ArcheAge: Why ArcheAge’s main problem remains unresolved for now

In the Sandpark MMO ArcheAge, the Western operator apparently turned down the suggestion to make labor point regeneration independent of whether a player is logged in or not. The Korean developer XLGames was against it.

In ArcheAge, people sit in queues and have time to think: “How could these problems be eliminated? What needs to happen for me to log in faster?” One of the most common suggestions that we also read in the comments under our posts about ArcheAge is: “Players should generate labor points at the same speed, whether they are online or offline.”

At the moment, labor point regeneration depends on whether a player is logged in or not. Patron players receive 5 points offline every five minutes and 10 points when they are online. Free2Play players do not regenerate any labor points offline and generate 5 points online every five minutes.

ArcheAge RangeDD

Could this be the solution to the ArcheAge problem number one?

The idea behind this suggestion is that players would stay logged in even when they are not at the computer to achieve a higher yield of labor points. To do this, they exploit some loopholes that Trion Worlds wants to close gradually.

The disadvantages for others are clear: The server is clogged with AFK players, and the queues are only slowly diminishing. If players were to regenerate the same number of labor points online and offline – so the theory goes – players would have no reason to stay logged in. They would log out if they are not at the computer, and people who really want to play could access the server.

ArcheAge-Bauplatz

But that’s why it won’t happen

This idea is hotly debated by fans, and it seems that Trion Worlds is excited about it as well. However, a proposal to implement it failed due to resistance from the Korean developer XLGames. In a forum post from XLGames, which aims to keep players updated on the ongoing issues at launch, it is stated:

We have recommended evening out the offline and online labor point regeneration rates in ArcheAge, but the response was that it would create significant differences between our service and that of other partners. The team has continued to voice it as a concern based on gameplay data and player feedback.

XLGames fears that this change would make the Western ArcheAge too different from the Korean version of the game.

Thus, Trion Worlds does not have the option to solve the problem this way, even though they continue to insist that it would be a good solution. Therefore, they are trying to manage the situation with more servers, increased server capacity, and a better idle kick system. Additionally, they have approached XLGames again and requested the ability for players to transfer from crowded servers to less populated ones.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. ArcheAge

Guild Wars 2: Free Trial Week Begins!

If you have always wanted to dive into the colorful world of Guild Wars 2, now is the right time. Between September 25 and October 1, all interested parties are invited to immerse themselves in Tyria, to get their own impression of the game world completely free of charge – you just need to create an account. Although the event starts tomorrow, you can already create a trial account and download the game, so everything is ready in time for the start.

Of course, there are certain restrictions for trial accounts, such as some chats, the trading post, and certain PvP zones being only limited or not accessible at all. If you want to talk with your friends in the game, make sure they add you to their friends list, as only then can you whisper to them. If you have already created a trial account in one of the previous events, there is no need to set up a new one, as those still work.

To create an account and download the game, go here: https://register.guildwars2.com/trial/

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Still unsure whether diving into the buy-to-play MMORPG makes sense? Then we recommend the following article: Guild Wars 2 – Is GW2 still worth it?

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Blizzcon Rewards: Card Back for Hearthstone, Murloc-Grommash for World of Warcraft

World of Warcraft Grommloc

In Hearthstone, there is a new card back for visitors of Blizzcon. Fans of World of Warcraft are excited about a Murloc disguised as Grommash Hellscream.

Card backs are usually earned in Hearthstone by playing at least up to rank 20 in a season. Last month, for example, there was a pirate-themed back. But visitors of Blizzcon also regularly receive exclusive items for Blizzard’s various games – in World of Warcraft, it’s a pet, in Hearthstone, it’s a card back.

The good thing is: You don’t necessarily have to go to Anaheim, California, USA, to claim the rewards. A virtual ticket will also do. With that, you get not only the card back in Hearthstone but also a Murloc disguised as Grommash in World of Warcraft, Starcraft II portraits, weapon transmogs in Diablo 3, and Blizzard has something for Heroes of the Storm as well.

For more details, check out the Blizzard page for the Virtual Ticket.

This is an AI-powered translation. Some inaccuracies might exist.

World of Warcraft forever – Blizzard cancels Titan

Blizzard’s long-held prestige project Titan has failed. Blizzard does not want to be just an MMORPG company; it wants to try its hand in other fields, but hopes to continue operating World of Warcraft for a long time.

In an interview with Polygon, Blizzard co-founder Mike Morhaine was almost a bit poetic, although the reality was rather mundane. They got entangled with Titan. It simply didn’t come together, the spark didn’t ignite, it was a head-heavy stillbirth, as the interview reveals.

