For 100 days, the open beta has been running, and new classes have been added like the Beast Master and the Blader , a new area has already opened, gameplay tweaks are coming in thick and fast, new features are being added monthly, and soon this lady, the Valkyrie, will be next: Although not everything in Black Desert is all cheers, fun, and joy, and there are flaws in the concept, 1.5 million players have checked out the game, and there is really a lot to see:
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The MMO shooter Destiny does not have matchmaking for the raids, but prefers that the community does it. In any case, they trust the fans to fill in the numerous information and feature gaps and thus bind them more strongly to the game.
In an interview with vg247, Destiny’s community manager DeeJ explains how matchmaking works. The “auto-matchmaking” works for the “simple group tasks” in Destiny, but it is not possible to find players for the more difficult tasks in the game via an algorithm. Those who want to defeat Atheon or Crota cannot rely on an anonymous and automated mechanism.
With matchmaking, Bungie has now given in somewhat. For a long time, matchmaking for heroic strikes was not possible. However, this has now been allowed. At the moment, it is only deactivated for the Nightfall, the weekly Dawn Strike, and the raids.
Instead, players find each other through LFG tools on external sites or via Facebook groups. They come together through forums. And Bungie is absolutely satisfied and in agreement with this, as it is said. Yes, moreover: They have explicitly encouraged this. And those who are waiting for matchmaking for Nightfall or the raids can probably wait for a long time.
“When like-minded players come together and work on something together, it is so much better than if we wrote an algorithm that works for everyone,” DeeJ said in the interview. “When small clusters of players come together, it is, in our experience, much better than a system that applies to everyone.”
Leaving gaps for others to fill
My MMO thinks: The experience of recent months seems to confirm Bungie’s position here. At least for players who are willing to overcome their reluctance and seek out others. Because while in “auto-matchmaking” it increasingly happens that individual players go afk and let themselves be carried by the rest of the group, it is different when players connect through Facebook groups or forums. Here everyone is accountable by their own name.
This is also an experience from other MMORPGs. While “auto-matchmaking” makes it significantly easier to find other players, the appreciation for those players diminishes drastically: The “you only see each other once” concept of anonymous matchmaking is not exactly one of the highlights of modern MMORPGs.
It is indeed an interesting idea to leave gaps and voids that are filled by the community. Even early on, there were websites that provided event timers, or YouTubers who explained specific game mechanics or discussed weapons, as the shooter was very stingy with information.
Perhaps that is why the game has so many large YouTube channels, because there is this demand for information and the thrill arises to engage with Destiny outside of the game, deciphering its secrets. In a game that spoon-feeds everything, that would surely not be the case.
The still popular World of Warcraft has also spawned professional sites that thrive on telling players what Blizzard keeps from them: from complicated damage calculations to professional data mining.
The success seems to justify Bungie’s approach: Destiny certainly has one of the most active, creative, and useful communities ever.
Evil tongues even claim that Destiny has also exploited these gaps in storytelling to keep the story as flat as possible, so players can keep rushing through the missions …
The zombie MMO H1Z1 has revealed its plans for April. Among other things, new player models and some fresh features are coming.
H1Z1 has published a roadmap outlining the next stops. So far, the biggest issues have been addressed. In April, they will start bringing new features into the game. Most of these were outlined and discussed back in 2014.
These include:
A new, revised dam,which will serve as a venue for server-wide events. (April 2)
New workbenches, which can either be crafted or found in the world. Here, special recipes and actions are possible. For example, ammunition can be dismantled and reassembled into new ammunition for another weapon. Weapons can be disassembled and pieced together into weapon repair kits. (April 2)
Handcuffs and the first tier of armor are coming on April 9.
Additionally, a group system is set to be part of H1Z1 (April 9)
On April 23, the 1st-Person Battle Royale will introduce a new variant into the game. On this server, there will be zombies, and the perspective will be limited to first-person view.
The planned updates also include plans for bug fixing and a more effective combat against cheats.
This is an AI-powered translation. Some inaccuracies might exist.
The god MMO Skyforge has responded to player feedback from the first closed beta and presented a catalog of how they want to redesign Skyforge to make it more enjoyable for players.
