Overwatch: 8 minutes of gameplay with Zenyatta

A new gameplay video has been released for Blizzard’s upcoming online team shooter Overwatch. For a full 8 minutes, which is the length of a complete match, you can look over the shoulder of the player controlling Zenyatta and see how the monk with the strange hand movements takes down enemies, occasionally sending them into respawn.

The game takes place on the map “King’s Row,” set in futuristic England. The goal is to capture control points as well as escort a payload, or prevent both as defenders.

According to polygon.com, a new video is set to be released each week, showcasing a different character each time. This should at least quench the fans’ thirst for information in small bites and allow the next months to pass by. As soon as there are more updates on Overwatch, we will keep you informed. And now, enjoy the video!

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content
This is an AI-powered translation. Some inaccuracies might exist.

World of Warcraft: WoW bans 100,000 bot users

The fantasy MMORPG World of Warcraft has supposedly banned 100,000 users of illegal tools, known as bots, for 6 months.

It is no secret: Botting in World of Warcraft has become a business and is widespread. It can sometimes happen that you are the only “human” in a battleground while computers are hunting each other.

WoW-GM-Chat

Now Blizzard has again taken action against bots. Officially, they speak of “many” users, in a conversation with a player, a game master even mentions over 100,000.

Dhe has received a 6-month ban. It seems that primarily users of the notorious “Honorbuddy” bot have been hit the hardest. It is usually used to farm honor in battlegrounds without the character owners having to struggle with something as tedious as moving themselves.

Blizzard also clearly states what botting is: as soon as you find a program that “presses buttons for you,” it is botting and you can be punished for it.

WoW-Bots-Beschwerensich

PCGamesN also looked at how the botters react and was in one of the notorious hacker forums. It seems to be working:

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PCGamesN

Wildstar is going Free2Play, says anonymous, allegedly internal source

In WildStar the rumor mill is brewing. An anonymous source now suggests that the title will transition from a subscription model to a free-to-play model in August.

Yesterday, the numbers from NCSoft were released. They looked anything but rosy for the SF-MMO WildStar. The game has already fallen below the level of City of Heroes at the time NCSoft shut down the superhero MMO.

In this mood, a source with explosive information appeared in the WildStar subreddit. The source claims to be a “WildStar employee” and asserts that they have proven their identity to the mods.

The source provides the following information:

  • In August, WildStar is supposed to transition to a “freemium” model. Paying players will then receive XP buffs, more character slots, and similar perks. It will not be pay-to-win. Microtransactions are expected to come later. This change is supposed to be made public “very soon”.
  • In the long term, WildStar plans to work closely with Steam. They want to become “THE MMO” on the Steambox, and WildStar is expected to be pre-installed on all Steamboxes. In January, they hosted Steam. WildStar is supposed to come to Steam before the China release – the timeframe is expected to be late 2015 or early 2016.
  • For the China release , some adjustments still need to be made, especially the “The Strain” zones must be revised due to cultural practices, so assets showing bones, blood or oversized teeth or eyeballs need to be redone.
  • Speaking of blood, the team at Carbine is bleeding heavily, “developers are leaving every week,” they say. The team has shrunk significantly. There is an uncertain atmosphere. However, they are looking for replacements for those who have left.
  • They plan to continue delivering new content every three months. A range of features are planned, but due to staff turnover, they may not be able to implement all of them.
WildStar

Mein MMO thinks: This should all be taken with caution. However, there are indications from another source that WildStar is indeed supposed to come to Steam as a free-to-play title. This is also not official, but comes from the Steam database.

Steam-WildStar

Otherwise, the assessment from the anonymous source sounds plausible. To what extent their identity was “proven” or not is hard to say. Whether this is simply a “good assessment” based on known or presumed facts, or whether it really is an “insider” speaking out … is difficult to determine. US MMO sites are reporting on this in any case. The thread is receiving a lot of attention on Reddit.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: How you could soon look – Bungie posts images of helmets in PoE armor

On May 19, “House of Wolves” will be released, the DLC for the MMO shooter Destiny. Bungie has now posted images of the gear that players can obtain in the “Prison of Elders”.

Destiny-New-Pics

The Creative Director of Bungie, Christopher Barrett, published a picture on Twitter last night. It shows the “Fallen” armor from the “Prison of Elders“, which players will soon be able to don.

Fans are already actively discussing what the Titan in the middle is holding in his hand: Whether it’s the still unknown exotic weapon “Wired Gun” or just the flag from the Crucible and the pose has been chosen. In any case, impressive images. The title image features the Warlock exotic helmet “The Ram.”

This is an AI-powered translation. Some inaccuracies might exist.

