H1Z1: Developers Invite Huge EVE Clan for the Invasion – Controversial Decision

The zombie MMO H1Z1 has made a deal with a large EvE clan. Now, other players fear an “invasion.”

The clan/community is said to have several thousand players. The number 40,000 is circulating. It is a multi-gamer clan that has made a name for itself in EVE Online : as “Goonswarm.” In H1Z1, they refer to themselves as “The Empire” [IMPE]. Their headquarters is a news site that primarily covers EvE: TheMittani, named after their leader.

Apparently, DGC offered them a special deal to enter their survival MMO H1Z1. The specifics of this deal, and whether there are any financial benefits involved, are unknown to us.

In light of this “invasion,” there are three items: a T-shirt, a helmet, and a machete. To get them, you don’t have to be a clan member, but you must be registered on their website. We have included the link to this offer in the sources.

H1Z1-Mittani-Welcome-Paket

In the reddit forum, the other players are currently heavily debating whether it is a good or not so good thing that such a potentially strong alliance is invading their game. Some welcome the action and see it as a good sign for the future of H1Z1, which currently still has enough space for newcomers and offers a chaotic element with its many servers. Plus, hackers wouldn’t have a chance either.

Others see the “newcomers” as a significant threat who operate with “kill on sight” methods and could disrupt the balance of the game and take away the fun due to their numerical advantage. The “special treatment” also disturbs some.

Even if allegedly 40,000 players are associated with the clan, only a fraction of them has participated in H1Z1 and the free offer so far. The clan leader speaks of several hundred.

H1Z1-TMC

Clan explicitly geared towards chaos, explains strategy

Goonswarm has already declared war on all other players in H1Z1 beforehand. They are excited over their Twitter account: H1Z1 is like EVE in 2005: An untouched source full of tears. No one expected such an organized force from outside.

In a video, the clan leader states in his explanation for why they are doing this: We were bribed. We got a lot for free. Items that are permanently bound to the account. H1Z1 needs “villains” and they will teach players what a sandbox game is. Currently, players are running around in groups of 2 or 3. Goonswarm operates in different dimensions.

The strategy aims to occupy the server “Antidote” and then send players in large groups to other servers and into the battle royales to ignite chaos.

http://youtu.be/r4g75POBQNw

Mein MMO says: This has a lot of conflict potential. It will surely explode in the coming days or weeks, depending on how long it takes. The problem is that most current H1Z1 players will not understand what is going on, as that does not correspond to their play style. Most will be proud to manage on their own. They are proud of their skill and equipment.

Goonswarm does not operate on the basis of individual success but on the basis of massive numerical superiority or “teamwork,” if you want to look at it positively. This will cause much frustration and annoyance. Because the current players maintain a very different play style in H1Z1 than the invading clan. The clan will force them to play the game by their rules if they want to have a chance.

Whether this strategy really fits into a zombie game is definitely questionable. It usually attracts more lone wolves who want to succeed on their own. In any case, it is a risky strategy that DGC and its president John Smedley are pursuing here. It seems that the idea can be attributed to Smedley, who had already expressed a desire for a “harder” approach with H1Z1 earlier.

This is an AI-powered translation. Some inaccuracies might exist.

You can now storm the Reichstag in War Thunder

The Free2Play military MMO focused on aircraft, War Thunder, has released a new patch that mainly focuses on the end of World War II.

To celebrate the 70th anniversary of the end of the war, a new patch is available in War Thunder. It brings three fresh maps: “Normandy”, “Hürtgen Forest”, and “Berlin”. All of them focus on ground combat in “difficult terrain.”

In Normandy, there are numerous ambush opportunities. The Hürtgen Forest near Düren was historically the site of the longest battle of World War II. The opposing parties engaged in a protracted and grueling positional battle here from October ’44 to February ’45. Thanks to War Thunder, players can now relive this. The map Berlin is supposed to depict, according to the developers, “the last battle of Nazi Germany in front of the Reichstag.”

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In addition to the maps, 40 new vehicles and aircraft are coming to War Thunder. These include specific vehicles associated with certain battalions or war heroes of World War II, primarily ace pilots. War Thunder refers to these as “legendary.”

Get more details about update 1.70.1945 here on the War Thunder homepage.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: Reactions to “PvP Week” are mixed – This is why so many hate PvP

This week the PvP for House of Wolves was introduced in the MMO shooter Destiny. But the mode has many enemies.

This week was all about the Crucible

This week in Destiny was all about “PvP”, the player versus player combat.

However, the interest in our articles about the PvP mode is much lower than in the PvE part of the game. Even in a chart from Bungie, showing how players spend their time in Destiny, the PvP part is relatively weak.

Destiny-Pie-Chart
Image: Kotaku

Interest in PvP lower than in Co-Op; reactions critical

The comments on social media or in the forums reflect this picture. It’s not about what was specifically presented this week, but that it was indeed about PvP. “I play Destiny for the Co-Op, especially the raids, not for PvP, I can also play Call of Duty“, some write, although not all. Some are passionate fans of the action in the Crucible or have made their peace with the mode and have come to terms with it after initial skepticism. The community is large, opinions differ, but the criticism of the Crucible is clear.

But what ruins the fun for players in the Crucible in Destiny? It should be clear, given Bungie’s past with the Halo series, that this is supposed to be a highlight of the game?

