Payment models of MMOs: F2P vs. P2P vs. B2P

League of Legends, World of Warcraft, Guild Wars 2. All MMOs, each representing a different payment model: But what are the advantages of Free2Play, Pay2Play, and Buy2Play? What do these terms mean, and how do the models differ?

Free To Play, Pay To Play, Buy To Play is something everyone dealing with MMOs must have heard of. These three payment models differ significantly from one another, each with its own advantages and disadvantages for the developer and the player. This article aims to explore their distinctions and potential in more depth.

Free To Play – A Trap?

Nothing in life is free. Even though the term “Free to Play” initially suggests otherwise, it is nonetheless apparent that the developer wants to make a profit. Games marketed this way usually come with a catch or several: You cannot use all items, play all classes, or access all areas. These missing contents are acquired via microtransactions.

Cash Shop Coins

Basically, this is not a bad thing. The download and the startup of the MMO remain free of charge, allowing the player to test the games like a demo version first. The real problem arises when one wants to stay longer in the game and is also willing to invest money. The payment model is often designed to obscure the costs.

The Item Shop as a Time Saver

This starts with the fact that many items in the item shop do not cost Euros or dollars. You need a premium currency, the conversion rate of which fluctuates: Depending on how much a player wants to “exchange” at once. For example, you might get 800 of the premium currency for €5 and 3500 for €20 instead of just 3200. On the one hand, this creates an incentive to buy more. On the other hand, it also obscures the exact conversion rate. If an item in the item shop costs 1700 premium currency, the price must first be converted into Euros. Otherwise, you can quickly lose track of your expenses.

The third advantage (from the entrepreneur’s point of view) is that more premium currency is bought than needed. For €5 you get 800, but the item costs 1700. Thus, you would have to spend 15€ three times. However, wouldn’t it be better to spend €20 to receive the bonus?

League of Legends Itemshop
Considered fair: The store of League of Legends

Besides all the conversions, the content of the item shop is crucial: What can you buy for the premium currency? Are they essential items, or can you manage well without them? Games like Dota 2, SMITE, and League of Legends can be very generous. They primarily offer cosmetic extras. The average player does not feel pressured to spend money constantly.

Hearthstone is also fair. The booster packs can either be purchased directly for Euros, without premium currency, or farmed. Everyone has the choice of whether to invest money or time instead. What is often underestimated, however, is that time itself is a very precious commodity. There is some truth in the saying “Time is money”. The question that therefore arises is: What is the right balance between time invested and the rewards earned from the item shop?

Can there even be a false balance? Games whose item shop is considered unfair are referred to as “Pay to Win”. This is because those who do not spend anything or only little cannot compete against those who are willing to invest more. However, what exactly “Pay to Win” means is debatable.

Runes of Magic Itemshop
Controversial: The item shop of Runes of Magic. There are several items that improve equipment, which cannot be earned directly.

Some believe that a game in which the premium currency can be earned is no longer Pay to Win. After all, anyone can gradually earn everything. According to this view, almost every Free to Play game is fair. However, this view does not consider the balance between time invested and currency earned. A user could pass away from old age before earning the aforementioned 1700 premium currency, and it would still be a fair system.

The other extreme view is that anything that grants even the slightest (time) advantage is already Pay to Win.

Ultimately, the border between Free to Play and Pay to Win lies somewhere between these two extremes. It is up to each individual to draw this line for themselves, as it ultimately is a judgment about whether one finds the game fair or not. Even though one side claims that their definition of “Pay to Win” is older and thus correct.

The item shop of an MMORPG selling the best weapons and armors will certainly be seen negatively by many players. Especially for those wanting to tackle the raid content. For them, it will be Pay to Win, regardless of whether these armor pieces can also be earned. Someone who primarily plays alone and is only interested in the quests and their story might see it differently. Because he has a different focus. The story is important to him, not the equipment and comparison with other games. Therefore, he sees no need to purchase them.

The Player Count

After outlining the terms, we will turn our attention to the player count.

SuperData Player Numbers after Launch
Source: SuperData

According to a study by SuperData, 83% of players who logged in at the launch of an MMO stay for at least one day. 3.2% stay for 18 months. This statistic is not really surprising. Many try out the new game and lose interest after a few days; very few remain longer.

SuperData MMO Retention after Launch
Source: SuperData

This statistic additionally accounts for players who come after the launch. The orange line represents those who stay for a day, starting at the mentioned 83% at time 0, the release. The green line represents those who stay for a week, starting at 42%. The blue represents 30 days, starting at 20%.

The longer the MMO is on the market, the less time players are willing to invest in it. About half of the players who joined the MMO for the first time a year later stay for the next day. And only about 3% remain for a month.

Those who play at launch are more likely to stay longer than someone who joins months later. This can be explained by the fact that those who play at release already had a significant interest in the game. They want to see as much as possible.

MMO Retention 1 Year after Launch
Source: SuperData

This chart is a continuation of the previous one. However, it covers not the days 1-30 but rather 90-540. And it extends up to 35 months after release. Notably, in the last months, 33-35, while the lines previously fell, they now start to rise slightly.

Those who try the game after several years typically have given it more thought. They have researched it. Such a person is more likely to remain in the game. A Free To Play MMO that has been able to maintain itself over several years thus becomes more interesting for new players.

For a Free To Play MMO, several aspects are relevant. First, the right launch timing must be found to attract as many players as possible. This requires a good marketing campaign. The first 30 days are important to acquire a certain number of loyal players. If the number is sufficient to survive the following 2-3 years, it can recover from the initial player loss. It will thus be able to maintain itself in the market. Therefore, anyone looking for a Free to Play game is well advised to choose one that has been in existence for several years.

Pay To Play

World of Warcraft: The most well-known representative of P2P games
World of Warcraft: The most famous P2P game.

