Wargaming has introduced a mini-game in World of Tanks where you must fend off a horde of zombies.
World of Tanks: Operation Undead is the name of the tower defense-style game that Wargaming has provided for April Fool’s Day. After achieving so much, a new threat has emerged: The fortress is under siege by an undead horde. And whatever you do, says Wargaming: Just make sure that the steel helmet nicely protects the brain!
Then it’s off to a casual tower defense game. Here, you deploy various tanks against regular enemies, flying ones, and heavies, can upgrade them and position them in the right spots. When the enemies become too overwhelming, you can indeed create a “Maus-field” and unleash the tank. Certainly a nice idea for April Fool’s Day, even though it doesn’t have much to do with World of Tanks. Here is where you go to Operation Undead!
This is an AI-powered translation. Some inaccuracies might exist.
Hey, it’s Wednesday! And hey, you love it when I complain, don’t you? In probably three minutes, you won’t anymore, because today I’m really worked up and you’ll be too in just a moment.
When Politics Misses Reality
Who’s surprised that laws and regulations from the government sometimes miss the mark when the internet is still “uncharted territory” for many government officials? However, it’s completely incomprehensible to me how a law can come into effect that effectively disenfranchises us gamers.
Anyone who has built up a large collection of games via Steam, Origin, or similar services over the past years will probably be dumbfounded starting January 1, 2016.
Protection of Material Work and Verifiability
Soon gamers will be fair game!
The new law with the short, catchy name “Protection of Material Work and Verifiability Law” (SchmArRn-G.) will ensure that virtual consumer goods like video and computer games can only be functionally owned by a person if it can be proven that the person actually owns a game.
This means that either a classic box version of the title must be in the player’s possession, or a physical receipt must be available. Those who have purchased all their games only virtually, such as just a CD key, will be denied access to these games. This law became necessary, according to a Bavarian CSU parliament member: “So much happens on the internet so quickly that hardly anyone can prove what is legal and illegal. It is important to reflect on old values and to prioritize real ownership over some dubious key that consists of just a string of characters and brings no verifiability of real ownership.”
Game Platforms Give Slight Relief
The operators of the major game platforms are trying to mitigate the situation:
Anyone who has built up a large collection of games over the years doesn’t need to worry. Most games have become much cheaper to buy in stores, so one can quickly add their favorite games back to the collection for little money.
Anyone who paid over €60 for a “Mass Effect” back then might be able to buy it again for €5 at the game pyramid or similar offers.
Once players send us a photo showing themselves, the game, and their scanned ID, the corresponding game will be reactivated.
Whether a fee will apply for the manual reactivation of games is not yet definitively clarified, but since this will require new staff, costs of about €3 per title are likely.
This is an AI-powered translation. Some inaccuracies might exist.
The fantasy MMORPG Neverwinter was released on Xbox One. Perfect World presents the free-to-play game briefly in a trailer.
On special occasions, proud dads or moms take a photo of the little one: for the school enrollment, confirmation, high school graduation, first car, wedding, and first child.
If you are a software studio, you make trailers for the baby on special occasions: for the release, expansions, and also when the baby comes to a new platform.
The fantasy MMORPG Guild Wars 2 aims to change the Personal Story, allowing solo players to also defeat the villain Zhaitan.
For many, the “Personal Story” was the motivation that guided them through the world of Guild Wars 2. A clear red thread accompanied the hero from humble beginnings to the end battle at level 80. It told the story of the world, gave the hero a fate, character, and motivation, set the world in motion, breathed life into it, making it vibrant.
However, not everyone had the chance to complete the story: While a large part could be managed as a solo player, the final steps required a group or at least a strong ally. This is what Guild Wars 2 aims to change: the final steps should also be conquerable by a solo player.
With an upcoming patch, the Personal Story will also be redesigned in chapters 7 and 8. There was quite a bit of chaos with the September patch 2014. As things revert to how they were before, it may happen that players “miss parts” of this story.
Anyone currently stuck in chapters 7 and 8 who wants to fully experience them should perhaps hurry. ArenaNet mentions that these players have at least 8 weeks left, without the announced re-changes to complete the Personal Story. After that, there is no guarantee for anything.
This is an AI-powered translation. Some inaccuracies might exist.
In World of Warcraft, a hotfix addresses heirlooms. They are now intended to help players even after level 90.
