Destiny: Legendary item in every 3rd legendary engram?

In the luxury MMO Destiny, a group of fans on reddit has now set out to investigate the probability of which quality level comes from which type of Engram.

Engrams are somewhat like malicious surprise eggs in Destiny. They come in different colors, and while there is tension when opening them, it’s not always fun, and even when everything seems right, you might get the chocolate in the wrong flavor.

What’s inside the Engrams? What role does the quality level of the Engrams play in the quality of the gear?

What happens when you open 590 Engrams in Destiny?

A group of four fans has presented results on reddit. In a post, they explain what happens when you decode 500 Engrams. It seems that, although some unlucky ones may not believe it, the quality of the Engrams does indeed play a crucial role.

However, the color of the Engrams in Destiny only increases the likelihood of a hit; it cannot guarantee it.

Interestingly, while green and blue Engrams usually yield items of the same color, the legendary, purple Engrams do not. They tend to drop blue items more frequently than purple ones.

Of the 290 opened green Engrams, the majority were “green” – almost 70% of unusual quality. A little weaker and only white were 23%, slightly stronger and blue 7% of the received items.

For the 250 decoded blue Engrams, the situation is quite similar, just one level better: 74% blue, 21% green, and 4% purple were dropped.

Destiny Moon Screenshot

In Destiny, is there a legendary item in only every third legendary Engram?

It gets tricky with the legendary Engrams, the purple ones. They are also rarer in Destiny. Therefore, in the presented experiment, the reference number is lower with only 55 decoded items, but the distribution seems to change significantly here.

Because from the legendary Engrams, instead of 70% items with the same quality level as the others, only about 35% purple drops come out. The majority is 60% blue. There were even green items (3%). And among the 55 opened legendary Engrams, there was only a single gold one. There was one lonely exotic item among them, with a probability of just under 2%.

This data is not absolutely valid and indisputable due to the small quantity. However, a trend seems to be emerging. The results of the group of four are being hotly debated on reddit.

However, when opening, the enjoyment factor does not depend only on the quality of the item but also on whether it is intended for your class and whether it matches your playstyle, how the stats distribute, and so on. And how likely that is remains another question.

As for what the legendary Engrams think about having such a strange drop pattern, they regularly tweet that.


More about the MMO shooter can be found on our Destiny topic page.

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Source(s):
  1. reddit

Destiny: What would legendary engrams tweet?

In the MMO Destiny one needs luck, luck, and more luck to rise through the coveted light levels. The legendary engrams, which are so desired, sometimes help, but not always. Effort and rewards are not always proportional in Destiny. This will now be the target of a parody on Twitter.

After level 20, one needs light items in Destiny to progress further. Players primarily focus on legendary engrams. These can be found in the game, but when they drop, players don’t quite know what to expect: Is it the great item that is still missing, the one that perfectly fits their Guardian? Umm… mostly not.

With some effort, the engrams can be decoded. Often, they yield items that no one needs. The effort and benefit just don’t seem to align in a loot-and-shoot principle. Otherwise, everyone would be done after a few weeks.

The Twitter account “Legendary Engram” deals with these and other “difficulties” in Destiny.

From the perspective of various drops, it pokes fun at Destiny and lightly mocks the unfortunate players:

  • “Congratulations on completing the weekly Heroic Strike. I only found out about it later because I dropped completely elsewhere!”
  • “Lilac engram, single, seeks tall and competent Titan to disappoint him.”
  • In reference to Oppenheimer after the atomic bomb, it even becomes melodramatic: “Now I have become Engram, the Destroyer of Hope.”
  • “Oh, you wanted light armor? I heard light armor! So that’s the problem.”
  • “I don’t understand your disappointment at all. Blue looks so good with your eyes.”

For these jokes, the Twitter account often assumes the role of legendary engrams that turn out to be useless green items instead.

We think: Better than that horse account, for sure!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Twitter
  2. Polygon

Star Trek Online: The expansion will be released on October 14 – Voyager inspired it

The expansion for the Free2Play MMO Star Trek Online will officially be released on October 14. With Delta Rising, we venture into the Delta Quadrant. Fans of the series “Voyager” will feel right at home here.

Much is already known about the next expansion of STO, now including the date. On October 14, it’s happening: The level cap is raised from 50 to 60, new story missions, new ships, new enemies, new friends are coming, and Voyager is everywhere.