Well, it is not only the overall direction that players dislike, but that one simply plays Destiny for the sake of Co-Op and has already had enough of player versus player shooters. No, it is primarily connection issues that plague Guardians. A YouTuber summed this up in a delightful video:
http://youtu.be/7PYddYQ0dxA

Does Trials of Osiris bring relief now?

Destiny-Trials-of-Osiris

Although, with Trials of Osiris, the matchmaking is to be arranged so that it pairs players who then have a “good” connection. Given such images and the experiences of the players, one can only hope that this will eventually change in other modes as well. Bungie seems to be putting a lot of effort into increasing the appeal of the Crucible: they are now doubling the rewards and offering another mode with Trials of Osiris.

They have also heard the criticism of many fans: the best players should now be rewarded more frequently.

For PvE fans, so much love for the unloved mode is an affront: “There is no time for a raid, but they do PvP, or what?”, has been read often in recent days.

As a mood booster for PvP haters: The Crucible revelations about “Trials of Osiris” have been taken care of for now. Next week, we should receive a lot of new information about the PvE part of House of Wolves starting Wednesday evening: about the new endgame activity “Prison of Elders“, the fresh House of Wolves Strike, and perhaps we will also see one or the other exotic.

This is an AI-powered translation. Some inaccuracies might exist.

TERA: Gameforge lends mount for birthday

Exactly 3 years ago, on May 3rd, the F2P MMO TERA was released in Europe. A lot has happened during this time, foremost the switch to the F2P model, which gave the action-packed visual delight a significant boost. Gameforge takes this opportunity to throw a big celebration and gift the community.

Legendary Nightmare TERA

By entering the birthday code “Happy_3rd_Bday” in account management, players will receive three gifts that they can then collect from the item distribution:

  • Golden Christmas Star
  • Golden Sequin Glasses
  • Legendary Nightmare

Curiously, while the decorations are permanently bound to the character, the mount is more of an invitation for a test ride. After 30 days of use, the Nightmare will disappear from the mount inventory. There is still a little treat: The special thing about the burning horse is that it generates HP while riding.

TERA Decorations
The head decorations remain permanently bound.

As part of these celebrations, the European publisher has also released a new video that is meant to tune players in for the class “Arcane Engineer” which will be available in the coming days. You know, the heavy metal girl with the big gun. For those who have no more space for new heroes, we explain here how to get a free additional character slot.

http://youtu.be/VWoJ2Q7qPiE

By the way, players who have not had an account yet can also access the items. If you are interested in trying out TERA and grabbing free items as an introduction, you can register on the official website here. The code can only be redeemed until May 17, 2015.

This is an AI-powered translation. Some inaccuracies might exist.

World of Tanks: New XXL Mode “Domination” in Patch 9.8.?

In World of Tanks, a mysterious new game mode has been announced. Fan sites claim to have figured out that it will be a 15v15 Capture-the-Flag mode.

A few days ago, the Twitter account of World of Tanks posted this image:

This looked almost MOBA-like due to the symmetrical arrangement of the lines. On a New Zealand blog about World of Tanks, a fan claims to have found out more details about this mode. It is said to come with 9.8 and will be called “Domination”.

It will be a 15v15 player mode, they say. The game will be played until 150 points or until time runs out. There are 6 flags to capture and bring back to the home base. Each flag gives 5 points. For kills, one point. Players can only participate in the mode with special event tanks. If your tank is destroyed, it respawns and you can switch to another vehicle.

World-of-Tanks-Domination

Balance and New Tanks – What Else We Know About World of Tanks 9.8.

According to the blog, World of Tanks will also change a lot regarding tank balance with 9.8. This is being heavily discussed. Especially a buff to the B1 is currently causing excitement in the WoT forum on Reddit, and the already strong Russian IS-7 is also said to be getting buffed.

Furthermore, the following tanks are expected to debut in World of Tanks: Gun Tank Destroyer, Tiger I, IS-3 with autoloader, BT-7A, 121B, 59 Patton.

Some tanks are also expected to receive their HD versions, including the IS-3 (image) and the following: Wolverine, Type T-34, Leopard 1, Hummel, M4A3E2 Sherman Jumbo, M48A1 Patton, Type 58, SU-85, Cromwell, T26E4 SuperPershing, T32, Pershing, AMX 50 120.

World-of-Tanks-IS3

But none of this is confirmed at the moment and can naturally still change.

Just a few days ago, the 9.7 update was officially rolled out, so it may still take a while until 9.8 arrives and we find out whether everything happens as described here.


You can find more about World of Tanks on our topic page.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: New exotic helmet revealed – do we already know all the exotic armors in House of Wolves?

In the MMO shooter Destiny, the DLC “House of Wolves” is coming, and since January there have been supposed details about the exotic items that are set to arrive. But are these really the right ones?

In January, data miners compiled a large jumble picture from the information available in the database, stating that these will be the legendary and exotic items of “House of Wolves”.

There were supposed to be 9 exotic armor pieces, three for each class. The first characteristics were already known. YouTubers immediately jumped on the data, releasing video series about it back in January: These are the exotic helmets, weapons, chest armors, boots, and gloves for Warlock, Titan, and Hunter.

http://youtu.be/THqgHxnt5io

The problem is and was: We have no idea whether these items will actually appear. The “legendary items” visible in the picture have not yet appeared in any of the demonstration videos. Players have seen completely different weapons here at Trials of Osiris, in the Prison of Elders, and also with the vendors of the Vanguard and Crucible than those shown in the January screen.

