The fantasy MMORPG The Elder Scrolls Online is slowly getting ready for launch on the consoles Playstation 4 and Xbox One. In a video, it emphasizes the freedom it offers, simply put, it provides an overview of features.
If you play TESO or loved it last year, you tend to forget a bit in everyday life the advantages that the MMORPG offers: you just play what you like best, you’re a vampiric Dragonknight with pyromaniac traits, carrying an ex-emperor title and moonlighting as a master blacksmith. You don’t really have in mind what else you could be in Tamriel.
The Elder Scrolls Online offers a rich selection: you can use any weapon with any class, choose between 10 races, 4 classes, plus an epic adventure behind and hopefully still ahead of you. And you can also become a craftsman, outlaw, and of course a champion.
It’s all true! In the promo video, Zenimax reminds that The Elder Scrolls Online is about an adventure and impressively makes players aware that they are the smiths of their own destiny and can choose the path they wish to tread.
This is an AI-powered translation. Some inaccuracies might exist.
In the science fiction MMORPG Star Wars: The Old Republic (SWTOR), the developers dealt a blow to a commercially operated gold seller ring: hundreds of accounts were involved, with a total of 9 billion credits seized.
Question for the record: Are gold sellers actually called gold sellers when there is no gold in the game? Well, the official name in English is “Real Money Trader” (RMT), while in German, due to the dominance of Blizzard’s WoW, the term “Goldseller” has become established. It’s not a pretty sight, nor is the problem that the term describes, but now back to the topic.
Bioware now wants to give SWTOR fans a more frequent behind-the-scenes look, which is why Community Manager Eric Musco announced in the official forum that there have been issues with credit sellers and their advertisements in recent months. Therefore, Bioware has been monitoring a real gold seller ring made up of several hundred accounts on various servers for months. Last week, action was taken against it, and it was dismantled.
In the process, hundreds of accounts were banned, and 9 billion credits were confiscated.
Bioware thanks the players who have repeatedly reported these gold sellers and their advertisements. Gold sellers are a persistent problem that will be actively addressed in the future.
This is an AI-powered translation. Some inaccuracies might exist.
With Heart of Thorns, ArenaNet changes a lot about the traits and specializations in Guild Wars 2. Through certain elite specializations, the classes are supposed to gain more options to specialize in specific playstyles. The Guardian becomes a Dragonhunter.
Not easy to understand
In an earlier report, we already talked about the new specializations and traits. In short, everything becomes a bit more complicated, at least at first glance. However, the new “Super-Skills,” the elite specializations, are supposed to make you significantly stronger at level 80. These consist of a complete set of damage and support abilities.
The Guardian becomes a Dragonhunter
ArenaNet introduced an elite specialization last week: the Mesmer becomes a Chronomancer. Now it’s time for a second specialization: The Dragonhunter skill for the Guardian. The virtues are slightly repurposed as Dragonhunter, and it requires more player skill to use the skills accurately.
Overview of the Dragonhunter Set:
Wings of Determination: This grants you wings that allow you to jump into a specific area and heal allies. Of course, the ability can also be used offensively.
Shield of Courage: Instead of providing Aegis to allies, this virtue as a Dragonhunter creates a shield in front of you that blocks enemy attacks.
Long Bows: Not only can you use new skills, but also a new weapon with the elite specialization. With the new skill set through long bows, you can, for example, stop enemy projectiles with a deflection shot.
Setting Traps: What the Ranger has been able to do for a long time, the Guardian will now learn as well. So-called light traps make life difficult for your opponents with Heart of Thorns. If allies walk over the trap, they will be healed.
Ranger deluxe
He is a fierce big game hunter who heats up his enemies with ranged attacks and supports allies from a safe distance.
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The developers of Destiny show new images from the upcoming DLC “House of Wolves” in a “Behind the scenes” video.
When the Live stream for “Prison of Elders” started yesterday, the floodgates opened across the internet. Videos and articles were published that journalists and YouTubers had been preparing long before, but had to hold back until the scheduled time.
