The recent class changes to the Sith Marauder and Jedi Guardian have caused noticeable discontent among some players, ultimately resulting in the insult and threat to a developer.
Additionally, there was a relatively thoughtless comment in the forums by John Jarynowski, one of the systems designers of SWTOR, who only wanted to give tips to players but ended up causing even more issues.
What is so terrible about the changes?
With the recent expansion of Star Wars: The Old Republic, Shadow of Revan, Marauders/Guardians are struggling to show reasonable DPS numbers. Some are dealing damage even lower than what they previously had at level 55. So far, DOTs are the primary DPS source for the Carnage/Watchman specialization, and finding a proper rhythm to renew these damage-over-time effects is one of the most essential elements to mastering the class.
The core ability Rending Slash/Cauterize now lasts only 6 seconds instead of 12 on the target, forcing players to renew this debuff twice as often. Given that the class already struggles with rage/focus issues, there are concerns about further drops in damage charts.
An unwanted, sarcastic tip
Jarynowski tried to smooth the waves in the forums by giving tips, like this one: “Don’t underestimate the double lightsaber throw,” which effectively means: “Don’t use it too often in your damage rotation.”
It’s only awkward when the same man asks a few hours later whether the “double lightsaber throw,” which you shouldn’t use, should also benefit from one of the new set bonuses. Some players felt offended, although perhaps he was just trying to find compromises.
Whether the changes will have such a significant impact will be shown in the coming days in the raids. One can only hope that this unfortunate issue will be put to rest soon. More about the Star Wars MMO can be found on our thematic page for SWTOR.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny there are new exotic armor pieces that came with House of Wolves. This week, Xur is selling the Warlock gloves “Handcuffs of Nothing.” What can they do?
Nine new exotic armor pieces have arrived in Destiny with House of Wolves: We introduced the Hunter helmet “Heavenly Nighthawk” to you last week, today it’s the Voidwalker Gloves “Handcuffs of Nothing.” They are available for 13 strange coins from Xur or with a low probability in the Nightfall, from a glove engram or in one of the chests in the Prison of Elders. In the two raids The Glass Chamber and Crota’s End, no new exotic armor pieces can drop.
They look quite nice.
The stats of the gloves
In terms of stats, they are “Split” gloves, meaning they don’t have a single stat but both intellect and discipline. Currently, it seems that the maximum values for Split gloves with 42 Light and House of Wolves are 68 each. However, these parameters should still be approached with caution at the moment.
They are not very impressed with the item. It seems that the targeting capability of the scatter grenades is not pronounced enough. The Handcuffs of Nothing are designed for a specific playstyle of the Voidwalker. Good and precise throwers are needed for them to achieve kills regularly in PvP and justify occupying the exotic slot.
However, there are already some videos and especially comments from other players who are thrilled with the “Handcuffs of Nothing” and achieve great success in PvP with them. They also say that you have to aim carefully and need some practice to reliably secure kills with the scatter grenades, especially kills that you wouldn’t get without them. They are ideally suited for situations where enemies are close together.
Some who only know the stats call it a “mini Gjallarhorn.” They imagine throwing scatter grenades in the general direction of the enemy – in reality, the gloves are far from that: The tactic of “throwing scatter grenades randomly and hoping to get something” will probably work in the rarest cases.
http://youtu.be/rY0nIFnyerg
In PvE, there are probably better exotic armor pieces. Here, many swear by the Obsidian Will. However, scatter grenades have not been extensively tested here yet. So there could still be surprises.
What do you think of the gloves? Are you interested in them or are you, like many others, still chasing the Ram?
This is an AI-powered translation. Some inaccuracies might exist.
In the MOBA League of Legends three new “dino” skins have been introduced, turning Renekton, Anivia, and Cho’Gath into dinosaurs.
2015 is supposed to be a dinosaur year, as determined by the powerful pop culture forces that dictate what we like and what we don’t. Chris Pratt is currently on a world tour promoting the blockbuster “Jurassic World,” which is set to hit German cinemas in two weeks.
At Riot Games, they thought: Why not jump on the running T-Rex bandwagon? Three new skins have appeared on the test server. As an announcement, they parodied the iconic scene from Jurassic Park when the T-Rex approached, causing a cup of water to vibrate.
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The skins are priced at 750 Riot Points each and are expected to be released with patch 5.11. They are currently fresh on the test server. Prices and details may still change.