League of Legends: New champ Ekko has these abilities

In League of Legends (LoLthe abilities of the next champ Ekko, the Timewinder, have now been introduced.

League of Legends Ekko Splash Skills

A few days ago, the announcement of the new champ Ekko with a trailer. In it, he is not fighting against Urgot, as a developer mentioned, but against another champ that has received a redesign.

Ekko is an “Assassin” with a special twist, as can be seen from his skills.

Ekko’s abilities, the Timewinder overview with videos

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

Passive: Z-Drive Resonance

Ekko’s damage-dealing abilities and attacks build up resonance on his enemies. Every third attack on the same target triggers Ekko’s passive ability, dealing additional damage and slowing his enemies. When his passive ability is triggered on an enemy champion, Ekko also receives a significant movement speed boost.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

Q: Timewinder

Ekko throws a device in a desired direction, damaging all enemies in its path. When he reaches maximum distance or hits an enemy champion, the device expands and creates a field that slows all enemy and neutral units. A moment later, the device contracts again, rushes back to Ekko, and deals additional damage to all enemies in its path.

 

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

W: Parallel Convergence

Passive: Ekko’s basic attacks deal bonus damage to targets with low health.

Active: Ekko opens a time rift, creating a version of himself from another reality that throws a device in the desired direction. After a delay, the device expands and becomes a wide slowing zone. If Ekko enters the sphere, the device detonates, granting him a shield while stunning all enemies inside.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

E: Phase Dive

Ekko swiftly covers a set distance towards a chosen target area. Once his initial sprint concludes, Ekko gains greatly increased range for his next basic attack and quickly jumps to his target to deal damage and apply hit and spell effects.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

R: Chronobreak

Ekko rewinds time, becomes briefly untargetable and unhurt, then reappears where he was a few seconds earlier. Upon reappearing, he regenerates a portion of the health he lost during those few seconds while dealing a large amount of damage to all nearby enemies.

This is an AI-powered translation. Some inaccuracies might exist.

Neverwinter rejoices over Xbox One success – aims to deliver 5 free expansions in 7 months

The action MMO Neverwinter was released as a free-to-play title on the Xbox One and has been quite successful.

As John Smedley from the competition knows, the free-to-play segment on consoles is still relatively untapped and very lucrative: If you have a console, the first thing you do is look for what’s available for free, this is his theory.

And if you search on the Xbox One right now, you will find “Neverwinter.” 1.6 million players have found it, as Cryptic now reports. So many players have played the game since March 31, 2015, on the console. This places it in the “top segment” of free-to-play titles on the Xbox One.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

To ensure this remains the case, they promise plenty of new content and quickly. 5 free expansions are set to come to the Xbox One in 2015: including Tyranny of Dragons and Elemental Evil, which was recently released on PC to somewhat lukewarm reviews. With this free offensive, they seem to want to significantly reduce the lead that the PC version currently has, maybe even manage to catch up completely. However, they are not currently revealing whether “Underdark”, the next PC module will also be part of the 5 expansions.

The strategy seems to be to deliver the two “missing modules” now, then perhaps bring “Underdark” with some delay and the two “new” modules simultaneously with the PC during the year, which would mean significantly increased content frequency. Perhaps they also plan smaller expansions in between.

Neverwinter infographic

A nice infographic is provided as well. Players have:

• Created 2.3 million characters, 92,000 of whom have reached the maximum level of 60
• Spent 86 million minutes playing Neverwinter
• Earned 16 billion Astral Diamonds
• Created 10 million groups
• Defeated over 1 billion monsters, including undead, orcs, and bandits
• 92 players have defeated over 1,000 dragons

Mein MMO states: 1.6 million is a proud number, but it must be mentioned, that this number is inflated for F2P titles and cannot be compared to the 7.1 million subscribers of WoW.

For comparison: A title like Hearthstone has 30 million players, while World of Tanks approaches the 100-million mark when all variants and systems are counted together. The announcement that 92,000 have reached the maximum level may be the more important figure.

We will see how Neverwinter performs when more titles are released in the free-to-play segment of the Xbox One. Soon, Neverwinter will face competition from The Elder Scrolls Online, even though TESO is adopting a buy-to-play model.

Regarding the publisher of Neverwinter, Perfect World, and their relationship with the developer Cryptic Studios there have been quite turbulent reports recently. A success on the console and therefore stepping into a new market would certainly be desirable.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: Death Zones, Glimmer Spots, Xur and Shotguns

In the MMO shooter Destiny , Xur sold the exotic machine gun Thunderlord for the first time last Friday. How did this affect PvP? This info and more statistics are now revealed by Bungie.

