SMITE Review: Just another MOBA?

League of Legends, DOTA2, Heroes of Newerth, and Heroes of the Storm are just a few representatives of the “MOBA” (Massive Online Battle Arena) genre, and more are added monthly.

To make myself unpopular directly: I have not been able to get into MOBAs, I tried both LoL and DOTA and stopped after a few matches – the spark simply did not ignite. SMITE, on the other hand, managed to captivate me for at least a few days intensely, and now that my initial hype has subsided, I am trying to evaluate SMITE in a slightly more objective manner in the form of a test.

Summary: What is SMITE?

SMITE has the subtitle “Battleground of the Gods,” and the name is indeed indicative, as various gods have gathered to settle their disputes once and for all on the battlefield. The player controls their character from a third-person perspective, a feature that pays off. Furthermore, the game is free-to-play and can therefore be tried for free by everyone.

How does a match work?

Smite Phoenix
Whoever defeats the Titan first wins the match.

In each round, 2-10 players compete against each other in two teams; in most cases, the goal is to destroy the Titan in the opposing camp to claim victory for oneself. Initially, the Titan is well protected, depending on the game mode, different numbers of towers and Phoenixes protect the Titan, in addition to the minion waves that appear every 30 seconds and, of course, the opposing players.

The task is relatively simply formulated:

  • Destroy the enemy towers,
  • slay the corresponding Phoenix,
  • let your minions advance,
  • and eliminate the opposing heroes,
  • to prevent them from thwarting your plans.

Defeating enemies grants gold and experience, with which your gods become stronger and can afford better equipment, which can be purchased at your Titan’s base.

Anyone who meets their end will be resurrected in base after a while – while at the beginning, there are only short respawn times of a few seconds, this eventually increases to over a minute, and every second you are in the majority helps to advance further. A round often consists of nerve-wracking back and forth until one side can ultimately claim victory, but very few games last longer than 40 minutes.

Gods, Demigods, and Their Abilities

The various deities can be categorized into several categories, genre-typical tanks, mages, assassins, and hunters exist. Although the classes all follow a basic concept (for example, that hunters mainly deal damage through their auto-attack), each god plays uniquely, with completely independent mechanisms and abilities.

Thanatos, for example, has an ability that kills enemy gods instantly if they are below a certain HP threshold. When an enemy is in this “instant kill zone,” the player hears a faint, beating heart that gets louder. This is pretty creepy but also kind of cool.

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Another example of this uniqueness is Aphrodite, the goddess of love. She can first kiss a friendly god, making them her soulmate, granting both players a speed buff. In combat, she can then kiss an enemy god, stunning them briefly with delight and making the previous soulmate jealous – the latter then deals increased damage.

Every playable god has a unique special mechanic or a separate resource that one must strategically combine with their 4 abilities to emerge victorious from battle. And even though 4 abilities may seem “few” at first glance, they lend the game an enormous tactical depth.

The Entry – Easily Through Practical Help

The entry into SMITE is very easy, as the game provides practical aids. There is a short but completely sufficient tutorial that teaches all the basics, and every game mode has a short video that explains the map’s peculiarities from the outset.

But even more help awaits beginners: If someone tries out a new god and doesn’t know what items to buy for them, they can simply activate an “Auto Buy” function, and the game will handle the purchases automatically for you as soon as you are back in your base and have the required gold. This allows one to focus entirely on their character and its abilities and avoids the risk of sleeping through the entire game in base because one is desperately searching for that one item they just can’t find.

Later, however, one should deactivate these options and create a personal shopping list and buying menu for their favorite hero – this can be conveniently done outside of a match to arrange all relevant items in such a way that they can be found immediately.

Is Everything a Matter of Perspective?

While most comparable games are played from a bird’s eye view, in SMITE, the camera is always right behind the played god, who is directly controlled using WASD and not through frantic left-clicking. This perspective shift itself is enough to evoke a whole different feeling in the game and develop a completely unique dynamic.

Smite Gameplay
SMITE offers a unique gaming experience in the MOBA genre through its third-person perspective.

In every battle, you are right in the middle of the action, and the fact that every ability also has to be aimed precisely, and the opponent’s running direction must also be considered, gave me the impression that it is significantly more “skill-based” than comparable MOBAs. It even sometimes strongly resembles WildStar’s telegraph system.

And even though my friends from DOTA and LoL will probably lynch me for my last sentence in the comments: The rear view of the gods gives the game a charm that is second to none. Additionally, a larger view of the characters also means a better graphical representation. All playable gods look uniquely and incredibly good; at least in terms of character design, SMITE also offers something for the eyes.

Best Played with Friends

Newcomers, especially if they’ve never played a MOBA-like game before, should definitely grab two friends and jump into the training mode (Duel: 3vs3) until they get a feel for their chosen gods and can easily send the three computer-controlled opponents back to oblivion (or across the Styx – wherever the gods go).

Only after that should you dare to play against other humans, as there you will probably experience quite the shock and be thoroughly dusted and brought back to reality. Soon, however, you should manage to achieve your first extremely satisfying victories, and by then, it will be clear whether you have become addicted to the drug SMITE or if it leaves you completely cold.

Smite 3vs3
Playing with randoms can be quite annoying in the long run…
As much fun as the game is in a group, whether playing against or with friends, it quickly loses its appeal when playing with completely unknown players. Every round I had to deal with raging “randoms” has been quite devoid of fun, completely independent of whether we won or lost; you will learn why below.

Unlocking New Gods and Level-Ups

In the beginning, you only have access to 9 of the total 57 gods; 5 are automatic and 4 more are part of the rotation that changes every few weeks. For each completed round, you earn both favor and experience points. With favor, you can acquire new gods or alternative skins, while experience points increase your player level – for each level-up, you receive an additional 500 favor.

Typically, a new god costs 5500 favor, although there are a few cheaper exceptions. As the early levels are reached very quickly, it doesn’t take long to unlock your favorite god, but as you play longer, you receive less favor (as level-ups become more rare and take more time). Besides the favor bonus, the level also has a second function, as you can only participate in ranked games and qualify for leagues once you reach level 30; before that, you must settle for unranked matches – especially for veterans from other comparable games, this threshold may be set a bit too high.

SMITE Shop
You can’t complain about the item shop. Fair prices, no pay-to-win!

Alternatively, you can also purchase all gods for €24 and support the developers – this offer includes all characters currently in the game, as well as any that will be implemented in the future. Especially nice: If you previously unlocked a god by spending favor, that favor will be refunded (allowing you to use it for additional skins).

The Character Design – Gruesome, Sexy, Simply Good!

As mentioned earlier, SMITE does not rely on purely fictional (this can be debated, but let’s not!) personalities like elves and orcs but draws from the mythological deities of various cultures. Currently, there are seven pantheons represented in the game: Hindu, Maya, Greek, Egyptian, Chinese, Roman, and Norse. There are currently 57 different gods or legendary figures to choose from.