This is an AI-powered translation. Some inaccuracies might exist.
Anyone looking to put aside sword and shield and experience an MMO without violence should mark June 4th and 5th on their calendar. Because on these days the MMO Wander will be released.
June 4th is the release date for the PC version. You can then download the game via Steam and explore the mysterious island that serves as the setting for the game on PC. On June 5th, the version for Playstation 4 will follow. Wander is an unusual MMORPG because there are no battles.
You awaken on a mysterious island and explore it in the form of various creatures. Each being has different abilities. If you transform into a fish, you can explore the underwater world; as a griffon, you soar into the skies and can land on mountains. You can read more about the MMO in our detailed article about Wander.
In addition to the release dates for the game on PS4 and PC, the new form Hira has also been unveiled. Hira is a human form that can interact with the animals. For example, you can ride on the back of a griffon as Hira, jump down from it, and land with a parachute.
Furthermore, the developers explain how communication with other players works. When you meet someone in a different form than the one you are currently using, the player also speaks a different language. To communicate, you must learn symbols found on stones in the jungles of the island. You can then communicate with other players by drawing these symbols. This happens on the Playstation 4 controller using the touchpad.
https://youtu.be/4aRUfmKMgSk
You see, Wander is indeed anything but a conventional MMORPG. If you want to know how it plays, you can download it starting June 4th on PC and June 5th for the PS4.
This is an AI-powered translation. Some inaccuracies might exist.
It’s Friday again and you know what that means: We need your opinions! After we found out yesterday that the issue of sexism in games is still a big thing, we’re posing a question today that is indirectly related: Which armors do you choose for your character? Would you prefer a sexy plate bikini or the impressive 2-ton armor with skull embellishments?
There’s something for everyone
While a few years ago there was often a very limited selection of character clothing, this has changed significantly lately. Almost always now you can choose from several sets ranging from “7 layers of metal and then leather on top” to “only naked would be less.” Since most games also support “costumes” or “transmogrification,” even raiders who only care about the stats of the clothing can freely customize their appearance without having to miss attribute points.
Of course, there are games that inherently lean more to one side: TESO tends to have “more realistic” armors, while TERA showcases daring cuts. Most games, like SWTOR or World of Warcraft, allow for both, so theoretically no one should complain about their character’s appearance. However, since that would be too easy, people still like to complain that necklines are too deep, shoulder plates are too large, or armors are too boring.
SWTOR offers a colorful mix. But where is the fine gentleman looking?
Cortyn says: Since I spend most of my time in role-playing, my bags are almost always overflowing with countless clothing items. There’s the right thing for every situation! For my Twi’lek, a form-fitting evening gown when she wants to ask someone for a favor, for my blood elf an elegant robe in the colors of the Sin’dorei, and for my Aurin a simple doublet with a skirt, because that looks cute behind the counter. You multiply that by 20 per character and then you know why I have at most 3 inventory slots free for questing.
In general, I try to fit into the game’s clothing style: Castanics are almost always quite revealing, so it would be surprising if my redhead walked around covered like a nun. On the other hand, I would find it very absurd to let my Jedi run around with a bare upper body. The respective game world is therefore the main criterion for me when choosing character clothing. “Realistic” for me only ever means what the respective game world dictates. That can also be a plate bikini.
But now it’s your turn: What kind of armors do you prefer for your characters and why? Do the many revealing armors annoy you? If so: Why don’t you wear another one? Or do you like the wide selection that covers all types? Even better: Post a screenshot of your avatar and explain what you particularly like about that set.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny on Friday, May 29th, the black market vendor Xur arrives in the Tower. What exotic goods does he have this time for strange coins?
Last week there was a new phenomenon with Xur. The armors and weapons he had were not of much interest to most. The main question: What engram does he have? The Guardians brought him heaps of light particles, slammed them on the table and shouted: “As many helmet engrims as I can carry, and please don’t touch them with your face tentacles, you old octopus face!”
Because the helmet engrims could have produced the new exotic helmets. Particularly the Hunter version “Heavenly Night Hawk” caused a stir, but the other helmets are collector’s editions and therefore sought after. Otherwise, it seems that Xur cannot sell any of the new exotic weapons, but he does have 9 fresh exotic armor pieces. Regarding upgrades, as already assumed, he has nothing to do with them anymore.
