In January, February, March 2015, it went significantly down. They fell to 7.1 million “Subscribers”. Here, not only subscribers, as we understand them, are counted, but also players from Asia who logged in by the hour in an internet café, played WoW, and paid for it in the last 30 days .
Declining player numbers, but not too significant financial losses
However, Activision Blizzard really has no reason to be upset. The big winners in their portfolio are Destiny and Hearthstone. Together, both games would have achieved 50 million players and a revenue of 1 billion US dollars so far. Since Hearthstone recently celebrated the 30 million player milestone , Destiny would now have to have 20 million accounts. For both games, one doesn’t have to have paid in the last months to appear in this statistic, but merely be an account holder, so a comparison to WoW here is unfair.
For the beta of Heroes of the Storm, it is said that 11 million players registered.
Mein MMO says: Even though it seems tempting, this is no reason to once again declare the end of World of Warcraft. A decline was to be expected. The fact that it is so drastic could also be foreseen. However, WoW has never lost players as quickly after an expansion as this time. With 7.1 million, they are almost back to the low point they reached in summer 2014.
With the gold-for-playtime coin, they likely want to counteract this and have already found an answer. However, they need to step up the content supply. The expansion “Warlords of Draenor” shows weaknesses in keeping players occupied beyond the raids.
This is an AI-powered translation. Some inaccuracies might exist.
Blizzard’s MOBA “Heroes of the Storm” is enjoying great popularity in beta. The financial call revealed some numbers.
During Activision Blizzard’s financial call, the slowly maturing MOBA “Heroes of the Storm” came up. There are currently few hard numbers. But what they are telling shareholders sounds like a hit. 11 million players have registered for the beta. That’s quite a number.
The game will be released on June 2. They promoted the “Heroes of the Dorm” event to investors. It was broadcast in prime time by the US sports network ESPN2: The first time the sports network aired a college eSports event. 460 schools from Canada and the USA participated in the event.
Publisher Aeria Games has released a video for the upcoming F2P MMO “Echo of Soul“, showcasing the various PvP content of the Korean hit.
For a few days now, the F2P MMO Echo of Soul has been in the western closed beta. Before the release, the MMORPG aims to appeal to genre fans: After highlighting the PvE features recently, this time the focus is on player-versus-player content.
Not in the mood for PvE? No problem!
Doesn’t have to be!
If you are not in the mood for monster bashing or find PvE content generally boring, you can simply avoid it. You can also reach the maximum level by proving yourself in PvP battles with your character. As a PvP player, it is therefore not necessary to slog through all PvE quests and dungeons. The alternative: accumulate experience and gold in the 15vs15 battlegrounds, of which there will initially be two.
On one hand, there is the Mühltal. This is about fighting against the other team for resources. The other battleground, “Field of Valor”, is a capture-the-flag map where bases need to be taken and held. Occasionally, an NPC boss appears that grants extra points, adding additional thrill to the game.
On to Valhalla
The most spectacular battlefield seems to be Valhalla, named after the resting place of fallen warriors in Norse mythology. Up to 1000 players can fight for their guilds on this battlefield. The goal is to capture a gigantic world boss, who holds valuable loot for the guild members. However, this mode opens only at certain times.
Classic duels, the ability to wage guild wars, and competitive 5vs5 arenas round out the PvP offerings. But see for yourself:
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In the MMO shooter Destiny, the new PvE activity Prison of Elders will be revealed today, May 6th, at 8:00 PM in a live stream on Twitch. We will accompany this with a live ticker in English.
Last week was all about PvP. Everything that was going to change in the Crucible with House of Wolves was discussed then. Not everyone was a fan of it. This week is supposed to focus on PvE. A live stream on Twitch will kick off tonight at 8:00 PM, introducing the new activity “Prison of Elders” and possibly the new Strike.
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We at mein MMO will accompany the stream in English with a hopefully informative and entertaining live ticker.
19:05: The last few weeks have been noticeably quieter on Wednesdays with Destiny. Today, however, there has been a lot going on all day. Time to take a breather. Here is yesterday’s teaser trailer; and we also have an article on what we already know about the Prison of Elders. You can get up to date before 8:00 PM.
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19:10: The traffic from our short patch article is going up like crazy. That likely means the patch is now live and players are being kicked from the game. Tomorrow, I’ll have to read through angry letters saying we only write about Destiny, and the boss will give me that disapproving look again.