SMITE Goddess Kali
The characters look great, and all gods have their own charm.

At first glance, one might overlook it, but the developers have put great effort into depicting all playable gods as they were presented in various traditions, and even the individual abilities are tailored to that. All gods clearly differentiate from each other, and especially their voices have really impressed me; I have rarely found the combination of character and voice so fitting as in this game.

I have definitely grown fond of Neith, Scylla, Hel, Thanatos, and all the others quickly, and I can understand why there are now so many (not always entirely PG…) fanfictions about this game – but that is a topic for another time…

Coordination is Everything

For MOBA veterans, this is probably nothing new, but coordination and communication are very important aspects of this game; lone wolves will rarely tip the balance of the game in favor of their team.

Since there is rarely enough time during action-packed fights to type long commands and strategy discussions in the chat, one can give auditory instructions through a very extensive quick selection menu. The key combination “VA1” makes “Attack the left path!” appear in the chat, while “VRR” means “Retreat Immediately!”.

Smite God Thanatos in Combat
Good team play is often rewarded at the end.
It takes a few matches to internalize the most common key combinations, but once that has become second nature, communication will be quick and precise. And there should always be time for a triumphant “Woohoo!” (VEW), just as there is for a praise-filled “You rock!” (VER) when someone has done particularly well.

“Just AFK for a bit”

Nothing is more frustrating than when a teammate logs out in the middle of a match, goes AFK, or decides to ruin the game for the team entirely. Of course, this behavior is also disapproved of by the developers, as it completely ruins the game atmosphere in the long term, so there are ways to deal with such troublemakers.

Each account has a “Goodwill” value that starts at 100%. If you disappear during a match, your teammates and opponents will have the opportunity to report the missing player and provide a reason; if this happens often enough, the goodwill value will drop further. To participate in ranked games, this value must be above the 50% mark, otherwise, you cannot even participate.

Smite Gameplay Screenshot
Teleport and being AFK? Better not…

However, even in the “normal” game mode, you will be punished, as a reduced percentage of the value means you will receive noticeably less favor per match. If someone is not deterred by this, they will be penalized with account punishments such as temporary bans; repeat offenders can have their entire game access blocked – and that permanently, regardless of how much real money they have already spent on the game, a very good measure that has now become standard practice in similar games.

Regardless, you will automatically be marked as a deserter if you leave a match early and cannot participate in any games for 30 minutes afterward – so always play to the end!

Details to Fall in Love With

I was particularly delighted by the countless little details that the developers have incorporated. This starts, as previously mentioned, with the very detailed implementation of the traditions into the game world, but it does not end there. Many gods utter interesting quips when they beat one of their mythological companions. Athena, a daughter of Zeus, says, for example, “Do you still love me, daddy?” and that is just one of many possible combinations – I haven’t found nearly all of them yet. An absolute plus is the gods’ jokes (VEJ) and taunts (VET); those who want to know why female video game characters always fight in high heels should definitely listen to Athena’s lines…

SMITE God Athena
The developers have put a lot of effort into transferring the gods’ traits to the characters.

Another highlight is the victory/defeat screens after each completed match. Each deity has its own little sequence depending on whether you win or lose. Neith, for example, dances the “Caramel Dansen” in victory, and Scylla lets her tentacle dogs play with a captured minion – although when she loses, she doesn’t quite have control over her dogs.

All this is so funny, so thoughtful, and with so much attention to detail that I can’t help but express my gratitude for it. Even a defeat is only half as frustrating when you see the brilliant animations afterward.

Real-Money Shop Yes, Pay2Win No

Of course, SMITE also has a real-money currency, which has been dubbed “gems.” Let me say this directly: No item from the shop provides a gameplay advantage that favors someone in a match; all items offered are purely cosmetic.

It is obvious that the developers at Hi-Rez are paying their bills with it, as the possible beautifications are almost endless and can quickly add up. An exclusive skin costs between €6 and €10, and voice packs still cost around €3. Undoubtedly, these special skins look impressive, funny, or incredibly sexy, and also the voice packs can make you smile when you hear the voice of the goddess you are playing in chat coordination commands instead of the generic voice that normally handles the announcements.

None of this is necessary to have fun in SMITE; the game fortunately keeps itself in check and does not constantly push these offers onto you. I have, however, already succumbed and bought a skin for Neith, a voice pack for my beloved Scylla, and two treasure chests (by the way, I should correct that: a day later, it’s already four!) – I simply could not resist.

That Sounds Good – But What is Bad?

One of SMITE’s biggest weaknesses is the inadequate localization that the game currently has. There is no German voice output, so I am referring only to the plain texts within the game. Those proficient in English will have absolutely no problems, but the German translation is horrendous and at the level of “Google Translator.”

This is particularly noticeable in the ability descriptions, where occasionally there is a random switch between languages. It becomes really bad when the same ability has three different names in three texts; for example, “Broken Weave” turns into “broken fabric” and then into “destroyed weave.”

After a few hours, I switched to the English version in clear frustration; some texts are simply so terribly flawed in German that the content is not even understandable.

To be fair, it must be said that the launcher in the German version still has “Beta” attached. A beta that urgently needs revision by someone with adequate German and English skills (Here, me! Sounds like a cool job!).

Matchmaking Below Level 30 – Almost Non-existent

A significant downside is the matchmaking in the game, as it is, at least based on my experience, non-existent. When you see three players on the opposing team’s loading screen who have already mastered their heroes at level 10 and unlocked the legendary portrait while you are just a level 2 rookie, you can expect quite a beating.

The opponent selection in unranked game modes seems entirely arbitrary, and since this is the only way for new players to earn favor and level-ups, you will literally be wiped out like it’s a jam toast – and you will feel just as powerless.

Smite God Scylla
Matchmaking still needs improvement…
Truly balanced matches are a rarity, and I have often wondered why three players from a clan sign up to give rookies a stern talking-to – this frustrates and does not make for fun in the long run.

Everyone Else is an Idiot

I know, I know. When everyone else in the game is unfriendly and has, in your view, “seriously lost their mind,” you are often the disturbing element and just don’t realize it. But I cannot help but emphasize again how terrible it is to play with randoms.

In all the 5-man groups I have had, there has always been at least one person who knows better, insults everyone else, spams emotes endlessly, or goes AFK in the middle of the game and does not return. In no other game have I used the “report player” function as often as in SMITE, and a (subjectively felt) large part of the community reacts allergically to newcomers or people who do not have at least two years of DOTA-logy and a doctoral thesis in “League of Legends.”

There were some exceptions who helped me and gave me valuable tips and constructive criticism, and I thank those players. Unfortunately, their goodwill fades against the seemingly endless trolls, haters, and flamers that have taken root in this game. Just to counteract this, you should always play with at least two friends – it saves a lot of headaches.