As for his position, we know since Friday: Yes, he can now also appear in the Reef, but he is always only in one place at a time. Let’s see where he is today.
All about Xur, the Agent of the Nine, on May 29, May 30, and May 31
When does Xur come and when does he leave again?
Xur comes on Friday, May 29th, at 11:00 AM. He stays for 48 hours, leaving on Sunday, May 31st, at 11:00 AM CEST.
Where is Xur? What is his position?
Xur is located in the Tower this time, near the Crucible vendors.
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Those are the values in Strength, Discipline, or Intellect. The lower value is the item’s default, the higher value at maximum upgrade. These values can vary within certain parameters. The rule is: The higher, the better.
What does Xur sell this week in Destiny? What does he have?
Xur is selling the exotic sniper rifle Patience and Time. It costs 17 strange coins. This could be particularly attractive this week, as Patience and Time is considered the ideal weapon for the Arc burn Skolas.
The armor pieces cost 13 strange coins. For Titans, he has the chest armor Mark of Alpha Lupi (157/166).
In Xur’s offerings for the Hunters this week: the helmet Chalice of the Abyss. (113/120)
A Korean couple has now invited people to their wedding via a Hearthstone card.
They must really like Blizzard’s online card game Hearthstone. A South Korean couple has designed their wedding invitation in the form of a Hearthstone card: Of course, the card is legendary.
The mana cost of 15 and the damage and health values likely reference the wedding date. It is likely July 11. The card’s text translates to: “Battle Cry: We invite all minions who have received this card to our wedding.”
One can only hope they don’t go overboard with their love for Hearthstone. The dim tavern where the game is usually played would probably not be a suitable wedding location.
This is an AI-powered translation. Some inaccuracies might exist.
About two weeks ago, the annual RPC (Role Play Convention) took place in Cologne. Since it is almost right at my doorstep and a great opportunity to meet online acquaintances in real life again, I, of course, threw myself into the fair on both days! I want to tell you what you missed out on and hopefully motivate you to stop by next year.
Role-playing in all its facets
If you have never heard of the RPC but are a fan of role-playing games in general, you will feel right at home at the exhibition center. These are the two days of the year when you are in one hall only with like-minded people. Some developers present their video games, but that is only a small part. The term “role-playing game” is very broadly defined here and also includes pen & paper, tabletop (Warhammer 40k), LARP, board games, anime, and cosplay.
The medieval market in the outdoor area has now also become a fixed part, just like the “Artists’ Mile” where you can snag brilliant pictures from up-and-coming artists or even commission a portrait of your own character. Lastly, there were workshop areas where well-known fantasy authors hold readings or visionaries present their new P&P rule system.
RPC Fantasy Award 2015
As every year, the “RPC Fantasy Award” was also presented this time. What a few years ago was still considered a rather insignificant honor to somehow fill the program of the RPC has now evolved into an award with real market significance. Especially for the exploding market of mobile entertainment, this award is one of many small steps toward new customers.
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In the category of mobile and browser games, about 11 games were nominated, many of which I didn’t know until then:
HearthStone: Heroes of Warcraft
Therian Saga
The Dwarves – Third Expedition
Age of Sparta
Dungeon Hunter V: Diablo
Secret File Tunguska
Heavenstrike Rivals
Nosferatu – Twilight Runner
Pixel Heroes: Byte & Magic
Sigils: Battle for Raios
World of Tanks Blitz
HearthStone takes first place
It is not surprising that HearthStone has won first place. The second went to Therian Saga and the third to “The Dwarves”. Anyone who is bored on the go should also take a look at the other nominated games. Because that’s one of the most beautiful aspects of the RPC: Trying new things and then losing yourself in them hopelessly for the rest of your life.
In addition to the browser and mobile games (for which we can recommend our colleagues from Browsergames.de), other categories were also honored, such as PC/console games, literature, or “promising products.”
Innovations and “patched to death” games
The most fun is when you test all the games extensively at the RPC, and it is free (except for the entrance ticket). Especially the big board game manufacturers like Pegasus or Ulisses are on-site with many people and eagerly await feedback from the players. I was very excited about the upcoming P&P rule set “Wolsung,” which does not keep players long with a complicated dice system and also allows for funny “Indiana Jones” moves: Coolness combined with effectiveness and a lot of humor.