Destiny-Goat Helmet

One thing spoke in favor of the leaks being correct so far. The Warlock helmet that was in the database is named: “The Ram” – Ram. And indeed, an exotic helmet from Bungie looked exactly like one would imagine a ram – with the curved horns. So it was thought: “Well, the exotic items seem to be correct.”

Last night, the Creative Director of Bungie introduced a new exotic helmet via his Twitter account, which is also set to come for “House of Wolves”: The Celestial Nighthawk.

The problem: The name of this helmet does not appear in the “old” leaks, but the design resembles the then Hunter helmet “ExoTac Angel Hunter.” At least if one can say that from the small exo pic in comparison to the finished design.

Destiny-Exo Armors
Top right.

It seems then that there might really be something to those exotic items from back then, even though the details are not completely clear. It remains exciting.

This is an AI-powered translation. Some inaccuracies might exist.

The Elder Scrolls Online: No one can hear you scream in Cyrodiil

At the fantasy MMORPG The Elder Scrolls Online, players are currently mainly troubled that there will be no text chat in the console version for Xbox One and Playstation 4.

One expects a text chat from MMORPGs. TESO has one on PC. Even for consoles, it was originally planned: as recently as April, developers stated that they wanted to offer a QWERTY keyboard chat alongside the voice chat. But that changed: It was later said that the keyboard did not work with the console version; keyboard and couch do not go together. The Elder Scrolls Online on consoles will not support text chat. And this is currently the biggest criticism from future Playstation 4 and Xbox One players.

PvP Raid Cyrodiil

The players’ problem is especially evident on the battlefield Cyrodiil: “How are we supposed to call for help when a fortress is under attack?” Because if TESO operates via voice on consoles, it is certainly useful in smaller groups and nearby, strategic instructions or calls for help across the entire map are unlikely to be possible. In every other area of TESO, like instances or quests, only players within direct call range are really interesting. Not in Cyrodiil.

Emotes probably not a solution, but maybe a quick chat system?

PvP Battle TESO

In the last ESO Live, an emote system was introduced, allowing players to pull some universally understood emotional expressions onto the quick bar. With these emotes, players who do not want to use voice chat, whether they do not want to talk or cannot talk, should be able to manage. For Cyrodiil, this is probably not a solution, as such emotes are also only limitedly visible.

Now, Game Director Matt Firor stated to Eurogamer.net that while they mainly focus on voice chat, they are also currently looking into the possibility of implementing a “quick chat” system. Perhaps this could be a viable solution for The Elder Scrolls Online, depending on how the system turns out.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Eurogamer

Echo of Soul: The best MMORPG in a long time?

The eagerly awaited Asia MMORPG Echo of Soul will enter closed beta next week. We had the opportunity to take an early look at the localized version.

Over a hundred developers have been working on Echo of Soul for more than four years. A large part of this hundred has previously worked on perhaps the largest MMO franchise in Korea: Lineage. For those who are not familiar with the series: it holds a similar status in Korea as World of Warcraft does here. The conditions for success are theoretically in place.

Echo of Soul

Thus, the developers at Nvius also claim in a video that Echo of Soul is the best MMORPG in a long time. This could be inferred from player feedback.

However, whether Echo of Soul is really the next big MMORPG that many have been waiting for years, we reveal in our first impression of the spiritual successor to Lineage 2.

The “next big thing”? The beginning doesn’t necessarily suggest that

As an MMO veteran, the beginning feels familiar: some will say “run-of-the-mill,” while others shout, “Let’s rush through this; I’m not interested in tutorials anyway.”

At the start, one has the choice between 5 classes. You can choose a rogue, mage, warrior, guardian, or ranger – there’s something for every playstyle. The selection screen already hints that each class can rely on specializations over the course of the game. For instance, the rogue can become a duelist focusing on damage-over-time attacks, or choose the path of an assassin: which is characterized by chain attacks and high mobility.

Echo of Soul Class Selection

The talent trees thus bring more individualization options to the game, which is also necessary with only 5 classes. By the way, there is a gender lock. While that may be normal in Asia, the enthusiasm for it is limited in the West.

The character creation in Echo of Soul, while not bad, does not blow one away. Compared to the competitor Aion, known for its endless, sometimes exotic character variations, the significantly younger EoS looks old. Nevertheless, you can certainly create an alter ego that didn’t come from a clone army. EoS exceeds the MMO minimum standard when you can choose between several accessories or determine body and facial proportions. A few additional hairstyles would have been nice, but it’s definitely enough for a grade of “satisfactory to good.” It has certainly more to offer than World of Warcraft.

Echo of Soul Character Creation

Tutorial – You can quickly rush through the standard fare

The first levels of EoS are unremarkable, if you are familiar with the whole MMO circus. Basic systems are explained while you slaughter wolves and other monsters. The story is also introduced to you during this phase of the game. Interestingly, the lore sometimes connects with Norse mythology. A good insight into the story is offered by the following video.

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The first 10 levels, and thus the tutorial, pass faster than the shadow of your soul guardian. As an MMO veteran, one may sigh “thank goodness” to oneself, but one has to think of the new players too. At least it’s not very grindy. You don’t have to kill creatures 20 times, but a few times, yes. At Level 10, there comes the first small challenge, especially for ranged fighters. A “brutally difficult” boss is waiting to be defeated.

Before the young soul guardian leaves the nest, a decision must still be made: With which specialization do you want to face new challenges? But there’s no need to fear a hard decision: starting at level 20, it’s also possible to fill another talent tree to try out the other path.

