In the MMO shooter Destiny , players have been using a new device since last night, a “Heavy Pike” and it is armed.
In a conversation with the Guardian a few weeks ago, it already came up: With “House of Wolves” a new heavy “Pike” would come to Destiny. A kind of heavily armed Sparrow. As the Creative Director said, it will have a cannon and a few other features that players will notice while using it.
It seems to be available among other places in the “Ember Cave” on Venus or one can acquire it in the “Bruce Willis in Pulp Fiction” manner from a dead person. According to initial reports, the new Pike can take quite a beating, has some daring stunts, and is well armed: The main cannon reportedly fires explosive projectiles, while the sides have “jump grenades that seek their own targets.”
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“Pikes” are a type of land vehicle in Destiny, which Guardians can occasionally jump onto when it is convenient. They are associated with the “Fallen”, the alien faction that is primarily focused on in the upcoming DLC “House of Wolves.” Since last night, all players are getting a taste of the DLC “House of Wolves.” Some changes are already active now that are not mentioned in the patch notes.
Other sites have reported this as being “bugs” or something being activated “too early”. However, from the tweets and also the hints from Bungie beforehand, it is quite clear that everything is as it should be, they just wanted to surprise the players.
This is an AI-powered translation. Some inaccuracies might exist.
For those who want a glimpse of the game: The Asia specialist Steparu has uploaded this video showing a massive battle with 100 players on each side, this is the Korean version:
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The Buy2Play MMO The Secret World is said to finally get mounts after several years, or at least something similar.
At the end of a live stream, where they fought through the Orochi Tower, the guys from Funcom presented a new feature for “The Secret World” or at least outlined it roughly: And it looks like mounts.
To what extent the TSW “mounts”, in this case “ride machines”, correspond to mounts from other games is still unknown. “Don’t give away too much, don’t give away too much,” it was repeatedly stated. In the short presentation, however, it sounded more like the motorcycles were more closely tied to the “sprint function” in the game and were rather a way for players to customize their “sprint” individually.
But maybe something will change with the sprint mechanics in The Secret World.
Two motorcycles were shown. The developers spoke of a “large, important” feature with many details. They are already looking forward to presenting it later.
This is an AI-powered translation. Some inaccuracies might exist.
After Blizzard recently started releasing gameplay footage of “Overwatch“, there is fresh content this week for all fans. You can watch the healer “Mercy” as she defends the Temple of Anubis with her team in the desert region.
Her focus is, as the name suggests, on restoring teammates’ health points. Of course, the good lady can not only heal but also grab her pistol in tight situations to pressure the enemies or to score the odd kill, driving her team to madness.
At first glance, Mercy seems to play a bit more monotonous than Zenyatta, as she appears to act often from the background and charges at the enemy in significantly fewer situations. But see for yourself.
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In the fantasy MMORPG World of Warcraft (WoW), 3 million paying players have been lost in just a few months. Lead designer Ion “Watcher” Hazzikostas also admits to mistakes in the analysis.
The 5-man instances: We found it silly in MoP, now we have overdone it
Internally, the “dungeons” have also been identified as a cause. This is probably the aspect of the expansion “Warlords of Draenor” that Blizzard is most dissatisfied with. “We created a handful of dungeons, but did not give players a reason to continue playing them after the first few weeks”, Hazzikostas said.
“In Mists of Pandaria, players repeatedly did the 5-man instances for valor points. Even after a year. We found it a bit silly to tackle the same content with increasingly stronger gear and receive the same rewards every time. So, we removed the valor points from the game. I think we overdid it there.”
The Garrison: The 5-minute WoW has no competition with the rest
While the garrison has been heavily criticized by fans, Hazzikostas doesn’t see it as negatively. These garrisons encouraged players to log in only briefly, in sprints. Instead of perhaps not playing WoW at all that day. It’s not uncommon to log into WoW for 5 minutes before work, complete the follower missions, restart and then log out.
He doesn’t believe this player experience comes at the expense of larger activities like raids.
Warlocks were formerly two-button characters, WoW has not been dumbed down
In raids, one can see more of a development where the “veterans” of WoW are still hardcore at their core, but now have jobs and families. The hours-long raiding from college or school days has been replaced by “45 minutes after the kids are in bed”.
Blizzard is trying to address this with higher accessibility. The interviewer notes that today some guilds only raid two evenings or 6 hours a week and still do so at the highest mythic difficulty.