On the Skyforge homepage, the developers outline the following plans:
30% more FPS – to be achieved through client optimization
Looting can be done during combat; currently, players must be out of combat to loot.
The weekly limits will remain, but activities for players who have hit the “progression” cap will be introduced.
Beginners will receive a broader range of activities earlier.
Beginners will be able to take on challenging missions with high difficulty early on, if they wish.
The Adept system will be completely redesigned, allowing players in Skyforge a maximum number of adepts, so they do not have to buy each one individually at a high cost.
Cooperating with friends will be easier in Skyforge, as players will be able to set the difficulty of instances themselves, similar to Diablo 3.
A “Looking-for-Group” function will also be implemented.
And they want to unlock the upper level of the progress atlas sooner, so players can begin to work towards a new class.
This is an AI-powered translation. Some inaccuracies might exist.
Since the end of Blizzard’s Titan, no major Western MMORPG has been announced for the next few years. What has dried up the MMORPG market? Part of it is also the players, we think.
In April and June 2014, The Elder Scrolls Online and WildStar were perhaps the last major Western MMORPGs to be released for the foreseeable future. Since then, fans of the genre have been asking: “Where is the next game I can wait for? What’s in the pipeline?” And the answer must be at the moment: “Actually nothing.” A completely new state for MMORPG fans who are used to being courted by several contenders for their attention.
Since the genre began, there has always been something for genre fans to look forward to. Usually, the next hope was expected in the following year. The history of Western MMORPGs is full of “the next big thing, the next big title.”
Everquest and World of Warcraft – 2 MMORPGs that shaped the genre.
In the past, admirers lined up …
After Meridian59 came Ultima Online came Everquest came Dark Age of Camelot came Star Wars Galaxies came World of Warcraft came Lord of the Rings Online came Warhammer Online came Final Fantasy XIV came Rift came Star Wars: The Old Republic came Guild Wars 2 came The Elder Scrolls Online came WildStar. And many other titles, even important ones, were in between.
Each time the new game did not meet expectations, one could look forward to the next one. That one would have the crucial feature more. One looked forward to the next, to the better match that would do everything right, much nicer, much more attentive, much more mature than the last “ex”-game would be. But now there seems to be no “next” anymore.
Of course, some small glimmers of hope still shine. We have presented the 5 most promising MMORPGs of the next 2 years.
But with the recent controversies surrounding the former “Sony Online Entertainment,” the brightest glimmer of hope has dwindled to a flicker. Already under the article, we were asked why we did not present the “most promising” games as “more promising,” but instead painted a rather sober picture of Black Desert, Bless, Skyforge, and the other titles.
Why is no one making MMORPGs for us anymore?
If you look at which major Western MMORPGs were released in 2014, you come to two games: The Elder Scrolls Online and WildStar.
In 2014, there were two top-tier challengers. Ultimately, however, many were disappointments.
However, if you look at the standards and exclusion criteria MMORPG fans apply, you might think that 20 games have been released, from which they could pick the right one. MMORPG players think they are the school beauty, deciding with whom they will go to the ice cream parlor among 300 applicants. Just as it has been all those years, where studios tried to cut a slice of the WoW cake and courted the MMORPG target group.
However, the reality now looks different: We are no longer the sought-after beauty; we are picky, and no one likes us.
But how do we deal with the few applicants for our attention?
The Elder Scrolls Online was quickly dismissed by many MMORPG fans, hardly given a glance: No open world? Weird single-player title trying to be an MMORPG? Ugh, what’s up with that combat system? Not for me! Next please!
Only hiding helps now!
WildStar had even worse cards with many: Kiddo graphics? Space stuff? Hardcore stuff? WoW clone! I’m out. Next please! And suddenly the waiting room was empty.
But what would you do if you tried to go out with the pretty girl ten times and she rejected you every time because you did something wrong? Would you try it an eleventh time? Or just talk to someone else?
MMORPGs need to find players to survive
If these large games with long development times and high budgets cannot reach their “actual” target group, then it is only logical that other studios will not attempt the same thing the next year. It would be economic madness to stake money on poison.