First glimmers appear

Echo of Soul Interface

The first points may sound harsh, as there is basically a good game behind it, which one gradually becomes aware of – if one is allowed to say such a thing after a first impression.

I liked the interface from the start. I didn’t waste a second thinking about whether an addon might not be useful here. It looks tidy, is appealingly designed, and even features an integrated DPS meter that represents combat statistics. I know, a controversial topic: I find such information helpful to optimize my character. For others, it’s a horror.

Overall, I increasingly appreciate the graphics as the game progresses, leveling goes fast, and with the added skills, you slowly recognize the core of Echo of Soul: the combat system, which presumably has a lot of development time invested in it.

Wow, the combat really packs a punch

The combat impressed me the most in Echo of Soul. All classes have a high replay value and feel completely different. You can feel the force with which a warrior berserker shreds opponents. I can’t remember an MMO where the combat convinced me right off the bat so much. However, I must note that I quickly slipped into endgame characters, so it can’t be compared to a normal first impression.

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The combat system is action-oriented. Like other modern MMOs, there is an active dodge skill that is particularly useful against hostile void zones (red areas from enemies that deal damage). However, the attacks resemble a semi-turn-based combat system, where opponents are targeted either by pressing the Tab key or by clicking.

The skill system

Each skill has its own impressive animation with consistently smooth transitions. The fights feel direct and fun, the “flow” is right. Chain attacks add extra spice: skills that must be executed in a specific order to unleash an even stronger effect.

The skills are assembled from a talent tree, where in several stages, you can choose one skill from three possible ones – until it comes to the choice of the ultimates at the end, a powerful ability. Each class has two completely different talent trees that significantly change the playstyle.

No classic Holy Trinity

Ranger Talents EOS

Speaking of roles: Echo of Soul does not rely on the classic Holy Trinity consisting of tank, damage dealer, and healer. It’s more akin to Guild Wars 2: every class can heal itself. But it is a bit different. The tank and support roles that can be chosen have a greater impact in demanding dungeons than is the case in GW2. You definitely don’t want to miss a warrior who becomes a tank with the “protector specialization” and can pull more aggro as a result. Fans of healers at least have the option with the bard, a talent tree of the ranger, to effectively support their group with melodic sounds and support skills.

By the way: most ranged skills must be performed from a standing position. This balances the gameplay better between melee and ranged fighters, but it can also reduce the dynamics and enjoyment of the game, depending on preferences.

This place is nice!

Echo of Soul City Ignea

There is hardly anything to complain about regarding the graphics and atmosphere. Players who have played Archlord II, Runes of Magic, Aion, or TERA and liked the Asian style will feel at home here. The quality is somewhere between Aion and TERA, the textures are relatively high quality, and the effects are impressive – also measured by today’s MMO standards, Echo of Soul does not need to hide.

The areas, of which there are more than 60, are designed to be diverse, with great attention to detail. The same goes for characters, equipment, and mounts, whose animations are convincing. Everything has been extracted from Unreal Engine 2.5. It is also positive that I did not notice any recycling of locations and monsters during my numerous excursions.

Echo of Soul Mnemos Village

The only criticism is the sometimes static NPCs, who resemble bouncers more than free adventurers. The world itself is lively, with flying airships and more.

Here we go again: The standard quests

Echo of Soul Quests

As indicated in the tutorial, the tasks in Asia-MMO are mostly characterized by genre-typical kill quests. Occasionally, more interesting quests arise, where, for example, you save a burning village, but overall the quest system is rather sobering.

EoS cannot distinguish itself from other genre representatives and may have to grapple with the dubious label of “Asia grinder” – even if the story sounds interesting in principle, occasional cutscenes appear, and leveling proceeds quite quickly.

Others who are not bothered by kill quests will have fun here because of the combat and some motivational game elements. It is also worth mentioning that you can level up alternatively with PvP.

What do I do in the endgame of Echo of Soul at level 60?

Echo of Soul Cook
  • In PvP, there are guild wars, 5vs5 arenas, 15vs15 battlegrounds
  • GvGvG in Valhalla: A large PvPvE map that can accommodate up to 1000 players and fight for their guilds. Here, bosses must be defeated and valuable resources collected. This mode is expected to open twice a day at specific times. Sounds like a camping paradise, right?
  • In PvE, there are mainly solo and group dungeons in several difficulty levels. Later, 10- and 20-man raids will be added.
  • Infinity dungeon: constantly changing, areas and monsters are randomly generated
  • A hunt daily (in other words: grinding for rewards)
  • Crafting: 5 professions (gatherer, jeweler, alchemist, soul crafting, and cooking)
  • In both PvP and PvE: the classic hunt for better equipment. You can also upgrade your gear with runes and with gems up to +10.
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The endgame looks solid on paper. Other AAA MMOs had less at release. However, what will be crucial is how the content plays. A few more side activities, like housing features, might have been nice. It remains questionable whether achievements, companions, and mounts, as well as PvE and PvP leaderboards, can compensate for that. There is anticipation for the infinity dungeon and Valhalla.

Core topic of the community: Is Echo of Soul Pay2Win?

During conversations with the people responsible at Aeria Games, I already felt that they want Echo of Soul to allow players to finally say: Yes, this is a fair free-to-play model.