At the end of last year, we frequently wrote about the significant influence Xur has on which weapons Guardians have in Destiny and which ones they use. That was already half a year ago, and one would think that his influence has decreased, as most Guardians now have many weapons and thus a wide selection.

However, there was an exception last week: Old Noodleface sold the exotic machine gun Thunderlord for the first time. When something like this happens, some: Oh! Now everyone is going to run around with it? But is that true? Normally, we would just shrug and say: Could be, no idea. But not this time. Because Bungie is actually releasing statistics.

Destiny-Donnerlord-085

According to Bungie, less than 1% of all Guardians in the Crucible wielded this weapon on Thursday before the “Weekend of Thunder”. On Saturday, however, it was 8.5%. The Thunderlord thus became the fourth most popular weapon in the heavy weapon slot of the Crucible.

Bungie shares this on reddit, where they release all sorts of strange statistics. For instance, Titans had to claim the title of “Shotgunner of the Month” in April. 19% of kills by Defender Titans were made with the shotgun. This weapon is considered frowned upon by some in the Crucible of Destiny. Sunsinger Warlocks, by the way, utilized “the pump” the least for kills during this period.

Destiny-Cabal-Gatling

Another odd statistic: In the week when the April Iron Banner was active, over one hundred million Cabal were eliminated in the “Exclusion Zone” mission on Mars. The Exclusion Zone is regarded as Glimmer farming spot number one, the Iron Banner as particularly costly.

And the two “Death Places Number One” are also well known now. Guardians have most commonly died on the Crucible map “Twilight Gap”. When compiling a “Deaths per Head” statistic, Crota claimed the most victims. Surprisingly, not on “Hard”, but on “Normal.”

This is an AI-powered translation. Some inaccuracies might exist.

Study: Women should play attractive women in MMOs

Yes, the topic simply never gets old. Sexism is one of the most significant issues on the path to equality in the real world, which is why researchers are also examining social behavior in online games in this context. A new study now shows: Women have to play an attractive female character if they want help.

Blood Elves Yay, Orcs Nay

To measure the attractiveness of avatars in “World of Warcraft,” they have categorized them into three groups. Blood Elves are considered “very attractive,” Night Elves “moderately attractive,” and Orcs as “only slightly attractive.” The researchers set out as both male and female representatives of the respective races and approached a total of 2300 players to ask for help.

Either for a small favor, such as explaining how to get to a certain location, or a big favor, such as accompanying them to the location itself. Additionally, the researchers clearly signaled whether a man or a woman was behind the character by incorporating the player’s gender into their questions (“Can you help a girl/guy out?”).

Female WoW Orc
Female Orcs allegedly do not attract!

Men can look however they want, women cannot

The sad result of the study was that it does not matter to men what kind of avatar they control. The expected willingness to help was always the same, completely independent of the chosen race or character’s gender. On the other hand, women have to play a widely regarded “attractive” heroine to experience the same level of willingness to help. Frank Waddell, one of the co-authors of the study, explains this phenomenon by stating that human reactions to stereotypes and norms follow us from the real world into the virtual one. In other words: Because attractive women are helped more quickly in reality, this also happens in the game, even though they are hidden behind an avatar we assess instead of the woman itself.

Recommended on the topic: Sexism in MMORPGs – Absurdity in Decisions and Body Proportions

Cortyn comments: I think very little of the study. Although some findings are indeed helpful, the researchers seem to have completely overlooked daily life within online worlds. They reached the participants with questions like “Can you help out a girl?” and anyone who has spent more than a few hours in an MMO knows: Those who present so obviously that “she” is a woman attract attention, usually very consciously. Women and men know this, which is why such statements are often avoided. Furthermore, I find the categorization into “very attractive” (Blood Elves) and “moderately attractive” (Night Elves) to be more than a little arbitrary, although this categorization is likely based on some evaluation…

Attractiveness Characters WoW

I can’t find much value in the study either, because especially on the internet we are rarely “man”, “woman”, or “demon”, but primarily “gamer”. The real gender plays no role for most, at least that’s my experience. What do you think?

via wired.de, source news.psu.edu

This is an AI-powered translation. Some inaccuracies might exist.

WildStar: The numbers are here – Has the SF-MMO recovered?

In the SF-MMO WildStar , the numbers for the first quarter of 2015 are now available. Revenues in the previous quarters had continually declined.

The Korean publisher NCSoft has released its data for the first quarter of 2015. Our perspective in the West is primarily focused on the struggling SF-MMO WildStar. The Pay2Play game saw a relatively good second quarter, where it celebrated its release and sold boxes, but then significantly lost players in the following months. Already in the third quarter of 2014, the revenues looked bad, and in the winter quarter of 2014, they dropped drastically.