One of these videos is a promo video for the Playstation. The developers showcase the individual features and activities in “House of Wolves.” There is nothing new in terms of information that we haven’t learned in the past weeks or last night, but it looks cool and there are a lot of new images to admire: You can see the bosses from “Prison of Elders,” the new strike boss Tariks, and many other fine details from this new, still unknown world.
What about the exclusivity for Playstation?
One interesting detail to note:For the new Playstation-exclusive PvP map Timekeeper, it states in the footnote “exclusive until at least autumn 2015.” This could mean that ALL Playstation-exclusive features will be unlocked for Xbox players at the same time. And this one year after the release of the base game. This would then be independent of when the individual items, strikes, and PvP maps were introduced to the game. So, perhaps not only the contents released in September 2014 will be available in autumn 2015 but also those from the DLCs Darkness Awaits and House of Wolves.
That would include Hawkmoon, Monte Carlo, The 4th Horseman, two strikes, and two PvP maps.
But, well, there is also a “at least until” statement. The worst could still be yet to come.
Also interesting: In the video, no “additional Playstation-exclusive” exotic item is mentioned. If one were to be included with the new expansion, it would have been clearly stated here. There are no hints on the Playstation promo page. There is also no Playstation-exclusive strike. Only the Crucible map Timekeeper.
This is an AI-powered translation. Some inaccuracies might exist.
In Guild Wars 2, there was a quirky event. Those who were lucky once were rewarded twice.
As reported by the German fan site GuildNews, some players unexpectedly received mail from ArenaNet: Included were the bonus items available with the purchase of the “heroic edition”.
What happened? Lucky players who had limited access to the first stress test of the Heart of Thorns expansion were manually reset after the beta test by ArenaNet. It was noticed that the sales edition these players had was no longer available and likely not even in the system anymore. Therefore, it was decided to give them the next best edition: The Heroic edition with all its advantages.
Well, you need to be lucky. If good things really always come in threes, one might recommend a lottery ticket.
This is an AI-powered translation. Some inaccuracies might exist.
At Gamespot, they spoke with Matt Sammons, a Senior Designer (the bearded gentleman from the stream yesterday), and the Creative Director James Barrett also had his say (he was in the first stream). They explain Bungie’s plans regarding the story.
The Essentials of Bungie’s Story Plans for House of Wolves at a Glance
They want to tell a clear, cohesive, simple story with “House of Wolves”
There will be new Grimoire cards
There will be two main storylines: one being the Hunt for Skolas, the leader of the treacherous House of Wolves. The Hunt will be driven by quests
Skolas?
On the other hand, players are to go on a “Bounty Hunt” after notable representatives of the Fallen who are scattered everywhere. This will be driven by bounties. Players are to act like bounty hunters. Bounties from Petra Venj will send the players on this hunt.
In the world, Bungie wants to emphasize the “sandbox” elements more strongly. Exploration should be rewarding
In Darkness Awaits they relied on an NPC, Eris Morn. She was supposed to add background and depth to the fight against the Hive. In House of Wolves, Petra Venj and Variks will take on this role. Petra will comment from the Awoken’s perspective, Variks can translate the language of the Fallen and understands the story a bit better.
In Darkness Awaits, there was no “Cinematic.” In “House of Wolves,” there will be an opening cinematic that introduces players to the new situation and makes it clear what it is about.
Could the story of House of Wolves continue in the summer?
Variks.
My MMO thinks:As we understand and read from the interview, the story will continue to be told as it has been so far: through comments from the merchants, through quest texts, and also through Grimoire cards. There likely won’t be the “revolution” that some expect. Instead, they are focusing on small improvements to the existing method. Bungie doesn’t say it this way, but there is a lot pointing to the fact that this is how it will be.
It’s surprising that Bungie doesn’t mention the Queen and her brother at all but brings Variks and Petra Venj to the forefront. It seemed clear that the Queen would be the focus of the story, even after the trailer.
In the first stream, DeeJ was asked about this and he responded as usual evasively. She is certainly safe. It will show when the time comes.