19:25: The community representative tonight is Professor Broman, a very likable live streamer. Here you can see how he earns his Gjallarhorn on the Xbox One. Hard work, top-tier skill.
http://youtu.be/CGnTbPGuPwQ 19:30: Half an hour left – Some might say Bungie is patching to boost stream viewership, but thankfully we don’t have such people.
19:45: The exciting questions today will surely revolve around the instance process. We don’t actually know much about that yet. Will there be matchmaking? How is the difficulty level, will it be easy to get through, or will you really have to train? What about the loot? How do they manage to make the Prison of Elders different every week? Are there modifiers like in Nightfall? Do the enemies have boss mechanics, or do you just rush through? How long does this thing take? Basically, everyone wants to know almost everything.
19:57: Don’t be disappointed if it doesn’t start at 8:00 PM sharp, last time there was also a longer lead-in.
20:02: Yep, there’s a lead-in. It should start around 8:05 PM.
20:05: As expected, due to the server downtime, the viewership is extremely high. 130k at the start, never before has the last stream seen that, and the one before that barely reached peak viewership at the end. Oh, DeeJ has found someone who is smaller than him.
4 different difficulty levels, the easiest of which has matchmaking, the rest without
20:07: 3-player activity with matchmaking is active. Not like in Raid or Nightfall, but like in Strike or Weekly. It has modifiers and is supposed to be replayable. This applies only to the 28 version. There will be 3 hard modes, which are ONLY for pre-made teams – for level 32, 34, and 35. The two lower challenges (32 and 34) will rotate, with different ones becoming active each week. There are 5 to choose from for the two slots. The large, 35 version remains the same, essentially the “end boss” of the entire expansion. Players can tackle the 3 challenges within a week – they reset weekly. The normal match-made arena can be played multiple times during the week. So it’s not ONE activity, but rather 4 summarized here.
According to IGN, later: The 35 version is always the same; the 34 and 32 Strike versions will feature a rotation of 5 variants: the 34 from week 1 will be the 32 of week 2, and a different one will take its place at 34.
20:10: 160,000 viewers, pretty crazy. Oh, there are new modifiers for the individual waves as well. They are currently trying out the “34 version” system. DeeJ is making fun of Dinklebot. On the left, you can see the “1 of 3 waves completed” icon that Destiny players know well.
20:15: This looks pretty chaotic. As expected, the enemies seem to come in waves. Variks is the announcer. The 34 they are currently playing appears to be a Hive challenge and looks accordingly.
Modifiers, side quests, variety
20:20: The three players are making plenty of use of the “revive” feature. There are reportedly about 20 different modifiers that will likely ensure that each run feels a bit different.
20:24: Once the 3 waves are beaten, the next part of the challenge starts, the next round, with new enemies and new modifiers. This time, primary weapon damage is increased. Broman and DeeJ exchanged lovestruck glances a moment ago because Broman understood DeeJ’s reference to the Star Wars trash compactor scene. You can understand why Broman is so popular, it’s just fun to watch him panic and scream. The Servitor is, by the way, “on our side,” through which Variks speaks to the Guardians.
20:28: With disarming the mines, a sort of “Capture-the-Flag” mechanic is being introduced into PvE.
20:30: Ah, the mystery of this special rocket launcher is solved. These are “special weapons” that you can pick up. Similar to a relic – also with a white circle. By the way, the rocket launcher works like a fusion rifle, has to be charged, it looked like this in the concept art:
In-game it looks like this:
20:32: When wiped, the wing starts over with the first round. The developer is asked how tricky the 35 challenge is on a scale from 1 to 10. His answer: a pretty dirty laugh: Really tricky!
20:35: The developer’s favorite modifier is Brawler: More melee damage for everyone. Broman’s comment: I like to box things.
20:37: DeeJ will have to hear a lot from the gamers again, they are wiped for the 2nd time.
20:40: Does the Mythoclast count as a primary weapon and benefit from the bonus here? Designer Matt Sammons doesn’t know either: I designed it, but I don’t have all the weapons. DeeJ jumps in: There are many experts at work, one does this, another does that. Not everyone knows everything.