Now the numbers for the first quarter of 2015 are here, and the revenues have dropped again by more than half. And that from a low level. While WildStar earned a good quarter of what Guild Wars 2 made in the winter, it has now fallen to an eighth.

In the third quarter of 2014 , around 13 million euros were generated, but in the fourth quarter, only 4.4 million were earned. For the first quarter, some fans hoped that a recovery could take place, as the directly competing WoW had lost much of its former glory.

WildStar figures

However, this did not happen: In the first quarter of 2015, revenues fell to approximately 2.1 million euros.


For a long time, the MMO WildStar has been considered a problem case despite great reviews . We have also heavily discussed on our side, whether a shift from a subscription to a free-to-play model could provide a second chance.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. NCSoft Earning Call

Final Fantasy XIV: Cruelties on the Pony Farm

The MMORPG Final Fantasy XIV relies on a mix of sweetness and cruelty in its stories, paving new paths. With Heavensward, they aim to continue this.

The first experience in Final Fantasy after a heavy cinematic is with Moogle. They are a kind of race of floating Pikachus that end every sentence with “Kupo” and are somehow … even from the perspective of a real guy … super-cute.

From Kawaii to Psychopaths

FF14-Mogry

Otherwise, the player experience in Final Fantasy XIV is not exactly free from kitsch or excessive cuteness. The adventures of master detective “Hildibrand” have, in their best moments, something of a top-notch Sunday morning cartoon. The dialogues often turn absurd, there is a lot of sweetness in the world: “Kawaii” is what they call the phenomenon in Japan. “Cuteness” is considered an ideal of beauty there.

However, not everything in Final Fantasy is cute and harmless. Some quests get to the heart of the matter: Morbid actions are required from the player. To mitigate the aftermath of an attack, the player must stack bodies, bury them, notify relatives. All actions meant to playfully convey the significance of what has happened: You have lost friends and colleagues. You need time to digest this. You cannot just click through this and move on.

The world of Final Fantasy XIV knows about mental illnesses, villains, acts of cruelty. Old acquaintances become traumatized and even turn into the monsters they once wanted to slay. The storyline can shift from Inspector Gadget to Criminal Minds. Even if someone is cute, bad things can happen to them, or they can be capable of cruelty themselves.

Final Fantasy XIV is — like so much from Japan — capable of reaching the highest highs and the lowest lows. The sweetest sweet and the bitterest sour are closely intertwined.

Final-Fantasy-XIV-Zombie-Lauf

The Direction Remains Dark in Final Fantasy XIV

Final-Fantasy-Profil

For the expansion “Heavensward”, it has already been announced that they want to lean more towards a “Gothic” corner, with stories becoming darker.

The ESRB, which assigns age ratings to games, has dealt with Heavensward. And even though Final Fantasy has again received a “T for Teen” rating, the descriptor reads more drastically: “mild blood” has turned into simply “blood” and mentions some intense scenes that take place “off-screen.” Including mutilations.

Final Fantasy XIV is a Narrative Surprise Box

Final-Fantasy-Stark-sein

Perhaps it is this radical mix, this “cruelty on the pony farm,” that makes Final Fantasy XIV such a strange and powerful combination in our western eyes, clearly distinguishing itself from the narrative traditions in the West. And perhaps this mix, together with the combat system, is what polarizes FF XIV so much. For some, this “Asia” flair is exactly what they are looking for. For others, the welcoming scene with the Moogle may be enough for them to take off. Forever, Kupo.

One thing is clear: The future remains exciting. Because for those who know the western narrative traditions inside out, in which western RPGs often linger, the narrative surprise box Final Fantasy XIV remains opaque and thus exciting. Skipping quest texts is a thing of the past.

This is an AI-powered translation. Some inaccuracies might exist.

Survival, MMO and dinos! ARK will make player dreams come true

Those who didn’t play with toy dinos as a child were uncool. And rightly so, because dinosaurs are just cool. If these appear in an MMORPG where the survival aspect is in focus, then the inner child cheers with joy.

The developers at Studio Wildcard want to offer such a mix with ARK: Survival Evolved. You are stranded on a mysterious island where dinos roam. Completely naked, you have no chance against these giants. So survival is the order of the day.

You start by crafting your first useful equipment by gathering and processing the necessary raw materials. From stones and wood, you can make spears or axes, for example, to defend yourself, at least rudimentarily, against smaller dinosaurs. Later, you’ll mine ores that you can use to create more powerful weapons. However, you will quickly realize that you will have no chance alone against the larger representatives like the Tyrannosaurus Rex.