They are aware of the issues in the community and, especially with the latest addition in the fire, Echo of Soul, are particularly willing to engage with the players. Regular events are also planned, during which players will receive shop items. Jérôme Van Long, the producer of EoS, provided us with the following statement:

Free-to-play games are often accused of pursuing a pay-to-win strategy and differentiating between paying and non-paying players. Our aim is for players who choose to use the item shop to make that decision out of fun for the game, not because they see it as a necessity. For this reason, items in the EoS shop are mainly available for convenience, a faster progression in the game, or cosmetic improvements. For example, our players can purchase costumes or mounts, from which we have deliberately removed power boosts. Alternatively, consumables can be bought that provide costumes with an experience boost.

On the way to the maximum level, players will have the opportunity to earn most paid items for free, for example as a reward for successfully completed quests or while leveling. So it is up to them to decide how useful they consider these items.

In most MMOs, players can additionally acquire available items via the auction house or directly from other players. In doing so, they must, of course, decide to spend the in-game currency either on items or other activities. For this reason, we decided to implement a completely new system in EoS, which does not even exist in the Asian version. Players can find magical eggs that can be exchanged for paid items.

In the end, we want to provide both paying and non-paying players with a balanced, fair, and the best possible gaming experience.

– Jérôme Van Long, Producer Echo of Soul

That all sounds believable. Ultimately, actions must follow. If the game is enjoyable and the shop is fair, players might reward it with purchases of cosmetic items and similar. Otherwise, it will also be difficult for the operators to maintain a fair system. After all, they won’t be able to please everyone.

Some expressed concerns about the dungeon tickets. Aeria Games wants to look into the situation. You can only run a certain number of group dungeons in a week, as you would expect from other MMOs. However, with dungeon tickets, high-frequency players can go in more often and thus possibly obtain their PvE gear faster, similar to TERA.

Few innovations, but there is the soul system…

If one can speak of “innovations” in the rather conventional Echo of Soul, it is most likely the “soul system,” which gives combat a turbo boost and, due to its design, could provide long-term motivation. Essentially the second cornerstone of progression alongside the traditional item hunt.

Echo of Soul Soul System

It’s actually quite simple: by killing monsters, the character gains unclean souls. These can be “purified” by other players or an NPC and transformed into useful powers of courage, innocence, peace, or hopes. These appear twice: once as general, very powerful buffs and then as enhancements to the ultimate skills. The kicker is that the four powers can each also be leveled and improved further. This will take a long time but promises motivation to get the most out of the character: the journey is the goal, right?

The new buzzword after WildStar: Accessibility – we want all MMO players

Aeria Games stated that they paid particular attention in development to appeal to a wider player base compared to Lineage 2. The goal was to create an MMO that is less cumbersome. With this statement, they are likely correct, as that was my impression as well. Everything seemed so accessible and intuitive that it gave the impression of being able to quickly find one’s way even in a Korean version…

Echo of Soul Combat

Conclusion: Echo of Soul does not want to be any different, this quickly becomes clear. They do not aim to impress MMO players with revolutionary features, but rather want to score with proven content.

Players who favor a classic theme park MMO in the Asian style can probably be advised: Echo of Soul is among the most promising titles in 2015. The advantage is that the game has been on the market in Asia for 1-2 years and has thus matured; all game systems consequently seem polished, mature, and work well together. Since Blade & Soul is taking an eternity to arrive, this is probably the best alternative for fans of Asia MMOs seeking a new adventure.

Those who demand sandbox features or expect a game that revolutionizes the genre will find no savior in EoS and certainly not the best MMORPG in a long time.

There are still a few open questions: How good is the endgame, and does Echo of Soul engage players long-term? How much fun is the MMO with and against other players? The closed beta begins on May 4, then you might be able to answer some questions yourself. If you’re interested in participating in the closed beta of EoS, you can sign up here on the official website. There is currently no release date for the German version. We will take a closer look at the game as well.

Tip: If you want to get off to a good start, you should check out these talent build recommendations for the classes of EoS.

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What do you think? Echo of Soul may have its strengths and be among the top MMOs in Asia, but does the classic, if not outdated implementation suffice for success in Europe and North America?

This is an AI-powered translation. Some inaccuracies might exist.

The Lord of the Rings Online: Update 16 has a release date

In the fantasy MMORPG The Lord of the Rings Online, the saga continues next week. Update 16 now has a release date.

On Monday, May 4th, it is supposed to be released, according to a US site and the US Facebook account of LOTRO. Normally, this day is occupied by Star Wars (May the Fourth/Force be with you), but Update 16 for The Lord of the Rings Online has been long overdue. The date was announced in a live stream.

Update 16 brings three new instances in a cluster, focusing on the fallen city of Osgiliath. New zones in the east of Gondor and new quests are coming. The most important feature is probably a revamp of the legendary weapons. There is a developer diary in German about the relatively complex redesign of the legendary weapons that contains all the important information. Items declared as “inspired” will no longer need to be re-crafted.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. mmorpg

Destiny: Bungie sells T-shirt, shader, emblem for Nepal – good idea with a catch

In the MMO shooter Destiny , Bungie has launched a fundraising initiative for the earthquake victims in Nepal. They are selling a t-shirt, a special shader, and an emblem in a package – but the shipping costs are an annoyance for many players outside the USA.

Emergency relief is an important and challenging issue. Anyone who observes the world with open eyes knows this. Shipping costs for items from the USA overseas, however, are a matter that only a few deal with. Both topics have been linked together in the last few hours.

