Destiny: Bungie secures 2 new names, stirs discussion about trading system

The developers of the MMO shooter Destiny, Bungie, have now registered two more names and a logo. Some suspect these are new names for Destiny DLCs.

The three things that Bungie has registered with the US Patent Office are the two names Eververse and Eververse Trading. Co, as well as the logo that we have included in the title. Some time ago, they already secured the rights to the title “Taken King” and an associated logo.

Destiny-The-Taken-King

While “Taken King” clearly looked more like Destiny, the term “Eververse” does not immediately suggest a connection to Destiny. However, the “Trading. Co” is enough for the major US site Gamespot to stir rumors about a possible trading system. Although that seems quite far-fetched.

However, the suffix “-verse” in pop culture refers more to a connected, closed universe – much like the Askewniverse, where the films of director Kevin Smith (Chasing Amy; Dogma; Jay and Silent Bob) take place. Perhaps they also plan to offer a kind of “Client” like Battlenet, Arc, or Glyph under this name.

Anyway: Things are happening at Bungie. We currently have no idea what. Although Bungie has repeatedly emphasized before Destiny that their entire fate hangs solely on Destiny and that they are fully involved. But perhaps they are indeed working on a second project.

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Source(s):
  1. gamespot

Destiny: Crucible videos show: Keep your distance

In the MMO shooter Destiny there’s something spectacular from the Crucible again this week.

Bungie selected these two gifs for this week’s Crucible videos last Thursday.

This is a sniper who finds a really good situation at the heavy ammo crate and doesn’t need to be asked twice.

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And in this action, a Guardian hits the mark, if I may say so. Especially nice how one enemy slips into his misfortune.

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Our favorite Crucible video of the week doesn’t come from Bungie, but it was posted today on reddit. A Warlock fired one of the Nova Bombs on a whim… and aimed much better than he could have hoped. Although he couldn’t have counted on the revenge of the remaining enemy.

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And what do we learn from all these videos: Teamwork is good, but standing too close is not. Keep your distance, Guardians.

If you have favorites or videos of particularly good plays, maybe from the Trials of Osiris in Destiny: Please post them in the comments.

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Final Fantasy XIV: Shorter Detention for Content Slackers

With Final Fantasy XIV, a new expansion called Heavensward is coming. But will it be accessible to everyone?

It’s a bit of an elephant in the room in Final Fantasy XIV that no one talks about, yet many can feel. When the Heavensward expansion launches in 3 weeks, it will only be open to players who have progressed far enough in the main story. However, not everyone is at that level.

Oh God, the homework is due

This is not something that can be done on the side like in other MMOs; it’s a story that has been ongoing for months and includes raid elements, for which players had to reach certain gear levels and the like.

Some players will need to complete their homework first if they want to dive into Heavensward after a break. And there’s quite a mountain of work accumulated by now.

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Catch up quickly in Final Fantasy XIV thanks to 4 changes

In an interview, FF chief Naoki Yoshida has now indicated that they are aware of the issues and he has proposed some relief that will take effect with Heavensward. While not everything is clear in detail yet, it looks very much like these four adjustments are coming.

  • In the future, they want to give better item rewards to the main quests, so players can more easily meet the item requirements for further steps.
  • In addition, “newcomers” will receive priority in duties, meaning they will not have to wait long in line.
  • Furthermore, the main scenario quests before level 50 will give double EXP, so players can quickly reach level 50 and progress even without side quests; the quests from 2.51 will even grant experience points beyond level 50 if players own Heavensward.
  • And it will also be possible for players to be carried through the group parts of the trials by experienced friends.

Related to the topic: Our preview of Final Fantasy XIV: Heavensward.

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Source(s):
  1. mmorpg.com

What is Trion Worlds’ “Reactor”?

Trion Worlds, developer of the MMOs RIFT, Trove, and Defiance, as well as publisher of ArcheAge, has registered a new brand called “Reactor”.

