three Days After Release, the Test Server Should Go Live

Every month, WildStar aims to bring new content. To make that work, the test server must constantly be updated with the latest patch, the so-called drop. Just two or three days after WildStar launches, they want to try out the next patch on the test server. This will continue on a regular basis. The roadmap for the next 16 monthly drops is already set.

According to Gaffney, there is no other way. After all, a raid needs a good eight months of lead time in design; anyone who wants to pull something like that off from scratch is bound to fail.

Evolution Instead of Revolution

When asked the frequent question of what WildStar brings new to the MMO genre, Gaffney replies that while there have been games relying on an action combat system, none have applied that system to a sophisticated raid system. Even hardcore raiders from other games are impressed, and normally, nothing impresses them.

Gaffney finds the level of housing equally important, seeing its depth as unmatched. The fact that an MMO can present such a deep housing system right at launch is unique so far.

He also mentions the warplots and the path system. In the warplots, players can capture raid bosses from PvE and bring them into PvP to use against enemies. This has never happened before.

With the path system, players can delve deeper into their preferred play style: The mercenary path, which leads to more combat missions, is the most popular. “Despite the players who always shout No, no, not more combat missions, 26% of our player base is asking for ‘Give me more fights!’,” Gaffney says. Overall, WildStar is focusing more on evolution than revolution.

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20% of your tasks will consist of path quests: So choose wisely!

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War Thunder oder World of Tanks: Wer ist härter?

Tank simulations are popular not only in Germany. Especially in Eastern Europe and Asia, the titles excite buyers. No wonder that the experts for the game are found rather east of Berlin.

The Polish online magazine gry-online.pl now places the top dog World of Tanks alongside War Thunder. This was provoked by the recently released Ground Forces update, which made an attack on the rival’s territory. Gry-Online now presents both titles side by side in tank combat. We summarize the magazine’s comparison for you.

Differences in Damage Model and Authenticity of Tanks

The main difference of War Thunder compared to WoT is the different damage model. In War Thunder, players are forced to aim precisely at the enemy’s damage zones. This also means that no damage is inflicted if a already destroyed part is hit again.

Although World of Tanks also has damage zones and it is possible to hit weak spots, the game is generally more random and predictable. 5 hits with the 76 mm cannon mean the certain destruction of a specific enemy tank. No matter where they hit. This is not the case in War Thunder. Gry-Online rates this more as a draw.

War Thunder

The magazine sees advantages in the authenticity of the individual tank models. World of Tanks had to make some compromises for historical reasons and at times used prototypes or vehicles that never came out of the planning stage. In War Thunder, there are advanced tank models that are based on the battles fought. Advantage: War Thunder.

New Features, Gameplay and Match-Making

War Thunder is also seen as leading in the complicated subject of matchmaking. It decides which tanks ultimately encounter each other on the battlefield.

In the actual gameplay, World of Tanks appears rather as an arcade game with an emphasis on action. War Thunder, on the other hand, places greater value on realism and positional combat. Since the game is still in beta and thus in its early stages, it offers fewer game modes in comparison; a similar point applies to the physics, which at this time are not always flawless. Here, World of Tanks is somewhat more mature after 4 years on the market.

World of Tanks

Both games have a number of features and goodies planned for the future. World of Tanks is planning the introduction of clan wars. The highly anticipated feature of War Thunder lies in mixed ground and air combat. In addition, the game is easier for modders to access.

War Thunder as a True Alternative

In conclusion, the magazine recommends World of Tanks to all players who prefer a “Rambo” approach and want direct and fast action. War Thunder, on the other hand, is more for strategists who prefer a war where “every bullet” counts. In any case, War Thunder is a serious competitor to World of Tanks.

With enough time, one should spare oneself the decision and simply play both. After all, you can never have enough tanks!

Curious? If you want to try one of the two tank games for free, just follow the links that take you to the respective game: World of Tanks and War Thunder.

What do you think? Are you experts in one of the two games? Leave us a comment.