Bungie-T-Shirt-Nepal

On reddit and elsewhere , people are discussing Bungie’s “Nepal T-shirt” with much sympathy, but also with criticism. The price of $25 is not the problem, nor is the design or anything else, but the high shipping costs. They do not benefit the earthquake victims, but the logistics companies. Anyone ordering the t-shirt with the emblem and the shader to Europe, for example, is expected to pay around $40 in shipping fees.

The crux of the matter: many players are not concerned about the t-shirt itself, but rather about the good cause and an exclusive shader and emblem. Both are virtual in-game items that could be delivered without shipping costs. And “exclusive” really means something in Destiny; there has only been one “exclusive” shader so far, which was also in high demand.

Therefore, some players have demanded in recent hours: Bungie should expand the offer. They should simply leave out the t-shirt and sell only the shader and the emblem digitally. Then 100% of the profits could go to Nepal, and the Guardians would receive the exclusive in-game rewards that some are keen on, and everyone would be satisfied.

A possible role model could be Blizzard, which has previously sold virtual items such as pets to raise money for Ebola (Agri), the Make-A-Wish Foundation, or other causes.

Destiny Art

We will keep you updated on whether and how Bungie responds to the players’ initiative.

Mein MMO says: In earlier interviews, Bungie emphasized that they are now expanding into other regions of the world with Destiny and the PlayStation, whereas previously they were mainly at home in North America with Halo (the Xbox is primarily widespread there). Bungie should now learn from an international company like Blizzard and consider players outside the USA in such well-intentioned initiatives.

Of course, it should not be forgotten that the primary goal is to donate to Nepal. Therefore, it should be stated: Anyone who wants to help the earthquake victims in Nepal should consider direct options for assistance and contact their trusted donation organization.

Update Saturday, May 2, 12:30 PM: In the meantime, there is another shipping option: USPS First-Class International Service. A t-shirt will then cost $15.50 to ship, making it $20 cheaper than the previous cheapest option. Thanks to our reader ZeRo for the tip.

This is an AI-powered translation. Some inaccuracies might exist.

Marvel Heroes 2015 introduces a achievements system

The action MMO Marvel Heroes 2015 is taking another step towards the MMO genre: It introduces a success system like World of Warcraft.

Success systems have been a trend in gaming for some time now, and they are spreading further and have even reached the economy as “Gamification”: Complete certain, sometimes somewhat arbitrary goals, which sometimes lie outside the “main plot”, and you will be rewarded for it. Now, the superhero brawler Marvel Heroes is also jumping on the “success” train. Over 11,000 points are to be earned, with 10 different categories. In short: A lot of AVs, goals, and entertainment for players who enjoy such things.

The achievements are not just for show, they also reflect in titles. There are rewards for certain achievements, and they have really come up with something and do not just want a mere skeleton in the game, but want to add substance. According to their statements, they have taken a “classic success system” and combined it with a “mission system”, which then comes with clear rewards.

At the moment, a lot is centered around the current movie “Age of Ultron” in Marvel Heroes 2015. The new hero “The Vision” is an important factor there. Here is the trailer.

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Hearthstone: New card back in May is themed around the Ninja Ogre

In Hearthstone , the new May season starts on May 1st. The card back that players can earn this time is themed around the Ninja Ogre.

Hearthstone-Ninja-Ruecken

A famous ogre villain is already known from World of Warcraft: Dagg, a master of stealth. Many might not have found him as he is incredibly good at hiding. But not him, but the Ninja Ogre is the focus of Blizzard’s card back this May. Players must reach rank 20 in ranked mode to earn it at the end of the month: Not really challenging.

Somewhat more challenging is the Blackrock – at least when taking it on in heroic mode. The last flight was released last night and unlike yesterday, when European Hearthstone was down for hours, everything is running smoothly again right now.

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Evolve: New maps on PC and PS4, weekend challenge

For a month, the Evolve players on PS4 and PC had to wait, but now there is finally new map content. The “Broken Hill Mine” and the “Broken Hill Foundry” have been unlocked through a micropatch. Previously, they were only available on Xbox One due to an exclusivity deal.

While the Mine is built deep within the cave complex as expected, the Foundry is the associated processing industrial area and offers a bit of variety from the previously wilder maps. Both maps are available in the regular “Hunt” mode as well as in the Evacuation campaign, where they even bring new campaign effects.

Lots to shoot this weekend

If you are not going on a May tour, you might want to participate in the weekend challenge. This time, it is required to land a total of 2,000,000 headshots with Assault Parnell to unlock the “Predator” skin for all participants. If the goal is exceeded and an impressive 2.8 million headshots on monsters are achieved, all Assaults will even get the complete “Predator” skin set. To qualify for obtaining the skins, it is sufficient to play one round during the weekend, regardless of which character you choose.

Evolve Parnell Challenge
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. gamespot.com

H1Z1 gets women, but players are more excited about safe home building

The survival MMO H1Z1 is getting a new patch today. This will wipe the servers and bring female player models. However, the survivors are most excited about the improvement of the base security.

With a one-day delay, the new patch for H1Z1 arrives. The servers are expected to be down between 12:00 and 14:00 today, May 1st. The planned connection to the Steam Marketplace has been postponed to next week. With the patch on May 7th, they aim to improve and repair existing features, rather than introduce new ones. The next one is supposed to be a so-called quality-of-life patch.