Titan: A Brainchild Without Passion

Titan was planned as the next “right step,” conceived on the drawing board as a logical evolution of World of Warcraft. The next big MMORPG from the company that knows better than anyone how big and how MMORPG can be. Yet, they never found the fun in the project, never discovered the spark, nor the passion. A few good approaches, certainly, yes. But nothing beyond that. They eventually asked themselves: “Do we really want to be this? Do we want to be the company that makes MMORPGs? Do we want to start this with our lives and careers?”

Apparently, they found the answer, and it is “No.”

For Blizzard, the era of big MMORPGs is over; World of Warcraft should continue to live on

For years, the project “Titan” haunted the media world as a massive endeavor. Everything that bears Blizzard’s name is three floors larger than elsewhere. Websites for Titan have been reserved for years – one could say a brilliantly made investment. Much more than a bit of speculation and mumbo-jumbo will likely be read on those pages.

World of Warcraft

What has not been interpreted into Titan? World of Warcraft 2 was often mentioned. The WoW that was supposed to replace WoW when Father Time would finally win, and people would have enough of Azeroth. “World of Starcraft” circulated as a not particularly innovative alternative theory through the forums.

Officially, there were snippets: Next-Gen, broader target audience than WoW, post-apocalyptic, historical, science-fiction-like, would take place in the near future, and then maybe would rather be free-to-play. At times, it was incredibly fun, then it was just the shell of a game. Eventually, Blizzard decided to restart development completely to see what could be salvaged.

And what was it then? Polygon wasn’t told that either. Only that the time for such a large MMORPG prestige project is probably over. Smaller games in other genres like Heroes of the Storm or Hearthstone are expected to shape Blizzard’s future.

In the MMORPG sector, they stick with World of Warcraft. “Personally, I would hope that we can continue WoW forever,” says Mike Morhaine in the interview.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Polygon

Skyforge currently only for PC, consoles maybe later

The God MMO Skyforge is currently being developed only for PC. However, a port to other platforms is not ruled out.

The fantasy/SF MMO Skyforge, currently one of the largest MMO projects that few people are talking about, already seems at the moment as if it is being designed for consoles like the Playstation 4 or the XBox One: The controls are primarily based on combos and alternating pressing of the mouse buttons, the menus look organic and clear, and the combat system is arcade-like and action-oriented. Actually predestined for a console port. And MMOs are trending on next-gen consoles.

However, as announced in a recent Q&A session, a potential console port is still a distant prospect. At the moment, the game is being developed exclusively for PC. However, the developers can imagine a port to other platforms. Skyforge is set to enter closed beta by the end of 2014.

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More about Skyforge can be found on our topic page.

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Source(s):
  1. Offizielles Forum

TERA US: 5 million BAMS eliminated, developers had their fun

In Tera, the BAM Kill Event has ended. 5 million of the creatures caught the players.

Do you remember the video from some time ago, in which En Masse Entertainment called for a Kickstarter-like initiative to gain control over the allegedly completely out-of-control Big-Ass-Monster population in Tera? The event is now over and was a great success. 5 million BAMs had to face their fate.

In a video, En Masse now thanks the fans. And as can be seen from the Community Manager, Bob “Tonka”, and the staff in the outtakes, not only did the players enjoy it, but the employees at the US publisher of the Free2Play MMO did as well: “It reminded us all how great it is to work at a video game company. And it’s just *beep* fantastic.”

This was the first event of its kind, but surely not the last.

 

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Massively

League of Legends takes eSports to a new level

The League of Legends World Championships are currently taking place. With enough promotion and a high prize pool, it is one of the eSport tournaments of the last few years. A stadium from the 2002 FIFA World Cup has been booked for the finals. It’s time to take a closer look at the buzz surrounding LoL and the eSport industry.

The Development of League of Legends

Now in Season 4, Riot has already held 3 championships. In 2011, this took place as part of DreamHack in Sweden. The audience could be counted on one hand and the total prize money was “only” 99,500 dollars. In 2012 and 2013, it was already 2 million dollars that were awarded as prize money. Also noteworthy was the location chosen for the championship in 2013. Nothing less than the Staples Center in Los Angeles was rented for Worlds 2013. For the finals, 32 million viewers tuned in via stream. Here, Riot already showed where the journey would go.

League of Legends Stadium

This year, the preliminary rounds of the World Championship are taking place in Taipei and Singapore. The finals will be contested at the Seoul World Cup Stadium, which accommodates around 65,000 spectators. With 2.1 million dollars, the prize money has slightly increased again.

