The builder MMO Landmark is getting new emotes that finally work as MMORPG players have envisioned for years.
Many say that the MMORPG genre has hardly evolved. The graphics get a little better and you pick up some tricks from other games – that’s true. But otherwise, the pessimistic opinion goes, not much happens. One of the games that is believed to have an evolution of the genre is Everquest Next. Its beta is essentially Landmark: Much of what is seen there is supposed to be experienced later in Everquest Next.
In an update last week, new emotes were introduced. Among them is the classic “Sit” emote, which now actually adapts to what is in front of the character. It sits on sofas, on edges, can dangle its legs somewhere, and if it sits on “normal” ground, it changes its position at the push of a button. Baby steps, but MMORPG players gladly accept them.
http://youtu.be/yjyvxT5hiUk
This is an AI-powered translation. Some inaccuracies might exist.
The SF-MMO WildStar will soon start a closed beta in China. Here in the West, the announcement of the switch to a Free2Play model gave the game a boost.
Hundreds of thousands had registered for the beta of Free2Play WildStar in the West within a few hours, explains Product Director Mike Donatelli in an interview with 2p. The interest in the new model is high. The announcement post alone quickly received 500,000 clicks.
Carbine is looking forward to the launch of WildStar in China, even though there is traditionally little market for science fiction MMOs there. Fantasy and Wuxia games dominate in China. However, Carbine is confident about breaking this trend. Donatelli has just read the popular Chinese sci-fi novel “The Three-Body Problem” and is very impressed. He believes that China is ripe for a science MMO.
This is Chad “Pappy” Moore, the Creative Director and Lore Writer for WildStar. In the background, there are 22 new pets. The source is 2p.
In addition, exclusive content will be delivered for the Chinese player base. 22 exclusive pets, a panda mount, and panda armor are expected to come. They are also confident because they have what many Chinese MMO players are excited about: Endless game content. And a content finder will be implemented, leading players directly to this content.
The first closed beta will start in August in China – and to reassure players in the West – they have already hinted at bringing the China pets to the West.
@jeremieldridge@Jazzy_Gaming Wait until you guys see them in motion. (And don’t worry, those fellas aren’t just for China.)
For those who have no plans for the next weekend, perhaps it would be a good idea to invest some time in Heroes of the Storm (HotS). There, you can activate the experience boost once again to satisfy disappointed fans.
For one day too short, there are five extra days
For 5 days there are significantly more experience points.
During the launch event of Heroes of the Storm, Blizzard activated various experience bonuses. It started at a meager 25% and ramped up to a substantial 100% over the weeks. This bonus ended a day earlier than planned, causing significant discontent among fans who wanted to level up their heroes further.
As compensation for this small mistake, Blizzard grants another experience boost, this time from July 2-6, for a total of five whole days. Especially newcomers should take advantage of these extra points, as each hero grants the player 500 gold upon reaching level 5. Veterans, on the other hand, use this time to finally unlock the elite skin of their favorite.
In the MMO shooter Destiny, there are quirky dance performances with the final boss of the Prison of Elders, Skolas.
After all the commotion last week, we want to introduce a quirk in Destiny today. It is possible to dance with Boss Skolas, the Kell of Kells, in the Prison of Elders while he is having his “epic” intro. Quite rude to ruin his appearance!
Here are the best “intro bombs” we could find in the Prison of Elders.
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If you look closely, you can already guess the trick behind it. These are Sun Singer Warlocks who have stayed down after the 5th wave in the fight and are now getting up and dancing. It doesn’t help, you get spectacularly killed, but it looks great.
This is an AI-powered translation. Some inaccuracies might exist.
Featuring German subtitles, the online shooter Battleborn presents a 23-minute video from E3.
Somewhat oddly, about a year ago Gearbox briefly introduced Battleborn. Back then, it sounded like an interesting new concept: a hybrid of MOBA and shooter. Meanwhile, Blizzard has surpassed them with Overwatch and Evolve follows a similar pattern: a team-based shooter in an arena with fixed structures.