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Source(s):
  1. gry-online.pl

Next-Gen-MMO Skyforge fully pulls off the Gods number

For a few months now, information has been increasing about the “Just Become a God” MMO Skyforge, which is being developed by mail.ru. The Allods team, also behind Allods Online, is working with the software company Obsidian on a genre gem with arcade influences.

No beta has been announced yet, and interested fans are dependent on the nebulous hints from the developers. Anyone familiar with interviews with devs knows that they are skilled in making everything sound fantastic. There have now been three major Q&A sessions, and a direction is slowly crystallizing that one likely wants to take with Skyforge: they seem to be taking this god thing quite seriously.

Every player starts as an immortal being. The goal is to gather enough believers around oneself and perform miracles to ascend to become a major god. One has apparently gone missing. Aliens and deities from other planets feel the power vacuum in the fantastic meta-world where Skyforge takes place and send their minions to attack. These are the opponents.

It would be pretty silly for an aspiring god to be a level 2 wizard who has to bring a farmer five rat heads because the farmer wants to make a stew out of them. Overall, being a god is quite hard to reconcile with such an MMO. A god standing in a corner organizing his inventory? Not very credible.

[g-slider gid=”10982″ width=”100%” height=”60%” random=”0″ watermark=”0″]

Therefore, all signs at Skyforge indicate a desire to replace classic MMO conventions with a mix of Zen flow and arcade slot game experience. Players will not have a fixed class but will slip into a specific class mode as needed. Armor would also be useless for immortals, so there are talismans and powerful weapons (after all, Zeus did not wear a breastplate but rather a flowing toga and wielded a thunderbolt, if one believes cable network movies that run at Christmas).

There are no levels; the more powerful one becomes, the more abilities one receives, and the more … um … powerful one gets.

Currently, 300 people are working on Skyforge, and the game will run on language-specific mega servers; the graphics one can see now are simply stunning. The game is intended to be as intuitive as possible so that players can truly immerse themselves in their role as aspiring gods. Time and space are meant to blur (like in the Matrix), players should be able to fly (like in the Matrix), and generally accomplish things that a regular MMO player wouldn’t even dare to dream of (like in the novel American Gods by Neil Gaiman – Ha! As if we would mention the Matrix three times in one sentence).

At the moment, the community hopes that the developers will soon release a roadmap indicating when to expect an alpha or beta.

My MMO thinks: The game is practically screaming, “Bring me out on the PlayStation 4 or Xbox One.” Everywhere you look, there are references to an arcade game. Ultimately, depending on one’s perspective, the developer talk either sounds like the “new big thing” that will break all boundaries or like a second edition of DC Universe Online. That game also has many of the great features that the devs want to attribute to Skyforge, yet it seems to lack some depth in gameplay.

The screens look fantastic, and the team is saying all the right things. We are very excited about reports from the alpha or beta. An MMO that heads in the arcade direction and aims to fully realize that concept is definitely an interesting alternative to the more traditional MMOs of 2014 or the sandbox wave that will hit us in 2015.

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The Elder Scrolls Online: Hotfix, Bannwelle und VR 12 Sprint

The Elder Scrolls Online remains restless even on Day Two after the content patch. While a hotfix has been applied to address the memory leak, it does not solve all issues. Moreover, some players have been affected by a ban wave. With a generous dungeon, the new maximum level, Veteran Rank 12, has already been reached within a few hours.

Last night, a hotfix of 50 MB was implemented to solve the memory leak and the infinite loading screen problem. Additionally, the overly strong mobs in the veteran zones have been toned down to their pre-patch state. However, this only takes effect once they have been defeated and respawned. Currently, Zenimax is working on a solution for the 301 issue, which has disrupted some users’ weekends. We have already reported on the issues with the first content patch here.

Ban wave due to full mailbox?

In the English forum reddit, numerous players are complaining about an unjustified ban wave. This issue has occurred several times in the past. Individual players have already been unbanned with the apology that there was an error. Details are still not known at this time, and complaints about unreachable support are once again increasing.