This trend towards guilds with fewer raid days can be observed, and the lead designer agrees. He also contradicts the thesis that WoW was much more challenging in the past. The destruction warlock, for example, only needed two buttons during BC: one debuff kept up and then very quickly hit the shadow bolt button hard. Compared to back then, the game has certainly not been “dumbed down”; rather, they have merely focused on keeping WoW “clear and concentrated”. World of Warcraft has a high skill cap.
The reasons for the lost players: Players don’t want just one game in their life anymore
The main reason for the lost players, however, is seen by Hazzikostas elsewhere, not with the garrison or the 5-man instances: It would be cyclical behavior.
Today, World of Warcraft is no longer a “year-round lifestyle”, but something that players love, but something they come to, see what’s going on, play the patch, and then leave again, perhaps to play another great game that has since been released.
Part of this cycle is when at a certain point there is very high interest, there is also a strong drop-off of players afterwards.
Hazzikostas refers to the next patch 6.2., which should give players a reason to log in again. The introduction of the WoW token has not had a “dramatic” impact on player numbers, as he reveals.
This is an AI-powered translation. Some inaccuracies might exist.
HotS is admittedly still in an early stage regarding its potential in e-sports. However, the game developer seems to be planning something big for its MOBA. At BlizzCon, taking place in November, 1.2 million US dollars will be paid out just to the HotS teams. Besides the MOBA, World of Warcraft, Hearthstone, and Starcraft will also be featured in competitive competition.
“The higher the prize money, the more successful the game in e-sports” – this statement is, of course, a fallacy. However, in order to establish itself in the competitive MOBA scene, Blizzard must entice players from Dota 2 or LoL. And this is likely best achieved with high prize money. That HotS is “Easy to play”, but “Hard to master”, anyone can verify from the open beta on May 20th or at the latest upon release on June 2nd. The learning curve is not as steep as in the competitor LoL, but to utilize all strategies on the various maps, it requires not only individual skills but a well-developed team play strong. Toxic gameplay elements like last-hit distributions are largely absent in comparison to the competitor, and a very fair matchmaking is supposed to convince players.
We will see. Although according to an analyst, the MOBA cake is already divided – in favor of League of Legends. The BlizzCon tournament offers a perfect stage for a furious entry into the e-sports scene. Eight of the world’s best teams will participate. However, the teams must battle through several tournaments. In the end, 2 teams from America, 2 from China, 2 from Europe, and 1 each from Taiwan and Korea will face off.
It’s still a few months until BlizzCon, but the qualification tournaments will already show whether there will be enough interest in HotS as an e-sport category… after all, it was already once seen on ESPN2.
What do you think, how do you assess the e-sports potential of Heroes of the Storm? For more information about the new MOBA, you can find it on our HotS topic page.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , 5 new exotic weapons have appeared. They have been in the database since patch 1.2.0 yesterday and might come back into play with “House of Wolves”.
It is still not entirely clear whether all 5 will go live: The Vesta Dynasty and the Fate of All Fools might still be “held back” under certain circumstances and come later. We will definitely know more next week when the first players start using them. The “Fate of all Fools” seems a likely candidate not to go live this time.
The other three weapons, the Lord of the Wolves, Queenbreakers’ Bow, and Dreg’s Promise, are on the other hand certain or at least almost certain. Bungie has already confirmed them, they were in promotional screenshots, and two have even been tweeted. Let’s get started.
The 5 new exotic weapons from House of Wolves
It looks better when flying: The 347 Vesta Dynasty
The 347 Vesta Dynasty is an exotic scout rifle. It deals kinetic damage, so no elemental damage. Thanks to the perk “Icarus,” the weapon deals increased damage while the shooter is in the air.
Furthermore, the player can choose between two perks: With “David,” precision kills increase their agility for 15 seconds. With Goliath, “non-precision kills” increase armor value for 15 seconds. The exotic weapon can be tailored to the player.
The “Fate of All Fools” deals kinetic damage. Thanks to the perk “Zen Stability,” kills with the weapon increase stability. If multiple body shots are achieved, it increases the damage of the next precision shot.
The “Fate of All Fools” has an exceptionally high range but low stability.
Left: Dreg’s Promise. Center: Lord of the Wolves. Right: Queenbreakers’ Bow.
