In Blizzard’s strategic online card game Hearthstone, there are three questions that the world is asking: When is it coming to Android? What is the best deck? What are the odds of getting a legendary card per pack? At least we can answer the last question for you today.
On the website kotaku.com, Steve Marinconz has extensively analyzed the distribution of cards in the 5-professional packs. He reviewed YouTube videos in which players publicly opened large quantities of packs to share the results with the viewers. A total of 1000 packs were opened, resulting in 5000 cards being recorded. Marinconz has now evaluated this selection.
A bit rarer than in every seventh egg – more like in every sixteenth
The probability of having at least one legendary card in a professional pack is 6.33%. One or more epic cards can be found with a probability of 19.33%, approximately in every fifth pack. And in 98.11% of cases, there is at least one common card in the professional pack. The most common distribution of the 5 cards is “4100”: Here, the player receives four common cards and one rare card. 61% of all packs exhibit this distribution. The second most common distribution (by a significant margin) is at 12.2% – here, a player receives 3 common and 2 rare cards.
The mathematical probability of hitting the jackpot and opening a pack containing 5 legendary cards is, by the way, 1 in a million. The chance of obtaining a pack with 5 golden legendary cards is 1 in 3.2 billion, making it approximately 43 times rarer than a 6 with an additional number in the lottery.
This is an AI-powered translation. Some inaccuracies might exist.
In a livestream, the minds behind Guild Wars 2 discussed the introduction of the Story Journal. With this feature, it will be possible to play individual episodes of the Living World even after they have disappeared from the world of Tyria.
Joyful Anticipation and Delight: Live Stream Shows Excited GW2 Devs
Even within the first minutes of the livestream, a certain satisfaction and exuberance could be seen from the presenting trio.
This is also confirmed by Steve Waller, the Associate Game Director of GW2. Since the announcement, there has been a general joyful anticipation. Colin Johanson’s blog post, the Game Director, where he extensively explained the feature, was received with joy. The comments already indicated that players were really looking forward to it.
Colin Johanson then explains that the idea for the new Journal developed from ongoing contact with the community. They were constantly “out there,” on Reddit, in-game, in forums, in all possible outlets, listening to the players. This input and the experience from the first season of the Living World were then the reasons to work on the new Story Journal.
For a year, they have been working on a strategy to make the second season even better. That’s why they are now “ecstatic” about how excited players are about the idea.
Our Endgame is the Story
In other games, the endgame, said Johanson, consists of getting better gear and then doing the next raid and the next and the next… In GW2, however, the story is the endgame, with the constantly evolving and expanding narrative of the world of Tyria at its core.
Steve Waller sees the ability to replay previously played episodes as a great potential to re-engage with the story. When you are already deep into the story, you can take the time to go back and look at what happened in the early episodes. What led to this point in the story.
Johanson added that he has now played Living Story 2 multiple times and is excited about how many little story gems, references, and hidden hints Waller and his team have hidden in the second season. Fans of Guild Wars 1 will also get their money’s worth here. Just today, he found three new details, references to the first Guild Wars, that were simply “awesome.”
And it Costs Nothing
Another point that apparently makes the developers proud is that players do not have to pay anything for the Story Journal. Anyone who logs in for even two seconds during a running episode unlocks it for all their characters.
All you have to do is stay within the time window until the next episode goes live. This also allows for experiencing the Living Story with more than one character, even with characters that were not at max level when the story first appeared. Although the blog post mentioned a time window of two weeks; it may well be that some episodes last a bit longer, thus extending the time frame. An episode is considered active and can be unlocked until the next one begins.
If you miss this time window, you can still unlock the episode later for 200 gems. You can either buy them for real money or exchange your gold in-game for them.
Second Major Pillar of the Living World: Open-World Events
In addition to the introduction of the Story Journal, they want to continue focusing on large Open-World Events in Guild Wars 2, where the world evolves and changes. Everyone will be able to participate, regardless of whether they have unlocked the concurrent episode or not. Open-World Events will be designed, according to Waller, in a way that best serves the story.
The episodes of the Living World will, on the other hand, be experienced more frequently in instances. There, the best environment for “character moments” and personal developments is provided, Waller further explains.
Living Story Becomes the Continuation of the Personal Story
Johanson considers the current Living Story to be a continuation of the personal story. Therefore, similar rules also apply: players who have not unlocked an episode can accompany a friend experiencing it, but they will not receive any rewards.
First Season of the Living World Would Need Significant Adjustments
Long-term, they are considering integrating the first season of the Living World into the Journal, so players can experience these episodes later on. Much of the second season directly results from the first. But even though that would be nice, it currently has no priority. “No one is working on that at the moment,” says Johanson. All resources are currently focused on the second season and on some features that they are currently not allowed to discuss.
If the first season of the Living World finds its way into the Journal, it would need significant adjustments, especially the group content would have to be scaled down so that it could be mastered by a solo player.
Story Will Now Be Told More Like Current US Series – Episodically
Waller mentions an interesting aspect near the end of the livestream. With the now episodically experienceable Living World, GW2 is also looking to current US series like “Game of Thrones.” Series that tell a seemingly “endless” story in episodes that strongly interconnect and relate. With the Journal, Guild Wars 2 now has, in a sense, video recorder qualities. Players can experience the whole story on their own terms.
Players could – as with a TV series – simply tune in when it is currently happening or watch a replay later or enjoy an episode multiple times because they liked it so much.
Perhaps they also modeled the television format for successful series after completing a season of the Living World. Because in television, entire seasons are then released as DVD box sets. This, Johanson suggests, could also be an interesting option for the first season of the Living World, but they don’t want to commit to that just yet.
[intense_testimonies]
[intense_testimony]
[intense_testimony_text]Mein MMO says: Wow, you can really see during the entire livestream how relieved and happy the three of them are that their ideas have taken root. Apparently, the whole team has been working towards this moment for a long time.
The Story Journal could be exactly the boost that Guild Wars 2 has been missing for the past few months. What do you think?[/intense_testimony_text][intense_testimony_author image=”https://images.mein-mmo.de/magazin/medien/2014/01/Logo-022.png”][/intense_testimony_author][/intense_testimony][/intense_testimonies]
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Last week, Paradox Interactive announced the open beta test for Magicka Wizard Wars. In this multiplayer action game, 2 teams of 4 players each compete for control of various points on the map. The combat system is based on the single-player game “Magicka”, but allows players to combine only 3 elements instead of 5.
In Wildstar, the developers of Carbine Studios have now announced the option for character renaming shortly after the official release. This system is already known from other MMOs like World of Warcraft and allows the player to rename one of their characters – for a fee of €16.99.