Riot – Establishing a Brand

Riot has long made it clear that League of Legends is more than just a bit of eSports and a pastime on Sunday afternoons. Through professional videos, both about the history of LoL and for promotion, Riot aims to establish a brand. A fan culture is to emerge, teams are elevated, and, as in professional sports, there are feuds between individual regions, teams, or players. Before the Worlds, Riot released a three-part documentary – “Road to the Worlds” – which stands up to professional coverage from the sports world. With Imagine Dragons, an original soundtrack was even created.

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Additionally, it was announced that the lore, that is, the story surrounding League of Legends, will be polished and filled with new content. This is intended to create a stronger bond between the player and the game. Riot is doing everything to ensure that League of Legends continues to define the tone in the eSport industry for years to come. Not entirely selfless, as this will allow new players and thus paying customers to be generated.

Professional Casting with Experts

What continually surprises me is the pre-reporting before the league or world championship games: adult men discussing the tactics of a computer game for hours. And very professionally, without saying “lol”, “wtf” or “rofl”. No nerds, but at the level of a sports journalist, recruited among others from the participating teams themselves.

League of Legends

This year’s expert team includes Mitch Voorspoels, alias Krepo. The Belgian usually plays for the team Evil Geniuses, which, however, did not qualify for the Worlds. He now shares his opinions on certain game moves with other professionals like Doublelift, gives insights into the world of a pro player, and is happy when former teammates win. It’s enjoyable to listen to the expert team and the commentators during the games, and it shows that eSport has also made significant advances in this area.

Creating a Fan Culture

Of course, loyal fans are also part of the sport, who cheer even in defeat. Some of the teams competing at a professional level in League of Legends have existed for quite some time. Fnatic, for example, has been around since 2004 and established its LoL team in 2011. Thus, a certain fan base already existed. With epic game moves, teams or individual players gain significant reputation and thereby attract new fans.

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During the league games, which are divided across the continents, one follows a team with excitement and hopes that it qualifies for the LoL World Championship. During the Worlds, I must admit that I am more excited when a European team shows the Koreans what’s what. Individual players are also in the spotlight of the coverage and become prominent figures on the top, mid, or bot lane and in the jungle, who often earn 600,000 euros a year – thanks to merchandise and Twitch streaming.

Excited for the Future

League of Legends

I look forward to the further development of the LoL scene in the eSport sector, as there is still more potential here. Season after season, the game is improved, and more players are pushing into the professional level, which ensures even more competition. Also, the sponsorship of individual teams is reaching new heights, as impressively shown by Samsung Blue or Samsung White. Other brands will follow suit and also invest in this area of eSports. This can only be positive and other games like Dota 2, Starcraft 2, and the shooter genre can benefit from League of Legends’ professionalization. Unfortunately, MMOs are still struggling with implementation.

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Destiny: First player to reach max level 30 after 107 hours

Destiny_First_30

In the MMO Destiny, the first player has reached the maximum level of 30.

A few hours after the release, it was already said: Someone has reached max level. But that only referred to level 20, which is, as we all know today, really not a big deal. The real stress starts later when it comes to getting the best gear to increase the Light levels.

While you can already see some “well-equipped” players at levels 26, 27, or 28 in raids and in videos, there hasn’t been anyone who has made it to the current maximum, the Light level of 30, in Destiny. Until now.

The first to reach 30 in Destiny: 107 hours of playtime

As reported by eurogamer.net, American Mark Edward Neace Jr., known as N3AC3Y in Destiny, managed yesterday to be the first in the world to break this sound barrier and reach the highest peak. He equipped an exotic and eight legendary items for this.

His playtime: 107 hours. Of that, 13 were spent in the Glass Tower, Destiny’s new raid. A quarter of the time was spent by the now highest guardian in the world in the Crucible.

He completed the rush to maximum level as a male Exo Hunter on Xbox.

Second and third hunters also present

And as a small side note: He has a total of three hunters on his account. The “lower” ones are level 20 and 21.

So it could be possible that in-game trading has taken place. Although players cannot trade with other accounts, it is possible within their own account. Normally, one uses this to share the wrong loot with twinks, but it could also go in the other direction: It is conceivable that if one hunter has already exhausted the lockout, one goes out with the second or third hunter to see if fortune favors them. Or at least, that one has this option for later raids. In other games, top guilds also use their twinks to achieve the best loot with their mains, albeit with slightly different methods.

According to reports from his guild Tier 1, Neace has managed to set this record for eternity without having received an early copy of Destiny and without completely giving up his social life.