Ark Graphics

Pretty hardcore

Fortunately, there are other people on the island with whom you can team up. With these other players, you form tribes, build huts and palisades, and support each other. However, not everyone may be friendly, as PvP plays a role. In raids, it is possible to wipe out entire villages and steal the items produced there. This is interesting as your character does not disappear when you log out of the game. He merely sleeps, which means that his items are still available and can be stolen.

Ark Hut

Your pets also remain in the game, but they can be taken over and commanded by your friends during your absence. These “hardcore” gameplay elements go a step further. Your character needs food to avoid dying, so you must ensure that edible plants are available that you can grow yourself. Weather conditions like rain and snow also affect your health. Permadeath and the possibility of capturing players and using their feces as fertilizer or their blood for rituals are also included in the game. Through rituals, it is possible to summon special, god-like beings that fight for you.

Survival of the fittest?

Ark MMO

There will be slightly more than 100 players online per server. That sounds like a small number, but it emphasizes the aspect that there are only a few survivors on the island. Moreover, it requires tactical decisions about whether it’s wise to fight each other or better to cooperate against the dinos. Traveling between servers will also be possible. The developers even want to support modding so that players can help shape the world. The Unreal Engine 4 is being used, which provides excellent graphics, as can be seen from the first screenshots and the trailer. The Early Access version of Ark is expected to be available on Steam next month. It is being developed for PS4, Xbox One, and PC. By the way: Virtual reality support is also planned.

Ark Mounts

Andreas says: Wow! I didn’t expect that at all. An online game with hardcore elements and dinos. I think I need a vacation in June urgently. Of course, one needs to wait and see how it all plays out and whether all elements mesh well. I find permadeath, especially if your character remains in the game after logging out, quite problematic with open PvP and full loot. Nevertheless, ARK: Survival Evolved seems to be a highly interesting online game that should definitely be kept an eye on.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. steamcommunity.com

Complaint Wednesday: When Zeit.de has too much time

Yes, I occasionally make mistakes. Sometimes they are small errors in spelling or grammar, but occasionally there are also larger mistakes regarding research. I get quite annoyed about that, believe me. Nevertheless, I at least have a few principles that I try to adhere to strictly.

For example, I don’t like overly sensational headlines, and I don’t like attempts to make a small mosquito into an elephant. But maybe I just need to spend more time on my work? (Yes, a few puns are coming your way…)

Good Times, Bad Times…

You probably remember our little news about ArenaNet’s actions against a known cheater. The corresponding character was stripped of his equipment, subsequently jumped to his virtual death due to the operators’ actions, and finally, the account was banned. A very commendable behavior, I think. Because on the one hand, an example was made, and on the other hand, honest players finally gained the impression that something is being done against cheaters.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

But we wouldn’t be Germany if we didn’t constantly have to put video games on trial again, would we? So let’s let a dear gentleman from “Zeit” loose on this topic, and lo and behold: Suddenly, developers forced a character to commit suicide (zeit.de)! Not only that, through the “evidence video,” the so-called Werther effect could occur, and real people could be encouraged to choose suicide in real life. Not to mention that player characters in Guild Wars 2 cannot actually “die” but only get defeated and respawn at the next waypoint.

The user’s character DarkSide was forced into suicide in the game “Guild Wars 2”. – Zeit.de

Turning Back Time

I had actually come to the conviction that gaming has more or less arrived in the middle of society and that this society no longer sees games as a medium to be demonized. Exactly this was done again this time, playing the role of the pseudo-moralizer and asking: Could the public display of a “suicide” in a computer game lead to real imitators?

Leaving aside the fact that sensationalism produced dramatic expressions like “the character’s death rattle,” which simply do not exist in Guild Wars 2.

A Timeless Issue

But I find this passage particularly hypocritical:

“But media are required to adhere to a guideline when reporting on suicides to avoid triggering the so-called Werther effect – meaning: not to encourage anyone to imitate through sensational and simplistic reporting. Whether a game studio should also adhere to this is at least debatable.”

Honestly: No, that cannot be debated. No one saw a “suicide” here, except for Zeit. And why? Because it makes a wonderful headline. So far, it was just the punishment of a cheater in an online game. The entire suicide part was fabricated. If you want to avoid the Werther effect, as it is beautifully written, you should report sensitively on the topic of suicide. A first step might be to write only about suicides when they actually happened, and that was not the case here. It also doesn’t help to fill a third of the article with self-help addresses and research on suicide causes to present oneself as sensitive.

A Note from the Author

In the meantime, the author of the original text has spoken out again, likely triggered by the countless negative comments that the article has received. Anyone who reads this addendum quickly recognizes the intention: to soften. To mitigate reactions and articulate one’s own thoughts without admitting a mistake. After all, it was the foolish readers who found a headline to be sensational.