The communication in this regard leaves much to be desired, according to the sentiment in the English forum. Without more detailed information, wild speculation ensues: some indirectly blame a mail addon for overflowing the mailbox and thereby causing concern for the devs. Others suspect that Zenimax is looking at players with excessively high gold earnings, and some think that Zenimax might even punish the Kaldara exploit.

Go to Kaldara, they said…

Some players are bypassing the lengthy quests in the new zone Kargstein by farming the instances. In the ruins of Kaldara, a boss gives about 1% of the required veteran points for the next veteran level. The bosses are not a significant problem, according to users on reddit, and can be summoned multiple times per run. Doubts are arising on reddit regarding whether the very high exp gain in the dungeon is intended by Zenimax. A nerf or a corresponding statement is anticipated.

There’s exp to be had, they said…

Quote from reddit user (translated from English): One might see this as a bug because a boss gives 34,000 veteran points. Perhaps this is not intended. Maybe it’s not intended that one can summon a boss multiple times (sometimes 5-10 times) per run, depending on drop luck. (Certain mobs drop an item that allows you to summon and kill the bosses, averaging around 5 times in succession).

Since there is no lock-out for the dungeons like in other games, the impact of such a lucrative dungeon is enormous, as it can be farmed as often as possible. Since power gamers fear that Zenimax will address this soon, they are now fully exploiting this perceived balance gap.

According to another reddit user, it is currently possible in Kaldara to go from Veteran Rank 10 to 12 in 7 to 15 hours.

This is an AI-powered translation. Some inaccuracies might exist.

The Elder Scrolls Online: Erster Contentpatch verursacht Chaos

In the fantasy MMORPG The Elder Scrolls Online, there is a bad mood worldwide, the Friday patch not only brought fresh content but also a bundle of issues. Mein MMO summarizes the most annoying ones.

There was already some trouble when Zenimax did not release the patch before the servers came back up. For players with a slow DSL connection, 6 gigabytes of patch meant a day without gaming. Some TESO players wonder why it is not possible to release the patch for download a week in advance like it is with other games.

Technical Issues

  • A memory leak was also found with patch 1.1.2 and has been confirmed by Zenimax. The related rage thread in the official forum has 9 pages, and Zenimax promises a hotfix soon and advises to spend as little time as possible in the character selection screen when experiencing these issues.
  • Some players have issues starting The Elder Scrolls Online at all and are dealing with crash reports – error code 301.
  • There are additional problems with buggy quests, missing achievements, and mini-rollbacks. Zenimax reassures that the missing achievements are not really gone but are just a problem with the user interface. The rollbacks should stop with today’s hotfix, and quests that were changed by the patch need to be aborted and accepted again if necessary.

Big Trouble in Little Cyrodiil

  • The veteran enemies were much too strong when the patch went live, and players had little chance when they grouped up. This was a balancing error. It has been fixed with a hotfix, and the guards have been reset to their state before the patch. The German community manager Kai Schober promises an improvement:

The sliders for the veteran content were set a bit too high. We will revert that.

  • The PvP campaign Scourge was closed without warning. The closure was intentional, but it should have happened only after a warning period. There was an error in the patch, and now the campaign remains closed.
  • Some players believe the Nightblade is too weak. They had hoped for improvements from the patch, but that has not occurred. Zenimax reassures players that this is an ongoing process that is still underway.
  • In Kargstein, the strength of the fortress guards has been increased. Players who prefer to travel in small groups are now complaining that their playstyle is being nerfed. While a zerg doesn’t care how strong a guard is, stronger guards mean massive problems for them.

And also…

The cooldown of this skill has been raised from 0.5 seconds to 1.2 seconds to balance the high damage of the ability. We have read the feedback and agree that combat now sometimes seems to be stuck. Therefore, we will lower the cooldown in the next patch and instead increase the costs.

  • Additionally, players are complaining that item properties have been changed retroactively. If the items had had their current stats, players say they would never have purchased them with the hard-earned points.
  • Some players demand free respecs due to the massive balance changes, as is customary in other games.

P.S.: Paul Sage has now said that they will do everything possible to ensure that the console version is released in 2014. However, they cannot guarantee that. What is so amazing about the obvious statement that someone cannot guarantee something a hundred percent is not entirely clear to us, but we want it to be said as well.