Congratulations! For those interested: Here is his player profile on Bungie.net.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Eurogamer.net

Destiny: “Wrath of the Queen” – all items, all missions and guaranteed legendaries

In the MMO shooter Destiny, the “Queen’s Wrath” event has started today and will run until October 6. We have all the items and missions for you.

Bungie wants to offer players variety and new experiences with Destiny regularly. Two weeks after the release, the “Queen’s Wrath” event has started, giving players the opportunity to gather new items, earn reputation with the Queen, and take on some bounties, indulge in a brief bloodlust, and complete them.

The bounties are not drastically special, but more or less tasks that you would generally do in Destiny – in the service of the Vanguard. The weapons also do not exactly blow the heads off the battle-hardened and well-equipped veterans. More rewarding are the rewards from the story missions that appear as soon as a bounty is completed. Here, guaranteed legendary items await.

The Missions of “Queen’s Wrath”

Vg247 has compiled the individual missions:

  • HER WILLFUL GAZE | +100 QF +5000xp | Defeat 20 Guardians with Scout Rifle headshots
  • BY THY HAND | +50 QF +2500xp | Defeat 20 Guardians with Hand Cannon headshots
  • RELIC HARVEST – FALLEN | +50 QF +2500xp | Collect 200 Ether drops from fallen
  • EXTERMINATION PROTOCOL | +100 QF +5000xp | Defeat 200 Fallen with Headshots
  • ARCHON SLAYER | +100 QF +5000xp | Defeat Riksis in the mission Restoration on Earth
  • LAST DAYS OF WINTER | +100 QF +5000xp | Defeat Draksis in the Scourge of Winter on Venu

The Items of “Queen’s Wrath”

And you can find all the items under this link, that you can collect in this new event. The vendor for the items is located in a previously inaccessible area behind the former Bounty vendor. Now the curtains have been lifted, and the Tower has become a bit larger, as it is said on reddit.

You will need reputation rank 2 with the new faction for the weapons and armor items, while rank 1 is sufficient for emblems and shaders.

We have already gathered the first videos and clips from the internet for you, which show among other things, where the vendor is exactly located. Because let’s be honest: What do you ask first when something new comes to an MMO? “Where is the new vendor, and what items are available?”

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This video is about the guaranteed legendary items, that can drop during the event if you complete a bounty first and then finish a level-24 story mission. The trick here is to select weapons that match the enemies waiting for you in the mission:

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What else we have on Destiny can be found here.

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Source(s):
  1. Reddit
  2. vg247

ArcheAge: It would have cost too much to secure for this rush

ArcheAge had a rocky start. In an interview, Trion Worlds CEO Scott Hartsman discusses the background.

In a conversation with the US MMO site massively, Trion Worlds CEO Scott Hartsman talks about the reasons for the rocky start: They were simply overwhelmed by the players.

“We will have the second million players much earlier than we thought”

In conversation with massively: Trion Worlds CEO Scott Hartsman.
In conversation with massively: Trion Worlds CEO Scott Hartsman.

Based on their own games, participation, and interest, they had predicted how many servers they would need. They had absolute access to this data. And until the head start, the forecasts had always proven correct.

In addition to these internal data, external factors might also play a role, such as the overall situation in the MMO market.

During the Open Beta, there were no queues. And they had “overflow servers” ready and brought them online immediately when it became clear that they would be needed.

When asked if he could provide exact numbers on how many players ArcheAge had, Hartsman said: “Of course, we will be able to announce the second million significantly earlier than we expected.”

ArcheAge Queues: It is unrealistic to secure against such a case

It was not the existence of a buffer, but its size that was the problem. In the lead-up to the launch, they had spent millions of dollars preparing for the start. It is not realistic to turn that into ten million dollars just to secure against a highly unlikely event. If the technology in cloud computing develops further and can provide a viable alternative for MMOs like ArcheAge, he looks forward to it. They had considered the technology, but it was not a viable alternative.

In other games that had a higher influx than anyone expected, it took weeks and months for new servers to go online. At Trion Worlds, they reacted quickly and immediately contacted vendors to order more hardware. The servers were on the way, and ArcheAge remained playable despite the problems.

They were also still cautious about opening too many servers so that they wouldn’t later face the problem of ghost servers. Here, it is important to find a balance between long-term healthy servers and short-term wait times.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Trion Worlds

Destiny: Patch 1.0.1.4 reduces farming opportunity in 3 missions

A new patch has been released for Destiny at the start of the week. What looks like a nerf is, according to the pros, a nerf of Glimmer farming opportunities.