The long-awaited “Family and Friends” alpha of Warlords of Draenor has now officially started. In addition to family members and friends, some gaming personalities (journalists, YouTubers, streamers, etc.) have also been invited to test the expansion of World of Warcraft and report on it.
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The science fiction MMO WildStar has been on the market for a week and is quickly gaining momentum. Although no sales figures are available yet, the signs of success are there. This is supported by the numbers at Raptr, the trend on Google, and the high number of positive reviews and posts on social media.
WildStar ranks only behind WoW and the top MOBAs LoL and Dota 2
WildStar fans with active Raptr have spent 605,000 hours in Nexus. This puts WildStar in 4th place. Only the giants League of Legends, Dota 2, and World of Warcraft can boast even more play hours through the service.
Since WildStar cannot rely on any well-known brand name to guarantee attention from the start, there were doubts beforehand about how the game would sell. Especially because some gaming journalists had speculated that a theme park MMO was no longer in demand in today’s times.
From 11 to 17 – WildStar increases the number of servers
Even Carbine seems to have been surprised by the interest in the game. They had to increase the number of servers in the first few days. From initially 11 European servers, there are now 17. Additional PvP servers were primarily added. Germany has already been given a second PvP server with Deadstar. A sign that the game is also well received here despite the summer.
In social networks, WildStar is also gaining traction. The “What is WildStar” video has hit the million mark on YouTube. The official US account on Twitter has 88,000 followers. Upon release, the title also saw a significant spike in Google interest worldwide. WildStar reached approximately two-thirds of the interest that The Elder Scrolls Online received when the game launched in early April. And behind TESO stands one of the largest brands in the gaming industry, the Elder Scrolls series. It will be interesting to see at what Google level WildStar will settle down.
75 hours down to 50
Additional numbers were shared by Carbine President Jeremy Gaffney in a forum post on the English site mmorpg.com. The average time to reach level 50 on June 4 on a randomly selected server was approximately 75 hours. The value is currently constantly rising, as even slower players are reaching level 50. Gaffney believes that it will stabilize at around 100-125 hours, consistent with beta values. Although there are some hardcore players who aim to get below a 30-hour mark.
In the sample, Gaffney noted, only 3 per mille of the heroes on the server had already reached level 50. Two-thirds of the characters created so far were still under level 10. At level 14, some also took a break. Here they gain access to the sought-after housing feature.
First reviews are coming in: Positive trend, some call it a hit
But not only is the interest from fans in the game high, but critics are also indicating a success. Most describe how they gradually shed their initial bias against a supposed WoW clone, only to realize what features the game has to offer beneath the surface. Moreover, gaming culture is no longer confined to specialized magazines. In recent days, an article from Zeit-Online dominated the reporting about the game in Germany.
The German online magazine buffed gives the title a preliminary rating trend of 80 to 90 points. Fan reviewers on Meta-Critic currently also paint a positive picture of the title with 8.2 out of 10 possible points. Fans are also writing reviews on Amazon: Almost exclusively 5-star ratings are coming in. Unusual for an MMORPG, where even a 12-hour delay in key delivery by a retailer unrelated to Carbine can lead to a one-star rating.
Mein MMO says: At the moment, everything is still a trend and in the making. Once concrete sales figures are available, you will find them here. But the week could hardly have gone better.
A fresh Lord of the Rings Online, a second Star Wars: The Old Republic or even a new World of Warcraft? How does that sound to you? We take a look at possible, necessary, and likely MMO sequels.
Hollywood has been criticized for years for not coming up with new ideas, summer after summer the same films, only the Roman numeral changes. And there are endless series of games as well. Call of Duty is rumored to have reached its 34th installment. EA Sports games release a new title every year.
However, MMOs are seen differently in the minds of gamers, right? The most successful titles run for a decade. Players age with an MMO, while their avatars remain eternally young. But there are also sequel titles for MMOs. The “2” in Guild Wars 2 is not accidental.
Economically speaking, an MMO sequel makes a lot of sense. Building a new brand is difficult and comes with high marketing costs and risks, while a recognizable name ensures an immediate fan base. Fantasy and science fiction fans, the two largest MMO subgenres, long for complex and established worlds: a sequel can provide that.
We take a look at possible sequels from former MMOs or current titles.
Already in Planning
Camelot Unchained
Dark Age of Camelot is still alive, it just smells funny. Even though the founding studio of the cult MMO, Mythic Entertainment, was closed a few days ago (and by “they” we mean Electronic Arts), the PvP of the classic remains popular, even though the game’s reputation has likely surpassed the (virtual) reality. Recently, The Elder Scrolls Online launched a spiritual successor to this PvP.
While it will not be an official sequel to Dark Age of Camelot – practically everyone treats it as such. It specifically aims at PvP fans, especially former Warhammer Online players.
Everquest Next
With Everquest Next, Sony Online Entertainment is going in a different direction than with the PvE giants Everquest and Everquest 2. While Dungeons & Dragons was in the air every second there, they are opening the windows here to bring in fresh air. The graphics look much more comic-like than the predecessors, sandbox elements are introduced, and they are ready to face a new market.
Instead of just releasing a sequel, they want to redefine the Everquest brand. However, they aim to retain the background world and story they are proud of as much as possible.
A sequel to the Asian MMO TERA has also been announced. A year ago, they were looking for new staff members for it, and now the first concept art has been released. In Asia, sequels for MMOs are more common than here. With Phantasy Online 2, Lineage 2, Final Fantasy XIV (No, that didn’t have 13 MMO predecessors) and many other examples, another peculiarity of the Asian market shows itself here… alongside the schoolgirl-inspired fairy creatures and the preference for gigantic melee weapons.
Very little is known about TERA 2 so far. It is assumed that it will continue the lore and gameplay philosophy of Tera. A release is not expected until around 2016.
Possible Sequels – Is Something in the Air?
Lord of the Rings Online 2?
The Lord of the Rings license expires in 2017. Turbine has announced that they want to wrap up the original story about Frodo and the Ring in a final sprint. While they have said that they look forward to ending the story and then starting a new chapter of their own creation. However, Lord of the Rings Online unfortunately doesn’t seem very lively and current anymore, so some experts speculate about the end of the game after the incident with Mount Doom.
The game has only benefited little from the new Hobbit films. The last add-on, the rather unsuccessful Helm’s Deep, has proven to be quite challenging.
At the same time, Lord of the Rings Online, along with the game we are about to introduce, is certainly one of the most attractive licenses worldwide. If a new game based on the lore is set to launch in 2017, details could soon come to light.
A New Star Wars?