Grim? Star Trek Online developers had to watch Voyager – all seasons!

In a blog post, Stephen D’Angelo, the Executive Producer of STO, now explains the exact circumstances under which the idea for Delta Rising was conceived and how the processes unfolded. Once it was decided that the expansion would take place in the Delta Quadrant, they “sent the team to watch all seven seasons of Voyager,” as it is said.

However, they do not elaborate on the exact circumstances of how these seasons were consumed and how the developers reacted. The US series “Voyager” is, with all due respect for the franchise, not exactly uncontroversial even among hardcore Star Trek fans.

Voyager Crew in Star Trek Online

With this refreshed expertise in mind, they then set about designing the expansion and bringing the numerous new features into the game. The stated goal was to revitalize the Delta Quadrant.

D’Angelo is particularly proud to have recruited many actors for the project who also played significant roles in the US series “Voyager.” They really did a great job, D’Angelo writes, and he is already looking forward to the fans’ reaction.

http://youtu.be/t7KnpmyHEsc
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Source(s):
  1. Arc

Final Fantasy XIV: 2.4 brings ninjas, Shiva, housing, and same-sex marriage

The name of the next content patch in Final Fantasy is finally known. In “Dreams of Ice,” patch 2.4, it will be against Shiva. Additionally, patch 2.4 will introduce Ninjas, more housing space, and same-sex marriage.

Final Fantasy XIV Weddings

Shiva is the next Primae in Final Fantasy XIV. Something like a “boss” enemy. Patch 2.4 will also bring the Ninja, a new “job”, along with the Rogue, the corresponding class. In Final Fantasy XIV, players who level two specific classes high enough gain the opportunity to specialize in a job – essentially a crossover of these two classes. However, you can no longer pull skills from all classes onto your skill bar, only from specific ones, though other benefits will be available.

Additionally, with 2.4, it is already known that the ability to marry (including same-sex) will be introduced. The number of building plots is expected to double. Many are looking forward to this, as patch 2.38 already granted building permission to private individuals, but currently, there are not enough building plots available, as the guild houses are occupying them.

Final Fantasy XIV has 2.5 million registered users

More good news from Final Fantasy XIV. As Square Enix announces in a press release, the number of registered users has exceeded 2.5 million. Things are going well. However, it is still unknown when 2.4, “Dreams of Ice,” will be released.

This is an AI-powered translation. Some inaccuracies might exist.

ArcheAge: Shorter queues through 20% more players per server

The fantasy MMO ArcheAge has had a busy night. They want to address the gigantic queues with larger servers.

With a nine-hour time difference, Europeans sometimes wake up to find that the little workers have been busy or in this case, the employees of Trion Worlds: Because while we were blissfully sleeping or waiting for our damn trees to finally grow, Trion Worlds fixed some of the launch issues in ArcheAge.

Last night, numerous updates were released on how to manage the player masses and solve the problems that frustrated so many ArcheAge players in recent days.

Kyprosa increased by 30%, buffer time doubled

On the one hand, the capacity of all servers is increased by 20% (in addition to the 20% that they supposedly increased for the head start). The maximum allowable number of players on Kyprosa, likely the fullest EU server, is further increased by another 10%. So now it should allow 30% more players than yesterday. Thus, it can be said that Kyprosa is the largest EU server.

In addition, the buffer is increased to ten minutes. During this time, players can log back into the game after they have left it – either voluntarily or involuntarily.

Queue_ArcheAge

ArcheAge also aims to resolve some of the smaller problems

Among the biggest problems in ArcheAge were the incorrectly assigned patron bonuses. They also claim to have found a solution for this last night, which should affect at least the majority of accounts. Some paying players complained that they did not benefit from such bonuses.

Other difficulties for which Trion Worlds now claims to have found a solution: The shocking moment when you are at the character selection and simply find no character there should now also be over. That was a display bug. They have fixed it.

What are your first impressions of ArcheAge? Are you having issues with the queue or do you play at times when you get through easily? Keep us updated in the comments.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Trion Worlds Forum

Aion: A Look Back to the Future – Video Celebrates 5 Years of History, Teases New Zones

The Free2Play fantasy MMO Aion is celebrating its fifth birthday with a nostalgic video that still looks to the future.

Aion has now completed five years and is celebrating this milestone on social media and also in-game. Associate Product Manager Sean Orlikowski shared a video with fans for the occasion, taking them on a journey through the last five years in Aion. However, nostalgia and a taster tour through Atreia are not all that the video has to offer. In the second half, the focus turns to the future and provides a brief glimpse of the upcoming zones.