H1Z1-Zombies

However, this does not apply to the update on May 1st. For today’s patch, the introduction of a female player model has been planned, along with a complete player and world wipe. The female models currently come with relatively few voice options, which the developers plan to improve later. Additionally, there will be melee weapons and a t-shirt for everyone after the restart.

The players on reddit are most excited about the changes to the base building. Here, the radius in which players cannot build anything around a base has been increased. Unless they are the owners of the foundation or in a group with the owner. In the past, attacking players had crafted items as a kind of “ladder” to bypass the owner’s defenses via such makeshift constructions.

If “homeowners” do not log in for 2 weeks or delete their character on the server, the base is considered “free” and can be claimed by others. Biofuel and ethanol now deal only half the damage to structures with the patch.

Since the early access launch, base building has been regarded as the feature with the greatest potential in the game, but also as the feature that presents designers with technical challenges like no other. It is, if one may pardon the pun, probably the biggest construction site of H1Z1.

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Source(s):
  1. reddit h1z1

WildStar gets a better wardrobe

In the upcoming “Content Drop 5” for WildStar, also known by the title “INVASION: Nexus”, the new holo wardrobe feature will finally come into use. Colleague Kelzam from wildstar-core.com has taken the effort to thoroughly test the advanced fashion assistant.

Plenty of Space, Few Restrictions

So far, costumes in WildStar have always been a bit cumbersome. You had to acquire the respective armor pieces on each character and then trek over to the costume NPC in the capital.

WildStar Holo Wardrobe

The holo wardrobe will always be available and can be used from anywhere! Up to 350 different items can be stored, dyed, and exchanged there. To add an armor piece to the collection, you just have to click on it and pay a small fee (about 20 silver) and the item is unlocked – across the entire account! So, you can let all your twinks run around in the legendary armor of the main character, at least visually.

The only restriction exists for faction-dependent armor; otherwise, as usual, even a delicate Esper can wear the heavy armor of a Tech Pioneer. Dyeing also works smoothly through the new interface – colors are still unlocked for individual characters and not for the account. Nevertheless, this has once again made a Protostar employee redundant and made players’ lives easier.

WildStar Holo Wardrobe Colors
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Source(s):
  1. playmassive.de

Destiny: Xur, Agent of the Nine, Offer and Location on May 1st.

In the MMO shooter Destiny , Xur, Agent of the Nine, is also working on May 1st. Starting at 11:00 AM, he will be in the Tower offering exotic goods. We present his offerings with video and images; revealing his location and the quality of the goods.

A day off of work is not something Xur is entitled to. Although he nominally works a full 48 hours, as everyone knows, he sneaks away to the break room as soon as no one is watching and lets the tadpoles dance with all the strange coins he has scammed in the past months.

Xur’s offerings are mysterious, just like his origin. He always talks about “the Nine.” What exactly they are is something no one has figured out yet. Wild legends surround them. Some believe “the Nine” are the remaining artificial intelligences that have hidden themselves in the rings of Saturn. Others think of a kind of “conclave of darkness.” According to this theory, the strange coins serve a sinister purpose, allowing the Guardians to bring about their own doom in their greed for better equipment. Like much in Destiny, we simply do not know.

Destiny-Xur

All about Xur’s Offerings on Friday, May 1, until Sunday, May 3

When does Xur come and when does he leave again?

Xur arrives on Friday, May 1st, at 11:00 AM in the Tower. He stays there for 48 hours, leaving again on May 3rd at 11:00 AM.

Where is the fiend located this time?

Xur is located by the Vanguard’s merchants. Our friends from ProNDC will guide you in the video.
http://youtu.be/fPEB8t6Vj3s

What do the numbers in parentheses mean?

These are the current values of this specific version of an exotic armor piece in Xur’s offering. The values can vary within certain limits; the higher, the better.

Which weapons and armor does Xur have this week?

This week, Xur sells the auto rifle “Hard Light” for 23 strange coins.

Destiny-Hartes-Licht-015

For Titans, he has the DLC gloves Ruins Wings (94/101) on offer.

Destiny-Ruinenfluegel-015

Hunters can look forward to the DLC gloves “Don’t Touch Me” (grim 76/81) (or not).

Destiny-Fass-mich-bloss-nicht-an-015

Warlocks are blessed with the chest armor “Heart of Praxis Fire.” (135/145) For all armor pieces, Xur wants 13 strange coins.

Destiny-Herz-des-Praxianischen-Feuers-015

Xur also has an exotic glove engram on offer.

Which weapons and armor can he upgrade? And should I do that?

Generally, one should probably not upgrade weapons and armor anymore at this moment. With the DLC “House of Wolves,” one needs exotic shards to upgrade to 365/42 – which are also currently needed to reach 331/36. So the question is not so relevant at the moment: Most players probably have already upgraded everything they really want.

It might be worth it if an armor piece had particularly good values. It seems like with the DLC, one can really upgrade the existing item. Currently, one is rather exchanging it. But information about this is still quite nebulous.

These are the armors Xur can upgrade this week

Destiny-Wappen-von-Alpha-Lupi-Titanen-202
This week it has decent values of 150/161: Wappen von Alpha Lupi in the Titan edition
  • For Hunters Weak Head Radar (94/101)
  • and gloves “Ahamkara’s Spine” (93/99)
  • For Titans the helm “An Unyielding Skullfort” (102/109)
  • and the Wappen von Alpha Lupi (strong 150/161)
  • For Warlocks the “Heart of Praxis Fire” (118/127)
  • and the Voidfang Vestment (136/146)

Destiny-Invective

These are the weapons Xur can upgrade this week

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Hearthstone looks at the blockbuster Age of Ultron; calls Age of Blingtron

In Blizzard’s online card game Hearthstone , a joke is made with the current blockbuster “Age of Ultron,” the superhero film in the Marvel Universe.