What is Reactor? The company has not revealed anything about it yet. It could be an addon for the science fiction online shooter Defiance, as a story revolving around reactors would at least make sense here. Reactors, that is, machines, have hardly played a role in the fantasy worlds of Trove or ArcheAge so far. Especially for ArcheAge, there are no signs from Korea that could indicate this. Perhaps an expansion for Rift could also be possible, which has quite a few steampunk influences. However, it contradicts the fact that Trion Worlds officially announced the previous expansions, Storm Legion and Nightmare Tide, just one month after registering the brand. The application for Reactor has already been submitted 6 months ago:

Trademark Reactor

More Likely: A New Game

Alternatively, it could also be a completely new game or the name of a new platform of the company, similar to Glyph – although Trion Worlds already has such a platform with Glyph. A new game, on the other hand, would be conceivable. From the name Reactor, one could derive a science fiction or at least a contemporary setting. Perhaps a kind of mutant MMO that aims to follow in the footsteps of Daybreak’s H1Z1? A strategy game that possibly builds on what is left of End of Nations?

Interesting: In our interview, Victoria Voss, producer at Trion Worlds, shared a little tidbit. Last year in September, she said:

Trion is indeed developing a new game. Unfortunately, she could not reveal any more details. However, it didn’t sound like a new MMORPG.

Whatever it is, perhaps Trion Worlds will reveal something about it at E3. The game fair will take place this month from June 16 to 18 in Los Angeles.

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Costs of Penis Patrol Prevent Big LEGO MMO

One of the developers of the LEGO MMO LEGO Universe has now explained what prevents a large, open LEGO game: Penises.

What actually prevents a large LEGO MMO where players have the freedom to build whatever they want? Something like Minecraft, but with LEGO bricks. It would surely be a huge success, so what is standing in the way? “Penises,” is the answer from Megan Fox, a senior coder at NetDevil, who was responsible for LEGO Universe at that time. The game was discontinued in January 2012.

Fox now recounts in Twitter posts on the occasion of the release of Splatoon (Wii U) that it was extremely important for LEGO to make the game age-appropriate, especially in an “online game where players can create as they please.” Because even in Splatoon, players have such freedoms. In LEGO Universe, nothing went live without someone reviewing it.

So a large team of moderators had to be maintained, who only approved buildings after they had checked them to ensure that there were no inappropriate things present – like “penises.” Those were significant costs.

“What’s the nonsense? Just allow penises,” some said. But that wasn’t possible with LEGO. LEGO has the full trust of parents. That was something that they didn’t want to risk at all.

And LEGO doesn’t understand any fun when it comes to this. A developer who built a penis on his own property was almost fired. A child wandered onto his property during a test.

According to Fox, this attitude from LEGO explains why no further LEGO MMO allowed as much freedom in building as LEGO Universe did back then and why there is no reason to expect such a thing in the future. You can’t compete with Minecraft and other games like Trove if you have to spend so much money to make it “child-safe.”


Mein MMO says: A mystery remains open even after these enlightening statements: What does everyone online have with these penises that they constantly need to be built? Is that a new phenomenon? Or were there more sand penises than sandcastles on beaches in the past – which we just repressed?


The title image is by Pangolin2, the developer requested to include it when someone writes about the “Dong Detection.”

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Source(s):
  1. Polygon

Hearthstone: New card back for the June season

The June season in Hearthstone is all about nature. The Night Elf city of Darnassus has been chosen as the card back’s theme.

The 15th Hearthstone season offers a Darnassus card back. Even beginners, such as the iPhone Eleven, need only a few games. The goal is to reach rank 20 in “rated mode” with a self-constructed deck. It sounds much more intense than it is, because you start a new season at rank 25 and work your way down.

Hearthstone card back Darnassus

And until you reach rank 20, you can only win: Defeats do not have a negative impact. Good ranks from the previous season provide bonus stars and thus a small head start.