A few weeks ago, there was news that most people probably found relatively incomprehensible: With the new films, the canon of the Star Wars universe will be restricted. From now on, only the movies and an animated series are “canon” and the rest is not. If that seems a bit nerdy: In the new films, they will act as if all the other Star Wars stuff never existed.
This could mean for Star Wars: The Old Republic that the Force is no longer with the MMORPG. Because even the Free2Play title is no longer part of the official Star Wars canon.
Perhaps a new MMORPG will launch alongside the new film trilogy? Nothing has been confirmed here yet. And as probable as one might think, that is also not the case. After all, SW:TOR still has a stable player base and seems to be doing quite well in terms of revenue. Regular content updates are also rolling out.
And, which is no secret: The great hype around MMOs is over. About 10 years ago, many companies thought they could simply replicate the success of World of Warcraft and launch an MMO that would generate income – no one believes that anymore.
Warhammer Online – Part 2
Although some consider Camelot Unchained to be a spiritual successor for the Warhammer license as well, it is currently free. The Warhammer universe is known for its strategic tabletop games. The world of Warhammer reflects a significant part in World of Warcraft (although one could be stoned for such a statement), yet there would still be room and need for a Warhammer MMO.
A few years ago, a developer who no longer worked for Blizzard claimed in an interview that they originally wanted to buy a Warhammer license for the first Warcraft game. When that didn’t work out, they modified the design just enough so it wouldn’t cause any legal issues. By the way, this is also how Nintendo’s mascot Mario was born. He was originally Popeye. Yes, the sailor.
The Warhammer license is certainly attractive. After all, the universe is richly designed and has already been implemented as an MMO that never really took off and ended last year. A new Warhammer Online is certainly a matter of price, but it is considered one of the most likely sequels overall. The rights holder will want to ensure the quality of the implementation.
For the science fiction variant Warhammer 40k, the Starcraft to this Warcraft, an MMORPG has also been announced for 2015.
Here a sequel seems quite pointless for the foreseeable future
World of Warcraft 2
There is a persistent rumor about the genre leader: Blizzard is letting the game run its course and will replace it with either World of Warcraft 2 or World of Starcraft. Blizzard dispels such speculation with the extensive remodeling of the characters.
Even though the magical level “100” would have made a nice closing point for the game, an end seems not to be in sight. The game remains highly profitable. Moreover, a highlight for 2015 is the World of Warcraft movie, from which Blizzard hopes for a second or third spring.
What do you think? Is your desired successor included? Or would you rather see entirely new licenses realized?
This is an AI-powered translation. Some inaccuracies might exist.
The PvP of the fantasy online role-playing game The Elder Scrolls Online takes place in Cyrodiil. However, it is not just once, but twenty times. While some campaigns are well attended, with the three factions delivering balanced battles, in others, the issues are significant. One campaign has even been closed.
There are only two mega-servers, one for North America and one for Europe. Mega-servers have significant advantages for players: There is always something going on in every zone. If there are fewer players online, the others don’t notice. And when a game goes through a crisis or a boom, it leads neither to ghost servers nor to endlessly long queues.
The article was written before we knew that Zenimax planned a major redesign of the campaigns. You can compare the forecasts and assumptions we make here at the end of the article with the changes that Zenimax actually plans.
Are there ultimately twenty servers and not just two?
However, TESO’s mega-server system cannot be reconciled with mass PvP in an open-world variant. And it is precisely for this that the designers at Zenimax have chosen. After all, the leading minds from Dark Age of Camelot are involved. There, such an open-world PvP was once established. But no matter how vast the PvP zone Cyrodiil is, it could never accommodate all the players of a mega-server.
So they had to split the mega-servers at least for PvP purposes: Into different campaigns. For 90 days, it was determined that each player should participate in a home campaign of their choice. Anyone who wants to switch afterward must pay a high price and loses the points they have accumulated until then, which were supposed to enrich them after the campaign ends.
The system shows some fissures and problems after two months. Two of the twenty campaigns have been closed and replaced by new ones with shorter durations.
We take a look at the problems of the campaign system and how Zenimax wants to solve them.
Problem No. 1: There are no battles in a campaign, only massacres
This is the fundamental problem of the campaign system. When in a campaign, especially in a smaller one, one empire dominates and drives the other two factions before it, frustration quickly mounts and the fun is gone. Especially since the dominant empire becomes stronger through various bonuses.
No one enjoys losing. The defeated players stop participating in PvP or flee to another campaign. This exacerbates the problem even further. Because it leads to problems 2 and 3 on our list.
This is not a problem exclusive to TESO. Even in World of Warcraft and other games, there are open-world PvP servers where one realm is so dominant that it bullies and harasses the other side until they give up. It is said that a server is “tilted” when this occurs.
Problem No. 2: The Winning-Team Joiners
The term Winning-Team Joiners (or WTJers) refers to players in MMO slang who join the winners. In other MMOs, it was necessary to change servers for a fee or create a new character. In TESO, the WTJer just needs to determine in which campaign their realm is particularly dominant – to then go there. This further skews the balance in that campaign.
Zenimax wanted to prevent this by making a switch during the ongoing campaign expensive. 15,000 alliance points cost the campaign switch. But such “punitive” behavior leads to frustration for many players. With the knife between their teeth, they farm their points together to change and fight on the sunny side.
Problem No. 3: The Ghost Campaigns
If a realm dominates, eventually the opponents stay away: The campaign dies off gradually. Even the winners eventually find it boring. Especially since campaigns last 90 days, such a display before empty scenes can drag on quite a bit. Even for the victors, it is no fun. The elite PvPer Pryda, whom we interviewed for PvP in early May, already suggested back then to close the least populated campaigns.
With the campaign ‘Scourge’, that is exactly what happened. However, players there were “forced” and lost their claim to the 90-day reward they were actually entitled to. Also, on the leaderboards of the new campaign, they start from scratch again. The path to becoming Emperor is long.
Problem No. 4: 90 days is a damn long time
90 days is an eternity in MMO times. It takes three subscription months until a campaign is declared finished. As long as those who are ahead are indeed ahead – and their lead is tremendous.
The Emperor status, the ultimate goal for PvPers, is far out of reach for most players. Especially if they missed out at the beginning, the lead over the top players is simply too large. They wish for shorter rotations, a more frequent reset of the campaign.
Especially since TESO had some issues with bugs or exploits, such as with the ultimate-spamming vampires or the crow feet that protect against siege weapons, many are wishing for a reset. Also, as the balance often changes, many PvPers are annoyed that the leaderboards remain for so long. Those at the top are accused of having used exploits, as is frequently heard.