In general, MMORPGs are the king class of game development. Studios work on them for years, must incorporate countless features, develop their own world, need voice actors, writers, designers, server structures, often 200, 300, 400, even 500 people work on a title for years, without generating a dime during the development time.
SWTOR – a painful topic among MMO veterans. Even today, missed opportunities are still lamented.
And it is so difficult to succeed: One competes against products that have been on the market for years, which have a huge lead in content and features. And those are precisely the two things MMORPG fans are all about.
When the games finally come out, they often suffer from growing pains; they can be like a foal that can walk, but is clumsy and keeps falling over. And at that moment they are judged, weighed, and dismissed. At that point, their fate is determined.
One shouldn’t shed tears for the poor studios, but one must understand how much effort it takes for them to court our favor. And that they cannot make a game that only caters to a few.
The games need to find a target group, and if they cannot reach the actual one, online games try to poach “outside the target group.” Titles like Skyforge or Destiny are successful models because they do not target the “MMORPG” audience, but rather the shooter or MOBA audience. These are the new school beauties with whom everyone now wants to go out …
But why are we no longer that? Aren’t there enough of us? Have we really changed so much in recent years? Have we become fewer?
Who are MMORPG fans actually?
The actual “MMORPG” fans, the core target group that games like The Elder Scrolls Online or WildStar would need to reach in order to be successful, are fragmented.
There are different groups of MMORPG fans that cannot all be reached because their playing styles and goals are not compatible. A selection:
The Star Wars Galaxies Veteran: Wants to immerse in a game and let go, preferably a simulated second world that runs by its own rules. Wishes for Ultima Online with better graphics, even more features, and then he’ll see if he likes it.
The Ex-Hardcore Gamer: Used to play a lot, is now busy with work, has only a few hours a week, but still wants a game where he can make progress and have as much fun as he used to. Wishes he could return to his youth.
The Casual Player: Finds the idea of leveling up and getting better gear really good. Likes to meet friends and do something, but doesn’t want to play too much or read too much about the game. Wishes for something like Farmville with more MMORPG elements … preferably on a smartphone.
And now one must imagine: One wants to develop a game that reaches enough players from these target groups. And these are certainly not all!
Will Skyforge provide the perfect blueprint? Spoiler: No!
So if that’s the case, then I won’t play it!
Only it is still the case that within these target groups, there are various complicated exclusion criteria (the numbers are made up).
For example, 80% of power gamers reject everything that does not support the “holy trinity” of tank, healer, and damage dealer.
In the second group, the veterans, 70% are involved, who only want to play something that goes beyond this outdated class mechanic.
And in each group, there are 30% who strictly reject gender lock.
20% absolutely want contemporary graphics that only work on top machines.
40% never want to see a fantasy scenario again.
30% find science fiction silly.
Some only want to play human-like races, while others absolutely do not want that.
Some want first person, others wouldn’t mind trying iso.
One gamer plays nothing without housing, the next one doesn’t touch something with daily quests.
Fully voiced quests are the ideal for one, while for the other it’s exactly what has ruined MMORPGs.
The first absolutely wants PvP, the second does not, and the third actually doesn’t play PvP but wants it because it somehow belongs to it.
Mandatory open PvP is heaven for some, hell for others.
For some, “small zones” are dreadful.
One exclaims: “I won’t touch a game without a story!”
Another has to have an action combat system, but not too hardcore, just … yes, just right … it must be perfect.
Pah! That’s how it should be, and not otherwise!
This is not negotiable!
And all these wishes and ideas are non-negotiable for certain parts of the groups. It’s enough when someone had a bad experience with some second-rate game six years ago. That sticks with them and manifests as: Never again lava zones! It’s a bit like discovering a worm or insect in a certain type of vegetable and making a clear oath: “Never again apple!”
Sounds drastic and as if we are exaggerating? Just look at how discussions are held about new game announcements.
This is said among indie games: It looks like it’s from the 80s.
Among free-to-play titles: It’s definitely pay-to-win; I won’t put up with that scam.
Under “classic games”: WoW clones.
Under “Asian games”: Gender lock! I don’t play that.