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How do I play SMITE? You register via the official SMITE page, download the 3.6GB client, and then you can get started.

This is an AI-powered translation. Some inaccuracies might exist.

Final Fantasy XIV: New classes and races planned

The fantasy MMO Final Fantasy XIV is really filling up the schedule. New classes, new races, and a multitude of ideas are planned for the near and distant future.

In the latest Producer Letter from Final Fantasy XIV, one can see how packed the schedule and the minds of the Final Fantasy staff must be. 2.38 is coming in about a month; with 2.4, a new class called Ninja will be introduced, which is supposed to lead to a new type originating in Japan, and preparations for Expansion 3.0 are already underway: the title has now been chosen, and the first decisions regarding the design have been made. At Gamescom, it was already announced that with Expansion 3.0 the maximum level would also increase.

Then, with 2.4, “Shiva” is also set to enter the game as a new boss. People are slowly starting to speak more loudly about a new race, which will only be revealed when a “certain NPC” finally reveals their face, as it is said.

And as if that wasn’t enough, it has now been said that on October 17th, new information will be released regarding what further jobs might look like. In Final Fantasy XIV, with 2.4, the Ninja will be introduced as a new DPS class. Perhaps fans will learn in a month what further tank or healer classes might look like.


Learn more about the MMO on our Final Fantasy XIV: A Realm Reborn theme page.

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Source(s):
  1. Producer Letter

World of Warcraft short film: “The Lords of War” Part 3 released

Today, Blizzard released the third part of the “Lords of War” short film series! After the previous two episodes featured the warlords Grommash and Kargath, this time it focuses on the leader of the Frostwolf clan: Durotan.

It should be noted that the Orc Durotan was already well-known beforehand, as he is the father of Thrall, the former Warchief of the Horde, and the starting area of the Orcs “Durotar” was named after him.

The World of Warcraft film shows that the members of the Frostwolf clan, unlike the other Orcs, try to suppress their rage and constantly roam with the wise (and white!) wolves to sustain each other. Whether this always succeeds, what burden Durotan had to bear even at a young age, and how he came to have his iconic wolf pelt, you will find out in this video:

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ArcheAge: Long queues for the headstart – Are new servers coming? *Update*

In the Sandpark MMO ArcheAge the demand for the servers is, as expected, huge. Fans are waiting in long lines and fear that someone will snatch their building plot or that early starters will gain too great an advantage.

Queue times during the launch of an MMO are nothing unusual. And anyone launching an MMO during prime time in Europe at 7 PM on a Friday night can expect maximum attention, even though the head start is regulated by a founder’s package costing at least 46 euros. But the hype around the Sandpark MMO is great: After all, Archeage is arguably the most important F2P title this year. Some have been waiting for the launch for years.

So it was to be expected that the wait times in the queues would be longer. So why are some fans so upset about it?

Three reasons:

  1. They paid money to receive a “premium” service that entitled them to log in before free-to-play players. However, since no one is participating in the head start, it is of no benefit to them now. Logically, this makes sense, but psychologically it is difficult to reconcile. While some in World of Warcraft might say, “Why am I paying 13 euros a month if my class is the only one that always gets nerfed?”, right now you hear, “Why am I paying 135 euros just to sit in a queue?”.
  2. Something seems to be going wrong with the classification of “General” and “Patron”, leaving some fans feeling disadvantaged.
  3. ArcheAge is launch-heavy, there’s a rush on the building zones, players in the queue feel significantly disadvantaged compared to those who are already making progress.
ArcheAge Siege Wars

Fans are demanding more servers in the forum. However, a game like ArcheAge relies on each server being well populated to ensure there is action – even months after the release. MMOs have not always had good experiences in the past with opening new servers to handle the initial rush.

Therefore, Trion Worlds actually stated that no new servers are planned for the head start. Maybe that will change in the coming hours.

Update Saturday 02:00 AM: The launch began quite rocky but was far from the disaster some referred to in the first excitement.

Most founders have not yet received their rewards. This is likely due to server load interrupting the delivery. The issues of misallocated founders in the “normal” queue should be resolved by relogging and closing Glyph, according to a recent statement from Trion Worlds. They also want to keep fans updated on the fixes during the head start. We have linked the forum post in the source.

Update 10:00 AM: There was another update overnight. They are working on the issues with Patron status and the founder packages that have not been delivered. Further servers are not ruled out, but they wanted to be cautious at the beginning because they expected a large influx initially. They also plan to implement a buffer to allow players who are kicked from the game to log back in immediately without having to wait in the queue.

Basically, Trion Worlds says: We are aware of the issues, and we are working to fix them.

This is an AI-powered translation. Some inaccuracies might exist.

ArcheAge: Classes and Skill Lines – Archetypes and Oddities

In the sandbox MMO ArcheAge, everything is a bit different. This also applies to the classes. Which skill lines work well together? How do you become a tank, healer, or DPS? Which class is the strongest, and can all this still change?

There are 120 classes in ArcheAge. That’s something to deal with. However, these are not like in World of Warcraft or WildStar really “fixed classes”; rather, the system is a bit different. It relies on a modular approach.

ArcheAge

Each character can choose three skill lines from a pool of ten.

The first skill line is chosen at character creation, the second at level 5, and the third at level 10, at which point you also receive a class title that results from the combination of the chosen lines.

These lines can later be swapped out, so no one is fixed on what they have to play. During character creation, every hero can choose from one of six skill lines.

These are individually:

The six main skill lines

  • Battlerage : A classic melee tree for melee DPS. Here you’ll find abilities you’d expect from rogues, warriors, ninjas, or samurais in other games.
  • Sorcery : These are caster DPS, specialized in area damage. A bit of crowd control is available as well. A mage in other games.
  • Archery : Range DPS for archers. Quite a standard line. Those who enjoy playing hunters, bounty hunters, or rangers in other games can access this.
  • Vitalism : This is a classic healer with healing skills, resurrection options, buffs, and some tricks.
  • Occultism : Caster DPS focused on curses and debuffs. It has some temporary pets and mind-control abilities, leaning towards theurgist, warlock, off-support caster DPS, mesmer, necro.
  • Shadowplay : These are the movement skills of rogues and assassins, all situated in the melee DPS area. It provides considerable movement radius. Currently incredibly popular for anything related to PvP. And since ArcheAge is basically a hardcore PvP game: the first choice for many.

The four support skills

ArcheAge Serpentis

These are called support skill lines because you cannot start directly with them, and there are fewer DPS abilities included. This means that in class composition in ArcheAge, you cannot mix 3 of these 4 skill lines with each other, but one of the upper six lines must always be included.

  • Auromancy : This is a defensive skill line that aims to protect primarily against magic damage. So it’s a counter against sorcery and occultism. Essentially an anti-mage tank.
  • Defense : Defensive skill against melee damage. Typical tank skill line against melee DPS.
  • Witchcraft : CC abilities that allow you to control enemies and dictate the outcome of a battle. In earlier MMOs, there used to be pure CC classes; today it’s hard to find comparisons.
  • Songcraft : A support line that primarily shines with buffs.