Problem No. 5: The campaigns differ greatly in quality
In World of Warcraft, there exists the nasty term “village servers” for low-population realms that are not as far along in raids as servers with strong populations. The same is true for the campaign system in TESO. The level in a densely populated campaign is significantly higher than elsewhere. While one can stumble to the Emperor status in a small campaign, one must fight through against other alpha wolves in the top campaigns.
This could lead to problems if guilds from a top campaign have fun overrunning a very sparsely populated parallel world. Even if it’s only for an evening with the guest system. Professional PvPers can use it to tilt the entire balance of a campaign.
What does Zenimax plan to do about it?
Zenimax is certainly aware of the problems and is already working on solving them.
Currently, there is talk of introducing an underdog bonus that is intended to favor players from losing realms. However, it will not make them stronger but will only grant them more points when they succeed against an overpowering foe.
Additionally, the PvP campaign Celarus, which only lasts 2 weeks, is currently being tested. Perhaps in a month, when the original campaigns end for the first time and the rewards are distributed, one or the other campaign will remain. Zenimax could indeed manage that. Only 5 campaigns that each run for 2 weeks would solve some issues with the current campaign system, even if the victory might not feel as “epic” afterward as it does now.
The fundamental problem of winning-team joiners will be hard to solve. It is frustrating for Zenimax that they must align the number of campaigns according to the exact player base. Otherwise, they have avoided this problem with the mega-server.
If they now cut campaigns without replacement, it might create the impression that not as many players are playing TESO as they had planned. That is a problem known to every other MMO that operates with classic server models.
It is certainly to be expected that Zenimax will further refine the campaigns, seeking a better functioning model. The task will not be easy. When moving away from battlefields and arenas into the open world, the most challenging question for any MMO is how to ensure numerical balance. Zenimax will need to find an answer to this question.
Update: Complete change of the PvP campaign system is imminent
Since the article was written, much has changed that we could not update in the article so quickly. Last night, a post appeared in the official forums in which Brian Wheeler, the PvP chief of The Elder Scrolls Online, addressed the community.
They plan extensive changes to the PvP campaign system. The current 10 campaigns are planned to be closed. However, they want to compensate players “fully”, so it doesn’t happen as with the players of the Scourge. Instead of the 10 campaigns lasting 90 days, they are currently considering 5 campaigns with 4 different rule sets.
Bow of Shadows – a 5-day campaign exclusively for players with veteran rank
Blackwater Blade – a 5-day campaign for players who have not yet achieved veteran rank
Haderus and Childred – 7-day standard campaigns open to all
Thornblade – a 30-day standard campaign
To prevent rapid switching between campaigns, the guest pass will have a 72-hour lockout and the cost of changing home campaigns will increase from 15,000 alliance points to 100,000.
At the moment, nothing is set in stone, and Zenimax is asking fans for feedback.
[intense_testimonies]
[intense_testimony]
[intense_testimony_text]We have been overtaken by the current events in our article. The article was finished (up to the part with the update) by Tuesday evening. We decided to keep the front part and add the latest developments.
This way, you as a reader can see how close we were with our predictions and how Zenimax ultimately assesses the problems. As you can see, we initially believed that Zenimax would not address the problem until at least a month later, with the ending of the original campaigns, but they are planning to bring the solution forward. We also thought that reducing from 10 to 5 campaigns would be a sensible step, even without their knowledge, on Tuesday. The significantly shorter duration is also a point we noted. However, we did not anticipate the division between veterans and non-veterans.
This is an AI-powered translation. Some inaccuracies might exist.
The very very last episode of Azeroth Choppers did not take place in a workshop or stuffy offices, but was filmed on the Blizzard grounds, where the Horde and Alliance bike could be presented in the blazing sunlightn.
Through the collaboration with Paul Jr. and his team, not only was a touch of World of Warcraft transported into reality, but the community was also able to directly decide which content makes it into the game.
But which faction was the most eager to vote and will soon be speeding through Warlords of Draenor on their own mount? *Drum roll* Imagine the WoW soundtrack as musical accompaniment and listen to the rumbling roar: For the Horde! The result is surprising since the Alliance has a numerical advantage according to the latest statistics. In January of this year, only 47% of all WoW players played on the Horde side.
It was unfortunately not clarified whether the Alliance Chopper will also make it into the game, but it is suspected that the bike will appear as a shop mount. Are you excited about the Horde bike or does your heart beat for the Alliance machine?
But don’t worry, the gift for the 10th anniversary of World of Warcraft is for everyone! Finally, we can look forward to a pet again, after the thank you gifts in recent years have been rather modest. For this anniversary, it must of course be someone very special – and that is why the choice fell on Hogger, the level-11-elite-gnoll and leader of the gnoll clan of the Elwynn Forest. How many newcomers in WoW have probably died at the hands of the good old Hogger?
Those are definitely still two highlights that we can expect alongside the expansion Warlords of Draenor this year. Are you satisfied with Hogger, or did you expect something completely different for this milestone birthday?
You can see the entire award ceremony of the Chopper project again here:
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Finally, the first information about Season 2 of Guild Wars 2 is trickling through. It will start on July 1, 2014, and of course, the living world will change again – which is both a blessing and a curse for us players. So far, it has been the case that you either experienced an episode of the Living World yourself, or the content disappeared over time. This repeatedly resulted in criticism from players, who did not find the time to play through the episodes regularly.
But ArenaNet seems to have heard the players’ pleas and will introduce a new system in Guild Wars 2 starting with the next season: From now on, the episodes of the living world will be integrated into your character story – so you can always access them later, as long as you logged in at least once during the two weeks when the episode was active.
The positive aspect is clearly that the pressure to play regularly is finally gone. Now you decide for yourself when to play and especially how intensely! As a result, the rewards of the Living World will also be permanently available. You will also be able to achieve successes indefinitely – but these will naturally be significantly more difficult than before.
But where there is light, there is also shadow: Unfortunately, the episodes of the first season will not be included in the chronicle. What is gone is gone. Whether the first season will eventually be added to the chronicle is still unclear – but ArenaNet is apparently working on it. To receive the episodes of Season 2 for free, you must log in at least once within the two-week period when an episode is active! Otherwise, you will need to invest 200 gems or gold to replay an already past episode.
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[intense_testimony_text]The idea is really great and is receiving positive feedback from many players. However, the costs for those casual players, who cannot manage to log in within the two weeks, are being criticized. What do you think? Is it okay for ArenaNet to charge players for the episodes, or should it be available for free?