In Destiny, the week starts on Tuesday, then the ID and any earned bonuses expire, and there is an opportunity for a patch in Destiny. The current one, 1.1.0.4, seems like a minor instance nerf. “Nerf” refers to weakening (from “not even remotely fair”). However, some are surprised that these missions, which were hardly mentioned, are now the target of such a weakening.

In the Destiny subreddit, they believe in a farming nerf

The pros on reddit have a solution for this contradiction: It’s not a nerf, it just aims to stop a trick in instances through which players could farm Glimmer, the currency.

Players went into these missions on Mars and Moon, farmed Glimmer, and then committed in-game suicide to respawn and start the game over. With these changes, Bungie aims to put an end to that:

Instances

Shrine of Oryx: Reduced difficulty by removing majors from Heroic tiers
Sword of Crota: Reduced difficulty by removing majors from Heroic tiers
Exclusion Zone: Reduced difficulty by removing majors from Heroic tiers

Additionally, the newly opened raid, The Glass Chamber, will be the target of a fix. This should prevent unfair wipes at the end of the raid.

Raids

Dropping the relic at the end of the raid will no longer result in a team wipe. This will prevent players being stuck at a black screen after the raid.
You will remain dead if you were dead when the mission ended. That will be addressed by a future patch.
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

ArcheAge lowers prices: One month Patron is now cheaper

The sandpark MMO ArcheAge lowers the price for the one-month Patron status.

Rift Nightmare Tides
They wanted to align with the Patron prices of Rift and are now doing so.

Before the launch of ArcheAge, it was always said: If one wants to know how expensive the Patron status will be, one should refer to Rift. Rift is another free-to-play game from Trion Worlds. The launch brought the surprise and also disappointment: 14.99 euros cost a month of Patron in ArcheAge, which was two euros more expensive than in Rift.

As expected, this led to some complaints from players, who pointed out to Trion Worlds that they did not adhere to what was promised. And Trion Worlds has responded. They have figured out where the misunderstanding lay and want to ensure that such things do not happen again in the future.

ArcheAge stands by its word, brings prices to Rift level

To show that they stand by their word, Trion Worlds is now adjusting the prices for the Patron subscription to Rift level. There is barely any change for the three-month and six-month subscriptions. However, the one-month subscription drops significantly:

  • One month of Patron previously cost 14.99€ and now only 12.99€.
  • Three months of Patron previously cost 35.99€ and now 35.97€.
  • Six months of Patron were previously available for 59.99€ and now for 59.94€.

Players who previously purchased the one-month Patron status at the “more expensive” price will receive a compensation of 450 credits in ArcheAge. This is the in-game currency.

The Patron status grants an increased labor point regeneration in ArcheAge (which is a type of energy needed for crafting tasks). Additionally, only Patrons are allowed to own land and pay taxes for it. Upon logging in, they are also given priority treatment and get through the queue faster than free-to-play players.

Trion Worlds has not yet commented on the price for APEX. It costs 10$ or 10€, although euros and dollars do not have a 1:1 exchange rate.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Trion Worlds

Destiny: Angry Joe loves to hate Destiny

The well-known YouTuber Angry Joe now reviews Bungie’s MMO shooter Destiny and comes to a rather negative conclusion.

Angry Joe, a YouTube entertainer with a short temper, has taken Bungie’s MMO shooter Destiny into account in his latest video review. Angry Joe’s videos are known to be polarizing. They are presented passionately and have a high entertainment value: The speech is repeatedly interrupted by scenes from the game, and pop culture clips are also used.

He has created a character called Cobra Commander, a villain from G.I. Joe, to clearly illustrate and symbolize the “commercial side” of video games. And this character appears several times in the review of Destiny. This is not a good sign. Angry Joe believes that the publisher Activision has pressured the developer Bungie to hold back some great elements of the game now to make a business out of them later as DLC. For him, there is no other explanation for why Destiny, despite the huge budget, feels so empty and unfinished.

Therefore, the biggest criticisms are the story, which in Angry Joe’s eyes seems unfinished, and that there is simply so little to do. Bungie has primarily laid the groundwork with Destiny to sell paid DLCs. In doing so, they have overlooked the enjoyment of the base game. This is a dangerous path that game developers are treading. One must be careful that this does not become the norm.

The unfair drop distribution (which leads to one of the mentioned outbursts of anger) and some repetitive quests disturb Angry Joe’s enjoyment of the game. Peter Dinklage’s lack of enthusiasm as the exposition-provider Ghost also provided reason for complaint.