The perhaps currently strongest alternative to WoW, “Final Fantasy XIV”, has recently been outright rejected by someone, because: “Every race looks like a girl!”
Of course, the developers are also to blame
So that we do not misunderstand: Of course, studios have messed up a lot during the “We can just make a ton of money if we create a game like WoW” era. And that timeframe has also yet given us the feeling: A new game will come out in a few months! Maybe that will be the right one!
But who looks at today’s fragmented MMORPG target audience: Who can blame the studios for no longer crafting a game that meets their exact expectations?
Because each fragmented group is too small in itself for studios to “tailor” a game for them.
And we sulk because no one wants to invite us to the ice cream parlor anymore.
So what is to be done?
What remains to be done, now that such a bleak picture of the future is painted?
On the one hand, you can look at the games currently available on the market, as they are no longer clumsy foals. Some have blossomed into proud steeds. 2015 is likely to be a year to focus on existing titles: Final Fantasy XIV (Heavensward) and Guild Wars 2 (Heart of Thorns) are getting expansions, TESO 2015 has nothing to do with what came out in 2014, and The Secret World has recently received a makeover and is certainly worth a look.
On the other hand: As hard as it may be for many, one must also reconsider one’s own views on whether every wish is truly etched in stone to which one simply cannot deviate. The starting position has changed: The applicants are no longer lining up.
The alternatives are a genre change or complain that studios simply no longer make games for them and that there are only watered-down MMO-light games. That can be fun, but it also loses its appeal over time.
The MMORPG player who wants something to play in the genre in the coming years will have to learn to make compromises. As a target group, we are simply not in demand as we used to be.
This is an AI-powered translation. Some inaccuracies might exist.
On Friday, the show ESO-Live took place at The Elder Scrolls Online. Brian Wheeler, the PvP lead of TESO, was a guest there. His topics included: The Imperial City and the lag in the PvP area of Cyrodiil.
The Imperial City has been in development for a while. It has had to be updated repeatedly to fit the current version of Elder Scrolls Online. Therefore, it has gone through various versions. Work is still being done on the details. Things are added or removed to see if they achieve the desired result. Parts of dataminers have already been found, which is okay, but they do not necessarily have to correspond to what will actually be released.
Work on the Imperial City is neither easy nor can it be done quickly. And they look forward to presenting more details later. But “later later,” not “right later.”
And what’s new about the lag in Cyrodiil in TESO?
Regarding the current topic, the lag spikes in Cyrodiil when too many players meet, there was further information. This is being investigated. The causes are manifold. The problem lies in the fact that the server has to process too much information and messages in certain frames. When this happens, lag spikes occur.
Certain armor sets proc too often the Meteor ability (Meteor Lag Spam), while other abilities go haywire and cause too many “line-of-sight” checks. Recently, they identified these and other issues and will address them with a patch on Monday. Every week they find more minor issues to resolve.
It seems, as we would formulate it, it is not a “We pull the big plug and it runs again” situation, but more of a: “We need to find all the dog hair in the drain” problem.
We fast-forwarded to the interview with Wheeler in ESO-Live:
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The last patch brought zombies into the zombie MMO H1Z1. Up until then, they were too passive and too sparsely scattered.
With the last patch, the survival MMO H1Z1 finally seems to have introduced the element that had been painfully missing: zombies. This has been promised for a long time. Now it seems to have worked.
The “design element” Z was extremely important for the creators of the game during the concept phase. Because if players fight too much against each other, the zombies would come and be a regulating force from the outside. This would enrich a shooter, where the player-versus-player combat is in focus, with an important “Better be quiet” component and pull it out of the kill-on-sight swamp of the competition.
If, as mentioned in this article, massive battles were to take place between players, it would be such a spectacle and so loud that hordes of ravenous walkers would descend upon the players. Furthermore, the zombies should act as a kind of “guardians of the loot”: The dangerous areas with many zombies would also be the most rewarding.
Only during the server restart did the ex-humans become more active. Therefore, in recent weeks, the number of zombies had to be reduced; now it seems that they have it under control and increased the amount of vitamin Z in the H1Z1 mix significantly with the last patch on 27.3.