This is an AI-powered translation. Some inaccuracies might exist.

TERA – Release date for the Blade Dancer

Now it happened faster than expected, with the class addition in the free MMORPG TERA! Already on May 27, all players who have a character level 40 or higher can try out the new Elin class “Blade Dancer” and wreak havoc on the battlefields of Arborea with this fearsome avenger.

To celebrate the arrival of the new class, Gameforge is giving all players an item that increases the maximum number of characters by 1 – and it’s completely free. However, they ask for a bit of patience on the day of the patch, as distributing so many items to all players may take some time.

Finally, they point out that the item redesign system is being removed from the game – but don’t worry, already modified items will keep their appearance even after the patch, and already purchased templates can be sold to NPC vendors.

The detailed patch notes will be available on May 26, but you can download the actual game files in advance so that you can jump right in on the upcoming Tuesday. The patch will be approximately 2 GB in size. You can already admire the gameplay of the Blade Dancer in the following video:

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Arena of Fate: Cross swords with Little Red Riding Hood

Relatively inconspicuous, Crytek announced its new online action game Arena of Fate. The focus of the online multiplayer title is on exciting 5 vs 5 battles, where each player can individually assemble a team of historical celebrities and extraordinary fairy tale characters.

Arena of Fate Character

So far, the following five characters have been introduced: Fenrir, Robin Hood, Jeanne d’Arc, and Little Red Riding Hood. But also Frankenstein, Jack the Ripper, or Baron Munchausen have been mentioned. The appearance is not only modeled on the original figures, but also their personalities. While Munchausen flies around on his cannonball, Jack will be very skilled with the knife!

We expect more information from this year’s E3 in Los Angeles, as Arena of Fate will be playable for the first time there. So far, it is known that Arena of Fate is set to be released for PC and console. The expectations are naturally high, as Crytek has set ambitious goals:

We want to offer a game that is both accessible and features deep, action-packed gameplay.

You can get an idea of what this will look like in the first trailer. There, Fenrir and Little Red Riding Hood run towards each other with rattling sabers against a picturesque backdrop:

http://youtu.be/fzsCFGzpdU0

If you want to be among the first to test Arena of Fate this summer, it’s best to register directly for the beta!

[intense_testimonies]
[intense_testimony]
[intense_testimony_text]It definitely sounds promising, but what the online multiplayer game has to offer under the hood will only become clear over time. What do you think, does Arena of Fate have a chance? [/intense_testimony_text]
[intense_testimony_author image=”https://images.mein-mmo.de/magazin/medien/2014/01/Logo-022.png”][/intense_testimony_author]
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And because it’s so nice, here’s another quote from the official homepage:

[pull_quote_center]One single person can change history, but it takes a whole team of heroes to change fate![/pull_quote_center]

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Blizzard and ZeniMax are taking action against the bad guys

Oh dear, in recent weeks, the lawyers from Blizzard and ZeniMax must have had sleepless nights again. As it became known, there are currently two lawsuits from both companies aimed at taking down the bad guys.

starcraft

The issue of bots and hacks is something we are familiar with from World of Warcraft – but there are also programs for StarCraft II that can give you an advantage. The “ValiantChaos MapHack” reveals the fog on the maps in Blizzard’s real-time strategy game. For a one-time fee of 62.50 Euros, you save a considerable amount of work, time, and see what the opponent is up to. But now Blizzard is taking action against the developers of this program. Problem: They do not know the developers. Not yet. If you like, you can take a look at the lawsuit .

ZeniMax, the publisher of The Elder Scrolls Online, does have problems with bots, but is going against Oculus Rift. The sticking point here is the alleged use of research results and trade secrets. Game developer John Carmack is said to have brought his knowledge with him when switching to Oculus VR, Inc. and thus significantly contributed to the success of the virtual reality headset. Unfortunately, ZeniMax did not get any of the pie and is correspondingly angry. You can read the corresponding lawsuit here.

We will, of course, keep you updated on how both cases progress. But what do you think, does Blizzard have a chance in this hacker lawsuit?