On the positive side, he highlights the graphics and sound of the game. Moreover, the gunplay is fantastic, and he also enjoys the PvP. He seems to have a hard time letting go of Destiny, just like many others.

By the way, in German and semi-vulgar language, a worth-reading and similarly … “enthusiastically” presented article on Destiny has appeared on gameswelt.

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What we have to say about Destiny can be found on our topic page.

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Elder Scrolls Online: 1.4.4 fixes Cyrodiil, changes balance

In the fantasy MMO The Elder Scrolls Online, the next patch is already on the horizon. 1.4.4 focuses primarily on PvP and balance.

It has been a week since the fourth update reached Tamriel. On Tuesday morning, players on the European mega-server are expected to enjoy the next patch, which aims to fix some of the difficulties encountered in Cyrodiil, the PvP zone.

The cause of an issue that led to client crashes in Cyrodiil has been identified; they are addressing castle doors that remained locked, and modifying a save behavior that caused problems.

Furthermore, balance adjustments are being made in many areas. Fully charged attacks now return either stamina or mana. And the annoying “head bobbing” while running is also to be reduced.

The full patch notes in German can be found here. The patch will be deployed tomorrow morning as usual, unless Molag’Bal shows up and causes an unreasonably out-of-date apocalypse.

This is an AI-powered translation. Some inaccuracies might exist.

Hearthstone: Hunter dead, Handlock dominant – is this what the new meta looks like after the nerfs?

In the free online card game Hearthstone, two dominant cards are being nerfed. The starving buzzard was no fun for the opponent and caused a Hunter boom. An era is coming to an end with Leeroy Jenkins. But what is really behind the nerfs?

Leeroy Jenkins will cost five mana instead of four starting tomorrow morning. “Starving Buzzard,” an important class card for Hunters, is being completely reworked and raised from two to five mana, receiving only slightly improved stats in return. We have already presented the nerfs here.

Professional card player, Brian Kibler, who created the WoW Trading Card Game, gained fame in Magic: The Gathering, and is also a legendary player in Hearthstone, discusses the backgrounds of the nerf in a blog post that is also being discussed on Reddit.

Buzzard had to be changed, was a fun killer

Hearthstone Hunter

Kibler believes that the buzzard made it onto the nerf endangered species list because it promotes a play style in Hearthstone that Blizzard does not want to see.
The buzzard instills fear in the opponent to play their own minions on the field in combination with “Unleash the Hounds!”. For every enemy minion on the board, “Unleash the Hounds!” summons a 1/1 beast. The “Starving Buzzard” in turn gives the Hunter a card for every summoned beast. Those facing a Hunter hesitated to bring out too many of their own minions for fear of the mana-efficient yet powerful combo.

Blizzard wants to make Hearthstone a game of minion against minion, Kibler states. Hunters disrupted this idea. It became especially frustrating for Shamans and Paladins to face them. They could not even safely use their hero power.

Some players had called for the “Unleash the Hounds!” card to be nerfed instead of the buzzard. After all, it was part of the problem. But Kibler sees it differently: The card is strong in conjunction with the hyena, but still within acceptable limits and can still be played well in the future. The problem is the “engine” card, the buzzard. This was where action needed to be taken.

Leeroy a wrong approach to nerf in Hearthstone – is just a symbol, not the cause

Hearthstone Warlock

While the buzzard nerf found favor with Kibler, the situation is different for Leeroy. He serves as a finisher in complex combinations that require 3 or more cards, previously acting as a kind of closing stone. But it is not these combinations (among others with Shadowstep or Faceless Manipulator) that are the problem, but the ability of Rogues and Warlocks to easily draw their entire deck, the so-called “cycling”.

Therefore, Kibler is more focused on the Auctioneer, who lets you draw a new card with every spell, and on the Warlock’s hero power. Leeroy as a card serves more as a symbol for decks that get the right card combination into their hands quickly through card draw to win swiftly. But it is not Leeroy that is crucial, but the cards that allow for that draw.

The future after the nerf: Hunters dead, Handlock dominant

Leeroy can also be replaced by cards like Al’Akir with Rockbiter weapons or other finishers. Last week, a tournament took place where Leeroy and the buzzard had already been banned, Kibler notes. The result: Hunters were hardly played at all. Instead, there were a lot of Handlocks who dominated the tournament with their hero power and superior card draw.

This is an AI-powered translation. Some inaccuracies might exist.

Final Fantasy XIV: Trailer Overkill for 2.4 – Shiva, Ninjas, more

In the fantasy MMO Final Fantasy XIV, there has been a real trailer overload for the upcoming Patch 2.4. Four trailers have been presented in Tokyo.