In this model, the player pays a monthly fee for the subscription. Usually, this provides access to all features of the game. A classic item shop typically does not exist, so one can only invest time. Whether that is fair must be decided by each player individually. On the one hand, no one can buy advantages. On the other hand, those who have an abundance of time are at an advantage. Those who lack time cannot compensate for that with money.

The Profitability

Firstly, the subscription model has a crucial advantage for the entrepreneur: He knows his income or can estimate it better. If he knows how many subscribers the game has and how much this value fluctuates, he can predict how high the revenues that the game generates will be. Likewise, the player can determine their expenses, as they always know how much the month costs.

However, the downside of this model is that new content must be released regularly. This applies to every MMO, but with the Pay To Play model, every lost player also means lost revenue. Therefore, it is even more important to keep them.

SuperData Subscription vs Microtransactions 2013
Source: SuperData

A very successful game can earn more with the subscription system than with the item shop. However, this may change in the future. More and more MMOs are shifting from Pay to Play to Free to Play. Possible reasons include the loss of players after release, higher security, and better pricing control.

MMO - free-to-play vs pay-to-play
Source: SuperData

The MMO market has changed. World of Warcraft is the largest representative of the Pay to Play model. WoW can afford to go more than a year without releasing content. But it is questionable what will happen after WoW. Because even the newer games from WoW developer Blizzard are all Free To Play.

Top 10 MMO Revenue
Source: SuperData

Players who choose the Pay to Play model generally have high expectations. They expect high quality in quests, PvP, and endgame content. They want to spend as much time in the game as possible to get a lot for their money. Of course, regular content patches should also be released. New subscription games must compare themselves to the well over 10-year-old World of Warcraft. This is both understandable and problematic. A new game cannot offer as much content as World of Warcraft.

SuperData Top 10 MMO with Subscription Model
Source: SuperData

Moreover, differing expectations arise. If it is too similar in design and combat system to Blizzard’s game, it will be criticized as just a simple copy. If it deviates from that, through an unusual art style and many innovative gameplay elements, it receives criticism as well. As it disregards fundamental and already established gameplay principles (e.g., the trinity of tank, healer, DPS). This issue was discussed by Schuhmann in his article.

Consequently, there is only a small number of players who remain permanently. Especially with a subscription model, a large number of players is needed. Because only a high number can ensure the costs of support, servers, and content.

Buy To Play

Guild Wars 2 Rewards

In this model, the game is purchased once. Almost all content is available at the time of purchase, and there is no monthly fee. An item shop may exist, offering cosmetic items or special services, such as name changes or additional character slots. It is therefore a mix of Free To Play and Pay to Play.

It combines the advantages and disadvantages of both systems. It can be sustained with significantly fewer players than a Pay To Play title. The game also does not need to be developed around the item shop, as revenue is generated from the sale of the main game and add-ons. Both the less aggressive item shop and the absence of monthly fees are advantages for the player. For the developer, however, it is also a risk: there is no guarantee of regular revenues.

Notable representatives of this model are Guild Wars 2, The Secret World, and The Elder Scrolls Online. As this model is relatively new in this form, there is a lack of statistics regarding it, and Buy To Play titles are often counted as Free To Play titles. However, the Guild Wars series seems to have proven that Buy To Play can be effective in the MMO business. After all, the second part likely would not have the same payment model as its predecessor, which still exists today. A problem could arise when a Buy To Play game exists for a long time and a newcomer has to purchase more and more game content to access all available content. For casual players, Buy To Play is certainly an interesting system.

Average Income MMO
Source: SuperData

Conclusion

Free To Play titles are difficult to assess. Depending on the type and content of the item shop, opinions vary. Drawing a line to Pay To Win is hardly possible. However, the payment model has a lot of potential. The most popular games can be generous here, allowing many to enjoy free gameplay. This is also absolutely necessary. Because a Free to Play MMO needs not only someone willing to invest money but also many players. If an MMO is deemed dead due to too few players, some who would invest money might not even come. Because the relative advantage or uniqueness compared to others is crucial.

Due to the item shop trap, this payment model initially had a bad reputation. However, it is improving, and shops are becoming fairer. How it will develop further remains to be seen. However, one will not entirely escape it anymore. It is no longer exclusive to MMOs.  Mobile games are, no doubt, the most well-known representatives who might generate more revenue in the future. It is no wonder that upcoming top MMOs like Lineage Eternal do not want to miss out on this market.

Revenue Segments Gaming
The available statistics show a forecast from the Dutch market research firm Newzoo regarding the development of revenue shares of market segments within the global games market until 2017. Source: Statista.

There are also mixtures between these models. More and more Free to Play representatives, such as TERA or SWTOR, have an optional subscription system. This grants access to content that otherwise would have to be purchased in the item shop. Depending on the game, players may also receive some premium currency monthly, allowing them to purchase cosmetic items. On the other hand, in World of Warcraft, there is a Pay to Play title with an item shop and, recently, the ability to earn game time.

It binds millions of players. It will be interesting to see what happens when World of Warcraft loses its dominant position. Will it signal the final downfall of Pay to Play? Or will it lead to a new flourishing of this system? Because then there will be more uncommitted players willing to pay monthly?

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: What role do the “old” raids play with House of Wolves? Are there still Exotics?

In the MMO shooter Destiny the new DLC “House of Wolves” is coming. But what will happen to the old raids “Vault of Glass” and “Crota’s End?”

There are still a few questions surrounding the DLC “House of Wolves.” One of the most important: What happens to the old raids?

There are mainly three questions:

  • Will the “new” exotics that come with House of Wolves drop in these raids?
  • What level, what stats will the exotic weapons and armor have in these raids?
  • And will the old raids get a new difficulty level or will they remain at 30 and 33?

Where do you get exotic weapons and armor from House of Wolves?

