The survival dino MMO “Ark: Survival Evolved” is in Early Access on Steam. We have 20 minutes of gameplay in German for you.
Ark Survival is a pleasant change of pace in the MMO world. You already knew about the similar H1Z1 for months, knowing every step of development before it entered Early Access. With “Ark Survival”, it was different: Only shortly before Early Access on Steam was a trailer seen, then the gates opened and now players find themselves in the strange world wondering: “Can I box the dino?”
So far, the game certainly makes a solid impression. Especially the graphics are convincing, even if there are still technical problems with performance. But it is once again an experience to find your way and have no idea what is actually going on.
Our friends from ProNDC have plunged into the adventure. Although one can already say: You will not walk in the footsteps of Fred Flintstone, but rather step into the skin of a “Survivor”.
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This time, it’s all about the mysterious Overwatch and the Reaper, who caused chaos and destruction in the intro trailer with his dual shotguns. It is hardly surprising that his real playstyle is very similar.
Hunting the Overwatch Agents
Story-wise, the Reaper is a ruthless terrorist who has dedicated himself to the annihilation of all former Overwatch agents in the recent past. He uses Inferno shotguns as his weaponry, which can fire up to 8 shots before needing to be reloaded – definitely weapons for close range.
To get close to his enemies, the Reaper can use the ability “Phantom“, which briefly makes him an invulnerable shadow, although he cannot attack or use abilities during this time. This is perfect for escaping or bridging the distance to the opponent unharmed.
Also quite insidious is the “Shadow Step“: Over the course of about 4 seconds, the Reaper teleports to his target – if used skillfully, one can likely carry out many sneaky assassinations on healers.
His ultimate ability, the “Death Dance“, allows him to dismantle entire groups of opponents with ease; for a few seconds, he bombards everything around him with seemingly endless shots from his guns.
Why he and his dual Inferno shotguns should be feared is impressively demonstrated in the latest gameplay video, enjoy!
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With the official release of “Heroes of the Storm“, the first cross-game rewards are now available. Those who have played a lot of World of Warcraft can look forward to a little extra in the Moba and vice versa. What does that mean in individual cases?
A small grave golem and a wolf mount
If you have at least one WoW character at level 100 on your Battle.net account, you will now receive the “Ironclad Wolf” as a mount in HotS for all characters that can use such a mount.
On the other hand, you can also benefit: If you reach player level 20 in HotS, the small grave golem “Graves” will be available as a battle pet in WoW. Additionally, HearthStone players benefit from small extras: Once level 12 is reached in HotS, the HearthStone account receives a new card back (see title image). In the near future, there is expected to be another mount in HotS for 100 wins in HearthStone – but a patch will be needed for that.
This is an AI-powered translation. Some inaccuracies might exist.
Yesterday, Bethesda Softworks announced a new game from the Fallout series. However, it is not Fallout Online.
Interplay wanted to develop an MMORPG based on Fallout some time ago, but Bethesda Softworks thwarted those plans. Many fans hoped that the reason was that Bethesda itself wanted to release a Fallout Online. It was revealed yesterday what the developer studio is working on: It is Fallout 4. A new single-player installment in the series.
No MMORPG in the Apocalypse
It was actually to be expected. With another MMORPG, Bethesda would only be competing with itself against The Elder Scrolls Online and splitting the player base. Therefore, only a single-player RPG made sense. A new The Elder Scrolls game was also rather unlikely, as this series is currently focused on TESO. Nevertheless, a Fallout Online would have had potential. An MMORPG with an apocalyptic scenario would be something different from the fantasy mainstream. And the background of Fallout is not just standard post-apocalypse. The black humor and the setting based on 1950s futurism is quite special.
Anyone who has played Fallout 3 or Fallout: New Vegas often wished to explore the ruined cities and radioactively contaminated deserts with some friends. Whether Fallout 4 will have a multiplayer mode is currently still unknown. It would definitely be an interesting feature. It doesn’t have to take on MMO proportions, but could be limited to cooperative adventures in small groups. On June 15th at 4 AM CEST, Bethesda plans to reveal more about Fallout 4. Perhaps they will surprise us with a multiplayer mode.
https://youtu.be/3qon78G3tog
If you are now disappointed and wish to play a post-apocalyptic MMORPG, you will have to turn to games like Xyson or Fallen Earth, or wait for the online game Crossout by Gaijin Entertainment, which, however, is more in line with World of Tanks.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny, Bungie has significantly revamped the PvP event Iron Banner. We summarize the most important points in a brief Iron Banner guide.
