And once again, there is new gameplay material for Blizzard’s upcoming team shooter Overwatch. This time we get 8 minutes from the perspective of the Indian hero Satya Vaswani, better known as Symmetra, who is already infamous for her portal.
Symmetra: Many turrets and an aimbot
Similar to Mercy, Symmetra is also a support character, which of course doesn’t mean that she can’t cause devastation on the battlefield herself.
Her “Photon Projector” has two firing modes: In the first, she fires a beam that continuously becomes stronger and remains on the target as long as you stay close to it – so precise aiming is not necessary.
In the second mode, a strong energy orb is charged, which flies slowly in one direction and deals heavy damage along the way.
Her “turrets” can also be extremely disruptive: They can be attached to any surface and target nearby enemies, slowing and damaging them. Multiple turrets can quickly lead to death without Symmetra even being nearby.
The “Photon Barrier” can be applied to allies and effectively increases their shield points by a fixed amount. The shield remains active until the team member dies and can be active on multiple targets simultaneously. A Symmetra on the team automatically means that the entire group becomes tougher.
Her ultimate ability is the teleporter, which can be placed anywhere on the map. As long as it remains, revived heroes can return to the battle directly from the starting point. However, since the teleporter can be destroyed, it’s wise to find a good hiding spot for it or secure it sufficiently with turrets. But as always, words can convey little of what you can see much better in the video. Enjoy!
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In the MMO shooter Destiny , the rocket launcher Gjallarhorn is often part of so-called burst strategies against bosses, as well as a damage buff from the Titan. But do the two work together?
In the Prison of Elders, many Guardians currently prefer the “close your eyes and give it to him” tactic: They take down both Skolas and Qodron in record time, without having to pay attention to special boss mechanics. For this, the Gjallarhorn is often used, the strongest weapon in the game. Another key element of such burst strategies is the Titan. Because he has the ability to provide the group with a damage buff through his “Bubble”. But does “Weapons of Light” really give the Gjallarhorn a damage advantage?
A player has now examined this closely:
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35% more damage to everything in Destiny … except rocket launchers
Normally, Weapons of Light, when additionally boosted, provides “35%” more damage with every weapon. In the video, the player tests this with sniper rifles like Black Spindle: Yep, that’s right. 35% more damage.
Rocket launchers do not receive the 35% bonus. Because they work differently. For rocket launchers in Destiny the damage is generated from various damage sources. And the Titan’s damage buff only affects the actual impact, not the explosion or the cluster rockets. Therefore, the buff from “Weapons of Light” for rocket launchers in Destiny is not 35%, but only amounts to a fraction. With 8% or even below.
Gjallarhorn even has less bonus damage
With Gjallarhorn, there is something else. The weapon has the hidden perk “Grenades and Horseshoes”. The name comes from the saying: “Close is also off. This applies to everything, but not for throwing grenades and horseshoes, because close enough is good enough.”
Grenades and Horseshoes ensures that the rockets explode when they come within 2 meters of their target. Usually a great thing: However, it is said in the video that this has a hidden side effect: Sometimes rocket launchers cause no “impact” damage at all and detonate before reaching the target. Then there is nothing that could be enhanced by Weapons of Light, and the bonus is 0%.
Therefore, it is not recommended to rely on “Weapons of Light” with Gjallarhorn. Depending on how often the impact does not occur, the damage advantage fluctuates between 0 and 8%. This applies not only to Gjallarhorn, but also to other rocket launchers with the special perk.
The buff is therefore not necessary in burn strategies. The Titan can rather apply the Blessing of Light to strengthen the group’s defense.
This is an AI-powered translation. Some inaccuracies might exist.
The multiplayer co-op shooter Evolve has the potential to be a key franchise for publisher Take Two, but a concept for single-player is desired.
At Take Two, the publisher of Evolve, they are satisfied with the success of the co-op shooter. 2.5 million units have been sold: that’s not 10 million, but still quite impressive. Therefore, they see the potential to expand Evolve into a “franchise”.
Such franchises have previously included Grand Theft Auto, Red Dead Redemption, Bioshock, Civilization, and Borderlands. And building such brands in the long term and supplying them with new games is the explicit goal of Take Two. Because just like Walter White in the “Empire” business, they are in the “franchise” business at Take Two.