This significantly changes the game feeling of the game. One should be curious whether the zombies will become the salt in the design soup as they were once intended. In the Reddit forum, some people are finding it amusing that players are complaining about there now being clearly too many zombies in the zombie MMO.
http://youtu.be/lkAbt_f3kTQ
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, there is a prediction for the weekly Nightfall strike on March 31. Does the Prophet Megaman have it right once again?
The weekly Nightfall strikes in Destiny are now predicted with such precision that one can assume they will be accurate. In any case, the Japanese “leaker” Megamanexe4 has been correct in recent weeks, although he can now only pick the low-hanging fruit when it comes to Xur. But that’s something.
For the next weekly Nightfall strike, he predicts a standard Dark Bread strike: It’s going to the Nexus. Giant Hydra Sekrion awaits the Guardians.
Modifiers for the likely Nightfall strike on March 31.
Nightfall – When everyone dies, it’s back to orbit and start over
Epic – is harder than heroic
Angry – the enemies simply won’t be stopped and want to get the Guardian to light
Juggler – the weapon that the Guardian has equipped at the moment of the kill drops no ammunition, so they have to juggle weapons
Void Burn – Void damage is significantly increased
In the heroic Weekly, there is no Burn active, only Juggler.
Which weapons are recommended?
For Sekrion Void-Burn, these weapons can be considered:
As a primary weapon, the new hand cannon “Crota’s Word” is recommended.
For a special weapon, one could really recommend the Raid shotgun “Breakneck“, let’s see how far that takes you. Usually, Void sniper rifles are popular. Either special Efrideet’s Spear variations or Praedyth’s Revenge. Maybe the Black Hammer should also be packed.
Bungie crowns the most beautiful video of their MMO shooter Destiny every week. This time, a rather cheesy Crota kill takes the crown.
Yes, we also watched the video throughout the week… and Enya in connection with slow-mo is not exactly our personal favorite when it comes to Crota kills, but apparently Bungie and large parts of the worldwide community enjoy it.
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In the Weekly Update, where the larger Vault was also introduced, Bungie named the “most beautiful way to kill Crota that you will ever see” the video of the week. Accompanied by music from Enya, because when you think of Titans, you first think of Enya. The thing has now 66,000 clicks on YouTube.
For those wondering what they are seeing: They see a Titan who has positioned himself on an extremely high spot before the fight begins, then participates in the fight almost not at all, jumps down using “Death from Above” and arrives in time to pretend to land the final blow on Crota. You know what kind of Titan videos we enjoy at mein-mmo.de, right?
This is an AI-powered translation. Some inaccuracies might exist.
Today marks the beginning of the three-week Easter event in Dragon’s Prophet. The latest patch allows players not only to collect eggs but also takes them into the Dayark prison.
As part of the Easter event, the Osira can access a small island where they can participate in some mini-games. There are also a handful of quests and of course the cheerful egg hunt awaits the players. Especially eager collectors can use the coins earned from all the activities to purchase an exclusive Easter pet or even a new dragon.
At the same time, the new dungeon, the “Dayark prison“, has been released, where nothing festive is happening. In total, there are 4 new boss encounters waiting for brave players ready to face the enemies. In the background, the clock is ominously ticking: The counter poisons needed to survive in the instance last only three hours each. Time is therefore an underestimated factor. Those who are not deterred will be rewarded with orange set items or even some particularly rare golden items.
According to Infernum, players of Dragon’s Prophet can look forward to the next update soon:
A large update is planned for the coming weeks. This will include a new zone called “Sitheran” and a fortress of the Shax. In addition, the level cap will be increased from 102 to 105.
On the 555th day since the release, the Dragon MMO has also been gifted with a new website. Anyone looking to try the free MMO can sign up here: http://www.dragonspropheteurope.com/de/
Source: Press release from Infernum
This is an AI-powered translation. Some inaccuracies might exist.
Sharpen the lightsabers, polish the blaster cannons, and charge the lightning! From March 27 to March 30, there will be double experience for all players in Star Wars: The Old Republic. It doesn’t matter if you are a Free2Play, Preferred, or Subscription player. The booster will be activated for both PvE content and PvP player battles.