That game developers sometimes overshoot their goals and “patch a game to death” is not new to us gamers, but it also occurs in the board game market. The legendary game “Werewolves from the Dark Forest,” in which a group must burn the werewolves during the day while they slowly kill the normal people at night, received an update that has not pleased almost anyone. In the new “Inquisition” variant, it was no longer about player communication (which was the funniest aspect of the game, involving bluffing, lying, and debating), but everything was shifted to game cards and tokens. I believe that the instructors of the trial rounds have also noticed this, and the new game concept may be revised again.
These are just two examples; overall, you could try many hundreds of different things, and even two days are nowhere near enough to experience everything.
Cosplay – A lot of work and often little recognition
This year strongly represented at the RPC: The Elder Scrolls Online, also with cosplay. (Image source: Facebook TESO).
A special highlight year after year is also the various cosplayers. Whether it’s a Twi’lek from Star Wars, some fox character from LoL (yes, stone me, I don’t know them!), Handsome Jack from Borderlands, or a life-sized succubus, you find many costumed characters at the RPC. Most of them made their own outfits, investing countless hours of work and developing a tremendous love for detail.
Unfortunately, these people are not always treated with the respect they deserve at the fair – I don’t mean their work, which one can like or dislike. But quite often, cosplayers are simply “touched” and forced to pose for a photo, or it is bluntly demanded that they strike a pose. As if that weren’t bold enough, many people don’t even say thank you when they receive a photo but just walk away silently. Hey, behind the masks are human beings. Please treat them that way, okay?
Minor Flaws in Planning
As you have surely read between the lines, I am fundamentally quite enthusiastic about the RPC. But because nothing in life is truly perfect (except for demons), there were also some small issues that were bothersome. The aisles between the individual stands were very different in size this time – particularly on Saturday morning, this made it difficult to browse in peace as some aisles were simply overcrowded, leading to conditions like on American Black Friday.
Source: Role Play Convention Facebook (Max Brenner)
Also frustrating was the fact that the role-playing tables for pen & paper groups were located in the middle of the hall. Creating an exciting atmosphere there was difficult when you had to shout at the game master, “My elf sneaks up and tries to take out the dwarf from behind!” due to the unbearable noise level. A separate area in another hall would probably have been better for that. Lastly, there was a rather loud booth where the moderator made fun of nerds extremely often, and not in a funny way, but in such a way that you would have preferred to sink into the ground out of embarrassment – arguments like “stinking freaks without girlfriends” welcome.
But those are just three minor criticisms; overall, the RPC was a complete success, at least from our group’s perspective. Even though we visit every year, there was never a dull moment this time!
The date for the next RPC is already set. It will take place again in the halls of the Cologne Exhibition Center on May 28 and 29, 2016 – so make sure to book your vacation ahead, it’s worth it!
This is an AI-powered translation. Some inaccuracies might exist.
This week, there is fresh gameplay material about Blizzard’s upcoming team shooter “Overwatch” again. Today, we watch a quite talented player as he delivers a 20-kill streak relatively easily with Tracer and makes the entire opposing team look bad.
Tracer: Teleport Hacks and Big Bombs
The lively character Tracer (or Lena Oxton for lore enthusiasts) is probably the “Good Mood” bomb of Overwatch. She always has an encouraging phrase on her lips and was already very prominent in the announcement trailer. What sets her apart are not only her words but especially her time manipulation abilities. Besides her pulse pistols, she can teleport several meters forward up to three times in succession.
As if that weren’t annoying enough for her opponents, she can rewind time for a few seconds, returning to her starting point and restoring lost health. However, her ultimate ability, the Pulse Bomb, is particularly devastating. It sticks to all surfaces (including enemies) and explodes after a short delay with devastating damage that can tear entire teams apart. But enough words! Take a look at her playstyle, which likely presents new challenges even for experienced shooter fans.
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In the MMO shooter Destiny , the Weekly Update focused mainly on PvP: The Trials of Osiris were indeed plagued by cheaters. The Iron Banner is set to start again next Tuesday. The collaboration with Highmoon Studios has been confirmed, there were numbers regarding the Trials of Osiris, and the next Patch 1.2.0.2. has been outlined.
In the Weekly Update of Destiny, Bungie keeps the community informed. In recent months, there were often only vague hints with the nutritional value of a sugar-free Tic Tac, this time Community Manager DeeJ speaks plainly: He gives players proper information to chew on.