Some players upgraded the redesigned heirlooms to level 100, invested a lot of gold into them, and then realized that they were not needed because loot and quest items were significantly better. Blizzard has registered this and wants to address it with a hotfix.
Soon, items from levels 91-100 are expected to be considerably more useful. While it is not ruled out that occasionally there will still be a better item at that level, this should happen much less frequently than before. The exact values for how much better the heirlooms will become are still unknown at the moment.
This is an AI-powered translation. Some inaccuracies might exist.
Fortunately, Blizzard came up with something new for Season 3 of Diablo 3. In addition to new achievements and rewards, there are also, attention to all collectors, Legendaries that are only available during this season!
Certain items are only available this season
Blizzard is introducing new items for the upcoming season that you can only earn during Season 3. If that’s not an incentive. Each class will surely find a suitable piece for the collection among the items.
So far, Blizzard has released 8 of them, but promises that there will be even more – guaranteed! However, how well the items will compare to the current best-in-slot items later in the season remains to be seen.
Blizzard offers even more incentives
As if the Legendaries weren’t enough, there are also new challenges for achievement hunters to tackle, such as killing 300 monsters during a chest event. Of course, there will also be leaderboards giving additional motivation. After 100 seasonal achievement points, you will also receive a stylish flag, a portrait frame after 400 achievement points that reminds you of the adventures in Season 3, and a special transmogrification set named “Legends of the Conqueror“, which you will receive when you have played at least one hero to level 70 during the season.
In the MMO shooter Destiny the Inferno mode is back since 20:00. This time it’s Inferno Clash, the Deathmatch mode Conflict.
As predicted by the great prophet Megaman and confirmed a few days ago by Bungie’s Twitter account, intense heat in the Crucible can be expected since 20:00. The Inferno mode is back.
This is a kind of “low-tech” PvP: The radar doesn’t work, so you have to rely on your own sight. There is also less heavy ammo in the game – the purple ghost appears only once per match. And the scoring has been simplified: only kills count.
The last time Inferno Control was active, it was well received by many Guardians. A little variety never hurts. So have fun, Inferno friends, with the new mode Conflict (a salvage mode can be expected in April).
Inferno Clash has 10 maps to choose from:
The Anomaly
Firebase Delphi
Twilight Gap
Rusted Lands
Shores of Time
Blind Watch
Asylum
The Burning Shrine
The Cauldron
Pantheon
This is an AI-powered translation. Some inaccuracies might exist.
A criticism of WoW? There are plenty! One of the biggest is the accusation that the content is becoming easier and quicker to clear. Well, five players thought so and ventured into the Blackrock Foundry.
In 5, in the Normal Raid
The Swedish player Kief and 4 of his friends managed to defeat the Smelting Chamber in Normal mode. According to Reddit, the 5 are now facing Blackhand and have thus achieved 10/10 clear – with 5 people. The Challenger mode seems to have been a piece of cake for the team, as clearing a raid instance with just 5 players is not something you see every day. With an item level of 695, it’s less about the loot and more about the prestige that they are likely to secure.
Don’t believe us? Then see for yourself: http://youtu.be/_6GbnYybunQ Anyone can complain – Kief and his group are simply taking the content design into their own hands. However, few should have run out of PvE content as not even 1 percent of players have managed the Gold challenges so far. For those who still have time, they can farm the ultra-rare WoW mount – we’ll show you how.
Anyone can get the card back who reaches at least level 20 in ranked mode. That’s usually not a problem, as you don’t lose stars for a defeat until then. It’s all about progressing.
http://youtu.be/G8iqozFTPhQ
This is an AI-powered translation. Some inaccuracies might exist.
In the upcoming indie MMO Crowfall, Creative Director Coleman has written an intense letter to the community. In it, he compared the “perfect MMO” to Moby Dick.
“Shadowbane ruined me. I lost friends over it. Upset family members. I won’t say it caused my divorce. But it certainly didn’t help.” Such words are truly not heard every day in the tightly wound gaming industry. The Creative Director of Crowfall, J. Todd Coleman, shares openly in a forum post how much it means to him to make Crowfall a success.
Ten years ago, he was at the brink; he saved his then-company Wolfpack by selling it to at least provide a livelihood for his employees. He personally went through a tough time, struggling for years with Shadowbane: an MMO that had started with great success but then had to be shut down due to beginner mistakes, as he writes.