Also, Gearbox doesn’t want to be seen as a MOBA. Admittedly, some modes look like that, but a “game with specific tasks that has both AI and player combatants” is still far from a MOBA, and they prefer a description like “competitive coop online shooter with elements from numerous games.” Well, will that stick?
But despite all the negative climate changes in the last 12 months for the project, it’s also nonsense to declare Battleborn dead before its birth. Gearbox relies on the pretty crazy “Borderlands” aesthetic and could succeed with the mix. They can undoubtedly make shooters.
Have fun with the gameplay from E3.
This is an AI-powered translation. Some inaccuracies might exist.
A development team in Korea is working on Civilization Online, a quirky genre mix of MMO, sandbox, and strategy game. The game has reached the modern era and is nearing its release.
It is not technically an MMO, as there will be new rounds again and whether it will ever come to the West is still up in the air. But we can’t help but stare at Civilization Online from time to time and begrudgingly admit: It has something.
Here are wonders of the industrial age:
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Produced by XLGames, the makers of ArcheAge, Civilization Online is not an “online version of the strategy game”; rather, players take on the role of a “worker or warrior”, playing in service to their empire and advancing through centuries and eras into the modern age.
As can be seen in the trailer, the development stage of Civ Online has now reached modernity. And yes, as every Civ expert knows, that means: atomic bombs.
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A final closed beta phase is set to start in Korea on July 14. The game’s release is expected shortly thereafter. There will also be a server outside of Korea, in Taiwan.
The minimum and recommended system requirements for the PC game are now known:
Minimum System Requirements for Civilization Online
Slowly but surely, the information about the next big patch, which is supposed to hit TERA this summer – at least in the Korean version of the game – is consolidating. We provide a small preview of what is yet to come.
A new class, more love for tanks
In the Korean original version of TERA, the updates arrive significantly earlier than in this country. The next big patch, aptly named “The Next,” has been in the works for some time now, and more and more information has been coming to light. In addition to a completely new class, new areas, and related instances, the experience for newcomers will also be improved.
New characters will also receive a new starting area (with story) and tanks can expect many improvements that will make life more pleasant.
Whatever it does: It looks spectacular.
The new class in TERA: a powerful woman
The update will come in Korea in three parts, with the first containing the new class for TERA. Not much information is known about it yet. However, the existing material suggests that it’s a melee fighter wielding fist weapons, dealing blows with spectacular graphic effects. Whether there will be a race restriction for character creation with this class is still uncertain – the image reveals, however, that at least female humans are part of it.
A new instance with many possibilities
As a new dungeon, the creators present a seemingly abandoned battleship, found in a storm. Players can explore the ship, uncover its secrets, and naturally encounter many adversaries. Since the instance is supposed to play out a bit differently each time (different paths/enemies), it is expected to offer a high replay value.
Inexperienced warriors can look forward to a “practice mode” that gently introduces them to the difficulty of the dungeons.
Not exactly inviting, but that has never deterred players.
New systems with numerous improvements
Otherwise, the changes mainly concern details that have previously bothered players. The experience for story quests is tripled so that one can level up exclusively through these missions. Additionally, the length of battles has been criticized by many players: they didn’t last long enough. Consequently, enemies will become tougher, but they will also grant more experience points. This is intended to enable more enjoyable battles that fully exploit the action-combat system.
Tanks will soon see more of the surroundings – unless the gaze is already focused on their own avatar…
Tanks can expect improvements in threat generation and will finally be able to position their camera to view more than just the small toe of a massive adversary.
Last but not least, changes will be made to itemization: new glyphs and crystals are set to offer more choice and create a wider spectrum of possibilities.
As soon as there are concrete news about the big summer patch “The Next” for TERA, we will report on it. Anyone interested in trying out the F2P action MMO can sign up here with Gameforge.
In the MMO shooter Destiny, the elite PvP event “Trials of Osiris” features the map “Black Shield” this week. We let experts speak. They give tips for the Trials of Osiris and specifically for the problematic map.