However, there is a criticism: a single-player mode is reportedly lacking. They learned this from the release. They knew this, of course, before it started, but still. If there’s a place to start, it’s with an “experience for single players.”
This is an AI-powered translation. Some inaccuracies might exist.
The maps of the upcoming expansion of Final Fantasy XIV, Heavensward, are a remarkable 50-100% larger compared to the “old world” of A Realm Reborn.
It is a recurring theme in Final Fantasy XIV: Players attribute the limited size of the individual zones to the technical limitations of the PS3. Without the PlayStation 3, the general consensus is that PC and PS4 players would not have had to endure so many compromises. This includes the frequent loading screens.
Did the PlayStation 3 really hit its limits during development? And how was it possible to make the maps so significantly larger with Heavensward?
Is the PS3 really the bottleneck that prevents a more immersive open-world experience in Final Fantasy XIV? We asked these questions to the mastermind of Final Fantasy, Naoki Yoshida.
Large maps are not a guarantee of a good game
After we posed the question, we realized that we had struck gold. Yoshida responded energetically for almost 10 minutes, almost in a kind of passionate speech, to the accusation he has probably heard so many times before.
“Unlike The Witcher 3, a typical open-world game, Final Fantasy XIV relies on a zone system,” he explains. Initially, according to Yoshida, FF14 was also an open-world game, with larger and limitless maps. However, it did not stay that way, as Yoshida explains, because for Final Fantasy XIV, the open world is not an end in itself: “Just because a map is huge doesn’t mean the game will be more interesting or more fun.”
Ultimately, it needs to be filled with good content that fits the world design and the MMORPG itself. The loading screens also allow switching between totally different scenarios, bringing more variety to the game.
“The world fits perfectly with the story”
The team, according to Yoshida, is very satisfied with the world design, especially in conjunction with the story. With the story in mind, they designed the world. The space should not be used wastefully but filled with content that perfectly fits the narrative. That is the focus.
There is also no room for placing everything possible on the map: “Nevertheless, we looked at it again and realized that we could further improve this with Heavensward.” There is still potential for growth. The flying mounts introduced with the expansion allow tapping into this potential.
The Z-axis: That’s why the maps in Heavensward are larger
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The big difference lies in the use of flying mounts. Therefore, the maps are structured differently. Although they are polygonally similar, in A Realm Reborn, there are only X and Y axes. With Heavensward, it is now possible to move freely up and down, flying across platforms on multiple levels: “The flying mounts are also much faster than the ground mounts. The maps in Heavensward must be larger for this reason alone, otherwise it would come at the expense of dynamism.”
Square Enix will also improve the maps of ARR in the future. Compared to other MMORPG titles, there was very little time to design the maps for A Realm Reborn. With Heavensward, lessons have been learned.
But will the PS3 keep up here at all? Is this statement about a larger world not too optimistic given the existing limitations?
It’s not the PS3
If you read comments from players that it’s the PS3’s fault, please correct them – Naoki Yoshida.
“It is absolutely possible to play Heavensward on the PS3,” Yoshida replies.
“The PS3 had no impact on the design of the maps in A Realm Reborn and Heavensward. ARR is more compact, and Heavensward is somewhat more spacious, but the size has nothing to do with the technical limitations of a PS3. If you read comments from players that it’s the PS3’s fault, please correct them.”
In this week’s MMO shooter Destiny , the map Pantheon is active in the Trials of Osiris. One of the top players gives tips and tricks.
This week, some people are rubbing their eyes: Wasn’t it much easier to progress in the Trials of Osiris last week? Yes, it was. At that time, many weaker players were playing. They got the beating of their lives and are no longer joining in. This means: The skill level has clearly increased. It has become harder to reach Mercury. This only works with a 9-0 run.
The map has also changed significantly compared to last week. Now Pantheon is the focus, which is more of a sniper map with plenty of space, long sightlines, and opportunities to flank the enemy. The map is not that well known yet, many are struggling as a result.
Trials of Osiris: No guide, but a few tips
Providing a guide for the Trials of Osiris is futile. This is not PvE with the same routines every time. It’s about adjusting to a new situation in seconds, being flexible, team-oriented, and quick with the controller. But you don’t have to go in completely clueless.