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Perhaps this time they will continue the story “in a later free patch” so the game doesn’t stay so “stagnant” for so long as between December and May. That might align with claims that Bungie also wants to deliver “robust content” in the summer. But at the moment, this is just speculation.
In the upcoming Free2Play MMO Skyforge statistics from the beta phases have become known. Europeans are leading the way.
Our good friend Mister Infographic is back and is showering us with numbers and statistics. However, my.com is withholding the most important figures from us: They do not disclose how many players participated in the first two beta phases.
However, it is clear that the “Cryomancer” just like in the Russian beta test also has the most fans in the West. Ranged fighters are simply well-received, and an ice mage with built-in CC is even more so. Moreover, the class is also available to players without a founder’s package. When the choice is only between tank, supporter, and DD, the decision is probably easy. More Info: Three-fifths of the players choose a male avatar and the deadliest boss awaits players in the harbor of Naori.
The adventures in the MMORPG Neverwinter continue. Together with Wizards of the Coast and bestseller author R.A. Salvatore, Cryptic Studios is working on the module “Underdark”.
For those familiar with the world of the Forgotten Realms, “Underdark” will be a familiar term. There live the Drow, the dark elves, who play a significant role in the stories of the Forgotten Realms. In the new module, you will travel to the underground city of Menzoberranzan, where you will encounter the renegade Drow Drizzt Do’Urden, the protagonist of many well-known novels. The story of the new adventure was even written by author R.A. Salvatore.
“Underdark” is set to be released later this year for both the PC and the Xbox One version of Neverwinter. The developers of the MMORPG are excited to integrate such a famous location into the game, and while part of the team is already working on the new module, another part is focused on developing new content and improvements that should be included in the online game before the release of “Underdark”.
Fans of guild housing can look forward to it, as Cryptic Studios is currently also working on the update Neverwinter: Strongholds, about which more will be revealed at a later time. Adjustments and implementations based on fan feedback regarding the current module “Elemental Evil” are also expected to be released soon.
The developers plan to announce more details about the Neverwinter module “Underdark” soon. Until then, please keep an eye on our thematic page for Neverwinter.
This is an AI-powered translation. Some inaccuracies might exist.
The upcoming multiplayer blockbuster Star Wars: Battlefront has already faced heavy criticism before release, as the initial content apparently falls far short of that of its predecessors.
Well, you won’t be able to fully control AT-ATs, but you can control the smaller AT-ST walker. This has now been confirmed by Dice’s Community Manager Mathew Everett. In the current version, this would be a hell of a lot of fun, just like the missions that you can experience in single-player mode.
Recently, the lava planet Sullust was introduced, where there will be some battles to engage in. Here, players will encounter special stormtroopers. When asked if the maps in the game would only be outdoor areas, the answer was that there will also be indoor areas. Presumably, some maps will also take place in bases or on space stations. Currently, it seems that a new game mode is being tested internally, in which thermal detonators will play an important role. By the way, it is also possible to pilot X-Wing fighters – so far only on planetary surfaces.
Dice and Electronic Arts also announced that supplies in terms of maps for Star Wars: Battlefront can be expected as early as December. Then the free DLC “Battle of Jakku” will be released. And by the release on November 17, they intend to pull a few more aces out of their sleeves. Maybe the game won’t be the total disappointment everyone fears. Developers and publisher are certainly convinced of the game’s success and expect 9 to 10 million copies sold.
Recently, there has been little news about the fantasy MMORPG Everquest Next. However, studio president of the developers, John Smedley, assures: It will not be vaporware.
“Vaporware” is a product that is announced with much fanfare but ultimately never appears. There was a lot of fuss about Everquest Next, the third game in the prestigious Everquest franchise. A release date is still a long way off. And in recent months, it has also been quiet about the ambitious project that aimed to not only change the landscape with a destructible environment but to transform the entire MMORPG landscape.
In an interview with MassivelyOp, John Smedley now addresses the concerns of fans and the mockery from non-fans: “Everquest Next is in great shape, it is still being developed.” Right now, they are working on Qeynos, and the city looks fantastic: “When we are ready to show something, it will blow you away what we and the users have created.”