Coleman has long passed the beginner stage; he did his homework in games like Wizard 101, a successful “Family Online Game” that primarily targets a younger audience. At KingIsle Entertainment, his job was comfortable and secure, but he wanted to give it another shot. Again, he put everything he had into the new project because he believes in Crowfall and the idea behind it.
Coleman refers to the idea of such a “MMORPG,” an idea he first wrote on a paper napkin in a pizzeria, as “his white whale.” This term in English refers to a goal one desperately wants to achieve. But perhaps the allegory of Moby Dick goes further than Coleman might wish. In the novel, Captain Ahab is so severely wounded by the white whale that he swears to hunt it down at all costs. In the attempt, he drives himself and his crew to disaster.
Guild Wars 2 has not yet fully arrived in the big eSports world. However, ArenaNet aims to change that with Heart of Thorns. How? Associate Game Director John Corpening, Competitive Event Manager Josh Davis, and Stronghold Designer Hugh Norfolk revealed more in an ESL interview.
Only $25,000
At PAX East, publishers and developers not only presented the upcoming features of their games, such as Blizzard with Overwatch, but Guild Wars 2 was also played competitively. The European team Orange Logo won, taking home a prize of $25,000. Not much when compared to the prize pools of League of Legends, SMITE, or Dota 2.
When eSports was not yet established
One reason for the low prize pools could be the overall enthusiasm for PvP in Guild Wars 2. ArenaNet wants to change this now, following some problems establishing GW2 as an eSports title. The solution is clear: more PvE players need to hit each other on the battlefield. Simple arithmetic: the more people play PvP, the larger the eSports community will become within Guild Wars 2. Corpening, Davis, and Norfolk discussed this topic in an ESL interview. They not only addressed past PvP changes but also gave a glimpse into the future.
Achieving success with Stronghold
The magic word that keeps coming up in the interview is the new game mode Stronghold. This mode is intended to replace Conquest, as it is not only animated and easy to understand but also offers potential for competitive play. Why? Quite simply: The mode is very reminiscent of the MOBA game principle. And according to Corpening, it should appeal not only to established PvP players but also to PvE players and especially WvW players, as internal tests have confirmed.
The main reason for the enthusiasm he mentions is the different roles that players can take on in the Stronghold mode. You don’t necessarily have to be the best PvP fighter to help your team win. Especially strategists who know the map well and can read the opponents’ tactics would really benefit here. In the end, they have created something that appeals to several types of players. The variety of being able to choose a side adds to this even more.
It is clear that ArenaNet has high expectations for this mode. They have done a lot for PvP in the past, almost completely transforming it. Corpening speaks of an “evolution,” and Stronghold is the next step. The course has been set – after several attempts to gain a foothold in the eSports scene, it now just needs a breakthrough. Those who want to read the full interview can find it at eslgaming.com.
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The game mode will be released with Heart of Thorns, and it will be seen whether it is the breakthrough for PvP in Guild Wars 2 and its eSports scene. The first part of Guild Wars felt more present in its time and delivered exciting matches – can the second part keep up?
The Free2Play shooter Defiance is throwing a party for Armistice Day. The anniversary is celebrated with gunfire and noise, events and rewards.
The Free2Play MMO shooter Defiance is also celebrating an in-game event on its anniversary. Here, “Armistice Day” marks the end of the war between humans and Voltaners. Normally, this should be a time of peace … but something always comes up: mutants, colossi, biomes, hellbugs, the usual stuff. There are numerous events, beloved old weapon models are making a comeback, the rewards are increased, and everything is done to give the Ark Hunters reason to celebrate.
Now the US site MassivelyOp reports that a former employee of Perfect World has contacted them. This person wants to remain anonymous, but their identity has been confirmed. MassivelyOp was also the first to report in detail about the layoffs two weeks ago.
According to this employee, Perfect World has laid off community managers in Europe: one French and one German. The community managers are said to have only been with Perfect World for a few months. The source was particularly surprised that they laid off five or six employees from the team responsible for the important Russian market.
It is not exactly known which games the laid-off employees were involved in. In addition to Neverwinter and Star Trek Online, Perfect World also manages its own games from its home country China, such as Swordsman Online.
At the moment, the information has not yet been confirmed, but it seems to be quite credible.
This is an AI-powered translation. Some inaccuracies might exist.