Cheating occurred in the Trials of Osiris and players were punished
In the “Trials of Osiris,” cheating did indeed happen. That was already suspected last week. Some bad apples were likely able to cause opponents to be thrown out of Destiny and had an easy game. Bungie says that those could face temporary or permanent suspensions (that is, bans) or they may have already occurred.
However, not all disconnections due to the Olive error can be attributed directly to cheaters.
Trials of Osiris was a success: Almost 190,000 made it to Mercury
Bungie does not reveal which map was played today in the Trials of Osiris. Instead, there are some “Putin says No” memes. The maps are supposed to change regularly. After Burning Shrine was active in the first week, today, May 29th, something different is up at 7:00 PM.
Snipers proved to be particularly deadly – they roamed the passages with deliciously long sightlines.
Iron Banner returns to Destiny: Loot is already known
Good news for all Iron Banner fans. It took a break in May. It is set to start again on Tuesday, June 2nd. However, no specific time is given. Normally, it has always been at 11:00 AM, but last time it was in the evening.
The Iron Banner has been revamped compared to last time in April, so side characters, known as Twinks, can earn reputation more easily. Additionally, it costs less Glimmer, equipment plays a somewhat larger role and there will be Etheric Light at Rank Levels 3 and 5 – with that, legendary items can be upgraded to their current maximum potential. Also, 2 new maps are set to come, for PlayStation players, there will be 3.
Bungie even reveals the loot this time: Gloves, boots, the fusion rifle and the scout rifle will be available in the June Iron Banner of Destiny.
Next Patch 1.2.0.2. outlined
They also roughly outline the next Patch 1.2.0.2. by saying what the live team is currently thinking about. This is therefore not a guarantee that it will actually go live, but a list of the currently most important topics. Among them:
The Mercury Emblems from the flawless run at Trials of Osiris, which disappear when the inventory is full
Issues with the Olive error code in the Crucible
Ammunition syntheses block the inventory
And some quests, ships, or shaders are not always correctly present in the Prison of Elders – they want to change that (presumably Bungie means the large chest with Skolas and the “No Exotic loot when bounties are full” issue, but they are not specific here)
And they presumably want to revamp the boss fights – it has been shown in recent weeks that the bosses in the Prison of Elders, such as Qodron or Skolas, can die with the “Give him” method in 40 seconds, so their mechanics play no role – it seems likely that Bungie wants to address this. However, there are no specifics, the last two points here are very vague.
Yes, Bungie has a secret affair … with the Highmoon Studios
There is again a lot of future music in the Weekly Update on various topics, some of which we will certainly delve into more deeply over the weekend. However, Xur is already much closer, as he will arrive on Friday, May 29th, at 11:00 AM. We will be there to welcome him.
This is an AI-powered translation. Some inaccuracies might exist.
The action MMO Echo of Soul has today entered an open beta. As players will retain their progress, this is essentially a release.
In Asia, it is customary for Free2Play MMOs to have an “open beta” that essentially equals a release, just by another name. While a “western” open beta ends with the loss of earned progress and the MMO restarts on the release day, this is often different for Asian open betas. They are basically already a release, a so-called “soft release.” And we Europeans are slowly adopting this practice: Aeria Games is now doing the same with Echo of Soul.
The action MMO Echo of Soul has therefore “launched” today, it is released and celebrates this with a launch trailer.
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The fantasy MMORPG The Elder Scrolls Online is slowly reaching the finish line. The crucial launch on the consoles Xbox One and Playstation 4 is accompanied by a final trailer.
In the past weeks, there has been a trailer for TESO each week, today came the last one from Zenimax. This week’s trailer focuses on “exploration”, on crafting, showcasing the vastness of the world of Tamriel and the many monsters and interesting personalities that inhabit it, who can definitely turn into monsters as well.
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The release on Playstation 4 and Xbox One is imminent, set to take place on June 9. Therefore, even though this was nominally the last of the three-part trailer series, we should hear and see a lot more from The Elder Scrolls Online in the coming days.
In the MMO shooter Destiny , Activision is expected to allocate plenty of space for the next major winter expansion at E3.
As the gaming site IGN (UK) lists, the next Destiny expansion is set to be showcased at E3. A Destiny expansion is included in the list of potential games and marked as “we’ve been informed by the publisher that it will appear at E3, but it may not necessarily be playable.”