And for those who think Everquest Next is vaporware? “Whatever. Look at the history of our company. There is nothing about vaporware… we deliver!”
This is an AI-powered translation. Some inaccuracies might exist.
In January, February, March 2015, it went significantly down. They fell to 7.1 million “Subscribers”. Here, not only subscribers, as we understand them, are counted, but also players from Asia who logged in by the hour in an internet café, played WoW, and paid for it in the last 30 days .
Declining player numbers, but not too significant financial losses
However, Activision Blizzard really has no reason to be upset. The big winners in their portfolio are Destiny and Hearthstone. Together, both games would have achieved 50 million players and a revenue of 1 billion US dollars so far. Since Hearthstone recently celebrated the 30 million player milestone , Destiny would now have to have 20 million accounts. For both games, one doesn’t have to have paid in the last months to appear in this statistic, but merely be an account holder, so a comparison to WoW here is unfair.
For the beta of Heroes of the Storm, it is said that 11 million players registered.
Mein MMO says: Even though it seems tempting, this is no reason to once again declare the end of World of Warcraft. A decline was to be expected. The fact that it is so drastic could also be foreseen. However, WoW has never lost players as quickly after an expansion as this time. With 7.1 million, they are almost back to the low point they reached in summer 2014.
With the gold-for-playtime coin, they likely want to counteract this and have already found an answer. However, they need to step up the content supply. The expansion “Warlords of Draenor” shows weaknesses in keeping players occupied beyond the raids.
This is an AI-powered translation. Some inaccuracies might exist.
Blizzard’s MOBA “Heroes of the Storm” is enjoying great popularity in beta. The financial call revealed some numbers.
During Activision Blizzard’s financial call, the slowly maturing MOBA “Heroes of the Storm” came up. There are currently few hard numbers. But what they are telling shareholders sounds like a hit. 11 million players have registered for the beta. That’s quite a number.
The game will be released on June 2. They promoted the “Heroes of the Dorm” event to investors. It was broadcast in prime time by the US sports network ESPN2: The first time the sports network aired a college eSports event. 460 schools from Canada and the USA participated in the event.
Publisher Aeria Games has released a video for the upcoming F2P MMO “Echo of Soul“, showcasing the various PvP content of the Korean hit.
For a few days now, the F2P MMO Echo of Soul has been in the western closed beta. Before the release, the MMORPG aims to appeal to genre fans: After highlighting the PvE features recently, this time the focus is on player-versus-player content.
Not in the mood for PvE? No problem!
Doesn’t have to be!
If you are not in the mood for monster bashing or find PvE content generally boring, you can simply avoid it. You can also reach the maximum level by proving yourself in PvP battles with your character. As a PvP player, it is therefore not necessary to slog through all PvE quests and dungeons. The alternative: accumulate experience and gold in the 15vs15 battlegrounds, of which there will initially be two.
On one hand, there is the Mühltal. This is about fighting against the other team for resources. The other battleground, “Field of Valor”, is a capture-the-flag map where bases need to be taken and held. Occasionally, an NPC boss appears that grants extra points, adding additional thrill to the game.
On to Valhalla
The most spectacular battlefield seems to be Valhalla, named after the resting place of fallen warriors in Norse mythology. Up to 1000 players can fight for their guilds on this battlefield. The goal is to capture a gigantic world boss, who holds valuable loot for the guild members. However, this mode opens only at certain times.
Classic duels, the ability to wage guild wars, and competitive 5vs5 arenas round out the PvP offerings. But see for yourself:
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In the MMO shooter Destiny, the new PvE activity Prison of Elders will be revealed today, May 6th, at 8:00 PM in a live stream on Twitch. We will accompany this with a live ticker in English.
Last week was all about PvP. Everything that was going to change in the Crucible with House of Wolves was discussed then. Not everyone was a fan of it. This week is supposed to focus on PvE. A live stream on Twitch will kick off tonight at 8:00 PM, introducing the new activity “Prison of Elders” and possibly the new Strike.