The strange rifle on the screen has a name: Queenbreakers’ Bow
On a screen, three Guardians were shown with exotic weapons. One of them, the elongated rifle, called “Wired Gun,” now has a name. It is the fusion rifle “Queenbreaker’s Bow“.
The weapon deals arc damage. It has the perk “Hip Fire,” which increases accuracy when it is fired from the hip. Additionally, it has improved “aim assist.”
Queenbreakers’ Bow has only a relatively small magazine of 6 shots.
Dreg’s Promise: Small thing – big impact?
The sidearm Dreg’s Promise is also new with “House of Wolves.” Additionally, Bungie has explained what they envision with the new weapon class sidearm. It is essentially the opposite of a hand cannon. Hand cannons fire slowly and deal a lot of damage. Sidearms are meant to fire quickly and deal relatively low damage. They are envisioned as a secondary weapon for Guardians who might carry a scout rifle in Destiny.
The Dreg’s Promise deals arc damage and counts as a special weapon. Upon respawn, it has guaranteed ammunition. Melee kills replenish the magazine, and the weapon is supposed to have “ricochet shots” with high energy. It seems that the Dreg’s Promise has a special firing behavior that must be seen in practice.
The weapon has extreme stats with an incredibly high rate of fire and low impact.
Lord of the Wolves: The new beast?
The shotgun “Lord of the Wolves” attracted the most attention in advance of the DLC. There were already plenty of rumors. It was thought it would be the new weapon that only drops in the “Raid.” However, that did not happen.
The Lord of the Wolves is a shotgun with solar damage. Kills with this weapon grant nearby allies +3 recovery for 30 seconds. Additionally, the weapon’s precision is increased when fired from the hip.
The “Lord of the Wolves” possesses extreme stats: It has 30 shots in the magazine and high impact. However, it is slow to reload, has low range, low stability, and rate of fire. But … well, it definitely has the potential to become a cult weapon.
Several more mysteries hidden in the Destiny database
According to the data miners from destinydb, there is also still data fragment of an exotic machine gun in the database. However, nothing is known about that.
A new exotic loot drop has also appeared in the database, revolving around the “Elder Cipher.” It might be that one of the weapons presented here is connected to it. The 347 Vesta Dynasty seems to be the most likely candidate.
In any case: Starting Tuesday at 7:00 PM, we will know more. “House of Wolves” is supposed to go live then – let’s see how many of the 5 exotic weapons will be found.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , the patch 1.2.0 has been applied on PS3, PS4, Xbox One and Xbox 360. We summarize the patch notes in English.
Not so: House of Wolves is delayed because Bungie couldn’t finish 1.2.0. It went a bit smoother than feared in the meantime. The update 1.2.0 is here, and it brings some changes to everyday life in Destiny. We have summarized the patch notes for you in English.
A problem with the Vex Mythoclast has been fixed that sometimes prevented primary ammunition from being available upon respawn.
The Hive Disruptor perk reappears with the sniper rifle Black Spindle. Additionally, some bugs related to it have been fixed. Hive Disruptor conflicted with “White Nail”, the perk that causes 3 precision hits with the weapon to refill the magazine.
Bungie also fixed issues with the perks “White Nail” and “Shadow Gift”. These caused ammo not to be restored under certain circumstances.
PvP
In the “Salvage” mode, the first relic should now appear more centrally.
Players should no longer have to wait excessively long to respawn.
The announced increased rewards are only available from May 19 with “House of Wolves.”
Tower
The reward packages from the factions no longer give shards.
Bungie recommends that the legendary engrams you find now should only be exchanged on May 19. It might even be the case that the Cryptarch refuses to decrypt new legendary engrams.
Additionally, there have been some changes to the user interface and the companion app, as well as improvements to technical stability. Guardians should now hear more distinctly when hit by energy weapons. Bungie also fixed the Grimoire card for Mercury.
The main part of the changes in Destiny will only come on Tuesday
Looks like 1.2.0 was indeed significantly smaller than expected. Most of the “exciting” changes will likely become active on May 19 with House of Wolves. However, there may still be some secrets hidden in Destiny – like the swords of Crota on December 2. If that’s the case, we will report on it.
Starting May 19, the hotfix 1.2.1 will introduce the following changes (in addition to the House of Wolves going live):
There are 6 new bounties in the Iron Banner; “second and third characters” of players who have already succeeded in this Iron Banner will progress significantly faster.