When looking at this from a conventional perspective, one would immediately come up with eight ideas about what class they could actually play: a totally offensive rogue, for example. Or a hardcore healer with vitalism, auromancy, and defense. Or something totally crazy with sorcery, shadowplay, and songcraft or so. Yes, others have come up with such class ideas before you.

According to a survey on reddit, shadowplay is extremely popular for patch 1.2 (1.2 is the patch with which ArcheAge goes live here). More than half of all people who participated in the vote plan to incorporate shadowplay into their character. The reason is surely the high mobility that this skill line grants the class. Many builds also include either auromancy or defense to benefit from physical or magical damage.

Here’s a selection of archetypes compiled by the English site 2p.com.

Class Archetype: Melee Damage Dealer

ArcheAge Pirates - Photo by HadesR

For melee DPS, rogue variations are popular. They work with battlerage, shadowplay, and protect themselves either from physical or magical damage. Or one can go “all-in”.

  • Darkrunner (battlerage, shadowplay, auromancy) – This is a type of assassin that protects himself from his typical predator, the mage, with auromancy. The idea is to get to enemies as quickly as possible to burst them down and then escape before things get complicated. A PvP killer and a pretty good all-rounder.
  • Blighter (battlerage, shadowplay, defense) – Also an assassin, but more focused on surviving direct enemy contact. More vulnerable to magic than the darkrunner.
  • Shadowblade (battlerage, shadowplay, witchcraft): A bit riskier, a bit more vulnerable, but can pull off some impressive feats with the additional CC abilities if he stays alive.

Class Archetype: Range Damage Dealer.

ArcheAge Minotaurs

Among range DPS, shadowplay is currently valued as the primary movement element. Particularly for range DPS, having combat initiation on your own side is essential, and the mobility line is very helpful for that.

  • Reaper (sorcery, shadowplay, occultism): A range DPS glass-cannon, focused entirely on damage and deception. Shouldn’t be caught.
  • Spellsinger (sorcery, shadowplay, songcraft): A type of caster DPS with mobility and support capabilities.
  • Primeveal (archery, shadowplay, auromancy): A pretty classic ranger type who tries to get to a good position protected to make trouble there. With auromancy, he protects himself against magical damage.
  • Stonearrow (archery, shadowplay, defense): A tanky archer who isn’t as dependent on keeping enemies away as primeveal.
  • Trickster : (archery, shadowplay, witchcraft): The offensive version of the archer, who gains mobility through shadowplay and CC abilities through witchcraft. Considered a pretty potent PvP class.

Class Archetype: The Tanks

ArcheAge

For tanks, defense is mandatory, and in most builds, auromancy is also included, depending on the situation. Here, rather ‘conventional’ builds dominate, as tanks have a clear task, a job description. Anything that only includes “defense” to give a DPS a bit more padding would be classified as an off-tank.

  • Skullknight (defense, auromancy, occultism): A strong combo, a CC tank so to speak, who is fully dependent on team play but can achieve impressive results.
  • Paladin (defense, battlerage, vitalism): More offensive than the skullknight, focuses more on self-healing than on blocking opponents.
  • Abolisher (defense, auromancy, battlerage): Another seemingly logical combo – a well-protected, classic bash-tank.

Class Archetype: The Healers

ArcheAge Healer

Healers need vitalism, and then it’s a question of whether they completely isolate themselves and focus on their own security, choose support with songcraft, or opt for other options, perhaps even play a bit more aggressively.

  • Templar (vitalism, defense, auromancy): Essentially a logical combo. A turtle healer, so to speak. Almost unbreakable, not very mobile, not very dangerous.
  • Necromancer (vitalism, witchcraft, occultism): A stark contrast to the Templar. The necromancer is fragile but can dictate battlefield strategy with his CC capabilities if left undisturbed.

These are just some of the class ideas circulating on English sites.

Basically, it’s important to understand which skill line does “what” and then consider how to piece them together. The modular approach should ensure that interesting combos are possible and that your character doesn’t become boring.

This is an AI-powered translation. Some inaccuracies might exist.

ArcheAge Housing: First real estate agents have appeared

In the Sandpark MMO ArcheAge , the first real estate agents have appeared. They promise to reserve plots… if the price is right.

ArcheAge, the game with the real estate dealer

In the official forum of ArcheAge, a thread has now caused a stir. An aspiring real estate shark announced that he and other players who listened to his command would rush to buy, grab, and block as much land as possible with the head start of ArcheAge. He and his minions would be ready to sell it afterwards. So, anyone who arrives late for the head start can reserve a piece of land from them. Orders and requests are being accepted.

ArcheAge

Opinions on this behavior are naturally divided. While some are upset about such greed and see it as a decline of gaming culture and blatant grief play, others find these options in ArcheAge exciting and see nothing wrong with it: After all, land trading is intended in ArcheAge.

How do you handle the land grab?

This “land grab”, the urgent acquisition of as much land as possible, causes some excitement before the head start, heating up the players and leading to strange consequences. Never before has an MMO been as “start-heavy” as ArcheAge seems set to be.

Players have precise plans on how to reserve precious space with the first 50 Gilda Stars obtained through quests. Some even plan to create twinks afterwards and spread out on the most attractive land, making it difficult for others to build nearby. It could be a long night for many – or a long week.

ArcheAge MMORPG 2014

We have already addressed the topic of “real estate” in ArcheAge in this article. How it will actually be at the head start and whether “real estate agents” or power gamers can gain as much influence as they claim is, of course, uncertain. The housing areas are large, there is plenty of building space, although acquiring a contiguous piece of land in a prime location can be challenging.

How about you? Excited for the head start? Do you have a plan for the “land grab” or are you just going to let it come to you?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. ArcheAge Forum

Destiny: First cheats have appeared, infinite ammunition, no reloading

In the MMO Destiny the first cheats have appeared, although some prefer to talk about mods, as they intervene in the gameplay in an unfair way.

As reported by the gaming site vg247, the first cheat has now reached the MMO Destiny. Whether you call it a “hack,” “mod,” or “cheat,” it amounts to the same thing: a player gains an advantage over others. With this cheat, the player no longer has to worry about ammunition and reloading the weapon is eliminated. So it’s a typical FPS cheat of the “unlimited ammo”, “no reloading” variety.

Such cheats or hacks are not unknown in shooters and have a long and infamous tradition. However, in an “always online” game like Destiny, they are not as widespread, even though the latest MMOs, like WildStar or The Elder Scrolls Online, had to deal with such issues in their early days – and certain speed hacks in titles like World of Warcraft are almost legendary.

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H1Z1: Blood, Guts, Amputations – how gross can it get?