The gaming fair E3 takes place from June 16 to June 18 in Los Angeles. In addition to Destiny, according to this list, you can also expect information about Battleborn, Blizzard’s Overwatch, The Division, and Star Wars: Battlefront .
What do we know about the next expansion?
The “next expansion” for Destiny is said to be no “DLC” like the previous ones, which were rather slim. Bungie has referred to “the biggest expansion” yet, which brings a lot of new gaming content for all players. However, there have been no official details: Just “Autumn” and “later in the year” … and a raid: That can probably be expected too.
Earlier leaks reported on a Destiny 1.5, which increases the base level from 20 to 30, introduces new specializations, 12 fresh missions, and a new zone. Parts of the expansion are supposed to take place on a ship of the Hive. The leak also stated: Two DLCs will follow this expansion before Destiny 2 is released in 2016. They talked about the third specialization for each class, two new weapon types – all that cool stuff.
But for now, these are all still speculations, just like the title “Comet” or more recently “The Taken King.” More precisely, these are outdated speculations based on information that is already three-quarters of a year old.
Maybe we’ll learn more in 2 weeks, although certainly not too much.
On reddit, a user sarcastically remarks: We will probably see 60 seconds of video, 45 of which consist of text, 13 of a lead-in for this text with music, and 2 showing the image of a cannon. Another replies: “And we will still freak out and speculate like crazy about it.”
This is an AI-powered translation. Some inaccuracies might exist.
WildStar apparently could not establish itself in the Pay2Play market
Launched last summer with much fanfare, great reviews, bold words and high hopes from fans, WildStar has failed to convince a sufficiently large player base to pay monthly for the journey to Nexus. Now it seeks refuge in Free2Play.
It will be a typical Free2Play model based on the so-called “Freemium” principle: This means “players who are playing for free” will experience significant limitations compared to those who continue to have some form of subscription. However, they can still achieve everything in the game, reach the maximum level, and see all game content. Publishers word it the other way around: Free players have the normal experience while paying players buy “bonuses”.
Carbine will also offer “services, convenience options, and cosmetic items” through “in-game purchases”, which means a cash shop. By “convenience options”, they usually mean in the industry: items that accelerate leveling and make life more pleasant.
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Those who bought the box receive these advantages over non-purchasers
The payment model already differentiates between players who have purchased the box and those who have not.
For example, “owners of the game” will be able to create 12 characters, while Free2Play players can only create 2. There will also be limitations on bank slots, customization options, and housing decorations for free players who have not purchased the game.
Those who have a monthly subscription receive these advantages over others
There will also be the typical “quasi-subscription” where players can buy a special status. WildStar calls this status “Signature Account.” The methods currently used to purchase gameplay time (such as through CREDD, purchasing boxes in stores, existing game cards, or a subscription) will then be used to acquire premium gameplay time.
Compared to free players, premium players enjoy significant benefits: such as 25% more XP, significantly more rested XP, significantly increased reputation gain, they gain access to the test server, are prioritized if queues occur, and so on.
There is a unique feature in the system: Free players who previously subscribed to WildStar or purchased the game will receive “loyalty points.” If they collect enough of them, they can compensate for certain disadvantages they have compared to premium players.
Bonus for the most loyal and the not-so-loyal is almost the same
A “gift” is still to be given. For players who maintain a subscription from release until the transition to Free2Play, a mount, a pet, a decoration item, a special music track for housing, the titles Nexus Champion and Living Legend, as well as 4 months of signature service are promised.
Those who currently have a subscription or sign up for one by June 15 and maintain it until the Free2Play transition will receive all this as well – except for the mount and the Living Legend title.
from left: Pet – Decoration Item – Mount
This is an AI-powered translation. Some inaccuracies might exist.
In the Free2Play MMO Aion , a video addressed the questions of the fans. The focus was mainly on server mergers and the new patch.
More and more developers are figuring out how to communicate with fans through videos and streams. It feels more personal. The Product Director of Aion has extensively covered the server mergers in the third “Ask Aion”, explaining the pros and cons. Here are the initially relevant information for the players:
Players with “duplicate names” will lose the “younger” name and can choose a new one; the same will happen to the legions.
In the ranking, some players will drop on the newly doubled server, but they are expected to keep the gear that corresponds to their rank. However, this is not yet finalized.