It has become a tradition. Each week, Guardians say, “It can’t possibly get worse. They can’t pick an even worse map for the Trials of Osiris.” And then it’s Friday again and Bungie shows, “Ha, you fools! Of course we can!”
The map this time comes directly from Bungie’s Twitter account.
This is how Black Shield works, the Trials of Osiris map in Destiny this week
This week it’s “Black Shield”. One of the four new maps that came with House of Wolves. It’s a very large map, with two different areas: “Inside” and “Outside.” The “normal” tactics in the Trials of Osiris so far: pinning enemies down with two players while a third flanks, do not work here. The distances are too great. It’s too dangerous. Normally, attackers have the advantage because they take the initiative. On “Black Shield”, they are at a disadvantage as their attack can easily falter.
At least that’s what our friend Nexxoss Gaming thinks, who explains the map “Black Shield” in detail for you.
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Scout rifles, “Long-range” hand cannons and sniper rifles are especially in demand. Nexxoss has chosen a tactic that imposes his playstyle on the opponents by waiting at the spot where the flag appears at the end. This way, he remains in a stationary position and plays more defensively; the opponent has to come if they don’t want to lose through the 2-minute flag.
For most, it’s not a particularly attractive map this week. Numerous players are complaining about it. However, there are also some who realize that they see no chances at the beginning until something clicks, they win everything, and then it turns out to be a great map.
General Tips and Tricks for the Trials of Osiris
In this video, another friend of our site (man, we have many friends on YouTube), Lightning Soul, gives you the “ultimate Trials of Osiris” guide. Here, Lightning Soul explains all kinds of tips, talks about grenades, synergies, and weapon selection. Great stuff.
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What do you think? Do you like the guides from the YouTubers? Do you have any ideas, additions, or completely different thoughts on what matters in the Trials in your opinion?
As the Raiders gradually make their way through the current raid of World of Warcraft, dataminers have already found the cinematic that will play after the last boss fight. Warning, the video and this post contain massive spoilers. You have been warned.
Until we meet again …
Those who defeat the 13th boss – and thus Archimonde – of the Hellfire Citadel will be rewarded with a cinematic to honor their achievement and advance the storyline. The Eredar falls defeated into the dust, but not without banishing his summoner Gul’dan into the portal, which then closes with a loud bang. The liberation of Draenor is celebrated, and even Grommash Hellscream rejoices along with the forces of the Horde and Alliance (for reasons). But it’s best to take a look at the video yourself:
The video made me personally very contemplative and raises more questions about the lore than it answers. But I will elaborate on this in detail next week.
This is an AI-powered translation. Some inaccuracies might exist.
In the fantasy MMORPG The Elder Scrolls Online, Zenimax gives an insight into new shop offerings for June. In particular, a Frostmahr stands out.
Since the transition to Buy2Play, The Elder Scrolls Online has also relied on the cash shop. For a limited time, a Frostmahr is being offered at the beginning of July. Literally a cool horse. Some players have already announced that they will slaughter their crown pig for it and buy it.
Fans of The Elder Scrolls Online and the cash shop: A hot-cold love affair
Other fans of The Elder Scrolls Online do not find this funny at all. They ask about the “lore”, the story behind it. It is said to be thin; the horse may come from the same dimension as the Cold Flames Atronach. Then others say: But then not just any average Joe can summon it; only mages should be able to do that.
Lore-wise unremarkable: Cat.
Especially players who place a high value on lore feel that offers like this disregard it in order to find particularly attractive offers for their cash shop. Others say: I don’t care; I want to ride that thing as soon as possible.
The Frostmahr will be available in the cash shop from July 2nd to July 6th. This applies to both PC and PlayStation 4 and Xbox One.
Other offers are expected to come at the end of July, such as the cat mentioned earlier in the post or the following costumes:
This is an AI-powered translation. Some inaccuracies might exist.
In the fantasy MMORPG Lord of the Rings Online, patch 16.2 is currently on the test server. This is supposed to fulfill some of the biggest fan wishes this summer.