Recently, a discussion has arisen regarding how graphic the survival MMO H1Z1 might become. A designer has now spoken out.

The majority of the discussion about the survival MMO H1Z1 takes place in a specific subforum on reddit. The H1Z1 homepage explicitly links to the English-language forum. The community there is said to play a key role in the development of the zombie MMO H1Z1.

Can H1Z1 be a proper zombie game without zombies missing a leg?

A side comment during a stream seems to have caused quite a stir. Suddenly, there was the suggestion that H1Z1 could somehow become too tame. There is no blood, no “gore” (that’s what they call bloody effects, like protruding intestines or similar), and no severed limbs.

And all these elements are urgently requested by parts of the community for a proper zombie game. The discussion became heated and eventually called upon a developer from SOE, the Technical Lead Tom Schenck. He was able to provide answers and engaged in a detailed discussion with the fans. However, it wasn’t about morals, age ratings, or similar topics, but about bits and bytes. After all, Schenck is the Technical Lead and is concerned with what is feasible.

For H1Z1, it’s not a matter of morals, but of resources

H1Z1

Regarding blood, according to Schenck, it is merely a graphical effect that is not too complicated to program. Just cosmetics. If players are currently missing it, it’s only because they haven’t started to implement this design and the effects into the game yet.

With gore, it is a bit more difficult. These often involve animated objects that consume more resources during development. They might be gradually implemented into the game later, but these effects could also lead to performance issues, so caution is required.

With severed limbs or amputations, there are many factors to consider, which is why no work is being done on that at the moment. It requires complex animations. It’s a multifaceted problem: What do you do with amputated animals or zombies or people who remain alive (or undead) despite losing limbs? Animations and movements would have to change for the different models when limbs are missing – that would be extremely labor-intensive to program.

Schenck stated that it currently makes more sense to focus on a stable game for early access and only introduce features that can be guaranteed to work. Especially such complex and relatively minor aspects, like amputations, require significant work from the team; at the moment, there are more important systems that need attention.

Anyone who wants to follow the discussion, which became more technical and detailed afterwards, can find a link to it in the sources. Schenck posts on reddit as “CyclesMcHurtz.”


More about the survival MMO H1Z1 can be found on our theme page. An early access date is not yet known.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit

ArcheAge: More F2P Again – The Last Patch Notes Before Release Are Here

In ArcheAge, the head start is just a few hours away. It starts at 7 PM. The last built is now also finished: The laboratory potions have returned to their original value, and Archeum is said to be easier to obtain now.

ArcheAge brings back the old laboratory potions, addressing criticism of P2Win

The patch notes for the final release patch have been published for ArcheAge. The laboratory point potions have reverted to the original value of 300 credits with a 12-hour cooldown. Trion Worlds had already announced that they would try to implement this change, but could not guarantee it. Now we know it has been accomplished.

Additionally, the “Archeum” drop rates are said to have been significantly increased. During the beta, much criticism was directed at these: The low drop rates compared to other versions of the game and two newly introduced cash shop chests from which players could obtain Archeum led to accusations of Pay2Win.

ArcheAge PvP

Now monsters are supposed to drop “Loot Bags” more frequently. And from these loot bags, ArcheAge players are expected to obtain “Sunlight Archeum”, “Moonlight Archeum”, and “Starlight Archeum” more often. Also in the loot bags of the mobs: Equipment that can then be converted into Archeum.

Good news for Patrons: They are supposed to be prioritized even more in queues, meaning they will get onto the servers sooner than Free2Play players.

The costumes available for purchase in the cash shop will eventually lose their stats; they are to be purely cosmetic and no longer provide any advantages to players. Trion Worlds and XLGames are currently working on that and a better spam filter.

How are the auction houses related?

Just before the start, it has now become clear which auction houses will form a cluster in ArcheAge, meaning they will be linked together. In Europe, the servers Shatigon and Kyprosa will share an auction house; Eanna and Dahuta the other. In North America, Aranzeb, Naima, and Kyrios are together; also Ollo, Thayang, and Salphia.

A link will lead you to the complete patch notes in English in the sources.


For those who want to mentally prepare for the head start at 7 PM, this article can provide information. More about the sandbox MMO can be found on our ArcheAge theme page.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: Crucible in the Pro-Test – Is Destiny’s PvP First-Class?

The Crucible, the PvP arena in the MMO Destiny, proves to be robust. The gameplay holds up in a first test to the demands of true Halo pros and FPS masters.

A team of top FPS gamers and YouTubers faced off against a team of Destiny developers from Bungie for the opening. A kind of first endurance test of the “Control” map for esports suitability.

YouTuber “Drift0r” competed alongside five other players against a team of Destiny developers. Beside Drift0r are the Suddoth twins, two Halo pros and gamers, but the Bungie team is better than expected, much better than normal “developer” teams, as Drift0r says.

Most developers are quite okay at their game, but they could not possibly compete on a professional level. Top shooter players who stream all day and work on their skills usually play in a whole different league than developers. The Bungie guys are different.

They utilize their experience and worked as a team. While he and the pro gamers relied on the mobile Hunter and the Warlock and mostly ignored the Titan, the Titan, especially in his Defender subclass, played a key role in Bungie’s strategies. Again and again, the developers would retreat behind the shield to take advantage of the synergy effects the Titan provides them.

The first Destiny match under competitive conditions

In a video on YouTube, Drift0r analyzes Destiny’s suitability for “competitive gameplay,” for ambitious playing with some level of ambition.

His conclusion is rather positive: The game has a good balance, nothing is truly overpowered, it takes many hits to take down an opponent, which makes the game more skill-based. However, 30 FPS is really not his thing, and he notes that the test took place under “optimal conditions” against great opponents and with strong teammates. In good company, he states, everything is just more fun, even a round of Monopoly.

For a first glimpse into what might be the first Destiny match at “top” level, you can watch his video clip:

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On our topic page for Destiny, you can find more about Bungie’s shooter.

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Hearthstone: Nerfs! Leeroy and the Buzzard are getting more expensive

There are indeed balance changes coming to Hearthstone. Leeroy Jenkins and the starving Buzzard will become more expensive.

Blizzard confirms balance changes to two Hearthstone cards on September 22nd. They were mistakenly active, then reverted, and are set to return on September 22nd.

This is happening with Leeroy and the Buzzard

Leeroy Jenkins, the feared finisher for 4 mana, will cost 5 mana.

The starving Buzzard, an important part of the currently played Hunter decks, will receive a much more extensive remodeling. The cost will increase from 2 mana to 5 mana. However, its stats will change as well: instead of 2 attack and 1 health as before, it will have 3 attack and 2 health.