One question now has an answer. In a conversation with IGN, Bungie clearly stated: Exotic items will continue to drop in the two old raids, now with the new “House of Wolves” level. This will likely mean that you need to “level them up” – like the previous ones, but you won’t need to “upgrade” them additionally.

Destiny Vex Mythoclast Upgrade

The exotic items will still be available from the Gorgon chest and Atheon in Vault of Glass and from Ir Yût and Crota in Crota’s End. Additionally, Nightfalls still have a chance to drop exotic items.

Bungie also states that you can still upgrade exotic armor and weapons with “old” stats.

“Vault of Glass” in the House of Wolves trailer

The theory of New difficulty levels for old raids are coming gained additional momentum, as a part of “Vault of Glass” was seen in yesterday’s “House of Wolves” trailer.

On the English-speaking fan site Planetdestiny, it is speculated that it could possibly play one of the new story missions in “Vault of Glass.” Or it was simply included in the trailer to make it clear: Yes, the old raids still play a role. They are worth it.

Destiny-Vault-of-Glass

Information, where the exotic items, which come with House of Wolves, can drop, are currently unknown. Probably, the “Prison of Elders” is a safe bet. Exotic rewards are supposed to be included, and it is likely that this also includes the new exotics.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. IGN

Star Wars Battlefront: Players can customize their characters, but no purple Storm Troopers

In the multiplayer shooter Star Wars Battlefront, players will be able to customize their characters, but it should remain authentic.

Some MMO elements are increasingly migrating into other areas of gaming. As known from MMOs, the extensive “customization” of one’s character includes numerous sliders, options, and accessories: character creation. Star Wars Battlefront will also feature such “customization” options. However, they should not be so extreme that other players feel disturbed by it.

As the community manager announced on reddit, there will be no “purple Stormtroopers” or “orange Darth Vader.” Players will be able to choose emotes, set different loadouts, meaning armaments, and they have the choice between various character models. More details will be shared at a later time.

And the AT-STs are also coming into the game

The screen we have as the title image is, by the way, from the game, as it is said. It shows an AT-ST in the forest. These iconic two-legged vehicles, which have a strong allergy to Endorian tree trunks, should be freely controllable by players in Battlefront. This tweet also features an AT-ST. It is also said to be a model from the game. The Frostbite engine seems to be capable of some impressive feats.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Dualshockers

Why I play: Catherine

It’s time for a new edition of my secret favorite column, namely “Why I play”. Here I showcase games that have particularly occupied me and that, in my opinion, haven’t received the attention they truly deserve. Today, the PS3/Xbox360 game “Catherine” joins this category.

Because who could be indifferent to a game that combines adventure, erotic thriller, puzzling, and crazy psychological games? Right, many people, but not the succubus of duty.

The Story in Brief

Catherine Art

The programmer Vincent Brooks is actually quite satisfied with his life. He lives in a small apartment, meets his buddies at the pub almost every evening, and loves his “bohemian life”. His girlfriend “Katherine”, however, has different plans for his future: She wants Vincent to finally move into an apartment together, lead a more responsible life, and take the step towards marriage. On one hand, he understands his loved one’s concerns, but on the other hand, he doesn’t want to change his habits.

So it comes to pass: One evening Vincent drinks significantly more than he should, and the prettiest woman he has ever seen sits down at his pub table. When they wake up together in his apartment the next morning, he already suspects that his life will now fall apart. Things get a bit mysterious when the blonde beauty introduces herself as “Catherine”. How should Vincent deal with this infidelity now? Should he confess to his girlfriend? Or maybe a worry-free life with free love and the hot blonde is the better choice? At the same time, he begins to be plagued by nightmares in which he seems to have to fight for his life every night – or are they just the effects of his bad conscience?

The Day – Vincent’s Life

The gameplay of “Catherine” combines two gameplay styles that couldn’t be more different. During the day, most of the plot unfolds: Vincent meets with his colleagues, his girlfriend, and spends his evenings at the pub. They talk about problems in the relationship, the strange murder cases in the news, and how to arrange a date for the youngest in the group with the bartender.

Catherine Screenshot

On the side, you send a few texts to “Katherine” or “Catherine” – or both at the same time. While chatting with different bar patrons or focusing on your phone, time passes relentlessly. Guests leave, new visitors arrive, and the alcohol level slowly rises. You have the freedom to either head home at any time or stay until the bar closes. Those who perform particularly well might even receive some suggestive MMS pictures from their ladies. And who knows: Maybe the infidelity can be repeated…?

The Night – Nightmares and Sheep

Catherine Screenshot

At night, you experience Vincent’s dream world. He seems trapped in an abstract game where he has only one task: Climbing, climbing, and climbing some more. Before him lies an endless wall of blocks to climb. By skillfully moving the blocks, he slowly builds his way forward, but beware: a single wrong move can bring down the beautiful staircase that he has meticulously constructed. Meanwhile, time ticks away relentlessly in the background.

In the beginning of the game, the puzzles are still very simple and the time is generous, but the game quickly increases its tempo and also steeply raises the difficulty level. At the end of each stage, there is a “safe area” where Vincent can catch his breath. Here, talking sheep give Vincent valuable tips and oddly seem familiar to him… What seems absurd at first glance quickly takes on a deeper significance that I won’t spoil here.

A highlight are the questions posed to the player when he wants to move from one “safe area” to the next level. That’s right, the questions are quite clearly directed at the player and some of them are really daring.

  • “Does life begin or end with marriage?”
  • “You have to kiss someone, choose: A tentacled alien or a beautiful corpse”
  • “Have you ever been aroused by being publicly embarrassed?”
  • “Could you marry the perfect robot?”

Answering the questions affects the further gameplay, and those who wish can even compare their answers with those of other players, sorting them by gender – I often had to smile and was amazed at how honest many players were with their responses.