Personally, I’m torn: Of course, you want everything to be free. On the other hand, it’s probably not too much to ask to log in once every two weeks to receive the episode for free. Realistically speaking, one must say that this is a good compromise, and ArenaNet needs to finance itself somehow. In short: Great innovation and I just set an alarm to log in, for example every Sunday evening for a bit. ;-)[/intense_testimony_text]
Starting August 19, subscribers will be able to settle in their own customizable fortresses and realize the dream of their own home. After an epic quest line, a challenging raid, or a daring PvP session, this will certainly be a welcome change for many players. There will be no shortage of design options. The developers promise that the housing will be unique and will not disappoint Star Wars fans. This is also one of the reasons why the expansion is coming 2 months later than planned. We can look forward to it.
To strengthen the social aspect, there will be not only player housing but also guild flagships. Teamwork is crucial here, as you will be able to conquer planets together with your allies, where attractive rewards await. However, a planet is not given for free; other guilds will also fight for it.
In the latest video, SW:TOR developer Bioware provides insight into life on Coruscant, a city dominated by skyscrapers in the upper levels. This is where the influential and wealthy inhabitants of the planet mainly reside. If you like the atmosphere, you’ll soon be able to move into an apartment as well. You won’t have to be alone, but see for yourself.
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The next Dev-Speak for World of Warcraft just came in: This time it’s about new and removed values in Warlords of Draenor. As previously announced, there will be major changes to secondary and side values in the next expansion for World of Warcraft – this also includes the removal of attributes.
Hit Rating
Weapon Skill
Dodge
and Parry.
The latter will be replaced by the new value Bonus Armor, which will only be important for tanks to significantly increase their survivability. Unfortunately, Bonus Armor will only be available on rings, necklaces, cloaks, and trinkets, making it difficult to assemble the ideal tank gear right at the start. The second new attribute – Multistrike – will be the ultimate for DPS, as it increases the chance to trigger attacks multiple times!
Multistrike now grants your spells, abilities, and automatic attacks the chance to trigger up to two additional times with an effectiveness of 30% of the normal value. For example, if the Multistrike chance is 55% and you cast a Fireball that deals 1000–1100 damage, you get two separate chances of 55% that a smaller Fireball dealing 300–330 damage follows. So, every time you cast ‘Fireball’, there’s a chance that first a high-damage Fireball and then two additional lesser Fireballs fire off in quick succession from your hands.
All three roles will need Versatility, which works as follows: 1% Versatility grants a 1% increase to your damage, healing, and absorption effects. Additionally, damage taken is reduced by 0.5%. Originally, the values Intensity and Readiness were announced, but these have since been discarded. Of course, some values will remain:
Critical Strike Rating: Increases your chance to deal critical hits and thus deal double damage.
Mastery: Increases the effectiveness of your specialization-specific mastery.
Haste: Increases attack speed, casting speed, and in some cases resource regeneration speed.
and Willpower: Increases the speed of mana regeneration.
But beware: Willpower will also only be found on rings, necklaces, cloaks, and trinkets. In compensation, there will likely be significantly more Willpower on those – otherwise, healers are supposed to use similar armor as all other classes.
Completely new are the so-called Secondary Stats, which you will find on many equipment pieces. These aim to further individualize personal playstyle and give the equipment an additional boost. Here’s a list of the planned attributes:
Movement Speed: Increases your movement speed.
Durability: Causes the item to lose no durability.
Life Steal: Heals you for a certain percentage of the damage you deal and healing you generate.
Avoidance: Reduces the damage you take from area attacks.
There is still discussion about the value of Splitting, which was announced at BlizzCon. However, after some tests, it seems that this secondary value will not make it into the game.
[intense_testimonies]
[intense_testimony]
[intense_testimony_text]As a passionate healer, the announcement regarding Willpower sounds very exciting, of course. Together with the healer nerf, the first instances and raids will surely bring gray hairs and calluses on fingertips! Also, the alignment of gear for healers and casters will be interesting to observe. This could also mean disputes over loot in (Random) raids are sure to be back on the table.
For DPS, the Multistrike could be really interesting if the proc chance is appropriate. Unfortunately, we will only be able to test how that looks on the beta server.
What do you think about the change of values?[/intense_testimony_text]
What type of player are you? Are you one of those whose character creation takes about as long as the first five levels in the game, or do you get it done quickly? But no matter how long one sometimes tweaks the face, hairstyle, or name – at some point, you might still be dissatisfied. Unfortunately, requests for a hairdresser or barber in WildStarhave not yet been heeded, but a name change is now available: For 16.99 euros, you can rename your character!
The idea itself is not new. In MMOs like World of Warcraft, you can also make character adjustments for real money. However, this service was only introduced significantly after the release.
If this is an attempt at reconciliation for the pre-order customers who, due to massive issues, could not secure their names, it might not be very clever – as a final clarification is still pending. To remind you: on one hand, the website was inaccessible for hours due to technical reasons – on the other hand, the reserved character and guild names were tied to the email address. Since some players had problems receiving emails from WildStar with free email providers, they changed their email address and lost their reserved names. On June 17, 2014, these will be released, and then it means to be quick. Whether affected players will receive a free name change is still unclear.
If you decide to change your name for a fee, the following rules apply:
Can be done once every 24 hours.
The name must meet WildStar’s naming requirements
and of course, be unique on your realm.
[intense_testimonies]
[intense_testimony]
[intense_testimony_text]Phew, 16.99 euros is quite a steep price – after all, that’s even double the cost compared to, for example, World of Warcraft! On the other hand, it’s understandable that such a service has to cost money, as this function would otherwise be abused by some players. True to the motto “screwed up today – renamed tomorrow.” Still, I would really be interested to know if there are players shortly after the release who want to change their character… and why?! [/intense_testimony_text]
[intense_testimony_author image=”https://images.mein-mmo.de/magazin/medien/2014/01/Logo-022.png”][/intense_testimony_author]
[/intense_testimony]
[/intense_testimonies]
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Matt Firor, the head behind the fantasy MMORPG The Elder Scrolls Online, has commented on the current state of TESO: The dyeing of armor will soon come to the game, the EU server will be moved to Frankfurt am Main this summer, and the new patch is now open to all on the test server.
Firor announces he will break from some design concepts of TESO. He plans to introduce stronger items that will also be harder to obtain, and to focus heavily on the veteran ranks again.
Firor began his letter to the fans by thanking them for all the praise, but also for the criticism of the game. This shows that The Elder Scrolls Online has built a passionate and vibrant community with many players who care about the game.
Nerfs and Balances: Dragonknight down, Nightblade up
In balancing, the focus is on the Dragonknight. At the moment, he is still too strong, especially regarding his survivability. However, contrary to contrary rumors from the community, they want to exercise moderation and not overdo it. In general, that is the most important thing when balancing.
On the other side of the balance pendulum is the Nightblade, which Firor himself plays primarily. Some players still find it too weak, and they want to improve it.