20:44: For the 3rd round now new modifier: The shields of Guardians are reinforced, but do not regenerate. Also, the old Nightfall modifiers can be active in the Prison of Elders. However, Sammons doesn’t know if this is the case in this specific 34 Hard Mode. After Hive and Cabal, again Cabal.
20:52: In this round, players must grab and kill a VIP before it reaches all the checkpoints. This happens twice – and is probably relatively difficult.
3 waves per round, 5 rounds per activity, all enemy races are included, but not every time
20:55: Bungie has revealed via Twitter: 3 waves per round. 5 rounds per activity. All 4 races are included and each has a tailored environment. When you consider that there are essentially 4 difficulty levels… quite significant.
20:56: By the way, Destiny is supposed to go back up at 9:00 PM.
21:00: Wow, the Vestian Destiny seems to have been spotted. A new legendary item. A “rapid-fire pistol” in the special slot. Arc-Burn is active in the fourth round. In the cluttered image, the 347 Vesta Dynasty was once an exotic scout rifle. It might have become this thing over the months since then:
21:03: This special part of the Prison is Hive/Cabal. Others might be Fallen/Vex for example.
21:06: With the changing modifiers and special tasks, the activity definitely seems quite varied. It should favor Guardians who brought plenty of weapons and can choose freely. So for all those crazies who had to collect every good legendary weapon with all possible modifiers and also gathered corresponding exotic armors for their class: You were right all along. You aren’t crazy hoarders with completionist mania, but you were visionary and wise. That’s what you wanted to hear, right?
21:10: So DeeJ… I think everyone of the 164,000 viewers saw that it was a bad idea and would end badly.
Trickier than good for the 3 streamers
21:12: The experts from reddit are of course watching this too, their assessment: Looks really good and is definitely at raid level in terms of difficulty. Others seem to be annoyed about Professor Broman’s somewhat shrill and loud style. He is apparently not exactly “mainstream-friendly.”
21:13: It’s now taking significantly longer than expected; in the previous weeks it was wrapping up around 8:45, 8:50. Bungie is already threatening to pull DeeJ off stage if this goes on much longer.
21:18: I believe DeeJ is thinking for the last 30 minutes that it would have been better if they had played the 32 version.
21:21: The Destiny servers are back up by the way, since 9:15 PM.
21:25: By the way, there are changes to the Nightfall/Weekly Strikes. Destiny told IGN exclusively that they will no longer be identical with House of Wolves. Every week there will be a Nightfall and a different Weekly Strike.
21:26: The three are slowly making their way to the end. This should be the last attempt.
No Raid for House of Wolves, but Bungie is working on some
21:28: By the way, it has been confirmed again to IGN: House of Wolves will not have a raid. Bungie is working on raids (multiple, in fact), but not for House of Wolves. Rather, these will be in separate DLCs that will also need to be purchased separately.
21:31: According to IGN, there are 8 modifiers for the Prison of Elders. At the end of a round, you get a “key,” opening a new part of the Prison, and there are rewards to be had. They reportedly received legendary weapons. Allegedly, there will also be chances for exotic items. The bosses are like in Strikes, big, tough versions of regular mobs, and can take quite a beating.
21:33: We probably won’t hear more about the rewards in the normal stream.
21:35: Yep, the stream is over. DeeJ says they had press and Youtubers present, and players can now look around to see if their corner of the internet is also discussing Destiny.
21:36: We will still polish the live ticker and see what news has come out parallel to the stream. Thank you for being our guest. If you are looking for information about Destiny or other MMOs, you know where to find us. Have a nice evening.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny, the Patch 1.2.0, an important update, will be deployed tonight, on May 6th. However, it will not be activated yet.
Today is a big day for Destiny. A live stream on Twitch is scheduled for 8:00 PM, and it was announced earlier that Bungie has secured a trademark. But there’s even more happening: all day long, rumors have circulated that a patch will be deployed tonight. And that is indeed the case: Patch 1.2.0 is set to be released tonight. There may also be a brief server downtime, as players may be kicked from activities.
However, the patch is not activated yet. This means that players won’t notice any immediate changes. This also explains why the patch hasn’t been announced as prominently as previous ones.
The patch is currently being deployed, and Destiny is unavailable on all platforms. The servers are down. The question is how large the patch will be in Destiny.
Destiny will be offline for all platforms for the duration of the patch implementation, starting now. Standby for updates.