The Cryptarch will no longer convert new legendary engrams into shards, but only legendary items or exotics will come out.
Daily Heroics will no longer give light particles and no shards anymore.
These two changes were already stated in the original patch notes for May 15, but they were also postponed to May 19:
The Speaker now exchanges Ascendant and Glimmer materials for Light particles.
Xur exchanges strange coins for Light particles (this is new, we didn’t know this before).
The Queen’s Wrath event has quietly started
Update: There are definitely already some hidden changes in the game! Petra Venj is in the Tower, distributing 3 new bounties. You can even use the new relic weapon “Scorch Cannon”. We will then report about it in a new article. It seems that “Queen’s Wrath” is active again.
Initial reports suggest that the new exchange options at the Speaker and Xur are not yet active.
In the upcoming MMO shooter “The Division“, there are rumors that the game world has been “reduced”. But why are only German sites reporting on this?
Recently, we found news titled “The Division – Game world reduced” on some prominent German gaming sites in the “Top Shelf” category. In a comment, an author from Chip.de expressed outrage that Ubisoft has now removed crucial elements of the game world, citing ridiculous reasons.
Ubisoft has cut the game world under outrageous pretenses
The news goes something like this: The Division has overextended itself and is now rolling back, making the world smaller. Additionally, there are plans for DLCs, as Ubisoft is looking for “monetization specialists.”
The reader gets the impression: “The folks at Ubisoft are nasty types who deliberately cut out the most exciting areas and then sell them as DLC for extra cash.” An image that certainly fits what players might now think of Triple-A publishers.
Cool news, huh? There’s just one catch. We cannot find any source for this quote in the current articles or the fuming Chip comment. They are all “rumors”, “Ubisoft is supposed to do this”, they are “current news.” Oh really?
Shitstorm made in Germany
We wonder: Why have we not read about this on English sites? Why is the active community on reddit unaware of this? Why does even the usually well-informed German fan site Mydivision not report on this? Why does it seem that only the German gaming press is upset about this? Wouldn’t it be a topic for the big US sites?
If we continue to investigate and refer back to the earliest mention of “The game world is getting smaller,” we come across an online news article from the largest German gaming magazine, which takes a video from a Youtuber as an occasion and draws all these conclusions.
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Did the Youtuber conduct an interview with important managers at Ubisoft and present new facts? Who is the Youtuber’s source?
No, the Youtuber has no new facts about “The Division”. Because regarding the game, there has been a significant lack of information for months. The individual content providers, including Youtubers, try to establish themselves as important sources of information in the lead-up to such an important release with “particularly strong reporting.” And so a Youtuber combines 10 minutes of “Exciting things” from a month of drought.
News was pieced together from an old interview
But where did the Youtuber get the idea of the “smaller game world” from? Well, the basis is from an interview that is now a month old and which Craveonline conducted with the Managing Director of Massive Entertainment, David Polfeldt. He said: “We will not represent New York 1:1. Because that would be boring. The city blocks are too similar.”
Polfeldt in the original:
In our game you’re on foot, which means that you have a lot of distance to cover and if you tried walking in Manhattan like we have in our research, you realize it’s a huge place. We’re trying to modify the size by cutting out the fat of Manhattan. There are a lot of places that are repetitive with blocks that have the same type of buildings and that is not the perfect scenario for a game, so we’re adapting it to fit the fun factor for gameplay.
It is pretty clear from the answer: It was never planned any differently. The game world has not been reduced, and no completed areas have been removed. They just do not want to create a 1:1 model of New York because that would be authentic but boring.
Of course, they did not replicate New York with all its millions of alleys and streets. That would be crazy. It would not be fun to navigate in “real” New York. Just as an action movie does not show that the hero has to pass 18 city blocks to get somewhere, players should not have to run past 18 city blocks.
The statement has been public for a month now, and no one has raised any objection during that time. Why would they? What Polfeldt explains is completely logical and reasonable. Every game does this: Who really believes that you could walk from Orgrimmar to the Barrens in 3 minutes? Or ride from one corner of Tamriel to the next in 5 minutes? No world in a video game mirrors the real one 1:1.
We summarized the interview a few weeks ago, without recognizing the enormous shit-storm potential that it entails for Massive to shrink New York so significantly, and its reluctance to recreate the eight million inhabitant city in minute detail.
So is the Youtuber the villain?