The Boss Fights – Abstract, Perverse, Creepy

Before each night ends, Vincent must overcome a very special level: Aside from the gradually collapsing wall, a boss appears that makes his dream hell. Corpse-like faces in wedding dresses want to impale him with a pregnancy test, and unborn babies want to strangle him with the umbilical cord. This is both incredibly creepy and utterly fitting: After all, these are Vincent’s nightmares in which he processes his worries and experiences from the day. You can believe me: There is nothing more liberating than leaving these boss opponents behind and finally being allowed back into the next day and the next story sequence.

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Faithfulness or Adventure?

The developers at Atlus impressively show that love, eroticism, and romance in games can be more than just a dialogue option followed by a grope scene. “Catherine” deals, despite its anime aesthetic, with fairly serious questions: How important is faithfulness and a structured life compared to the thrill and excitement of a spontaneous adventure? When is it worth breaking out of your everyday life, and what should you retain?

Of course, the game doesn’t give clear answers to these questions, but the theme of faithfulness and infidelity has hardly been addressed in games so far – after all, it is much too serious to provide an entertaining evening program. The developers at Atlus impressively demonstrate that love, eroticism, and romance in games can be more than just a dialogue option followed by a grope scene.

It manages surprisingly well to view both ways of life as neutrally as possible and never pressures the player in a fixed direction. And exactly the missing “moral” badge gives the game added value and makes the person in front of the console think: What is important to me? And is it even important that it is accepted by society?

Catherine Image

Conclusion: A Must for Everyone. Yes, even for you.

For those who view games as mere shallow entertainment and cannot go beyond the narrative complexity of a “Super Mario”, they might want to avoid “Catherine”. However, anyone looking for an exciting, challenging game with high replay value due to 9 different endings and different storylines should definitely seek out this masterpiece, which is now probably available for a mere €15. “Catherine” will be an enrichment to your life. But do yourself a favor and kick your partner out of the apartment – because this game is an experience to be had alone. All alone.

And so, in the end, only one question remains: Catherine or Katherine?

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HearthStone: “Bluffing” and the Development of a Card

It takes a while for a card for HearthStone to be truly finished. The “Blackwing Technician” is the perfect example of this, as there were a total of 10 different versions of her before she looked like we know her today.

Hearthstone card Blackwing Technician

Initially, she was supposed to be a hybrid card that gains +2/+2 each time the player draws a Mech or a Dragon. This gave the opponent some information about their own hand. However, the developers were not satisfied and decided to reserve such hybrids for set expansions that include a large number of cards. Nevertheless, we do not want to withhold some of the most interesting card texts that the Technician had for a short time during the development process:

  • Deathrattle: Gain a mana crystal.
  • Battlecry: Reveal a random dragon from your hand and gain health equal to its cost.
  • At the end of your turn, give a random friendly dragon Taunt, Divine Shield, or Windfury (random selection).

Pretty funny effects, right? So it can be assumed that the developers are far from running out of ideas.

“Bluffing” is set to become more important in the future

A mechanic that has so far been very rare in HearthStone, but is actually essential for card games, is set to gain more weight: bluffing. But how can one bluff in an online game when they cannot see the opponent’s eyes?

There are great mechanics for this, such as that of the Voidcaller. When he is defeated, the warlock immediately plays a demon from their hand. Often, the respective player has no demon in hand, and the Voidcaller survives many turns in which he could have easily died. Such mechanics are what they want to continue to expand in order to enable new mind games. We can look forward to what the next expansions will offer.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. shacknews.com

Skyforge. Gods against Godzilla – Invasions introduced

In the god MMORPG Skyforge , the invasions are meant to put aspiring gods to their toughest test.

“C’thullu. Monsters and some Godzillas,” promise the developers of Team Allods in the invasions. They happen more often than one might think. The home planet “Aelion” is defenseless since the “Elder God Ael” left it. Therefore, other gods attempt to grab a juicy piece of the world. And they send their servants: towering monsters like Godzilla or tentacle creatures that seem to have sprung from one of Lovecraft’s fever dreams.

They are inspired by superhero stories or science fiction, which leads to such invasions occurring more frequently. These will be a kind of “event for everyone” and are meant to change the entire player experience of Skyforge.

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Speaking of change: The current Aelion is already a result of previous invasions. Much of what players encounter originally came from outer space.

This is how it will go in the game

  • 7 days before it starts, there is a warning, the early warning systems detect enemy ships and players can prepare for the action
  • In the next phase, missions for 1-3, 5, or 10 players will appear on the world map, dealing with the direct effects of “Aliens land and want to exterminate us”
    In the future, mass events are also planned, where players directly attack and board the alien ships – these are meant to be hostile environments for the players
  • The “They are attacking us” phase of the invasion ends with the arrival of a herald, the avatar of the attacking god. Players have 24 hours to defeat him. The outcome of this battle will determine whether Aelion enters a Golden Age (buff on all rewards) or a Dark Age (no buff, certain areas blocked for several days). Initially, there was even a plan to let the world and the players perish in the event of a “successful” invasion from the attackers’ perspective. However, they decided against the Ragnarok plan and opted for a significantly milder penalty.
  • And for some time in the future, Team Allods might even consider sending the gods to the home world of the attackers. A sort of return visit…
Skyforge die Würfel

The first two invasions could not be more different. First, players will deal with “Mechanoids,” robotic creatures that worship a large cube. After that, they will face plant monsters.

As a reward, there are stronger equipment (rumored to be purple), sparks for character progression, and cosmetic items (i.e., costumes). Players can also collect data and remains of their opponents, analyze them in the guild lab, and slowly become “immune” to the hostile environment on the invaders’ ships.