The roster of Free2Play MMORPGs is getting much-needed growth on the Xbox One today with Neverwinter. And they are generous with the Achievements: over 1000 points are to be earned.
The most important question up front: When will Neverwinter launch on the Xbox One? At what exact time? It is scheduled to start at 7:00 PM our time. Then the servers will open on the Xbox One in Germany. At least that’s the plan. Anyone who has ever participated in a rodeo knows: It usually gets delayed.
MMORPGs are now coming to consoles: First Neverwinter, then Elder Scrolls Online
MMORPGs are still a rarity on the Xbox One. While there is at least Final Fantasy XIV on the Playstation 4 (which costs a monthly fee), things look bad on the Xbox One. That could change today: With “Neverwinter”, a Free2Play MMORPG enters the stage. In a few months, there will be a notable increase with “The Elder Scrolls Online“.
Neverwinter is an MMORPG set in the Dungeons&Dragons universe. In the same world played the classics Baldur’s Gate and Icewind Dale. Neverwinter is considered a heavily instanced game: The hero moves from map to map, is in clearly defined areas and must ensure order here. The game is combat-heavy, there are classic dungeons to enter with groups, sought-after loot, and loyal companions, with which you can significantly ease your life and battles with the use of real money.
The special features of Neverwinter
Among the special features is this “permanent” companion: As a warrior, you can summon a healer, as a DD, for example, a tank, and as a healer, then a damage dealer, so you can compensate for the weaknesses of your class in solo play. A “quest” editor, known as the Foundry, made it possible on PC for players to become dungeon masters and present new adventures to their fellow players.
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Neverwinter is essentially closely aligned with the original formula of MMORPGs that grew out of the Dungeons&Dragons role-playing games. The “role-playing” aspect is rather downplayed, focusing on fights, armor, and classic adventures. You “roll” more than you speak. Even though some thought goes into quest design.
Over 1000 achievement points are coming with Neverwinter on the Xbox One
In Final Fantasy XIV, today, on March 31st, the last patch before the expansion is being deployed. We show you what’s new in “Before the Fall”.
The last mosaic piece for the story of Final Fantasy XIV: A Realm Reborn is being laid. A total of 16 new quests are added for the main scenario, the last one is necessary if you want to play the main scenario of the expansion “Heavensward“. It starts with “Yda’s Sorrow” in Sunstone. To begin, you need to have completed the quests from the previous patch.
The “instance” Fate Path is suitable for up to 8 players with a minimum item level of 90 and is newly added. Here, players lose only when they lose certain items, not when everyone dies. In addition, Square Enix is heavily improving activities at the Gold Saucer: Especially Triple Triad and the Chocobo race are being improved. The patch is approximately 330 MB on PC.
From ArcheAge becomes ArrrcheAge: The next patch is scheduled for the end of April and mainly concerns seafaring.
One of the strong points of ArcheAge is certainly the ship combat; much depends in the sandpark game on who controls the seas. Here, world bosses like the Leviathan are on the move and trade routes are very important. Additionally, the nautical focus sets the game apart from the competition. The Korean developer XLGames therefore placed special emphasis on the seas at the end of last year, and now we are also getting a patch that brings more life to the ocean.
In a livestream, patch 1.7a has now been outlined. It is planned for the end of April. It also brings the “Ghost Ship” back into the game. There are supposed to be plenty of new deck cannons, so one can specialize in whether to fire rarely and heavily or frequently and lightly, whether to aim at the crew of a ship or at the ship itself. The mast will play an important role; players can respawn on ships, and a fishing competition is also set to be introduced. Additionally, there will be a lot of customization options for the boards that mean the world: we mean the ships. The fishing boats have also not been forgotten.
Here is a video from Korea, where it’s against a Ghost Ship:
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They have also agreed on a name; “Dread Prophecies” is what 1.7a will be called. Like the last patch, they also want to present it in smaller bites through blog posts. Then we will learn details and more.
Further content of the Korean patch “1.7” is to come to the West in a “1.7b” patch. The 1.7B is planned to be released about 6-8 weeks after 1.7a, coming in the summer, and is supposed to bring longboards, for example.
At the moment, they are also busy; especially in the cash shop they are working diligently: The Pegasus is now available in the shop and they have revamped the Archeum supply boxes, so that fewer duds come out. They are already working on a “black Pegasus”.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , the weekly Nightfall strike this week is against the massive Hydra Sekrion in the Nexus.