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Destiny: Trials of Osiris – No combat on Mercury, you just have to look mean

In the MMO shooter Destiny , the Trials of Osiris still aren’t going quite as planned. A new “trick” is causing trouble or allowing teams to breeze through to Mercury without a fight.

Last week we reported on cheats in the Trials of Osiris. Players were able to deliberately “boot” others from the game. Or the match didn’t even start, and the opponents were already handed a loss. Or there were issues with severe lag.

Here, Bungie threatened and banned players. They said: Don’t do this, you’ll get in trouble. It had an effect. Over the weekend, things seemed more relaxed on that front.

Destiny-Trials-of-Osiris
And the team on the right: Nope, I need to leave!

Boo! – And the opponents are gone

But a new “trick” has appeared that takes away much of the appeal of relentless combat. Apparently, some teams are looking at who they have to face beforehand and then deciding whether to fight or to escape the game before the match, depending on how the opposing team looks. As a result, the opponents win, but the deserters supposedly do not receive a “loss.”

This means that some teams that appear particularly intimidating stand with a 9-0 record and reach Mercury without having done much for it. Particularly discouraging to such “Maybe not after all!” teams are rumored to be the elite emblems from the box on Mercury and a team full of level 34 players.

Destiny-Trio-Hüter

On reddit, a player reports that he made it to Mercury with a 4-1 score. He and his team really won 4 matches, while they were handed 3 matches due to the opponents quitting early before the match started. One victory was secured through a buff, a second victory counted double thanks to another buff, and the loss was negated by the 3rd buff.

Trials of Osiris are a highlight for many from House of Wolves and Destiny

One can only hope that Bungie brings the mode “Trials of Osiris” under control as quickly as possible and ensures that everything works properly and fair. Based on the first reactions from many Guardians, the Trials of Osiris are the highlight of the DLC for Crucible fans so far. And that’s certainly because it is indeed challenging and tough, and not because one is handed victories simply for appearing particularly fierce.

Tips for the Trials of Osiris in the Pantheon edition, which runs until tomorrow at 11:00 AM, can be found in this article: Top players explain Trials of Osiris on Pantheon and give valuable tips

 
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Source(s):
  1. reddit

Heroes of the Storm: Small Heroes for the Desk

That video games evoke in gamers the desire to transfer a bit of their beloved characters into the real world is no longer a major novelty. Because who among us doesn’t have some figure from the collector’s edition of their favorite game at home? But if one makes it infinitely cute – ah! Where has my money gone?

Funko Figures of Kerrigan, Nova, E.T.C., etc.

But who doesn’t have the urge to throw their money at someone when looking at these Heroes of the Storm figures? Particularly the Stealth Nova, Kerrigan, and dear Mr. Lich King would look great on any desk. Annoyingly (or very cleverly), one buys images of their favorite heroes “blindly.” So you only know what you have acquired when you open the package. Collectors of the figures from “Funko” should probably wait until they can specifically buy individual heroes – or say goodbye to a large stack of cash.

In America, “Amiibos” Are Particularly Popular

Nintendo had a special trick up its sleeve some time ago when it introduced the Amiibo figures. Those who connect them with the interface of their Wii U gamepad or the New Nintendo 3DS unlock certain functions in some games. A physical “Mario” figure, for example, allows you to level up and train your own Mario in “Super Smash Bros.” Naysayers might claim that the Amiibo figures are just glorified USB sticks with dolls on them, but the rapid sell-out of the first edition certainly proved Nintendo right.

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Source(s):
  1. kotaku.com

WildStar: First birthday brings gifts for players

Before the transition to a F2P model, Carbine’s sci-fi MMO “WildStar” celebrates its first birthday on June 3rd. Because in the vastness of the internet everything seems to be a little different, players will also be showered with gifts from the birthday child.