Skyforge is a Free2Play MMO and is being developed by Team Allods for PC. It is set to start an open beta in summer. We have shared our first impressions of Skyforge here.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Skyforge

The Secret World: Issue 11 is here, fans rave about the completely different MMORPG

This week, the Dark Fantasy MMORPG “The Secret World” released Issue 11 In the Eye of the Tsunami, the conclusion of the long-running first season.

From Stephen King to Resident Evil

The first season of “The Secret World” lasted three years. The story began in June 2012 with the launch in a town overrun by zombies, which seemed to have sprung from a Stephen King novel. Now, the story concludes in the penthouse of the “Orochi Tower” in Tokyo, in a sort of Resident Evil atmosphere. Both assessments likely underestimate “The Secret World” with its daring genre mix and crazy ideas.

There, the “supposed enemy and yet ally” is just a “noise in the ether,” having shed its human form. One of the levels in the Orochi Tower pays homage to Pacman. The “madness” has a method.
http://youtu.be/7AQnswpJl4k

Personal Choices Matter

On the US site mmorpg , they are taken with the “Orochi Tower” and present the concept of this “endgame instance.” The tower has twenty-one floors, but to successfully get through, you only need to traverse 3 levels. The missions are on an 18-hour lockout, and in the next round, players can take a different path. It is random.

TSW-Ausgabe11-Kampf

One Level is Virtual-Reality-Pacman

So three levels: one from the Alpha, Beta, and Omega range. Alpha is more combat-oriented, Beta is quite quirky (the mentioned Virtual-Reality-Pacman), and Omega is a mix of both, with a boss waiting at the end. After that, it goes into the “Board Room” and finally to the “Penthouse.” Here, fans of cinematics and boss fights can indulge. Previous decisions of players (from the Dream Passage) also change the ending they get to see. These personal choices are expected to take center stage in the upcoming issues.

On the way to the tower itself, players must overcome one of the feared “Sabotage” challenges. It demands quite a bit from experienced players, it is said. In the tower, there are various scenarios; on one floor, the office drones are happily working away, while the next floor is full of corpses.

TSW-Ausgabe-11-Eskorte

Players Love Their Niche Game The Secret World, Wish It More Success

The initial reactions from fans are positive. Although not everyone is convinced by the season’s end, the individual floors are well received with many hidden references and clever ideas. TSW is known for its loyal fans. Almost every TSW player wishes the game more success and is satisfied with the game content and especially the way TSW tells stories.

The Secret World is considered an MMORPG for “adult” players who appreciate good storytelling and tricky puzzles. The game’s breakthrough has so far yet to materialize. Even in the “niche” MMORPG category, The Secret World is regarded as a “niche game.”

Concerns from fans that recent departures among the developers could lead to a loss of quality or even a premature end of the game are quelled by Funcom. They assure that even after the recent developer departures, the plans up to issue 24 are already laid out. In the next issue, they want to focus especially on group content.

For those who are curious: Recently, they increased the accessibility for newcomers to TSW.

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Source(s):
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Rift: Crafting in Horde Mode?

In the Free2Play MMO Rift , a fan has now presented such detailed plans for special crafting rifts that a developer said, “This is close to what I am currently working on.”

This is probably every fan’s dream: to propose a system that one misses, let the thoughts flow, and one of the developers says, “These are great ideas. I am currently working on something like this.”

This is what happened in the Rift forum: A player raved about his idea of a “Nightmare Crafting Rift,” in which there would be a crafting table in the middle and materials could be obtained from the mob waves. Then the developer joined the discussion.

No details about how and when the system might come are available. The developer talks about “Planar Crafting.” The “Nightmare Rifts” in Rift are a kind of “horde mode,” where players fight against increasingly difficult waves of mobs.

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Source(s):
  1. MO

The Division: Reinforcements – Now a fourth Ubisoft team is getting involved

Four teams from the industry giant Ubisoft are now working on the upcoming MMO shooter “The Division”.

“The Division” is an MMO shooter that is set to be released in 2015 for Playstation 4, XBox One, and PC. Little has been heard and especially seen of the mammoth project so far, following its hype.

The game is primarily being developed by “Massive Entertainment” in Malmö, Sweden. From the beginning, a US team from Ubisoft, Red Storm, has also been involved in the development, bringing their previous experience with “Tom Clancy” titles. The team “Reflections” from the UK is also cooperating with Massive, recently gaining MMO experience with “The Crew“.

Now Ubisoft is sending in additional support with the French team “Ubisoft Annecy”. They should bring their multiplayer experience from Assassin’s Creed into the development.

AssasinsCreedVilla
This villa from Assassin’s Creed II is a work of Ubisoft Annecy.

According to Ubisoft’s press release, everything is functioning fantastically, everyone is incredibly excited to collaborate with each other, and they presented some highlights from Assassin’s Creed and stated: All of this was done by Ubisoft Annecy.

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Source(s):
  1. Ubisoft Blog

Destiny: New exotic weapon and weapon type seen in the dev video for House of Wolves

In the MMO shooter Destiny, the developers presented the new DLC “House of Wolves” in a video, which will be released on May 19 for PlayStation 3 and 4, Xbox 360, and Xbox One. A new exotic weapon was also visible.

There was also a “secret announcement” planned for today. This time it was not a live stream, but a developer video. It summarizes the important changes and innovations that will come to the Guardians in Destiny with House of Wolves.

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DregsPromise-Destiny

A new exotic weapon was visible for a brief moment in the trailer: Dreg’s Promise. We have the screens for you here. The interesting thing: The exotic weapon belongs to the new weapon category “Sidearms”; in the last stream, a legendary version of this type of weapon was briefly seen. Curious to see if more information will be available soon. This specific exotic weapon was mentioned here today for the first time. It did not appear in any leaks.

The stats look strongly like “pea shooter”. A sidearm is usually a “secondary weapon” used when the main weapon would be too bulky or ammunition has run out. Perhaps Bungie has something special in mind for this type of weapon.