Lord of the Rings Online sometimes feels like a game from another era. And so some hardcore fans are rubbing their eyes in disbelief about the patch that is currently active on the test server Bullroarer: “What? After all these years, I can finally use the staff of Keria?” one asks in the forum after reading that “cosmetic weapons” are coming to Lord of the Rings Online.
Also in the patch: A new second player-versus-monster map in Osiligiath (a huge development) and with the “Adventures of Bingo Boffin” a kind of episodic content that some compare to the Living Story in Guild Wars 2.
At the moment, however, there are still some complaints about the version on the test server. But well, that’s what test servers are for. Update 16.2 is expected this summer.
Update 17 is supposed to be released in the fall, but it’s still too early to know what’s in it, according to the producer.
The MMO trends in May paint a poor picture for MMORPGs on PC. Some major titles are struggling, including WoW and Guild Wars 2.
Raptr evaluates the data from their tool each month, which players have installed on PC. This tells them how many hours users have spent in individual games.
The statistics do not provide a representative picture, as not everyone has this tool installed. However, it can act as a trend indicator, showing us how many users of this tool played a game in May compared to the previous month. Moreover, we simply have no better numbers.
Another bad month for MMORPGs: The reason is content drought and The Witcher III
As in April GTA V, a new offline game makes a significant impact in May, causing many MMOs to lose playtime. It is, as expected, The Witcher III. Among the game, which many consider a true RPG gem, MMORPGs are particularly suffering.
World of Warcraft loses its second place after more than a year
The strongest MMORPG “World of Warcraft” is hit particularly hard. In May, it continues to experience a content drought and is now paying the price. 13% of playtime was lost. The losses in playtime, combined with those from previous months, were enough to say goodbye to its cemented second place. It had been there since August 2014.
Not only WoW, but other Blizzard games were also not as attractive to Ratpr users on PC in May as they were in April. Diablo 3 lost 33% of playtime compared to the previous month, Heroes of the Storm nearly 10%. Only Hearthstone shows an upward trend, increasing by about 10%. A new patch for Diablo 3 is expected to be released soon.
Fantasy MMORPGs lose, ArcheAge drops out of the top 20 completely
As it was for WoW, it also looked bleak for fantasy MMORPGs Guild Wars 2 and Final Fantasy XIV in April, as both FF14 and GW2 lost places.
The biggest winner in May 2015, alongside Witcher III, is Wargaming with “World of Tanks“. They had strong promotional campaigns again – the playtime of Ratpr users went up by 117%. The similarly situated War Thunder also seems largely unaffected by The Witcher III and climbed one rank.
Interesting data has now been published regarding the Summer Sale by the online tool SteamSpy, which clearly shows that ARK: Survival Evolved is the big winner. The number of games sold in just a few days is quite a special case.
ARK Doubles Player Base
Although the Summer Sale only lasted 11 days and there was even a small controversy about ARK not specifically reducing its prices for the sale, ARK was able to more than double its player base during this time. This was revealed by the evaluations of the “SteamSpy” tool, which aggregates a multitude of (public) sources and creates interesting statistics from them. While ARK was reduced by 17%, it was sold a remarkable 420,000 times – which corresponds to revenue of 10.4 million dollars and has, by the way, more than doubled the number of owners!
Other games also benefited from this unique “Summer Clearance Sale”. Counter Strike: Global Offensive, Castle Crashers, and also the two (considerably aged) games Left 4 Dead 2 and The Witcher 2 found well over 300,000 new owners.
From this, it can be clearly concluded: The Steam sales are worthwhile not only for players but also for developers – sometimes even many years later.
This is an AI-powered translation. Some inaccuracies might exist.
What does Bungie say about two of the most important issues in the MMO shooter Destiny: The Vault is too full, Hand Cannons are too strong?
On the sidelines of E3, there were some interviews that brought information about the MMO shooter Destiny. However, the “most important current topics” were not answered “officially and clearly,” but were only touched upon. It was clear that Bungie primarily wanted to talk about the content that was also shown in the trailer for The Taken King. Answers to current problems and specific details were deferred to later.