A birthday, five gifts

A total of 5 small surprises await all visitors of the Nexus who have logged into the game at least once in June:

  1. The title “Celebrator”
  2. A pink anniversary Rowsdower (with party hat!)
  3. The “Cake for One Year Anniversary” (Housing item)
  4. The “Anniversary Party Cannon”, a toy that produces various colorful effects
  5. and the “Dance Explosion Device”, which plays music and makes all nearby players dance!
WildStar Birthday Rowsdower

The items will be delivered via the mailbox and are therefore not in the account inventory as usual – they should be claimed promptly to avoid expiration of the messages.

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Source(s):
  1. wildstar-online.com

State of Play: Where do the MMORPGs WoW, TESO, FF14, GW2 and Wildstar stand in spring 2015?

In our “State of Play” section, we look at where the current top MMORPGs stand, as 2015 is already half over. How is it going for the industry leader World of Warcraft? What about the followers Guild Wars 2 and Final Fantasy 14? And what are the newcomers from last year doing, including The Elder Scrolls Online and WildStar?

It feels like just yesterday that we created the outlook for 2015. That was also full of questions:

Now we have some initial answers to those questions. And for others, the hour of decision is fast approaching.

Time for a State of Play: Let’s take stock of the situation. Since early March, when our last State of Play was published, a lot has happened.

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Star Trek Online: Always Trouble with Lesbian Klingons

A lesbian Klingon couple is causing a stir in Star Trek Online.

In the latest episode of Star Trek Online, the House of Pegh, B’Ler, a minor character and a Klingon technician, appears. She has a partner. This is touched on in the episode without being a major focus.

And this seems to be becoming a problem for some, or maybe not, or something entirely different. No one openly identifies as homophobic, but the old Seinfeld quote applies: “Not that there’s anything wrong with that, but …” There are various perspectives. You can read something like this in the forums for Star Trek Online over more than 40 pages:

  • This is just an attempt to occupy a topic that plays no role in the story. It’s only used as “cheap” controversy.
  • It’s perfectly normal, they’re just Klingon women who happen to be homosexual. Why not? What’s the problem?
  • They have a typical lesbian cliché role distribution, one is rather masculine, the other rather feminine. However, female Klingons, like the males, are primarily warriors.
  • Whether lesbian women really exist in Klingon culture is lore-technically questionable, and that they behave like stereotypes from our time is even more so. In the future, we should focus on lesbians of races that resemble human culture.
  • Every Star Trek fan should be able to handle this; we are a tolerant franchise. The 117th episode of The Next Generation was exactly about that.
  • Nice also the dialogue: “Lesbian Klingons are totally unrealistic” – “Oh, and Romulan women in full-day steel bikinis are not?”
  • This is the future, does this stuff still even matter?
StarTrekOnline-Widerstand

It all then goes into the meta-level: Some see latent homophobia in others. Those others are annoyed to be placed in such a box.

And the third party gets upset that this is even being discussed. Because as long as it is being discussed, it’s a sign that there is still some sort of problem with it and that it has not become normal.

Given the charged atmosphere in the USA on this topic, one can assume that the story will create further waves, likely far beyond the rather cozy Star Trek Online and the MMO sector. As we know the US gaming press, Polygon is likely preparing a multi-page special on this topic right now. Not that there’s anything wrong with that…

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Source(s):
  1. STO
  2. MO

Overwatch: Fresh Symmetra Gameplay

And once again, there is new gameplay material for Blizzard’s upcoming team shooter Overwatch. This time we get 8 minutes from the perspective of the Indian hero Satya Vaswani, better known as Symmetra, who is already infamous for her portal.

Symmetra: Many turrets and an aimbot

Similar to Mercy, Symmetra is also a support character, which of course doesn’t mean that she can’t cause devastation on the battlefield herself.

  • Her “Photon Projector” has two firing modes: In the first, she fires a beam that continuously becomes stronger and remains on the target as long as you stay close to it – so precise aiming is not necessary.
  • In the second mode, a strong energy orb is charged, which flies slowly in one direction and deals heavy damage along the way.
  • Her “turrets” can also be extremely disruptive: They can be attached to any surface and target nearby enemies, slowing and damaging them. Multiple turrets can quickly lead to death without Symmetra even being nearby.
  • The “Photon Barrier” can be applied to allies and effectively increases their shield points by a fixed amount. The shield remains active until the team member dies and can be active on multiple targets simultaneously. A Symmetra on the team automatically means that the entire group becomes tougher.