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We at mein MMO will accompany the stream in English with a hopefully informative and entertaining live ticker.
19:05: The last few weeks have been noticeably quieter on Wednesdays with Destiny. Today, however, there has been a lot going on all day. Time to take a breather. Here is yesterday’s teaser trailer; and we also have an article on what we already know about the Prison of Elders. You can get up to date before 8:00 PM.
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19:10: The traffic from our short patch article is going up like crazy. That likely means the patch is now live and players are being kicked from the game. Tomorrow, I’ll have to read through angry letters saying we only write about Destiny, and the boss will give me that disapproving look again.
19:25: The community representative tonight is Professor Broman, a very likable live streamer. Here you can see how he earns his Gjallarhorn on the Xbox One. Hard work, top-tier skill.
http://youtu.be/CGnTbPGuPwQ 19:30: Half an hour left – Some might say Bungie is patching to boost stream viewership, but thankfully we don’t have such people.
19:45: The exciting questions today will surely revolve around the instance process. We don’t actually know much about that yet. Will there be matchmaking? How is the difficulty level, will it be easy to get through, or will you really have to train? What about the loot? How do they manage to make the Prison of Elders different every week? Are there modifiers like in Nightfall? Do the enemies have boss mechanics, or do you just rush through? How long does this thing take? Basically, everyone wants to know almost everything.
19:57: Don’t be disappointed if it doesn’t start at 8:00 PM sharp, last time there was also a longer lead-in.
20:02: Yep, there’s a lead-in. It should start around 8:05 PM.
20:05: As expected, due to the server downtime, the viewership is extremely high. 130k at the start, never before has the last stream seen that, and the one before that barely reached peak viewership at the end. Oh, DeeJ has found someone who is smaller than him.
4 different difficulty levels, the easiest of which has matchmaking, the rest without
20:07: 3-player activity with matchmaking is active. Not like in Raid or Nightfall, but like in Strike or Weekly. It has modifiers and is supposed to be replayable. This applies only to the 28 version. There will be 3 hard modes, which are ONLY for pre-made teams – for level 32, 34, and 35. The two lower challenges (32 and 34) will rotate, with different ones becoming active each week. There are 5 to choose from for the two slots. The large, 35 version remains the same, essentially the “end boss” of the entire expansion. Players can tackle the 3 challenges within a week – they reset weekly. The normal match-made arena can be played multiple times during the week. So it’s not ONE activity, but rather 4 summarized here.
According to IGN, later: The 35 version is always the same; the 34 and 32 Strike versions will feature a rotation of 5 variants: the 34 from week 1 will be the 32 of week 2, and a different one will take its place at 34.
20:10: 160,000 viewers, pretty crazy. Oh, there are new modifiers for the individual waves as well. They are currently trying out the “34 version” system. DeeJ is making fun of Dinklebot. On the left, you can see the “1 of 3 waves completed” icon that Destiny players know well.
20:15: This looks pretty chaotic. As expected, the enemies seem to come in waves. Variks is the announcer. The 34 they are currently playing appears to be a Hive challenge and looks accordingly.
Modifiers, side quests, variety
20:20: The three players are making plenty of use of the “revive” feature. There are reportedly about 20 different modifiers that will likely ensure that each run feels a bit different.
20:24: Once the 3 waves are beaten, the next part of the challenge starts, the next round, with new enemies and new modifiers. This time, primary weapon damage is increased. Broman and DeeJ exchanged lovestruck glances a moment ago because Broman understood DeeJ’s reference to the Star Wars trash compactor scene. You can understand why Broman is so popular, it’s just fun to watch him panic and scream. The Servitor is, by the way, “on our side,” through which Variks speaks to the Guardians.
20:28: With disarming the mines, a sort of “Capture-the-Flag” mechanic is being introduced into PvE.