However, in an interview with Gamereactor, there were hints about how Bungie intends to solve some of the most important issues:
Bungie knows that the Vault is a problem. They want to ensure in the future that players do not feel “burdened” by progression. Smith, for example, talks about shaders that accumulate. They want to make sure that such rewards and collections do not feel like a “weight”. This is definitely a point they are working on.
Hand Cannons are likely to be nerfed soon
Regarding weapon balance, they know that currently the era of exotic hand cannons is dominated by Hawke Moon, Dorn and the Last Word. These weapons have an incredible flow, and it’s just fun to play with them. That should remain the case, even though the weapons currently do a bit too much damage. They are observing this closely, looking at which weapons are used and which are not used, and will then adjust the balance. Bungie likes it when weapons go in and out of fashion.
On the topic of private matches in the Crucible, Smith is eloquent in his silence but smiles and says this will surely come up again in the future.
The two exotic weapons that data miners found in the database of House of Wolves, the Scout rifles “Fate of All Fools” and the “317 Vesta Dynasty” are not in the game. No one needs to search for that.
Shaders as a “collection,” this is how it is organized in The Elder Scrolls Online. – You can unlock colors through achievements.
Will there be dedicated menus for shaders and will this relieve the vault?
Mein MMO thinks: Smith does not say it explicitly, but it seems likely that a way could come to not expand the vault, but to relieve it. Perhaps in the future shaders or other items – like in The Elder Scrolls Online – will no longer be in a vault but can be used once and then always accessed.
But as said: That is an “inference” about what Smith could mean. He did not say that explicitly. However, it is the solution that MMORPGs like World of Warcraft, Guild Wars 2 or The Elder Scrolls Online have already found. Such “reward items” like colors, pets, or special mounts are “activated” with one click or completely decoupled from items, “unlocked,” and then included in a “collection” – like in a showcase. This way, they do not take up space in banks or the vault.
In World of Warcraft, toys are placed in a showcase – free spaces say: “This still needs to be found.”
This is how MMORPGs have relieved their banks and vaults
World of Warcraft has dedicated tabs for toys, mounts, and companions; you can even “activate and permanently store” certain weapons and armor.
In The Elder Scrolls Online, “shaders,” in this case armor colors, are tied to specific achievements and are unlocked when you achieve the corresponding achievement.
In Guild Wars 2, armor pieces can be dismantled. Their design is “archived” and can be transferred to suitable other armor pieces. Colors are simply learned and saved for later use.
The Guild Wars 2 solution …
It seems likely that Bungie will adopt one of these methods to relieve the vault. Then the limited vault space could be additionally used for weapons or armor. That an expansion of the vault brings hardly anything, was seen last time. If you give guardians space, they will fill it with weapons and call for more space. It is still unclear whether the abundance of current weapons and armor will remain relevant with “The Taken King”. This is one of the many questions that will only be answered later in the year, probably not until August/September.
This is an AI-powered translation. Some inaccuracies might exist.
Once again, Blizzard graces us with a gameplay video for the upcoming shooter Overwatch. This time, Zarya is in focus, who can cause devastating attacks despite her role as a tank.
The Athletic Russian, Lost in War
Zarya can make the decisive tactical advantage of a round.
Aleksandra Zaryanova witnessed the horrors of war as a child in her hometown. Out of these terrible experiences, she decided to become stronger in order to protect her people one day. This vision led her to become the strongest woman in the world over the years and as a representative of Russia, she is likely to break many athletic records in the near future. When the shadow of war loomed over her hometown once again, she hung up her athlete career and joined the Russian defense forces, to which she still belongs today.
On the battlefield, the tank lady Zarya defends herself with a particle cannon that can switch between two fire modes. A short, deadly beam or a hurled energy charge that explodes on contact, damaging multiple enemies at once. Her other abilities primarily support the team and also Zarya’s own armament:
The Particle Barrier creates a shield around Zarya, protecting her from damage. Absorbed energy increases the damage of her particle cannon as well as the width of the beam.
A Projected Barrier works exactly the same, only this time a teammate is protected. Both barriers can be active at the same time.