Her ultimate ability is the teleporter, which can be placed anywhere on the map. As long as it remains, revived heroes can return to the battle directly from the starting point. However, since the teleporter can be destroyed, it’s wise to find a good hiding spot for it or secure it sufficiently with turrets.
But as always, words can convey little of what you can see much better in the video. Enjoy!

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Destiny: How does “Weapons of Light” affect Gjallarhorn?

In the MMO shooter Destiny , the rocket launcher Gjallarhorn is often part of so-called burst strategies against bosses, as well as a damage buff from the Titan. But do the two work together?

In the Prison of Elders, many Guardians currently prefer the “close your eyes and give it to him” tactic: They take down both Skolas and Qodron in record time, without having to pay attention to special boss mechanics. For this, the Gjallarhorn is often used, the strongest weapon in the game. Another key element of such burst strategies is the Titan. Because he has the ability to provide the group with a damage buff through his “Bubble”. But does “Weapons of Light” really give the Gjallarhorn a damage advantage?

A player has now examined this closely:

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35% more damage to everything in Destiny … except rocket launchers

Destiny-Skolas

Normally, Weapons of Light, when additionally boosted, provides “35%” more damage with every weapon. In the video, the player tests this with sniper rifles like Black Spindle: Yep, that’s right. 35% more damage.

Rocket launchers do not receive the 35% bonus. Because they work differently. For rocket launchers in Destiny the damage is generated from various damage sources. And the Titan’s damage buff only affects the actual impact, not the explosion or the cluster rockets. Therefore, the buff from “Weapons of Light” for rocket launchers in Destiny is not 35%, but only amounts to a fraction. With 8% or even below.

Gjallarhorn even has less bonus damage

Poster-Gjallarhorn

With Gjallarhorn, there is something else. The weapon has the hidden perk “Grenades and Horseshoes”. The name comes from the saying: “Close is also off. This applies to everything, but not for throwing grenades and horseshoes, because close enough is good enough.”

Grenades and Horseshoes ensures that the rockets explode when they come within 2 meters of their target. Usually a great thing: However, it is said in the video that this has a hidden side effect: Sometimes rocket launchers cause no “impact” damage at all and detonate before reaching the target. Then there is nothing that could be enhanced by Weapons of Light, and the bonus is 0%.

Therefore, it is not recommended to rely on “Weapons of Light” with Gjallarhorn. Depending on how often the impact does not occur, the damage advantage fluctuates between 0 and 8%. This applies not only to Gjallarhorn, but also to other rocket launchers with the special perk.

The buff is therefore not necessary in burn strategies. The Titan can rather apply the Blessing of Light to strengthen the group’s defense.

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Source(s):
  1. reddit

Evolve: Publisher satisfied with team shooter, except for the ‘Only in team’ issue

The multiplayer co-op shooter Evolve has the potential to be a key franchise for publisher Take Two, but a concept for single-player is desired.

At Take Two, the publisher of Evolve, they are satisfied with the success of the co-op shooter. 2.5 million units have been sold: that’s not 10 million, but still quite impressive. Therefore, they see the potential to expand Evolve into a “franchise”.

Such franchises have previously included Grand Theft Auto, Red Dead Redemption, Bioshock, Civilization, and Borderlands. And building such brands in the long term and supplying them with new games is the explicit goal of Take Two. Because just like Walter White in the “Empire” business, they are in the “franchise” business at Take Two.

However, there is a criticism: a single-player mode is reportedly lacking. They learned this from the release. They knew this, of course, before it started, but still. If there’s a place to start, it’s with an “experience for single players.”