The Patch 2.4 cannot come soon enough in Final Fantasy XIV. Not only is the housing market situation in Eorzea almost as bad as in this other game, but too much cool stuff is coming to FF14 to wait any longer. We introduced you just a few days ago to what awaits you in 2.4, and now we have the corresponding trailers. And they’re impressive: Ninjas in action, new dungeons, and a first look at Shiva.

Here is the official trailer:

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Here you can see what the Rogue and Ninja are capable of:

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A picturesque view of the new dungeons:

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And for those who have forgotten who Shiva is… the one with the ice fixation:

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Source(s):
  1. Dualshockers

Destiny: Loot Cave – best farming spot for legendary engrams

In the MMO shooter Destiny , a farming spot for legendary engrams has become well known. The spot, affectionately dubbed “Treasure Cave” by fans, proves to be an inexhaustible source of enemies and thus items.

It is a kind of holy grail in every fresh MMO: a spot, a location in the game, with infinite respawn, that is easy to farm and promises rich loot . In Diablo, the cult around a secret spot with the cow level has been commemorated. In the past, true mysteries arose around such spots; they were only shared among friends or guild members so that no one else could benefit from the precious source of endless looting or EXP.

In every game, treasure hunters have been searching for such an El Dorado since the beginning of MMOs, a land of milk and honey where loot grows on trees. Whether it came about through the developers’ mistake or as a result of a deliberate design decision.

Such a spot has now been found in Destiny: a cave from which an unending stream of mobs emerges, bringing engrams and drops with them.

When decrypting these engrams, with luck, either legendary items come out right away or at least a bunch of green items. Additionally, you can level up the Cryptarch with engrams in Destiny, and he will then send legendary items by mail.

Normally, one would refer to such a spot as a “secret tip,” but after the video from Force Strategy Gaming, which we are presenting to you subsequently, has already garnered over 130,000 hits, US sites like Polygon or Kotaku report on it prominently, and there is even a code of conduct for the cave on Reddit, this secret tip has probably run its course. Destiny is simply so big that nothing remains secret.

Destiny Wallpaper Warlock

What is the “Treasure Cave” in Destiny?

The Treasure Cave in Destiny is a spot from which waves of low-level mobs continuously stream. If they are shot down immediately upon spawning from a safe distance, they fall down, and the next wave spawns.

On your own, the spawn is hardly manageable, but that doesn’t matter: due to the popularity of the cave and Destiny’s fame, someone is always camping there. If the spawn is unexpectedly off, it only means that mobs have escaped and are wandering in the open field. They need to be taken down.

Important for the Treasure Cave: Everyone must be behind the green marker, which can also be seen on the left side in the video; otherwise, it blocks the spawn. Therefore, it should be agreed not to loot too often but only when enough stuff is lying around and it’s worth it. Then it’s best to move forward as a group.

More tips have surfaced in the English-speaking subreddit for Destiny. It is ideal to use a weapon that deals explosive damage and to pick up the ammunition you shoot. This automatically collects all the loot, allowing for uninterrupted farming. The use of a scout or pulse rifle is especially recommended.

As seen in the video, you don’t even have to kill mobs yourself to loot; you can also benefit from the kills of others. At the moment, this cave really seems to be the El Dorado in Destiny: the stuff legends are made from. Until the fix. It is already expected. It can’t be that Bungie leaves such a thing in the game, they say. Some suspect that Bungie intentionally designed this cave to create legends around it that will live on long after its collapse. Somewhat poetic.

How to get to the spot, where to position yourself, and what loot you can expect is explained in this video:

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Those who distrust engrams will find a guide on how to level up in Destiny in other ways.

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Source(s):
  1. Polygon
  2. Reddit Tipps

ArcheAge: New servers on Tuesday? – 10,000 botters banned *Update*

10,000 botters have been banned in the sandbox MMO ArcheAge, new EU servers might come as early as Tuesday.

There is another status update fresh from the sandbox MMO ArcheAge. On Sunday night US time and Monday morning our time, the CEO of Trion Worlds, Scott Hartsman, spoke out. The whole weekend, Trion Worlds has been working hard to deliver the best possible outcome for the players.

EU servers are set to clear customs on Tuesday

“On the internet, an hour feels like a day, and a day feels like a week,” Hartsman said. Therefore, he understands how impatient European players are waiting for the new servers. At the moment, the new hardware for the European servers is still in customs.

It is expected to clear customs on Tuesday. Technicians are already on standby to bring the hardware online as quickly as possible. Hartsman cannot specify exactly when the servers will arrive. A community manager mentioned in another post “before next weekend.”