The Iron Banner is back. According to experience, it runs until Tuesday, June 9, at 11:00 AM. Then the Iron Banner ends again. We know: You all have no time, so let’s get straight to the point.
What rewards are available?
The shaders and emblem remain the same, which you can equip to earn 10% more reputation each. The weapons have not changed with House of Wolves, well, they now start at 331 and there have been changes with the perks they can receive, but otherwise, they are basically the same. Only the armor and “class items” have been redesigned with House of Wolves.
Additionally, you can buy an Etheric Light at reputation levels 3 and 5 – and that’s just simply for 5000 Glimmer.
This means you can grab the following from Lord Saladin:
At level 1: The emblem Seal of the Iron Lords
At level 2: The shader Millions of Millions
At level 3: The emblem Scar of Radagast, Light Level 36 boots for your class and an Etheric Light
At level 4: The class item, Light Level 36 gloves and the fusion rifle Perun’s Fire with these stats:
At level 5: The shader Gold Spiral, an Etheric Light and the scout rifle Gheleon’s Demise with these stats:
The weapons and the armor must first be upgraded with Etheric Light to reach maximum utility (42 Light/365 damage). The “re-rolling” is still possible, but now you have to go to the gunsmith. And all the stuff costs less Glimmer now, as can be seen in this video.
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No, there is one more change. Those who reach reputation level 2 have a chance to receive one of the legendary Iron Banner weapons with random perks at the end of a match or the legendary ship Birth of History.
In previous Iron Banners, only the two weapons could drop that Saladin sold in the previous month. However, in this Iron Banner, reports are increasing that many different things have been obtained. Including Efrideet’s Spear, the Felwinter, Radagast’s Fury, Silimar’s Wrath, Timur’s Whip, and Jolder’s Hammer – only the pulse rifle Skorris’ Revenge has not been seen yet.
There are also “normal” crucible drops from the Iron Banner.
We’re sneaking in the new boots here:
Are the armors and weapons good this time? Is the Iron Banner worth it in June?
The armors aren’t really worth it. The weapons are a matter of taste. There is no weapon like the “Felwinter’s Lie” in March with absolute super perks from the vendor that has blown everyone away – and still does today. The scout rifle “Gheleon’s Demise” has never been very popular, Perun’s Fire has decent perks this time, but not many will warm up to fusion rifles.
As for the armors, to put it diplomatically, there are probably better options.
Here are the new class items:
What else has changed?
There are some new bounties – nothing spectacular.
Reputation is now easier to obtain for twinks. A character at least at reputation level 1 will receive double reputation if there is a Guardian on the account that is at least one reputation level above him.
This means: You can bring one character to reputation level 2 and then “pull” the other two along. – The way differences in light level affect damage has also changed a bit. We have a separate article on that.
Here are the new gloves in the June Iron Banner:
And how do I gain reputation? Are there any tricks?
The most important thing is to buy the “Hardened” bonus for a Light particle. It lasts 12 hours and can be “renewed” afterwards.
Then definitely equip the 10% emblems, shaders, class items as soon as you can.
Also, do bounties, of course play a lot of Iron Banner and try not to lose too often in a row – and everything should be fine.
The closer it gets to Tuesday, the stronger the buff will be.
The multiplayer shooter Planetside 2 now has a release date for the Playstation 4. It is set to be available in Germany on June 23.
It has taken quite some time, but now Daybreak Game Company is ready: There is a release date for the planetary sci-fi war simulation Planetside 2. The free-to-play shooter has been available on PC for 3 years, and now they are targeting Sony’s current-gen console, set to be released on June 23.
It looks like Blizzard’s Hearthstone is getting a new hero. It probably won’t be a new class, but an “alternative” warrior.
Somehow, many Hearthstone players don’t like Garrosh Hellscream, just because he had a rough time for a expansion or two in WoW… and wanted to destroy Azeroth, or something. But players have no choice: Hellscream is the “hero” for anyone who wants to play a warrior deck in Hearthstone.