Guild Wars 2

That the authors of Zeit now see video games as a cultural asset is commendable, but also quite brazenly dishonest. Because why don’t they act accordingly? Why don’t I read an article every time a new book is published when characters commit suicide? Because video games are still not seen as equivalent cultural assets by some people. I would be happy if some people would finally move with the times.

What do you think about it? Has this topic been exaggerated and twisted? Or does the original author even have a point? However, I will pack myself into the demonic summer sleep and will be at the RPC in Cologne this weekend – where you all should also be. Until next Wednesday!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. www.zeit.de

Destiny: The final prediction for Xur on May 15th is here, Megaman bids farewell

In Destiny there is a final prediction for Xur. His inventory for Friday, May 15th, is known.

Slowly, our reports about Xur’s predictions for next Friday are slipping into “Howard Carpendale announces his retirement” territory. For weeks, we’ve been announcing that it’s over, and then something happens again, and there is new information for next Friday.

The dataminer Megaman is stepping down

Yesterday, Megamanexe4, the first and probably most well-known “dataminer,” who provided players with the information that Bungie wanted to keep secret, officially announced his “retirement.” The Japanese community isn’t functioning, and he won’t do it anymore. He probably wouldn’t have been able to do it anymore either. Since some changes from Bungie, there haven’t been any predictions; the last ones were from the past.

In any case, Megaman didn’t leave without leaving the players a gift. He posted all the inventories of Xur that he had datamined back then. Among them is also the last one for May 15th.

Therefore, we have this article with the Xur prediction one last time. However, it must be noted: This prediction is not 100% certain. The last one was 50% correct: The weapon and one piece of armor were right. It could be similar this time.

Destiny-Xur-155-Prediction

The prediction for Xur’s inventory on May 15th

As a weapon, there should be the exotic auto rifle Suros Regime. It would cost 23 strange coins.

Destiny-Suros-104

For Warlocks, he would have the Voidfang Vestments on offer.

Destiny-Voidfang Vestments-174

For Hunters, the helmet ATS/8 Arachnoid. However, the stats for the armor pieces are still unknown; these are archive pictures.

Destiny-ATS8-085

And for Titans, a Crest of Alpha Lupi.

Destiny-Crest of Alpha Lupi-Titans-202

Well, somehow this is anticlimactic. Last week with Thunderlord was the highlight of the “Megaman era,” definitely the best inventory from Xur. What else can come after that?

Update: What Xur really has on May 15th can be found in this article.

This is an AI-powered translation. Some inaccuracies might exist.

Skyforge says a quiet “God Bye”, wipes Beta characters

In the god MMO Skyforge the third closed beta phase ends, the next ones will not be experienced by the gods created so far.

Finally a good template for a bad pun! The creators of Skyforge, the Allods team, thank the participants of the third closed beta phase for their efforts and contributions. This has provided important data that is now to be utilized to refine and adapt the western version of Skyforge.

This will take some time: Therefore, it will take a while until the next beta phase. These changes also required a wipe of the beta characters. The third closed beta is now over. Since Skyforge is relatively grindy, this wipe may hit some players, who have already invested a lot of time in their avatars, quite hard.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. sf.my.com

Destiny: Patch 1.2.0 is no longer coming tonight [Update]

In the MMO shooter Destiny, a patch was scheduled for this evening, Tuesday, May 12th. The update 1.2.0 was supposed to be activated. That will not happen now.

People were already wondering why it was so quiet today. An update was actually announced for this evening “sometime after 7 PM”. That will not happen, as Bungie tweets. The plans have changed, and they will reveal more soon. If that is the case, we will of course inform you.

The patch 1.2.0 is expected to bring changes to the Crucible. However, we will only know for sure when the patch notes are available. It is assumed that it will increase Crucible rewards and make the three Darkness-lurks maps playable for everyone.

One thing has already changed this evening; the new cinematic for House of Wolves is visible.

For now, it seems: You can play in peace and enjoy the new weekly reset. It does not appear that interruptions are to be expected here.

Update May 13th, 7:00 PM: There is now more information from Bungie. Apparently, there was a bug, a “technical difficulty,” which could have had severe impacts. Currently, Bungie is working on fixing this bug. There is still no timeline for when patch 1.2.0 will come. The community manager wants to at least update the situation once a day until it is resolved.

It does not look like it will come today, Wednesday, May 13th.

This is an AI-powered translation. Some inaccuracies might exist.

The Division: MMO shooter officially postponed to the 1st quarter of 2016

The MMO shooter “Tom Clancy’s The Division” (PC, Xbox One, Playstation 4) will no longer be released in 2015, Ubisoft has now announced.