20:30: Ah, the mystery of this special rocket launcher is solved. These are “special weapons” that you can pick up. Similar to a relic – also with a white circle. By the way, the rocket launcher works like a fusion rifle, has to be charged, it looked like this in the concept art:
In-game it looks like this:
20:32: When wiped, the wing starts over with the first round. The developer is asked how tricky the 35 challenge is on a scale from 1 to 10. His answer: a pretty dirty laugh: Really tricky!
20:35: The developer’s favorite modifier is Brawler: More melee damage for everyone. Broman’s comment: I like to box things.
20:37: DeeJ will have to hear a lot from the gamers again, they are wiped for the 2nd time.
20:40: Does the Mythoclast count as a primary weapon and benefit from the bonus here? Designer Matt Sammons doesn’t know either: I designed it, but I don’t have all the weapons. DeeJ jumps in: There are many experts at work, one does this, another does that. Not everyone knows everything.
20:44: For the 3rd round now new modifier: The shields of Guardians are reinforced, but do not regenerate. Also, the old Nightfall modifiers can be active in the Prison of Elders. However, Sammons doesn’t know if this is the case in this specific 34 Hard Mode. After Hive and Cabal, again Cabal.
20:52: In this round, players must grab and kill a VIP before it reaches all the checkpoints. This happens twice – and is probably relatively difficult.
3 waves per round, 5 rounds per activity, all enemy races are included, but not every time
20:55: Bungie has revealed via Twitter: 3 waves per round. 5 rounds per activity. All 4 races are included and each has a tailored environment. When you consider that there are essentially 4 difficulty levels… quite significant.
20:56: By the way, Destiny is supposed to go back up at 9:00 PM.
21:00: Wow, the Vestian Destiny seems to have been spotted. A new legendary item. A “rapid-fire pistol” in the special slot. Arc-Burn is active in the fourth round. In the cluttered image, the 347 Vesta Dynasty was once an exotic scout rifle. It might have become this thing over the months since then:
21:03: This special part of the Prison is Hive/Cabal. Others might be Fallen/Vex for example.
21:06: With the changing modifiers and special tasks, the activity definitely seems quite varied. It should favor Guardians who brought plenty of weapons and can choose freely. So for all those crazies who had to collect every good legendary weapon with all possible modifiers and also gathered corresponding exotic armors for their class: You were right all along. You aren’t crazy hoarders with completionist mania, but you were visionary and wise. That’s what you wanted to hear, right?
21:10: So DeeJ… I think everyone of the 164,000 viewers saw that it was a bad idea and would end badly.
Trickier than good for the 3 streamers
21:12: The experts from reddit are of course watching this too, their assessment: Looks really good and is definitely at raid level in terms of difficulty. Others seem to be annoyed about Professor Broman’s somewhat shrill and loud style. He is apparently not exactly “mainstream-friendly.”
21:13: It’s now taking significantly longer than expected; in the previous weeks it was wrapping up around 8:45, 8:50. Bungie is already threatening to pull DeeJ off stage if this goes on much longer.
21:18: I believe DeeJ is thinking for the last 30 minutes that it would have been better if they had played the 32 version.
21:21: The Destiny servers are back up by the way, since 9:15 PM.
21:25: By the way, there are changes to the Nightfall/Weekly Strikes. Destiny told IGN exclusively that they will no longer be identical with House of Wolves. Every week there will be a Nightfall and a different Weekly Strike.
21:26: The three are slowly making their way to the end. This should be the last attempt.
No Raid for House of Wolves, but Bungie is working on some
21:28: By the way, it has been confirmed again to IGN: House of Wolves will not have a raid. Bungie is working on raids (multiple, in fact), but not for House of Wolves. Rather, these will be in separate DLCs that will also need to be purchased separately.
21:31: According to IGN, there are 8 modifiers for the Prison of Elders. At the end of a round, you get a “key,” opening a new part of the Prison, and there are rewards to be had. They reportedly received legendary weapons. Allegedly, there will also be chances for exotic items. The bosses are like in Strikes, big, tough versions of regular mobs, and can take quite a beating.
21:33: We probably won’t hear more about the rewards in the normal stream.