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  1. Massively

Skyforge: Structured PvP introduced – classic with a twist

In the god MMO Skyforge, the concept for PvP has now been presented in a blog post. It looks diverse and varied, even if genre fans see influences from World of Warcraft and other classics.

The god MMO Skyforge is being developed by my.com in Russia. In recent weeks, the plans have finally become more concrete, and the image of a game that combines the action of Asian MMOs with some structural ideas from Guild Wars 2, DC Universe Online, and Final Fantasy XIV is slowly forming. In a dev blog, the ideas for PvP were presented and they really pack a punch.

Here, the influences from MMOs like World of Warcraft are hard to overlook. Like numerous games before it, Skyforge does not reinvent the wheel but uses classic battlefield ideas. In total, there are five modes: a chaotic skirmish, an arena, and three varied battlefields.

Skyforge PvP Screenshot

In Skyforge’s PvP, there is something for everyone

  • Lugran Research Base: In a “free-for-all” arena, 6 players compete against each other. The one who collects 10 kills first wins. Those who shout “KS! KS!” here have not understood the game.
  • Kingezi Arena: Here too, 6 players fit in but form two 3-member teams. The rules are Team Death Match, so to speak, the World of Warcraft variant. Bonuses are supposed to appear on two platforms that players can grab.
  • Ring of Immortals: 16 players in two teams of eight engage in a contest for control of strategic points. A typical MMORPG battlefield – Arathi Basin.
  • Alcedon Facility: Also here, 16 players in two teams. But with an unusual twist for the MMORPG genre: Asymmetric gameplay. One group will escort a movable payload. The other team will try to prevent them.
  • Esten Quarry: Here, 24 players fight in two groups of 12. Classic Capture-the-Flag. However, the map is likely quite twisted and complicated.

What do you think about this? Sounds like a diverse opening offer of modes and maps, doesn’t it?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. My.com

Final Fantasy XIV ARR: Eorzea Café in Tokyo a success

The MMO Final Fantasy XIV has opened its own café in Tokyo. Apparently, it is very popular.

Some time ago, we reported on a theme café in Tokyo that is entirely themed around Final Fantasy XIV. It has now become a must-visit for gaming journalists who find themselves in Japan’s capital. With its own unique ambiance and numerous themed dishes, it has become a great attraction, and the food must be quite good too. Among anime and MMO fans in Japan, it enjoys lasting and voracious popularity. In previous review attempts, US colleagues had to return three times before they were finally drawn in the lottery that decides the seating.

Dualshockers.com has now also sent a journalist to the café in Tokyo. There, they even coincidentally met the producer Naoki Yoshida, who was questioned about housing prices and apparently likes blue noodles. In a video, they documented the events. Thus, even we poor souls who probably will never get to Tokyo can take a peek into the Eorzea Café.

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Destiny: Developers put a bounty on themselves

In the luxury MMO Destiny , the developers rely on their skills in the Crucible. Those who defeat them will receive a reward.

Normally, developers are decent but not outstanding in their own game. However, that might be different in the shooter Destiny. Recently, at an event, a selected team of employees took on a group of shooter pros in the Crucible and had a balanced match. Apparently, the developers at Bungie have tasted blood and are now announcing a weekly event where they create the content themselves.

A team from Bungie now wants to hunt in the Crucible at regular intervals and measure themselves against the players. Those who win against their team in previously announced events can post a winner screenshot in the event thread and receive a special emblem, and they can rightfully and proudly claim: “I beat Bungie in their own game.”

The first event takes place Friday night our time from 2:00 AM to 3:00 AM on the Playstation 4. It has been announced that these events will be held more frequently and on all platforms.

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Source(s):
  1. Bungie
  2. vg247

ArcheAge: Press Echo Damped

The launch of the sandpark MMO ArcheAge is overshadowed by dark clouds. This is also reflected in the reporting.

As a publisher, you know you have problems when even mmorpg.com publishes a negative report. The major US site focused on MMOs is not known for bashing MMORPG companies. Yet, the report about the first days in ArcheAge reads disillusioningly: Many paid a lot of money for the headstart and could not use it as promised.

And that’s just the article. In the comments, things get even rougher than usual. And that’s only in North America, where the launch took place in the morning and not in prime time like here in Europe. Here, the fans are a little angrier than elsewhere.