There has been little news about The Division and it has simply remained quiet. After a bombastic announcement two years ago, further information about the game has been scarce. It was repeatedly assured that The Division would still be released in the calendar year 2015, but now this promise has been rescinded and the release is moved to 2016.

Division-Launch

In a statement, Ubisoft CEO Yves Guillemot said: The Division is an online RPG. They take longer to complete. They want to ensure that there is enough time to gather and incorporate alpha and beta feedback. They want to deliver The Division in the best possible state.

As stated in another statement, “The Division” was actually planned for the Christmas season of 2015, but it is now being moved to the first quarter of 2016, i.e., January, February, or March.

The Division has already been postponed once. Originally, it was even scheduled for 2014. This led to a mini-scandal when a developer from Massive anonymously told the press that the 2014 release date set by Ubisoft was ridiculous; they would need much more time. Up until that point, work had primarily been on the Snowdrop engine.

This is an AI-powered translation. Some inaccuracies might exist.

H1Z1: Plans for May include broken tires, crossbows, and walkie-talkies

The survival MMO H1Z1 has presented its plans for May. There is ongoing work to make the virtual world look as much like a zombie movie as possible.

H1Z1 Clan

The April roadmap has largely been worked on by DGC: Among other things, women, the virus, and handcuffs were added to H1Z1. Now DGC is turning its gaze to May and gives a rough outline of what players can expect in the month of joy. Patches are expected to be released on Thursdays. However, they have recently been shifting to Fridays.

  • For May 14, there are plans to integrate vehicles more into the game. Players should be able to shoot at the tires and kick passengers out of the vehicle. In addition, the crafting interface is to be improved, and different shoes should have different properties.
  • With the 21st of May, the crossbow will be introduced in H1Z1. There are plans to revise base building, the big, old problem of H1Z1, and provide more options here. Zombies are also expected to react to sound, and certain substances should affect players’ vision – like the narcotic Sizzles or the progression of the H1Z1 virus.
  • With the patch on May 28, the Magnum .44 will come to H1Z1, along with radios and walkie-talkies. It will be interesting to see how these will affect the game. We are slowly entering territory that has not been mapped out before the release.
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. H1Z1 Roadmap

The Elder Scrolls Online: News from Tamriel – Riding Lessons and the Imperial City

In the fantasy MMORPG The Elder Scrolls Online, players will be able to speed up their horse’s training with riding lessons.

Feeding the horse was a running gag in the early days of The Elder Scrolls Online. At every server downtime, players would seriously complain at first, and later jokingly, that they still needed to feed their horse. Because a horse needs a lot of care in The Elder Scrolls Online and can be painstakingly improved in small increments until it reaches maximum values of 60 in 3 areas.

TESO-Reiten

In the future, there will be an item in the cash shop that accelerates this “upgrade”. Dataminers have found this with the patch. At Zenimax, they stated: Datamining information should always be taken with caution and can change, but: Yes, that’s correct, we really intend to do this. Please give us feedback.

It will be a typical “convenience” item. Things will be easier and faster, but not beyond the limits that could also be reached without spending crowns.

Kaiserstadt-bloodworks

This is probably not the big news that many have hoped for. The question remains: What’s next for TESO? When will new content come? It seems that we will have to wait a little longer. At E3 in mid-June, we will likely receive more information about the next planned DLC, the Imperial City. This was hinted at by the German Community Manager Kai Schober elsewhere in the official forum.

This is an AI-powered translation. Some inaccuracies might exist.

PvP MMORPG The Valley will be funded via Kickstarter

The German development studio Fairytale Distillery is currently working on the ambitious PvP MMORPG “The Valley” and wants to finance the game’s development now with a Kickstarter campaign.

Until June 10, interested gamers have time to participate in the funding. The developers want to raise 50,000 euros through crowdfunding to realize their vision of the game, which looks as follows:

You are criminals who are banished to a valley. There is no escape from it, which makes it the ideal prison. But you are not alone, as other criminals are also lingering in the valley. You decide who you team up with and whom you want to fight. Because in The Valley, things are anything but gentle. Open PvP and Full Loot are the order of the day. This means you can be attacked anywhere and anytime, and all your items can be taken from you. This is intended to simulate a constant threat and bring excitement to the game.

The Valley PvP

A Sandbox Adventure

The Valley is a sandbox MMORPG. You mine resources – the locations where the resources are found will always be hotly contested – craft your weapons and armor yourself, and build settlements together with other players that you also need to defend. There is a timer, as each world eventually “ends” with a big event, and you have to try to achieve as much as possible within this time. Afterwards, the maps are reshuffled, and the game starts over.