Fortunately, there are excellent Destiny players who give tips on how to succeed in the Trials of Osiris despite all the difficulties and score skulls or other body parts:
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Especially impressive is the action in Nexxos’ video, where he jumps onto the team at the heavy ammo crate with his Super charged. The crate spawns as soon as the first team has won three times.
Among the promising combinations is a hunter with the MIDA Multi-Tool and a suitable shotgun for close combat, believes Nexxos. But there are certainly other strategies that can be successful depending on which weapon individual players prefer: One person feels comfortable sniping, while the other prefers to engage up close and personal with a bit of a dirty touch.
Communication and tactics are crucial in the Trials of Osiris
However, other players emphasize this week how important scout rifles and their handling on the map are. In this video, you can see the advantages of trying different tactics and constantly communicating:
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Overall, it is crucial for the Trials of Osiris to work excellently with your team, clarify certain tactics and routes that can be variably chosen, and pay attention to starting the next round with a small lead – just like Nexxos did in the round with the heavy ammo.
If you encounter any “irregularities” this week, such as cheaters kicking you out of the game, please report them to Bungie in the help forum. They want to take action against this.
How to best use Passage Coins and Buffs?
A good tip on how to use Passage Coins to get buffs from Brother Vance and thereby increase your chance for a flawless 9-0 run in Destiny, came from our reader “Hüterli”, who does it this way:
In the first attempts, do not buy any buffs
When you have enough coins and feel that you are in sync, buy the first victory right away.
Once you’ve won the first 4 or 5 rounds, buy the other two buffs that equalize a loss or double the next victory. This prevents you from wasting Passage Coins on runs that won’t yield anything. And from that point on, it immensely increases your chance of getting to Mercury.
Highlight video from the ToO last week
Here is another video with particularly good actions from last week in the Trials of Osiris:
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And what else does the noise in the digital forest say? As a hunter, definitely do not use the new exotic helm “Celestial Nighthawk“, otherwise some will laugh at you – there is an extra thread on reddit where players amuse themselves about it: In PvP, you want to draw as many shots as possible from the Golden Gun.
It is also a good idea to only enter the Trials of Osiris with fully upgraded gear, otherwise, you will lose some effectiveness. Especially with weapons, this is important: Because in the Trials of Osiris, level advantages are active, just like in Iron Banner, which starts on Tuesday.
This is an AI-powered translation. Some inaccuracies might exist.
In the Korean fantasy MMORPG Black Desert, a new class has now gone live. Surprise: This time with both genders.
In Korea, they usually go for a gender lock: A warrior is a warrior, a female variant would then be its own class with its own skills and design ideas. In Black Desert, for example, there is the Warrior as a tank, but a female counterpart is not the Warrior Woman, but the Valkyrie with a stronger support focus.
This gender lock is not well received in the West, where players are used to turning a Warrior into a Warrior Woman with a click of the mouse: The abilities of the classes then remain the same.
However, this does not mean that the gender lock is really gone. The information situation here is unclear. Although the Wizard and Witch currently have the same abilities, this could still change, as the Asia specialist Steparu reports. But a trend seems to be recognizable: The Female Blader is heavily based on the “male” Blader, but there were still some differences.
The Wizard is intended as a ranged AoE class, focusing primarily on damage spellcasters. One may be curious to see how this will affect performance and enjoyment of the others, especially in the battles for the fortresses. He can also teleport and use a mana shield. Initial reports also speak of strong abilities in combat from horseback. It seems that Black Desert has been heavily inspired by Gandalf as portrayed in the “Lord of the Rings” films.
This is an AI-powered translation. Some inaccuracies might exist.
The action MMO Marvel Heroes 2015 will change its balance philosophy, strengthen heroes more often, and gear everyone for the endgame.
As Marvel Heroes 2015 announces, starting next week with the patch for the second anniversary, they will change their design philosophy in the area of balancing. Gazillion will buff heroes and their abilities faster or nerf them occasionally. Overall, they want to bring more characters to the “top tier”. They will gear them to make them suitable for endgame activities like raids.
Instead of waiting for larger hero reviews to adjust tuning, we’ll be taking a more active approach to tuning to get this done as soon as reasonably possible.
Next week, around 12 heroes will experience buffs in damage output, and 6 will survive longer in fights due to the change. The change in philosophy dictates that if a problem exists, the first approach is to buff or nerf and then continue to adjust from there. In the past, they tended to wait until they were completely sure to avoid negative reactions from fans.