Destiny is expected to remain down until 9:00 PM, after which it will be patched. In the meantime, players are encouraged to check out the Twitch stream.
Destiny maintenance will be complete by 12pm PDT. In the meantime, check out the Prison of Elders reveal: http://t.co/RpsQ8OoK0o
If the Destiny patch appears in the next few hours, that wouldn’t be too tragic; you wouldn’t have to entirely go without Destiny. Starting at 8:00 PM, Bungie will host a live stream on Twitch, where they plan to present the “Prison of Elders”, the new PvE activity. We will cover it on mein MMO with a live ticker.
This is an AI-powered translation. Some inaccuracies might exist.
However, the rumor indicated that the DLC House of Wolves was scheduled for March 2015. How that turned out, we now know.
Unofficial.
Also, the legendary contract between Bungie and Activision kept mentioning the name “Comet”. This was supposed to be some sort of codename for larger expansions, so to speak for “interim-Destinys” that would appear in odd years between two parts of the franchise. But this contract is also far from being an official source. It is now hopelessly outdated.
Back to Comet: We currently know hardly more than in January. We have received two pieces of information since then: Bungie is indeed planning a “larger expansion” later in the autumn of 2015. And there is supposed to be another raid. It was said that after it became clear that there would be no raid in House of Wolves, they would bring one later in the year. Many players assumed this meant: Bungie wanted to provide a raid for “House of Wolves” later for free. Much more likely is that it will come with the next paid DLC.
Today we only know that Bungie has trademarked a name: “The Taken King” (the conquered/defeated/captured king) and it was from the lawyer who also protected Darkness Looms and House of Wolves.
The mark consists of the words THE TAKEN KING in CAPS in the color gray. Below the “A,” “K,” and “E” in the word TAKEN is a graphic image consisting of a large oxblood “V” in the form of two slightly outward curved slashes. Rising from a position approximately two-thirds up the inner sides of the large “V” is an inverted “V” with curved sides, and beneath the inverted “V” is an “X” consisting of two oxblood slashes resting half-way up the sides of the large “V,” whose lines cross below the center of the inserted “V” and then point straight up.
For example, Eurogamer believes the symbol looks a lot like “the Hive”; with “The Taken King” it could be Crota’s father Oryx. Comet was supposedly, as heard, thought of as a Hive expansion. So this could fit the theory.
But nobody knows for sure. It could also be one of the next smaller DLCs or subtitles for something completely different or it might not be used at all.
This is an AI-powered translation. Some inaccuracies might exist.
In the fantasy MMORPG The Elder Scrolls Online, the developers from Zenimax have now given a small hint about how they envision the rest of the year after the launch of TESO on Playstation 4 and Xbox One.
Now there is at least a rough direction. On their Twitter account, it was revealed that they will bring the “Imperial City” after the console launch. After that, the DLC zone “Orsinium” is planned.
@CaptainDumac We plan to release Imperial City after console launch, and Orsinium is slated for release after that.
The Imperial City is an addition to the PvP zone “Cyrodiil.” We have reported frequently about this “PvE in a PvP with PvP elements” zone. There has also been frequent mention of the Orc capital Orsinium as a possible new zone in TESO: Also as a “city location” where the justice system could play a bigger role. At Quakecon 2014, ten months ago, there were some images shared. However, the topic is not as present in the community as the Imperial City.
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They did not want to give female models any advantages over the male ones; hence, both men and women in H1Z1 use the “same skeleton.” Therefore, the female character is made to be “athletic” and “authentic.” Between the lines, one might read a kind of “tomboyishness” into it, but the Art Director is doing everything to avoid stepping into a minefield here. Although horror films suggest otherwise, it seems that “athletic” women are given the greatest chances of survival in a zombie apocalypse.
To put it politically incorrect: An athletic body shape seems to be code for little breasts, little hips, and little butt.
The female characteristics are not very pronounced. The silhouette should remain the same for both male and female models.
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The same applies to clothing. Here, “unisex” is the keyword. Everything that fits the man should also fit the woman. This way, there are no differences, and players don’t have to click through irritating menus. In a zombie apocalypse, jeans and T-shirts are what you wear.
In the future, H1Z1 wants to introduce more options to differentiate one’s hero or heroine from others: including different skin tones, voices, and hairstyles.
This is an AI-powered translation. Some inaccuracies might exist.