21:35: Yep, the stream is over. DeeJ says they had press and Youtubers present, and players can now look around to see if their corner of the internet is also discussing Destiny.
21:36: We will still polish the live ticker and see what news has come out parallel to the stream. Thank you for being our guest. If you are looking for information about Destiny or other MMOs, you know where to find us. Have a nice evening.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny, the Patch 1.2.0, an important update, will be deployed tonight, on May 6th. However, it will not be activated yet.
Today is a big day for Destiny. A live stream on Twitch is scheduled for 8:00 PM, and it was announced earlier that Bungie has secured a trademark. But there’s even more happening: all day long, rumors have circulated that a patch will be deployed tonight. And that is indeed the case: Patch 1.2.0 is set to be released tonight. There may also be a brief server downtime, as players may be kicked from activities.
However, the patch is not activated yet. This means that players won’t notice any immediate changes. This also explains why the patch hasn’t been announced as prominently as previous ones.
The patch is currently being deployed, and Destiny is unavailable on all platforms. The servers are down. The question is how large the patch will be in Destiny.
Destiny will be offline for all platforms for the duration of the patch implementation, starting now. Standby for updates.
Destiny is expected to remain down until 9:00 PM, after which it will be patched. In the meantime, players are encouraged to check out the Twitch stream.
Destiny maintenance will be complete by 12pm PDT. In the meantime, check out the Prison of Elders reveal: http://t.co/RpsQ8OoK0o
If the Destiny patch appears in the next few hours, that wouldn’t be too tragic; you wouldn’t have to entirely go without Destiny. Starting at 8:00 PM, Bungie will host a live stream on Twitch, where they plan to present the “Prison of Elders”, the new PvE activity. We will cover it on mein MMO with a live ticker.
This is an AI-powered translation. Some inaccuracies might exist.
However, the rumor indicated that the DLC House of Wolves was scheduled for March 2015. How that turned out, we now know.
Unofficial.
Also, the legendary contract between Bungie and Activision kept mentioning the name “Comet”. This was supposed to be some sort of codename for larger expansions, so to speak for “interim-Destinys” that would appear in odd years between two parts of the franchise. But this contract is also far from being an official source. It is now hopelessly outdated.
Back to Comet: We currently know hardly more than in January. We have received two pieces of information since then: Bungie is indeed planning a “larger expansion” later in the autumn of 2015. And there is supposed to be another raid. It was said that after it became clear that there would be no raid in House of Wolves, they would bring one later in the year. Many players assumed this meant: Bungie wanted to provide a raid for “House of Wolves” later for free. Much more likely is that it will come with the next paid DLC.
Today we only know that Bungie has trademarked a name: “The Taken King” (the conquered/defeated/captured king) and it was from the lawyer who also protected Darkness Looms and House of Wolves.
The mark consists of the words THE TAKEN KING in CAPS in the color gray. Below the “A,” “K,” and “E” in the word TAKEN is a graphic image consisting of a large oxblood “V” in the form of two slightly outward curved slashes. Rising from a position approximately two-thirds up the inner sides of the large “V” is an inverted “V” with curved sides, and beneath the inverted “V” is an “X” consisting of two oxblood slashes resting half-way up the sides of the large “V,” whose lines cross below the center of the inserted “V” and then point straight up.
For example, Eurogamer believes the symbol looks a lot like “the Hive”; with “The Taken King” it could be Crota’s father Oryx. Comet was supposedly, as heard, thought of as a Hive expansion. So this could fit the theory.
But nobody knows for sure. It could also be one of the next smaller DLCs or subtitles for something completely different or it might not be used at all.
This is an AI-powered translation. Some inaccuracies might exist.
In the fantasy MMORPG The Elder Scrolls Online, the developers from Zenimax have now given a small hint about how they envision the rest of the year after the launch of TESO on Playstation 4 and Xbox One.
Now there is at least a rough direction. On their Twitter account, it was revealed that they will bring the “Imperial City” after the console launch. After that, the DLC zone “Orsinium” is planned.
@CaptainDumac We plan to release Imperial City after console launch, and Orsinium is slated for release after that.