Are we at the end of the error chain? Is the Youtuber the culprit who made a mountain out of a molehill to generate clicks? No, the Youtube video had no consequences. No one was outraged about it. Because the Youtuber does not speak of “the game world getting smaller”, but just of map size. The outrage only occurred due to the “The Division reduces game world” headline and a strategically important misunderstanding. Because suddenly we Germans read exclusively on the biggest German gaming site:
Ubisoft has apparently realized that the originally planned size of the game world in The Division is exaggerated. Because they fear boring foot marches, the game world is now being reduced again.
And why did the shitstorm not work?
And exactly this news is picked up by other sites, carried further, and ultimately leads to outraged, indignant articles from writers and to malicious comments in the comment sections under these articles. And everyone believes they are right, having seen through Ubisoft and its machinations.
How much does the original statement by Polfeldt have to do with the fact that sites are now reporting: Ubisoft has “reduced the game world” or “removed areas”? With the note: By the way, they are also looking for DLC experts *wink wink*? Frankly: Nothing, not a thing. Completely different construction site.
This Friday, we want to trouble you loyal readers again with a question and find out how you feel about this topic. According to the media (including “Die Zeit”), games are now considered a cultural asset and are thus seamlessly ranked alongside books and films.
But is that really the case? Has consuming video games truly made it to the center of society? Or do gamers still have to be ashamed of their hobby today and perhaps hide it?
New Media = Devil’s Work!
First, it was books that corrupted our youth, then movies and TV series, and about 20 years ago, console games became the scapegoats. Naturally, the assessment of these media is in constant flux, such that books and movies are now absolutely socially accepted, sometimes even over-accepted.
Many people from my parents’ generation say things like “Reading always educates, therefore one can never read enough books.” Even though I cannot completely agree with such a statement, I at least understand what leads people to this assumption and can therefore commend it. But is this acceptance really already true for games?
Cortyn says: To me, video games are many things, but they are far from being an equivalent cultural asset. I do not base this on the quality and impact of the games but on the acceptance within certain circles. For example, if I mention at a family gathering that I play a lot in my free time, you can imagine the skeptical looks. Also, sentences like “Should we be scared now?” are said with a grin on the face, but they are still clear indications that games and players are still heavily burdened.
Are online role players always lonely? Image source: Eleyonart
Especially moncausal correlations are often used. Is someone in a bad mood or aggressive today? Then they probably played “killer games”! Is someone sad or doesn’t want to talk? Then they are just lonely because they sit at the PC all day!
With certain individuals, I have simply given up the fight. I will no longer be able to make my grandmother understand that games are just a hobby, like sports or reading books. But since my grandma is practically the parent generation of my potential employers, I also better keep this topic quiet during many professional matters. Although I now feel that my boss from Mein-MMO suspects something… maybe I should come clean?
And now I pass the question on to you!
Who among you would tell in a job interview that they play MMOs in their free time? In front of whom do you prefer to keep your hobby a secret? Or is it all too stupid for you and you always speak directly about it? Let us know in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
In the survival MMO H1Z1 some changes are coming to the world with today’s patch on May 15th: Sneakers are now relatively strong and the world is becoming noisier.
Today’s patch in H1Z1 was supposed to be the “main attraction” to ensure that vehicles are integrated more into the game. Players should be able to shoot from outside to inside and from inside to outside, shoot tires, and do other things that we know from action movies. However, that didn’t make it into the patch. The developers at DGC want to deliver it later.
The patch from May 15th – Sneakers OP
Therefore, today’s patch in H1Z1 focuses more on minor changes and gimmicks:
On PVE servers, Molotov cocktails and grenades now no longer deal damage to players. Additionally, survivors can walk through each other on the so-called “Carebear” servers, as the “collision detection” is disabled.
What players wear on their feet will count in the future. They can choose between barefoot, sneakers, and boots. Barefoot is quiet but slow. Sneakers are quick but a bit loud. Boots are moderately quick and significantly louder. Balance enthusiasts will recognize: Sneakers are definitely Op.
Additionally, “mood” music will now occasionally be played and there will be “grunting and panting” when hits occur.
An “eye” slot has been newly introduced, where survivors can wear glasses, night vision devices, and similar items.
The release of SMITE on the Xbox One is approaching, as the console version is now officially in closed beta! Recently, it has also become possible to purchase items with real money on the console, such as gems, premium skins, voice packs, and all other cosmetic items that Smite has to offer.