Those who have always wanted to bring a twink within reach of the “Shadow of Revan” content can take greater advantage of this experience boost. But newcomers or anyone interested in the epic class questlines should also benefit from the increased numbers.
But characters at the highest level can also benefit from this bonus: The gained experience for the account-wide legacy system will also be doubled!
Haven’t taken a look at the world of Jedi and Sith in a long time? Then you should seriously consider it: In recent years, along with a new maximum level, an extensive housing system, and a overhauled talent system, a lot has changed, making a second look at the game quite appropriate.
This is an AI-powered translation. Some inaccuracies might exist.
In Final Fantasy XIV, the next patch will also deal with small details: The Gold Saucer is set to become more lucrative and the Magitek armors more nostalgic.
On March 31, “Before the Fall (Part 2)” will be the last patch for Final Fantasy XIV before heading into the Heavensward expansion. Secrets regarding the plot have not yet been revealed, but small changes will be. The “Gold Saucer”, the mini-game island will be made more lucrative, and MGP earnings will even be doubled for mini-games. Chocobos will also gain significantly more EXP.
However, the real highlight is said to be the interior soundsystem of the Magitek armors, as the Terra Theme from Final Fantasy VI, which many in the community have wished for, now plays nostalgically.
According to our research, it should look and sound something like this:
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As you know from previous interviews, at Final Fantasy, there is a strong connection to their own franchise and they want to always make references whenever possible. They are also proud of other Square Enix franchises and will refer to them and allude to them today and in the future.
Here is the theme from FF VI again in an orchestra version.
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The sand park MMO ArcheAge is back on Steam after half a year. No words are mentioned about the reasons for its absence.
Before the official release of ArcheAge, the title already made waves on Steam. The large Founder package sold so strongly at the beginning of August that it made it to a place in the top 5. The package for 135 euros granted access to the alpha, which was always open at that time; the beta, however, was only restricted to certain dates. However, it was already being discussed at that time that players from the alpha were being banned, as hackers had apparently gained access with “illegally obtained codes” and were already testing methods in the alpha that should later fill their coffers after launch.
On August 27, ArcheAge disappeared from Steam’s offerings. This did not seem entirely voluntary. In the official forum, community manager Scapes mentioned that they were in talks with Steam to list the packages again. Later, they spoke of “technical problems” with the integration.
This was the last official communication from Trion Worlds regarding the topic of “Steam.” Shortly thereafter, it became evident in the game that ArcheAge was under attack by hackers and fraudsters who bought access with fake credit cards. In the following months, Trion Worlds also did not always seem technically capable of meeting the demands that the game brought: they had significant difficulties assigning the benefits associated with the founder’s package to the buyers. The integration of the payment system of the Korean ArcheAge with their own software seemed to take a long time to succeed.
It therefore seems likely that the title’s exclusion from Steam was related to such technical problems that they simply could not get a grip on. But that is speculation; there is no official statement, and as they now pretend that nothing happened, one likely should not expect anything more on this.
Now ArcheAge is listed on Steam again in March 2015. And it has, as is typical for ArcheAge, a special package on offer, just for Steam users.
This includes for 22.99€:
CONTENT:
10 days of veteran status
1 Worker Wage Potion
2 Scrolls of Expansion for the inventory
Herald’s Spirit Boost
Mount Mirage Elk
Mount Saddle of the Breeze
Companion Leg Armor of the Breeze
Companion Helm of the Breeze
The mystery surrounding the disappearance at that time will likely remain unsolved.
This is an AI-powered translation. Some inaccuracies might exist.
Blizzard’s popular online card game Hearthstone has now been modded.
For the opponent, nothing changes, but the player gets a different experience. A “modder” has managed to give Hearthstone a new look. Popular streamers like Amaz or Kripparrian become standard mobs that also get their own voice lines. Poor Kripp finds himself as Sludge Belcher, mumbling his “Hey guys, how you’re doing, Kripparian here” into the mouths of greedy enemy minions. Even the super-enthusiastic developer Ben Brode is not spared from becoming a minion.
While he was at it, the modder also replaced the “heal sound” with Pokémon sounds and changed some text, hiding quite a few small and not so small jabs at Hearthstone’s prominence.