In the SF-MMO Star Trek Online, a Special Episode featuring “House Pegh” is now live. This is supposed to provide a changing reward every week.
With a slight delay, the Special Episode “House Pegh” is now active in Star Trek Online. Here, brave Captains are to lead the power of the Klingon Empire against the Iconians.
Each week, Cryptic Games plans to add another reward to the episode:
This week's reward is the ground trait Close Encounter. Additionally, the first completion of "House Pegh" on an account this week grants a Weekly Special-Episode Reward Box. The weekly reward box allows you to choose between an Upgraded Universal Tech Upgrade and a box with a Captain Specialization Point. The weekly reward box, the tech upgrade, and the specialization point box are all account-bound and can be exchanged between your characters. To open the specialization point box, the respective character must be at least level 50.
From the outside, reward systems in every game appear complicated. In any case, they are extremely important for both developers and players. Many free-to-play MMOs focus on getting players to engage with the same content as often as possible since it is impossible to constantly provide players with something new to do. Most players want to register noticeable progress; their characters should become stronger with each activity or get a step closer to the goal of becoming stronger.
This is an AI-powered translation. Some inaccuracies might exist.
The fantasy MMORPG Final Fantasy XIV might get Blitzball, a mini-game from Final Fantasy X.
Square Enix is doing well. The individual teams working on the titles have truly embraced the games from the Japanese developer. Especially with the MMORPG Final Fantasy XIV, fans of the franchise constantly consider how to integrate particularly beautiful elements from earlier FF games to pay homage to the predecessors and further equip their own game with fun elements for the fans.
Thus, Game Director Naoki Yoshida can also envision “Blitzball” in Final Fantasy XIV – previously, the card game Triple Triad from Final Fantasy VIII was borrowed. Blitzball is a pretty crazy mix of various sports and enjoyed some popularity as a mini-game in Final Fantasy X on the Playstation 2. They do not want to commit to it yet, but initial cautious discussions have already taken place.
http://youtu.be/e_9LrtfAgz4
Yoshida can also imagine such collaborations with other franchises from Square Enix or the upcoming FF games like Final Fantasy XV.
This is an AI-powered translation. Some inaccuracies might exist.
In Blizzard’s online card game Hearthstone , a power word from the creator has early put the career of a talented player on hold.
In tournaments or documentaries about League of Legends, you often see young gamers fully supported by their parents. The business, especially in LoL, is tough—by the age of mid-20s, many are already close to ending their careers or even past that. Players travel around the world at a young age, must be independent early on, interrupt their education, their schooling for the short window of esports eligibility. However, not always does this go well.
If you do this, we are divorced people
Moreover, an esports scene has emerged around Blizzard’s Hearthstone, and for some, this is a desirable path in life, as is the case for Marcus “BOXception” Kwak. He qualified for the ESL finals and could play for part of the prize pool of $25,000. They would have even paid for his trip to California, but he did not receive the “parental okay”.
While the mother was likely convinced, the father stood firm. The father made it clear: If he goes to California, then we are divorced, you won’t get a cent from me. The Hearthstone expert then gave up his spot, wanting first to finish college and stand on his own feet.
Little understanding for esports from the parental generation
In the reddit forum, he shared his story, and other well-known players know this dilemma as well. Many of them have had conflicts with their parents over gaming.
In the MMO shooter Destiny , players can now obtain a lot of Light particles when they exchange their materials with the Speaker.
How do you obtain the 9 new exotic armor pieces like Celestial Nighthawk, which were newly added to Destiny with House of Wolves?
There are several ways: You can wait for Xur to sell them at some point – just like now the Handcuffs of Darkness. You can try to get them from a chest in the Prison of Elders, seize them in the Nightfall, or hope for another very low probability.
However, the main source and the best chance for most Guardians should be with Xur. But not with the items he sells directly.
This is how you can obtain a lot of Light particles through the Speaker
It is now the new trend with Xur: He sells, when he arrives on Fridays, engrams, from which the new exotic armor pieces can emerge. However, you need a lot of Light particles to purchase as many engrams as possible. He wants 23 Light particles per chance in the engram lottery. The question is: Where can you get a lot of Light particles (Motes of Light) from?