Important cards in the current meta-game

Leeroy Jenkins, with its stats of 6/2 for 4 mana cost, is one of the most defining cards in Hearthstone so far. It is primarily used as a finisher, where it can hit multiple times with certain tricks. It is one of the most popular win conditions in numerous decks, a combination of cards that leads to victory under certain conditions. Particularly in the trendiest meta-deck before Naxxramas, the Miracle Rogue, it shone as the finisher of combinations. Leeroy Jenkins regularly appears in best-of videos and his appearances are quite spectacular.

Hearthstone Hunter

The starving Buzzard, a Hunter class card, is usually used in conjunction with “Release the Hounds”. This combination allows the Hunter to draw a card for each opposing minion on the board. Thus, it was able to offset one of its biggest weaknesses, “Card-Starve”, a situation where a player cannot draw enough cards to maintain their aggression. Since Naxxramas, so-called Mad-Hunter decks have dominated the meta-game and the ladder. Especially against so-called Zoo decks, which flood the board with many small creatures, this combo proved to be too strong.

This is how Blizzard justifies the nerfs in Hearthstone

As Blizzard informs through community manager Christina Sims, Zeriayh, the changes to Leeroy were made to make the game more minion-heavy and thus more fun. Receiving twenty or more damage in a turn from Leeroy in certain combinations is not so fun. Zeriayh mentioned problematic combinations including Faceless Manipulator, Release the Hounds, and Shadowstep.

The number of cards that a Hunter could draw through the starving Buzzard proved to be too strong for the low cost of the card. With higher mana costs, both the Hunter and their opponent would have more time to react to the situation.


You can find more about Blizzard’s card game on our Hearthstone theme page.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Battle Net
  2. Hearthpwn

Final Fantasy XIV: These 3 things MMORPGs can learn from FF XIV

The fantasy MMO Final Fantasy XIV: A Realm Reborn is flying relatively under the radar in Germany, but it has some fascinating design ideas that would work well in other MMORPGs.

Final Fantasy XIV is overshadowed in Germany among the top MMORPGs. Maybe it’s because Germans have a problem with the Asian look, or maybe it’s because Final Fantasy is more of a console thing, and MMORPGs and consoles haven’t really gone together in Germany. Or maybe it’s because many have already written the game off after a disastrous launch and are only interested in “new things,” not in “it was terrible, got better, is now slowly becoming fantastic.”

Final Fantasy XIV Monk


About me: I am not a Final Fantasy expert. I heard about the game a while ago, but I was skeptical. I don’t even know why. After Dawid wrote a review of the game that spoke to me, I gave the game a chance over the past three months and have to say: It is a polished MMORPG with great and unusual ideas. It is not perfect, but it is damn good and has some fresh ideas that I would love to see in other MMOs too.

So: What can other MMORPGs learn from Final Fantasy XIV?

1. The recommendation system in dungeons

This is a very logical and simple system: Once the last boss in an instance is defeated, each player can give one of the three companions a “recommendation,” meaning they can choose one of the other three and virtually pat them on the shoulder and say, “I liked you the most of the three.” And when that player gets a shoulder pat 50 times, they can somehow get a teddy bear or some other in-game reward, but what they receive is not really that important. The main thing is that they get something.

This simple system leads to people being nicer to each other. Either that or every unpleasant player runs away screaming after being called “Kupo” eighteen times in the first three minutes by a fat flying Moogle that only they can see. Maybe they do something to the Final Fantasy drinking water, but people are incredibly nice to each other, and I’ve heard that from many.

Final Fantasy XIV

In the three months I’ve played Final Fantasy XIV, I’ve made mistakes, but I was never yelled at or given passive-aggressive hints about what people think of me; instead, I was simply explained the situation. That such a thing is still possible is just amazing!

The recommendation system seems to be so logical that it should be used in many more MMOs. A similar system has even somewhat normalized the completely crazy community at League of Legends. And for that, someone should be given a statue, or the person who had this idea should be made a special ambassador and sent to the regions that always appear in the news.

A small fix with a big impact: Reward kindness. It helps so much! People are so incredibly nice in Final Fantasy XIV that it would really be mean to be unkind to someone. Amazing.

2. The multi-class system

This is the design decision in Final Fantasy XIV that has fascinated me the most from the very beginning. Even when I read about it, my first thought was: “What?!”

The character’s class is determined by the type of weapon: Pick up a bow, and you are an archer; grab a wand, and you are a mage; take a cooking spoon, and you are a cook. You need to unlock the classes beforehand, but a visit to the trainer is all it takes; it’s not a big deal.

Final Fantasy XIV - Characters Cheer

I don’t have to twink, but I have everything on one character. And if I wanted to twink, I could ignore the system and just create twinks. But I don’t have to mule items, I don’t have to log out, I don’t have to be in eight guilds with six different characters, or repeat the starter area twelve times, pretending to be interested in a Tauren druid or anything else. I have my character every time, to whom I slowly develop a connection, until I actually identify with this “main character,” rather than a family of characters where I sometimes play dad, mom, and sometimes the hairy uncle (again Tauren).

This is a design decision that seems kind of “crazy” at first glance and takes some getting used to, but after a while, it appears very logical and natural. One wonders: Why is this so rare? Why am I so limited to a specific class with each character in other games?

Now with Skyforge and ArcheAge – and certainly other games – the trend is moving towards this new system and breaking out of the narrow parameters of classic roles. I think it’s a good thing.

3. No /played in Final Fantasy XIV

Hildibrand Final Fantasy XIV

You cannot display the /played. I don’t know how it is for you, but I always flinch when it has been said in any game, “What is your /played?” the first thought is: “Oh my God!” and the second: “Yes, but… I was afk most of the time and was doing totally meaningful things!”

In Final Fantasy XIV, this number cannot be displayed. Thank God!

Do you have any ideas about what other MMOs could learn from Final Fantasy XIV or other games? Are there particularly great systems and design ideas in an MMO that you would like to see in other games?


You can find more about Final Fantasy XIV: A Realm Reborn on our topic page.

This is an AI-powered translation. Some inaccuracies might exist.

World of Warcraft: Face customization will soon be possible for gold

Presumably, everyone is familiar with the issue, even outside of World of Warcraft: After many years, one might not be fully satisfied with the appearance of their main character. Back then, it would have been better to spend a little more time on character creation rather than rushing directly into the world of Azeroth. Those who wanted a different facial shape had to bit the bullet and reach into their real wallet to give their character a makeover.

With the upcoming major patch 6.0, this will now come to an end! In the future, players will be able to change their character’s facial shape for gold at the barber in World of Warcraft!

WoW facial customization
Source: mmo-champion.com

There is no official explanation for this move yet, but it can be assumed that they want to accommodate players with this change, should they not like their revamped face in “Warlords of Draenor,” as all character models are graphically enhanced there. If someone is unhappy with the new look, they can change it at any barber in the game for a few gold pieces – but don’t ask us when the friendly goblins got retrained as plastic surgeons.

This is an AI-powered translation. Some inaccuracies might exist.