You Can’t Get In – ArcheAge in Germany

“Long waiting lines, DDOS attacks, server issues, construction sites taken” – these are the four dominant stories in ArcheAge so far and almost every report about the game – besides the usual guides – touches on one of these topics.

Already during the headstart, there were significant issues. Towards the end, a press release from Trion Worlds made the rounds, claiming how successful the headstart was. Almost no one published it. Not a good sign. A small magazine did publish it and ranked it visibly on Google. “ArcheAge – Headstart was successful” was something you could read on Monday.

The title of a preview on Gamestar captured it somewhat better in our opinion: “You Can’t Get In.” In addition to a detailed description of the game and a presentation of the features, the negative impressions from the headstart dominated the report here as well. The consensus is: The game has a lot of potential and is a welcome change, it would just be nice if you could actually play it.

ArcheAge Slightly in the Shadow of Destiny

Otherwise, it is clear that ArcheAge is not a blockbuster game in the MMO category like The Elder Scrolls Online this year. Its shine also spread beyond the niche of MMOs and MMORPGs. Most major US sites that generally deal with video games do not mention the launch of ArcheAge. There are few reports on the game. If anything, just a short notice addressing queues and server issues. Destiny still dominates the reporting in the gaming sector.

At the moment, ArcheAge appears almost only on sites that explicitly deal with MMOs or online games.

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Here is the official launch trailer:

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Source(s):
  1. mmorpg.com

Destiny sales figures: $325 million in 5 days, already 100 million hours played

According to the publisher Activision, the luxury MMO Destiny has already generated sales of 325 million US dollars in the first five days.

Metacritic score notwithstanding – Destiny is a bestseller. Copies worth 500 million dollars have hit the market. Some wondered: “Well, whether all of that could be sold.” After the first five days, it looks like it. Activision claims to have sold units worth 325 million US dollars with Destiny in the first week. The company shares this information.

This figure comes after consulting distributors, retail chains, and VG Charts. Additionally, the company includes its own estimates and numbers in the report.

In the statement, Activision’s Eric Hirshberg emphasizes that this is just the beginning. Destiny is a platform that will grow and thrive. Activision will work on this together with its partners at Bungie.

100 million hours already spent in Destiny

More impressive numbers: Players are said to have already spent 100 million hours in Destiny. During this time, they pursued over 137 million activities.

Analyst Michael Pachter mentions in a report by venturebeat that one can assume Destiny has already sold 5 million copies. Other analysts also evaluate these figures positively according to venturebeat. Especially the hours played reached nearly Call-of-Duty level, although the rather mixed reviews may have influenced some in their purchasing decisions.

The MMO shooter Destiny was released on September 9 for XBox 360, XBox One, Playstation 3, and Playstation 4. Both Microsoft and Sony are leveraging the appeal of the Halo successor, to boost the sales of their next-gen consoles.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. vg247
  2. VentureBeat

Complaining Wednesday: More and more bars, more and more grinding

A new Wednesday, a new topic, a new reason to get (completely logically and in no way exaggerated) worked up. I should warn that not everyone will share my opinion – I was “overcome” quite spontaneously to write about this topic, I probably won’t see it as so wild on another day. So, let’s get started!

Today it catches all those thin display panels that usually lurk at the bottom of the screen and then wait for us to fill them at a snail’s pace before they overflow – and then want to be filled again.

A world full of limited bars – Who’s to blame?

I curse Blizzard. Why Blizzard in particular? Maybe they weren’t the first to introduce daily quests, but they were surely among the pioneers. When they introduced the “Netherwing” faction, it differed from previous reputation factions that you could slowly and laboriously work from “hated” to “revered” in that it was only possible through daily quests. So, not only did progress come slowly, but you were artificially slowed down by setting a value that the player could maximally reach in a day.

Dailies in MMORPGs

Don’t get me wrong, I sometimes really enjoy grinding – it’s meditative, you can switch off and just plow through the masses of enemies. But the form of limitation through daily tasks has two serious disadvantages for me: Due to a daily limit, you feel more or less compelled to complete the corresponding quests day after day, on the other hand, you can never work on a faction for “two hours straight” because the quest design system prevents this.