The properties of the exotic weapons sound interesting: Ricochet shots are shots that bounce off the ground and cause chaos due to their unusual trajectory. These should come out of this gun. As a second trait, it always starts with ammunition upon respawn. As a “special weapon,” it would also be usable in the Crucible.

Destiny-Dregs-Promise

Today, a second exotic weapon was also introduced on Twitter, but no stats were provided yet.

The exotic shotgun “Lord of Wolves,” which was also previously visible in the puzzle image. It showed what data miners already knew about House of Wolves back in January. At that time, it was thought that the shotgun could set the opponent on fire with rapid hits.

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Evolve: Weekend Challenge and Balance Changes

This weekend there is another challenge in Evolve to participate in. All matches in which a Kraken plays against Lazarus will be counted. Depending on who has the higher win rates by the end of the weekend, there will be a skin given for free to all players.

Anyone who wants to secure a skin for Lazarus or the Kraken simply has to play a match during this weekend – regardless of which role they take on.

Balancing changes for Kraken and Wraith

But the unreachable mission of achieving the perfect game balance will continue. In an upcoming micropatch, some adjustments will be made, primarily affecting the Kraken and Wraith. While there are no exact details yet on the Kraken changes, the detonation radius of the “Shock Blast” will be increased for the Wraith.

Markov (Assault), Val (Medic), Slim (Medic), and Behemoth (Monster) will also be improved, but the exact plans have not been published yet. On the other hand, the new Assault Torvald will be slightly toned down, as he currently has too high win rates.

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Destiny has 20 million players, plans multiple raids, content for summer and fall

The MMO shooter Destiny has taken a look at the present and future. The numbers are impressive. Plans for future game content are also in place.

Last week, Activision revealed the numbers to shareholders. As the publisher, they also distribute Destiny. Here are the numbers, still strong: 20 million registered users now have. The active ones still play 3 hours daily. The latest figures from March mentioned 17 million players and a little over 3 hours daily. Together with the also distributed online card game Hearthstone, they reach a billion in revenue since the release of both games.

When looking at the player numbers, it should be noted that they are not talking about “active” players and not about “sales,” but only about registered accounts; “demo” players may also be counted, as well as people who have not played Destiny in a long time. This manipulation of player numbers is common throughout the industry.

The numbers are impressive, but for players, they may now be of little significance. Rather, three “by-products” from the event and interviews with Bungie are interesting:

Destiny-Jump

Raids, expansions, and “free” content this summer?

  • They stated to IGN that while they are working on multiple raids, none will be tied to the next DLC “House of Wolves”; rather, the raids will be associated with future, then paid “purchases”. The endgame for “House of Wolves” consists of the Trials of Osiris and the Prison of Elders.
  • For fall, they plan a “major expansion”, the largest so far. They emphasize that the expansion “is to be incredibly appealing to new players too,” it will bring “content for every playstyle”.  It could be that Bungie has protected the name “Taken King” for this expansion.
  • And particularly interesting: According to Dualshockers, Bungie is also planning to deliver “robust game content” this summer. They are aware of how important fresh game content is. They will say more about this soon. This could result in, if we look at the current expansion “House of Wolves”, bringing new content in summer. Perhaps here starts the story about the queen.
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Final Fantasy XIV is only for adults in Korea

The fantasy MMO Final Fantasy XIV will only be accessible to those aged 18 and above in South Korea. Meanwhile, the game is available for 12-year-olds here in Germany.

According to gaming sites that specialize in Asia, Final Fantasy XIV has only received an “18 and over” rating in Korea. Korean MMOs are known for their permissiveness compared to Western ones and also Japan’s Final Fantasy XIV, and they are often “censored” for the West to avoid showing too much bare skin.

In FF 14, this was not the issue, but the “explicit expression” in the dialogues, the depiction of violence in the game and in the cutscenes, and the presence of “drugs or alcohol” that play a role in the story were the deciding factors.

Final-Fantasy-XIV-Korea

The South Korean publisher Actoz Gaming has not adapted the game to Korean customs because they believed it was important to keep the game intact. In South Korea, Final Fantasy XIV is approaching its first Closed Beta.

In Germany, Final Fantasy XIV has received a “12 and over” rating from the USK, and the ESRB rates it as “T for Teen,” meaning 13 and up. This shows just how different cultural norms can be.

The Korea MMO “Blade and Soul,” known for its permissiveness, has recently tried to achieve a lower rating. Here in the West, The Elder Scrolls Online has been raised to 18 after the justice system went live.

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Source(s):
  1. thisisgame
  2. 2p.com

H1Z1: Server down from 3:00 PM – Application and Polishing

In the survival MMO H1Z1 servers will be down today, May 8th, starting at 3 PM for several hours. A new patch will be deployed.

“Apply and polish,” had to say Daniel-san in Karate Kid, and exactly this wisdom from Mister Miyagi has been taken to heart by the developers of H1Z1. In recent weeks, many new features have been integrated into the game. This week, they are taking the time to polish much of it and improve the “quality of life for players”.

  • The current patch aims to prevent NPCs from clipping through buildings so frequently.
  • Player characters should not begin to breathe heavily while running until they are actually out of breath.
  • Armor is now supposed to protect the front and back of the character models properly.
  • A bug that previously kept players stuck on the loading screen is expected to be resolved.
  • And grenades will also be addressed.

There are more than 30 points in the patch notes for H1Z1 of approximately this nature. As a new feature, integration with the Steam marketplace will be added, but it will not be active right away, likely not until Saturday our time, when additional tests are conducted.

The patch is set to start at 3:00 PM and last for about three hours. The H1Z1 servers should be reachable again around 6:00 PM.

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My MMO asks: What would your Frankenstein MMO look like?