But no matter what is displayed, it has no impact on game mechanics; it creates no advantage, rather a disadvantage if one doesn’t even know what is currently in hand and being played. What do you think about this?
This is an AI-powered translation. Some inaccuracies might exist.
One reads it under various reports about a new MMO: “That all sounds nice“, writes someone with a sour face: “But!” And that “But” is huge.
Then he lists a chain of problems with exactly this game: It has gender lock, it has no open world, no trading system, the characters are unappealing, the races are somehow disliked, one has been bitterly disappointed by the publisher before, tab-targeting system is the worst, the graphics look straight out of the 80s or it lacks inspiration.
And then after this list comes a sentence: “Then I might as well wait for the next game.“
And of course, we feel the same way. We all have the MMO in mind that we know we want to play, but no one is actually doing it! Dawid is waiting for a Tera with a dynamic world, I am waiting for someone to manage a PvP like in Dark Age of Camelot with consequences, and who knows what Cortyn is waiting for, but she is definitely waiting for something.
And what are you waiting for? Do you want a sequel to an old favorite game? Do you believe that one of the 5 top MMORPGs we recently introduced will happen? Are you longing for an Indie title from Antares’ list? Do you have any insider tips for us? Do you think that a new expansion or a patch from a current game will bring back what you are yearning for?
Dear Mein-MMO community, what are you actually waiting for? Let us know in the comments.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, Xur, the Agent of the Nine, appears in the Tower on Friday, March 27. His arrival is eagerly awaited. What exotic weapons and armor will he bring this time?
Xur has soon brought everything that people want, and since people want everything, he has also soon brought everything. Just not in sufficient quantities. There was only one item that he had not brought yet: the exotic machine gun Thunderlord. Otherwise, the Nine (or Bungie) have expertly crossed off every other item that was still missing from a checklist that does not exist.
One could speculate, whether the protests have had an effect. In December, January, and also in February, it was “pickle season” with Xur. Or as they say in Destiny “No Land Beyond” time. The inventory was disappointing. With March and the emergence of “Omens”, that has changed. Now items like Black Spindle, Hard Light, the Mask of the Third Man, Apotheosis Veil, or the Heart of Praxic Fire are suddenly available in his offering. And heavy ammo is no longer a concern in Destiny.
Everything about Xur, the Agent of the Nine, on March 27, 28, and 29 in Destiny
When does Xur come and when does he leave again?
Xur comes on Friday, March 27 at 10:00 AM in the Tower, and he leaves again after 48 hours. This time, due to the daylight saving time change, it will be on Sunday, March 29, at 11:00 AM.
Where can I find Xur in the Tower?
Xur is with the Crucible vendors. Our friends from ProNDC will show you the way.
https://www.youtube.com/watch?v=P4F3lbKu5m8
What is the significance of the numbers on the armor pieces?
What does Xur have for Warlocks, Titans, and Hunters in Destiny? What weapon does he sell?
This week, Xur has the scout rifle MIDA Multi-Tool for 23 strange coins, matching the prediction.
Titans can buy the DLC gloves Ruin Wings for 13 strange coins (91/98).
Xur has the helm Achlyophage Symbiote (87/94) for Hunters this time, he wants 13 strange coins for it.
Warlocks can look forward to the helm Obsidian Mind (66/71 Int; 61/66 Str; that’s a strong 137 – the maximum for split helmets is 146). It is considered an absolute killer item for Voidwalkers. It costs 13 strange coins.
He also has glove engrams. Heavy ammo synths as well.
Which weapons and armor can Xur upgrade this week?
The endgame of Guild Wars 2 involved many players hoping that the next mob would drop their precursor. However, this will soon be history, as ArenaNet announces. With Heart of Thorns, you will get the weapon that leads to the Legendary in a completely new way.
Gain Experience for the Mastery Path
With the experience you gain at level 80, you can unlock the way to a precursor in the new Mastery Path. Once you have unlocked Rank 1, you choose one of the different weapons and start your journey. In a blog post, ArenaNet shows how this can look using the beer quests: You must complete various tasks and ultimately receive the precursor for the Legendary.