Although we’ve been saying it regularly since last week, some were surprised again today that the new ID didn’t start at 10:00 AM, as it has for the past months, but at 11:00 AM. This is because the Bungie servers are completely independent of daylight saving time. They simply don’t care. In the “summer,” Xur and the Nightfall come at 11:00 AM; in the “winter,” at 10:00 AM.
This week, the Nightfall, the weekly dusk strike, is in the Nexus, going against Sekrion, which is a Vex strike. There aren’t any major peculiarities: Voidburn is in effect, so it’s a pretty standard strike.
The modifiers for the weekly Nightfall strike on March 31.
Nightfall – If all Guardians die, Destiny returns the fireteam to orbit, and they must try again from the beginning
Epic – Enemies are harder than in Heroic, so the Nightfall is considered a challenge
Juggler – When enemies die, they do not drop ammunition for the weapon that killed them
Angry – Enemies show no mercy and cannot be halted
Voidburn – Void damage, both from the Guardians and the enemies, is significantly increased
In the Heroic Weekly, this week in Destiny Juggler is in effect, no burn active.
What arsenal is recommended for the Nightfall?
As a primary weapon, we can recommend Crota’s End.
For special weapons, the shotgun Breakneck might be worth a look, it may lead to many tears and frustration, but you get to know the Nexus up close. A safe bet are Void sniper rifles like Efrideet’s Spear or Praedyth’s Revenge. Also, weapons like Black Spindle can be deadly in the strike, especially against Sekrion itself.
In the “Heavy Weapon” category, the “Truth” comes out on top. But even Void machine guns like Corrective Measure or MG18A Harm’s Way can do well here.
Are there any tips, tricks, guides, safe spots for the strike against Sekrion?
Throughout the day, we will showcase videos of particularly successful or inspiring runs. These usually include safe spots and tricks, as well as interesting weapon combinations.
As in the past weeks, the run will be made by Nexxosgaming. They are two players. He relies on Crota’s End, the Void sniper Sovereignty from the first and only Queen’s event and on a customized Jolder’s Hammer with Void damage. Quite an exquisite choice. He also plays with a Voidwalker in the Obsidian Mind combination: This makes the strike play smoothly.
http://youtu.be/N-hw-YVXNH0 Close and hard in this round with three Titans. Shotguns, bubbles, and fists are in play: A different experience: More of the “In Your Face” kind. http://youtu.be/sTrm4xcWZr0
Since a change a few months ago, the Nightfall in Destiny is extremely difficult for solo players. If you are looking for a group, we recommend our article on how to find German-speaking players in Destiny.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny one weapon stands out like no other: The exotic rocket launcher Gjallarhorn is sung about, longed for, and cursed.
Recently, we received a message in our Facebook folder with no introduction or greeting: “Why do you not get a Gjalla after 1200 hours of gameplay?” and that was not the first message of this kind. The exotic rocket launcher “Gjallarhorn”, also known as “The weapon whose name must not be named“, “the horn“, “I-Win-Horn“, or “The damn thing that just won’t drop” is undoubtedly the most sought-after weapon in the MMO shooter Destiny. Xur had it on offer only once, in the second week when hardly anyone knew him. Since then, there have been rumors that it has disappeared from his loot table. Rumors, which, by the way, make no sense.
It even has its own reddit subforum, aptly named “I didn’t get my Gjallarhorn”. If Bungie wants to annoy the Guardians, they fill a whole vault with it and when a Bungie employee recently spoke at a conference about the nuances of game design, one of the attendees stood up and asked the designer why on earth he still didn’t have a Gjallarhorn after so many hours in the game! Undoubtedly, a cult has formed around the weapon. There are podcasts that only deal with how to pronounce it correctly (Gat-larr-horn). It has even been made out of Lego and now it even has its own song.
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Furthermore, the G-Horn is considered a “ticket” for some elite raids, Atheon has already been pulverized with it in seconds, most spectacular Crota kills involve a strong G-massage to ensure the fiend is indeed on his knees within seconds.