The Imperial City is an addition to the PvP zone “Cyrodiil.” We have reported frequently about this “PvE in a PvP with PvP elements” zone. There has also been frequent mention of the Orc capital Orsinium as a possible new zone in TESO: Also as a “city location” where the justice system could play a bigger role. At Quakecon 2014, ten months ago, there were some images shared. However, the topic is not as present in the community as the Imperial City.
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They did not want to give female models any advantages over the male ones; hence, both men and women in H1Z1 use the “same skeleton.” Therefore, the female character is made to be “athletic” and “authentic.” Between the lines, one might read a kind of “tomboyishness” into it, but the Art Director is doing everything to avoid stepping into a minefield here. Although horror films suggest otherwise, it seems that “athletic” women are given the greatest chances of survival in a zombie apocalypse.
To put it politically incorrect: An athletic body shape seems to be code for little breasts, little hips, and little butt.
The female characteristics are not very pronounced. The silhouette should remain the same for both male and female models.
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The same applies to clothing. Here, “unisex” is the keyword. Everything that fits the man should also fit the woman. This way, there are no differences, and players don’t have to click through irritating menus. In a zombie apocalypse, jeans and T-shirts are what you wear.
In the future, H1Z1 wants to introduce more options to differentiate one’s hero or heroine from others: including different skin tones, voices, and hairstyles.
This is an AI-powered translation. Some inaccuracies might exist.
The sandbox MMO Landmark has completely wiped the existing world from the server and is rebuilding it.
A bit of back and forth occurred regarding the wipe and update date for DGC’s sandbox game Landmark: The wipe along with a huge patch was initially set to arrive at the end of April, then it was postponed to May 5, and later, it was stated: We need more time, we will do it on May 11. Eventually, it was said: We will manage May 5 after all.
Since yesterday evening at 7:00 PM, Landmark is therefore temporarily closed, the existing world is history. It is estimated to take 48 to 72 hours to deploy the extensive patch and open the gates to the new world. DGC is overhauling pretty much every game system, introducing new achievements, changing the crafting area, the way materials are harvested, and even how landmass is generated.
In the MMO shooter Destiny , the vendor Xur will arrive in the Tower on Friday, May 8th. He offers the best weapons and armors of Destiny. Do you know his inventory for this Friday?
Xur will appear in the Tower of Destiny two more times before the House of Wolves madness begins. A few months ago, data miners were able to accurately predict what he would have in his inventory. But for several weeks now, “The Silence of the Data Miners” has prevailed. Is there an exception for Friday, May 8th?
You might want to sit down.
Yes, there is. Months ago, data miner Megaman predicted the “most important” inventories for Xur up until May 15th, as he assumed that the House of Wolves would start soon after. He turned out to be right.
There is probably the best prediction ever for May 8th. However, it should be noted that the prediction is already very old, coming from February. At that time, there was neither a guaranteed Engram nor a guaranteed heavy ammunition synthesis.
We do not know if Bungie changed Xur’s inventory over time for this Friday. In the past, this happened very rarely and in those rare cases where the prediction did not match the result, the inventory turned out to be “even better.”
This is likely to be, after Bungie’s changes, the last prediction for Xur that we will get or still have. Unless new methods are discovered. At the moment, it does not appear so.
This is what the prediction says for Xur on May 8th.
Here is the prediction. Of course, we cannot guarantee it.
Xur sells the exotic machine gun Thunderlord. He has never offered this before. It costs 17 strange coins.
For Titans, he has the DLC helmet “Glasshouse” available.
For Hunters, he offers the ATS/8 Arachnid, a DLC helmet.
And for Warlocks, he should carry the gloves “The Claws of Ahamkara” if the prediction holds true.
Due to the Thunderlord alone, this would be an inventory that many could be excited about. Xur has never sold the exotic machine gun. Only one weapon is currently more sought after.
Let’s hope the inventory really comes as predicted. Except for those who already have a Thunderlord in Destiny, they usually want their weapon to remain “exclusive”.