The sandbox MMO Landmark has completely wiped the existing world from the server and is rebuilding it.
A bit of back and forth occurred regarding the wipe and update date for DGC’s sandbox game Landmark: The wipe along with a huge patch was initially set to arrive at the end of April, then it was postponed to May 5, and later, it was stated: We need more time, we will do it on May 11. Eventually, it was said: We will manage May 5 after all.
Since yesterday evening at 7:00 PM, Landmark is therefore temporarily closed, the existing world is history. It is estimated to take 48 to 72 hours to deploy the extensive patch and open the gates to the new world. DGC is overhauling pretty much every game system, introducing new achievements, changing the crafting area, the way materials are harvested, and even how landmass is generated.
In the MMO shooter Destiny , the vendor Xur will arrive in the Tower on Friday, May 8th. He offers the best weapons and armors of Destiny. Do you know his inventory for this Friday?
Xur will appear in the Tower of Destiny two more times before the House of Wolves madness begins. A few months ago, data miners were able to accurately predict what he would have in his inventory. But for several weeks now, “The Silence of the Data Miners” has prevailed. Is there an exception for Friday, May 8th?
You might want to sit down.
Yes, there is. Months ago, data miner Megaman predicted the “most important” inventories for Xur up until May 15th, as he assumed that the House of Wolves would start soon after. He turned out to be right.
There is probably the best prediction ever for May 8th. However, it should be noted that the prediction is already very old, coming from February. At that time, there was neither a guaranteed Engram nor a guaranteed heavy ammunition synthesis.
We do not know if Bungie changed Xur’s inventory over time for this Friday. In the past, this happened very rarely and in those rare cases where the prediction did not match the result, the inventory turned out to be “even better.”
This is likely to be, after Bungie’s changes, the last prediction for Xur that we will get or still have. Unless new methods are discovered. At the moment, it does not appear so.
This is what the prediction says for Xur on May 8th.
Here is the prediction. Of course, we cannot guarantee it.
Xur sells the exotic machine gun Thunderlord. He has never offered this before. It costs 17 strange coins.
For Titans, he has the DLC helmet “Glasshouse” available.
For Hunters, he offers the ATS/8 Arachnid, a DLC helmet.
And for Warlocks, he should carry the gloves “The Claws of Ahamkara” if the prediction holds true.
Due to the Thunderlord alone, this would be an inventory that many could be excited about. Xur has never sold the exotic machine gun. Only one weapon is currently more sought after.
Let’s hope the inventory really comes as predicted. Except for those who already have a Thunderlord in Destiny, they usually want their weapon to remain “exclusive”.
For 2 days, the promised 12x XP booster has been active in Star Wars: The Old Republic for class missions and it’s a little bit better than expected! Not only is the pure experience gain increased, but there is also a guarantee that the characters always have suitable equipment available.
Faster Travel and More Credits in SWTOR
The last patch also revamped the fast travel and taxi system: Once you enter a new planet, all points are automatically unlocked, allowing you to conveniently go from one mission to the next, eliminating long walking distances. Those who have already accumulated some Legacy levels can even reduce the fast travel cooldown to 0. A trip to and from Nar Shaddaa’s red-light district – in just 30 seconds!
While questing through one of the 8 different class stories, you might quickly run into equipment problems as you skip the “normal” missions. To address this issue, all class missions now grant significantly more “simple commendations” that can be exchanged for usable armor on any planet, allowing you to reach level 55 in one to two days without any issues.
If you don’t want to, you don’t have to participate
If you prefer to experience the whole game at a normal pace, you can disable the experience boost upon request. On the fleet, there is the item “Module of the White Angle” that disables the 12x XP booster for 8 hours – of course, you can reactivate it at any time.
The experience bonus for subscribers will last until the autumn of this year, so there’s plenty of time to level up all twinks or finally raise a character to the maximum level, which was increased with the expansion “Shadow of Revan“. Recently, with the “Rise of the Emperor“, new content has also been added that you might want to check out:
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The multiplayer shooter Star Wars Battlefront is likely to please Electronic Arts, at least the outlook seems bright and they are counting on a success.
During the quarterly “Financial Conference Call” of Electronic Arts, one section was also dedicated to “Star Wars Battlefront”. It is set to release in November. EA expects that between 9 and 10 million units of Battlefront will be sold by March 31. The estimate is based on the sales of previous Battlefront games (which sold about 9 million copies) and those of the Battlefield series, which average around 15 million copies sold.