And we are not the only ones who have realized this. For the experts on reddit, it looks very much like the dwarf hero Muradin Bronzebeard is being teased. Others talk about Magni Bronzebeard or Varian. It definitely seems clear that it will be a warrior. One can be curious if Muradin will really take a seat at the card table as the new hero. And especially whether he will have an alternative hero ability or just be an “alternative skin” without affecting the gameplay.
At the moment, we only have the blog post from Blizzard, where the innkeeper tells a story – everything else is currently speculation. However, the theories currently circulating fit excellently with past interviews on this topic. Let’s see if Blizzard develops such “alternatives” for other and more popular characters as well, or if this is a “Lex Garrosh” situation.
This is an AI-powered translation. Some inaccuracies might exist.
Now they have announced a “real” raid, the Palace of Cetriss. It will be available as a Tier 6 version for “progression-oriented” players and significantly easier in a version for casual players. Premium players will have access to it without having to pay extra.
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A new study on developments in the online gaming market provides some fresh insights in 2015.
One thing that every study about the MMO market tells us by now is that Free2Play offers are growing and generating more revenue. Traditional subscription games are on the decline.
This is also revealed in the latest study by Superdata on the MMO market in 2015. The company thrives on creating analyses and selling them to developers. But there are also some insights for interested players, completely free of charge.
These are the things we already knew about the MMO market
Free2Play is growing and will likely continue to grow, while Pay2Play models are shrinking. We probably all know this by now. And if you recall the MMO news from the past months, such as about WildStar or TESO, you can only nod here.
Another insight that should now be known to every MMO enthusiast is: It is not only important to attract as many players as possible to a game, but it is equally crucial to turn as many as possible into “paying customers.” This is also stated in this study: League of Legends has a larger player base than World of Tanks, but they earn more per person. With a similar statement suggesting “I could halve the player base of LoL and double the profit,” an analyst briefly incurred the wrath of players last August.
There are three interesting insights from this study
So what new information does the study provide us?
New markets favor Free2Play
You no longer necessarily need North America and Europe to make money with an MMO. The new markets in Brazil, Russia, and Turkey are adopting Free2Play models and welcoming the corresponding games with open arms. This is also one of the reasons for the success of Free2Play.
Publishers are looking for ways to establish themselves in these new markets and are opting for the model that promises the most success: Free2Play.
In these countries, there are hardly any consoles. People play in internet cafes, for example. And here, traditional Free2Play MMOs shine.
The largest Free2Play market remains in Asia. Here, publishers already have plans to implement their business models in the West.
MOBAs are growing most rapidly in the MMO segment
MOBAs are making an increasingly significant share of the MMO market. Even though many players argue that they “don’t really count as MMOs,” studies by Superdata do not differentiate. Here, MOBAs are an extremely successful subcategory and have increased their share from 16% to 24% in a year.
For MMO players, the whole gaming industry matters, including blockbusters on consoles
MMO players do not live on the blessed island of MMOistan and ignore what else is happening in the gaming world. It would be a mistake to think that MMO players are only interested in MMOs and that for a WildStar player, only WoW or The Elder Scrolls Online would be interesting. Many MMO players are involved on multiple platforms and are keenly aware when a blockbuster launches somewhere.
Even though the MMO scene itself is swinging toward Free2Play, this does not mean that the market can be indifferent when “big titles” are released conventionally on consoles. They affect the gaming and consumption behavior of players.
The latter could be seen in the Raptr data from April: Then, GTA V on PC caused the power dynamics to shift dramatically.
This is an AI-powered translation. Some inaccuracies might exist.
As has been known for years, mounts in World of Warcraft are still among the most popular prestige items, and this will not change with the upcoming Patch 6.2. A total of five new mounts will be available (as of now), and every player type will likely be able to secure at least one of them.
For the Tough Ones: A Felsteel Shredder
The hardcore raiders can already stretch their greedy little claws towards the impressive “Felsteel Annihilator”. This will drop exclusively from the last boss of the Hellfire Citadel, Archimonde, and only on the “mythic” difficulty.
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Those who particularly enjoy the daily missions and collecting Apexis Crystals will find something here to invest all their collected loot into: The “Corrupted Dreadwing” is available for a casual 150,000 Apexis Crystals at the corresponding vendor. Keep in mind that the Apexis limit will only be raised with the patch, so you cannot farm in advance.