Regarding housing, it is quite simple: “You will lose your houses. We cannot do anything about that.” They are working on replacing the contents of the houses for the players. This is also not certain yet.
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Today, the development studio Portalarium will release a new version of the (MMO)RPG Shroud of the Avatar. Release 18 remains in Pre-Alpha.
In the last two versions, testers complained about the combat system, which was underdeveloped and poorly balanced. Now the developers are once again focusing on this system and introducing some changes. One point was that due to the random-card principle, the focus was mostly on the hotbar, hoping that the skill one wanted to use would appear. With Release 18, it is now possible to assign skills to a specific slot in the hotbar. Once it appears in that slot, it can be executed quickly. This should allow one to focus more on the combat itself.
The resource and creature spawn system has also been revamped. You will no longer find the same monsters in the same places when they respawn. Spawn camping will no longer be possible since, for example, resources will reappear in different locations. Furthermore, there will be specific spawn rules for the single-player offline mode that are intended to feel more like a single-player RPG.
A second player city, revised scenes (instances), a new camera control for the overland map, and a new night sky where planets and star constellations can be identified, changing with time, are also among the new features. A calendar has also been introduced, which will later have specific effects on the game. For example, certain items can only be crafted on specific calendar days because the stars will align in a certain configuration. Additionally, the calendar will allow for seasons, which will be introduced into the (MMO)RPG at a later date. There are numerous other changes, improvements, and new features.
Due to the focus on the combat system, some planned features had to be postponed. These include the wandering encounters on the overland map. Later, players will be able to see monsters and NPCs on the overland map and interact with them, leading to fights, quests, or events. New skills, player-written books, new monsters, and a cover system for battles have also been postponed.
Release 18 of the (MMO)RPG Shroud of the Avatar will open the servers for all backers today at around 5:30 PM.
The indirect successor of Tera is a fantasy MMO called Project Exa. The fantasy MMORPG is being developed by Bluehole Studios. The first images are now available.
For a long time, there was persistent rumor that Bluehole Studios was working on a “Tera 2.” That was clarified later, almost a year ago: It is not Tera 2 and it is not just one game, but it is a standalone MMO (more specifically, there are actually two). However, they work with a similar aesthetic as Tera and take place in a Western fantasy world. The two games are currently called “Project W” and “Project Exa.” A brand new combat system was promised back then.
First screenshots of models from “Project Exa” have now been released. Allegedly, the groundwork for Project Exa began in 2012, and the actual development gained momentum in 2014. We add the “allegedly” due to the language barrier – our Chinese is a bit rusty and not always trustworthy with Google Translate.
In any case: Here are the new 3D models of Project Exa that have now been shown. They look – “Oh wonder” – quite a lot like Tera. And if you know the history of Tera, it is not surprising that Elin-like beings are included again.
This is an AI-powered translation. Some inaccuracies might exist.
Bungie apparently receives support for Destiny. According to a job posting at Highmoon Studios, the 100-man team wants to support Bungie.
No major statement, no interview, just a job posting for a mission designer is the basis for this Destiny news. With a job advertisement on their homepage , the “Highmoon Studios” are looking for an industry veteran with “a passionate relationship with the Destiny franchise.” Because the Highmoon Studios want to support Bungie in working on the innovative Destiny franchise, it further states.
The Highmoon Studios have previously worked on the latest Call of Duty: Advanced Warfare, and were known a few years ago for a trio of Transformers games ( War of Cybertron, Dark of the Moon, Fall of Cybertron). The Highmoon Studios belong to Activision, the publisher of Destiny.
More is not known at the moment. Speculations are running high: What are they doing there? Are they working on the future DLC while Bungie focuses on Destiny 2? Should they deal with the “last-gen”? Should they do this or that? How does that affect things? Has Bungie overextended and now needs help? Is Activision somehow intervening from the outside?
All these questions are certainly legitimate, but one simply does not know at the moment. It was certainly not planned for the public to be informed this way. Major US sites have asked Activision for a statement. Perhaps we will receive more information throughout the day.
Today, several teams are definitely working on blockbuster titles under the umbrella of a publisher. Recently, Ubisoft announced that a fourth of their teams is now involved in the MMO shooter The Division. It also occurs that one studio develops the main game and releases it under their name while other studios attempt “smaller names” for the game’s DLCs.
This is an AI-powered translation. Some inaccuracies might exist.