MMOs are complex beings, perhaps even organisms. If one could play Doctor Frankenstein and implant a part of one MMO into a second… would you create such a monster? Or a perfect MMO instead? That is what we ask you this Friday.

Sometimes we get a taste of how this works in reality, then for instance World of Warcraft takes the tradable “pay coin” from EVE Online; Rift grabs the wardrobe from Guild Wars 2, WildStar introduces WoW-like pets, or ArcheAge now also adopts the achievement system, which has become standard in the genre. But most of the time, MMOs are just what they are, and they could be so much more if they had parts of others, right? In any case, this question seems to ignite the imagination of MMO fans.

Oh, if only…

In discussions with us in the editorial team and also with you readers in the comments, it keeps coming up. The famous: “Oh, if only…” Oh, if only Final Fantasy XIV had the combat system of Tera! Oh, if only Lord of the Rings Online looked like The Elder Scrolls Online! Oh, if only there was an auction house in The Elder Scrolls Online like in World of Warcraft! Oh, if only some game had the quests from The Secret World.

Mein MMO Fans

We all know: It’s not like that. But it would be nice if it were!

What would your Frankenstein MMO look like? A monster or the perfect MMO?

Imagine you could decide that a quality or a feature from another MMO could be implanted into an MMO.

Frankenstein assembled his monster from body parts; we’re not going that far: the MMO you dismantle for spare parts can still be alive: But only one part is allowed.

We ask you: What would your Frankenstein MMO look like?

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WoW: New content for more variety and better onboarding

The long-term motivation in World of Warcraft has somewhat fallen by the wayside at the moment. Many players focus only on a single aspect of the game, usually PvP or raids. To encourage these players to try other content, Blizzard will bring new incentives with the upcoming Patch 6.2.

Bonus Events with New Rewards

In addition to the existing holidays, such as the Hallow’s End or the Lunar Festival, a number of new events will soon be displayed in WoW’s in-game calendar. These invite all players to participate in specific activities within the game world, each time focusing on something different: such as PvP, instances, raids, or even pet battles. Those who are tempted to join these events will be showered with new rewards; details on this are still pending.

WoW Events

The goal is clear: WoW is vast, but many limit themselves to a single aspect of the game, and this is what they want to change. Whether this will succeed with such incentives remains to be seen.

The Adventure Guide

WoW Adventure Guide

To make the game a bit more beginner-friendly for newcomers, there will soon be an “Adventure Guide” that shows heroes what activities they can take on at a certain level. This should, at least in theory, put an end to the daily question in trade chat “Where do I go with 45 quests?” Well, this is actually already marked in the appropriate areas on the map, but it’s usually better to be safe than sorry.

Source: WoW Blog battle.net.

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Echo of Soul: Win a starter package worth 50€

This year, the F2P MMO Echo of Soul will be released. In Korea, it is among the 10 most popular online role-playing games. For us at Mein MMO, this is reason enough to host a giveaway in collaboration with Aeria Games. We are giving away 5 founder packages in the companion version worth nearly 50 euros.

The free-to-play action MMORPG Echo of Soul is a spiritual successor to the role-playing classic Lineage II. While it may have a rather classic appearance, the developers have focused on accessibility and set different accents with new impulses compared to its unwieldy predecessor. Thus, the genre-typical kill quests, which also appear here, are countered by action-packed combat, and it breaks with some genre conventions: the healer is missing in the class system.

Who knows, it might become your next adventure? We have been able to test the game in advance. What we think about it, you can read here: Echo of Soul: The best MMORPG in a long time?

What’s included in the companion package

Whether our first impression has made you curious or you want to form your own impression: All are good reasons to participate in our giveaway. The prize is attractive. With the companion founder package, you get additional inventory slots and a loot-collecting companion. Useful! But the highlight is an exclusive mount, a golden tiger. The package also guarantees you access to all beta phases. Currently, Echo of Soul is in the first closed beta, for which you can sign up here on the official website.

Echo of Soul Companion Package

[intense_blockquote color=”#e0e0e0″]All you have to do to enter the draw is to leave a comment here on why you would like to play EoS. Is it due to a specific feature? Is it curiosity, or do you have an affinity for Asia MMOs?[/intense_blockquote]

Multiple entries are of course not allowed and result in immediate disqualification from the draw. The giveaway ends on 10.05.2015 at 6 PM. Good luck! You can find the terms and conditions and privacy notes here.

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Destiny: Xur, Agent of the Nine, Offer and Location on 8.5.

In the MMO shooter Destiny, the Strange Coin vendor Xur arrives in the Tower today, Friday, May 8th. What exotic weapons and armor pieces does he have on offer this time? Is it worth buying? We present his inventory with images and video.

When Xur arrives in the Tower today, expectations are higher than they have been for a long time. There has been a lot of buzz about this May 8th for the past two months: His offer is rumored to be exceptionally good today. A supposed blunder by Bungie this morning gave further boost to the rumor: Perhaps his inventory was released a few hours ago. And it looked really promising, even better than expected. Whatever the case, we will know more from 11:00 AM.

This will be the second to last time Xur enters the Tower before “House of Wolves” arrives. Then changes are coming. With the next DLC, Xur will no longer be able to upgrade items. This game mechanic is changing. About the new exotic weapons and armor pieces he brings, little is known so far, but there are some clues.

Destiny-Xur

Everything about Xur on May 8th, 9th and 10th in Destiny

When does Xur arrive in the Tower in Destiny and when does he leave again?

Xur arrives in the Tower on May 8th at 11:00 AM German time and leaves again on Sunday, May 10th, also at 11:00 AM.

Where exactly is Xur in the Tower?

Xur is located by the Speaker. In this video from our friends at ProNDC, you can see the way and the inventory.

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What is the significance of the numbers on the armor pieces?