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Source(s):
  1. Gamespot

Final Fantasy XIV: “Why are your maps so small?”

The maps of the upcoming expansion of Final Fantasy XIV, Heavensward, are a remarkable 50-100% larger compared to the “old world” of A Realm Reborn.

It is a recurring theme in Final Fantasy XIV: Players attribute the limited size of the individual zones to the technical limitations of the PS3. Without the PlayStation 3, the general consensus is that PC and PS4 players would not have had to endure so many compromises. This includes the frequent loading screens.

Naoki Yoshida FFXIV

Did the PlayStation 3 really hit its limits during development? And how was it possible to make the maps so significantly larger with Heavensward?

Is the PS3 really the bottleneck that prevents a more immersive open-world experience in Final Fantasy XIV? We asked these questions to the mastermind of Final Fantasy, Naoki Yoshida.

Large maps are not a guarantee of a good game

After we posed the question, we realized that we had struck gold. Yoshida responded energetically for almost 10 minutes, almost in a kind of passionate speech, to the accusation he has probably heard so many times before.

Final Fantasy XIV map

“Unlike The Witcher 3, a typical open-world game, Final Fantasy XIV relies on a zone system,” he explains. Initially, according to Yoshida, FF14 was also an open-world game, with larger and limitless maps. However, it did not stay that way, as Yoshida explains, because for Final Fantasy XIV, the open world is not an end in itself: “Just because a map is huge doesn’t mean the game will be more interesting or more fun.”

Ultimately, it needs to be filled with good content that fits the world design and the MMORPG itself. The loading screens also allow switching between totally different scenarios, bringing more variety to the game.

“The world fits perfectly with the story”

FFXIV Story

The team, according to Yoshida, is very satisfied with the world design, especially in conjunction with the story. With the story in mind, they designed the world. The space should not be used wastefully but filled with content that perfectly fits the narrative. That is the focus.

There is also no room for placing everything possible on the map: “Nevertheless, we looked at it again and realized that we could further improve this with Heavensward.” There is still potential for growth. The flying mounts introduced with the expansion allow tapping into this potential.

The Z-axis: That’s why the maps in Heavensward are larger

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The big difference lies in the use of flying mounts. Therefore, the maps are structured differently. Although they are polygonally similar, in A Realm Reborn, there are only X and Y axes. With Heavensward, it is now possible to move freely up and down, flying across platforms on multiple levels: “The flying mounts are also much faster than the ground mounts. The maps in Heavensward must be larger for this reason alone, otherwise it would come at the expense of dynamism.”

Square Enix will also improve the maps of ARR in the future. Compared to other MMORPG titles, there was very little time to design the maps for A Realm Reborn. With Heavensward, lessons have been learned.

But will the PS3 keep up here at all? Is this statement about a larger world not too optimistic given the existing limitations?

Final Fantasy XIV Heavensward map with flying mount

It’s not the PS3

If you read comments from players that it’s the PS3’s fault, please correct them – Naoki Yoshida.

“It is absolutely possible to play Heavensward on the PS3,” Yoshida replies.

The PS3 had no impact on the design of the maps in A Realm Reborn and Heavensward. ARR is more compact, and Heavensward is somewhat more spacious, but the size has nothing to do with the technical limitations of a PS3. If you read comments from players that it’s the PS3’s fault, please correct them.”


Have you read our preview of the new addon? If not, we recommend the following article: Does Final Fantasy XIV truly take off with Heavensward?

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Destiny: Top player explains Trials of Osiris on Pantheon and gives valuable tips

In this week’s MMO shooter Destiny , the map Pantheon is active in the Trials of Osiris. One of the top players gives tips and tricks.

This week, some people are rubbing their eyes: Wasn’t it much easier to progress in the Trials of Osiris last week? Yes, it was. At that time, many weaker players were playing. They got the beating of their lives and are no longer joining in. This means: The skill level has clearly increased. It has become harder to reach Mercury. This only works with a 9-0 run.