From reward to torture

I still remember well my first “Final Fantasy” games. Even then, there were XP bars, but they were motivating because they were just a side note. Today’s games often rely solely on such numerical manipulations, which are solely intended to keep the player engaged with the product for as long as possible with as little effort as possible. What was fun and motivating for me back then is today a terrible torture, even driving me away from such video games.

H1Z1
This is not a daily quest in H1Z1, but it simply counts – to put it bluntly – just surviving.

Games that completely forgo such systems, like “DayZ” or “H1Z1”, suddenly become much more interesting, and that, although they have no fixed goal – or perhaps precisely because of that? What once captivated me about games has now been so trimmed and regulated that it drives me away from my favorite medium. Maybe I stand alone with this view, but because I can only achieve a certain amount of progress each day, no matter how much time I want to invest today, it feels like work and no longer like a game.

A world without bars? Unimaginable.

What bothers me even more is that seemingly all games today need a progress bar, no matter how absurd and inappropriate it is. Why does a card game like Hearthstone need something like that? Why does SMITE need a follower count for each individual god, of course represented in a bar?

[intense_progress size=”large” animation=”1″ colors=”success,” values=”60″ texts=”So many followers pray to You, dear God!” /]

It seems to me that there is a fear that the actual game may not provide enough appeal, which is why such “pseudo-progress” is added. People seemingly crave to see some form of directly visible increase constantly – it bores me by now. I ask you, please come up with something creative again – and no, replacing the bar with a slowly filling pie chart is not creative.

This is an AI-powered translation. Some inaccuracies might exist.

SMITE – Free Jewels for Everyone

What may initially read like the promise of an ominous browser game is actually true this time. To let SMITE gain a bit more popularity, the developers have come up with something special for the god-MOBA.

From today until September 30, you can earn 50 gems every day – this currency is typically only purchasable with real money.

And here’s how it works: For the first victory of the day in any mode, you will receive 25 gems, and if you win at least once in all other modes afterwards, you get an additional 5 gems each time. In total, frequent players (and frequent winners) can earn a whopping 700 gems, which can unlock 1-2 skins or purchase 3 treasure chests – if you don’t want any of these “premium items”, you can also use the gems like favor and spend them on new deities. If you have been considering starting in SMITE for a while, you should take the opportunity before it passes.

You don’t know anything about SMITE yet? Then of course I would like to recommend my (incomparably good and wonderfully written) review, which you can find here. Under the review, there is also a link to where the game can be downloaded completely for free.

This is an AI-powered translation. Some inaccuracies might exist.

ArcheAge Founder Packs: Too Little Advantage for the Money?

The sand park MMO ArcheAge has gone through one of the most difficult launches in recent history and has hit some bumps along the way. Some founders who invested in the game before its launch feel betrayed and are vocally expressing their displeasure. The founder packages did not provide the expected benefits.

Trust of the founders shaken

The business policy is clear. The statement is unequivocal: As a founder, you buy yourself privileges. As a paid player, you are treated preferentially. You start before those who want to play for free and can carve out an advantage. But what remains?

The problem: The founders paid for a head start. On two new servers, they did not get it; on a third, it was only one day. And even on the other servers, many found it difficult to get through the long queue to gather enough playtime to say afterwards: I got the value for my money that I expected. It was worth it.

The costly head start access to ArcheAge lost attractiveness for many in hindsight.

ArcheAge Sailing

Now, right after the launch, comes the next blow. Trion Worlds introduces new “starter packs” that serve as a replacement for founder packs. However, they cannot promise Alpha and Beta access or the head start, so they entice with long-term attractive in-game rewards in the form of cash shop items.

The reaction of the fans can be imagined: Upset. They complain that they got too little from their founder package, and Trion Worlds introduces new packages to – in their view – tap into new buyer segments.

And as if that weren’t enough, reports are now emerging that some “Free2Play” players mistakenly received “Patron” status, thereby receiving the same privileges in the queue as founders. Now many are disappointed, as the privileges of the founder package sounded so tempting just recently.

In ArcheAge, some are still more unequal than others

ArcheAge Glider

In every MMORPG, players want advantages over others. In ArcheAge, this situation is further exacerbated by the fact that ArcheAge struggles with a shortage of land. The launch in ArcheAge is front-loaded; in the early days, players can set off and carve out an advantage. The first find flourishing landscapes, the best building spots are still free, the seas are safe, and even the later riskiest trade routes are not yet a problem.