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New Factions: Sabrestalkers, Vol’jin’s Headhunters and Hand of the Prophet
Of course, the typical reputation mounts cannot be missed. Those who manage to achieve revered status with “Vol’jin’s Headhunters” (Horde) or “Hand of the Prophet” (Alliance) during their adventures in Tanaan Jungle will be able to enjoy another little piggy for their stable, the “Deathtusk Felboar”.
While you make your way through the Tanaan Jungle, you will also encounter the “Sabrestalkers”, a new faction that loves to call for hunts. Once the reputation level “friendly” is reached, you can get your hands on the “Wild Geiferzahn”. If you manage to reach revered, then the “Bristling Hellboar” (previously known as “Diretusk Hellboar”) will be added.
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The XBox One version of Neverwinter is getting its first expansion “Rise of Tiamat” this June.
On PC, “Rise of Tiamat” was released in November 2014. The expansion primarily introduced the battle against the dragon goddess Tiamat and directly followed the module “Tyranny of Dragons.”
With the modules up to and including “Tyranny of Dragons,” Neverwinter launched with much attention on the XBox One as the first major Free2Play MMORPG title on Microsoft console. Now it is time for new content, even if it risks consuming the players rather than the other way around.
The expansion will be released for free, and according to a report from Polygon, it is set for tomorrow on June 4th. It is said to be the first of 5 expansions for the console. (Update: Polygon has since corrected itself and now only refers to “in June,” no longer stating June 4th.)
In the MMO shooter Destiny , the Iron Banner has been adjusted. What role does equipment play now with House of Wolves?
“Power matters,” equipment counts, was the motto at Destiny’s Iron Banner event back in October. However, in the first edition, the players’ level, or the quality of their armor, hardly mattered at all. Players’ complaints were significant: label deception. The community manager admitted that he might have had incorrect information. A curiosity from the turbulent early days.
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Later, in November, equipment indeed played a role: it was almost impossible for a low-level player to scratch a player at max level while participating in the Iron Banner. This remained the case, although “small” level differences had little effect, but with a difference of 5 levels, the David noticeably felt the difference: Goliath was tough.
This is how Light level in Destiny affects the Iron Banner with House of Wolves
For the June Iron Banner, which has been live since yesterday, the June 2nd, it was actually announced in a Weekly Update: They would adjust it with “House of Wolves” to make equipment even more important.
Now there is a graph available: The opposite is true.Equipment counts, at least for players above a Light level of 29, less than before “House of Wolves.”
On the left, you see how it was before; on the right image, the new graph for House of Wolves:
The first 4 levels decrease damage by 1% per level, only at the end, with 6 or 7 levels of difference, does the curve drop rapidly and much steeper than before the new DLC. With a 10-level difference, the low-level player does only one-tenth of the damage, both then and now.
Incidentally, Bungie says that even “half levels” or finer gradations matter. Someone halfway to Light level 27 does more damage than someone who is exactly Light level 26.
Tip for all players:You should definitely go into the Iron Banner with fully upgraded weapons. That makes a significant difference. Most Guardians agree on that.
An interesting question might be, when looking at this, whether this table also applies to the Trials of Osiris – however, that is not known at the moment. Looking at the “new” table, it would also be completely fine to venture into the Iron Banner as a level 30 Guardian.
This is an AI-powered translation. Some inaccuracies might exist.
Valve’s soft platform Steam will be generous with refunds in the future.
Returning digital goods is always a tricky matter: You can’t just walk into a store, slam the game on the counter, and complain that you no longer want this or that game. Since last night, Steam has introduced a new refund system that allows players to return purchased games without stating any reason and receive a full refund!
The Refund Rules
If you are already rubbing your hands together because you want to play as many games for free as possible and then return them right away, you will be disappointed. There are, of course, some rules for the refund, the two most important ones are probably these:
The purchase must not be older than 14 days
The game must not have been played for more than 2 hours
So, you can’t just “play” a game for free and then hand it back. However, the system offers other advantages: If you are not sure whether your computer can handle a certain title in terms of performance, you can buy the game, start it, and simply return it if it doesn’t work.
Special Promotional Prices and Exclusion from the System
It is even explicitly allowed to do the following: You bought a game at full price, and the next day it is offered for half price in one of the many Steam sales. You can now return the game at full price and immediately buy the game again – at the reduced price. Of course, this only works as long as the above-mentioned rule about the maximum of 2 hours of playtime is adhered to.