The ultimate ability Graviton Surge creates a small vortex that draws enemies to the center of the bomb and stuns them there for a few seconds. Just the right moment for devastating area attacks from the team.
But see for yourself how a tank gets a 24-kill streak and prepares for some multi-kills for the team:
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The multiplayer shooter Star Wars Battlefront must be ready in time for the cinema release of the next Star Wars blockbuster. Or not?
Somehow we are currently receiving “mixed signals”. In an interview with Gamespot, the Game Director of DICE explained what it is like to work against a “hard deadline”. There is a timeframe that absolutely must not be exceeded. Because everyone knows: If the new Star Wars shooter is not ready in time for the film release, that would be pretty dumb.
Developer: Film release is a “hard deadline”
Bach highlights the advantages. A fixed date also motivates to perform at their best. One simply does not want to miss such an “incredible party” but wants to participate. And having more time is also not good. If it takes 3 years to develop a game, the final product will look “old”. Then you get “overtaken on the inside track by competitors”. Anyone with too long development cycles must restart anyway.
This supposed short development time leading up to the movie release had no impact on the removal of the single-player campaign, which some fans suspected. Such a campaign was never planned anyway; instead, solo missions are offered.
Publisher: No, it’s not that strict
The day before, another interview on the topic with Electronic Arts appeared on MCV. They wanted to avoid giving the impression that “Star Wars Battlefront” needs to hurry. They are ready to postpone the game if it’s not finished, said Peter Moore of EA: “You can’t deliver something that doesn’t work or whose quality you’re not satisfied with.”
Both interviews took place at E3. It remains open whether anyone at DICE was aware that the “hard deadline” is not that hard after all. Perhaps no one at DICE thought about actually exceeding it.
In Diablo 3, data miners have already examined the new patch and discovered three fresh sets. Additionally, an idea from “Heroes of the Storm” will be adopted, and the Zombiewall will be changed.
Data miners have dived into the newly announced Diablo 3 patch like birthday guests over a tray of pizza rolls.
So far, none of what they found is final.
Are these the three new sets in Diablo 3?
Among others, these three new sets were included:
Uliana’s Strategem for the Monk
A set for the Monk based on Exploding Palm and Seven-Sided Strike
Uliana’s Stratagem
2 pieces: [Every third hit of your Spirit Generators applies Exploding Palm.]
4 pieces: [Your Seven-Sided Strike deals its total damage with each hit.]
6 pieces: [Your Seven-Sided Strike detonates your Exploding Palm.]
The Spirit of Arachyr for the Witch Doctor
A Witch Doctor set that focuses on the Spider Queen and Giant Toad
Spirit of Arachyr
2 pieces: [Summon a permanent Spider Queen who leaves behind webs that deal [1500]% weapon damage over 5 seconds and Slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.]
4 pieces: [Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take 40% reduced damage. After Toad of Hugeness finishes its meal, you will heal for 10% of your maximum Life per second for 10 seconds.]
6 pieces: [The damage of your creature skills is increased by 500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Hex, and Piranhas.]
Seeker of the Light for the Crusader
And a Crusader set that supports the Blessed Hammer and Falling Sword abilities
Seeker of the Light
2 pieces: [Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by 1 second.]
4 pieces: [You take 50% less damage for 8 seconds after landing with Falling Sword.]
6 pieces: [Increase the damage of Blessed Hammer by 750% and Falling Sword by 250%.]
Additionally, the following sets are supposed to be revised: Helltooth, Vyr’s, Manajuma’s, Shenlong’s, Chantodo’s.
Diablo 3 adopts something from Heroes of the Storm’s Witch Doctor hero
An interesting change is being made to the ability “Zombiewall”, which they now want to design like “Heroes of the Storm” did with the Diablo 3 hero Nazeebo: A circle instead of a wall.
If you haven’t played World of Warcraft for a while and are looking to dive back in with the new patch 6.2, you will find a fairly inexpensive way to completely equip your character for raids.