Those who have only played on PC can also take advantage of a one-time service to link the versions.
Merging Accounts – What Does It Offer?
The merging of accounts should be well thought out, as it can only be done once. Those who decide to do so can transfer a large part of their progress from the PC version to the Xbox account. All favor, experience points, and unlocked items (skins, voice packs) will also be transferred to the console account.
This means that the same items will be unlocked on both accounts! However, gems will not be transferred, so it might make sense to invest them in skins or gods on the PC version before owning everything on both platforms. The connection and subsequent merging can be done here on the official website: hirezstudios.com/xboxlink. Nice side effect: Additionally, players will receive a free Zeus Xbox skin for both platforms in the event of a transfer.
New Founder’s Pack
Additionally, Xbox owners now have the opportunity to purchase a “Founder’s Pack”, which contains all current and future gods, similar to the “Ultimate God Pack.” As a bonus, there are also 400 gems, two exclusive skins, and access to the closed beta if one is not yet participating. You can purchase the Founder’s Pack here: hirezstudios.com/smite/Xbox. While there is no specific release date yet, the Xbox One version of Smite is set to release later this year.
Finally, a new trailer has been released to entice those who have not yet given Smite a chance.
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Black Eye Games has announced some new information about the current transition of the MMORPG Gloria Victis to the Unity 5 engine and the territorial wars.
The transition to Unity 5 is nearly complete. The developers of Gloria Victis are excited that they have been able to increase the game’s performance by about 50%. The new effects, such as the improved lighting system and updated textures, will make the game shine in a new light. More effects will be added soon.
The development team is also very proud of the territorial wars system of the MMORPG. This allows players to fight for strategically important points in the land. Teamplay and mastery of combat skills are essential. Black Eye Games explains the system using an example. Various factions govern the world. For example, if you want to gain the favor of the Brotherhood of Lord’s Wrath, you must first prove that you can coordinate a team well. In a small group, you complete several smaller tasks for the Brotherhood. If they are satisfied with your performance, they will accept you, which grants you access to training facilities and the fortress.
However, the Brotherhood of Lord’s Wrath only accepts Midlanders and Ismirs. Their sworn enemies are the Azebs. This means that the Brotherhood and the Azebs frequently clash. Each faction tries to capture and hold various control points in the land. If you belong to one of the factions, you participate in these large PvP battles and fight for control of areas.
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Additionally, the developers are currently working on an optional first-person view and the crafting system of Gloria Victis is being revamped for better clarity. Gradually, the MMORPG is taking on more concrete shapes. Gloria Victis is still in a pre-alpha stage, which can be accessed by purchasing founder packages. A beta might start later this year. We have already introduced it among the most promising indie MMORPGs that will be released in the foreseeable future.
This is an AI-powered translation. Some inaccuracies might exist.
The MMO shooter Destiny will be visited on Friday, May 15th, by Xur, the Agent of the Nine and mysterious black market trader.
Once more searching, once more buying, once more to the Tower, dear Guardians. He will appear one last time before next week when the release of “House of Wolves” changes many things a bit. Maybe we won’t have to search for him in the Tower anymore, but in the Reef, the new “Social Space”: This is about Xur, the most hated alien in Destiny.
So far, we know hardly anything about the “House of Wolves” Xur. He will probably have nothing to do with upgrades anymore. What his inventory or prices will look like, however, is still a mystery.
Everything about Xur, the Agent of the Nine, in Destiny on May 15th, May 16th and May 17th
When does the black market trader come to the Tower and when does he leave?
The exotic trader Xur comes to the Tower on Friday, May 15th, at 11:00 AM German time. He leaves after 48 hours on Sunday at 11:00 AM CET.
Where is Xur today? Where is he?
Xur is checking out the balcony by the Speaker again. Our friends from ProNDC will show you the exact way to him and his inventory.
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What does Xur have for sale this weekend starting May 15th?
Xur sells the exotic rocket launcher “Truth” for 17 strange coins. The rocket launcher deals Void damage and is especially popular in the Crucible. He last had the rocket launcher about 5 months ago. Some Guardians will be pleased about that.
For Titans, the helmet “One-Eyed Mask” (87/93). He last had it on offer about 10 weeks ago.
For Hunters, the helmet “Weakhead Radar.” (strong 115/123) Also about 10 weeks ago that he had it.