The “head start” advantage in ArcheAge is no “just a nice bonus” like in The Elder Scrolls Online or WildStar, but brings a much greater advantage that was indeed worth the money for some.

The cash flows, the lead swells.

Ironically, the founders paid for this advantage, specifically not having to play by the “same rules” as Free2Play players. Many did not receive this lead, this unequal condition, and now feel disadvantaged compared to those who were not stuck in the queues and could start right away.

ArcheAge Agriculture

It would indeed have been important to ensure at least equal conditions among the privileged. But this cannot be guaranteed with an unstable server version and many bugs No publisher in the world can guarantee a smooth launch. And in ArcheAge – with the special conditions – long queues were absolutely to be expected.

What can we learn from this for the future?

Looking at it soberly: Players expected certain things from the founder package that have now not come to pass. Either the next publisher must ensure that these hopes are fulfilled or the buyers must significantly lower their expectations and prepare for disappointment. This seems to be the impression of outsiders. What a disappointed person usually hears now is: Your own fault. Why did you pay in advance? Didn’t you learn anything from the many disappointments of others?

Among the biggest hopes were the four days of “head start”, the advantage over Free2Play players. With two new servers at launch and the long queues even for founders during the actual head start, this promise could not be fulfilled.

ArcheAge Giant

That the other advantages are now diminished retroactively due to starter packs is annoying. This makes the “exclusive” founder rewards much less “exclusive” in retrospect, even though they still are at their core. It is difficult to pinpoint whether the founder packages are now better than the starter packages or vice versa. The excitement surrounding this discussion (the official thread has 41 pages) is certainly not only due to the facts but also to the currently charged atmosphere.

Of course, Trion Worlds seems somewhat tactless in these decisions. If such packages had been introduced in two months or at least waited until the initial anger subsided, there wouldn’t have been such an outcry as now. Of course, Trion Worlds is interested in financial success. However, they should ensure that they do not give the impression of wanting to monetize ArcheAge as much as possible in the first weeks and months when the demand is massive.

ArcheAge Blackpearl

With the current decisions, a lot of goodwill has already been consumed. This will also affect future decisions for some who invested in a founder package. Regardless of whether it is an MMO from Trion Worlds or another provider.

Investing in such founder packs or Early Access is done at your own risk. However, it would be better for the genre if founders did not regret their investments afterwards.


More about the sand park MMO can be found on our dedicated page to ArcheAge.

This is an AI-powered translation. Some inaccuracies might exist.

Final Fantasy XIV: Building Permit Available, No Land Plots

In the MMO Final Fantasy XIV, players are now allowed to build their own houses. However, there are no more building plots available on many servers.

It’s a bit like promising free beer and then telling people: The glasses are out. With Patch 2.38 players of Final Fantasy XIV can build houses themselves and no longer have to be content with a room in their guild house . The problem is: there are hardly any new plots. Only two wards. New residential areas were just introduced. And the current building plots are already occupied by the guild houses, the houses of the “Free Companies” in Final Fantasy XIV, on pretty well-visited servers (and those are almost all).

The producer Naoki Yoshida immediately rushed to the forum and apologized for the current circumstances: They were eager to bring this feature now, even if there are now clearly too few building plots on some servers. With Patch 2.4, they plan to double the total number of plots. Unfortunately, it cannot be said at the moment when the patch will come. However, they are aware of the players’ situation and are working as hard as possible to alleviate the precarious situation in the Eorzea real estate market.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: That was quick – First raid lasted 14 hours

In the luxury MMO Destiny, the first raid, “The Vault of Glass”, was defeated for the first time after 14 hours.

As vg247 reports, the first raid of Destiny on Venus, “The Vault of Glass”, withstood the onslaught of trigger-happy Guardians for just under 14 hours. The 6-man group “PrimeGuard” managed to clear the raid. They received a nod, a pat on the back and congratulations from Bungie on Twitter, along with an invitation to try it now on Hard Mode.

Raids in Destiny follow a similar pattern to raids in World of Warcraft and other MMORPGs. Players have the opportunity to defeat bosses in a raid and fill their bags with rare loot. The raid can also be spread over multiple evenings within a week: Progress in Destiny raids is saved. A prerequisite for this is that the leader, the fire leader, remains the same.

While in most MMOs, raids on normal difficulty can be solved without problems right from the start, the hard versions often pose a challenge even for professional players until tactics are clear, equipment is optimized, and processes are refined. It remains to be seen how the guys from PrimeGuard will perform in Hard Mode.