Steam naturally reserves the right to exclude people from this system if they abuse it. Cheaters will also not be tolerated: If someone has committed a VAC violation in a game, they can no longer return it. Anyone interested in all the details can read them here: steampowered.com.
This is an AI-powered translation. Some inaccuracies might exist.
Ubisoft’s MMO shooter The Division is set to be playable for the first time at E3 in Los Angeles in a few weeks.
The already twice delayed MMO shooter The Division will finally be put into the hands of someone other than Ubisoft employees at E3. They promise “hands-on time.” Ubisoft announced this in a blog post.
So The Division is part of the lineup, which was to be expected. But it will also be playable for the first time, which was not necessarily anticipated.
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At the moment, there are more questions than answers about the shooter set in a post-apocalyptic New York. The release has been set for the first quarter of 2016. The Division is currently considered – perhaps alongside Star Wars: Battlefront – one of the most eagerly awaited games about which little is known. It is set to be released for PC, PlayStation 4, and Xbox One.
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After struggling extensively and intensely with “Witcher 3” for nearly two weeks now, I have noticed once again a point that I miss in so many online games: a real choice. I am not talking about story-related decisions, but rather about how I can shape my character or my own playstyle.
I have no choice despite a wide selection
In SWTOR, the skill selection is almost completely predetermined, as in the end, most players have only chosen the best skill sets anyway.
Almost every game lets me theoretically customize my character or my play behavior. In Smite, I can focus on certain stats through different items, in Diablo 3 I can influence the game through the choice of talents, and in Hearthstone, I can even choose a whole deck from over 500 cards. If all players actually made use of this card pool, it would be significantly less likely to encounter one’s own deck than to hit the lottery.
Objectively stated, however, staying with the Hearthstone example, I only have three options:
Do I want to succeed? Then I play a proven deck.
Do I just want to have fun? Then I create a fun deck and lose often.
… or I belong to the 0.1% of players who create a new, effective deck themselves.
In the long run, deciding is about as difficult to predict as the behavior of a child after the parents have said: “Clean your room or you’ll have a week of grounding.” Of course, one cleans their room, meaning: I choose what everyone else is playing, because losing is only fun for a certain period of time, even with a fun deck. And after the 57th attempt to establish a Succubus deck, I came to the realization that I probably do not belong to the 0.1% of elite players.
Single-player games have it easier
In “Witcher 3,” there was also a talent system, and I could really experiment without feeling pressured to make a very specific selection. The reason for this is obvious: there is no competitive pressure. It doesn’t matter whether my Geralt does 2.5% more or less damage and may not parry as well. I do not harm anyone if I do not choose the absolutely optimized skill set, except for myself.
As soon as other players are involved in any way, whether as teammates or enemies, an exact mathematical calculation becomes almost mandatory. Those who do not adhere to the “best build” are often – regardless of the game outcome – ostracized beforehand. “Look at that build, lol noob,” “Read the wiki first and come back later.” Everyone knows that such comments can be phrased much more unfriendly.
I find this compulsion to optimize terrible but see few solutions on how to escape from these rigid mathematical calculations. I cannot blame anyone for requiring players to choose the most effective gameplay method – and yet it frustrates me when I could choose 4 talents every time in Heroes of the Storm, but only 2 of them are accepted by the team. Because what good is a selection if you actually have no choice?
What do you think about all this? Do you always Google the most effective build and the “best” skill set? Or do you even encourage others to try completely unconventional things? Are your teammates’ words completely irrelevant to you? Let me know in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
Blizzard’s online card game Hearthstone has a new TV commercial to excite the masses in the USA.
In the USA, the NBA Finals and NHL Finals are coming up, in basketball and ice hockey. These are major media events in the passively sports-enthusiastic United States of America. Hearthstone has produced a new TV commercial for the occasion to bring the small card game closer to viewers at home.
A strangely unusual mix: small game – huge event, but that’s a recipe for success. During the Super Bowl, successful advertisements for MOBA games like Clash of Clans featured movie stars like Liam Neeson – apparently, this is now a trend that Blizzard wants to benefit from.