Another balance issue was the nerf of the “Harsh Strikes” ability of the Templar in the last patch, which was not mentioned in the patch notes. Firor apologized for that, saying it was unintentional.
In the case of “Harsh Strikes”, the cast time was increased so much that some Templars believed they had permanent lag. In reality, it was just a nerf that players could not explain.
The European EU Server and the Campaigns
The European mega server is still located in the USA. A sensitive topic, as gamers suspect this to be the cause of lag. Firor reiterates that they aim to move the server to Europe as soon as possible. However, he does not provide an exact date. “Sometime this summer,” he says.
Another sensitive issue is the PvP campaigns lasting 90 days. After two-thirds of the time have now passed, they are reconsidering the system and want to include fans in the discussions.
As if we knew it, we have planned a big TESO special for the weekend at Mein MMO about the current problems of the PvP campaigns.
Test Server for Everyone and Patch 1.2: Crypt of Hearts and the FOV Slider Coming
After there were complaints from the community about the Kargstein update not being properly tested, Zenimax has already indicated that they will open the test server to everyone.
Firor invites players to test Patch 1.2 on the test servers. They can create a high-level character for this purpose. The preliminary patch notes for 1.2 are also available.
Highlights of the patch are:
The Crypt of Hearts – a new veteran dungeon for players with veteran rank 12
The introduction of a field-of-view slider, allowing players to customize their field of view.
The ability to pick up and take armors and weapons seen in the world; the weapons will have a value of 0 gold, but can be upgraded.
A revamp of the interior lighting aimed at allowing for even more beautiful graphics effects.
Outlook for 1.3: Dyeable Armor and Improved Phasing
At the end of the letter, Firor allows a glimpse beyond 1.2. With 1.3, sometime in July, players will be able to dye their armor. He also wants to introduce guild emblems and weapon capes. A revamp of the smallest dungeons is also on the agenda.
Phasing issues will also be addressed. This will happen gradually. Currently, some players complain about issues in group play because group members disappear into other phases and become invisible. According to Firor, these players will experience fewer difficulties as the summer progresses.
Long-term improvement of veteran content: Also with stronger items
As a last point, Firor addresses the sensitive topic of veteran ranks. The tedious gameplay after reaching level 50 has been identified by many testers (ourselves included) as a weak point of The Elder Scrolls Online.
There will be a special focus on this in the long term. It must be, as Firor says, just as exciting to level up the veteran ranks as the normal levels. Therefore, they want to give players more points so they can further customize their heroes.
In veteran dungeons, it will also be possible to assume the level of the leader – a concept that is gaining traction in modern MMOs. Additionally, further endgame content is announced. A new trial will soon open in Kargstein.
Moreover, they are breaking away from the previously rather rigid item system and want to introduce items that are harder to obtain but also more powerful.
Mein MMO says: The patch notes suggest that Zenimax is aware of the players’ problems. The changes in the veteran system, in the campaigns, and in phasing sound good.
Interestingly, they are already stepping back from some design concepts. The “stronger” weapons mentioned by Firor are not currently planned within the item system, which has also led to problems. Without better items of the same level, they had to raise the level cap with every content patch to allow players to further enhance their character.
However, it would have been nice to have a more precise date for the EU server… for two months now, they have been telling players that it is the highest priority, is coming soon, and it is really “soon”. A statement that this will happen sometime in the summer sounds rather like a step back to our ears. Because summer is still long.
This is an AI-powered translation. Some inaccuracies might exist.
Among the most annoying things in MMOs are definitely guys trying to steal your hard-earned gold, right? Accounts for the online role-playing game Tera are also affected now and then – even in the forums, as could be seen in April. Back then, a security vulnerability in SSL encrypted data transmission was responsible for the turmoil regarding account security.
To prevent the problem, the account security system in Tera has now been activated. From now on, every time you log in with a foreign computer, you will receive an email and must authenticate the mentioned IP or computer to log in. If you want to play from a friend’s computer, you will also have to confirm it again. Moreover, the passwords of those players who have not yet used the account security system have been reset.
However, it is often less about data leaks at game developers than about the security of passwords and how they are handled. To keep your accounts secure, we have a few tips for you:
Use different passwords for games and online services. Changing them regularly may increase your protection.
Do not share your passwords with friends or strangers.
Do not use names, birthdays, or other common phrases as passwords. Suitable are sentences from which you can create a password by using the starting letters, numbers, and symbols. Example: I have been a total fan of the site Mein-MMO for 3 months!1 –> Ibs4MetFdSMM!1 Or something similar! 😉
If there is an Authenticator or similar mobile apps for your games: Use them! The (possible) one-time costs outweigh the stress in case of an account hack!
Do not use services like power leveling, which give another party access to your game account.
Keep your browser, including extensions like Adobe Flash Player and JavaScript, as well as your operating system up to date!
Do not open email attachments from dubious or unknown senders; generally, you should be very careful in this regard.
Ensure that the phishing filter for your browser is activated. This will inform you about sites that have been classified as dubious or dangerous upon entry. You can find the option for this directly in your browser settings.
Do not enter your account data on sites (except of course the game developer’s website) or share them via email. No support staff will ask you for your password!
Make sure your anti-virus software is always up to date and active. This will help detect viruses, malware, and other malicious things early.
Protection from hackers is also an important topic in Guild Wars 2
Mike O’Brien from the Guild Wars-team published an interesting article two years ago on account security and theft, in which he showed that most hacking attacks on the Guild Wars 2 databases occur through targeted user data entries. They check whether email address X works with password Y – how exactly this works, you can learn in this excerpt:
They do not guess or perform a brute-force attack to crack passwords; rather, they check very specific combinations of account names and passwords with each attempt. For instance, the account name “[email protected]” and the password “alligator101”. If they do not find a match immediately, they might try a variation like “alligator100” or “alligator102” and then move on to the next entry on their list. The interesting thing is that most passwords on these lists are actually quite strong. For every account on the hacker’s list using a password like “twilight” (a real example, ಠ_ಠ), there are dozens of accounts with good and strong passwords.
A few weeks ago, he also emphasized that it is very important to avoid using a universal password. You can find out more about the background here.
WildStar – Security is rewarded
The developers of Wildstaralso care about security. Therefore, they reward all players who use two-factor authentication with bonuses. You are surely familiar with the principle, as in World of Warcraft, where you get a core hound for free when you use the mobile app. In Wildstar, you will receive the following bonuses:
2% increased gain in experience, fame, and prestige
A cybernetic eye patch
The title “YOUR NAME, officially recognized”
provided you download this mobile app for iOS or Android for free and connect it with your Wildstar account in account management. From now on, you will need to enter your account name, password, and the code from the app into the new input field on the login screen. Caution: The code is only valid for 30 seconds! So you need to act fast.