In this video, you won’t see PrimeGuard at work, but another group struggling with the last boss in the Vault of Glass:

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ArcheAge: How much Patron status and APEX cost

The sandbox MMO ArcheAge was supposed to cost the same as Rift. Now it turns out: The monthly subscription is a bit more expensive than expected. The costs for APEX are also relatively high for Europeans.

Regarding the costs for the coveted Patron status in ArcheAge, Trion Worlds has always said: Check the costs in Rift.

One-month subscription at 15 euros relatively expensive

Those looking for the prices for the privileged “Patron” status in Rift currently see:

  • 1 month costs 12,99€
  • 3 months 35,97€
  • 6 months 59,94€
  • and a year gives the status in Rift for 107,88€

About the same price are also the costs for paid MMOs like WildStar, The Elder Scrolls Online or World of Warcraft.

If you check ArcheAge this morning to see how much the Patron status will cost, you find these numbers:

  • 1 month 14,99€
  • 3 months 35,99€
  • 6 months 59,99€.

While the costs for players who want to commit for at least three months are just as high as in Rift, the short-term monthly subscription is a bit more expensive.

APEX 10 dollars or 10 euros

The costs for APEX for Europeans are 10€. The price of 10 US dollars has already circulated in advance. Some thought that maybe the Euro-Dollar exchange rate would be considered and that the price for us Europeans would be lowered a bit: After all, 10 US dollars are only worth about 7.72 euros at the current exchange rate (September 17, 2014). But Trion Worlds apparently sees it differently.

An APEX can be redeemed in the game for 1250 credits. The Patron status costs 2400 credits in this currency. And that’s almost two full APEX licenses.
The Patron status entitles you in ArcheAge to build and own land and grants significantly increased labor point regeneration. This form of energy is needed for the crafting elements in the game.

APEX are a way for free-to-play players who do not want to invest money in ArcheAge to get the premium currency credits and secure either the Patron status or buy cash shop items.


More about the sandbox MMO ArcheAge can be found on our topic page.

This is an AI-powered translation. Some inaccuracies might exist.

ArcheAge: Short-term waiting list, long-term ghost servers?

At Sandpark ArcheAge, the seventh European server has launched. Why are these decisions so difficult with the new MMO?

For the head start on September 12, four European servers were open. On Monday evening, with Aeira, the fifth server came online, yesterday at release with Melisara the sixth, and during last night with Ochindra, the seventh European server added.

ArcheAge_Server_liste

The reason: It simply doesn’t work any other way. The queues are huge. Already at the head start, paying players complained about the waiting times and their missed, but expensive, preferential time. Since last night, countless more players have joined. With a new free-to-play title, many want to check it out.

Meanwhile, it is at least not as annoying to get back onto the server when one gets logged out: A “buffer” was implemented, allowing players to log back in without a queue up to five minutes after being logged out.

But why is Trion Worlds so hesitant to respond to calls for new servers?

The problem: At the launch of a game, many more players are active than after a few weeks when the initial rush is over. In ArcheAge, you can’t just add new servers and later melt away capacities like you could with a mega-server system. The servers in ArcheAge are independent autonomous worlds with closed economic cycles and power dynamics – and with a bit of luck, soon a vibrant server history.

That’s what makes the game appealing. Merging servers later is out of the question.

ArcheAge: Between Scylla and Charybdis

If a world were too empty, it would lose immense attractiveness, and the remaining players would also leave out of boredom later on. While theme park games still provide challenges with the MMO itself through raids and instantiated miniature dungeons, that is hardly the case in an open-world sandbox game.

For free-to-play players, new servers would only create space if it was known that they would stay long-term. However, experience teaches us: They do not. But on the other hand: Obviously, players who get stuck in 3000-player queues at launch do not get a good impression of the game, and thus, ArcheAge might now alienate important customers.

A difficult problem that Trion Worlds faces here. How does one weigh the short-term suffering of fans sitting in the queue and cursing the game against the long-term risk of ghost servers?

Other sandbox games like EVE Online solve the problem with a single massive world where all players play together.

This is an AI-powered translation. Some inaccuracies might exist.

MMO Trends: Guild Wars 2, Final Fantasy XIV, World of Tanks, World of Warcraft strong

The Raptr numbers for August are out and depict a picture of trends in the MMOs and MOBAs. Above all, World of Warcraft, Guild Wars 2, and Final Fantasy XIV have been able to gain ground compared to previous months.