Blizzard has a lot of talented artists in their ranks. Recently, they seem to have been having quite a lot of fun with small actions. Yesterday, we showed you the “Tyrael versus Diablo” version of the fight of the century.

This time, Hearthstone takes on “Age of Ultron.” It is an age full of heroes, as they say, and make reference to Hearthstone: these are also the heroes of Warcraft – so why not put them in another costume?

The Haunted Creeper is Spider-Man, colleague Sludge Belcher becomes the Hulk, Blingtron turns into Ultron, can you identify the others?

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Destiny: Bungie talks about Patch 1.2.0 in the Weekly Update – Darkness Lurking PvP Maps for Everyone

In the MMO shooter Destiny players get a taste of patch 1.2.0. It is expected to arrive shortly before the next DLC “House of Wolves.”

This week Destiny focuses on PvP. This is the piece of the next DLC “House of Wolves” that will be extensively presented this week.

What Patch 1.2.0 changes in Destiny’s Crucible

In the Weekly Update, Community Manager DeeJ outlines the changes that patch 1.2.0 will bring for everyone, not just for players who purchase House of Wolves:

  • The “Spawn-Locking” issues in Iron Banner will be fixed
  • New legendary items are expected to appear in the Crucible rewards (the US site IGN mentions 12)
  • The first Crucible match of the day will give a new “Reward Package” (according to IGN, this can contain Glimmer, Light particles, or Trial Coins that can be exchanged for buffs in Trials of Osiris)
  • Reputation and tokens will be doubled in the Crucible
  • In Iron Banner, there is a chance to get Etheric Light at levels 3 and 5. This is the item needed for upgrading legendary weapons and armor (yesterday we thought this would be a guaranteed reward)
  • And the three maps Pantheon, Cauldron, and Skyforge, which came with the last DLC, are now available to everyone

Exclusive T-Shirt, Shader, and Emblem for Nepal Relief

Bungie has launched a relief campaign for the victims of the earthquake in Nepal. They offer a T-shirt in the Bungie store. In addition to the shirt in three variants and various sizes (the men’s shirt is available in eight sizes, for instance), people who wish to donate here will also receive an exclusive in-game shader and emblem. Those who pre-order now until May 24th will receive these items later this summer.

Problem for us Europeans: The shipping costs are more than double the price of the shirt. 1000 T-shirts have already been sold.

Bungie-T-Shirt-Nepal

Continuing as planned, Destiny will have the next live stream on Wednesday, May 6th, at 8:00 PM. This will cover the PvE activity “Prison of Elders.”  Everyone will be happy about this, who has been inundated with PvP information this week and has no idea about the game mode.

For us, it continues with Destiny at 11:00 AM. Xur will also arrive at the Tower on May 1st. We will report on this.

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Source(s):
  1. bungie.net

The Elder Scrolls Online has toned down the planned XP booster from the shop

The fantasy MMORPG The Elder Scrolls Online has presumably addressed the community’s concerns and has more strictly regulated the planned experience point potions.

About a month ago an image surfaced that data miners had found. It showed an EXP booster, a potion that promised 50% more EXP. This caused a bit of excitement. Players were mainly concerned that it could have an impact in “PvP” if players progressed significantly faster than everyone else. Overall, there were also concerns at that time that the game might tilt towards a “pay to progress” direction due to the cash shop.

TheElderScrollsOnline-50ExpBoost
Before

Now the same potion has been posted again by a data miner. However, it now has significant restrictions. It can no longer be used by players who have already reached veteran rank. So it can only be used in the first leveling phase up to 50.

Exp-Booster-TESO
After

A Zenimax employee spoke up in the thread in the English-speaking part of the official forum and reiterated that this is “datamining”. Therefore, it is neither live nor official and can be changed at any time. However, they appreciate the feedback. The community in the official forum mostly reacted with relief.

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Source(s):
  1. TESO Forum

Guild Wars 2: Elite specialization of the Mesmer introduced: Chronomancer

In the fantasy MMORPG Guild Wars 2, the current classes receive a promotion with the expansion Heart of Thorns. The new specialization of the Mesmer is introduced first. He becomes the time mage Chronomancer.

The Mesmer has always been the class in Guild Wars 2 that could not be explained to someone without any knowledge of the game in just a half-sentence. And even in the future, this will remain the case. The Mesmer becomes the Chronomancer, allowing him to use a Shield and the effect “Efficacy“. This reduces the cooldown time of skills. He can also share this effect with teammates. This means he will serve as a sort of “faster skill reuse” buffer.

In addition to some new tricks, the Chronomancer can also place a time well that pulses three times and triggers different effects depending on the type of well, both defensive and offensive. The wells are expected to have a relatively long cooldown.

GuildWars2-Chronomant-brunnen

With the new F5 ability, the Chronomancer shatters his illusions and switches to another timeline, can exhaust himself here, and when he returns to “normal time”, he will be restored to exactly how he was before his time travel. The more illusions he shatters, the longer he remains in the other phase.

This is still all a bit theoretical at the moment; we have a video for you, and ArenaNet promises to show the Chronomancer in action soon.

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Source(s):
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