For Warlocks also a helmet “Apotheosis Veil” (108/117). All armor pieces cost 13 strange coins.
As an Engram, he sells a Gloves Engram.
Which weapon can he upgrade this time and should one still do that?
It doesn’t seem worth it to upgrade weapons and armor pieces now anymore, as starting next week they won’t be “reset” and the upgrades will probably also become cheaper.
This time likely the highlight of the values: Hunter Edition of the emblem of Alpha Lupi with 157/165 – 180 is the maximum.
These armors can Xur upgrade this week
For Warlocks the chest armor “The Heart of Praxic Fire” (123/133)
The Korean action MMO Blade and Soul has been waiting for a port to the West for years. There are now further rumors.
An alleged WildStar employee has now reported in the reddit forum that the work on the English version of Blade&Soul has progressed to the point that the highly anticipated game is in a “Friends and Family Beta”.
WildStar, like Guild Wars 2 and Blade and Soul, is published by NCSoft, so WildStar employees may know more about it than the average person. But before fans get excited about the news: The source is not confirmed. The alleged WildStar employee posts anonymously on reddit. What he writes and reveals about supposed insider information carries some weight and seems quite plausible, although there is no way to verify its authenticity.
In Hack’n-Slay Diablo 3 Blizzard has apparently launched some event from May 15th to May 21st, which they stubbornly deny exists.
“There is no cow level,” is emblazoned on Diablo 3 loading screens, probably it is also on the cool T-shirts and spotted coffee mugs of the developers. Also in the strings that data miners recently found, it kept saying. “This is so not a cow level,” “I am not a secret cow boss,” “I am not the cow queen” and “this portal so does not lead to a secret level.” It would be absurd to assume that there is something like a “cow level” in Diablo 3.
But Blizzard announces a “muhtmaßliches” event and uses it to pack as many cow puns into a few lines as possible.
From the early morning hours of May 15th (that’s this morning) until dusk on May 21st, if you read between the lines, there should probably be portals in Diablo 3 leading somewhere.
According to early reports, you can enter the cow level by killing a cow that spawns randomly in the normal world of Diablo 3, outside of rifts. So you play as if you are hunting bounties or treasure goblins, randomly slaying something that looks absolutely nothing like a cow, then the portal opens and you can go in.
In absolutely no cow level itself, a lot of treasure chests, exp, and surprisingly cows await players. The health orbs look like steaks. At the end of the level, there is a quest with a royal final boss and, or, respectively an event. This is still not quite clear.
Apparently the cow level scales with the chosen torment level. But this information is still quite fresh and unconfirmed. The entire event is intended as an anniversary celebration for Diablo 3. It was released three years ago today. So the cows are well aged.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , update 1.2.0. might be coming soon. This was announced in the Weekly Update.
Patch 1.2.0. was supposed to go live last Tuesday, but it got postponed for an “indefinite” time. An error was discovered at the last moment. Some fans and media even feared that this delay could mean that House of Wolves would be postponed. But that seems to have been an exaggeration.
In the Weekly Update, a “new date” for this patch has now been hinted at. That would be today, Friday the 15th, around “evening” our time. Provided everything works out.
A specific timeline will be provided later – along with the patch notes.
It is expected that the 1.2.0. patch will prepare the way for “House of Wolves” make some changes to the Crucible and possibly introduce some kind of “gimmick”. With the preparation patch to Darkness Lurks in December, the blades of Crota were introduced. Bungie is still silent about whether they have planned something similar again.
$750,000 has been raised so far. This has exceeded the wildest expectations. Bungie has contributed an additional $50,000. Publisher Activision has also added $50,000 to reach the three-quarter million mark.
Reconnects are set to improve – could prevent frustration
The third important point in the Weekly Update concerns “reconnects”.
Currently, guardians are thrown into orbit when they lose connection to the server. They lose their progress in the activity as a result. This is frustrating and is expected to be mitigated in the future. They plan to introduce “Connection Recovery”: This would keep players in the activity when they log back in.
In House of Wolves, this will be tried first with “Trials of Osiris”. Here, such “orbit landings” would be even more brutal than elsewhere. With these recoveries, there would at least be a chance to spawn back in the Trials instead of in orbit. There are no guarantees with the new system either.
If this turns out to be a viable solution in the “Trials of Osiris”, Bungie plans to expand it to other activities.