Destiny-Pantheon-Map

The map has also changed significantly compared to last week. Now Pantheon is the focus, which is more of a sniper map with plenty of space, long sightlines, and opportunities to flank the enemy. The map is not that well known yet, many are struggling as a result.

Trials of Osiris: No guide, but a few tips

Providing a guide for the Trials of Osiris is futile. This is not PvE with the same routines every time. It’s about adjusting to a new situation in seconds, being flexible, team-oriented, and quick with the controller. But you don’t have to go in completely clueless.

Fortunately, there are excellent Destiny players who give tips on how to succeed in the Trials of Osiris despite all the difficulties and score skulls or other body parts:

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Especially impressive is the action in Nexxos’ video, where he jumps onto the team at the heavy ammo crate with his Super charged. The crate spawns as soon as the first team has won three times.

Among the promising combinations is a hunter with the MIDA Multi-Tool and a suitable shotgun for close combat, believes Nexxos. But there are certainly other strategies that can be successful depending on which weapon individual players prefer: One person feels comfortable sniping, while the other prefers to engage up close and personal with a bit of a dirty touch.

Communication and tactics are crucial in the Trials of Osiris

However, other players emphasize this week how important scout rifles and their handling on the map are. In this video, you can see the advantages of trying different tactics and constantly communicating:

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Overall, it is crucial for the Trials of Osiris to work excellently with your team, clarify certain tactics and routes that can be variably chosen, and pay attention to starting the next round with a small lead – just like Nexxos did in the round with the heavy ammo.

If you encounter any “irregularities” this week, such as cheaters kicking you out of the game, please report them to Bungie in the help forum. They want to take action against this.

Destiny-Vance

How to best use Passage Coins and Buffs?

A good tip on how to use Passage Coins to get buffs from Brother Vance and thereby increase your chance for a flawless 9-0 run in Destiny, came from our reader “Hüterli”, who does it this way:

  • In the first attempts, do not buy any buffs
  • When you have enough coins and feel that you are in sync, buy the first victory right away.
  • Once you’ve won the first 4 or 5 rounds, buy the other two buffs that equalize a loss or double the next victory. This prevents you from wasting Passage Coins on runs that won’t yield anything. And from that point on, it immensely increases your chance of getting to Mercury.

Highlight video from the ToO last week

Here is another video with particularly good actions from last week in the Trials of Osiris:

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And what else does the noise in the digital forest say? As a hunter, definitely do not use the new exotic helm “Celestial Nighthawk“, otherwise some will laugh at you – there is an extra thread on reddit where players amuse themselves about it: In PvP, you want to draw as many shots as possible from the Golden Gun.

It is also a good idea to only enter the Trials of Osiris with fully upgraded gear, otherwise, you will lose some effectiveness. Especially with weapons, this is important: Because in the Trials of Osiris, level advantages are active, just like in Iron Banner, which starts on Tuesday.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit

Black Desert: Gandalf and Gandalfine

In the Korean fantasy MMORPG Black Desert, a new class has now gone live. Surprise: This time with both genders.

In Korea, they usually go for a gender lock: A warrior is a warrior, a female variant would then be its own class with its own skills and design ideas. In Black Desert, for example, there is the Warrior as a tank, but a female counterpart is not the Warrior Woman, but the Valkyrie with a stronger support focus.

This gender lock is not well received in the West, where players are used to turning a Warrior into a Warrior Woman with a click of the mouse: The abilities of the classes then remain the same.

In Black Desert, this gender lock seems to be crumbling. Out of nowhere, the “Blader” recently received a female counterpart, the Female Blader. A few days ago, there was now a new class. And the long-planned “Wizard” also appeared as “Witch.”

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Black-Desert-Gandalf

However, this does not mean that the gender lock is really gone. The information situation here is unclear. Although the Wizard and Witch currently have the same abilities, this could still change, as the Asia specialist Steparu reports. But a trend seems to be recognizable: The Female Blader is heavily based on the “male” Blader, but there were still some differences.