Daily restarts are expected to relieve clogged servers in ArcheAge

The issue with “clogging” AFK players blocking valuable capacity on the servers is being addressed with daily restarts. This should at least temporarily alleviate the congestion. Additionally, players are also being manually removed from the game.

ArcheAge Castle

According to Hartsman, a fix for these AFK problem players could arrive as early as Monday or Tuesday our time, which should significantly reduce the long queues. During peak times, too much space is currently being taken up by AFK players.

Furthermore, according to Hartsman, Trion Worlds has already banned about 10,000 botters and cheaters from the game in the past few days.
Over the weekend, the servers in North America were also victims of a DDoS attack, but it ended without major issues and the game continued running all the time. According to Hartsman, Europe was not affected by this attack.

Regarding the possibility of compensation, Hartsman stated that they have already credited the Patron players last week to compensate for the head start, where many lacked Patron status. They have now expanded this so that the Patron status has only been calculated since last Saturday.

Update 9 PM: For a change, some good news from Trion Worlds, the servers were able to clear customs a day earlier than planned and are currently being prepared. The schedule could therefore be moved forward.

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Source(s):
  1. Hartsman Statement

World of Tanks like Mario Kart – the tank rally is coming

Wargaming, the developers of the tank MMO World of Tanks, provide a taste of the promised “fun mode” with a gameplay trailer. This is called “Tank Rally” and will be open to WoT players from September 29 to October 12.

On a modified version of the map “Port”, teams compete on an obstacle course to be the first to cross the finish line. The tracked vehicles not only drive alongside each other but also make life difficult for each other with rocket fire and ramming tactics. But not only projectiles make the race an explosive experience. The creators also promise additional interaction possibilities, such as spectacular jumps that are supposed to bring a whole new dynamic to the free-to-play online shooter.

Unlike Formula 1, all participants of the rally are given the same competitive conditions. Without exception, the pilots only have access to the tank model “M24 Chaffee Sport”.

Mein MMO says: Wow, this strongly reminds us gaming nostalgic ones of the famous Mario Kart or even further back to the Amiga classic Super Cars. It’s a shame that the Tank Rally is of limited duration. The video looks like a very fun event that has been carefully crafted.

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ArcheAge 10 times more popular than expected – Kyprosa will soon be closed

The plan for the next week is now set for ArcheAge. On the overcrowded server Kyprosa, no new characters can soon be created, new servers for Europe are on the way, and inquiries have also been made in Korea regarding server transfers.

Surge ten times greater than expected

The queues at the fresh sandpark MMO ArcheAge are still large. ArcheAge used the values from the beta as a reason to conclude the interest of players at launch.

Thus, they provided enough servers and then a few in reserve. However, the surge was ten times greater than expected, as Community Manager Scapes states in the official forum. And the reserve servers had to be brought online soon.

ArcheAge and the sleeping jury

The queues are due not only to the surge but also to tricks that allow players to stay on the servers even when they are not at the computer. This way, they avoid the AFK check, bypass queues that occur when relogging, and also increase their labor point regeneration. This leads to some absurd situations like this sleeping jury, as can be seen in a screenshot posted on reddit:

ArcheAge queue before the court

In the ArcheAge forum and also on reddit, accusations against Trion Worlds are increasing, stating that they left some loopholes open, allowing players to remain logged in indefinitely even if they had not been active for hours.

These loopholes include, for example, sitting AFK in a courtroom or hitting a training dummy for hours.

As a comment on reddit states: “People have known all the dirty tricks since Korea and every single one still works here.” Some therefore demand to increase labor point regeneration even when players are offline to at least curb this incentive.

This is what Trion Worlds plans to do next week

Trion Worlds wants to solve the issues with long queues primarily through three measures:

  • More European servers are to be introduced next week. North America has already received two new servers, Europe needs a bit longer, as the hardware for the servers has to go through customs first.
  • When the new servers arrive, the creation of new characters will no longer be possible on the largest server Kyprosa, which has a higher capacity than the rest. Trion Worlds reserves the right to prohibit character creation on other European servers as well. In the USA, such a ban already applies to four worlds.
  • At XLGames, the Korean developer, inquiries have also been made about whether a type of server transfer can be offered. Currently, Trion Worlds cannot do that yet. If this service comes that allows players to move from overcrowded servers to new or low-populated worlds, it will probably happen without land ownership.

Additionally, they plan some compensations for the more than rocky head start.

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Source(s):
  1. reddit
  2. Trion Worlds