It looks like Friday evening will be unusually lively in Destiny today. That there is a lot going on in the morning should not be surprising: Because just before patch 1.2.0., Xur will arrive in the Tower on Friday, May 15th, at 11:00 AM. We from mein MMO will be waiting for him and reporting on his offers.
This is an AI-powered translation. Some inaccuracies might exist.
The MMO shooter Destiny will receive its second DLC “House of Wolves” on May 19th. It will be presented in a gameplay trailer. They claim not to know anything about delays. The DLC is still set to release on May 19th.
About a month ago, a first teaser trailer for “House of Wolves” was released, which mainly focused on the story. Bungie could not show much more: everything was still a secret and was only introduced in weekly streams. They broke records for game presentations on Twitch on Wednesdays in 2015: It was about the upgrades, the Prison of Elders, and the Trials of Osiris. New PvP maps were introduced, gear and exotic items were shown, even the new strike “Shadow Thief.”
Now Bungie has gradually laid all the cards on the table. Fans know what to expect. It is now time: Destiny presents the “real trailer” with speed and drive. It shows a cross-section of everything new that is to come with House of Wolves.
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The trailer was released via Twitter. They reiterated the release date, May 19th. It almost seems as if they wanted to contradict the “rumors” that the release of “House of Wolves” could be postponed.
On this front, there is also cautious relief: According to Community Manager DeeJ, they have “identified” the bug and are working on a solution. They will deliver the patch and patch notes “as soon as possible.” That sounds quite optimistic.
05/14/2015: Solutions for technical issues that have delayed the delivery of updates have been identified. Work is ongoing and we’ll release the new content and the Patch Notes as soon as we can. Stand by for more information on timing.
By the way: On the German Facebook page for “Destiny,” they stated again that the expansion will be released on 5/15. Every other source speaks of 5/19. Apparently, the person in charge of the German Facebook account made the error of turning the English date 5/19 into the German 5/15.
This is an AI-powered translation. Some inaccuracies might exist.
In the fantasy MMORPG Guild Wars 2 the new elite specialization of the Necromancer, the “Reaper,” has been introduced.
The classes of Guild Wars 2 receive a kind of advancement opportunity with the first expansion “Heart of Thorns”: They can specialize, retrain to a new “idea” of their class, so to speak. Initially, there will be “only” one specialization for each class. However, this is a system that they want to expand in the future.
For now, they are having fun with various “What could we make out of this?” scenarios. From the Mesmer, they have crafted a time mage and from the Guardian, they have formed a kind of dragon hunter.For the Necromancer, a different approach is offered: Let’s just make a real monster out of this!
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Inspirations come from such “horror villains” as Pyramid Head from the Silent Hill series or “Jason Voorhees” from Friday the 13th: Unstoppable, stoic killers. For this, the Necromancer has been given a great sword and the resource “Life Force.” When it is full, the Reaper transforms into an “Avatar of Destruction.”
The design idea behind the Reaper is a tough opponent who strikes slowly, but whose blows really hurt. Every time he lifts the sword, his enemies should feel: Oh dear, not good.
Against a group of already weakened enemies, he is supposed to thrive especially well, mowing them down like a reaper mowing young grass. Those who are already with one foot in the grave should fear him the most. As a running gag in the presentation of the Reaper, ArenaNat references the 70s song “Don’t Fear the Reaper.” The number was composed by the lead singer of the Blue Oyster Cult back in his late 20s, expecting an early death. That’s almost 40 years ago. He is still alive.
In the survival MMO H1Z1 players apparently fear the night. The developer needs to respond to this.
This is how H1Z1 players are. They play a hardcore survival zombie MMO and log out when it gets dark. Maybe they think it would be Dying Light, where the zombies become significantly stronger at night. That doesn’t really happen in H1Z1. It just gets dark, but the players behave as if the night is “dark and full of terrors.” This is explained by DGC head John Smedley in a letter to the fans: Statistically, significantly more players log out when it becomes night.
Actually, they did not want to change anything about the night; the team found everything okay. But the behavior of the players is clear and makes it necessary. The players are essentially voting with their feet.
They have now gathered feedback from the fans and want to try out some solutions; thus, they will make the “night” brighter and introduce some servers where it always stays bright. These 4 servers are now daytime servers:
Smed’s Dead (HC)
Prison Shanked (HC)
Kryvy Rig (Core)
Lacerated (Core)
Kryvy Rig is a EU server; the others are based in the USA.