The Raptr numbers reflect how many hours those players spent in the individual games that log this via the Ratpr software. This is also – like any other number in the MMO area – not an absolutely valid measure to say: Which game is “successful” or not? But trends can be read when comparing the Ratpr values from the individual months.

World of Warcraft: And it is moving after all

The Raptr numbers measure played hours. Thus, intensive time-eaters like MOBAs and MMORPGs have the advantage. And this time, League of Legends, World of Warcraft, and Dota 2 dominate the table again. World of Warcraft managed to advance to rank 2. August was a strange month for WoW: Although nothing happened in the game, there were worldwide promo actions to bring players back to the island, back to Azeroth. Especially the discount of Mists of Pandaria, according to raptr, attracted some players. Compared to July, World of Warcraft was played nearly 20% longer.

World of Warcraft: Warlords of Draenor Release

And of course, Blizzard’s PR machine is now in full swing: The expansion Warlords of Draenor is set to be released on November 13. The numbers should remain about the same in September, pick up slightly in October, and then explode in November.

Smite instead of Diablo: MOBA is making waves

The MOBA Smite is on the rise and overtook Diablo 3 in August. With some promo actions and new content, this action-oriented MOBA can grow by 170%. Whether the trend will last is hard to estimate. Especially with MOBAs, which are the new “hot shit”, the market is in motion. Everyone wants a piece of the LoL cake, but the others are also gearing up.

Heroes of the Storm, the Blizzard MOBA, is still at the starting blocks, there is Strife, EA is planning something big, a MOBA from the Borderlands creators has been announced and who knows what else will soon enter the genre: Hard to estimate whether Smite can hold its ground up here in the long run.

August was excellent in any case.

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Final Fantasy XIV, Guild Wars 2, and World of Tanks with upward trend

As a core gamer, one sometimes wonders what all the fuss is about all these special discounts and giveaways. Does it really matter to anyone whether a gem package costs half price one weekend or tank shots yield double rewards for the 80th anniversary of a battle? Yes, it does! According to Ratpr, this actually has a significant influence on playtime and the gaming behavior of players.

For the second birthday of Guild Wars 2, there were some discount actions, which significantly boosted playtime. Normally, not much happens in Guild Wars 2 in the second half of August, as players await the feature patch in September. Nevertheless, Guild Wars 2 is one of the big winners of August, improving by five places to rank 12.

Final Fantasy XIV Celebration
There is currently a celebratory atmosphere in Final Fantasy XIV. Not only due to the birthday, but also due to the ongoing popularity.

A nearly identical story can be told for Final Fantasy, as they also used August for various events and special actions. There are now free trials, recruit a friend actions and various other incentives to check out the game. This is having an effect. Final Fantasy XIV: A Realm Reborn had already risen in July, has managed to maintain this position and improve slightly. In August, it is rated 10th among Raptr users.

And the last in the king of discounts is World of Tanks. Here, the stronger presence on Twitch is also becoming noticeable. Weekend promotions and eSports events added to this. Wargaming’s flagship tank climbs from rank 19 to 13.

Beautiful story: Star Wars: The Old Republic is making a comeback

Star Wars The Old Republic - Housing on Coruscant
The housing expansion in SWTOR is causing a boost.

From the bottom of the table comes a nice success story for all MMORPG fans. The often-doomed Star Wars: The Old Republic barely made it into the top 20 in July, with two and a half toes and help from the Force, while in August it ranks at 14th place among closely packed lower ranks. The reason for this is said to be the early access to the Galactic Strongholds expansion.

The two MMORPGs launched this year, The Elder Scrolls Online and WildStar, have fallen out of the top 20. A comeback seems questionable. For those wanting to compare this with last month: These were the Raptr numbers in July.

Raptr numbers in August
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Raptr Blog

Destiny story, character creation and introduction in the video

The world-shared shooter Destiny has been on the market for almost a week now. It’s high time to provide you with an insight into the game.

In the first part of the new video series on Destiny, TheCadien shows you the basic elements of the game, character creation and the story is also not neglected.

How do you find Destiny so far? Are you still enjoying it or did you expect more and are disappointed by the luxury shooter? Let TheCadien know in the comments what experiences you have already made in the SciFi-MMO and follow the video series on the game here on Mein-MMO.de in the coming weeks.

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