The Valley Settlement

Grinding will be minimized, as you can level up your hero in a short time to the highest level. As a result, the focus is on PvP battles and building and defending your settlement. The fights are active, which is why your reaction time also matters. In addition, you should always be careful where you aim, as friendly fire can injure friends. Sneaking, hiding, and attacking from ambush is also possible.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

You create your hero in the game using a dual-class system. Your class is determined by the weapon and armor you use. A total of 64 class combinations will be possible. As you level up, your character gains new abilities that make him more powerful. However, you always have to decide on eight that you can use simultaneously. This is intended to bring a tactical component to the game. The Valley is scheduled to be released in mid-2016. Those who feel addressed by the concept can support the young development team in the Kickstarter campaign.

Andreas says: The Valley is an interesting MMO that specifically caters to fans of Open PvP and Full Loot. Here, you will not be handled with kid gloves. Anyone looking for light fare, quests, and a lot of lore will likely not be happy. Those who like to take risks and compete with other players should take a look at The Valley. The fact that it comes from a young, ambitious German team should ensure that you take a second look, as such projects deserve support.

Recommended: Did you know that one of the first interviews conducted here was with the creators of The Valley? Mein MMO interview: “The Valley” – Sandbox PvP from Munich.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content
This is an AI-powered translation. Some inaccuracies might exist.

Destiny: Weekly Nightfall Strike on 12.5. against Omnigul

In the MMO shooter Destiny , the weekly Nightfall Strike, takes place on the week starting May 12th against Omnigul in the Will of Crota. It will be the last Nightfall Strike before the DLC “House of Wolves”.

Destiny-Omnigul

One last time, we will go into the Nightfall Strike in Destiny, before the next DLC “House of Wolves” comes out and changes everything. Next week, the new strike “Shadow Thief” will likely be the center of attention. Although it is not confirmed yet, there are many indications that this strike will be the new Nightfall starting at 7:00 PM. Before that, the activities on the patch day will be locked. We introduced “Shadow Thief” yesterday.

Destiny-Concept-Art-Mech

This week, the Nightfall is: Will of Crota with Omnigul and Arc Burn. The strike from the current DLC was the first in early December and will now be the last in this cycle mid-May. Bungie has once again outsmarted us. That’s how it is in a world without predictions.

Modifiers for the Nightfall on May 12th

  • Nightfall – This ensures that players must return to orbit if the entire fireteam dies
  • Epic – The difficulty modifier Epic is the hardest in the game, and the enemies are accordingly tough
  • Lightswitch – Enemies deal double melee damage.
  • Juggler: Kills do not drop ammunition for the weapon used.
  • Arc Burn: Arc damage is significantly increased

In the heroic Weekly the following modifier is active: Juggler

From next week, Weekly and Nightfall will lead into two different strikes.

Destiny-Drei-Hueter

The arsenal for the weekly Nightfall Strike on May 12th

As for weaponry, this time it is recommended:

  • For primary weapons: Perhaps the God’s Hand or Decree of the Soul“; and for Omnigul herself then “Abyss Defier.
  • For special weapons: A sniper rifle like Patience and Time is recommended. Or perhaps other Arc special weapons: With Arc shotguns and a Titan bubble, you can quickly silence Omnigul.
  • For heavy weapons: The Thunder Lord can be fully utilized. If you do not own that or have planned the exotic slot differently: Ir Yût’s Song.

Destiny Bild

Tips, tricks, and guides for Omnigul

Throughout the day, we will present videos of successful and interesting runs through this week’s Nightfall. Until we and the guardians are ready, you can take a look at this article. That was the last time it was active.

Our friend Nexxos is once again taking the lead, as he probably knows Omnigul by heart now. They are three: Nexxos plays with Ir Yût’s Bite, Plan C, and his specially crafted Jolder’s Hammer. The initial phase is tricky due to lightswitch; one should not let a thrall get too close. Particularly well-executed is the middle segment with strong grenade throws. In the end, Omnigul is dealt with confidently. A nice, smooth run. Let’s see if next week will be just as easy.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content

And for those who want to see it without audio commentary, they can watch another team at work. The perspective holder has God’s Hand, Patience and Time, and a special Arc launcher. They proceed quickly. With Omnigul, they struggle a bit.

http://youtu.be/8cerr_dWSoo

In this short video, the “Bubble tactic” is outlined, which allows you to defeat Omnigul in 20 seconds. You need a Defender Titan with the Helm of the 14th Saint, whose bubble blinds Omnigul. And 3 guardians with Arc shotguns then get to work.

http://youtu.be/Sp0h2d2eGqA

The Nightfall is not for lone wolves; if you are looking for members for your pack, we recommend this article about finding teammates.

This is an AI-powered translation. Some inaccuracies might exist.