The advantages of Battlefront are clear for EA: They hope to ride the hype that the movie will generate. They have also heard that Disney and LucasFilm are “very excited” about the game. The trailer for the game has been viewed 29 million times and has reportedly sparked “very strong” reactions.
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Furthermore, they have confidence in the studio DICE, who know exactly what they are doing and what game they are developing. Their focus is clear. The platforms (PC, PS4, Xbox One) on which Star Wars Battlefront will be released have been on the market for a while and have correspondingly high user numbers.
Star Wars Battlefront fully playable, more to be shown at E3
They also foresee no problems for the launch; the team from Battlefield 4 has learned a lot here. Currently, Star Wars Battlefront is already “fully playable.” More of the game will be shown at E3 in June. And there is no doubt about meeting the release date in November.
In the past few weeks, I have been rather upset about specific things, sometimes well-researched and sometimes not so much (*cough*). Today, I want to talk about a topic that I generally see as the “plague” of the 21st century in the gaming industry. No, it is not absurd DLC mechanics, but it comes pretty close. It’s about real money shops in general, and I would also like to hear your opinion on this at the end!
In the past, the world was still alright
When I was young (in demon years, that’s quite a while ago), the world of video games was relatively simple. You owned a GameBoy and had saved up for “Pokemon” (red! – what else?!) over several weeks or simply received it as a birthday gift. Most of my friends did the same, and then we happily played together and against each other.
A little later, the first LAN parties took place, where we played Warcraft 3, Counter-Strike, or Call of Duty extensively. Let’s not talk for a moment about why each of us had those games… oh well, moving on!
Games made us equal…
What I’m getting at now is as follows: Games back then were something that connected young people in a very special way. Because within the game, it didn’t matter whether you were the son or daughter of a poorer family or the child of the prosecutor. By playing, barriers that were established elsewhere due to social differences (to be honest, they are more financial differences and nothing social) disappeared. Everyone was equal, and the only differences were, if any, the time invested in the respective game.
… but today, some make them more equal
Today, it’s different. Those who have a lot of money in real life can almost always express that within the virtual world. You just buy 20,000 cartel coins, acquire a burning metal horse for €20, or possess all skin variations, even if they only differ by the eyeshadow of the left eye. A whole generation of free “games” now only lives on hiding every fun and success behind additional purchases (examples: Heroes Charge, Travian, etc.).
Of course, I also understand the developers’ perspective because if you can make money from people, then that is always the right decision as a company. F2P titles like SMITE, LoL, or many others rely on such purchases to survive. Nevertheless, I miss the time when you laid down 70 DM on the table and could achieve everything in the game. Nowadays, if you want, you just throw in another €300 and become a very special snowflake. And that creates differences that play in the minds of gamers, whether consciously or unconsciously. In principle, with the introduction of the internet, these differences could have been beautifully eliminated.
What do you think about all this? Am I too stuck in the past again? Or do you even enjoy such cash shops? Let me know in the comments.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , images of a strange creature have appeared on the Japanese PlayStation blog. It is suspected to be the boss of the new story.
Destiny is also distributed in Japan. This beauty has appeared on their PlayStation blog, which we have not yet seen in the West. Discussions are ongoing about it, much like sightings of the Yeti. What lies behind this being?
Warning, contains potential spoilers for the next DLC, if it indeed comes:
A former favorite is “Skolas,” Kell of the House of Wolves. He could be the final boss in the last story mission, as guardians must likely prevent him from seizing the knowledge and power of the Vex. The Vex were the enemies in the first raid “The Vault of Glass.”
The MOBA game Heroes of Newerth will be continued in the future by another development studio.
It is Frostburn Studios, which belong to the company Garena Online based in Singapore. According to the developers and the new publisher, nothing will change for the players. Frostburn Studios will be led by Brad Bower, who has been working on the MOBA for many years. Frostburn will take full autonomy over Heroes of Newerth, while Garena Online will only provide strategic tips. Brad Bower even expects that they can make the player experience more intense for fans and will work even closer with the community in the future.