ArcheAge: 10 Things You Should Know About the Headstart

The sandbox MMO ArcheAge is about to launch its Head Start for founders. We have summarized the ten most important things everyone should know when logging in.

1. Never delete a character

Everyone participating in the Head Start is a founder. The founder’s package grants specific bonuses and items depending on its cost. The special items, like the chest, are only available for the first character created. Bonuses apply to the first six. So if someone creates a character, plays for three minutes, and then realizes that they don’t like the walk or that their hair doesn’t look great, or that they are allergic to cats, they should really avoid deleting the character.

2. When does the Head Start for ArcheAge start, when can the rest join the servers?

It starts at 7 PM tomorrow evening, on Friday. Free2Play players will start four days later, on Tuesday, also at 7 PM.

3. Who is eligible to participate in the Head Start and can I still join?

Everyone who has purchased a founder’s package from Trion Worlds is eligible. Anyone wanting to join the Head Start should act quickly. As the nice lady from buffed correctly said in a podcast recently: Experience shows that the publisher’s site crashes at release. Then it will be too late. Theoretically, one could still buy a package a few hours before the release and participate in the Head Start.

If someone buys a founder’s package not for the Head Start but for the other benefits: The packages will later be available as “Starter Packages”. They might be cheaper then, but that’s still uncertain.

ArcheAge Headstart

4. Choosing a server

ArcheAge is launching with four European servers. They are all the same, there is no “PvE” server or anything else.

There is also no German server, neither officially nor unofficially. An official one was planned, but it seems that did not happen. Unofficially, there were a lot of polls. As the fan site ArcheAge-Online.de reports, nothing came of it. At least there are two unofficial roleplay servers, with the international one being Dahuta and the German one possibly being Eanna.

Perhaps Trion Worlds will launch additional servers at release if the influx is huge and if the waiting times become too long. These “fresh” servers would be a good choice for players without Head Start advantages.

5. Character creation in ArcheAge: Classes and races

ArcheAge features two factions: The ones on the map to the west, Nuia, are more “western” oriented (our medieval/baroque), while the ones in the east, Haranya, are more “far eastern”. The racial advantages are explained via tooltips, but they should balance each other out. You can choose based on personal preferences (no furry gags!).

Otherwise, during character creation, even if it’s hard, take your time and pay special attention to the appearance (if you don’t already have a skin saved from the beta). ArcheAge, as typical for Asian MMOs, has some features we don’t usually see here. For example, you can change the size and position of scars or tattoos. That’s quite nice.

ArcheAge

We will try to bring an article about class selection tomorrow during the day. It’s quite complicated: In ArcheAge, there are no “typical” base classes, but everyone can initially choose three from six skill lines, later ten, and thus become one of 120 classes. The initial selection can also be changed relatively easily in the game (however, new skill lines then need to be leveled). Tomorrow we will likely present some of the most popular combinations.

6. What happens to the alpha and beta characters at the Head Start?

Beta characters are deleted, they are gone. Alpha characters are also not playable, but they will likely be saved and might be resurrected on a test server later. The characters that are created now at the Head Start will remain with the players when it also starts for the rest on Tuesday. Otherwise, it would be nonsense.

7. When do I get my stuff from the founder’s package?

It’s planned for the Head Start. Keep an eye on your mailbox.

8. And does the Head Start really start from the beginning?

Yes and no, basically yes, but for a considerable time the northern continent “Auroria” will remain locked. There, guild endgame PvP takes place. They can conquer fortresses there. At Trion Worlds, they say they want to wait until stable structures are in place, until several guilds are ready. In other countries, it took about six weeks for the action to really begin with the PvP continent “Auroria”. This could also happen in Europe.

ArcheAge Pirates - Photo by HadesR

9. How many characters can I create?

Two. Additional slots can be purchased for 1000 credits. A total of six can be created per region (that is, all of Europe). As I said: Don’t delete any character.

10. Any tips for starting ArcheAge?

Sure: Trust no one, look for a guild as soon as possible, and if the Head Start goes totally wrong, hope that new servers will open at release and start anew with the experience advantage of four days (and hopefully with fewer ganker guilds in the neighborhood). Otherwise, it’s probably a good idea, to familiarize yourself with property acquisition and trading mechanisms.

ArcheAge
On your marks, get set, go!

ArcheAge has been playable somewhere in the world for more than two years now (first in Korea, later in Russia). Many gamers here have also been in the alpha for months, learning the game, devising plans for the launch, and forming alliances. Keeping up as a newcomer will likely be almost impossible.

ArcheAge is a complex game, there’s a ton of information on it, with dirty tricks and guides (the tricks are dirty, the guides probably not).

In ArcheAge, knowledge is indeed power. The best thing would probably be, if you are after “power” or “success”, whatever that means, to join a guild with experienced players and slowly grow into the game. Of course, it should primarily be fun.

Anyone generally planning to do their own thing – should perhaps reconsider. In ArcheAge, forming and maintaining social contacts is even more important than in typical theme park MMORPGs.

If you have any questions or tips, please write them in the comments. More about the sandbox MMO can be found on our ArcheAge theme page.

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Destiny: Gamescom sensation Evolve will take on the pursuit

The success of the MMO shooter Destiny is now receiving congratulations from what is likely the next big franchise – and a challenge.

Activision proudly announced yesterday that it has launched the most successful new franchise in video game history with Destiny. Games worth 500 million US dollars would have already gone on sale on the first day. With Destiny, they are confident that they have launched another billion-dollar franchise and will benefit from it for years to come.

At Gamescom in Cologne, the game “Evolve,” an asymmetrical shooter, made waves. A team of 4 hunters takes on a constantly evolving monster. Many experts attributed immense potential to the game there. And so they are now considering chances to become the next “big thing” in the concert of top games.

And so Evolve proves confidence and humor by making its claims known. With a pic on Twitter and Facebook, they congratulated Bungie on their success and stated that they would definitely take on the role of the hunter. In this case, “hunter” refers both to one of the potential classes in Destiny and, of course, to the role of a pursuer. With Evolve, they want to challenge Destiny for the record of the best launch of a new franchise.

Evolve is developed by Turtle Rock Studios, the team behind Left 4 Dead, and is set to be released in February 2015 for PC, Xbox One, and PlayStation 4.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. www.reddit.com

World of Warcraft: No Rush to 100! Raids and Arenas remain closed for 3 weeks

In World of Warcraft, you won’t immediately jump into raids or arenas at launch. They will only be available starting December 2nd. This seems to be Blizzard’s way of preventing the stressful race to the new maximum level 100.

World of Warcraft - Mists of Pandaria
This might appeal to him: Try to relax.

Oops, it seems there is a change of heart at Blizzard. The rated battlegrounds and arenas will only start on December 2nd, three weeks after Warlords of Draenor is released. The raids will also kick off on December 2nd. This is to ensure all players have the opportunity to reach the new maximum level of 100 at their own pace.
Unrated PvP battlegrounds, skirmishes, and other PvP activities are reportedly immediately available, according to Blizzard. However, the rated season in World of Warcraft will only begin on December 2nd.