Upgrading the Precursor
But that’s not all. The next focus is then on converting the precursor to Legendary. Again, you need to complete tasks and prove your crafting skills. This way, you upgrade your precursor by one level. It goes even further with Rank 3. Here, the same game: complete tasks and upgrade the weapon. By the way, each weapon has its own story, making it worthwhile to unlock other precursors. The weapon differs in appearance from Rank 1-3.
Obtaining Materials in a New Way
To craft the Rank 3 precursor into the Legendary, you still need a significant amount of materials, such as Ancient Bones or Powerful Poison Sacs. In Heart of Thorns, you obtain these materials through the new map bonuses. If you complete events, mini-dungeons, or jumping puzzles on a map, you receive some crafting materials. Which ones? It varies, as the rewards are intended to rotate. Mindless farming of specific monsters may be a thing of the past.
ArenaNet has also hinted that there will soon be news about the new Legendary weapons in Heart of Thorns – we are excited!
This is an AI-powered translation. Some inaccuracies might exist.
In a few days, the first wave of paid content DLCs will arrive in the 4v1 hunting game “Evolve“. The hunters’ arsenal will increase by 4, meaning one new fearless per class. Monster players can look forward to the rolling threat, as the “Behemoth” joins his colleagues and is set to destroy the planet Shear.
To match this, some gameplay scenes have been accompanied by speakers to convey an impression of all the new characters. Besides small nuclear explosions, flying healing drones, and armor-piercing weapons, a lot of fireballs are also flying around. Placing a gigantic wall seems particularly useful, as it allows the monster to separate players from their team. But what good are all my words when this video can show it all much better:
The hunters will each cost €7.50, while the Behemoth will be a proud €15. Whether the new hunters and monsters are worth this investment, I will find out for myself in the coming days. In the worst case, you will read about it in Mecker Wednesday.
More details about the new hunters and Behemoth can be found here:
In Hearthstone, the third expansion Blackrock is on the way. The release date is now officially known.
The rumors from Korea are true. In the next week, on April 3, Hearthstone will enter the next phase: The Blackrock will open its gates. There will be 31 new cards, including two class cards for each of the 9 classes. On April 3, it starts here in Europe on PC, Mac, iPad, and Android tablets. As with the last adventure Naxxramas, the five wings will open gradually. Each week, another one will be available. Unlike Naxxramas, however, there will be no “free wing” this time; each will come at a cost.
In Destiny , the details of how much larger the new vault will be with the patch in April have now been revealed.
This morning, we presented the issue with the vault in an article, which plagues many players in Destiny: It’s simply too full. For patch 1.1.2, Destiny has set out to change that. The Weekly Update was released today and explained the details.
Here’s what changes with patch 1.1.2 in the vault:
Instead of 20, you will be able to store 24 armor pieces.
Instead of 20, you will be able to store 36 weapons.
And instead of 20 general items, it will have space for 24.
The expansion of the vault is now necessary as many players are “hitting the limits.” 21% of all players who are level 30 or higher have only 4 open slots in their vault, says Bungie. The main problem was the weapons, so Destiny is adding the most new slots for that. They want to ensure that all exotic weapons from launch up to House of Wolves find a place in the vault. They promise to do more for armor pieces and the other items in the future.
Bungie states that the time until the patch is now measured only in weeks. It is supposed to be released in April. Among other things, new settings for sound and graphics are expected to support colorblind players. Additionally, the last update before House of Wolves should also balance the strikes and fix bugs in the raids.
At Bungie, some trolls are already working, right? They can’t pronounce the weapon correctly, but fill the vault with it.
Item comparison will no longer be possible with the patch on Xbox 360 and PS3
The larger vault comes at a price: The “older console generation” Xbox 360 and Playstation 3 will hit their storage limits after the expansion. Therefore, there will be limitations with the patch. Item comparison within the vault will no longer be possible on Playstation 3 and Xbox 360.
Bungie rounds off the Weekly Update with a description of the animation from the first-person perspective. This refers to an earlier talk by a Bungie employee. We summarized that a few weeks ago. We are indeed a little ahead of our time sometimes.
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