But not everyone wants the weapon. Some say, perhaps out of envy of the non-owners, that the weapon is so strong that it takes the fun out of playing Destiny. Others say they only continue to play Destiny to obtain this weapon.
http://youtu.be/WQY8JwWzQjw
What makes it so desirable, is surely also the randomness of its appearance. Often questions arise: Where can I find the Gjallarhorn? Why doesn’t it drop? How can I get it more easily? There are no definitive answers to these questions. Because exotic weapons in Destiny are not really farmable but can only drop from certain raid bosses or in treasure chests with increased probability: Like from the Gorgon chest and Atheon himself in “The Glass Chamber” or from the last two bosses in the raid Crota’s End.
Every Tuesday, players therefore set out, trying their luck in the Nightfall or in the raids in the hope of finding something. Some YouTubers are now also offering the service to take players directly to the treasure chest in the Glass Chamber for a chance at their exotic.
It is amusing the cult that has developed around the weapon, Gjallarhorn has become the focus of many memes or gags.
Who among you is still looking for the Gjallarhorn? And who among you has it and can say whether it is really worth all the fuss?
This is an AI-powered translation. Some inaccuracies might exist.
After more than 7 weeks, fans of the 4vs1 shooter Evolve have been waiting for the first major patch, but now it is finally here. In addition to some significant balancing changes, 5 new playable characters, and two new maps, there are mainly numerous bug fixes and performance improvements, as well as measures against cheaters.
4 new Hunters and 1 new Monster
With Torvald, Sunny, Slim, and Crow, the Hunter team receives some upgrades and alternatives. The “Tier 4” Hunters can be purchased for €7.50 each, or as part of the season pass with some discounts. New weapon types, such as shield-piercing cannons or healing drones, are included in the repertoire, along with a jetpack booster that accelerates allied hunters.
But the Monster side is also getting an increase! For a proud €15, players can roll through the maps as Behemoth and leave a trail of fire and destruction. The hurling of magma projectiles and the creation of rock walls offer completely new tactical elements and provide much variety for those who have had enough of Goliath, Kraken, and Wraith.
2 new maps – Initially only on Xbox
Two new maps are available for all players for free – at least in theory. Until April 30, only Xbox players can try out the new maps, then PC and PlayStation owners will follow. Both maps are part of the “Broken Hill” complex, a large industrial facility on Shear. Unlike before, they are not set in the wilderness of the planet, but in the middle of a populated area, or in the large cave complex beneath the area. There are few wild animals, but there are nutrient-rich borium crates that the monster can break open and consume to grow further.
Both maps can also of course be played in the “Evacuation” campaign, where they trigger new, unique effects for winners and losers in the subsequent battle.
Balance changes: The Wraith gets nerfed!
The biggest changes will be made to the Wraith, whose mobility will be reduced and the lethality of its “Supernova” decreased, as it now lasts only half as long. The Kraken will be slightly weakened as well, the vortex now has a slightly increased cooldown period and no longer knocks hunters back as strongly as before.
The Hunters will also have to deal with changes: Markov’s arc mine does 20% less damage, can be destroyed faster, and becomes active later. Hyde’s gas grenade becomes stronger and can now also explode in the air, if it hits, for example, a flying Kraken. Caira, on the other hand, has to live with an extension of the cooldown time of her acceleration field, which is increased by a whopping 15 seconds.
Bug fixes: Many small bugs eliminated
Some sound bugs and issues that caused the game to crash in rare cases have been fixed, and measures have now been implemented against the “most well-known cheats,” which they do not want to elaborate on in detail. The list of small changes is long and generally leads to a rounder gaming experience.
For PC, the patch is a hefty 7.1 GB – anyone wanting to play in the near future should start the download in good time.
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Blizzard’s online card game Hearthstone will receive its new expansion, the Blackrock adventure, on Friday, April 3rd. 31 new cards are coming to the game. In our gallery, you can see all 31 cards at a glance.
On Monday evening, it was time, there were the last 14 cards for Blackrock in Hearthstone. The 17 cards presented so far can already be admired in our gallery in German, the new 14 are not yet available, we will provide them as soon as they exist.
Here are the cards individually:
The class cards for Hearthstone
These are the cards for Hunter, Mage, and Druid
These are the cards for Warrior, Rogue, and Shaman
These are the cards for Warlock, Priest, and Paladin
The new neutral cards in Blackrock
Minions for everyone: The neutral drops
The elite 5: The 5 legendary new cards in Blackrock
Update, March 31, 8:15 PM: All cards are now available in German.
This is an AI-powered translation. Some inaccuracies might exist.