It is quite simple. The Speaker has a new “exchange table”, where he now exchanges Glimmer shards and Ascendant shards for Light particles.
The new exchange function of the Speaker in Destiny
Glimmer energy and Ascendant energy can also be exchanged for Light particles by first converting them into shards.
1 energy and 50 Glimmer yield 1 shard. (it doesn’t matter whether Ascendant or Glimmer energy)
These materials were the four “enhancement items” from the two old raids. Energy was used to upgrade weapons,with shards the armors.
One thing to note: You must really go to the Speaker in Destiny with the items in your inventory; only then is this opportunity available.
“What do I do with old shards and energies?” and “Where do I get new Exotics from?” have the same answer
So if players are dealing with a lot of Ascendant or Glimmer materials and are asking: “What should I do with them?” – This is the answer: Exchange them through the Speaker for exotic armor pieces with Xur. This is probably the better alternative than simply selling them to the Speaker for 250 Glimmer each – though that also works.
The downside is: Xur is not always there and does not always sell the appropriate engram, and the desired item does not always come out of the engram. But these “random principles” should be something Destiny players are slowly getting used to.
Thank you, Nexxos, for the tip:
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In the military MMO World of Tanks, the new patch 9.8 was released this week, which introduced the game mode “Domination” as an event.
World of Tanks continues to roll on. With 110 million accounts now across all platforms, they still aim for the Xbox One. This week, patch 9.8 was released for PC, which now separates standard definition and high definition versions of World of Tanks into two different clients, so that players who want to play with the “weaker” client or have to due to hardware constraints no longer need to download so much.
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CCP seems to keep its word and brings some Sovereignty changes to the EVE Online universe with the June update, Carnyx. The Entosis network will be expanded to include Station Services.
More action in 0.0 sector?
As military conflicts among the major alliances in 0.0 have somewhat come to a standstill in recent months, CCP is trying to bring some excitement back into the game with changes to Sovereignty. With the Carnyx update, the Station Services are coming to New Eden. This is intended to further expand the Entosis network. Information about Entosis and the other changes to Sovereignty can be found in the sources.
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Of course, the patch brings further changes. The Afterburners and Microwarpdrives have been balanced and made less complex. Ships and stations also receive an additional light effect, while the Naga will even get a complete texture update.
With Carnyx, the next T3 Destroyer enters the virtual universe, this time from the Caldari. The Jackdaw will be equipped preferably with missiles or rockets and throws itself into the fray as a shield tank.
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On the official website of EVE Online, you can find the complete Patch Notes for Carnyx. The update will be deployed during an extended server maintenance on June 2nd on Tranquility. In this sense: Fly safe!
This is an AI-powered translation. Some inaccuracies might exist.
What could the future of MMORPGs look like? We speculate a bit and take a look into the crystal ball.
MMORPGs are very popular, but mobile games reach a much larger player base. Simply porting an MMORPG to a smartphone doesn’t work that well yet. Players who play mobile games usually play for only a few minutes at a time. Combining this with the rather long play sessions and complexity of an MMORPG is challenging. But what if one could integrate all of this into daily life?
Augmented Reality makes it possible
Imagine the following: You create a character on your phone, set its stats and skills, and put the phone in your pocket. While on the go, you receive notifications in the form of vibrations or messages. A monster has been spotted nearby! You take out your smartphone and look around using the display and camera, seeing the monster overlaid in your surroundings via augmented reality. Now you can attack it regularly with the learned skills. If there are other players nearby, you join forces to take down the enemy or even a boss.
Computer-assisted, augmented reality even in MMORPGs? How would World of Warcraft work in this way? Image source: Areal, an augmented reality app
But maybe it’s not a monster at all, but a hidden treasure. You scan the area with your phone until you find the chest overlaid via augmented reality and can attempt to crack it open. You collect the loot and experience points, enhancing your hero. PvP would also be possible. If you encounter another player of the MMO in the city, your phone vibrates, you take it out, and have the opportunity to challenge them to a duel. Or you can trade with that player. In this way, you can also make new friends, form guilds. Taking it a step further, it would even be possible to overlay a guild fortress via augmented reality at a location. This fortress could also be continuously expanded.