Big Epics for Apexis
The jungle of Tanaan is rightly called the Timeless Isle of WoD. Just like back in the Mist of Pandaria days, it’s very quick for new (and old) characters to get gear that allows them to jump right into the new raid experience. This time, the currency is not timeless coins but the Apexis crystals, which can accumulate faster than ever.
For just 25,000 Apexis crystals, you can upgrade any piece of armor to level 695 – for 30,000 crystals even your weapon! You just need to visit the Arrakoa of the “Order of the Awakened” in your faction’s base in the Tanaan Jungle (Vol’mar or Lion’s Watch).
For each 5,000 (10,000 in the case of a weapon) Apexis crystals, you receive an item that can be transformed into a 650 item. For another 20,000 crystals, you can acquire a Mighty Apexis Fragment, combine it with the new item – and voila! Your character’s strength should have received a significant boost.
Note that you can also obtain the blue, upgradable armor pieces while questing and farming. Particularly rare enemies often have them.
This is an AI-powered translation. Some inaccuracies might exist.
With the House of Wolves add-on for the first-person shooter Destiny , new shotguns have entered the game. Depending on the game mode (PVE or PVP), different perk combinations are relevant. We will show you how to make the new shotguns make the “Sniper” shotgun Felwinter’s Lie look bad in the Crucible.
I’m sure each of you has had a similar conversation at least once: “What weapon do you play in the Crucible?” “Sniper” “Oh cool, which one?” “Felwinter’s Lie” “Um, okay…”
The term “Sniper” for Felwinter doesn’t come from nowhere. With the right perk combination, one could achieve a range that could kill from far beyond the range of normal shotguns. If damage-increasing perks were rolled, you had an absolutely deadly weapon in PVP.
This is the legendary Felwinter that Lord Saladin sold during the Iron Banner in February .
However, with the new DLC, Felwinter has received significant competition. We will show you which shotguns can achieve the same deadly distance, where you can get them, and which perks you need to roll for them. Because the new DLC has also introduced the ability to re-roll every new weapon from the House of Wolves add-on at the gunsmith. This was previously exclusive to Iron Banner weapons. To re-roll weapons, you need the following materials:
You can get this weapon as a random drop in the Crucible after a match. Your placement doesn’t matter here.
Party Crasher +1
The same principle applies to the Party Crasher as to the Matador 64. Just play the Crucible, sooner or later this weapon will drop.
Judgment VI
This very well-balanced shotgun can be purchased directly from the New Monarchy for 150 Crucible Tokens once you reach rank 3.
Let’s take a look at the stats of the shotguns compared to Felwinter’s Lie:
(Mobile users should use landscape mode if the table is displayed incorrectly)
Name
Rate of Fire
Impact
Range
Stability
Reload Speed
Magazine
Matador 64
8
67
20
17
26
5
Party Crasher +1
11
64
18
41
29
5
Judgment VI
14
61
16
24
46
4
Felwinter’s Lie
5
67
20
6
23
6
Your goal is to deal the most damage at maximum range.
At first glance, Judgment VI falls behind in impact and range compared to the others. However, upon closer inspection, this is not the case, as the lack of impact is balanced out by a significantly improved rate of fire, and with the right perk combinations, maximum range can still be achieved.
There is indeed a natural range limit imposed by the game (32). You can test this yourself by combining various perks that increase range. After a certain point, the range cannot be increased further. All four shotguns listed here can reach this upper limit.
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In this section, we will show you which perks are particularly helpful for the Crucible. The perks are divided into four columns:
Column 1 – determines the ballistic properties of the shotgun Column 2 – First unlockable main perk Column 3 – Auxiliary perk that improves certain properties Column 4 – Second unlockable main perk
Look for the following perks in Column 1 when re-rolling:
Property
Impact
Range
Stability
Aggressive Ballistics
+3
+3
-5
Field Choke
+1
+8
-15
Accurate Ballistics
+1
+7.5
-10
Linear Compensator
+1
+6
-10
Since you want to take out your opponents in the Crucible with as few shots as possible, the decrease in stability is a negligible side effect.