These are the values in Strength, Intelligence, and Discipline that this armor piece achieves. In this article, you can find out how good the output of the exotic armor piece really is.

What does Xur have for sale? What is he selling this Friday?

Xur is selling the exotic machine gun Thunderlord for 17 strange coins this week. This was the only item that Xur had not offered yet. Now he has sold everything he can, at least once. Although the rocket launcher, whose name shall not be mentioned, was available in the second week when hardly anyone knew about Xur. Therefore, most players have had no opportunity to acquire it from Xur so far.

Destiny-Donnerlord-085

For Titans, he has the DLC gloves “Ruinswings” (95/102) this week.

Destiny-Ruinenflügel-085

For Warlocks, he is selling the helmet “Obsidian Mind” (Int 65/70; Str. 54/58), which is considered the best choice for the Voidwalker.

Destiny-Obsidian-Wille-085

For Hunters, he is selling the exotic DLC helmet “ATS/8 Archanoid” (Dis 57/61; Str 63/68). All armor pieces cost 13 strange coins.

Destiny-ATS8-085

Xur is selling an exotic helmet engram this week.

What can Xur upgrade this week? And should you still do it?

Xur can upgrade 6 or 7 weapons and 6 armors every week in Destiny. However, it seems advisable to wait until “House of Wolves”: This way, you can perhaps save exotic shards, and afterward, the armor pieces and weapons will not be “reset”, but will keep their upgrades.

The House of Wolves will be released on May 19th, although later than expected. If he offers an exotic armor piece for upgrading that has particularly high values, an exception may be warranted.

Destiny-Maske-des-dritten-Mannes-203
This time, super values.

These are the armors Xur can upgrade this week

  • For the Hunter the helmet Mask of the Third Man (118/127 – this is 1 point below maximum)
  • and the chest armor Lucky Raspberry (156/168 – this one is also extremely strong)
  • For Titans the helmet “An Unyielding Bulwark” (109/117)
  • and the emblem of Alpha Lupi (136/146)
  • For Warlocks the Skull of Dire Ahamkara (poor 86/92)
  • and the helmet Veil of Apotheosis (106/113)

Destiny-Plan-C-062

These are the weapons Xur can upgrade this week


Xur’s inventory in Destiny has even exceeded expectations this time. On our topic page, you can find all the important information and news about the MMO shooter Destiny from the past days, weeks, and months. Perhaps we can also exceed your expectations.

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Heroes of the Storm: Kael’thas’ heroic abilities revealed

As it has been known for a few days, the next hero in the Nexus of Blizzard’s “Heroes of the Storm” will be none other than the Blood Elf Prince Kael’thas Sunstrider, who will show his enemies the superiority of the Sin’dorei. As a true Arcane junkie, he naturally brings two extremely prominent spells to the battlefield.

Fiery Abilities

Since Jaina Proudmoore has already secured all conceivable frost spells, the elf has to settle for fire spells (between us: they are much cooler anyway!). Like all other characters, he has access to two different heroic abilities upon reaching level 10, both of which may be familiar to WoW players from the “Fortress of Storms” and the “Terrace of the Mage”.

  • His first ability is the “Phoenix,” which, when fired at an opponent, inflicts damage on its way to the target and then remains to continue damaging the selected enemy and all nearby foes. It is obvious that the Phoenix will unlock at level 20 and gain some “Rebirth” ability – otherwise he wouldn’t be a true firebird, right?
  • The second ability is Pyroblast, and there’s not much to explain: It has a relatively high casting time (in Hots a “slight delay”) and then deals devastating damage to a target. Enemies in close proximity also lose some hit points.

In the coming days, hopefully more of his abilities will be introduced – from a story perspective, it would be the perfect opportunity to finally bring a mana drain spell into the game. To conclude, here is his new trailer – looks like a lot of fire!

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Destiny: Bungie announces exact release dates for Patch 1.2.0 and House of Wolves

The exact dates are now known for the patch 1.2.0 and the next DLC House of Wolves in the MMO shooter Destiny.

There was another Weekly Update for Destiny, where Community Manager DeeJ explains what’s new. This time, he was still quite excited from the live stream on Wednesday, when he and two players got “their asses kicked” in the “Prison of Wolves,” as he puts it.

These are the dates for 1.2.0 and House of Wolves

This week, there are clearly two dates in focus for the Weekly Update:

  • The patch 1.2.0 is scheduled to be activated on Tuesday, May 12, sometime after 7:00 PM. Here, final preparations for House of Wolves are being made, and changes to the world will take place. The patch was already deployed last Wednesday; it just needs to be activated now.
  • A week later, “House of Wolves” is expected to go live. This will happen NOT in the morning during the weekly reset, but in the evening instead. “House of Wolves” will be activated on May 19 sometime after 7:00 PM. The last DLC started in the morning.

DeeJ addresses the “leaked patch notes” that have already been circulating for 1.2.0: It’s better to wait for the developer team’s notes and not settle for “replacement” notes. For 1.2.0, it’s assumed that changes in the Crucible will already become active, making it significantly more lucrative.

Destiny-Team

400,000 US Dollars raised for Nepal

In another part of the Weekly Update, there is information about the Nepal Aid through the T-shirt. $400,000 have already been raised. Bungie has decided to add an additional dollar for every $50,000 collected through the T-shirts. At least $15 should go to Nepal per T-shirt, as special conditions have been negotiated with the partners.

This initiative seems to be very well received by fans, probably because it includes an exclusive shader and an exclusive emblem. For us Europeans, relatively high shipping costs are a barrier, but Bungie has already improved this.


The schedule for the coming weeks until the release of House of Wolves is set. Another date is also known: Xur will arrive in the Tower on Friday, May 8, at 11:00 AM. Specifically at 11:00 AM and not sometime after 11:00. We will be there to report on his offerings.

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