However, quite unexpectedly, I received an invitation 2 days ago to the closed beta of the Guild Wars 2 Addons Heart of Thorns. The two-hour test started at 8:30 PM. What I experienced and why the Revenant is such a cool class, you can read in this travel report.
Only 2 hours
Tuesday, 8:30 PM: Some Mein-MMO authors usually just get up at this time and complain about current RPG annoyances. I, however, quickly changed my evening plans, as the invitation to Heart of Thorns came quite suddenly.
Client set up, logged in on time, and created a beta character – a Revenant of course. Every closed beta should be this easy. But it had to be quick, as you only had 2 hours to test.
The Revenant: The Blind Fighter
After my Revenant was created in 30 seconds without much love, it began. A handful of identical-looking guys suddenly surrounded me – everyone was playing the new class, logically. So off to the first event in the Maguuma Jungle, as you started directly at level 80.
Guild of Revenants?
In combat, I suddenly realized that I didn’t know what the new class could do. As an experienced MMO player with years of combat experience, no problem: randomly pressing some buttons and the first monster goes down. Facerolling at its best.
Once you play the battle mage a bit, it’s actually quite fun. You switch merrily between demon and dwarf form, depending on what the team needs: damage or support. The graphical representation of the effects also stands out from other classes. Red and gray are the spells in demon form, and bluish in dwarf form.
First Part of the Story and Meta Event
After an introduction event, I was solo on my way again. The first part of the story was waiting for me, which I don’t want to reveal too much about here. Just this: fire and plants do not mix.
After the story, the meta event continued, which was depicted as a day-night cycle. I had the choice between two big events and mistakenly chose the one that nobody else chose. For that, I learned that a misstep means immediate death in the new area, as it goes deep down… very deep.
Quickly switched to the other side of the map and completed another event with 20-30 other players. Not with machetes, but with explosives, and it went from point to point through the jungle – to a large temple, where our team had to capture multiple points. Along the way, we encountered – oh, what a surprise! – gigantic thorn plants that shot green goo at the players. Innovative? Meh.
So… will it be good?
The temple event was unfortunately also my last one that evening. Conclusion? The Maguuma Jungle looks really good. The areas I saw were not vast, but only equipped with narrow paths. You can like that or not. However, without a doubt, a highlight of Heart of Thorns will be the new class – the Revenant. Of course, purely subjective and drunk with euphoria, the blind battle mage brought me a lot of fun and will probably be leveled to 80 immediately after release.
Despite the short time, I had a lot of fun during the closed beta and it motivates me to check out the ArenaNet game more often again. Did you also get to test the beta? How did you like it?
This is an AI-powered translation. Some inaccuracies might exist.
On one hand, gamers are calling for even more realistic graphics – even in MMORPGs – and then an indie developer presents a 2D retro MMO that exudes its very own charm.
However, in order to develop this game, the team needs help. Therefore, they have approached the publisher Square Enix to receive the necessary support through its crowdfunding program “Collective”, allowing them to implement the game’s idea. This idea looks as follows: Two factions fight for control of the fantasy land Hávamál. To make matters worse, a third dark force is spreading in the land. You first create a hero from multiple classes and set out to fight for your faction and the freedom of Hávamál – or you ally yourself with the dark forces and initiate the world’s destruction.
You see, story plays a significant role in MMORPGs. During the course of the quests, you will even be able to make decisions that affect your hero. Your actions will be recorded in a diary that anyone can view, thus allowing them to follow your personal story. Of course, you will also have to fight battles against sinister creatures. The action-packed combat system relies on active aiming, real-time attacks, and your reflexes. In special PvP areas, you can also compete against other players, but generally, cooperative gameplay is paramount. Because according to the developers, you will only be able to defeat the dangerous boss mobs in the labyrinthine dungeons and solve the tricky puzzles together. The developers even want to provide players with tools to actively shape and change the world.
The most striking feature of Dragon of Legends is the 2D retro graphics that shine in VGA style and remind one of Japanese role-playing games from the 1990s. If you are into retro, you will be completely satisfied here. The MMORPG is designed as a multi-platform title and is set to be released for tablets and smartphones – even with cross-play functionality, allowing players on the tablet to collaborate with players on the PC. If the Collective campaign is successful, a further one will follow on Kickstarter, which will then be actively supported by Square Enix.
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