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Turbine shuts down the superhero MOBA Infinite Crisis. It was officially released only in March after a lengthy beta phase.
“Infinite Crisis,” the DC superhero MOBA, was somehow not under a good star. It was officially released in March. Yesterday, the closure was announced. Development ends immediately. The Free2Play game will remain open until August 14.
There is a statement from Turbine that they did not take this lightly, thanking the community for their support. The Art Director adds in a later statement that the team faced many challenges in development and has grown from these challenges. However, they simply could not find a sufficiently large player base in today’s MOBA market, in the current MOBA market.
Images of a possible E3 booth for the MMO shooter Destiny have surfaced. They show a cross-promotion with the beverage supplier Red Bull and the title of the upcoming expansion.
Leaked images have appeared on reddit suggesting a cross-promotion between Red Bull and Destiny. If the images are to be believed, the next Destiny expansion is definitely called “Destiny – The Taken King.” And for those who sip a can of Red Bull for breakfast, there’s likely a code inside that unlocks bonus XP and “epic quests”.
There’s been no official statement from anyone about this yet. However, it seems that the next Destiny expansion is actually called “The Taken King”; otherwise it would be quite silly to print boxes with that name. And it appears that there really is a collaboration between Red Bull and Bungie.
One can only hope that if there are such promotions, they also take place in Europe and not just in the USA. Otherwise, Red Bull will not only incur the displeasure of some football fans but also that of gamers who feel disadvantaged.
But one should probably wait and drink something decaffeinated.
Currently, very little is known about the expansion, other than that it is supposed to be significantly larger than the two previous DLCs. There are some rumors that the level cap will be raised significantly, a new raid will be added, the game will be released on boxed format again, and similar things. However, nothing has been confirmed yet. Only that the expansion is planned for the fall and that it is indeed supposed to be large is official. In 2 weeks at E3 in Los Angeles, we will likely learn more.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny a new patch was released on Tuesday evening, June 2nd. This increases the key supply for the treasure chamber in the Prison of Elders.
We summarize the patch notes for 1.2.0.2, the new update for Destiny:
And there should also be more keys in the Ether chests
These keys are necessary to open the “big chest” at the end of a run in the Prison of Elders: Here, players have a chance for exotic loot, Queen’s weapons, and some other goodies.
Prison of Elders: Qodron nerfed
The item that starts the “exotic bounty” for the 3 new exotic weapons should now also be able to drop if the player has no bounty slots free. Some have farmed Skolas or the 34 boss for nothing in the past.
Additionally, class items are now available from the chests for 32, 34, and 35.
The Sandpark MMO ArcheAge has now presented initial plans for the server mergers, which are not, after all, presented. And they then sounded like server mergers.
“Server mergers are the wrong term,” was said recently. Technically, that may be correct: It usually means that two servers are merged. However, this is not done in ArcheAge; the outcome is the same: Players will initially lose their properties, but will have the opportunity to cultivate new, free land on a “new” server. If they are quick enough… This avoids having players lose their properties and then end up on a server where everything is already built.
Because in ArcheAge, new servers will be opened and players from smaller servers will then be “forced transferred” there. Players from larger servers may also be able to transfer to the new servers. But they can choose that if allowed.
What will happen to the “smaller servers” has not been explicitly stated by Trion Worlds: But it seems obvious that they will be closed.
New Land Rush
Then begins what players are familiar with from the early days, a land rush for the new plots. This is sold a bit as the “exciting, thrilling part” that everyone is looking forward to.
At the moment, it is still unclear which servers will have to participate in the “evolution.” It should be the “smaller servers.” But which EU servers are considered “small” is currently not clarified. The community manager is currently seeking an answer that will then be provided. Ideally, players would like to be given the choice of which target server they want to head to.
Players should be able to take all their goods with them during such a “forced transfer.” They will be neatly packed. This needs to be prepared. However, some problems are already looming on the horizon, especially with ArcheAge hoarders who may have accumulated too many items. Players should be able to keep their names – unless there are duplicates.
The whole thing is planned for the end of the year and will take place with a larger update. It is to be announced well in advance. After the evolution, such transfers may be offered as a service via the website.
However, this is still not certain, like many things. Trion Worlds does not currently know whether patrons will enjoy advantages during the evolution. The evolution in ArcheAge is in an early planning stage, and a lot can still change.