Just two notes to wrap up:
After five failed login attempts, your Wildstar account will be locked for 15 minutes
If you deactivate this security tool, you will lose all bonuses.
We hope these tips have helped you a bit, so you can game in peace without being bothered by hackers. Have you ever been a victim of account theft?
This is an AI-powered translation. Some inaccuracies might exist.
The Exiles are a ragtag bunch of renegade mercenaries, refugees, rebels, and criminals – in that respect, the Dominion is not entirely wrong in their view. However, despite this origin, the Exiles are seen by many as the “good” faction, essentially the Alliance of WildStar, whereas the Dominion is viewed more as the Horde.
For the Exiles, Nexus is the last hope for a normal life, as they no longer want their old worlds. The cohesion within the faction is therefore hardly surprising. They have been through hard times and wish for the chance at a new beginning – and that only exists through teamwork.
Finally, it is accomplished: After all the waiting and postponements, the new area “Tokyo” is surprisingly set to be implemented today, June 4, 2014 in The Secret World – which is both a salvation and a premiere, as TSW is receiving a new area for the first time, with new missions and characters, offering exciting new adventures waiting for you. Finally, the time of patience is over – because Tokyo was actually supposed to be released in the first quarter, but there were unfortunately continuous delays.
On your travels through the dangerous areas, you should look out for black knowledge objects that will provide you with valuable information about the history of the new region. You will probably need them… Looking at the following trailer, it looks chaotic – really chaotic.
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Spooky, right? Of course, there will also be side stories of the categories Sabotage, Investigation, and Action, in which the personal stories of the characters will be advanced. New among them are, for example, Inbeda, an Oni mercenary in a leopard bathrobe at the bathhouse, and the charming Ricky Pagan, a rockabilly heartthrob who has remained in Tokyo despite the incidents to protect his favorite cherry tree.
Even though the birthday of the Funcom MMO will not be celebrated again until July 3, the release of Issue 9: The Black Signal is already a small birthday gift for all fans. But the Watcher of Gaia event will return for the big party – in a modified form. More information about this will follow in the next letter from the Game Director.
However, Creative Director Joel Bylos offers a small outlook for the near future:
Issue #10 includes, in addition to the second part of the Tokyo battlefield, new story missions, a new side weapon, a new scenario, and an expanded AEGIS system (including new levels and quality improvements).
In Issue #11, you can look forward to the Orochi Tower, new NPCs, upgrades for the side weapon for the AEGIS system, a dungeon area for regular groups and raids, as well as a new build.
So far the plan – we are curious about how the timeline for these new features will look. Will you check out Tokyo?
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The Elder Scrolls Online was released two months ago – but so far Zenimax has not commented further on the player numbers. Of course, each company may handle the question of “Will player numbers be disclosed or not?” differently, but the curiosity of the TESO fans is still there. This has already sparked heated discussions in the official forum.
A user also asked the support team and allegedly received this response:
Then what is the number of current players in ESO? I find it really important in a discussion with people who doubt the subscription model.
Response: We have not yet published any information related to current number of users within the game. If and when we decide to share this information, it will be posted to Elderscrollsonline.com
Summary: No subscriber numbers have been released yet and if they do, it will be posted on the official site of The Elder Scrolls Online. Okay! But why this secrecy?
Of course, conspiracy theories and apocalypse scenarios immediately come to mind: Is TESO perhaps not as desired as hoped? Have the player numbers dropped significantly after the first month? Might they decrease even further with the release of Wildstar?
So far, there is only a rather brief statement from the German community manager:
The only estimates of sales figures are based solely on physical sales through other retailers. Digital sales clearly dominate.
And as has already been stated elsewhere, we do not have to disclose our numbers and generally do not. The size of the number does not matter.
Katja says: Of course, there is no legal obligation, but it would be quite interesting to see how many players are active in TESO. With Skyrim, admittedly by the parent company Bethesda, we were given some insight into player and sales numbers. However, even with the online version, we were presented, albeit casually, the numbers from the beta – with over 5 million registered players.
But well, maybe Zenimax just wants to avoid the discussions that, for example, occur every quarter with World of Warcraft – because MMORPGs tend to be talked about until they are declared dead. And is it really that important for enjoyment whether there are 50,000 or 500,000 players around you? Furthermore, no one knows how many paying customers Zenimax needs in order to remain profitable.
As described in our review, TESO also offers great moments and significant potential to improve even further.
What do you think: Are you interested in the subscription numbers, or does it not matter how many players experience adventures with you in Tamriel?
This is an AI-powered translation. Some inaccuracies might exist.
If you browse the Wildstar forum at the moment, the queues on some realms are longer than at the start of the summer sale by well-known clothing companies. However, just a few days after the head start – and right in time for the official release – Carbine and NCSOFT are now introducing free character transfers. Players on the following EU realms can use this service:
Hazak to Contagion
Hazak to Gaius
Hazak to Deadstar
Progenitur to Deadstar
Treespeaker to Gaius
Ascendancy to Archon
Most German players will likely consider the transfer from Progenitur to Deadstar. If you decide to say farewell to your home server, go to the character selection screen and initiate the transfer from there. This also means you will have to endure the queue again – but at least an end is in sight.
However, you should have collected the mail from your mailbox first, have no ongoing auctions, nor have open item or CREDD purchase orders. Additionally, you must leave all social circles you are in – such as circles, guilds, arena teams, or war parties.
There is no limit on the characters you want to transfer – so it’s best to take them all with you if you are sure you want to stay there. The only obligation is to endure for 22 hours before you can travel further.
How long the offer will last is still unclear, but the developers promise to notify 48 hours before the deadline – and we will, of course, do so too! 😉
Will you take advantage of this offer, or do you have no issues with queues? Or do you have to wait forever, but your server is not included in the action?
Comment: Schuhmann on the reasons for the full servers
The SF-MMO WildStar relies on a traditional server model. Already in the head start, it revealed its weaknesses: Players clustered on certain servers, leading to long queues. It will now be possible to transfer for free from the fullest servers to certain others.
Carbine had anticipated the uneven distribution and warned: Guilds should not commit too early to the few servers whose names were already known at that point. But that seems to have happened. Long queues were the result. English-speaking realms were particularly affected, as Scandinavians, Spaniards, Italians, and Eastern Europeans also pushed onto these realms. After all, WildStar is only available in French, German, and English. And even German players are drawn to an English-speaking server, where some “personalities” like former WoW elite player Kungen share their successes in WildStar via Twitch.