Even quests would be possible. You receive a notification that a horde of goblins has been spotted 1.5 kilometers from your current location and you head there to attack them. Even other players could post quests. Crafting, resource gathering, housing, everything would be conceivable. Such an MMORPG could be played intermittently, as you would always have it with you.
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Initial examples of this type of MMORPG are seen in Google’s Ingress, an augmented reality online game that operates in a similar way. Perhaps the upcoming technology will enable us to actually play complex and deep MMOs someday. This way, mobile games and MMORPGs could be meaningfully and interestingly merged.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , the leaker “Megaman” has re-emerged with interesting pictures and theories.
Guess who is back
The Japanese dataminer “Megaman” has achieved cult status in the MMO shooter Destiny, especially in the reddit forum. When he shows up, bearded, tough Titans scream like 8-year-old girls who see one of One Direction.
Tuesday might bring a Xur leak, now info about Etheric Light in the Iron Banner
Last night, Megaman reappeared and said: You might be able to check what Xur will sell at the next Weekly Reset through a specific URL on Bungie.net and also see a bit in the Iron Banner now. He claimed it’s not datamining, but just a trick. He expects that this will be fixed soon.
The only relevant information that emerged here at the moment was that Etheric Light will probably cost 5000 Glimmer in the next Iron Banner. It is said to be available for purchase at ranks 3 and 5. Whether we can really predict Xur’s inventory on June 5 remains to be seen until Tuesday morning. We already know Lord Saladin’s inventory in the Iron Banner from the Weekly Update.
The Prison of Elders was designed as a raid
Megaman actually announced his retirement as the unofficial super oracle a few weeks ago, but now he is back again because he has some theories. He believes that the current “Prison of Elders”, the 3-player arena, was originally planned as a raid. He has some evidence for this: screenshots of “earlier” versions of this activity that he unearthed in the database. There were still mentions of “6 players” and “raid”. Even at this early stage, several modifiers and difficulty levels for the activity were already present.
For Megaman, it is clear: The current arena was the Reef raid and was planned as such. The next raid with the new expansion will lead somewhere else. Only relatively shortly before the “House of Wolves” DLC was it revealed that it would not feature a raid, but rather a 3-player group activity. This caused quite a stir back then.
There have also been other changes; the current strike “Shadow Thief” was previously called “Belly of the Beast” and it was against a walker.
Are there new quests about the Queen and her brother coming to Destiny soon?
Additionally, Megaman has discovered hints that the Queen and her brother will still play an important role in story quests. He has pictures of a quest on the Moon that is not live yet.
Moreover, there are teaser images from earlier that tell a different story than that of the Kell of Kells, which we experienced in House of Wolves: In that story, the Queen’s brother has a larger role. Megaman believes this story might also play a role in “actual” Destiny soon – other concepts from early teasers eventually found their way into the game.
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The Free2Play MMO Skyforge wants to make battles between guilds its trademark and has come up with some interesting ideas.
In a developer diary, they present in detail the “Pantheon Wars“, the guild battles. We have summarized this for you:
Pantheon Wars are for passionate players
One needs 100 young gods to participate in the wars: These are players who have already unlocked their god form – it is definitely a high-end activity
Players must bid at auctions to buy the right to a guild war; it is about owning temples that then provide weekly bonuses and resources either defending their own or conquering others
All guilds within a territory can compete against each other
Bombastic visuals are not accidentally reminiscent of God of War 3
The “Celestial Temples” are supposed to look bombastic and epic – these are not just abstract numbers and images, but massive, fully playable zones
The Allods team asked Cecil Kim, who was responsible for the visuals of God of War 3, to develop some concepts for these locations, because they found God of War 3 so beautifully epic
This is going to be really, really big
A massive battle will take place around a temple, in the PvE and PvP area players can collect points – 100 players from each guild will participate
The 50 PvP players will be divided into groups of 10/15/25 and encounter each other on 3 different PvP maps with special winning conditions; from the 50 PvE players, 5 raids of 10 players will be formed on each side, who must defend or attack depending on the situation
The combat flow itself is relatively complicated, as numerous events take place simultaneously, players must compete in both PvE and PvP
In a kind of PvP “final battle”, the 30 best players from each team will fight against each other – here the god forms can be used fully
As a reward, progress in the God Atlas (the skill tree), special status costumes, and unique mounts await – the status costumes will also enhance players
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These “animations” will be collected in a dedicated interface and can then be used depending on the location you are in. “Immersion” is the key word here. Since The Secret World takes place partly in our world and partly in a twisted fantasy world, they want to cater to both.