On this day, the normal and heroic difficulty levels for the first new raid Highmaul will also open. Players will have to wait longer for the raid finder and mythic difficulty. These will only be released in the following weeks.

World of Warcraft tries to relax

Mein MMO says: Wow, so … we didn’t see this coming. Since most “casual” guilds take quite a while for everyone to recover and decide to play World of Warcraft and raid again, this might not hit them so hard.

What progress guilds have to say is a whole different story. For them, the first weeks of a new expansion are usually the time they really play World of Warcraft. If this is now “stretched out,” it might lose some of its appeal.

For die-hard PvP players, who see leveling to 100 more as a chore than a joy, this change shouldn’t be too terrible.

More about the cult MMO can be found on our World of Warcraft topic page.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Blizzard

World of Warcraft: Birthday Celebration only after WoD launch

In World of Warcraft, you actually celebrate your tenth anniversary when it is due, and not when it would fit into the concept.

It was announced a few weeks ago how World of Warcraft would celebrate its tenth anniversary: In a bombastic and retro style. It will head into the Molten Core, for a 40-man retro raid. With a special battleground, they want to revive the charm of the PvP battles for Hillsbrad Foothills. Additionally, there will be a Lava-Corgi as a pet.

Fans have speculated when these events would begin. Wouldn’t it be best to have them before the release of the AddOn Warlords of Draenor? Then players returning to prepare for the new WoW with the pre-patch would have plenty to do. And the most loyal souls, who are enduring a content drought, were certainly craving something new.

Secretly, some had presumably hoped that Blizzard would move the birthday celebration forward. But that is not the case.

Only after the launch of Warlords of Draenor, when there will be plenty to do anyway, will they celebrate the birthday of World of Warcraft with the announced events. The celebrations will take place from November 21 to January 6, 2015.

At the moment, the preparation patch for Warlords of Draenor (the so-called pre-patch) is on the public test server. It is generally expected to go live in early to mid-October. From then on, players will have plenty to do with the new abilities, new skins, and the event, the invasion of the Iron Horde.

More about WoW can be found on our theme page.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Blizzard

Elder Scrolls Online: Much praise for story and background

In the fantasy MMO The Elder Scrolls Online, the story team from TESO visited reddit. There, they received an abundance of praise.

In the English-speaking forum reddit, AMAs or Q&As are very popular. In these “Ask Me/Us Anything” forum sessions, which last a few hours, stars or experts take the time to answer questions from fans or interested parties. Last night our time, it was the story team’s turn from Zenimax, and – quite unusual for developers – they were almost overwhelmed with praise on reddit.

The Elder Scrolls Online: Sheogorath Quest
Sheogorath: This flamboyant NPC is also credited to the TESO writing team.

The fans joked with the developers, almost every question started with a compliment. The writers and designers of Tamriel’s background story seemed open and took a lot of time to answer the fans’ questions. Whether it was the quirky messages of the apprentices or the lengthy in-game books – the fans took the opportunity to thank the authors for all of this. In return, the authors reciprocated to the reddit users: Posts in this particular subforum often made the rounds in their offices and sparked some discussions.

Mein MMO says: No matter how much criticism TESO had to face in the technical area or with gameplay, almost everyone praised the dialogues and storylines; they complimented the world of Tamriel, the attention to detail in the “written” word, and the ear for details. Especially the often tongue-in-cheek approach to side characters and how much there is to discover was highlighted by many.

Especially among active players, the number of lore fans is likely to be significantly higher than the average MMO gamer. Here, The Elder Scrolls Online could occupy a niche and excite people who enjoy reading, discovering details, and following stories in an MMO.

More about the MMO can be found on our topic page for The Elder Scrolls Online.

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Destiny in the Console War: Xbox One Bundle for 399 Euros

Microsoft has fallen behind in the console war with Sony. The system seller Destiny is now expected to reduce the lead of the Playstation 4 over the XBox One.

System Seller: Titanfall was nothing, now it should be Destiny

Approximately 5 million units of the XBox One have been sold, reports nasdaq.com. In contrast, the Playstation 4 has sold 10 million times. The problems of the XBox One, writes nasdaq, are partly due to the fact that “Titanfall” was not the breakthrough success it was designed to be in March. The shooter for the XBox One sold only 2.1 million copies, too few to become the next Halo.

Destiny

Destiny, perhaps the biggest launch of the year, is not an exclusive title for either of the two systems, but Sony treats it like one. However, Microsoft does not want to leave the field to its competitor and goes on the offensive with an offer that is impressive. With a $399 bundle of the XBox One and a game, they aim to sell consoles in the US market, even if they do so below manufacturing costs.

Microsoft incurs loss with current bundle

Nasdaq.com cites the results of the company IHS. They estimate that the manufacturing cost for an XBox One without Kinect is $396. With the games that Microsoft includes for free in the bundles and for which they must pay fees to the manufacturers, they are willing to sell the console below the manufacturing price. Microsoft pursues this strategy to expand the customer base, which then buys third-party games on the XBox One (allowing Microsoft to collect licensing fees) or acquires an XBox Gold Pass.

According to Nasdaq, this strategy pays off to some extent, as XBox One owners have purchased an average of 3.3 games for the new console while Playstation 4 owners have bought only 2.6.

As Nasdaq suggests, in the war between the two console giants, the gamers are the real winners, as both Sony and Microsoft compete fiercely for their favor with strong offers and discounts.

Players in Europe also benefit from the price war of the giants

Destiny Amazon Xbox Bundle
Amazon.de currently offers the Xbox One bundle with Destiny for 399 Euros. You can find the promotion, which ends on September 23rd,  here.

In the US market, the price war is particularly fierce. But even here in Europe, Microsoft is using Destiny to sell consoles. The current MMO shooter Destiny is currently available in a bundle with the XBox One at Amazon for 399 Euros. The promotion runs until September 23rd or while supplies last.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. www.nasdaq.com

Destiny: Free Ammo Out of Nowhere

In Destiny, a curious trick is making the rounds: If you have emptied your weapon and do absolutely nothing, you receive bonus ammunition in the magazine.

“That wizard came from the moon” has become a catchphrase from the beta, now you could say: “This ammunition was conjured by the fairy!”

As kotaku.uk reports, a trick from the beta still works. There’s little to do, you just have to completely empty the weapon and then stand still for a few seconds until the ammunition fairy flies in and refills the magazine. (Of course, the fairy is invisible.)

Kotaku advises using this trick when you are running low on bullets and then picking up scattered ammunition packs. If you don’t believe in the wondrous ammunition multiplication: In a video, you can see the ammunition fairy at work. Or not … it’s invisible after all.

So, do you think they will keep this in the game?

More about Destiny can be found on our topic page.

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