Especially the fact that only an English-speaking PvP server was available at the beginning was bitterly criticized by players against Carbine. Hazak was threatening to burst at the seams. There were reports of queues lasting up to 4 or even 8 hours. Carbine quickly added more servers. Two PvP and two PvE realms have since launched. However, players had already leveled their character and were reluctant to start fresh on a new server. Others would have liked to start on an empty server but couldn’t because their guildmates were already further ahead on a server with a queue.
The free transfers were demanded by the players. WildStar has now responded faster than expected and met these demands. We will see whether the full queues can be resolved this way or if players deliberately want to stay on full servers and endure waiting due to fears of empty ghost realms as in World of Warcraft.
The SF-MMO WildStar download and play for free is probably the dream of many players. Theoretically, this is possible, but how realistic are the prospects?
A cold shower upfront: Unless you manage to score a CD-Key for WildStar or a box in one of the numerous giveaways currently running, you will have to purchase the base game. But for most “honest” gamers, this is usually not a problem.
Monthly subscription costs are, however, a sore point for many players, including in Carbine’s MMORPG.
Because WildStar is actually a pay-to-play game like World of Warcraft and not a free-to-play game like Tera or Star Wars: The Old Republic. However, there is an opportunity in WildStar to circumvent this monthly fee by having others pay for you.
C.R.E.D.D. – Hardcore players play for free, gold sellers die out?
C.R.E.D.D. (Codex for Research, Development, Dismantling, and Disposition).
The idea is called C.R.E.D.D. – and actually comes from the cult MMO Eve Online. Players can buy a virtual item for real money from Carbine, namely C.R.E.D.D. This is a license to play WildStar for 30 days. This item can then be traded in the game for in-game money.
On one hand, a wealthy player in the game can buy playtime for in-game currency. Meanwhile, another player in need of cash can buy this license from Carbine for euros, thereby funding the hardcore player’s playtime. In exchange, they receive in-game currency to buy a rare item or a nice piece for their rocket house.
In some games, this cycle is already happening – through the backdoor of shady gold sellers. Generally, this is prohibited by the game operator and can result in bans.
The three conditions for the system to work
For the system to work, three things must be ensured:
The gold must be relatively hard to obtain in the game. There need to be reasonable gold sinks to drain gold quickly from the game.
There must be items that can be traded for gold, and they must be desirable and rare enough that some players are willing to pay for them. Either status symbols or powerful gear.
The system must be easy to use, ideally anonymized.
Let’s start with the easiest point, the last one. The system is easy to use. There is a specific NPC who handles everything without anyone needing to out themselves as a gold buyer or gold seller. The NPC even shows how many C.R.E.D.D.s are currently available and provides a price comparison at a glance.
The desirable items – of that we can be sure, will exist. Whether you make leveling easier by equipping your character with the best items that the plentiful AH offers or whether you buy rare, expensive decorations for your home above the clouds from architects – money can always be useful in WildStar. Even during leveling, it’s noticeable that you receive blue items for other classes or upgrade levels for the resource plots in housing or rare AMPs for other classes, not to mention rare materials for the complex crafting system. All these things are already showing up in the virtual marketplace.
Carbine has thoughtfully designed every area of the game: The trading system is no exception but rather a showcase piece. No wonder Carbine had to deploy four more servers in Europe alone – here Carbine made a market-error: underestimating demand.
Gold sinks are built into the game. Housing is particularly expensive (as in real life, both in acquisition and maintenance). Even crafting incurs costs for additional mats. Even for items that you unlock with reputation, you have to dig deep into your pockets. Mounts, rep fees, skills – the full package. The devs have assured that this is an important aspect of the game that will be emphasized (Admittedly, they have made this point with almost every element… but still!). Through the gold sinks, it seems guaranteed that gold is hard to obtain.
The difficulties of the system: Really just for traders and hardcore players?
So all gears are in the right place for the model to succeed. Does this mean: Free play for everyone?
To temper the enthusiasm a bit: The experience in games like World of Warcraft or even Eve shows that the economy in an MMO is as pronounced as in real life. And, as can be read in the newspapers, only a few tens of thousands control a large portion of the world’s wealth.
It operates similarly in MMOs: few individuals control incomprehensible gold sums and dominate the market for the “normal” players. However, these are not, as one might expect, the “best” players, the most successful raiders, or the best PvPers, but the most persistent traders who spend hours dealing with the auction house. They view an MMO more as an economic simulation consisting of Excel spreadsheets rather than something with monsters or heroes.
Ultimately, these players will determine the prices of C.R.E.D.D.s on each individual server. For players who want to stay away from the auction house and do not want to deal with the nuances of the trading system, the prices for a C.R.E.D.D. will likely remain astronomical. They will then have to hope to catch “the big catch,” to obtain a truly rare drop that they can then sell.
Even in the first days, it is showing that the price for C.R.E.D.D. will be high. For 30 days of playtime, you now get 1 platinum on Ikthia/Dominion. An amount that will be far out of reach for most “normal” players.
It will be interesting to see how the system develops, if there are differences between the servers and if the price stabilizes at a certain amount. However, the dream of playing WildStar for free will have to be buried by most.
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This is an AI-powered translation. Some inaccuracies might exist.
At E3 2013, it was announced that The Elder Scrolls Online will be available not only on PC but also on both next-gen consoles. After the original plan to release the game by the end of the year was deemed unfeasible, ZeniMax decided to release the PC version in April and the console version a bit later.
After the PC release was completed, the intention was to launch the console versions in June, but that will not happen. Recently, the developers stated that the release will be delayed by at least 6 months and are now offering players an exclusive deal to facilitate the transition from the PC version to the console version.
It is a question that moves the world and heats minds: Which free bike should be implemented for World of Warcraft for free? And is the Horde bike even permissible? After all, it is actually a trike! If you are still not quite sure what it should be or simply can’t get enough of the Azeroth Choppers project, we have two bonus episodes – one for each faction.
In the videos, you can learn a little more about how the work on the bikes progressed. In the bonus episode from Team Alliance, you can see how the forks of the bike were assembled, which carries the sword-like handlebars:
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The next big movie we are allowed to present to you for WoW will hopefully be the blockbuster set to release at the end of 2015. After the filming is now completed and it is in post-production, where stunning animations are added, information about the cast is slowly leaking out. Some names were of course already known, but which roles they would embody were still unknown. Now, Ben Foster, whom you might already know from movies like X-Men: The Last Stand, surprised in an interview: He will play the Guardian Medivh, where he is initially seen protecting an area with his magic and later again, when his help is needed.
Will you be watching the movie in theaters?
This is an AI-powered translation. Some inaccuracies might exist.