“We are very pleased that Heroes of Newerth has found a new home at our Frostburn Studios. Garena has great experience in better harnessing the potential of well-known games while preserving the core elements and what makes the games unique. Garena’s strengths lie in enhancing the success of a game, and we are confident in their support. This way, we can elevate the popularity of HoN to a whole new level,” explains Brad Bower, Studio Director at Frostburn Studios.
“We have found many synergies in how Garena and HoN operate and are very pleased to welcome a new member to the Garena family. After the immense growth in Asia, we want to continue this success in America and Europe,” says Mars Zhou, Senior Director at Garena Online.
“Having already collaborated with Garena and witnessed the success of HoN in Southeast Asia, I couldn’t be more excited about the future of HoN,” says Marc DeForst, CEO of S2 Games. “Heroes of Newerth will always hold a special place in my heart, and I know that the dedicated developers at Frostburn Studios will continue to give the game the love it deserves.“
The MOBA game Heroes of Newerth currently has around 30 million players worldwide and is one of the most successful MOBA games alongside League of Legends, SMITE, DotA 2, and Heroes of the Storm.
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In the fantasy MMORPG World of Warcraft, there are many iconic characters that players want to embody. A cosplay of the orc Grommash Hellscream has been so well done that it makes players eager for the WoW movie.
Cosplay is one of the aspects surrounding MMORPGs that generates the most attention. It’s hard to believe how many hours are put into the individual, detailed outfits. Images of a Grommash cosplay have now appeared on the Korean Battle.Net website that are so good that one might think they are computer-generated. But there is indeed someone under this orc, a member of the Korean cosplay team Spiral Cats.
The fantasy MMORPG Guild Wars 2 has, like almost every online game, problems with fraudsters and cheaters. The developers at ArenaNet sometimes handle this a bit differently.
Cheaters are a problem for many online games as they violate the players’ sense of fairness and make them feel: The honest player is the fool. Therefore, all developers strive to convey to players: We take the problem very seriously and are addressing it.
At ArenaNet, there was a thread in the official forum where players complained about a particularly persistent cheater and presented video evidence of his actions. The security chief of ArenaNet, Chris Cleary, intervened. But instead of just saying: “The video evidence has convinced us, we have banned the cheater,” he also provided his own video evidence: The last minute in the life of this account.
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Blizzard has achieved some major successes with its games in the past. Every gamer – and many non-gamers as well – have heard of World of Warcraft. But that is just the tip of the iceberg with its peak of 12 million players. There are also Diablo and Starcraft, both very successful franchises in their own right, and in the case of Starcraft, one of the biggest e-sport titles in the world.
But lately, the development is going in a different direction. Of course, World of Warcraft and Starcraft 2 are still very successful and lucrative games, and Diablo 3 has probably brought in a euro or two as well.
However, it cannot be overlooked that the developers are pursuing a different strategy with the newer games Hearthstone, Heroes of the Storm, and Overwatch.
– Darion
This is an AI-powered translation. Some inaccuracies might exist.
Blizzard’s card game Hearthstone is now also available on smartphones. The player count has broken through the next million threshold.
Perhaps it was the last expansion Blackrock, but more likely it was the port to smartphones that gave Hearthstone the final boost. Now there are about 30 million players across all platforms: that means so many have downloaded Hearthstone. Written out, that looks like this: 30,000,000. For comparison: to deal that much damage, a leper gnome must die 15,000,000 times.
Although Blizzard aimed to increase the release rate of heroes, there has been little indication of this so far. However, a Facebook post from the official Heroes of The Storm account now strengthens the evidence that Kael’Thas will soon be playable as a new hero.
More than just a rumor
Update on May 5, 9:45 PM: It was just confirmed by Blizzard on Twitter:Kael’Thas is the next hero in HotS.
Original report: Two weeks ago we reported that Kael’Thas might be the next hero in Heroes of the Storm and the blood elf with a daring past – keyword: traitor – would be the 20th Warcraft hero in the Blizzard MOBA, following Sylvanas, Thrall, and Jaina.
Why are we reporting on this again now? The official Heroes of the Storm account from Blizzard posted a picture on Facebook with the quote: “No one can stop me now! Selama ashal’anore!”
Some of you WoW players might find this sentence familiar, as Kael’Thas says it in the Fortress of the Storms. We are curious when Blizzard will finally make it official and announce him as the next hero. If the rumor about Kael’Thas is true, why not also consider the speculations about a new Diablo-style battleground?