We have a video with impressions of the Oculus Rift virtual reality headset for you here, from Gamestar:

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The Elder Scrolls Online: PvP campaign “Wormwood” closed

In the fantasy MMORPG The Elder Scrolls Online, a campaign has now been prematurely declared ended and closed. Initially, there was a plan to take more time with it, but something went wrong during the patching. At the same time, a new campaign with a shorter duration is being introduced.

After the US servers came back online yesterday afternoon, the gates of Cyrodiil remained closed for the players of the “Plague” campaign. In the official forum, Jessica Folsom, an employee of Zenimax, later explained that the closure of “Plague” was actually planned for later and was supposed to have a longer warning time. Due to errors in the patch, the campaign was closed now, and that will remain the case. The same applies to the “Plague” campaign on the European mega-server.

Players of this campaign will be able to switch for free to one of the other campaigns and keep their alliance points and achievements.

Campaign only lasting 14 instead of 90 days?

Zenimax states that they want to start a new campaign that will last only 2 weeks instead of the previous 90 days. After the 90 days of gameplay, players receive rewards depending on how successful their empire and character were in the battle for Cyrodiil.

This period of 90 days is considered too long by many players and has been criticized several times. The new campaign is presumably called “Celarus”.

[intense_testimonies]
[intense_testimony]
[intense_testimony_text]Mein MMO states:  In the interview with our magazine, the PvP player Pryda stated at the beginning of the month that Zenimax should close the less populated campaigns. Apparently, this is a first step in that direction.

That campaigns lasting 90 days are very long and that “smaller” campaigns tend to remain static when one side gains the upper hand is a problem of the game that they want to counteract with the test balloon of a two-week campaign. “Dead” campaigns or overly one-sided power arrangements might allow players to wait out two weeks and then switch to a new campaign for free. It is certainly much harder for them to accept a situation that is not fun for three months.

The campaign system of The Elder Scrolls Online is innovative but also fragile. Especially players who join the strongest empire (so-called Winning-Team-Joiners) or players who are hopeless and leave the campaign worsen uncomfortable situations in individual campaigns.

For the players on “Plague”, it would have certainly been nice to receive a warning period and not be presented with completed facts.[/intense_testimony_text]
[intense_testimony_author image=”https://images.mein-mmo.de/magazin/medien/2014/01/Logo-022.png”][/intense_testimony_author]
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This is an AI-powered translation. Some inaccuracies might exist.

WildStar: Will the EU servers make it to Germany?

The science fiction MMORPG WildStar is approaching its release rapidly. An interview with Stephan Frost has raised concerns about the location of the European servers.

In an interview with the online magazine First-Look, published a few days ago, the interviewer asks WildStar’s game designer Stephan Frost how the lag situation looks. After all, in WildStar’s action-based combat system, every delay matters.

Frost apologizes to the European players. At the moment, they are playing on US servers, which results in “that they lag a bit.” The European servers will move to a data center in Frankfurt once the infrastructure is completed. This will take “a couple weeks.”

This statement could cause quite a stir among German and European players. Therefore, we at Mein MMO investigated further.

The interview was published just this week, but as we have researched, it is already a few weeks old. To be sure, Mein MMO investigated and asked the German community manager about the server situation. He reassured us:

[pull_quote_center]The servers are running, it was not easy, but now it is done.[/pull_quote_center]

– WildStar CM Jan “Bronn” Sterl to Mein MMO

The servers for the German EU realms Toria (RP-PvE – DE), Progenitor (PvP – DE) and Ikthia (PvE – DE) are now really located in Germany and not in America. This also applies to the other EU realms.

In recent months, there have been repeated complaints from customers regarding a similar scenario with WildStar’s competitor The Elder Scrolls Online. The European mega-server of TESO is still located in the USA, and the move to a Frankfurt data center has been planned and announced for a long time but has not yet been implemented.

ZeniMax representatives say that the server move will be imminent once the situation has relaxed a bit. However, that is much more complicated than just putting someone on a plane to Frankfurt with a USB stick.

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