Look for the following perks in Column 2:
Sardine Can – Aims reduce projectile spread, which is especially beneficial at longer ranges, as more projectiles hit the target. Full Auto – The weapon fires in full-auto mode, and the rate of fire is significantly increased. Mass Control – Kills with this weapon grant bonus damage for a short time. Glass Half Full – Aiming with the weapon increases effective range.
The following auxiliary perks in Column 3 are interesting when re-rolling:
Enhanced Barrel – increases range (+12), significantly decreases stability. Smallbore – increases range (+12), significantly decreases reload speed. Hammer-Forged – increased range and stability, decreases reload speed and magazine size (-1). One Point Sling – Faster weapon swaps, increased movement speed while aiming.
And finally, the best perks for Column 4:
Knee Pads – allows you to slide further while carrying the weapon. Roulette – A random round in the magazine causes bonus damage. One Man Army – Kills without assists reduce melee and grenade cooldown. Last Round – The last round in the magazine causes bonus damage.
With which perk combinations do I create the ultimate shotgun?
As with almost all equipment questions in Destiny, the rule is: “It depends…”
The following perk combinations for the weapons Felwinter’s Lie, Matador 64, and Party Crasher +1 are absolutely deadly:
Perk Column
Combination 1
Combination 2
Combination 3
Column 1
Aggressive Ballistics
Aggressive Ballistics
Aggressive Ballistics
Column 2
Sardine Can
Full Auto
Sardine Can
Column 3
Smallbore
Enhanced Barrel
Enhanced Barrel
Column 4
Last Round
Roulette
Knee Pads
As the shotgun Judgment VI falls into a different category (rate of fire / impact), here are some perk suggestions that diverge slightly from the ones provided above:
Perk Column
Combination 1
Combination 2
Combination 3
Column 1
Field Choke
Field Choke
Field Choke
Column 2
Full Auto
Sardine Can
Sardine Can
Column 3
Hammer-Forged
Enhanced Barrel
Hammer-Forged
Column 4
Roulette (33% chance)
Knee Pads
Last Round
As with everything, play in a way that suits you best. Not everyone wants to focus on aiming with a shotgun in the heat of battle (Sardine Can) but rather just shoot. In this case, another perk combination might suit you better. That’s why we provided more options above. Just experiment and find the shotgun that works best for you.
Now go out, Guardians, and play football. Or something like that.
This truly amazing guest post comes from our reader Shin25_HH – that’s his PSN ID. Really good job, Guardian!
This is an AI-powered translation. Some inaccuracies might exist.
As the US site Polygon reports, some players are currently receiving emails inviting them to apply for the closed Alpha of Star Wars: Battlefront. This can only be done through the Origin service on PC. Players should register on this website: Here is the link to sign up for the PC Alpha of Star Wars: Battlefront.
However, even if they do, they do not secure their spot yet, but only a chance to get into the Alpha. Spots are very limited. Apparently, most will be filtered out early on. Players are already reacting frustrated and feel rejected by the mean website. Under the article by Polygon, some complain about their fate. On other sites, however, the mood is more positive, as players report that they were accepted.
This is what it looks like when it doesn’t work out
The Alpha is intended for some technical tests; it will neither reflect the “real gaming experience” nor can players carry over their progress from this Alpha.
Apparently, the Alpha starts on July 2, with preload starting on July 1. Applications on the website will be accepted until June 30 at 1:59 AM our time.
And this is how it looks when it works out. (Image: Gearnuke)
Here are the minimum requirements for the Alpha of Star Wars Battlefront on PC
Here are the preliminary system requirements for the Alpha that Electronic Arts included in the email:
CPU: Quad Core CPU e.g. Intel Core i5-2300 @ 2.8 GHz or AMD Phenom II x4 955 @ 3.2 GHz or AMD FX-8350 @ 4.0 GHz
RAM: 6 GB
OS: Windows 7 SP1, Windows 8/8.1 (64-bit operating system required)
Video Card: NVIDIA GeForce GTX 680 or AMD Radeon HD 7970 with 2 GB of Video Memory