The Wizard is intended as a ranged AoE class, focusing primarily on damage spellcasters. One may be curious to see how this will affect performance and enjoyment of the others, especially in the battles for the fortresses. He can also teleport and use a mana shield. Initial reports also speak of strong abilities in combat from horseback. It seems that Black Desert has been heavily inspired by Gandalf as portrayed in the “Lord of the Rings” films.

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Marvel Heroes 2015: First buff, then ask

The action MMO Marvel Heroes 2015 will change its balance philosophy, strengthen heroes more often, and gear everyone for the endgame.

As Marvel Heroes 2015 announces, starting next week with the patch for the second anniversary, they will change their design philosophy in the area of balancing . Gazillion will buff heroes and their abilities faster or nerf them occasionally. Overall, they want to bring more characters to the “top tier”. They will gear them to make them suitable for endgame activities like raids.

Instead of waiting for larger hero reviews to adjust tuning, we’ll be taking a more active approach to tuning to get this done as soon as reasonably possible.

Marvel-Heroes-Hulk

Next week, around 12 heroes will experience buffs in damage output, and 6 will survive longer in fights due to the change. The change in philosophy dictates that if a problem exists, the first approach is to buff or nerf and then continue to adjust from there. In the past, they tended to wait until they were completely sure to avoid negative reactions from fans.


Marvel Heroes 2015 belongs to a new breed of hack and slash that increasingly incorporates MMORPG elements. In this article, we have highlighted the phenomenon: The new generation of action RPGs: Is this still hack and slash or already MMO?

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Source(s):
  1. Marvel Heroes

Star Trek Online: Episode House Pegh is live, with special rewards every week

In the SF-MMO Star Trek Online, a Special Episode featuring “House Pegh” is now live. This is supposed to provide a changing reward every week.

With a slight delay, the Special Episode “House Pegh” is now active in Star Trek Online. Here, brave Captains are to lead the power of the Klingon Empire against the Iconians.

Each week, Cryptic Games plans to add another reward to the episode:

This week's reward is the ground trait Close Encounter. Additionally, the first completion of "House Pegh" on an account this week grants a Weekly Special-Episode Reward Box. The weekly reward box allows you to choose between an Upgraded Universal Tech Upgrade and a box with a Captain Specialization Point. The weekly reward box, the tech upgrade, and the specialization point box are all account-bound and can be exchanged between your characters. To open the specialization point box, the respective character must be at least level 50.
Star Trek Online - Delta Rising

From the outside, reward systems in every game appear complicated. In any case, they are extremely important for both developers and players. Many free-to-play MMOs focus on getting players to engage with the same content as often as possible since it is impossible to constantly provide players with something new to do. Most players want to register noticeable progress; their characters should become stronger with each activity or get a step closer to the goal of becoming stronger.

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Source(s):
  1. Cryptic Games

Final Fantasy XIV might get a quirky underwater game

The fantasy MMORPG Final Fantasy XIV might get Blitzball, a mini-game from Final Fantasy X.

Square Enix is doing well. The individual teams working on the titles have truly embraced the games from the Japanese developer. Especially with the MMORPG Final Fantasy XIV, fans of the franchise constantly consider how to integrate particularly beautiful elements from earlier FF games to pay homage to the predecessors and further equip their own game with fun elements for the fans.

Thus, Game Director Naoki Yoshida can also envision “Blitzball” in Final Fantasy XIV – previously, the card game Triple Triad from Final Fantasy VIII was borrowed. Blitzball is a pretty crazy mix of various sports and enjoyed some popularity as a mini-game in Final Fantasy X on the Playstation 2. They do not want to commit to it yet, but initial cautious discussions have already taken place.

http://youtu.be/e_9LrtfAgz4

Yoshida can also imagine such collaborations with other franchises from Square Enix or the upcoming FF games like Final Fantasy XV.

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Source(s):
  1. IGN