In the “real” world, only normal animations should be used, while in the fantasy areas of the game, you can probably ride a hoverboard, like from “Back to the Future”.
No Hoverboards in New York
There will be 3 types of sprints. The first is truly “on foot” and can only be used in buildings, the second is called “Classic” – these are similar to motorcycles that you might see in our world. The third type is called “Exceptional” and is intended for areas that are already unusual. In a world with flying tentacle monsters, even a bit of science fiction doesn’t make a difference.
The motorcycle will come along with a quest and other goodies in the cash shop.
Additionally, they plan to introduce two new sprint levels that are even faster than the previous ones.
Tough Mini-Dungeon for The Secret World
For the patch, which is due to arrive this week, they have also prepared a “mini-dungeon” that depicts the last 3 battles in the Orochi Tower penthouse and is said to be finely tuned. Lead Designer Amiel states: “I can’t beat it.” It is accessible to all players who own Issue #11.
In the fantasy MMORPG Guild Wars 2 , players can test the new “Stronghold” mode for one day starting Tuesday.
The beta of Heart of Thorns recently ran for three times two hours; this “patchwork beta testing” continues to be used by ArenaNet. Now all players can take a look at the new PvP mode “Stronghold” for 24 hours.
The testing phase begins on June 2 at 9:00 PM German time and lasts until June 3 at 9:00 PM as well.
In the MMO shooter Destiny , legends surround the exotic weapon “The Fate of All Fools.” Is it currently obtainable in Destiny?
The Phantom Rifle
“The Fate of All Fools”, the Fate of All Fools, is an exotic scout rifle that has been circulating through Destiny’s database for a long time – just like the PvP event “Trials of Osiris.” Data miners discovered it months ago in the database, long before the first player was supposed to try it out. For a long time, players thought: Trials of Osiris and The Fate of All Fools go together. But for a long time, neither could be seen.
For players, it has since been clear: The rifle is already programmed, it works, it can only be a matter of time before it goes live. It would be too much of a shame not to use it. However, in the first expansion “Darkness Awaits”: No trace of the scout rifle.
Is it related to the Trials of Osiris?
Ahead of the current expansion “House of Wolves”, The Fate of All Fools appeared again in Destiny’s database. With “Trials of Osiris” now available, many seemed to think it was likely that the scout rifle would finally be introduced.
However, in the first promo images for the game, only three weapons were ever shown: None of them being the coveted unique item. And when the first players reached Mercury last Friday, they faced mild disappointment again: No trace of the weapon.
As it often is with Destiny: Rumors arise, with people swearing they heard it straight from Bungie themselves. They say, if one gets to Mercury after about 5 weeks, the weapon might drop. Or they claim: Yes, that is a rare reward, but I know someone who knows someone who has already obtained it!
It is official: Not yet available in Destiny
Now, there has been an official response from Bungie, and it is quite sobering: The Fate of All Fools is currently not available in Destiny.
It looks like there will be three new exotic weapons, those from the new loot chase. While the real mystery seekers should not be deterred by that. As is known, some still search for the sixth chest in the Glass Chamber.
This is an AI-powered translation. Some inaccuracies might exist.
Next Friday, Zenimax will present the console version of The Elder Scrolls Online in detail in a demo on Twitch.
No, it is not the “demo version” like it used to be, where the first 5 levels were available for free to try out, but more of a presentation. As Zenimax announces, next Friday, June 5th, they will showcase the console version for Xbox One and PlayStation 4 in a live stream in German and answer the most pressing questions from fans.
The evening before, they will already do it in English in the “ESO Live” show. On Friday, June 5th, in the afternoon, the show will be repeated in German. Here, they will explain, among other things, the “quick chat” system. There was some trouble in the meantime. If there are still questions about the console port, players should ask them in this thread. They will try to answer as many as possible. Such a stream had already been planned, but was then canceled at short notice due to an accident in the studio.
The Elder Scrolls Online will be released on June 9th for PlayStation 4 and Xbox One.
This is an AI-powered translation. Some inaccuracies might exist.